Total of 112 Card(s)
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- Chaos Emperor Dragon - Envoy of the End
-
SE
Secret Rare - X
-
DARK
Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
- Ojama Yellow
- X
-
LIGHT
Level 2 [ Beast / Normal ] ATK 0 DEF 1000
- He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
- Ojama Black
- X
-
LIGHT
Level 2 [ Beast / Normal ] ATK 0 DEF 1000
- He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
- Soul Tiger
- X
-
EARTH
Level 4 [ Beast / Normal ] ATK 0 DEF 2100
- The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.
- Big Koala
- X
-
EARTH
Level 7 [ Beast / Normal ] ATK 2700 DEF 2000
- A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
- Des Kangaroo
- X
-
DARK
Level 4 [ Beast / Effect ] ATK 1500 DEF 1700
- If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster.
- Crimson Ninja
- X
-
EARTH
Level 1 [ Warrior / Flip / Effect ] ATK 300 DEF 300
- FLIP: Target 1 Trap Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Trap Card. Otherwise, return it to its original position.)
- Strike Ninja
-
UR
Ultra Rare - X
-
DARK
Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
- (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.
- Gale Lizard
- X
-
WATER
Level 4 [ Reptile / Flip / Effect ] ATK 1400 DEF 700
- FLIP: Target 1 monster your opponent controls; return that target to the hand.
- Spirit of the Pot of Greed
- X
-
LIGHT
Level 1 [ Fairy / Effect ] ATK 100 DEF 100
- If a player activates "Pot of Greed": Activate this effect; they can draw 1 card. This card must be in face-up Attack Position to activate and to resolve this effect.
- Chopman the Desperate Outlaw
- X
-
DARK
Level 3 [ Zombie / Effect ] ATK 1100 DEF 500
- When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.
- Sasuke Samurai #3
-
R
Rare - X
-
LIGHT
Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000
- When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until their hand has 7 cards.
- D.D. Scout Plane
-
SR
Super Rare - X
-
DARK
Level 2 [ Machine / Effect ] ATK 800 DEF 1200
- During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn.
- Berserk Gorilla
-
R
Rare - X
-
EARTH
Level 4 [ Beast / Effect ] ATK 2000 DEF 1000
- If this card is in face-up Defense Position, destroy this card. This card must attack if able.
- Freed the Brave Wanderer
-
SR
Super Rare - X
-
LIGHT
Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
- Once per turn: You can banish 2 LIGHT monsters from your Graveyard to target 1 face-up monster on the field with higher ATK than this face-up card; destroy that target.
- Coach Goblin
- X
-
EARTH
Level 4 [ Fiend / Effect ] ATK 1200 DEF 1500
- While this card is face-up on your side of the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.
- Witch Doctor of Chaos
- X
-
DARK
Level 2 [ Spellcaster / Flip / Effect ] ATK 500 DEF 500
- FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
- Chaos Necromancer
- X
-
DARK
Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- The ATK of this card is the number of Monster Cards in your Graveyard x 300.
- Chaosrider Gustaph
-
SR
Super Rare - X
-
WIND
Level 4 [ Warrior / Effect ] ATK 1400 DEF 1500
- Once per turn: You can banish up to 2 Spells from your GY; this card gains 300 ATK for each card banished by this effect, until the end of your opponent's turn.
- Inferno
- X
-
FIRE
Level 4 [ Pyro / Effect ] ATK 1100 DEF 1900
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1500 damage to your opponent.
- Fenrir
- X
-
WATER
Level 4 [ Beast / Effect ] ATK 1400 DEF 1200
- This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
- Gigantes
- X
-
EARTH
Level 4 [ Rock / Effect ] ATK 1900 DEF 1300
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.
- Silpheed
- X
-
WIND
Level 4 [ Fairy / Effect ] ATK 1700 DEF 700
- This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
- Chaos Sorcerer
- X
-
DARK
Level 6 [ Spellcaster / Effect ] ATK 2300 DEF 2000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.
- Gren Maju Da Eiza
- X
-
FIRE
Level 3 [ Fiend / Effect ] ATK ? DEF ?
- This card's ATK/DEF become the number of your banished cards x 400.
- Black Luster Soldier - Envoy of the Beginning
-
UR
Ultra Rare - X
-
LIGHT
Level 8 [ Warrior / Effect ] ATK 3000 DEF 2500
-
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
- Drillago
-
R
Rare - X
-
DARK
Level 4 [ Machine / Effect ] ATK 1600 DEF 1100
- If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.
- Lekunga
-
R
Rare - X
-
WATER
Level 4 [ Plant / Effect ] ATK 1700 DEF 500
- You can banish 2 WATER monsters from your Graveyard; Special Summon 1 "Lekunga Token" (Plant-Type/WATER/Level 2/ATK 700/DEF 700) in Attack Position.
- Lord Poison
- X
-
WATER
Level 4 [ Plant / Effect ] ATK 1500 DEF 1000
- If this card is destroyed by battle and sent to the Graveyard: Target 1 Plant-Type monster in your Graveyard, except "Lord Poison"; Special Summon that target.
- Bowganian
- X
-
DARK
Level 3 [ Machine / Effect ] ATK 1300 DEF 1000
- Once per turn, during your Standby Phase: Inflict 600 damage to your opponent.
- Granadora
- X
-
WATER
Level 4 [ Reptile / Effect ] ATK 1900 DEF 700
- When this monster is Normal Summoned, Flip Summoned or Special Summoned, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.
- Fuhma Shuriken
-
R
Rare - X
-
SPELL
Equip
- Equip only to a "Ninja" monster. It gains 700 ATK. When this card is sent from the field to the Graveyard: Inflict 700 damage to your opponent.
- Heart of the Underdog
- X
-
SPELL
Continuous
- During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.
- Wild Nature's Release
-
SR
Super Rare - X
-
SPELL
- Target 1 Beast or Beast-Warrior monster; it gains ATK equal to its current DEF (until the End Phase), and if it does, it is destroyed during the End Phase.
- Ojama Delta Hurricane!!
- X
-
SPELL
- If you control "Ojama Green", "Ojama Yellow", and "Ojama Black": Destroy all cards your opponent controls.
- Stumbling
- X
-
SPELL
Continuous
- Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.
- Chaos End
- X
-
SPELL
- You can only activate this card if 7 or more of your cards are currently removed from play. Destroy all Monster Cards on the field.
- Yellow Luster Shield
- X
-
SPELL
Continuous
- Increase the DEF of all monsters on your side of the field by 300 points.
- Chaos Greed
- X
-
SPELL
- You can only activate this card if 4 or more of your cards are currently removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.
- D.D. Designator
-
SR
Super Rare - X
-
SPELL
- Declare 1 card name. Look at your opponent's hand, and if they have the declared card in their hand, remove from play that 1 card. If they do not have the declared card in their hand, remove from play 1 random card in your hand.
- D.D. Borderline
- X
-
SPELL
Continuous
- While there are no Spells in your GY, neither player can conduct their Battle Phase.
- Recycle
- X
-
SPELL
Continuous
- During your Standby Phase, by paying 300 Life Points, select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.
- Primal Seed
- X
-
SPELL
- If there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field: Target 2 of your banished cards; add both those targets to your hand.
- Thunder Crash
- X
-
SPELL
- Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed.
- Dimension Distortion
- X
-
SPELL
- You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.
- Reload
-
SR
Super Rare - X
-
SPELL
Quick-Play
- Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
- Soul Absorption
- X
-
SPELL
Continuous
- If a card(s) is banished: Gain 500 LP for each.
- Big Burn
-
SR
Super Rare - X
-
TRAP
- You can only activate this card when your opponent activates a card that targets a monster in the Graveyard. Remove from play all monsters in both players' Graveyards.
- Blasting the Ruins
- X
-
TRAP
- You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.
- Cursed Seal of the Forbidden Spell
- X
-
TRAP
Counter
- When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
- Tower of Babel
- X
-
TRAP
Continuous
- Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. If the 4th Spell Counter is placed on this card: Destroy this card, and if you do, the player who activated the Spell Card at that time takes 3000 damage.
- Spatial Collapse
- X
-
TRAP
Continuous
- You can only activate this card if both you and your opponent each have 5 or less cards on the field. The maximum number of cards that each player can have on the field is 5.
- Chain Disappearance
-
R
Rare - X
-
TRAP
- When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
- Zero Gravity
- X
-
TRAP
- Change the battle positions of all face-up monsters on the field.
- Dark Mirror Force
-
UR
Ultra Rare - X
-
TRAP
- When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.
- Energy Drain
- X
-
TRAP
- Target 1 face-up monster you control; it gains 200 ATK/DEF for each card your opponent currently has in their hand, until the end of this turn.
- Giga Gagagigo
- X
-
WATER
Level 5 [ Reptile / Normal ] ATK 2450 DEF 1500
- In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.
- Mad Dog of Darkness
-
R
Rare - X
-
DARK
Level 4 [ Beast / Normal ] ATK 1900 DEF 1400
- He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.
- Neo Bug
- X
-
EARTH
Level 4 [ Insect / Normal ] ATK 1800 DEF 1700
- A huge bug-like monster said to come from another planet. It gathers in swarms.
- Sea Serpent Warrior of Darkness
- X
-
WATER
Level 4 [ Sea Serpent / Normal ] ATK 1800 DEF 1500
- A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.
- Terrorking Salmon
- X
-
WATER
Level 5 [ Fish / Normal ] ATK 2400 DEF 1000
- A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.
- Blazing Inpachi
- X
-
FIRE
Level 4 [ Pyro / Normal ] ATK 1850 DEF 0
- A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
- Burning Algae
- X
-
FIRE
Level 3 [ Pyro / Effect ] ATK 500 DEF 1500
- When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.
- The Thing in the Crater
- X
-
FIRE
Level 4 [ Pyro / Effect ] ATK 1000 DEF 1200
- When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.
- Molten Zombie
- X
-
FIRE
Level 4 [ Pyro / Effect ] ATK 1600 DEF 400
- When this card is Special Summoned from the Graveyard: Draw 1 card.
- Dark Magician of Chaos
-
UR
Ultra Rare - X
-
DARK
Level 8 [ Spellcaster / Effect ] ATK 2800 DEF 2600
- During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
- Gora Turtle of Illusion
- X
-
WATER
Level 4 [ Aqua / Effect ] ATK 1200 DEF 1400
- Negate the effect of Spell and Trap Cards controlled by your opponent that target this face-up card on the field.
- Manticore of Darkness
-
UR
Ultra Rare - X
-
FIRE
Level 6 [ Beast-Warrior / Effect ] ATK 2300 DEF 1000
- During the End Phase, if this card is in the GY because it was sent there this turn: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your hand or face-up field to the GY; Special Summon this card from your GY.
- Stealth Bird
- X
-
DARK
Level 3 [ Winged Beast / Effect ] ATK 700 DEF 1700
- Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Inflict 1000 damage to your opponent.
- Sacred Crane
- X
-
LIGHT
Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 400
- If this card is Special Summoned: Draw 1 card.
- Enraged Battle Ox
-
R
Rare - X
-
EARTH
Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 1000
- If your Beast, Beast-Warrior, or Winged Beast monster attacks a Defense Position monster, inflict piercing battle damage.
- Don Turtle
- X
-
WATER
Level 3 [ Reptile / Effect ] ATK 1100 DEF 1200
- When this card is Normal Summoned or Flip Summoned, you can Special Summon any number of "Don Turtle"(s) from your hand.
- Balloon Lizard
- X
-
EARTH
Level 4 [ Reptile / Effect ] ATK 500 DEF 1900
- Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage to the controller of the card that destroyed it equal to the number of counters x 400 points.
- Dark Driceratops
-
R
Rare - X
-
EARTH
Level 6 [ Dinosaur / Effect ] ATK 2400 DEF 1500
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Hyper Hammerhead
- X
-
EARTH
Level 4 [ Dinosaur / Effect ] ATK 1500 DEF 1200
- At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand.
- Black Tyranno
-
UR
Ultra Rare - X
-
EARTH
Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 1800
- If the only cards your opponent controls are Defense Position monsters, this card can attack directly.
- Anti-Aircraft Flower
- X
-
EARTH
Level 3 [ Plant / Effect ] ATK 0 DEF 1600
- By tributing 1 Insect-Type monster on your side of the field, inflict 800 points of damage to your opponent's Life Points.
- Prickle Fairy
- X
-
EARTH
Level 4 [ Plant / Effect ] ATK 300 DEF 2000
- Your opponent cannot attack Insect monsters. If this card battled a monster, at the end of the Damage Step: Change that monster to Defense Position.
- Pinch Hopper
- X
-
EARTH
Level 4 [ Insect / Effect ] ATK 1000 DEF 1200
- When this card you control is sent to your GY: You can Special Summon 1 Insect monster from your hand.
- Skull-Mark Ladybug
- X
-
EARTH
Level 4 [ Insect / Effect ] ATK 500 DEF 1500
- When this card is sent to the Graveyard, increase your Life Points by 1000 points.
- Insect Princess
-
UR
Ultra Rare - X
-
WIND
Level 6 [ Insect / Effect ] ATK 1900 DEF 1200
- All Insect monsters your opponent controls are changed to Attack Position. If this card destroys an Insect monster by battle: This card gains 500 ATK.
- Amphibious Bugroth MK-3
- X
-
WATER
Level 4 [ Machine / Effect ] ATK 1500 DEF 1300
- As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.
- Torpedo Fish
- X
-
WATER
Level 3 [ Fish / Effect ] ATK 1000 DEF 1000
- While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
- Levia-Dragon - Daedalus
-
UR
Ultra Rare - X
-
WATER
Level 7 [ Sea Serpent / Effect ] ATK 2600 DEF 1500
- You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
- Orca Mega-Fortress of Darkness
-
SR
Super Rare - X
-
WATER
Level 5 [ Sea Serpent / Effect ] ATK 2100 DEF 1200
- By tributing 1 "Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field.
- Cannonball Spear Shellfish
- X
-
WATER
Level 2 [ Aqua / Effect ] ATK 1000 DEF 1000
- While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
- Mataza the Zapper
-
R
Rare - X
-
DARK
Level 3 [ Warrior / Effect ] ATK 1300 DEF 800
- This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.
- Guardian Angel Joan
-
UR
Ultra Rare - X
-
LIGHT
Level 7 [ Fairy / Effect ] ATK 2800 DEF 2000
- When this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
- Manju of the Ten Thousand Hands
- X
-
LIGHT
Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
- When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
- Getsu Fuhma
-
R
Rare - X
-
DARK
Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
- If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
- Ryu Kokki
- X
-
DARK
Level 6 [ Zombie / Effect ] ATK 2400 DEF 2000
- At the end of the Damage Step, if this card battled a Warrior or Spellcaster monster: Destroy that monster.
- Gryphon's Feather Duster
- X
-
SPELL
- Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
- Stray Lambs
-
R
Rare - X
-
SPELL
- Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
- Smashing Ground
- X
-
SPELL
- Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
- Dimension Fusion
-
Forbidden
ForbiddenUR
Ultra Rare - X
-
SPELL
- Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.
- Dedication through Light and Darkness
-
SR
Super Rare - X
-
SPELL
Quick-Play
- Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
- Salvage
- X
-
SPELL
- Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.
- Ultra Evolution Pill
-
R
Rare - X
-
SPELL
- Tribute 1 Reptile monster; Special Summon 1 Dinosaur monster from your hand.
- Multiplication of Ants
- X
-
SPELL
- Tribute 1 Insect monster; Special Summon 2 "Army Ant Tokens" (Insect/EARTH/Level 4/ATK 500/DEF 1200). These Tokens cannot be Tributed for a Tribute Summon.
- Earth Chant
- X
-
SPELL
Ritual
- This card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
- Jade Insect Whistle
- X
-
SPELL
- Your opponent selects 1 Insect-Type Monster from their Deck. After shuffling the Deck, place the card on top of the Deck.
- Destruction Ring
-
R
Rare - X
-
TRAP
- Destroy 1 face-up monster on your side of the field to inflict 1000 points of damage to both players' Life Points.
- Fiend's Hand Mirror
- X
-
TRAP
- Switch the opponent's Spell Card effect that targets 1 Spell or Trap Card to another correct target.
- Compulsory Evacuation Device
-
R
Rare - X
-
TRAP
- Target 1 monster on the field; return that target to the hand.
- A Hero Emerges
- X
-
TRAP
- When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
- Self-Destruct Button
-
Forbidden
Forbidden - X
-
TRAP
- You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.
- Curse of Darkness
-
R
Rare - X
-
TRAP
Continuous
- Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.
- Begone, Knave!
- X
-
TRAP
Continuous
- If a monster inflicts battle damage to a player: Return that monster to the hand.
- DNA Transplant
- X
-
TRAP
Continuous
- Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute.
- Robbin' Zombie
-
R
Rare - X
-
TRAP
Continuous
- If your monster inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
- Trap Jammer
-
SR
Super Rare - X
-
TRAP
Counter
- When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
- Invader of Darkness
-
SE
Secret Rare - X
-
DARK
Level 8 [ Fiend / Effect ] ATK 2900 DEF 2500
- Your opponent cannot activate Quick-Play Spell Cards.