Total of 105 Card(s)
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- Jinzo
-
SE
Secret Rare - X
-
DARK
Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
- Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
- Steel Ogre Grotto #2
- X
-
EARTH
Level 6 [ Machine / Normal ] ATK 1900 DEF 2200
- A mechanized iron doll with tremendous strength.
- Three-Headed Geedo
- X
-
DARK
Level 4 [ Fiend / Normal ] ATK 1200 DEF 1400
- A three-headed nocturnal monster that is absolutely ruthless when fighting.
- Parasite Paracide
-
SR
Super Rare - X
-
EARTH
Level 2 [ Insect / Flip / Effect ] ATK 500 DEF 300
-
FLIP: Shuffle this card face-up into your opponent's Deck.
If you draw this card after it was added to your Deck by its effect: Special Summon it in Defense Position, and if you do, take 1000 damage. All monsters controlled by the player that Summoned this card by its effect become Insect monsters.
- 7 Completed
- X
-
SPELL
Equip
- Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.
- Lightforce Sword
-
R
Rare - X
-
TRAP
- Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
- Chain Destruction
-
UR
Ultra Rare - X
-
TRAP
- When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
- Time Seal
-
Limited
Limited - X
-
TRAP
- Skip the Draw Phase of your opponent's next turn.
- Graverobber
-
SR
Super Rare - X
-
TRAP
- Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.
- Gift of The Mystical Elf
- X
-
TRAP
- Increase your Life Points by 300 points for each monster on the field.
- The Eye of Truth
- X
-
TRAP
Continuous
- Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.
- Dust Tornado
-
SR
Super Rare - X
-
TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
- Call of the Haunted
-
UR
Ultra Rare - X
-
TRAP
Continuous
- Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
- Solomon's Lawbook
- X
-
TRAP
- Skip your own Standby Phase.
- Earthshaker
- X
-
TRAP
- Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
- Enchanted Javelin
- X
-
TRAP
- Increase your Life Points by the ATK of 1 attacking monster.
- Mirror Wall
-
SR
Super Rare - X
-
TRAP
Continuous
- Halve the ATK of your opponent's attacking monsters. Once per turn, during your Standby Phase, pay 2000 LP or destroy this card.
- Gust
- X
-
TRAP
- You can activate this card when 1 or more of your Spell Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
- Driving Snow
- X
-
TRAP
- You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
- Armored Glass
- X
-
TRAP
- You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.
- World Suppression
- X
-
TRAP
- You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.
- Mystic Probe
- X
-
TRAP
- You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated.
- Metal Detector
- X
-
TRAP
- You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
- Numinous Healer
- X
-
TRAP
- You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.
- Appropriate
-
R
Rare - X
-
TRAP
Continuous
- Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards.
- Forced Requisition
-
R
Rare - X
-
TRAP
Continuous
- You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
- DNA Surgery
- X
-
TRAP
Continuous
- Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
- The Regulation of Tribe
- X
-
TRAP
Continuous
- Activate this card by declaring 1 Monster Type. Monsters of that Type cannot declare attacks. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
- Backup Soldier
-
SR
Super Rare - X
-
TRAP
- While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
- Major Riot
- X
-
TRAP
- If a monster(s) you control returns to your hand by an opponent's card effect: Return as many monsters on the field to the hand as possible, then each player Special Summons monsters from their hand, in face-down Defense Position, equal to the number of Monster Cards that were returned to their hand.
- Ceasefire
-
UR
Ultra Rare - X
-
TRAP
- If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
- Light of Intervention
- X
-
TRAP
Continuous
- While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
- Respect Play
- X
-
TRAP
Continuous
- During their respective turns, each player must show their opponent their hand.
- Magical Hats
-
SR
Super Rare - X
-
TRAP
- During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
- Nobleman of Crossout
-
SR
Super Rare - X
-
SPELL
- Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
- Nobleman of Extermination
-
R
Rare - X
-
SPELL
- Target 1 face-down Spell/Trap on the field; destroy that target, and if you do, banish it, then, if it was a Trap, each player reveals their Main Deck, then banishes all cards from it with that card's name.
- The Shallow Grave
-
R
Rare - X
-
SPELL
- Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
- Premature Burial
-
Forbidden
ForbiddenUR
Ultra Rare - X
-
SPELL
Equip
- Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
- Inspection
- X
-
SPELL
Continuous
- During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
- Prohibition
-
R
Rare - X
-
SPELL
Continuous
- Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
- Morphing Jar #2
-
R
Rare - X
-
EARTH
Level 3 [ Rock / Flip / Effect ] ATK 800 DEF 700
- FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.
- Flame Champion
- X
-
FIRE
Level 5 [ Pyro / Normal ] ATK 1900 DEF 1300
- A warrior protected by a flaming shield that nullifies any attack.
- Twin-Headed Fire Dragon
- X
-
FIRE
Level 6 [ Pyro / Normal ] ATK 2200 DEF 1700
- Two dragons fused as one from the effects of the Big Bang.
- Darkfire Soldier #1
- X
-
FIRE
Level 4 [ Pyro / Normal ] ATK 1700 DEF 1150
- An explosive expert from a special elite force.
- Mr. Volcano
- X
-
FIRE
Level 5 [ Pyro / Normal ] ATK 2100 DEF 1300
- This seemingly mild-mannered creature has an extremely volatile temper.
- Darkfire Soldier #2
- X
-
FIRE
Level 4 [ Pyro / Normal ] ATK 1700 DEF 1100
- A warrior who gained immeasurable power from the heart of a volcano.
- Kiseitai
- X
-
DARK
Level 2 [ Fiend / Effect ] ATK 300 DEF 800
- When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
- Cyber Falcon
- X
-
WIND
Level 4 [ Machine / Normal ] ATK 1400 DEF 1200
-
A jet-powered hawk that travels at the speed of sound.
(This card is not treated as a "Cyber" card.)
- Flying Kamakiri #2
- X
-
WIND
Level 4 [ Insect / Normal ] ATK 1500 DEF 800
- A flying mantis that feeds primarily on insects.
- Sky Scout
- X
-
WIND
Level 4 [ Winged Beast / Normal ] ATK 1800 DEF 600
- With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
- Buster Blader
-
UR
Ultra Rare - X
-
EARTH
Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300
- Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
- Michizure
-
R
Rare - X
-
TRAP
- When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
- Minor Goblin Official
- X
-
TRAP
Continuous
- You can only activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of damage to your opponent's Life Points during each of his/her Standby Phases.
- Gamble
- X
-
TRAP
- You can only activate this card when your opponent's hand is 6 or more cards and your hand is 2 or less. Toss a coin and call heads or tails. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.
- Attack and Receive
- X
-
TRAP
- You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.
- Solemn Wishes
- X
-
TRAP
Continuous
- Each time you draw a card(s), you gain 500 LP.
- Skull Invitation
-
R
Rare - X
-
TRAP
Continuous
- Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.
- Bubonic Vermin
- X
-
EARTH
Level 3 [ Beast / Flip / Effect ] ATK 900 DEF 600
- FLIP: You can Special Summon 1 "Bubonic Vermin" from your Deck in face-down Defense Position. Then shuffle your Deck.
- Dark Bat
- X
-
WIND
Level 3 [ Winged Beast / Normal ] ATK 1000 DEF 1000
- Bats from the netherworld that use their hyper senses to detect their enemies.
- Oni Tank T-34
- X
-
EARTH
Level 4 [ Machine / Normal ] ATK 1400 DEF 1700
- An armored tank possessed by a fiend that will pursue enemies until they're crushed.
- Overdrive
- X
-
EARTH
Level 4 [ Machine / Normal ] ATK 1600 DEF 1500
- An all-terrain armored vehicle armed with a heavy-duty machine gun.
- Burning Land
- X
-
SPELL
Continuous
- When this card is activated: If there are any Field Spell Cards on the field, destroy them. During each player's Standby Phase: The turn player takes 500 damage.
- Cold Wave
-
Forbidden
Forbidden - X
-
SPELL
- This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
- Fairy Meteor Crush
-
SR
Super Rare - X
-
SPELL
Equip
- If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Limiter Removal
-
SR
Super Rare - X
-
SPELL
Quick-Play
- Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
- Rain of Mercy
- X
-
SPELL
- Increase the Life Points of both players by 1000 points.
- Monster Recovery
-
R
Rare - X
-
SPELL
Quick-Play
- Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)
- Shift
-
R
Rare - X
-
TRAP
- When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.
- Insect Imitation
- X
-
SPELL
- Tribute 1 monster; Special Summon 1 Insect monster from your Deck whose Level is 1 higher than the Tributed monster had on the field.
- Dimensionhole
-
R
Rare - X
-
SPELL
- Select 1 monster on your side of the field and remove it from play until your next Standby Phase. While the monster is removed from play, the Monster Card Zone of the selected monster cannot be used.
- Ground Collapse
- X
-
SPELL
Continuous
- Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.
- Magic Drain
-
R
Rare - X
-
TRAP
Counter
- When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.
- Infinite Dismissal
- X
-
TRAP
Continuous
- Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.
- Gravity Bind
-
R
Rare - X
-
TRAP
Continuous
- Level 4 or higher monsters cannot attack.
- Type Zero Magic Crusher
- X
-
TRAP
Continuous
- Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.
- Shadow of Eyes
- X
-
TRAP
- When a monster(s) is Set on your opponent's field: Target 1 of those Set monsters; change that Set monster to face-up Attack Position. (Flip Effects are not activated.)
- The Legendary Fisherman
-
UR
Ultra Rare - X
-
WATER
Level 5 [ Warrior / Effect ] ATK 1850 DEF 1600
- While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
- Sword Hunter
- X
-
EARTH
Level 7 [ Warrior / Effect ] ATK 2450 DEF 1700
-
At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.
●The equipped monster gains 200 ATK.
- Drill Bug
- X
-
EARTH
Level 2 [ Insect / Effect ] ATK 1100 DEF 200
- When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" on top of the Deck.
- Deepsea Warrior
- X
-
WATER
Level 5 [ Warrior / Effect ] ATK 1600 DEF 1800
- As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.
- Bite Shoes
- X
-
DARK
Level 2 [ Fiend / Flip / Effect ] ATK 500 DEF 300
- FLIP: Change the Attack or Defense Position of 1 face-up monster on the field. The card must remain face-up.
- Spikebot
- X
-
DARK
Level 5 [ Machine / Normal ] ATK 1800 DEF 1700
- A mechanical soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.
- Invitation to a Dark Sleep
- X
-
DARK
Level 5 [ Spellcaster / Effect ] ATK 1500 DEF 1800
- When this monster is summoned (excluding Special Summon), select 1 of your opponent's monsters. As long as this card remains face-up on the field, the selected monster cannot attack.
- Thousand-Eyes Idol
- X
-
DARK
Level 1 [ Spellcaster / Normal ] ATK 0 DEF 0
- A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
- Thousand-Eyes Restrict
-
UR
Ultra Rare - X
-
DARK
Level 1 [ Spellcaster / Fusion / Effect ] ATK 0 DEF 0
-
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
- Girochin Kuwagata
- X
-
WIND
Level 4 [ Insect / Normal ] ATK 1700 DEF 1000
- Despite its small size, this monster has powerful jaws that can rip metal to shreds.
- Hayabusa Knight
-
R
Rare - X
-
EARTH
Level 3 [ Warrior / Effect ] ATK 1000 DEF 700
- This card can make a second attack during each Battle Phase.
- Bombardment Beetle
- X
-
WIND
Level 2 [ Insect / Flip / Effect ] ATK 400 DEF 900
- FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
- 4-Starred Ladybug of Doom
- X
-
WIND
Level 3 [ Insect / Flip / Effect ] ATK 800 DEF 1200
- FLIP: Destroy all Level 4 monsters your opponent controls.
- Gradius
- X
-
LIGHT
Level 4 [ Machine / Normal ] ATK 1200 DEF 800
- A high-performance jet fighter with power capsules for variable attack capabilities.
- Vampire Baby
-
R
Rare - X
-
DARK
Level 3 [ Zombie / Effect ] ATK 700 DEF 1000
- At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the GY this turn: You can Special Summon that monster to your field.
- Mad Sword Beast
-
R
Rare - X
-
EARTH
Level 4 [ Dinosaur / Effect ] ATK 1400 DEF 1200
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Skull Mariner
- X
-
WATER
Level 4 [ Warrior / Normal ] ATK 1600 DEF 900
- A pirate ship that appears out of the mist and sinks any seagoing vessels.
- The All-Seeing White Tiger
- X
-
WIND
Level 3 [ Beast / Normal ] ATK 1300 DEF 500
- A proud ruler of the jungle that some fear and others respect.
- Goblin Attack Force
-
UR
Ultra Rare - X
-
EARTH
Level 4 [ Warrior / Effect ] ATK 2300 DEF 0
- If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
- Island Turtle
- X
-
WATER
Level 4 [ Aqua / Normal ] ATK 1100 DEF 2000
- A huge turtle that is often mistaken for an island.
- Wingweaver
- X
-
LIGHT
Level 7 [ Fairy / Normal ] ATK 2750 DEF 2400
- A six-winged fairy who prays for peace and hope.
- Science Soldier
- X
-
DARK
Level 3 [ Warrior / Normal ] ATK 800 DEF 800
- Soldiers equipped with state-of-the-art weaponry to face unknown creatures.
- Souls of the Forgotten
- X
-
DARK
Level 2 [ Fiend / Normal ] ATK 900 DEF 200
- A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.
- Dokuroyaiba
- X
-
FIRE
Level 3 [ Fiend / Normal ] ATK 1000 DEF 400
- A boomerang with brains that will pursue a target to the ends of the earth.
- The Fiend Megacyber
-
UR
Ultra Rare - X
-
DARK
Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
- If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
- Gearfried the Iron Knight
-
SR
Super Rare - X
-
EARTH
Level 4 [ Warrior / Effect ] ATK 1800 DEF 1600
- If either player equips an Equip Card(s) to this card: Destroy that Equip Card(s).
- Insect Barrier
- X
-
SPELL
Continuous
- Insect monsters your opponent controls cannot declare an attack.
- Beast of Talwar
-
UR
Ultra Rare - X
-
DARK
Level 6 [ Fiend / Normal ] ATK 2400 DEF 2150
-
Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar.
(This card is always treated as an "Archfiend" card.)
- Imperial Order
-
Forbidden
ForbiddenSE
Secret Rare - X
-
TRAP
Continuous
- Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.