Close

MAXIMUM GOLD: EL DORADO

( Release Date : 11/19/2021 )

Total of 152 Card(s)
Blue-Eyes White Dragon
Blue-Eyes White Dragon

PGR

Premium Gold Rare
X
LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
Dark Magician
Dark Magician

PGR

Premium Gold Rare
X
DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
The ultimate wizard in terms of attack and defense.
Red-Eyes Black Dragon
Red-Eyes Black Dragon

PGR

Premium Gold Rare
X
DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000
A ferocious dragon with a deadly attack.
Elemental HERO Neos
Elemental HERO Neos

PGR

Premium Gold Rare
X
LIGHT LIGHT Level Level 7 [ Warrior / Normal ] ATK 2500 DEF 2000
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
Exodia the Forbidden One
Exodia the Forbidden One

Limited

Limited

PGR

Premium Gold Rare
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
Rescue Cat
Rescue Cat

PGR

Premium Gold Rare
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 300 DEF 100
You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
Destiny HERO - Plasma
Destiny HERO - Plasma

PGR

Premium Gold Rare
X
DARK DARK Level Level 8 [ Warrior / Effect ] ATK 1900 DEF 600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.
Fossil Dyna Pachycephalo
Fossil Dyna Pachycephalo

PGR

Premium Gold Rare
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1200 DEF 1300
If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
Red-Eyes Darkness Metal Dragon
Red-Eyes Darkness Metal Dragon

PGR

Premium Gold Rare
X
DARK DARK Level Level 10 [ Dragon / Effect ] ATK 2800 DEF 2400
You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.
Scrap Chimera
Scrap Chimera

PGR

Premium Gold Rare
X
EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1700 DEF 500
Cannot be used as Synchro Material, except for the Synchro Summon of a "Scrap" monster, and all other materials must be "Scrap" monsters. When this card is Normal Summoned: You can target 1 "Scrap" Tuner in your GY; Special Summon that target.
Tempest, Dragon Ruler of Storms
Tempest, Dragon Ruler of Storms

Limited

Limited

PGR

Premium Gold Rare
X
WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2400 DEF 2200
You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
PSY-Framegear Gamma
PSY-Framegear Gamma

PGR

Premium Gold Rare
X
LIGHT LIGHT Level Level 2 [ Psychic / Tuner / Effect ] ATK 1000 DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
Familiar-Possessed - Lyna
Familiar-Possessed - Lyna

PGR

Premium Gold Rare
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
Ultimate Conductor Tyranno
Ultimate Conductor Tyranno

PGR

Premium Gold Rare
X
LIGHT LIGHT Level Level 10 [ Dinosaur / Effect ] ATK 3500 DEF 3200
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY.
Souleating Oviraptor
Souleating Oviraptor

PGR

Premium Gold Rare
X
DARK DARK Level Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 500
If this card is Normal or Special Summoned: You can take 1 Dinosaur monster from your Deck, and either add it to your hand or send it to the GY. You can target 1 other Level 4 or lower Dinosaur monster on the field; destroy it, then Special Summon 1 Dinosaur monster from your GY in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.
The Weather Painter Snow
The Weather Painter Snow

PGR

Premium Gold Rare
X
EARTH EARTH Level Level 3 [ Fairy / Effect ] ATK 0 DEF 2200
When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
Sky Striker Ace - Raye
Sky Striker Ace - Raye

PGR

Premium Gold Rare
X
DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500
(Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
Danger! Bigfoot!
Danger! Bigfoot!

PGR

Premium Gold Rare
X
DARK DARK Level Level 8 [ Beast / Effect ] ATK 3000 DEF 0
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
Danger! Nessie!
Danger! Nessie!

PGR

Premium Gold Rare
X
DARK DARK Level Level 7 [ Aqua / Effect ] ATK 1600 DEF 2800
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.
Rokket Tracer
Rokket Tracer

PGR

Premium Gold Rare
X
DARK DARK Level Level 4 [ Dragon / Tuner / Effect ] ATK 1600 DEF 1000
(Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.
Sky Striker Ace - Roze
Sky Striker Ace - Roze

PGR

Premium Gold Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500
If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
Chamber Dragonmaid
Chamber Dragonmaid

PGR

Premium Gold Rare
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 500 DEF 1800
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
Ghost Mourner & Moonlit Chill
Ghost Mourner & Moonlit Chill

PGR

Premium Gold Rare
X
WIND WIND Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
Eldlich the Golden Lord
Eldlich the Golden Lord

PGR

Premium Gold Rare
X
LIGHT LIGHT Level Level 10 [ Zombie / Effect ] ATK 2500 DEF 2800
You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
Invoked Mechaba
Invoked Mechaba

PGR

Premium Gold Rare
X
LIGHT LIGHT Level Level 9 [ Machine / Fusion / Effect ] ATK 2500 DEF 2100
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
Black Rose Dragon
Black Rose Dragon

PGR

Premium Gold Rare
X
FIRE FIRE Level Level 7 [ Dragon / Synchro / Effect ] ATK 2400 DEF 1800
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Trishula, Dragon of the Ice Barrier
Trishula, Dragon of the Ice Barrier

PGR

Premium Gold Rare
X
WATER WATER Level Level 9 [ Dragon / Synchro / Effect ] ATK 2700 DEF 2000
1 Tuner + 2+ non-Tuner monsters
When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
Evolzar Laggia
Evolzar Laggia

PGR

Premium Gold Rare
X
FIRE FIRE Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 2400 DEF 2000
2 Level 4 Dinosaur monsters
When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated (Quick Effect): You can detach 2 materials from this card; negate the Summon or activation, and if you do, destroy it.
Evolzar Dolkka
Evolzar Dolkka

PGR

Premium Gold Rare
X
FIRE FIRE Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 2300 DEF 1700
2 Level 4 Dinosaur monsters
When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster.
Primathmech Alembertian
Primathmech Alembertian

PGR

Premium Gold Rare
X
EARTH EARTH Rank Rank 4 [ Cyberse / Xyz / Effect ] ATK 2000 DEF 0
2+ Level 4 monsters
You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
●2: Add 1 "Mathmech" card from your Deck to your hand.
●3: Add 1 Level 4 monster from your Deck to your hand.
●4: Add 1 Spell/Trap from your Deck to your hand.
You can only use each effect of "Primathmech Alembertian" once per turn.
Number C1000: Numerounius
Number C1000: Numerounius

PGR

Premium Gold Rare
X
LIGHT LIGHT Rank Rank 12 [ Fiend / Xyz / Effect ] ATK ? DEF ?
5 Level 12 monsters
Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.
Number iC1000: Numerounius Numerounia
Number iC1000: Numerounius Numerounia

PGR

Premium Gold Rare
X
LIGHT LIGHT Rank Rank 13 [ Fiend / Xyz / Effect ] ATK ? DEF ?
5 Level 13 monsters
If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned.
●Monsters your opponent controls must attack this card, if able.
●At the end of your opponent's turn, if this card did not battle, you win the Duel.
When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.
The Weather Painter Rainbow
The Weather Painter Rainbow

PGR

Premium Gold Rare
X
LIGHT LIGHT Link Link 3 [ Fairy / Link / Effect ] ATK 2400 DEF -
3 "The Weather" monsters
When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
Knightmare Unicorn
Knightmare Unicorn

PGR

Premium Gold Rare
X
DARK DARK Link Link 3 [ Fiend / Link / Effect ] ATK 2200 DEF -
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
I:P Masquerena
I:P Masquerena

PGR

Premium Gold Rare
X
DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 800 DEF -
2 non-Link Monsters
During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
Predaplant Verte Anaconda
Predaplant Verte Anaconda

Forbidden

Forbidden

PGR

Premium Gold Rare
X
DARK DARK Link Link 2 [ Plant / Link / Effect ] ATK 500 DEF -
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
Accesscode Talker
Accesscode Talker

PGR

Premium Gold Rare
X
DARK DARK Link Link 4 [ Cyberse / Link / Effect ] ATK 2300 DEF -
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
Raigeki
Raigeki

PGR

Premium Gold Rare
X
SPELL SPELL
Destroy all monsters your opponent controls.
Book of Moon
Book of Moon

PGR

Premium Gold Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Magical Dimension
Magical Dimension

PGR

Premium Gold Rare
X
SPELL SPELL Quick-Play Quick-Play
If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
Gold Sarcophagus
Gold Sarcophagus

Limited

Limited

PGR

Premium Gold Rare
X
SPELL SPELL
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
Fire Formation - Tenki
Fire Formation - Tenki

Semi-limited

Semi-limited

PGR

Premium Gold Rare
X
SPELL SPELL Continuous Continuous
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
Twin Twisters
Twin Twisters

PGR

Premium Gold Rare
X
SPELL SPELL Quick-Play Quick-Play
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
Invocation
Invocation

PGR

Premium Gold Rare
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
Prank-Kids Place
Prank-Kids Place

PGR

Premium Gold Rare
X
SPELL SPELL Field Field
When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
Pot of Extravagance
Pot of Extravagance

PGR

Premium Gold Rare
X
SPELL SPELL
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
Mystic Mine
Mystic Mine

PGR

Premium Gold Rare
X
SPELL SPELL Field Field
If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.
Cursed Eldland
Cursed Eldland

PGR

Premium Gold Rare
X
SPELL SPELL Continuous Continuous
You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
●You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
●If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
Eldlixir of Black Awakening
Eldlixir of Black Awakening

PGR

Premium Gold Rare
X
SPELL SPELL
Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
Numeron Chaos Ritual
Numeron Chaos Ritual

PGR

Premium Gold Rare
X
SPELL SPELL
If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.
Numeron Storm
Numeron Storm

PGR

Premium Gold Rare
X
SPELL SPELL
If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.
Torrential Tribute
Torrential Tribute

PGR

Premium Gold Rare
X
TRAP TRAP
When a monster(s) is Summoned: Destroy all monsters on the field.
Starlight Road
Starlight Road

PGR

Premium Gold Rare
X
TRAP TRAP
When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
Conquistador of the Golden Land
Conquistador of the Golden Land

PGR

Premium Gold Rare
X
TRAP TRAP Continuous Continuous
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
Giant Rex
Giant Rex

GR

Gold Rare
X
EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 2000 DEF 1200
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.
Babycerasaurus
Babycerasaurus

GR

Gold Rare
X
EARTH EARTH Level Level 2 [ Dinosaur / Effect ] ATK 500 DEF 500
If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck.
Fossil Dig
Fossil Dig

GR

Gold Rare
X
SPELL SPELL
Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
Lost World
Lost World

GR

Gold Rare
X
SPELL SPELL Field Field
All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur monsters in your hand and/or Deck instead.
Scrap Golem
Scrap Golem

GR

Gold Rare
X
EARTH EARTH Level Level 5 [ Rock / Effect ] ATK 2300 DEF 1400
Once per turn: You can target 1 Level 4 or lower "Scrap" monster in your GY; Special Summon that target to either player's field.
Scrap Dragon
Scrap Dragon

GR

Gold Rare
X
EARTH EARTH Level Level 8 [ Dragon / Synchro / Effect ] ATK 2800 DEF 2000
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.
Scrap Wyvern
Scrap Wyvern

GR

Gold Rare
X
EARTH EARTH Link Link 2 [ Dragon / Link / Effect ] ATK 1700 DEF -
2 monsters, including a "Scrap" monster
You can target 1 "Scrap" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up "Scrap" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field. You can only use each effect of "Scrap Wyvern" once per turn.
Super Express Bullet Train
Super Express Bullet Train

GR

Gold Rare
X
EARTH EARTH Level Level 10 [ Machine / Effect ] ATK 3000 DEF 0
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
Urgent Schedule
Urgent Schedule

GR

Gold Rare
X
SPELL SPELL Quick-Play Quick-Play
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
Superdreadnought Rail Cannon Gustav Max
Superdreadnought Rail Cannon Gustav Max

GR

Gold Rare
X
EARTH EARTH Rank Rank 10 [ Machine / Xyz / Effect ] ATK 3000 DEF 3000
2 Level 10 monsters
Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
Number 81: Superdreadnought Rail Cannon Super Dora
Number 81: Superdreadnought Rail Cannon Super Dora

GR

Gold Rare
X
EARTH EARTH Rank Rank 10 [ Machine / Xyz / Effect ] ATK 3200 DEF 4000
2 Level 10 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.
Superdreadnought Rail Cannon Juggernaut Liebe
Superdreadnought Rail Cannon Juggernaut Liebe

GR

Gold Rare
X
EARTH EARTH Rank Rank 11 [ Machine / Xyz / Effect ] ATK 4000 DEF 4000
3 Level 11 monsters
Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
Hot Red Dragon Archfiend
Hot Red Dragon Archfiend

GR

Gold Rare
X
DARK DARK Level Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2000
1 Tuner + 1+ non-Tuner monsters
Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Other monsters cannot attack the turn you activate this effect.
Hot Red Dragon Archfiend Abyss
Hot Red Dragon Archfiend Abyss

GR

Gold Rare
X
DARK DARK Level Level 9 [ Dragon / Synchro / Effect ] ATK 3200 DEF 2500
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
(Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
Hot Red Dragon Archfiend Bane
Hot Red Dragon Archfiend Bane

GR

Gold Rare
X
DARK DARK Level Level 10 [ Dragon / Synchro / Effect ] ATK 3500 DEF 3000
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
Hot Red Dragon Archfiend King Calamity
Hot Red Dragon Archfiend King Calamity

GR

Gold Rare
X
DARK DARK Level Level 12 [ Dragon / Synchro / Effect ] ATK 4000 DEF 3500
2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster
When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.
Zefraxi, Treasure of the Yang Zing
Zefraxi, Treasure of the Yang Zing

GR

Gold Rare
X
EARTH EARTH Level Level 3 [ Wyrm / Pendulum / Effect ] ATK 1500 DEF 0
Pendulum Scale P Scale 1 You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" monster you control, except "Zefraxi, Treasure of the Yang Zing"; that face-up monster is treated as a Tuner this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of "Zefraxi, Treasure of the Yang Zing" once per turn.
Zefraniu, Secret of the Yang Zing
Zefraniu, Secret of the Yang Zing

GR

Gold Rare
X
EARTH EARTH Level Level 6 [ Wyrm / Pendulum / Effect ] ATK 0 DEF 2600
Pendulum Scale P Scale 7 You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.
Oracle of Zefra
Oracle of Zefra

GR

Gold Rare
X
SPELL SPELL Field Field
When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as material, you can activate these effects depending on the monster Summoned, once per turn per effect:
●Ritual: Shuffle 1 monster on the field into the Deck.
●Fusion: Special Summon 1 monster from your hand.
●Synchro: Choose 1 monster from your Deck and place it on top of your Deck.
●Xyz: Draw 1 card, then discard 1 card.
You can only activate 1 "Oracle of Zefra" per turn.
PSY-Frame Driver
PSY-Frame Driver

GR

Gold Rare
X
LIGHT LIGHT Level Level 6 [ Psychic / Normal ] ATK 2500 DEF 0
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
PSY-Framelord Zeta
PSY-Framelord Zeta

GR

Gold Rare
X
LIGHT LIGHT Level Level 7 [ Psychic / Synchro / Effect ] ATK 2500 DEF 1800
1 Tuner + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your GY: You can target 1 other "PSY-Frame" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.
PSY-Framelord Omega
PSY-Framelord Omega

Limited

Limited

GR

Gold Rare
X
LIGHT LIGHT Level Level 8 [ Psychic / Synchro / Effect ] ATK 2800 DEF 2200
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
PSY-Framelord Lambda
PSY-Framelord Lambda

GR

Gold Rare
X
LIGHT LIGHT Link Link 2 [ Psychic / Link / Effect ] ATK 1700 DEF -
2 monsters, except Tokens
You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
The Phantom Knights of Ancient Cloak
The Phantom Knights of Ancient Cloak

GR

Gold Rare
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 800 DEF 1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
The Phantom Knights of Silent Boots
The Phantom Knights of Silent Boots

GR

Gold Rare
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 200 DEF 1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
The Phantom Knights of Break Sword
The Phantom Knights of Break Sword

GR

Gold Rare
X
DARK DARK Rank Rank 3 [ Warrior / Xyz / Effect ] ATK 2000 DEF 1000
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
Numeron Wall
Numeron Wall

GR

Gold Rare
X
DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0
If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.
Number C1: Numeron Chaos Gate Sunya
Number C1: Numeron Chaos Gate Sunya

GR

Gold Rare
X
DARK DARK Rank Rank 2 [ Machine / Xyz / Effect ] ATK 2000 DEF 1000
4 Level 2 monsters
You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.
Number 1: Numeron Gate Ekam
Number 1: Numeron Gate Ekam

GR

Gold Rare
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
Number 2: Numeron Gate Dve
Number 2: Numeron Gate Dve

GR

Gold Rare
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
Number 3: Numeron Gate Trini
Number 3: Numeron Gate Trini

GR

Gold Rare
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
Number 4: Numeron Gate Catvari
Number 4: Numeron Gate Catvari

GR

Gold Rare
X
LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 1000 DEF 100
3 Level 1 monsters
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
Numeron Network
Numeron Network

GR

Gold Rare
X
SPELL SPELL Field Field
During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).
Numeron Calling
Numeron Calling

GR

Gold Rare
X
SPELL SPELL
If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.
Number 9: Dyson Sphere
Number 9: Dyson Sphere

GR

Gold Rare
X
LIGHT LIGHT Rank Rank 9 [ Machine / Xyz / Effect ] ATK 2800 DEF 3000
2 Level 9 monsters
During your Main Phase 1, if your opponent controls a monster with higher ATK than this card: You can detach 1 material from this card; this card can attack directly this turn. Once per Battle Step, if this card with material is attacked (Quick Effect): You can negate that attack. When this card is targeted for an attack while it has no material: You can target 2 monsters in your GY; attach those monsters to this card as material.
Number 41: Bagooska the Terribly Tired Tapir
Number 41: Bagooska the Terribly Tired Tapir

GR

Gold Rare
X
EARTH EARTH Rank Rank 4 [ Fiend / Xyz / Effect ] ATK 2100 DEF 2000
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
Altergeist Marionetter
Altergeist Marionetter

GR

Gold Rare
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1700
When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
Altergeist Silquitous
Altergeist Silquitous

GR

Gold Rare
X
WIND WIND Level Level 2 [ Spellcaster / Effect ] ATK 800 DEF 1500
(Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
Altergeist Meluseek
Altergeist Meluseek

GR

Gold Rare
X
WATER WATER Level Level 1 [ Spellcaster / Effect ] ATK 500 DEF 300
This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
Altergeist Kunquery
Altergeist Kunquery

GR

Gold Rare
X
EARTH EARTH Level Level 5 [ Spellcaster / Effect ] ATK 0 DEF 2400
When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
Altergeist Multifaker
Altergeist Multifaker

GR

Gold Rare
X
DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1200 DEF 800
If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
The Weather Painter Rain
The Weather Painter Rain

GR

Gold Rare
X
WATER WATER Level Level 3 [ Fairy / Effect ] ATK 1200 DEF 1400
If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
The Weather Painter Thunder
The Weather Painter Thunder

GR

Gold Rare
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1700 DEF 0
You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
The Weather Snowy Canvas
The Weather Snowy Canvas

GR

Gold Rare
X
SPELL SPELL Continuous Continuous
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.
You can only control 1 "The Weather Snowy Canvas".
The Weather Cloudy Canvas
The Weather Cloudy Canvas

GR

Gold Rare
X
SPELL SPELL Continuous Continuous
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn.
You can only control 1 "The Weather Cloudy Canvas".
The Weather Thundery Canvas
The Weather Thundery Canvas

GR

Gold Rare
X
TRAP TRAP Continuous Continuous
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand.
You can only control 1 "The Weather Thundery Canvas".
The Weather Rainbowed Canvas
The Weather Rainbowed Canvas

GR

Gold Rare
X
TRAP TRAP Continuous Continuous
You can only control 1 "The Weather Rainbowed Canvas". "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
●If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 "The Weather" monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn.
Micro Coder
Micro Coder

GR

Gold Rare
X
DARK DARK Level Level 1 [ Cyberse / Effect ] ATK 300 DEF 0
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
Excode Talker
Excode Talker

GR

Gold Rare
X
WIND WIND Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -
2+ Cyberse monsters
When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
Code Talker
Code Talker

GR

Gold Rare
X
DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 1300 DEF -
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
Shootingcode Talker
Shootingcode Talker

GR

Gold Rare
X
WATER WATER Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -
2+ Cyberse monsters
At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
Code Talker Inverted
Code Talker Inverted

GR

Gold Rare
X
LIGHT LIGHT Link Link 2 [ Cyberse / Link / Effect ] ATK 1300 DEF -
2 Cyberse monsters
If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
Prank-Kids Lampsies
Prank-Kids Lampsies

GR

Gold Rare
X
FIRE FIRE Level Level 3 [ Pyro / Effect ] ATK 1500 DEF 500
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
Prank-Kids Dropsies
Prank-Kids Dropsies

GR

Gold Rare
X
WATER WATER Level Level 2 [ Aqua / Effect ] ATK 1000 DEF 1000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
Prank-Kids Fansies
Prank-Kids Fansies

GR

Gold Rare
X
WIND WIND Level Level 1 [ Thunder / Effect ] ATK 0 DEF 2000
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.
Prank-Kids Rocksies
Prank-Kids Rocksies

GR

Gold Rare
X
EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1500 DEF 1500
If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.
Prank-Kids Rocket Ride
Prank-Kids Rocket Ride

GR

Gold Rare
X
FIRE FIRE Level Level 5 [ Pyro / Fusion / Effect ] ATK 2000 DEF 0
2 "Prank-Kids" monsters
If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
Prank-Kids Weather Washer
Prank-Kids Weather Washer

GR

Gold Rare
X
WATER WATER Level Level 5 [ Aqua / Fusion / Effect ] ATK 2000 DEF 0
2 "Prank-Kids" monsters
If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
Prank-Kids Battle Butler
Prank-Kids Battle Butler

GR

Gold Rare
X
WIND WIND Level Level 10 [ Thunder / Fusion / Effect ] ATK 3000 DEF 3000
"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
Prank-Kids Dodo-Doodle-Doo
Prank-Kids Dodo-Doodle-Doo

GR

Gold Rare
X
WIND WIND Link Link 2 [ Thunder / Link / Effect ] ATK 2000 DEF -
2 "Prank-Kids" monsters
If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.
Prank-Kids Bow-Wow-Bark
Prank-Kids Bow-Wow-Bark

GR

Gold Rare
X
FIRE FIRE Link Link 2 [ Pyro / Link / Effect ] ATK 2000 DEF -
2 "Prank-Kids" monsters
A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
Prank-Kids Meow-Meow-Mu
Prank-Kids Meow-Meow-Mu

Forbidden

Forbidden

GR

Gold Rare
X
EARTH EARTH Link Link 1 [ Rock / Link / Effect ] ATK 1000 DEF -
1 Level 4 or lower "Prank-Kids" monster
You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.
Prank-Kids Pranks
Prank-Kids Pranks

GR

Gold Rare
X
SPELL SPELL Continuous Continuous
You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
Prank-Kids Pandemonium
Prank-Kids Pandemonium

GR

Gold Rare
X
SPELL SPELL Quick-Play Quick-Play
During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.
Hiita the Fire Charmer, Ablaze
Hiita the Fire Charmer, Ablaze

GR

Gold Rare
X
FIRE FIRE Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -
2 monsters, including a FIRE monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
Wynn the Wind Charmer, Verdant
Wynn the Wind Charmer, Verdant

GR

Gold Rare
X
WIND WIND Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -
2 monsters, including a WIND monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
Aussa the Earth Charmer, Immovable
Aussa the Earth Charmer, Immovable

GR

Gold Rare
X
EARTH EARTH Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -
2 monsters, including an EARTH monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
Eria the Water Charmer, Gentle
Eria the Water Charmer, Gentle

GR

Gold Rare
X
WATER WATER Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -
2 monsters, including a WATER monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
Eldlich the Mad Golden Lord
Eldlich the Mad Golden Lord

GR

Gold Rare
X
LIGHT LIGHT Level Level 10 [ Zombie / Fusion / Effect ] ATK 3800 DEF 3500
1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
Eldlixir of White Destiny
Eldlixir of White Destiny

GR

Gold Rare
X
SPELL SPELL Quick-Play Quick-Play
Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.
Eldlixir of Scarlet Sanguine
Eldlixir of Scarlet Sanguine

GR

Gold Rare
X
TRAP TRAP
Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
Guardian of the Golden Land
Guardian of the Golden Land

GR

Gold Rare
X
TRAP TRAP Continuous Continuous
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.
Huaquero of the Golden Land
Huaquero of the Golden Land

GR

Gold Rare
X
TRAP TRAP Continuous Continuous
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.
Golden Land Forever!
Golden Land Forever!

GR

Gold Rare
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
El Dorado Adelantado
El Dorado Adelantado

GR

Gold Rare
X
TRAP TRAP
If you control an "Eldlich" monster: Activate 1 of these effects;
●Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field.
●Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP.
You can only activate 1 "El Dorado Adelantado" per turn.
Deep Sea Diva
Deep Sea Diva

GR

Gold Rare
X
WATER WATER Level Level 2 [ Sea Serpent / Tuner / Effect ] ATK 200 DEF 400
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
Kagemucha Knight
Kagemucha Knight

GR

Gold Rare
X
DARK DARK Level Level 3 [ Warrior / Effect ] ATK 0 DEF 0
When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.
White Dragon Wyverburster
White Dragon Wyverburster

Limited

Limited

GR

Gold Rare
X
LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1700 DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
Black Dragon Collapserpent
Black Dragon Collapserpent

Limited

Limited

GR

Gold Rare
X
DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1700
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
Majesty's Fiend
Majesty's Fiend

GR

Gold Rare
X
LIGHT LIGHT Level Level 6 [ Fiend / Effect ] ATK 2400 DEF 1000
Cannot be Special Summoned. Neither player can activate monster effects.
Cyberse Gadget
Cyberse Gadget

GR

Gold Rare
X
LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1400 DEF 300
When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.
Eva
Eva

Forbidden

Forbidden

GR

Gold Rare
X
LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 500 DEF 200
If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.
Rainbow Neos
Rainbow Neos

GR

Gold Rare
X
LIGHT LIGHT Level Level 10 [ Warrior / Fusion / Effect ] ATK 4500 DEF 3000
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.
●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.
●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.
●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
Ultimaya Tzolkin
Ultimaya Tzolkin

GR

Gold Rare
X
DARK DARK Level Level 0 [ Dragon / Synchro / Effect ] ATK 0 DEF 0
(This card's original Level is always treated as 12.)
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner). Once per turn, when a Spell/Trap(s) is Set on your field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck. While you control another Synchro Monster, monsters cannot target this card for attacks, also neither player can target it with card effects.

Card Text updated on June 10, 2022.
Constellar Ptolemy M7
Constellar Ptolemy M7

GR

Gold Rare
X
LIGHT LIGHT Rank Rank 6 [ Machine / Xyz / Effect ] ATK 2700 DEF 2000
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.
Raidraptor - Ultimate Falcon
Raidraptor - Ultimate Falcon

GR

Gold Rare
X
DARK DARK Rank Rank 10 [ Winged Beast / Xyz / Effect ] ATK 3500 DEF 2000
3 Level 10 Winged Beast monsters
Unaffected by other cards' effects. You can detach 1 material from this card; for the rest of this turn, all monsters your opponent controls lose 1000 ATK, also your opponent cannot activate cards or effects. If this card has a "Raidraptor" monster as material, it gains this effect.
●Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK, also if your opponent controls no face-up monsters, inflict 1000 damage to your opponent.
Firewall Dragon
Firewall Dragon

GR

Gold Rare
X
LIGHT LIGHT Link Link 4 [ Cyberse / Link / Effect ] ATK 2500 DEF -
2+ monsters
Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
Dragunity Knight - Romulus
Dragunity Knight - Romulus

GR

Gold Rare
X
WIND WIND Link Link 2 [ Dragon / Link / Effect ] ATK 1200 DEF -
2 Dragon and/or Winged Beast monsters, except Tokens
If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
Battle Shogun of the Six Samurai
Battle Shogun of the Six Samurai

GR

Gold Rare
X
EARTH EARTH Link Link 2 [ Warrior / Link / Effect ] ATK 1000 DEF -
2 Warrior monsters, including a "Six Samurai" monster
If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.
Salamangreat Almiraj
Salamangreat Almiraj

GR

Gold Rare
X
FIRE FIRE Link Link 1 [ Cyberse / Link / Effect ] ATK 0 DEF -
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
Striker Dragon
Striker Dragon

Limited

Limited

GR

Gold Rare
X
DARK DARK Link Link 1 [ Dragon / Link / Effect ] ATK 1000 DEF -
1 Level 4 or lower Dragon monster
If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
Upstart Goblin
Upstart Goblin

Limited

Limited

GR

Gold Rare
X
SPELL SPELL
Draw 1 card, then your opponent gains 1000 LP.
Ancient Gear Fusion
Ancient Gear Fusion

GR

Gold Rare
X
SPELL SPELL
Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.
Cynet Mining
Cynet Mining

GR

Gold Rare
X
SPELL SPELL
Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
Dragonmaid Hospitality
Dragonmaid Hospitality

GR

Gold Rare
X
SPELL SPELL
Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
Summon Limit
Summon Limit

GR

Gold Rare
X
TRAP TRAP Continuous Continuous
Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)
Broken Line
Broken Line

GR

Gold Rare
X
TRAP TRAP Counter Counter
When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
Trap Trick
Trap Trick

GR

Gold Rare
X
TRAP TRAP
Banish 1 Normal Trap from your Deck, except "Trap Trick", and if you do, Set 1 card with the same name directly from your Deck. It can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.