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2022 TIN OF THE PHARAOH'S GODS

( Release Date : 09/16/2022 )

Total of 275 Card(s)
Armed Dragon Thunder LV10
Armed Dragon Thunder LV10

UR

Ultra Rare
X
WIND WIND Level Level 10 [ Dragon / Effect ] ATK 3000 DEF 2000
If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK.
●1+: Its name becomes "Armed Dragon LV10".
●10+: Control of it cannot switch.
●100+: Cannot be destroyed by battle.
●1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK.
●10000+: Once per turn: You can destroy all other cards on the field.
Armed Dragon Thunder LV7
Armed Dragon Thunder LV7

PSE

Prismatic Secret Rare
X
WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000
This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.
Armed Dragon Thunder LV5
Armed Dragon Thunder LV5
X
WIND WIND Level Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700
This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.
Armed Dragon Thunder LV3
Armed Dragon Thunder LV3
X
WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1200 DEF 900
This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.
Armed Dragon LV10 White
Armed Dragon LV10 White

R

Rare
X
LIGHT LIGHT Level Level 10 [ Dragon / Effect ] ATK 3000 DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can banish "Armed Dragon" monsters from your field and/or GY whose total Levels equal 10; Special Summon this card from your hand, then you can add 1 "White Veil" from your Deck to your hand. You can only use this effect of "Armed Dragon LV10 White" once per turn. You take no effect damage. At the start of the Damage Step, if this card attacks: You can destroy 1 card on the field.
Tri-Brigade Kitt
Tri-Brigade Kitt

PSE

Prismatic Secret Rare
X
FIRE FIRE Level Level 2 [ Beast / Effect ] ATK 700 DEF 1000
You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn.
Windwitch - Blizzard Bell
Windwitch - Blizzard Bell
X
WIND WIND Level Level 5 [ Spellcaster / Tuner / Effect ] ATK 1800 DEF 1800
If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.
Windwitch - Freeze Bell
Windwitch - Freeze Bell
X
WIND WIND Level Level 3 [ Spellcaster / Effect ] ATK 1200 DEF 1200
If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.
Fabled Marcosia
Fabled Marcosia
X
LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 1700 DEF 0
If this card is in your hand: You can discard up to 2 monsters, except "Fabled Marcosia", but including another "Fabled" monster, and if you do, Special Summon this card. If Summoned this way, this card gains 200 ATK for each monster discarded. If this card is discarded to the GY: Add 1 "Fabled" Spell/Trap from your Deck to your hand. You can only use each effect of "Fabled Marcosia" once per turn.
The Fabled Abanc
The Fabled Abanc
X
LIGHT LIGHT Level Level 2 [ Beast / Tuner / Effect ] ATK 1000 DEF 600
If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.
Metalfoes Vanisher
Metalfoes Vanisher
X
FIRE FIRE Level Level 9 [ Psychic / Pendulum / Effect ] ATK 2900 DEF 1900
Pendulum Scale P Scale 1 If a monster(s) you control is destroyed by card effect (except during the Damage Step): You can add 1 "Metalfoes" card from your GY to your hand, except "Metalfoes Vanisher". You can only use this effect of "Metalfoes Vanisher" once per turn.
While this card is in your hand: You can target 2 face-up cards you control, including a "Metalfoes" card; destroy them, and if you do, Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Metalfoes" card: You can target 1 monster your opponent controls or in their GY; banish it. You can only use each monster effect of "Metalfoes Vanisher" once per turn.
Constellar Caduceus
Constellar Caduceus
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1550
If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect.
●If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.
Maha Vailo, Light of the Heavens
Maha Vailo, Light of the Heavens

R

Rare
X
LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 1550 DEF 1400
This card gains the following effect(s), based on the number of Equip Cards equipped to it.
●1+: Gains 1000 ATK for each Equip Card equipped to it.
●2+: Your opponent cannot activate monster effects during the Battle Phase.
●3+: When your opponent's card or effect is activated that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect.
●4+: Your opponent cannot activate cards or effects during the Battle Phase.
●5+: Any battle damage this card inflicts to your opponent is doubled.
Machina Unclaspare
Machina Unclaspare

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1800 DEF 800
If this card is added to your hand, except by drawing it: You can Special Summon it, also you cannot Special Summon for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send 1 "Machina" monster from your Deck to the GY, except "Machina Unclaspare". You can only use each effect of "Machina Unclaspare" once per turn.
Live☆Twin Lil-la Treat
Live☆Twin Lil-la Treat

SR

Super Rare
X
DARK DARK Level Level 2 [ Zombie / Effect ] ATK 500 DEF 0
If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.
Heavenly Zephyr - Miradora
Heavenly Zephyr - Miradora

UR

Ultra Rare
X
WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2000 DEF 2600
The activation and effect of this card's effects cannot be negated. If your opponent Special Summons a monster(s) with 2000 or more ATK from the Extra Deck (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 face-up opponent's monster that was Special Summoned from the Extra Deck; neither player can activate that monster's effects while this monster is face-up on the field. You can only use each effect of "Heavenly Zephyr - Miradora" once per turn.
Fairy Archer Ingunar
Fairy Archer Ingunar
X
EARTH EARTH Level Level 6 [ Plant / Effect ] ATK 2400 DEF 1200
Cannot attack the turn this card is Special Summoned. If this card is Special Summoned by the effect of a Plant monster: You can target 1 Level 6 or higher Plant monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use this effect of "Fairy Archer Ingunar" once per turn.
Radiant Vouirescence
Radiant Vouirescence

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 800
When this card is Normal Summoned while your opponent controls a monster: You can discard 1 card; send any number of "Radiant Vouirescence" from your Deck to the GY. Once per turn, if this card is in your GY: You can make this card in the GY become DARK until the end of this turn.
Amanokujaki
Amanokujaki

R

Rare
X
LIGHT LIGHT Level Level 3 [ Fiend / Tuner / Effect ] ATK 1000 DEF 1000
You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn.
Guitar Gurnards Duonigis
Guitar Gurnards Duonigis
X
WATER WATER Level Level 3 [ Sea Serpent / Effect ] ATK 1500 DEF 700
If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.
Wightbaking
Wightbaking
X
DARK DARK Level Level 1 [ Zombie / Effect ] ATK 300 DEF 200
This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or mention it, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.
Parametalfoes Azortless
Parametalfoes Azortless
X
FIRE FIRE Level Level 7 [ Psychic / Fusion / Pendulum / Effect ] ATK 2500 DEF 2000
Pendulum Scale P Scale 8 If a face-up "Metalfoes" card(s) you control is destroyed by card effect (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use this effect of "Parametalfoes Azortless" once per turn.
1 "Metalfoes" monster + 1 Fusion Monster
If this card is Special Summoned from the Extra Deck: You can target 1 card your opponent controls; shuffle 2 face-up Pendulum Monsters from your Extra Deck into the Deck, and if you do, destroy that card. You can only use this effect of "Parametalfoes Azortless" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
Windwitch - Diamond Bell
Windwitch - Diamond Bell

R

Rare
X
WIND WIND Level Level 8 [ Spellcaster / Synchro / Effect ] ATK 2800 DEF 2400
1 Tuner + 1+ non-Tuner WIND monsters
If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.
Fabled Andwraith
Fabled Andwraith
X
LIGHT LIGHT Level Level 6 [ Fiend / Synchro / Effect ] ATK 2400 DEF 1900
1 "Fabled" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: Your opponent can discard 1 card to negate this effect, otherwise you can draw 2 cards, then discard 1 card. If a monster(s) is sent from your opponent's hand to the GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it to your field, but negate its effects. You can only use each effect of "Fabled Andwraith" once per turn.
Dragunity Knight - Gormfaobhar
Dragunity Knight - Gormfaobhar
X
WIND WIND Level Level 7 [ Dragon / Synchro / Effect ] ATK 2600 DEF 2300
1 "Dragunity" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can target 1 "Dragunity" Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent's GY; banish them. You can only use each effect of "Dragunity Knight - Gormfaobhar" once per turn.
Sacred Tree Beast, Hyperyton
Sacred Tree Beast, Hyperyton
X
EARTH EARTH Rank Rank 9 [ Plant / Xyz / Effect ] ATK 2600 DEF 1900
2 Level 9 monsters
During your turn, when you activate a card or effect (Quick Effect): You can target 1 card of the same type (Monster, Spell, or Trap) in your GY; attach it to this card as material. During your opponent's turn, when a card or effect is activated (Quick Effect): You can detach 1 material of the same type (Monster, Spell, or Trap) from this card, and if you do, negate the activation, and if you do that, destroy that card. You can only use each effect of "Sacred Tree Beast, Hyperyton" once per turn.
Heavymetalfoes Amalgam
Heavymetalfoes Amalgam

R

Rare
X
FIRE FIRE Link Link 2 [ Psychic / Link / Effect ] ATK 2000 DEF -
2 "Metalfoes" monsters
If this card is sent from the Monster Zone to the GY by a card effect: You can activate 1 of these effects;
●Target 1 "Metalfoes" monster you control; equip this card to it. It gains 1000 ATK.
●Target 1 "Metalfoes" card you control; destroy it, and if you do, Special Summon this card.
You can only use this effect of "Heavymetalfoes Amalgam" once per turn.
Underworld Goddess of the Closed World
Underworld Goddess of the Closed World

PSE

Prismatic Secret Rare
X
LIGHT LIGHT Link Link 5 [ Fiend / Link / Effect ] ATK 3000 DEF -
4+ Effect Monsters
You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.
Armed Dragon Flash
Armed Dragon Flash

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn.
Armed Dragon Blitz
Armed Dragon Blitz
X
SPELL SPELL
Target 1 "Armed Dragon" monster you control; take 1 monster with the same name from your Deck or GY, and either add it to your hand or Special Summon it, ignoring its Summoning conditions, but it cannot attack directly. You can only activate 1 "Armed Dragon Blitz" per turn. You cannot Special Summon monsters the turn you activate this card, except Dragon monsters.
Armed Dragon Lightning
Armed Dragon Lightning
X
SPELL SPELL Continuous Continuous
If an "Armed Dragon" monster(s) you control would be destroyed by card effect, you can send this card to the GY instead. You can target 1 "Armed Dragon" monster you control, then activate 1 of these effects;
●It gains ATK equal to its Level x 100 (even if this card leaves the field).
●Add 1 "Armed Dragon" monster with an equal or lower Level than it from your GY to your hand.
You can only use this effect of "Armed Dragon Lightning" once per turn.
Tri-Brigade Rendezvous
Tri-Brigade Rendezvous
X
SPELL SPELL Quick-Play Quick-Play
Target any number of linked Beast, Beast-Warrior, and/or Winged Beast monsters you control; they gain 700 ATK until the end of this turn. If a linked Beast, Beast-Warrior, or Winged Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Tri-Brigade Rendezvous" once per turn.
Windwitch Chimes
Windwitch Chimes
X
SPELL SPELL
Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.
Stairway to a Fabled Realm
Stairway to a Fabled Realm
X
SPELL SPELL Field Field
When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. You can only use this effect of "Stairway to a Fabled Realm" once per turn. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. You can only activate 1 "Stairway to a Fabled Realm" per turn.
Parametalfoes Fusion
Parametalfoes Fusion

R

Rare
X
SPELL SPELL
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using up to 1 monster each from your hand, field, and/or face-up Extra Deck as Fusion Material. You can only activate 1 "Parametalfoes Fusion" per turn.
Archfiend's Staff of Despair
Archfiend's Staff of Despair

R

Rare
X
SPELL SPELL Equip Equip
Equip only to a monster you control. During your Main Phase: You can make all monsters your opponent currently controls lose ATK equal to half the equipped monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent to the GY while equipped to a monster: You can pay 1000 LP; return this card to your hand. You can only use each effect of "Archfiend's Staff of Despair" once per turn.
Pot of Prosperity
Pot of Prosperity

PSE

Prismatic Secret Rare
X
SPELL SPELL
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
Armed Dragon Thunderbolt
Armed Dragon Thunderbolt
X
TRAP TRAP
Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.
Dogmatika Genesis
Dogmatika Genesis

UR

Ultra Rare
X
TRAP TRAP
Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls of the same type (Fusion, Synchro, Xyz, or Link); return that banished monster to the Extra Deck, and if you do, negate the effects of that monster your opponent controls. You can only activate 1 "Dogmatika Genesis" per turn.
Icy Breeze Refrain
Icy Breeze Refrain
X
TRAP TRAP
Activate 1 of the following effects.
●Target 1 "Windwitch" monster in your GY; Special Summon it in Defense Position.
●When your opponent activates a card or effect in response to your "Windwitch" monster's effect activation: Negate that opponent's effect.
You can only activate 1 "Icy Breeze Refrain" per turn.
Fabled Treason
Fabled Treason
X
TRAP TRAP
Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn.
Virtual World Gate - Xuanwu
Virtual World Gate - Xuanwu

SR

Super Rare
X
TRAP TRAP Continuous Continuous
During the Battle Phase, if you control another "Virtual World Gate" card: You can target 1 face-up monster on the field; change its battle position. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster in your GY; Special Summon it, but negate its effects, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Xuanwu" once per turn. You can only activate 1 "Virtual World Gate - Xuanwu" per turn.
E.M.R.
E.M.R.
X
TRAP TRAP
Tribute 1 Machine monster, then target 1 card on the field for every 1000 original ATK of the Tributed monster; destroy those cards.
Angel Statue - Azurune
Angel Statue - Azurune
X
TRAP TRAP Continuous Continuous
Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.
Materiactor Gigadra
Materiactor Gigadra
X
DARK DARK Level Level 3 [ Dragon / Effect ] ATK 1000 DEF 1000
You can discard 1 card; Special Summon 1 Level 3 Normal Monster from your hand or Deck, or if you discarded a Normal Monster to activate this effect, you can Special Summon 1 "Materiactor" monster instead. You can only use this effect of "Materiactor Gigadra" once per turn. You cannot Special Summon monsters from the Extra Deck, except Xyz Monsters.
Coordius the Triphasic Dealmon
Coordius the Triphasic Dealmon
X
DARK DARK Level Level 9 [ Fiend / Fusion / Effect ] ATK 3000 DEF 3000
1 Synchro Monster + 1 Xyz Monster + 1 Link Monster
Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and choose 1 effect for every 2000 LP paid (you can only apply each effect once, and you resolve them in the listed order, skipping any that were not chosen);
●Add 1 Spell/Trap from your GY to your hand.
●Destroy 3 cards your opponent controls.
●This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack.
You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.
Materiactor Gigaboros
Materiactor Gigaboros
X
DARK DARK Rank Rank 3 [ Dragon / Xyz / Effect ] ATK 500 DEF 500
2+ Level 3 monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Materiactor Gigaboros" once per turn. You can detach 1 material from this card; attach 1 "Materiactor" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand.
Steel Star Regulator
Steel Star Regulator
X
LIGHT LIGHT Link Link 3 [ Machine / Link / Effect ] ATK 1000 DEF -
3 non-Link Monsters
Gains ATK equal to the combined original Levels/Ranks of monsters used for its Link Summon x 100. You can target 1 non-Link Monster your opponent controls with ATK less than or equal to this card; destroy it, then if this card was Link Summoned using an Xyz Monster as material, inflict damage to your opponent equal to half the destroyed monster's original ATK. You can only use this effect of "Steel Star Regulator" once per turn.
Breath of Acclamation
Breath of Acclamation

UR

Ultra Rare
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any WIND Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Greater Polymerization
Greater Polymerization

PSE

Prismatic Secret Rare
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as Fusion Material, and if you do, it gains these effects.
●This card cannot be destroyed by card effects.
●If this card attacks a Defense Position monster, inflict piercing battle damage.
Reinforcement of the Army's Troops
Reinforcement of the Army's Troops

UR

Ultra Rare
X
SPELL SPELL Continuous Continuous
When an attack is declared involving your Warrior monster: You can Special Summon 1 Level 4 or lower Warrior monster from your hand. You can only use this effect of "Reinforcement of the Army's Troops" once per turn.
Psychic Eraser Laser
Psychic Eraser Laser
X
SPELL SPELL
Send 1 monster your opponent controls that was Special Summoned from the Extra Deck to the GY, then your opponent gains LP equal to the original ATK or DEF of that monster (whichever is higher). You can only activate 1 "Psychic Eraser Laser" per turn.
Synchro Transmission
Synchro Transmission

R

Rare
X
TRAP TRAP
During the Main Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Synchro Monster in your GY; return it to the Extra Deck, then draw 1 card. You can only use each effect of "Synchro Transmission" once per turn.
War Rock Skyler
War Rock Skyler

UR

Ultra Rare
X
EARTH EARTH Level Level 6 [ Warrior / Effect ] ATK 2200 DEF 2200
Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of "War Rock Skyler" once per turn.
Virtual World Oto-Hime - Toutou
Virtual World Oto-Hime - Toutou

R

Rare
X
EARTH EARTH Level Level 6 [ Wyrm / Effect ] ATK 1200 DEF 1800
If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Oto-Hime - Toutou" once per turn.
Diviner of the Herald
Diviner of the Herald

PSE

Prismatic Secret Rare
X
LIGHT LIGHT Level Level 2 [ Fairy / Tuner / Effect ] ATK 500 DEF 300
If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.
ZW - Pegasus Twin Saber
ZW - Pegasus Twin Saber

SR

Super Rare
X
LIGHT LIGHT Level Level 5 [ Beast / Effect ] ATK 1000 DEF 2100
You can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field.
ZS - Armed Sage
ZS - Armed Sage

SR

Super Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 300 DEF 900
If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand.
You can only use this effect of "ZS - Armed Sage" once per turn.
ZS - Ascended Sage
ZS - Ascended Sage

PSE

Prismatic Secret Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 900 DEF 300
If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect.
●If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand.
You can only use this effect of "ZS - Ascended Sage" once per turn.
Roxrose Dragon
Roxrose Dragon

PSE

Prismatic Secret Rare
X
DARK DARK Level Level 3 [ Dragon / Tuner / Effect ] ATK 1600 DEF 1200
If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn.
Ruddy Rose Witch
Ruddy Rose Witch

R

Rare
X
LIGHT LIGHT Level Level 1 [ Plant / Tuner / Effect ] ATK 800 DEF 1700
You can Tribute this card; add 1 "Witch of the Black Rose" from your Deck to your hand, and if you do, take 1 Level 3 or lower Plant monster from your Deck and place it on top of your Deck, then immediately after this effect resolves, you can Normal Summon 1 "Witch of the Black Rose" from your hand. You can banish this card from your GY; return 1 of your "Black Rose Dragon" or "Ruddy Rose Dragon" that is banished or in your GY to the Extra Deck. You can only use each effect of "Ruddy Rose Witch" once per turn.
Danmari @Ignister
Danmari @Ignister

SR

Super Rare
X
DARK DARK Level Level 6 [ Cyberse / Effect ] ATK 2300 DEF 0
When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.
Traptrix Vesiculo
Traptrix Vesiculo

SR

Super Rare
X
EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 1400 DEF 1400
Unaffected by the effects of "Hole" Normal Traps. You can only use 1 of the following effects of "Traptrix Vesiculo" per turn, and only once that turn. You can send 1 Set Trap you control to the GY; Special Summon this card from your hand. If you control no cards in your Spell & Trap Zone: You can banish this card from your GY, then target 1 "Hole" Normal Trap in your GY; Set it to your field.
Live☆Twin Ki-sikil Frost
Live☆Twin Ki-sikil Frost

SR

Super Rare
X
LIGHT LIGHT Level Level 2 [ Aqua / Effect ] ATK 500 DEF 0
If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.
Blackeyes, the Plunder Patroll Seaguide
Blackeyes, the Plunder Patroll Seaguide
X
WATER WATER Level Level 4 [ Fiend / Effect ] ATK 1000 DEF 1000
You can target 1 "Plunder Patroll" monster in your GY, except "Blackeyes, the Plunder Patroll Seaguide"; Special Summon this card from your hand, and if you do, add that monster to your hand, also you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. You can only use each effect of "Blackeyes, the Plunder Patroll Seaguide" once per turn.
Judge of the Ice Barrier
Judge of the Ice Barrier

R

Rare
X
WATER WATER Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 900
While you control another "Ice Barrier" monster, each time your opponent activates a card or effect by paying LP, they lose 500 LP. You can only use each of the following effects of "Judge of the Ice Barrier" once per turn. You can target 1 or 2 "Ice Barrier" monsters in your GY and 1 or 2 cards in your opponent's GY; shuffle them into the Deck. If you control an "Ice Barrier" monster: You can banish this card from your GY, then target 1 Attack Position monster on the field; change it to Defense Position.
Scrap Raptor
Scrap Raptor

UR

Ultra Rare
X
EARTH EARTH Level Level 4 [ Dinosaur / Tuner / Effect ] ATK 1400 DEF 1000
You can target 1 monster you control; destroy it, also, during your Main Phase this turn, you can Normal Summon 1 "Scrap" monster in addition to your Normal Summon/Set. If this card is destroyed by the effect of a "Scrap" card and sent to your GY: You can add 1 "Scrap Factory" or 1 non-Tuner "Scrap" monster from your Deck to your hand. You can only use each effect of "Scrap Raptor" once per turn.
Dark Honest
Dark Honest

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Fairy / Effect ] ATK 1100 DEF 1900
Once per turn, during your Main Phase: You can return this face-up card to the hand. During the Damage Step, when your DARK monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that opponent's monster loses ATK equal to its own ATK, until the end of this turn.
Bahalutiya, the Grand Radiance
Bahalutiya, the Grand Radiance

R

Rare
X
LIGHT LIGHT Level Level 7 [ Dragon / Effect ] ATK 2000 DEF 2400
You can Tribute Summon this card by Tributing 1 Effect Monster. During your opponent's Main Phase, if a card(s) is added from the Main Deck to their hand (except by drawing it) and this card is in your hand, you can: Immediately after this effect resolves, Tribute Summon this card. If this card is Normal or Special Summoned from the hand, you can: Make your opponent banish the top cards of their Deck face-down, equal to the number of cards in their hand, then, they shuffle their entire hand into the Deck, and if they do, they add the card(s) banished by this effect to their hand. You can only use this effect of "Bahalutiya, the Grand Radiance" once per turn.
Pharaonic Guardian Sphinx
Pharaonic Guardian Sphinx

UR

Ultra Rare
X
EARTH EARTH Level Level 8 [ Rock / Effect ] ATK 2300 DEF 3000
Once per turn: You can change this card to face-down Defense Position. You can only use each of the following effects of "Pharaonic Guardian Sphinx" once per turn. If this card is Flip Summoned: Shuffle all monsters your opponent controls into the Deck. If this card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 Level 5 Rock monster from your hand or Deck in face-down Defense Position.
Anchamoufrite
Anchamoufrite
X
LIGHT LIGHT Level Level 5 [ Spellcaster / Pendulum / Effect ] ATK 1800 DEF 0
Pendulum Scale P Scale 4 If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn.
Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.
Dark Eye Nightmare
Dark Eye Nightmare

UR

Ultra Rare
X
DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1700 DEF 1700
Once per turn, if this card would be destroyed by battle, you can banish 1 Trap from your GY instead. You can banish up to 3 Traps from your GY; apply this effect, based on the number banished.
●1: Draw 1 card, then place 1 card from your hand on top of the Deck.
●2: Draw 1 card.
●3: Draw 2 cards, then discard 1 card.
You can only use this effect of "Dark Eye Nightmare" once per turn.
Yamorimori
Yamorimori
X
WATER WATER Level Level 2 [ Reptile / Effect ] ATK 0 DEF 0
You can banish this card from your GY, then target 1 Reptile monster you control and 1 face-up monster your opponent controls, to activate 1 of these effects;
●Change those monsters to face-down Defense Position.
●Destroy that monster you control, and if you do, change the ATK of the other monster to 0 until the end of this turn.
You can only use this effect of "Yamorimori" once per turn.
Otoshidamashi
Otoshidamashi

UR

Ultra Rare
X
EARTH EARTH Level Level 1 [ Beast / Tuner / Effect ] ATK 1000 DEF 1000
While you control a monster that is not a Tuner, your opponent's monsters cannot target this card for attacks. If a monster(s) is sent from the field to your opponent's GY: Place 1 Otoshidamashi Counter on this card, then Special Summon "Otoshidamashi Tokens" (Beast/EARTH/Level 1/ATK ?/DEF ?) up to the number of Otoshidamashi Counters on this card. Each Token's Level is increased when Summoned by the number of Otoshidamashi Counters on this card, also each Token's ATK/DEF are its Level when Summoned x 500. You can only use this effect of "Otoshidamashi" once per turn.
White Knight of Dogmatika
White Knight of Dogmatika

SR

Super Rare
X
LIGHT LIGHT Level Level 8 [ Spellcaster / Ritual / Effect ] ATK 500 DEF 2500
You can Ritual Summon this card with "Dogmatikalamity". You cannot Special Summon monsters from the Extra Deck. If your opponent activates a card or effect (except during the Damage Step): You can send 1 monster from your Extra Deck to the GY, and if you do, look at your opponent's Extra Deck and send 1 monster from it to the GY. This card gains ATK equal to half the combined ATK of those monsters sent to the GY, until the end of this turn. You can only use this effect of "White Knight of Dogmatika" once per turn.
Albion the Branded Dragon
Albion the Branded Dragon

PSE

Prismatic Secret Rare
X
DARK DARK Level Level 8 [ Dragon / Fusion / Effect ] ATK 2500 DEF 2000
"Fallen of Albaz" + 1 LIGHT monster
If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.
Ruddy Rose Dragon
Ruddy Rose Dragon

PSE

Prismatic Secret Rare
X
FIRE FIRE Level Level 10 [ Dragon / Synchro / Effect ] ATK 3200 DEF 2400
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.
Garden Rose Flora
Garden Rose Flora

R

Rare
X
LIGHT LIGHT Level Level 5 [ Plant / Synchro / Tuner / Effect ] ATK 800 DEF 1600
1 Tuner + 1+ non-Tuner monsters
You can target 1 card in the Field Zone; destroy it, then Special Summon to its controller's field, 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) in Attack Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Garden Rose Flora" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Lavalval Exlord
Lavalval Exlord

R

Rare
X
FIRE FIRE Level Level 8 [ Warrior / Synchro / Effect ] ATK 2900 DEF 200
1 Tuner + 1+ non-Tuner FIRE monsters
When your opponent activates an effect of a monster on the field or in their hand (Quick Effect): You can destroy that monster, and if you do, inflict 1000 damage to your opponent. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon up to 3 non-Synchro FIRE monsters with 200 DEF from your GY in Defense Position, but negate their effects. You can only use each effect of "Lavalval Exlord" once per turn.
Star Mine
Star Mine
X
FIRE FIRE Level Level 4 [ Pyro / Synchro / Effect ] ATK 2000 DEF 200
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Star Mine(s)" once per turn. If this card in its owner's possession is destroyed by an opponent's attack or card effect: Take 2000 damage, then inflict 2000 damage to your opponent. If a monster in this card's adjacent zone is destroyed by your opponent's attack or card effect: Destroy this card, and if you do, take 2000 damage, then inflict 2000 damage to your opponent.
Ultimate Dragonic Utopia Ray
Ultimate Dragonic Utopia Ray

R

Rare
X
LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2000
3 Level 5 monsters
(This card is always treated as "Number C39: Utopia Ray".)
Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can equip 1 "ZW -" monster from your hand or Deck to this card as if it were equipped by that monster's effect. Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of "ZW -" Monster Cards equipped to this card; negate their effects.
ZW - Dragonic Halberd
ZW - Dragonic Halberd

R

Rare
X
DARK DARK Rank Rank 5 [ Dragon / Xyz / Effect ] ATK 3000 DEF 1200
2 Level 5 monsters
Cannot attack directly. Once per turn: You can detach 1 material from this card; add 1 "Zexal" Spell/Trap from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this card you control to it. It gains 3000 ATK. When the equipped monster destroys a monster by battle: You can Special Summon to your field any number of "ZW -" Monster Cards equipped to it.
Rilliona, the Wondrous Magistus Witch Wardrobe
Rilliona, the Wondrous Magistus Witch Wardrobe

R

Rare
X
LIGHT LIGHT Rank Rank 4 [ Spellcaster / Xyz / Effect ] ATK 1000 DEF 2800
2 Level 4 Spellcaster monsters with different Attributes
You can detach 1 material from this card; Special Summon 1 "Magistus" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Magistus" monsters. While this card is equipped to a monster: You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Rilliona, the Wondrous Magistus Witch Wardrobe" once per turn.
Drytron Mu Beta Fafnir
Drytron Mu Beta Fafnir

PSE

Prismatic Secret Rare
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 2000 DEF 0
2+ Level 1 monsters
When you Ritual Summon, you can detach a material(s) from this card as monster(s) required for the Ritual Summon. You can only use each of the following effects of "Drytron Mu Beta Fafnir" once per turn. If this card is Xyz Summoned: You can send 1 "Drytron" card from your Deck to the GY. When your opponent activates a Spell/Trap Card, while you control a Machine Ritual Monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.
Tri-Brigade Bearbrumm the Rampant Rampager
Tri-Brigade Bearbrumm the Rampant Rampager

UR

Ultra Rare
X
FIRE FIRE Link Link 2 [ Beast / Link / Effect ] ATK 1700 DEF -
2 "Tri-Brigade" monsters
You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monsters; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearbrumm the Rampant Rampager" once per turn.
Dark Infant @Ignister
Dark Infant @Ignister

UR

Ultra Rare
X
DARK DARK Link Link 1 [ Cyberse / Link / Effect ] ATK 500 DEF -
1 non-Link "@Ignister" monster
If this card is Link Summoned: You can add 1 "Ignister A.I.Land" from your Deck to your hand. When a Cyberse monster with 2300 original ATK activates its effect (Quick Effect): You can move this card to your Main Monster Zone this card points to, then, you can change it to any Attribute until the end of this turn. You can only use each effect of "Dark Infant @Ignister" once per turn.
Traptrix Cularia
Traptrix Cularia

SR

Super Rare
X
EARTH EARTH Link Link 2 [ Plant / Link / Effect ] ATK 1800 DEF -
2 Insect and/or Plant monsters
This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Cularia" once per turn. After you activate a "Hole" Normal Trap Card, you can Set it instead of sending it to the GY. During your End Phase: You can target 1 "Traptrix" monster in your GY; Special Summon it in Defense Position.
Paleozoic Cambroraster
Paleozoic Cambroraster

SR

Super Rare
X
WATER WATER Link Link 2 [ Aqua / Link / Effect ] ATK 1200 DEF -
2 "Paleozoic" monsters
Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.
Lyna the Light Charmer, Lustrous
Lyna the Light Charmer, Lustrous

UR

Ultra Rare
X
LIGHT LIGHT Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -
2 monsters, including a LIGHT monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.
Rank-Up-Magic Zexal Force
Rank-Up-Magic Zexal Force

R

Rare
X
SPELL SPELL
Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.
Zexal Construction
Zexal Construction

UR

Ultra Rare
X
SPELL SPELL
Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck.
●"ZW -" monster
●"ZS -" monster
●"Zexal" Spell/Trap
●"Rank-Up-Magic" Spell
●"Rank-Down-Magic" Spell
You can only activate 1 "Zexal Construction" per turn.
Zexal Entrust
Zexal Entrust
X
SPELL SPELL
Target 1 "Utopia", "ZW -", or "ZS -" monster in your GY; add it to your hand or Special Summon it. If your opponent's LP are at least 2000 higher than yours, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Zexal" Spell/Trap in your GY, except "Zexal Entrust"; add it to your hand. You can only use each effect of "Zexal Entrust" once per turn.
Branded in White
Branded in White
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use "Fallen of Albaz" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded in White" once per turn.
Basal Rose Shoot
Basal Rose Shoot
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.
A.I. Meet You
A.I. Meet You

UR

Ultra Rare
X
SPELL SPELL
Reveal 1 Cyberse monster with 2300 ATK in your hand or Extra Deck, and add 1 "@Ignister" monster with the same Attribute from your Deck to your hand. During the End Phase of this turn, take 2300 damage if you did not Special Summon the revealed monster, or a monster with the same name, after you resolved this effect. You cannot activate monster effects for the rest of this turn after this card resolves, except Cyberse monsters. You can only activate 1 "A.I. Meet You" per turn.
You and A.I.
You and A.I.
X
SPELL SPELL Continuous Continuous
If a Cyberse monster(s) with 2300 original ATK is Special Summoned: You can activate 1 of these effects, based on the Attribute of that monster(s) on the field;
●EARTH/WATER: Halve the ATK of 1 face-up monster on the field until the end of this turn.
●WIND/LIGHT: Negate the effects of 1 face-up card on the field until the end of this turn.
●FIRE/DARK: Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0).
You can only use each effect of "You and A.I." once per turn for each Attribute.
Bujincandescence
Bujincandescence
X
SPELL SPELL Continuous Continuous
Beast-Warrior "Bujin" monsters you control cannot be destroyed by your opponent's card effects, except during the Battle Phase. Once per turn: You can send 1 "Bujin" monster from your hand or face-up field to the GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. During your End Phase: You can send this face-up card from the field to the GY, then target 1 "Bujin" monster in your GY; Special Summon it.
Birth of the Prominence Flame
Birth of the Prominence Flame

R

Rare
X
SPELL SPELL
Target 2 FIRE monsters (1 Tuner and 1 non-Tuner) with 200 DEF in your GY; banish both monsters, and if you do, Special Summon 1 FIRE Synchro Monster from your Extra Deck whose Level equals the total Levels of those monsters. You can only activate 1 "Birth of the Prominence Flame" per turn.
Book of Lunar Eclipse
Book of Lunar Eclipse

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.
One-Kuri-Way
One-Kuri-Way
X
SPELL SPELL
Target 1 Link-1 monster in either GY; return it to the Extra Deck or Special Summon it to its owner's field. You can only activate 1 "One-Kuri-Way" per turn.
Hidden Springs of the Far East
Hidden Springs of the Far East
X
SPELL SPELL Field Field
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects.
●The Normal and Special Summons of their monsters cannot be negated.
●If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated.
●Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects.
You can only activate 1 "Hidden Springs of the Far East" per turn.
Zexal Alliance
Zexal Alliance
X
TRAP TRAP
If a face-up Xyz Monster(s) you control is destroyed by battle or an opponent's card effect: Pay LP so that you only have 10 left; Special Summon 1 "Utopia" monster from your GY, and if you do, take 1 card from your Deck and place it on top of your Deck. That Special Summoned monster's ATK becomes doubled, also it cannot be destroyed by battle, except by battle with a "Number" monster, nor by card effects.
Screams of the Branded
Screams of the Branded

SR

Super Rare
X
TRAP TRAP
If a Fusion Monster was sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Screams of the Branded" once per turn.
Judgment of the Branded
Judgment of the Branded
X
TRAP TRAP
Target 1 Level 8 or higher Fusion Monster you control; destroy all monsters your opponent controls with an equal or higher ATK than that monster. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Judgment of the Branded" once per turn.
Proof of Pruflas
Proof of Pruflas

R

Rare
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 100 DEF 100
If you control no Special Summoned monsters: You can Special Summon this card from your hand, also you cannot Special Summon other monsters for the rest of this turn. You can only use this effect of "Proof of Pruflas" once per turn. If this card is Normal or Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Tribute Summon 1 monster.
Thron the Disciplined Angel
Thron the Disciplined Angel

R

Rare
X
EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 600
If a monster(s) that was originally an EARTH Fairy is sent from your hand or field to the GY (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Thron the Disciplined Angel" once per turn.
Pendransaction
Pendransaction

R

Rare
X
WATER WATER Rank Rank 4 [ Cyberse / Xyz / Effect ] ATK 2000 DEF 1000
2 Level 4 monsters
You can detach 1 material from this card; if you have more cards in your Extra Deck than your opponent's, apply these effects in sequence, depending on the difference.
●1+: This card gains 1000 ATK until the end of your opponent's turn.
●5+: Neither player can target this card with card effects until the end of your opponent's turn.
●10+: Banish 1 card your opponent controls.
●15+: Make your opponent's LP 3000.
You can only use this effect of "Pendransaction" once per turn.
Expendable Dai
Expendable Dai
X
TRAP TRAP
Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
Terrors of the Underroot
Terrors of the Underroot
X
TRAP TRAP
Target up to 5 cards in your opponent's GY and the same number of your opponent's banished cards; banish those targets from their GY, and if you do, return those banished targets to the GY. You can only activate 1 "Terrors of the Underroot" per turn.
Eda the Sun Magician
Eda the Sun Magician
X
EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1500
If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Spellcaster monster with 1500 DEF from your hand or Deck in face-down Defense Position, except "Eda the Sun Magician". During your opponent's Main Phase (Quick Effect): You can change 1 face-down Spellcaster monster you control to face-up Attack or Defense Position. You can only use each effect of "Eda the Sun Magician" once per turn.
Staysailor Romarin
Staysailor Romarin
X
LIGHT LIGHT Level Level 4 [ Plant / Tuner / Effect ] ATK 1600 DEF 300
(Quick Effect): You can target 1 face-up monster you control; send 1 other Plant monster you control to the GY, and if you do, the next time the targeted monster would be destroyed by battle or card effect this turn, it is not destroyed. If this card is sent to the GY by a card effect: You can send 1 Level 5 or lower Plant monster from your Deck or Extra Deck to the GY. You can only use each effect of "Staysailor Romarin" once per turn.
D/D/D Supersight King Zero Maxwell
D/D/D Supersight King Zero Maxwell

UR

Ultra Rare
X
DARK DARK Level Level 7 [ Fiend / Pendulum / Effect ] ATK 2800 DEF 2500
Pendulum Scale P Scale 4 You can target 1 face-up monster on the field; its DEF becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn.
Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card.
Binary Blader
Binary Blader

SR

Super Rare
X
EARTH EARTH Link Link 2 [ Cyberse / Link / Effect ] ATK 1800 DEF -
2 Normal Monsters
This card gains these effects based on the number of monsters co-linked to this card.
●1+: When this card declares an attack on an opponent's monster: You can activate this effect; this card can make a second attack during each Battle Phase this turn, also if this card battles an opponent's monster this turn, that opponent's monster cannot be destroyed by that battle.
●2: After damage calculation, if this card battled an opponent's monster: You can banish that opponent's monster.
Sunavalon Daphne
Sunavalon Daphne

SR

Super Rare
X
EARTH EARTH Link Link 2 [ Plant / Link / Effect ] ATK 0 DEF -
2 Plant monsters
This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. You can Tribute 1 monster, then target 2 Plant Link Monsters in your GY, except "Sunavalon Daphne"; return them to the Extra Deck. You can only use this effect of "Sunavalon Daphne" once per turn.
Sunavalon Melias
Sunavalon Melias
X
EARTH EARTH Link Link 3 [ Plant / Link / Effect ] ATK 0 DEF -
2+ Plant monsters, including a Link Monster
If this card is Link Summoned: You can Special Summon 1 "Sunseed Genius Loci" from your GY. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can target 1 "Sunvine" Link Monster you control that this card points to; this turn, it can attack a number of times each Battle Phase, up to the number of "Sunavalon" Link Monsters you currently control.
Sunvine Cross Breed
Sunvine Cross Breed

SR

Super Rare
X
SPELL SPELL Continuous Continuous
Tribute 1 Link Monster, then target 1 other Plant monster in your GY; Special Summon it, but negate its effects. You can only use this effect of "Sunvine Cross Breed" once per turn.
Beetrooper Scout Buggy
Beetrooper Scout Buggy

R

Rare
X
WIND WIND Level Level 3 [ Insect / Effect ] ATK 1000 DEF 300
You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.
Converging Wills Dragon
Converging Wills Dragon
X
LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 0 DEF 0
Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.
Stardust Synchron
Stardust Synchron

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Machine / Tuner / Effect ] ATK 1500 DEF 1000
If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.
Stardust Trail
Stardust Trail

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 500 DEF 2000
If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.
Despian Comedy
Despian Comedy
X
DARK DARK Level Level 1 [ Fairy / Effect ] ATK 0 DEF 2000
When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn.
Despian Tragedy
Despian Tragedy
X
DARK DARK Level Level 1 [ Fairy / Effect ] ATK 400 DEF 400
If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.
Aluber the Jester of Despia
Aluber the Jester of Despia

PSE

Prismatic Secret Rare
X
DARK DARK Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 0
If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.
Dramaturge of Despia
Dramaturge of Despia

PSE

Prismatic Secret Rare
X
DARK DARK Level Level 8 [ Fairy / Effect ] ATK 3000 DEF 1500
If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn.
Albion the Shrouded Dragon
Albion the Shrouded Dragon
X
DARK DARK Level Level 8 [ Dragon / Effect ] ATK 2500 DEF 2000
This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from.
●Hand: Special Summon this card.
●Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card.
You can only use this effect of "Albion the Shrouded Dragon" once per turn.
Clavkiys, the Magikey Skyblaster
Clavkiys, the Magikey Skyblaster

R

Rare
X
DARK DARK Level Level 4 [ Warrior / Normal ] ATK 1900 DEF 1900
Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands.
There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.
Gunkan Suship Shari
Gunkan Suship Shari

SR

Super Rare
X
FIRE FIRE Level Level 4 [ Aqua / Normal ] ATK 2000 DEF 0
Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.
Gunkan Suship Ikura
Gunkan Suship Ikura
X
FIRE FIRE Level Level 4 [ Aqua / Effect ] ATK 200 DEF 300
If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn.
Chronomaly Magella Globe
Chronomaly Magella Globe
X
LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1500 DEF 300
You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn.
Gizmek Inaba, the Hopping Hare of Hakuto
Gizmek Inaba, the Hopping Hare of Hakuto
X
WIND WIND Level Level 1 [ Machine / Effect ] ATK 50 DEF 50
When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn.
Gizmek Naganaki, the Sunrise Signaler
Gizmek Naganaki, the Sunrise Signaler
X
LIGHT LIGHT Level Level 2 [ Machine / Effect ] ATK 950 DEF 950
You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.
Gizmek Taniguku, the Immobile Intellect
Gizmek Taniguku, the Immobile Intellect
X
EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1450 DEF 1450
If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.
Gizmek Arakami, the Hailbringer Hog
Gizmek Arakami, the Hailbringer Hog
X
WATER WATER Level Level 4 [ Machine / Effect ] ATK 1850 DEF 1850
If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn.
Carpiponica, Mystical Beast of the Forest
Carpiponica, Mystical Beast of the Forest
X
EARTH EARTH Level Level 7 [ Beast / Effect ] ATK 1000 DEF 2600
If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn.
Glacier Aqua Madoor
Glacier Aqua Madoor

R

Rare
X
WATER WATER Level Level 6 [ Spellcaster / Effect ] ATK 1200 DEF 3000
At the start of the Damage Step, if your Normal Monster battles an opponent's monster: You can reveal this card in your hand; discard 1 card, and if you do, your monster cannot be destroyed by that battle. At the start of the Damage Step, if this card battles an opponent's monster: You can reveal 1 Normal Monster in your hand; discard 1 card, and if you do, destroy that opponent's monster.
Master's Diploman
Master's Diploman
X
DARK DARK Level Level 5 [ Machine / Effect ] ATK 2000 DEF 2000
If this card is Tribute Summoned: You can target 1 monster in your GY and 1 face-up monster your opponent controls; equip the monster from your GY to that opponent's monster. While equipped by this effect, the equipped monster loses ATK equal to the ATK of that monster equipped to it. Your opponent cannot activate the effects of monsters they control that are equipped with Equip Cards in your Spell & Trap Zones.
Slower Swallow
Slower Swallow

SR

Super Rare
X
WIND WIND Level Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.
Aeropixthree
Aeropixthree
X
WIND WIND Level Level 1 [ Fairy / Tuner / Effect ] ATK 200 DEF 200
Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster Zone in this card's column, then place 1 Burnup Counter on it. (Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on it.)
Magikey Mechmusket - Batosbuster
Magikey Mechmusket - Batosbuster
X
DARK DARK Level Level 4 [ Machine / Ritual / Tuner / Effect ] ATK 2000 DEF 2200
You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.
Magikey Mechmortar - Garesglasser
Magikey Mechmortar - Garesglasser
X
EARTH EARTH Level Level 8 [ Machine / Ritual / Effect ] ATK 2000 DEF 2800
You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.
Despian Quaeritis
Despian Quaeritis

PSE

Prismatic Secret Rare
X
LIGHT LIGHT Level Level 8 [ Fiend / Fusion / Effect ] ATK 2500 DEF 2500
1 "Despia" monster + 1 LIGHT or DARK monster
During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.
Despian Proskenion
Despian Proskenion
X
LIGHT LIGHT Level Level 11 [ Fiend / Fusion / Effect ] ATK 3200 DEF 3200
1 "Despia" monster + 1 LIGHT monster + 1 DARK monster
During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.
Magikey Beast - Ansyalabolas
Magikey Beast - Ansyalabolas
X
DARK DARK Level Level 4 [ Beast / Fusion / Tuner / Effect ] ATK 2200 DEF 2000
1 "Magikey" monster + 1 Normal Monster, except a Token
If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.
Magikey Dragon - Andrabime
Magikey Dragon - Andrabime
X
WIND WIND Level Level 8 [ Dragon / Fusion / Effect ] ATK 2800 DEF 2000
1 "Magikey" Effect Monster + 1 Normal Monster, except a Token
When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.
Allvain the Essence of Vanity
Allvain the Essence of Vanity

UR

Ultra Rare
X
DARK DARK Level Level 2 [ Fairy / Fusion / Tuner ] ATK 0 DEF 2100
2 Normal Monsters
Stellar Wind Wolfrayet
Stellar Wind Wolfrayet
X
WIND WIND Level Level 9 [ Beast / Synchro / Effect ] ATK 2500 DEF 0
1 Tuner + 1+ non-Tuner monsters
You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.
Gaiarmor Dragonshell
Gaiarmor Dragonshell

UR

Ultra Rare
X
EARTH EARTH Level Level 6 [ Dragon / Synchro / Effect ] ATK 2000 DEF 1300
1 Tuner + 1+ non-Tuner monsters
You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn.
Gunkan Suship Ikura-class Dreadnought
Gunkan Suship Ikura-class Dreadnought
X
FIRE FIRE Rank Rank 4 [ Aqua / Xyz / Effect ] ATK 2200 DEF 300
2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn.
●"Gunkan Suship Shari": Draw 1 card.
●"Gunkan Suship Ikura": This card can make a second attack during each Battle Phase.
Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.
Chronomaly Vimana
Chronomaly Vimana

R

Rare
X
LIGHT LIGHT Rank Rank 5 [ Machine / Xyz / Effect ] ATK 2300 DEF 2600
2 Level 5 monsters
Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.
Voloferniges, the Darkest Dragon Doomrider
Voloferniges, the Darkest Dragon Doomrider

R

Rare
X
DARK DARK Rank Rank 7 [ Dragon / Xyz / Effect ] ATK 2500 DEF 2100
2 Level 7 monsters
Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.
Dragonlark Pairen
Dragonlark Pairen

UR

Ultra Rare
X
WIND WIND Rank Rank 6 [ Wyrm / Xyz / Effect ] ATK 2700 DEF 1300
2 Level 6 monsters
Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn.
Stardust Illumination
Stardust Illumination

R

Rare
X
SPELL SPELL
Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.
Majestic Absorption
Majestic Absorption
X
SPELL SPELL
Target 1 "Stardust Dragon", or 1 Synchro Monster that mentions it, that you control, then activate 1 of these effects;
●Equip 1 face-up monster your opponent controls to that target.
●It can attack directly this turn.
●This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
You can only activate 1 "Majestic Absorption" per turn.
Despia, Theater of the Branded
Despia, Theater of the Branded

R

Rare
X
SPELL SPELL Field Field
During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn.
Branded Opening
Branded Opening

PSE

Prismatic Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.
Branded Bond
Branded Bond

UR

Ultra Rare
X
SPELL SPELL
Special Summon 1 of your "Fallen of Albaz" that is banished, in your hand, or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded Bond" once per turn.
Magikey Maftea
Magikey Maftea
X
SPELL SPELL
Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.
Magikey World
Magikey World

R

Rare
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.
Gunkan Sushipyard Seaside Supper Spot
Gunkan Sushipyard Seaside Supper Spot
X
SPELL SPELL Field Field
Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect.
●Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. (This is treated as an Xyz Summon.)
Sacred Scrolls of the Gizmek Legend
Sacred Scrolls of the Gizmek Legend

R

Rare
X
SPELL SPELL Field Field
During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF.
Live☆Twin Sunny's Snitch
Live☆Twin Sunny's Snitch
X
SPELL SPELL Continuous Continuous
When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.
High Ritual Art
High Ritual Art

SR

Super Rare
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.
Ready Fusion
Ready Fusion

PSE

Prismatic Secret Rare
X
SPELL SPELL
Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.
Synchro Overtake
Synchro Overtake

UR

Ultra Rare
X
SPELL SPELL
Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials mentioned on it, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.
Pendulum Treasure
Pendulum Treasure

R

Rare
X
SPELL SPELL
Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.
Majestic Mirage
Majestic Mirage

R

Rare
X
TRAP TRAP Continuous Continuous
If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that mentioned it: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn.
●Special Summon 1 of those monsters.
●Banish 1 monster from your opponent's field or GY.
●Any damage you take this turn is halved.
Magikey Duo
Magikey Duo
X
TRAP TRAP
You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects.
●Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material.
●Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.
Magikey Unlocking
Magikey Unlocking
X
TRAP TRAP Counter Counter
When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.
Gunkan Suship Daily Special
Gunkan Suship Daily Special
X
TRAP TRAP
(When you activate this card, you can also reveal 1 "Gunkan Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed "Gunkan Suship Shari" in your hand at activation, you can choose the card to add to your hand, instead of your opponent choosing. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 "Gunkan" monsters in your GY; shuffle them into the Deck, then draw 1 card.
Monster Assortment
Monster Assortment

R

Rare
X
TRAP TRAP
Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 "Monster Assortment" per turn.
Beast King Unleashed
Beast King Unleashed

SR

Super Rare
X
TRAP TRAP Continuous Continuous
Once per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of "Beast King Unleashed" once per Chain.
Baby Mudragon
Baby Mudragon

UR

Ultra Rare
X
DARK DARK Level Level 1 [ Dragon / Tuner / Effect ] ATK 0 DEF 200
If this card you control is used as Synchro Material, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material: You can declare 1 Type or Attribute, then target 1 Synchro Monster you control; it becomes the declared Type/Attribute, until the end of this turn.
Pazuzule
Pazuzule
X
DARK DARK Level Level 1 [ Fiend / Pendulum / Effect ] ATK 500 DEF 500
Pendulum Scale P Scale 1 Once per turn: You can target 1 card in your other Pendulum Zone; this card's Pendulum Scale becomes the Level of that Pendulum Monster Card until the end of this turn, also you cannot Special Summon for the rest of this turn, except by Pendulum Summon.
Pendulum Summons of your monsters cannot be negated.
Beetrooper Scale Bomber
Beetrooper Scale Bomber
X
FIRE FIRE Level Level 3 [ Insect / Effect ] ATK 1200 DEF 2000
If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.
Beetrooper Sting Lancer
Beetrooper Sting Lancer
X
WIND WIND Level Level 7 [ Insect / Effect ] ATK 2400 DEF 1800
During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.
Beetrooper Armor Horn
Beetrooper Armor Horn
X
EARTH EARTH Link Link 2 [ Insect / Link / Effect ] ATK 1000 DEF -
2 Insect monsters
You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.
Giant Beetrooper Invincible Atlas
Giant Beetrooper Invincible Atlas
X
EARTH EARTH Link Link 4 [ Insect / Link / Effect ] ATK 3000 DEF -
2+ Insect monsters
While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects;
●Special Summon 1 "Beetrooper" monster from your Deck.
●This card gains 2000 ATK until the end of this turn.
You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.
Beetrooper Formation
Beetrooper Formation
X
SPELL SPELL Field Field
You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Beetrooper Formation" once per turn.
Beetrooper Fly & Sting
Beetrooper Fly & Sting
X
TRAP TRAP Counter Counter
When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.
Link Apple
Link Apple
X
FIRE FIRE Level Level 1 [ Cyberse / Effect ] ATK 0 DEF 0
You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn.
Flying Red Carp
Flying Red Carp
X
WATER WATER Level Level 4 [ Fish / Effect ] ATK 500 DEF 500
(Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or Deck. You can only use each effect of "Flying Red Carp" once per turn.
Dinowrestler Iguanodraka
Dinowrestler Iguanodraka
X
EARTH EARTH Level Level 6 [ Dinosaur / Effect ] ATK 2000 DEF 0
You can discard 1 other Dinosaur monster; Special Summon this card from your hand. You can Tribute 1 Dinosaur monster, then target 1 "Dinowrestler" monster in your GY with a different original name from the Tributed monster; Special Summon it in Defense Position. You can only use each effect of "Dinowrestler Iguanodraka" once per turn.
Shinobi Insect Hagakuremino
Shinobi Insect Hagakuremino
X
WIND WIND Link Link 2 [ Insect / Link / Effect ] ATK 1000 DEF -
2 monsters with different names
While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.
Trickstar Festival
Trickstar Festival
X
SPELL SPELL
Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn.
Gouki Finishing Move
Gouki Finishing Move

SR

Super Rare
X
SPELL SPELL
Target 1 "Gouki" Link Monster you control; it gains ATK equal to its Link Rating x 1000 until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. For the rest of this turn after this card resolves, you cannot declare attacks, except with "Gouki" monsters. You can only activate 1 "Gouki Finishing Move" per turn.
Heritage of the Light
Heritage of the Light

UR

Ultra Rare
X
SPELL SPELL Continuous Continuous
If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn.
Rokket Caliber
Rokket Caliber
X
DARK DARK Level Level 4 [ Dragon / Tuner / Effect ] ATK 1700 DEF 100
You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to. You can only Special Summon "Rokket Caliber" once per turn this way. You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except "Rokket Caliber". You can only use this effect of "Rokket Caliber" once per turn.
Incredible Ecclesia, the Virtuous
Incredible Ecclesia, the Virtuous

PSE

Prismatic Secret Rare
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Tuner / Effect ] ATK 1500 DEF 1500
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.
Icejade Acti
Icejade Acti
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1000 DEF 1000
If this card is Normal or Special Summoned: You can send 1 WATER monster from your hand to the GY; draw 1 card. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Acti". You can only use each effect of "Icejade Acti" once per turn.
Icejade Tinola
Icejade Tinola
X
WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1000 DEF 1000
You can send 1 card from your hand to the GY, then target 1 WATER monster in your GY; send this card from the field to the GY, and if you do, Special Summon the targeted monster. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tinola". You can only use each effect of "Icejade Tinola" once per turn.
Icejade Tremora
Icejade Tremora

SR

Super Rare
X
WATER WATER Level Level 5 [ Aqua / Effect ] ATK 1500 DEF 1500
You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.
Ad Libitum of Despia
Ad Libitum of Despia
X
DARK DARK Level Level 8 [ Fairy / Effect ] ATK 1500 DEF 2000
During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.
Floowandereeze & Snowl
Floowandereeze & Snowl

R

Rare
X
WATER WATER Level Level 10 [ Winged Beast / Effect ] ATK 2900 DEF 800
Once per turn, while you control this Tribute Summoned card: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. While this Tribute Summoned card is in the Monster Zone, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per opponent's turn (Quick Effect): You can banish 1 card from your hand; change all Special Summoned monsters your opponent controls to face-down Defense Position.
Floowandereeze & Robina
Floowandereeze & Robina

R

Rare
X
WATER WATER Level Level 1 [ Winged Beast / Effect ] ATK 600 DEF 1200
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
Floowandereeze & Eglen
Floowandereeze & Eglen

R

Rare
X
WIND WIND Level Level 1 [ Winged Beast / Effect ] ATK 800 DEF 1000
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
Floowandereeze & Stri
Floowandereeze & Stri

SR

Super Rare
X
WATER WATER Level Level 1 [ Winged Beast / Effect ] ATK 700 DEF 1100
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
Floowandereeze & Toccan
Floowandereeze & Toccan

UR

Ultra Rare
X
WIND WIND Level Level 1 [ Winged Beast / Effect ] ATK 500 DEF 1300
If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.
Floowandereeze & Empen
Floowandereeze & Empen

SR

Super Rare
X
WIND WIND Level Level 10 [ Winged Beast / Effect ] ATK 2700 DEF 1000
If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.
Destiny HERO - Denier
Destiny HERO - Denier
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1100 DEF 600
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
Maginificent Magikey Mafteal
Maginificent Magikey Mafteal
X
LIGHT LIGHT Level Level 4 [ Fiend / Tuner / Effect ] ATK 1600 DEF 1600
Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.
Gunkan Suship Uni
Gunkan Suship Uni
X
FIRE FIRE Level Level 5 [ Aqua / Effect ] ATK 900 DEF 500
You can reveal 1 other "Gunkan" card in your hand; Special Summon this card from your hand, then apply the following effect based on the revealed card.
●"Gunkan Suship Shari": You can Special Summon the revealed monster.
●Other: Place the revealed card on the bottom of the Deck.
You can target 1 "Gunkan" monster you control: Change its Level to 4 or 5, then you can add 1 "Gunkan Suship Shari" from your Deck to your hand.
You can only use each effect of "Gunkan Suship Uni" once per turn.
Gunkan Suship Shirauo
Gunkan Suship Shirauo
X
FIRE FIRE Level Level 4 [ Aqua / Effect ] ATK 200 DEF 250
If you control a "Gunkan Suship Shari", or an Xyz Monster that has "Gunkan Suship Shari" as material: You can Special Summon this card from your hand. During your Main Phase: You can Special Summon 1 "Gunkan" monster from your hand, except "Gunkan Suship Shirauo", then you can take any number of "Gunkan Suship Shari" from your Deck or GY and place them on top of your Deck in any order. You can only use each effect of "Gunkan Suship Shirauo" once per turn.
Machina Ruinforce
Machina Ruinforce

SR

Super Rare
X
DARK DARK Level Level 10 [ Machine / Effect ] ATK 4600 DEF 4100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.
Mimicking Man-Eater Bug
Mimicking Man-Eater Bug

UR

Ultra Rare
X
EARTH EARTH Level Level 4 [ Insect / Flip / Effect ] ATK 450 DEF 600
FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type.
Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type.
Lord of the Heavenly Prison
Lord of the Heavenly Prison

PSE

Prismatic Secret Rare
X
DARK DARK Level Level 10 [ Rock / Effect ] ATK 3000 DEF 3000
During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.
Undaunted Bumpkin Beast
Undaunted Bumpkin Beast
X
FIRE FIRE Level Level 2 [ Beast / Effect ] ATK 900 DEF 2000
During the Main Phase, if your opponent Special Summoned 3 or more monsters this turn (Quick Effect): You can Special Summon this card from your hand or GY. You can only use this effect of "Undaunted Bumpkin Beast" once per turn. While you control no other monsters, this Attack Position card cannot be destroyed by battle.
Meowseclick
Meowseclick
X
EARTH EARTH Level Level 4 [ Cyberse / Effect ] ATK 1400 DEF 1100
If a Field Spell Card is activated: You can Special Summon this card from your hand, then, if face-up cards are in both Field Zones, this card cannot be destroyed by battle or card effects this turn. You can only use this effect of "Meowseclick" once per turn. During your turn, the effects of the face-up card in your opponent's Field Zone are negated. During your opponent's turn, the effects of the face-up card in your Field Zone are negated.
Masquerade the Blazing Dragon
Masquerade the Blazing Dragon

SR

Super Rare
X
DARK DARK Level Level 8 [ Fiend / Fusion / Effect ] ATK 2500 DEF 2000
1 "Despia" monster + 1 LIGHT or DARK monster
While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.
Destiny HERO - Destroyer Phoenix Enforcer
Destiny HERO - Destroyer Phoenix Enforcer

PSE

Prismatic Secret Rare
X
DARK DARK Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster
Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
Ultimate Flagship Ursatron
Ultimate Flagship Ursatron

R

Rare
X
WATER WATER Level Level 7 [ Machine / Fusion / Effect ] ATK 2000 DEF 700
(This card is always treated as an "Ursarctic" and "Drytron" card.)
Must be Special Summoned with "Ursarctic Drytron". Once per turn, if another Effect Monster is Special Summoned to your field (except during the Damage Step): You can add 1 "Ursarctic" or "Drytron" monster from your Deck to your hand. Once per turn: You can target 1 of your banished "Ursarctic" or "Drytron" monsters; add it to your hand.
Magikey Fiend - Transfurlmine
Magikey Fiend - Transfurlmine

R

Rare
X
FIRE FIRE Level Level 8 [ Thunder / Synchro / Effect ] ATK 2800 DEF 2800
1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters
This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).
Zoroa, the Magistus Conflagrant Calamity
Zoroa, the Magistus Conflagrant Calamity
X
FIRE FIRE Level Level 8 [ Spellcaster / Synchro / Effect ] ATK 2900 DEF 1500
1 Spellcaster Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can equip 1 "Magistus" monster from your Extra Deck to this card. Your opponent cannot activate the effects of monsters with the same card type (Fusion, Synchro, Xyz, or Link) as a "Magistus" Monster Card in your Spell & Trap Zone. If this card is in your GY: You can target 1 "Magistus" card you control; destroy it, and if you do, Special Summon this card. You can only use this effect of "Zoroa, the Magistus Conflagrant Calamity" once per turn.
Magikey Spirit - Vepartu
Magikey Spirit - Vepartu

R

Rare
X
WATER WATER Rank Rank 4 [ Sea Serpent / Xyz / Effect ] ATK 2000 DEF 2000
2 Level 4 monsters
If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect.
●At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.
Gunkan Suship Uni-class Super-Dreadnought
Gunkan Suship Uni-class Super-Dreadnought
X
FIRE FIRE Rank Rank 5 [ Aqua / Xyz / Effect ] ATK 2900 DEF 500
2 Level 5 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Uni-class Super-Dreadnought" once per turn.
●"Gunkan Suship Shari": Draw 1 card.
●"Gunkan Suship Uni": This card gains the ability to attack directly.
Once per turn, during your Main Phase or your opponent's Battle Phase (Quick Effect): You can target face-up cards your opponent controls, up to the number of "Gunkan" monsters you control Special Summoned from the Extra Deck; negate their effects.
Gunkan Suship Shirauo-class Carrier
Gunkan Suship Shirauo-class Carrier
X
FIRE FIRE Rank Rank 4 [ Aqua / Xyz / Effect ] ATK 2200 DEF 250
2 Level 4 monsters
If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Shirauo-class Carrier" once per turn.
●"Gunkan Suship Shari": Draw 1 card.
●"Gunkan Suship Shirauo": Add 1 "Gunkan" Spell/Trap from your Deck to your hand.
While a face-up card is in a Field Zone, "Gunkan" monsters you control Special Summoned from the Extra Deck cannot be destroyed by your opponent's card effects, and gain ATK equal to their original DEF.
Evil★Twin's Trouble Sunny
Evil★Twin's Trouble Sunny

PSE

Prismatic Secret Rare
X
LIGHT LIGHT Link Link 4 [ Fiend / Link / Effect ] ATK 3300 DEF -
2+ monsters, including an "Evil★Twin" monster
(Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.
Branded in High Spirits
Branded in High Spirits
X
SPELL SPELL Quick-Play Quick-Play
Reveal 1 monster in your hand and send 1 Level 8 Fusion Monster from your Extra Deck to the GY with the same Type that has 2500 ATK or DEF, then you can apply this effect.
●Discard the revealed monster, and if you do, add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand.
During the End Phase, if a Fusion Monster was sent to your GY this turn: You can add this card from the GY to your hand. You can only use 1 "Branded in High Spirits" effect per turn, and only once that turn.
Icejade Cradle
Icejade Cradle
X
SPELL SPELL
Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.
Branded in Red
Branded in Red

R

Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect.
●Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn.
You can only activate 1 "Branded in Red" per turn.
Floowandereeze and the Magnificent Map
Floowandereeze and the Magnificent Map

PSE

Prismatic Secret Rare
X
SPELL SPELL Field Field
During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.
Floowandereeze and the Unexplored Winds
Floowandereeze and the Unexplored Winds

R

Rare
X
SPELL SPELL Continuous Continuous
You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.
Magikey Battle
Magikey Battle
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.
Sunvine Sowing
Sunvine Sowing
X
SPELL SPELL
Special Summon 1 "Sunseed" monster from your Deck, and if you do, take 1000 damage. If you control no "Sunavalon" Link Monsters, you can only Special Summon "Sunseed Genius Loci" with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Plant monsters. If a Plant Link Monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only activate 1 "Sunvine Sowing" per turn.
Supernatural Danger Zone
Supernatural Danger Zone
X
SPELL SPELL Continuous Continuous
If a non-Effect Monster is Special Summoned face-up (except during the Damage Step): You can target 1 card your opponent controls; destroy it. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Special Summon 1 non-Effect Monster from your hand, Deck, or GY. You can only use each effect of "Supernatural Danger Zone" once per turn.
Small World
Small World

PSE

Prismatic Secret Rare
X
SPELL SPELL
Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.
Magical Cylinders
Magical Cylinders

SR

Super Rare
X
TRAP TRAP
Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.
Floowandereeze and the Dreaming Town
Floowandereeze and the Dreaming Town
X
TRAP TRAP
During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.
Floowandereeze and the Scary Sea
Floowandereeze and the Scary Sea
X
TRAP TRAP Counter Counter
When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.
Magikey Locking
Magikey Locking
X
TRAP TRAP
Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves.
●Synchro Summon 1 "Magikey" Synchro Monster using monsters you control.
●Xyz Summon 1 "Magikey" Xyz Monster using monsters you control.
Stained Glass of Light & Dark
Stained Glass of Light & Dark

R

Rare
X
TRAP TRAP
Apply any of the following effect(s) in sequence, depending on the Type(s) of Effect Monster you control.
●Fairy: You can draw 3 cards, then place 2 cards from your hand on the bottom of your Deck in any order.
●Fiend: You can make your opponent draw 1 card, then discard 1 random card, then if they still have a card in their hand, they discard 1 card.
You can only activate 1 "Stained Glass of Light & Dark" per turn.
Laundry Trap
Laundry Trap

R

Rare
X
TRAP TRAP Continuous Continuous
Once per Chain, if a monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can send the top card of your Deck to the GY. If this card is sent from your Deck to the GY by a card effect: You can target 1 card in your GY that was sent there this turn, except "Laundry Trap"; add it to your hand, but until the end of your next turn after this effect resolves, you cannot activate cards, or the effects of cards, with its name. You can only use this effect of "Laundry Trap" once per turn.
Night Sword Serpent
Night Sword Serpent
X
WATER WATER Level Level 4 [ Reptile / Effect ] ATK 500 DEF 600
If this card is sent to the GY by a card effect: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Night Sword Serpent" once per turn.
D.D. Assault Carrier
D.D. Assault Carrier

UR

Ultra Rare
X
DARK DARK Level Level 8 [ Machine / Effect ] ATK 2500 DEF 2500
Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of "D.D. Assault Carrier" once per turn.
Abyss Keeper
Abyss Keeper

UR

Ultra Rare
X
WATER WATER Link Link 2 [ Fish / Link / Effect ] ATK 1500 DEF -
2 WATER monsters
Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.
Apex Predation
Apex Predation

UR

Ultra Rare
X
TRAP TRAP
If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn.
Beetrooper Assault Roller
Beetrooper Assault Roller
X
EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1600 DEF 1400
You can Special Summon this card (from your hand) by banishing 1 Insect monster from your GY. You can only Special Summon "Beetrooper Assault Roller" once per turn this way. Gains 200 ATK for each Insect monster you control, except this card. When this card is destroyed by battle: You can add 1 "Beetrooper" monster from your Deck to your hand, except "Beetrooper Assault Roller". You can only use this effect of "Beetrooper Assault Roller" once per turn.
Beetrooper Light Flapper
Beetrooper Light Flapper
X
WATER WATER Level Level 6 [ Insect / Effect ] ATK 2000 DEF 2200
If this card is Normal or Special Summoned: You can target 2 of your "Beetrooper" monsters with different names, that are banished and/or in your GY; add them to your hand, but for the rest of this turn you cannot activate their effects, or the effects of cards with their names. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Beetrooper Light Flapper" once per turn.
Heavy Beetrooper Mighty Neptune
Heavy Beetrooper Mighty Neptune
X
EARTH EARTH Level Level 8 [ Insect / Effect ] ATK 3000 DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 of your banished Insect monsters into the Main Deck. During the Main Phase, if this card in its owner's control is destroyed or banished by an opponent's card effect: You can Special Summon this card. You can only use this effect of "Heavy Beetrooper Mighty Neptune" once per turn. Once per turn, during the End Phase: You can target 1 other Insect monster you control; it gains 1000 ATK.
Ultra Beetrooper Absolute Hercules
Ultra Beetrooper Absolute Hercules
X
EARTH EARTH Level Level 11 [ Insect / Fusion / Effect ] ATK 4000 DEF 4000
4 Insect monsters
After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.
Beetrooper Descent
Beetrooper Descent
X
SPELL SPELL
Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000), then if you control an Insect monster with 3000 or more ATK, you can destroy 1 other Spell/Trap on the field. You can only activate 1 "Beetrooper Descent" per turn.
Beetrooper Landing
Beetrooper Landing
X
SPELL SPELL
Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY, except the turn it was sent there: You can banish 2 Insect monsters from your GY; add this card to your hand. You can only use this effect of "Beetrooper Landing" once per turn.
Beetrooper Squad
Beetrooper Squad
X
TRAP TRAP
Tribute 1 non-Token Insect monster; Special Summon up to 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that Tributed monster. You can only activate "Beetrooper Squad" once per turn.
Flip Frozen
Flip Frozen
X
WATER WATER Level Level 1 [ Cyberse / Effect ] ATK 500 DEF 500
If this card is sent to the GY: Change all Attack Position monsters your opponent controls to Defense Position.
Bravedrive
Bravedrive
X
FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1000
Once per turn, when your Cyberse monster declares an attack: You can discard 1 monster; that attacking monster gains 600 ATK, until the end of this turn.
Rebuildeer
Rebuildeer

UR

Ultra Rare
X
WIND WIND Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 800
When this card destroys an opponent's monster by battle: You can target 1 Cyberse monster with 1500 or less ATK in your GY; Special Summon it.
Threshold Borg
Threshold Borg

UR

Ultra Rare
X
EARTH EARTH Level Level 7 [ Cyberse / Effect ] ATK 2400 DEF 2000
If you control no monsters, you can Special Summon this card (from your hand) by discarding 1 Cyberse monster. All monsters your opponent controls lose 500 ATK.
Cynet Crosswipe
Cynet Crosswipe
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.
Danger! Disturbance! Disorder!
Danger! Disturbance! Disorder!

UR

Ultra Rare
X
SPELL SPELL Field Field
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn.
Cynet Cascade
Cynet Cascade
X
TRAP TRAP
If you Link Summon a Link Monster: You can target 1 monster in your GY used as its material; Special Summon it.
Contract with the Abyss
Contract with the Abyss

UR

Ultra Rare
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Earth Chant
Earth Chant

UR

Ultra Rare
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Sprite's Blessing
Sprite's Blessing

UR

Ultra Rare
X
SPELL SPELL Ritual Ritual
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
Lightning Storm
Lightning Storm

Semi-limited

Semi-limited

PSE

Prismatic Secret Rare
X
SPELL SPELL
If you control no face-up cards: Activate 1 of these effects;
●Destroy all Attack Position monsters your opponent controls.
●Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
Forbidden Droplet
Forbidden Droplet

PSE

Prismatic Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit

PSE

Prismatic Secret Rare
X
LIGHT LIGHT Level Level 3 [ Psychic / Tuner / Effect ] ATK 0 DEF 1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
Ghost Reaper & Winter Cherries
Ghost Reaper & Winter Cherries

SR

Super Rare
X
DARK DARK Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800
If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring

PSE

Prismatic Secret Rare
X
FIRE FIRE Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
●Add a card from the Deck to the hand.
●Special Summon from the Deck.
●Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion

PSE

Prismatic Secret Rare
X
EARTH EARTH Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
●Special Summon a Monster Card(s) from the GY.
●Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
Ghost Sister & Spooky Dogwood
Ghost Sister & Spooky Dogwood

SR

Super Rare
X
WATER WATER Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800
During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
Ghost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill

SR

Super Rare
X
WIND WIND Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
Nibiru, the Primal Being
Nibiru, the Primal Being

UR

Ultra Rare
X
LIGHT LIGHT Level Level 11 [ Rock / Effect ] ATK 3000 DEF 600
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
Dark Ruler No More
Dark Ruler No More

UR

Ultra Rare
X
SPELL SPELL
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
Dimension Shifter
Dimension Shifter

UR

Ultra Rare
X
DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 1200 DEF 2200
If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.
Red-Eyes Dark Dragoon
Red-Eyes Dark Dragoon

PSE

Prismatic Secret Rare
X
DARK DARK Level Level 8 [ Spellcaster / Fusion / Effect ] ATK 3000 DEF 2500
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster
Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
Crossout Designator
Crossout Designator

PSE

Prismatic Secret Rare
X
SPELL SPELL Quick-Play Quick-Play
Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
Blue-Eyes White Dragon
Blue-Eyes White Dragon

PSE

Prismatic Secret Rare
X
LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Red-Eyes Black Dragon
Red-Eyes Black Dragon

PSE

Prismatic Secret Rare
X
DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.
Dark Magician Girl
Dark Magician Girl

PSE

Prismatic Secret Rare
X
DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
Duel Tower
Duel Tower

PSE

Prismatic Secret Rare
X
SPELL SPELL Field Field
At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field.
Rainbow Bridge of Salvation
Rainbow Bridge of Salvation

PSE

Prismatic Secret Rare
X
TRAP TRAP
If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.
Link into the VRAINS!
Link into the VRAINS!

PSE

Prismatic Secret Rare
X
SPELL SPELL
Special Summon 1 monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 Link Monster using monsters you control as material, including that monster. This Link Summon cannot be negated, also your opponent cannot activate cards or effects when a monster is Link Summoned this way. If a Link Monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can banish this card; add 1 monster from your GY to your hand with the same original Type as 1 of those destroyed monsters. You can only activate 1 "Link into the VRAINS!" per turn.
Soul Energy MAX!!!
Soul Energy MAX!!!

UR

Ultra Rare
X
TRAP TRAP
If you control "Obelisk the Tormentor" whose original Attribute is DIVINE in your Monster Zone: Tribute 2 other face-up monsters; destroy as many monsters your opponent controls as possible, and if you do, inflict 4000 damage to your opponent. During the Main or Battle Phase: You can banish this card from your GY; add 1 "Obelisk the Tormentor" from your Deck or GY to your hand, then immediately after this effect resolves, you can Normal Summon 1 "Obelisk the Tormentor". You can only use each effect of "Soul Energy MAX!!!" once per turn.
The Revived Sky God
The Revived Sky God

UR

Ultra Rare
X
TRAP TRAP
The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Slifer the Sky Dragon" from your GY, then each player draws until they have 6 cards in their hand. You can banish this card from your GY; place 1 "Monster Reborn" from your Deck or GY on top of your Deck, then, if a Divine-Beast monster is in your GY, draw 1 card. You can only use each effect of "The Revived Sky God" once per turn.
The Breaking Ruin God
The Breaking Ruin God

UR

Ultra Rare
X
SPELL SPELL Quick-Play Quick-Play
The activation of this card, or its effects, cannot be negated, nor can its effects be negated. Special Summon 1 "Obelisk the Tormentor" from your hand or GY, and if you do, it is unaffected by your opponent's card effects this turn. If you Tribute 2 or more monsters you control at the same time to activate your card or effect, while you control "Obelisk the Tormentor": You can banish this card from your GY; banish all monsters in your opponent's GY, and if you do, inflict 500 damage to your opponent for each. You can only use each effect of "The Breaking Ruin God" once per turn.
The True Sun God
The True Sun God

UR

Ultra Rare
X
SPELL SPELL Continuous Continuous
When this card is activated: Add 1 "The Winged Dragon of Ra" or 1 card that mentions it from your Deck to your hand, except "The True Sun God". Monsters, except "The Winged Dragon of Ra", cannot attack the turn they are Special Summoned. Once per turn, during your Main Phase: You can send this card from the field, or 1 "The Winged Dragon of Ra - Immortal Phoenix" from your Deck, to the GY, then send 1 "The Winged Dragon of Ra" from your Monster Zone to the GY. You can only activate 1 "The True Sun God" per turn.