Total of 194 Card(s)
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- Elemental HERO Sparkman
-
SR
Super Rare - X
- LIGHT Level 4 [ Warrior / Normal ] ATK 1600 DEF 1400
- An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
- Elemental HERO Avian
- X
- WIND Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000
- A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
- Elemental HERO Burstinatrix
- X
- FIRE Level 3 [ Warrior / Normal ] ATK 1200 DEF 800
- A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
- Elemental HERO Clayman
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 800 DEF 2000
- An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
- Goddess with the Third Eye
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1200 DEF 1000
- This card can be used as a substitute for any 1 Fusion Material mentioned by name on the Fusion Monster Card, but the other material(s) must be correct.
- Winged Kuriboh
- X
- LIGHT Level 1 [ Fairy / Effect ] ATK 300 DEF 200
- If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
- Wroughtweiler
- X
- EARTH Level 3 [ Machine / Effect ] ATK 800 DEF 1200
- If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand.
- Elemental HERO Bubbleman
- X
- WATER Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
- If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
- Elemental HERO Bladedge
- X
- EARTH Level 7 [ Warrior / Effect ] ATK 2600 DEF 1800
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Elemental HERO Wildheart
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
- Unaffected by Trap effects.
- Elemental HERO Necroshade
- X
- DARK Level 5 [ Warrior / Effect ] ATK 1600 DEF 1800
- Once, while this card is in the GY, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster without Tributing.
- Polymerization
- X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
- Fusion Sage
- X
- SPELL
- Add 1 "Polymerization" from your Deck to your hand.
- Reinforcement of the Army
-
Limited
Limited - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
- Skyscraper
- X
- SPELL Field
- If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- Fusion Recovery
- X
- SPELL
- Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
- R - Righteous Justice
- X
- SPELL
- Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
- Negate Attack
- X
- TRAP Counter
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
- A Hero Emerges
- X
- TRAP
- When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
- Hero Signal
- X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
- Elemental HERO Flame Wingman
- X
- WIND Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200
-
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
- Elemental HERO Thunder Giant
- X
- LIGHT Level 6 [ Warrior / Fusion / Effect ] ATK 2400 DEF 1500
-
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
- Elemental HERO Rampart Blaster
- X
- EARTH Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 2500
-
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only.
- Elemental HERO Steam Healer
- X
- WATER Level 5 [ Warrior / Fusion / Effect ] ATK 1800 DEF 1000
-
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
- Elemental HERO Darkbright
- X
- DARK Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 1000
-
"Elemental HERO Sparkman" + "Elemental HERO Necroshade"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
- Elemental HERO Plasma Vice
- X
- EARTH Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2300
-
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
- Destiny HERO - Plasma
- X
- DARK Level 8 [ Warrior / Effect ] ATK 1900 DEF 600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.
- Destiny HERO - Doom Lord
- X
- DARK Level 3 [ Warrior / Effect ] ATK 600 DEF 800
- Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation.
- Destiny HERO - Diamond Dude
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1600
- Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
- Destiny HERO - Blade Master
- X
- DARK Level 3 [ Warrior / Effect ] ATK 300 DEF 600
- During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn.
- Destiny HERO - Dasher
- X
- DARK Level 6 [ Warrior / Effect ] ATK 2100 DEF 1000
- Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect.
- Destiny HERO - Fear Monger
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your GY, except "Destiny HERO - Fear Monger"; Special Summon that target.
- Destiny HERO - Dogma
- X
- DARK Level 8 [ Warrior / Effect ] ATK 3400 DEF 2400
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.
- Destiny HERO - Malicious
- X
- DARK Level 6 [ Warrior / Effect ] ATK 800 DEF 800
- You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
- Destiny HERO - Dark Angel
- X
- DARK Level 1 [ Warrior / Effect ] ATK 0 DEF 0
- If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.
- Fusion Sword Murasame Blade
- X
- SPELL Equip
- Equip only to a Warrior monster. It gains 800 ATK. While equipped to a monster, this card cannot be destroyed by card effects.
- Dark City
- X
- SPELL Field
- If a "Destiny HERO" monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- D - Spirit
- X
- SPELL
- Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
- Over Destiny
- X
- SPELL
- Target 1 "Destiny HERO" monster in your GY; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn.
- Night Beam
- X
- SPELL
- Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
- Destiny Signal
- X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
- D - Chain
- X
- TRAP
- Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
- D - Counter
- X
- TRAP
- When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
- Destiny End Dragoon
- X
- DARK Level 10 [ Warrior / Fusion / Effect ] ATK 3000 DEF 3000
-
"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.
- Destiny HERO - Dangerous
- X
- DARK Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 2600
-
1 "Destiny HERO" monster + 1 DARK Effect Monster
(Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
- Ojama Yellow
- X
- LIGHT Level 2 [ Beast / Normal ] ATK 0 DEF 1000
- He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
- Ojama Green
- X
- LIGHT Level 2 [ Beast / Normal ] ATK 0 DEF 1000
- He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
- Ojama Black
- X
- LIGHT Level 2 [ Beast / Normal ] ATK 0 DEF 1000
- He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
- V-Tiger Jet
- X
- LIGHT Level 4 [ Machine / Normal ] ATK 1600 DEF 1800
- This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
- Chiron the Mage
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 1000
- Once per turn: You can discard 1 Spell, then target 1 Spell/Trap your opponent controls; destroy that target.
- Armed Dragon LV3
- X
- WIND Level 3 [ Dragon / Effect ] ATK 1200 DEF 900
- During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
- Armed Dragon LV5
- X
- WIND Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700
- You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
- Armed Dragon LV7
- X
- WIND Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
- W-Wing Catapult
- X
- LIGHT Level 4 [ Machine / Union / Effect ] ATK 1300 DEF 1500
- Once per turn, you can either: Target 1 "V-Tiger Jet" you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster gains 400 ATK/DEF.
- Ojama Red
- X
- LIGHT Level 2 [ Beast / Effect ] ATK 0 DEF 1000
- When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
- Ojama Blue
- X
- LIGHT Level 2 [ Beast / Effect ] ATK 0 DEF 1000
- When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.
- Ojama Delta Hurricane!!
- X
- SPELL
- If you control "Ojama Green", "Ojama Yellow", and "Ojama Black": Destroy all cards your opponent controls.
- Ojamagic
- X
- SPELL
- If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand.
- Tri-Wight
- X
- SPELL
- Target 3 Level 2 or lower Normal Monsters in your GY; Special Summon them.
- Ojamatch
- X
- SPELL Quick-Play
- Send 1 "Ojama" card from your hand or face-up field to the GY; add to your hand, 1 "Ojama" monster with a different name, and 1 "Armed Dragon" monster, from your Deck and/or GY, then, immediately after this effect resolves, you can Normal Summon 1 of those monsters. During your Main Phase: You can banish this card from your GY, then target 3 of your banished "Ojama" monsters; shuffle them into the Deck, then draw 1 card.
- The Grave of Enkindling
- X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Each player targets 1 monster in their GY; each player Special Summons their monster in Defense Position, but those monsters cannot change their battle positions.
- Super Rush Recklessly
- X
- TRAP
- Target 1 Beast monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck.
- Spikeshield with Chain
- X
- TRAP
- Target 1 face-up monster on the field; equip this card to that target. It gains 500 ATK. If the equipped monster battles while in Defense Position, it gains DEF equal to its ATK during damage calculation only.
- Wall of Disruption
- X
- TRAP
- When an opponent's monster declares an attack: All Attack Position monsters your opponent currently controls lose 800 ATK for each monster they control.
- Ojama King
- X
- LIGHT Level 6 [ Beast / Fusion / Effect ] ATK 0 DEF 3000
-
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Choose up to 3 of your opponent's unused Monster Zones. Those zones cannot be used.
- VW-Tiger Catapult
- X
- LIGHT Level 6 [ Machine / Fusion / Effect ] ATK 2000 DEF 2100
-
"V-Tiger Jet" + "W-Wing Catapult"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. You can discard 1 card, then target 1 monster your opponent controls; change that target's battle position. (Flip effects are not activated.)
- Ojama Knight
- X
- LIGHT Level 5 [ Beast / Fusion / Effect ] ATK 0 DEF 2500
-
2 "Ojama" monsters
Choose up to 2 of your opponent's unused Monster Zones. Those zones cannot be used.
- Ancient Gear Golem
- X
- EARTH Level 8 [ Machine / Effect ] ATK 3000 DEF 3000
- Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Mechanicalchaser
- X
- DARK Level 4 [ Machine / Normal ] ATK 1850 DEF 800
- A hunter that relentlessly pursues its target by order of the Machine King.
- Giant Rat
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1400 DEF 1450
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in Attack Position.
- The Trojan Horse
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 1200
- This card can be treated as 2 Tributes for the Tribute Summon of an EARTH monster.
- Dekoichi the Battlechanted Locomotive
- X
- DARK Level 4 [ Machine / Flip / Effect ] ATK 1400 DEF 1000
- FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
- Ancient Gear Beast
- X
- EARTH Level 6 [ Machine / Effect ] ATK 2000 DEF 2000
- Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the GY).
- Ancient Gear Soldier
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1300 DEF 1300
- If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
- Ancient Gear
- X
- EARTH Level 2 [ Machine / Effect ] ATK 100 DEF 800
- If you control an "Ancient Gear", you can Special Summon this card (from your hand) in Attack Position.
- Ancient Gear Engineer
- X
- EARTH Level 5 [ Machine / Effect ] ATK 1500 DEF 1500
- Negate any Trap effects that target this card, and if you do, destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. At the end of the Damage Step, if this card attacked: Target 1 Spell/Trap your opponent controls; destroy that target.
- Ancient Gear Knight
- X
- EARTH Level 4 [ Machine / Gemini / Effect ] ATK 1800 DEF 500
-
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
- Ancient Gear Gadget
- X
- EARTH Level 4 [ Machine / Effect ] ATK 500 DEF 2000
- If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if your monster attacks, your opponent cannot activate Spell/Trap Cards or monster effects (whichever was declared) until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.
- Earthquake
- X
- SPELL
- Change all face-up monsters on the field to Defense Position.
- Ancient Gear Castle
- X
- SPELL Continuous
- All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).
- Geartown
- X
- SPELL Field
- Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the GY: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY.
- Double Cyclone
- X
- SPELL Quick-Play
- Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.
- Card Advance
- X
- SPELL
- Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
- Metalmorph
- X
- TRAP
- Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
- Statue of the Wicked
- X
- TRAP
- If this Set card is destroyed and sent to the GY: Special Summon 1 "Wicked Token" (Fiend/DARK/Level 4/ATK 1000/DEF 1000).
- Damage Condenser
- X
- TRAP
- When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in Attack Position.
- Miniaturize
- X
- TRAP Continuous
- Activate this card by targeting 1 monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.
- Ultimate Ancient Gear Golem
- X
- EARTH Level 10 [ Machine / Fusion / Effect ] ATK 4400 DEF 3400
-
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.
- Blade Skater
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1400 DEF 1500
- An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.
- Senju of the Thousand Hands
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
- When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
- Sonic Bird
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1000
- When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
- D.D. Warrior Lady
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
- After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
- Warrior Lady of the Wasteland
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1100 DEF 1200
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH Warrior monster with 1500 or less ATK from your Deck, in Attack Position.
- Etoile Cyber
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1200 DEF 1600
- If this card attacks directly, it gains 500 ATK during the Damage Step only.
- Cyber Tutu
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1000 DEF 800
- If the ATK of each monster your opponent controls is higher than this card's, this card can attack directly.
- Cyber Gymnast
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 800 DEF 1800
- Once per turn: You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
- Cyber Prima
- X
- LIGHT Level 6 [ Warrior / Effect ] ATK 2300 DEF 1600
- If this card is Tribute Summoned: Destroy all face-up Spells on the field.
- Cyber Angel Benten
- X
- LIGHT Level 6 [ Fairy / Ritual / Effect ] ATK 1800 DEF 1500
- You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
- Cyber Angel Idaten
- X
- LIGHT Level 6 [ Fairy / Ritual / Effect ] ATK 1600 DEF 2000
- You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can add 1 Ritual Spell from your Deck or GY to your hand. If this card is Tributed: You can make all Ritual Monsters you control gain 1000 ATK/DEF.
- Cyber Angel Izana
- X
- LIGHT Level 8 [ Fairy / Ritual / Effect ] ATK 2500 DEF 2600
- You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
- The Warrior Returning Alive
- X
- SPELL
- Target 1 Warrior monster in your GY; add that target to your hand.
- Ritual Weapon
- X
- SPELL Equip
- Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF.
- Machine Angel Ritual
- X
- SPELL Ritual
- This card can be used to Ritual Summon any "Cyber Angel" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If a LIGHT monster(s) you control would be destroyed by battle or card effect while this card is in your GY, you can banish this card instead.
- Berserk Scales
- X
- SPELL Quick-Play
- Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK, also it cannot attack directly for the rest of this turn. During the End Phase of this turn, it loses 2000 ATK.
- Cosmic Cyclone
- X
- SPELL Quick-Play
- Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
- Hallowed Life Barrier
- X
- TRAP
- Discard 1 card; you take no damage from your opponent's cards this turn, also your monsters cannot be destroyed by battle this turn.
- Doble Passe
- X
- TRAP
- When an opponent's monster declares an attack on a face-up Attack Position monster you control: Make your opponent's attack a direct attack instead and inflict damage to your opponent equal to the ATK of the attack target you control. Also, that monster you control can attack your opponent directly during your next turn.
- Jar of Avarice
- X
- TRAP
- Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
- Cyber Blader
- X
- EARTH Level 7 [ Warrior / Fusion / Effect ] ATK 2100 DEF 800
-
"Etoile Cyber" + "Blade Skater"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card gains the following effect, based on the number of monsters your opponent controls.
●1: Cannot be destroyed by battle.
●2: This card's ATK is doubled.
●3: Your opponent's activated card effects are negated.
- Rainbow Dragon
- X
- LIGHT Level 10 [ Dragon / Effect ] ATK 4000 DEF 0
-
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
- Crystal Beast Amethyst Cat
- X
- EARTH Level 3 [ Beast / Effect ] ATK 1200 DEF 400
- This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Amber Mammoth
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1700 DEF 1600
- When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Ruby Carbuncle
- X
- LIGHT Level 3 [ Fairy / Effect ] ATK 300 DEF 300
- When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Emerald Tortoise
- X
- WATER Level 3 [ Aqua / Effect ] ATK 600 DEF 2000
- Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Topaz Tiger
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 1000
- If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Cobalt Eagle
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 800
- Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Sapphire Pegasus
- X
- WIND Level 4 [ Beast / Effect ] ATK 1800 DEF 1200
- When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Seer
- X
- WATER Level 1 [ Spellcaster / Flip / Effect ] ATK 100 DEF 100
- FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.
- Ancient City - Rainbow Ruins
- X
- SPELL Field
-
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
- Rare Value
- X
- SPELL
- If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.
- Crystal Blessing
- X
- SPELL
- Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
- Crystal Promise
- X
- SPELL
- Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
- Crystal Release
- X
- SPELL Equip
- Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
- Crystal Tree
- X
- SPELL Continuous
- Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.
- Crystal Raigeki
- X
- TRAP
- Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target 1 card your opponent controls; destroy that target.
- Rainbow Life
- X
- TRAP
- Discard 1 card; until the end of this turn, each time you would take damage, gain that amount of LP instead.
- Rainbow Gravity
- X
- TRAP
- If you have 7 "Crystal Beast" cards with different names on your field and/or in your GY: Special Summon 1 "Ultimate Crystal" monster from your Deck or GY, ignoring its Summoning conditions.
- Gravelstorm
- X
- TRAP
- Target 1 Spell/Trap on each field; return them to the hand.
- Crystal Conclave
- X
- TRAP Continuous
- Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.
- Rainbow Overdragon
- X
- LIGHT Level 12 [ Dragon / Fusion / Effect ] ATK 4000 DEF 0
-
7 "Crystal Beast" monsters
(This card is always treated as an "Ultimate Crystal" card.)
Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster. Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.
- Cyber Dragon
- X
- LIGHT Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
- If only your opponent controls a monster, you can Special Summon this card (from your hand).
- Hunter Dragon
- X
- DARK Level 3 [ Dragon / Normal ] ATK 1700 DEF 100
- This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.
- Proto-Cyber Dragon
- X
- LIGHT Level 3 [ Machine / Effect ] ATK 1100 DEF 600
- This card's name becomes "Cyber Dragon" while on the field.
- Cyber Phoenix
- X
- FIRE Level 4 [ Machine / Effect ] ATK 1200 DEF 1600
- While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
- Cyberdark Horn
- X
- DARK Level 4 [ Machine / Effect ] ATK 800 DEF 800
- If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead.
- Cyberdark Edge
- X
- DARK Level 4 [ Machine / Effect ] ATK 800 DEF 800
- If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. This card can attack directly. If it does using this effect, its ATK is halved during damage calculation only. If this card would be destroyed by battle, destroy that equipped monster, instead.
- Cyberdark Keel
- X
- DARK Level 4 [ Machine / Effect ] ATK 800 DEF 800
- If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card destroys an opponent's monster by battle: Inflict 300 damage to your opponent. If this card would be destroyed by battle, destroy that equipped monster, instead.
- Exploder Dragon
- X
- EARTH Level 3 [ Dragon / Effect ] ATK 1000 DEF 0
- If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed it. Neither player takes any battle damage from attacks involving this attacking card.
- Cyber Valley
- X
- LIGHT Level 1 [ Machine / Effect ] ATK 0 DEF 0
-
You can activate 1 of these effects.
●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
- Cyberdark Claw
- X
- DARK Level 3 [ Dragon / Effect ] ATK 1600 DEF 800
-
If this card is sent to the GY while equipped to a monster: You can target 1 "Cyberdark" monster in your GY; add it to your hand. You can only use each of the following effects of "Cyberdark Claw" once per turn.
●You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand.
●During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY.
- Different Dimension Capsule
- X
- SPELL
- Banish 1 card from your Deck face-down. After this card's activation, it remains on the field. Destroy this card during your 2nd Standby Phase after activating this card, and if you do, add the banished card to the hand.
- Future Fusion
- X
- SPELL Continuous
- During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
- Overload Fusion
- X
- SPELL
- Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- Cyberdark Impact!
- X
- SPELL
- Fusion Summon 1 "Cyberdark Dragon" from your Extra Deck, by shuffling 1 each of "Cyberdark Horn", "Cyberdark Edge", and "Cyberdark Keel" from your hand, field, and/or GY, into the Deck, as Fusion Material.
- Trap Jammer
- X
- TRAP Counter
- When your opponent activates a Trap Card during the Battle Phase: Negate the activation, and if you do, destroy it.
- Cyber Shadow Gardna
- X
- TRAP Continuous
- During your opponent's Main Phase: Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK ?/DEF ?). (This card is also still a Trap.) When an opponent's monster declares an attack that targets this card: The ATK/DEF of this card become the ATK/DEF of the attacking monster. Once per turn, during your opponent's End Phase: Set this card in its Spell & Trap Zone.
- Straight Flush
- X
- TRAP
- If your opponent controls a card in each of their Spell & Trap Zones: Destroy all cards in their Spell & Trap Zones.
- Memory Loss
- X
- TRAP
- When an effect of an Attack Position monster your opponent controls is activated: Negate that effect, and if you do, change that monster to face-up Defense Position.
- Cyber Network
- X
- TRAP Continuous
- Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. If this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
- Cyber End Dragon
- X
- LIGHT Level 10 [ Machine / Fusion / Effect ] ATK 4000 DEF 2800
-
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Chimeratech Overdragon
- X
- DARK Level 9 [ Machine / Fusion / Effect ] ATK ? DEF ?
-
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
- Cyberdark Dragon
- X
- DARK Level 8 [ Machine / Fusion / Effect ] ATK 1000 DEF 1000
-
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"
Must be Fusion Summoned. If this card is Special Summoned: Target 1 Dragon monster in your GY; equip that target to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. Gains 100 ATK for each monster in your GY. If this card would be destroyed by battle, destroy that equipped monster instead.
- Volcanic Doomfire
- X
- FIRE Level 8 [ Pyro / Effect ] ATK 3000 DEF 1800
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, all Attack Position monsters your opponent controls that can attack must attack this card. If this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect.
- Blazing Inpachi
- X
- FIRE Level 4 [ Pyro / Normal ] ATK 1850 DEF 0
- A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
- Charcoal Inpachi
- X
- FIRE Level 1 [ Pyro / Normal ] ATK 100 DEF 2100
- A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
- UFO Turtle
- X
- FIRE Level 4 [ Machine / Effect ] ATK 1400 DEF 1200
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in Attack Position.
- Spirit of Flames
- X
- FIRE Level 4 [ Pyro / Effect ] ATK 1700 DEF 1000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 FIRE monster from your GY. Gains 300 ATK during your Battle Phase only.
- Raging Flame Sprite
- X
- FIRE Level 3 [ Pyro / Effect ] ATK 100 DEF 200
- This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: It gains 1000 ATK.
- Volcanic Shell
- X
- FIRE Level 1 [ Pyro / Effect ] ATK 100 DEF 0
- Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.
- Volcanic Blaster
- X
- FIRE Level 3 [ Pyro / Effect ] ATK 1200 DEF 600
- When this card is destroyed by battle and sent to the GY: You can place 1 "Volcanic" monster from your Deck on top of your Deck.
- Volcanic Hammerer
- X
- FIRE Level 5 [ Pyro / Effect ] ATK 2400 DEF 1500
- Once per turn, during your Main Phase: You can inflict damage to your opponent equal to the number of "Volcanic" monsters in your GY x 200. This card cannot attack the turn you activate this effect.
- Volcanic Rocket
- X
- FIRE Level 4 [ Pyro / Effect ] ATK 1900 DEF 1400
- When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand.
- Royal Firestorm Guards
- X
- FIRE Level 4 [ Pyro / Effect ] ATK 1700 DEF 1200
- If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards.
- Salamandra
- X
- SPELL Equip
- Equip only to a FIRE monster. It gains 700 ATK.
- Twister
- X
- SPELL Quick-Play
- Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
- Blaze Accelerator
- X
- SPELL Continuous
- You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect.
- Tri-Blaze Accelerator
- X
- SPELL Continuous
- Activate this card by sending 1 face-up "Blaze Accelerator" you control to the GY. During your Main Phase: You can target 1 monster your opponent controls; send 1 Pyro monster from your hand to the GY, and if you do, destroy that target, and if you do that, inflict 500 damage to your opponent. Your monsters cannot attack the turn you activate this effect.
- Wild Fire
- X
- SPELL Quick-Play
- Pay 500 LP; destroy all "Blaze Accelerator" cards you control, and if you do, destroy as many monsters on the field as possible, then, Special Summon 1 "Wild Fire Token" (Pyro/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Your monsters cannot attack the turn you activate this card.
- Michizure
- X
- TRAP
- When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
- Covering Fire
- X
- TRAP
- During the Damage Step, if an opponent's monster attacks your monster: Target 1 other face-up monster you control; your attacked monster gains ATK equal to that target's ATK, during the Damage Step only.
- Firewall
- X
- TRAP Continuous
- When your opponent declares a direct attack: You can banish 1 Pyro monster in your GY; negate the attack. Once per turn, during your Standby Phase, pay 500 LP or destroy this card.
- Hourglass of Life
- X
- LIGHT Level 2 [ Fairy / Normal ] ATK 700 DEF 600
- This creature grants power instead of shortening life.
- Big Koala
- X
- EARTH Level 7 [ Beast / Normal ] ATK 2700 DEF 2000
- A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.
- Mokey Mokey
- X
- LIGHT Level 1 [ Fairy / Normal ] ATK 300 DEF 100
- An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.
- Don Zaloog
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1500
-
When this card inflicts battle damage to your opponent: You can activate 1 of these effects;
●Discard 1 random card from their hand.
●Send the top 2 cards of their Deck to the GY.
- Apprentice Magician
- X
- DARK Level 2 [ Spellcaster / Effect ] ATK 400 DEF 800
- If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. When this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.
- Des Kangaroo
- X
- DARK Level 4 [ Beast / Effect ] ATK 1500 DEF 1700
- If the ATK of a monster that attacks this monster is lower than the DEF of this card, destroy the attacking monster.
- Gyroid
- X
- WIND Level 3 [ Machine / Effect ] ATK 1000 DEF 1000
- The first time this card would be destroyed by battle each turn, it is not destroyed.
- Hydrogeddon
- X
- WATER Level 4 [ Dinosaur / Effect ] ATK 1600 DEF 1000
- When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
- Rainbow Dark Dragon
- X
- DARK Level 10 [ Dragon / Effect ] ATK 4000 DEF 0
-
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.
- Black Brachios
- X
- EARTH Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 1100
- When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position.
- Toon Ancient Gear Golem
- X
- EARTH Level 8 [ Machine / Toon / Effect ] ATK 3000 DEF 3000
- Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap until the end of the Damage Step.
- Sphere Kuriboh
- X
- DARK Level 1 [ Fiend / Effect ] ATK 300 DEF 200
- When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
- Master of Oz
- X
- EARTH Level 9 [ Beast / Fusion ] ATK 4200 DEF 3700
- "Big Koala" + "Des Kangaroo"
- VWXYZ-Dragon Catapult Cannon
- X
- LIGHT Level 8 [ Machine / Fusion / Effect ] ATK 3000 DEF 2800
-
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per turn: You can target 1 card your opponent controls; banish that target. When this card declares an attack on an opponent's monster: You can target the attack target; change that attack target's battle position. (Flip effects are not activated.)
- Book of Moon
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; change that target to face-down Defense Position.
- Fusion Weapon
- X
- SPELL Equip
- Equip only to a Level 6 or lower Fusion Monster. It gains 1500 ATK/DEF.
- Mokey Mokey Smackdown
- X
- SPELL Continuous
- If a face-up Fairy monster you control is destroyed while you control "Mokey Mokey", until the end of this turn the ATK of each "Mokey Mokey" you control will become 3000.
- Crystal Beacon
- X
- SPELL
- Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
- Ojama Country
- X
- SPELL Field
- Once per turn: You can send 1 "Ojama" card from your hand to the GY; Special Summon 1 "Ojama" monster from your GY. While you control an "Ojama" monster, switch the original ATK/DEF of all monsters on the field.
- Advanced Dark
- X
- SPELL Field
- All "Crystal Beast" monsters on the field and in the GY become DARK. If an "Ultimate Crystal" monster attacks, negate the effects of the attack target during that Battle Phase. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the GY; you take no battle damage from that battle.
- Rising Energy
- X
- TRAP
- Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the end of this turn.
- Justi-Break
- X
- TRAP
- When your opponent's monster declares an attack on your Normal Monster: Destroy all monsters on the field, except Attack Position Normal Monsters.
- Floodgate Trap Hole
- X
- TRAP
- When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.