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AMAZING DEFENDERS

( Release Date : 01/20/2023 )

Total of 60 Card(s)
Rescue-ACE Impulse
Rescue-ACE Impulse

SR

Super Rare
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1500 DEF 1500
During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.
Rescue-ACE Air Lifter
Rescue-ACE Air Lifter

Limited

Limited

R

Rare
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1700
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.
Rescue-ACE Monitor
Rescue-ACE Monitor

SR

Super Rare
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1800
If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Trap from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field, then target 1 "Rescue-ACE" monster in your GY, except "Rescue-ACE Monitor"; Special Summon it. You can only use each effect of "Rescue-ACE Monitor" once per turn.
Rescue-ACE Hydrant
Rescue-ACE Hydrant

UR

Ultra Rare
X
FIRE FIRE Level Level 1 [ Machine / Effect ] ATK 0 DEF 0
While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".
Rescue-ACE Fire Attacker
Rescue-ACE Fire Attacker

R

Rare
X
FIRE FIRE Level Level 6 [ Machine / Effect ] ATK 2200 DEF 2200
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.
Rescue-ACE Fire Engine
Rescue-ACE Fire Engine

SR

Super Rare
X
FIRE FIRE Level Level 7 [ Machine / Effect ] ATK 2500 DEF 2500
If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.
Rescue-ACE Turbulence
Rescue-ACE Turbulence

UR

Ultra Rare
X
FIRE FIRE Level Level 9 [ Machine / Effect ] ATK 3000 DEF 3000
You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.
Rescue-ACE HQ
Rescue-ACE HQ

R

Rare
X
SPELL SPELL Field Field
While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.
RESCUE!
RESCUE!

UR

Ultra Rare
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as a "Rescue-ACE" card.)
Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.
ALERT!
ALERT!

UR

Ultra Rare
X
SPELL SPELL Quick-Play Quick-Play
(This card is always treated as a "Rescue-ACE" card.)
Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.
CONTAIN!
CONTAIN!

R

Rare
X
TRAP TRAP
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.
EXTINGUISH!
EXTINGUISH!

R

Rare
X
TRAP TRAP
(This card is always treated as a "Rescue-ACE" card.)
If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.
Purrely
Purrely

UR

Ultra Rare
X
LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 100 DEF 100
If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of your Deck in any order. Once per turn, during your Main Phase: You can reveal 1 "Purrely" Quick-Play Spell in your hand, Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and attach the revealed card to the Summoned monster. (This is treated as an Xyz Summon.)
Epurrely Happiness
Epurrely Happiness

R

Rare
X
LIGHT LIGHT Rank Rank 2 [ Fairy / Xyz / Effect ] ATK 2000 DEF 100
2 Level 2 monsters
At the end of the Damage Step, if this card battled: You can add 1 "Purrely" card from your Deck to your hand, also, if this card has "Purrely Happy Memory" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand.
Epurrely Beauty
Epurrely Beauty

SR

Super Rare
X
WATER WATER Rank Rank 2 [ Fairy / Xyz / Effect ] ATK 1600 DEF 1100
2 Level 2 monsters
Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. This is a Quick Effect if this card has "Purrely Pretty Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can change the battle position of 1 monster your opponent controls.
Epurrely Plump
Epurrely Plump

SR

Super Rare
X
EARTH EARTH Rank Rank 2 [ Fairy / Xyz / Effect ] ATK 200 DEF 2100
2 Level 2 monsters
Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.
Expurrely Happiness
Expurrely Happiness

SR

Super Rare
X
LIGHT LIGHT Rank Rank 7 [ Fairy / Xyz / Effect ] ATK 2500 DEF 1100
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) During your Main Phase: You can detach 1 material from this card, and if you do, negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation if this card has a Level 1 "Purrely" monster as material. When an attack is declared involving this card that has 5 or more materials: Inflict 1500 damage to your opponent.
Expurrely Noir
Expurrely Noir

SR

Super Rare
X
DARK DARK Rank Rank 7 [ Fairy / Xyz / Effect ] ATK 1100 DEF 2800
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 2 monster you control with 5 or more materials. (Transfer its materials to this card.) This card is unaffected by your opponent's activated effects while it has 5 or more materials. You can detach 2 materials from this card, then target 1 card your opponent controls or in their GY; place it on the bottom of the Deck. This is a Quick Effect if this card has a Level 1 "Purrely" monster as material.
Stray Purrely Street
Stray Purrely Street

R

Rare
X
SPELL SPELL Field Field
Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material.
My Friend Purrely
My Friend Purrely

UR

Ultra Rare
X
SPELL SPELL Continuous Continuous
You can pay 500 LP; reveal 3 "Purrely" cards from your Deck, except "My Friend Purrely", and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. If a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card, even during the Damage Step: You can add up to 3 "Purrely" Quick-Play Spells with different names from your GY to your hand. You can only use each effect of "My Friend Purrely" once per turn.
Purrely Happy Memory
Purrely Happy Memory

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Choose 1 card on the field, and until the end of the next turn, the first time it would be destroyed by card effect, it is not destroyed. After choosing a card, then you can apply the following effect.
●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck.
A "Purrely" Xyz Monster that has this card as material gains the following effect.
●This card can attack monsters a number of times each Battle Phase, up to the number of "Purrely Happy Memory" attached to it +1.
Purrely Pretty Memory
Purrely Pretty Memory

UR

Ultra Rare
X
SPELL SPELL Quick-Play Quick-Play
Each player gains 1000 LP, then you can apply the following effect.
●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck.
A "Purrely" Xyz Monster that has this card as material gains the following effect.
●Once per turn: You can send 1 other card you control to the GY, then target 1 card your opponent controls; attach it to this card as material.
Purrely Delicious Memory
Purrely Delicious Memory

Semi-limited

Semi-limited

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Choose 1 monster on the field, and until the end of the next turn, it cannot be destroyed by battle. After choosing a card, then you can apply the following effect.
●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck.
A "Purrely" Xyz Monster that has this card as material gains the following effect.
●Gains 300 ATK/DEF for each material attached to it.
Purrelyeap!?
Purrelyeap!?

R

Rare
X
TRAP TRAP
Target 1 "Purrely" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Purrely" Xyz Monster with a different Rank, by using that target as material, but return it to the Extra Deck during the End Phase of the next turn. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target up to 3 "Purrely" monsters in your GY; shuffle them into the Deck. You can only activate 1 "Purrelyeap!?" per turn.
Ha-Re the Sword Mikanko
Ha-Re the Sword Mikanko

SR

Super Rare
X
FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 0 DEF 0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.
Ni-Ni the Mirror Mikanko
Ni-Ni the Mirror Mikanko

SR

Super Rare
X
WATER WATER Level Level 3 [ Spellcaster / Effect ] ATK 0 DEF 0
If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.
Ohime the Manifested Mikanko
Ohime the Manifested Mikanko

UR

Ultra Rare
X
LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 0 DEF 0
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.
Heavenly Gate of the Mikanko
Heavenly Gate of the Mikanko

UR

Ultra Rare
X
SPELL SPELL Field Field
While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row.
The Great Mikanko Ceremony
The Great Mikanko Ceremony

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.
Mikanko Fire Dance
Mikanko Fire Dance

SR

Super Rare
X
SPELL SPELL Equip Equip
Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.
Mikanko Purification Dance
Mikanko Purification Dance

R

Rare
X
SPELL SPELL Equip Equip
Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.
Mikanko Water Arabesque
Mikanko Water Arabesque

UR

Ultra Rare
X
SPELL SPELL Equip Equip
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
Mikanko Reflection Rondo
Mikanko Reflection Rondo

R

Rare
X
SPELL SPELL Equip Equip
Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.
Mikanko Kagura
Mikanko Kagura

R

Rare
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect.
●Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed.
You can only activate 1 "Mikanko Kagura" per turn.
Mikanko Promise
Mikanko Promise

R

Rare
X
TRAP TRAP
Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.
Mikanko Rivalry
Mikanko Rivalry

R

Rare
X
TRAP TRAP
If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.
Gizmek Naganaki, the Sunrise Signaler
Gizmek Naganaki, the Sunrise Signaler

R

Rare
X
LIGHT LIGHT Level Level 2 [ Machine / Effect ] ATK 950 DEF 950
You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.
Infernoble Knight - Renaud
Infernoble Knight - Renaud

SR

Super Rare
X
FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 200
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
Reinforcement of the Army
Reinforcement of the Army

Limited

Limited

R

Rare
X
SPELL SPELL
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
One for One
One for One

Limited

Limited

SR

Super Rare
X
SPELL SPELL
Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.
Hidden Armory
Hidden Armory

R

Rare
X
SPELL SPELL
Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.
"Infernoble Arms - Durendal"
"Infernoble Arms - Durendal"

R

Rare
X
SPELL SPELL Equip Equip
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
Double-Edged Sword
Double-Edged Sword

R

Rare
X
SPELL SPELL Equip Equip
You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.
Xyz Import
Xyz Import

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.
Xyz Tribalrivals
Xyz Tribalrivals

R

Rare
X
TRAP TRAP Continuous Continuous
Face-up Xyz Monsters on the field with 2 or more materials cannot be destroyed by card effects. After damage calculation, if your Xyz Monster battled an opponent's monster while this card is already face-up in your Spell & Trap Zone: Destroy that opponent's monster. That Xyz Monster must have 2 or more materials attached to activate and to resolve this effect.
Card Trooper
Card Trooper

R

Rare
X
EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 400 DEF 400
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
Armed Protector Dragon
Armed Protector Dragon

R

Rare
X
LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2000 DEF 2800
Face-up Equip Cards you control cannot be destroyed by card effects. This card gains 500 ATK for each Equip Card equipped to this card.
Gizmek Orochi, the Serpentron Sky Slasher
Gizmek Orochi, the Serpentron Sky Slasher

R

Rare
X
DARK DARK Level Level 8 [ Machine / Effect ] ATK 2450 DEF 2450
If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.
Immortal Phoenix Gearfried
Immortal Phoenix Gearfried

SR

Super Rare
X
FIRE FIRE Level Level 9 [ Warrior / Effect ] ATK 3000 DEF 2200
You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.
Infernoble Knight - Roland
Infernoble Knight - Roland

R

Rare
X
FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 500
(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
Sauravis, the Ancient and Ascended
Sauravis, the Ancient and Ascended

R

Rare
X
LIGHT LIGHT Level Level 7 [ Dragon / Ritual / Effect ] ATK 2600 DEF 2800
You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).
Isolde, Two Tales of the Noble Knights
Isolde, Two Tales of the Noble Knights

Forbidden

Forbidden

SR

Super Rare
X
LIGHT LIGHT Link Link 2 [ Warrior / Link / Effect ] ATK 1600 DEF -
2 Warrior monsters
If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
Limiter Removal
Limiter Removal

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
Machine Duplication
Machine Duplication

R

Rare
X
SPELL SPELL
Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
Preparation of Rites
Preparation of Rites

R

Rare
X
SPELL SPELL
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
Overlay Regen
Overlay Regen

SR

Super Rare
X
SPELL SPELL
Target 1 face-up Xyz Monster on the field; attach this card to it as material.
Sprite's Blessing
Sprite's Blessing

R

Rare
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Sacred Scrolls of the Gizmek Legend
Sacred Scrolls of the Gizmek Legend

R

Rare
X
SPELL SPELL Field Field
During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF.
Piri Reis Map
Piri Reis Map

R

Rare
X
SPELL SPELL
At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.
Xyz Reborn
Xyz Reborn

R

Rare
X
TRAP TRAP
Target 1 Xyz Monster in your GY; Special Summon it, and if you do, attach this card to it as material.