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SPEED DUEL TOURNAMENT PACK 5

( Release Date : 03/08/2023 )

Total of 35 Card(s)
Elemental HERO Wildheart
Elemental HERO Wildheart

UR

Ultra Rare
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
Unaffected by Trap effects.
Cyber Angel Benten
Cyber Angel Benten

UR

Ultra Rare
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 1800 DEF 1500
You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
Elemental HERO Plasma Vice
Elemental HERO Plasma Vice

UR

Ultra Rare
X
EARTH EARTH Level Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2300
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
Destiny End Dragoon
Destiny End Dragoon

UR

Ultra Rare
X
DARK DARK Level Level 10 [ Warrior / Fusion / Effect ] ATK 3000 DEF 3000
"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.
Wall of Disruption
Wall of Disruption

UR

Ultra Rare
X
TRAP TRAP
When an opponent's monster declares an attack: All Attack Position monsters your opponent currently controls lose 800 ATK for each monster they control.
Goddess with the Third Eye
Goddess with the Third Eye

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1200 DEF 1000
This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
Ancient Gear Beast
Ancient Gear Beast

SR

Super Rare
X
EARTH EARTH Level Level 6 [ Machine / Effect ] ATK 2000 DEF 2000
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).
Destiny HERO - Diamond Dude
Destiny HERO - Diamond Dude

SR

Super Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1600
Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
Crystal Beast Amethyst Cat
Crystal Beast Amethyst Cat

SR

Super Rare
X
EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1200 DEF 400
This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
Volcanic Shell
Volcanic Shell

SR

Super Rare
X
FIRE FIRE Level Level 1 [ Pyro / Effect ] ATK 100 DEF 0
Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
Exploder Dragon
Exploder Dragon

SR

Super Rare
X
EARTH EARTH Level Level 3 [ Dragon / Effect ] ATK 1000 DEF 0
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed it. Neither player takes any battle damage from attacks involving this attacking card.
Ojama Blue
Ojama Blue

SR

Super Rare
X
LIGHT LIGHT Level Level 2 [ Beast / Effect ] ATK 0 DEF 1000
When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.
Hammer Shot
Hammer Shot

SR

Super Rare
X
SPELL SPELL
Destroy the 1 Attack Position monster on the field with the highest ATK (your choice, if tied).
Machine Angel Ritual
Machine Angel Ritual

SR

Super Rare
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
Jar of Greed
Jar of Greed

SR

Super Rare
X
TRAP TRAP
Draw 1 card.
Sinister Serpent
Sinister Serpent
X
WATER WATER Level Level 1 [ Reptile / Effect ] ATK 300 DEF 250
During your Standby Phase, if this card is in your GY: You can return it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
Jinzo
Jinzo
X
DARK DARK Level Level 6 [ Machine / Effect ] ATK 2400 DEF 1500
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.
Twin-Headed Behemoth
Twin-Headed Behemoth
X
WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1500 DEF 1200
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
Yomi Ship
Yomi Ship
X
WATER WATER Level Level 3 [ Aqua / Effect ] ATK 800 DEF 1400
If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card.
Drillago
Drillago
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1600 DEF 1100
If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.
Dark Red Enchanter
Dark Red Enchanter
X
DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 1700 DEF 2200
If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand.
Desert Twister
Desert Twister
X
WIND WIND Level Level 6 [ Fiend / Effect ] ATK 2300 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 WIND and 1 EARTH monsters from your GY. Once per turn: You can discard 1 card, then target 1 Spell/Trap on the field; destroy it.
Sphere Kuriboh
Sphere Kuriboh
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 300 DEF 200
When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
Sword of Dragon's Soul
Sword of Dragon's Soul
X
SPELL SPELL Equip Equip
Equip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase.
Book of Moon
Book of Moon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Dark Factory of Mass Production
Dark Factory of Mass Production
X
SPELL SPELL
Target 2 Normal Monsters in your GY; add them to your hand.
Faustian Bargain
Faustian Bargain
X
SPELL SPELL
Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.
Heat Wave
Heat Wave
X
SPELL SPELL
At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.
Iron Draw
Iron Draw
X
SPELL SPELL
If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.
Lightforce Sword
Lightforce Sword
X
TRAP TRAP
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
Seven Tools of the Bandit
Seven Tools of the Bandit
X
TRAP TRAP Counter Counter
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
A Major Upset
A Major Upset
X
TRAP TRAP
Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand.
Wild Tornado
Wild Tornado
X
TRAP TRAP
Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.
Dragon's Rebirth
Dragon's Rebirth
X
TRAP TRAP
Target 1 Dragon monster you control; banish that target, and if you do, Special Summon 1 Dragon monster from your hand or GY.
Floodgate Trap Hole
Floodgate Trap Hole
X
TRAP TRAP
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.