Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

MAXIMUM GOLD: EL DORADO

( Release Date : 11/19/2021 )

Total of 152 Card(s)

 
  • Blue-Eyes White Dragon Premium Gold Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500  
    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    Blue-Eyes White Dragon
  • Dark Magician Premium Gold Rare
    DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100  
    The ultimate wizard in terms of attack and defense.
    Dark Magician
  • Red-Eyes Black Dragon Premium Gold Rare
    DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000  
    A ferocious dragon with a deadly attack.
    Red-Eyes Black Dragon
  • Elemental HERO Neos Premium Gold Rare
    LIGHT LIGHT Level Level 7 [ Warrior / Normal ] ATK 2500 DEF 2000  
    A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
    Elemental HERO Neos
  • Exodia the Forbidden One Premium Gold Rare Limited
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000  
    If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.
    Exodia the Forbidden One
  • Rescue Cat Premium Gold Rare
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 300 DEF 100  
    You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.
    Rescue Cat
  • Destiny HERO - Plasma Premium Gold Rare
    DARK DARK Level Level 8 [ Warrior / Effect ] ATK 1900 DEF 600  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.
    Destiny HERO - Plasma
  • Fossil Dyna Pachycephalo Premium Gold Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1200 DEF 1300  
    If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
    Fossil Dyna Pachycephalo
  • Red-Eyes Darkness Metal Dragon Premium Gold Rare Limited
    DARK DARK Level Level 10 [ Dragon / Effect ] ATK 2800 DEF 2400  
    You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.
    Red-Eyes Darkness Metal Dragon
  • Scrap Chimera Premium Gold Rare
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1700 DEF 500  
    Cannot be used as Synchro Material, except for the Synchro Summon of a "Scrap" monster, and all other materials must be "Scrap" monsters. When this card is Normal Summoned: You can target 1 "Scrap" Tuner in your GY; Special Summon that target.
    Scrap Chimera
  • Tempest, Dragon Ruler of Storms Premium Gold Rare Limited
    WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2400 DEF 2200  
    You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.
    Tempest, Dragon Ruler of Storms
  • PSY-Framegear Gamma Premium Gold Rare
    LIGHT LIGHT Level Level 2 [ Psychic / Tuner / Effect ] ATK 1000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
    PSY-Framegear Gamma
  • Familiar-Possessed - Lyna Premium Gold Rare
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1500  
    You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.
    Familiar-Possessed - Lyna
  • Ultimate Conductor Tyranno Premium Gold Rare
    LIGHT LIGHT Level Level 10 [ Dinosaur / Effect ] ATK 3500 DEF 3200  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY.
    Ultimate Conductor Tyranno
  • Souleating Oviraptor Premium Gold Rare
    DARK DARK Level Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 500  
    If this card is Normal or Special Summoned: You can take 1 Dinosaur monster from your Deck, and either add it to your hand or send it to the GY. You can target 1 other Level 4 or lower Dinosaur monster on the field; destroy it, then Special Summon 1 Dinosaur monster from your GY in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.
    Souleating Oviraptor
  • The Weather Painter Snow Premium Gold Rare
    EARTH EARTH Level Level 3 [ Fairy / Effect ] ATK 0 DEF 2200  
    When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
    The Weather Painter Snow
  • Sky Striker Ace - Raye Premium Gold Rare
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500  
    (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
    Sky Striker Ace - Raye
  • Danger! Bigfoot! Premium Gold Rare
    DARK DARK Level Level 8 [ Beast / Effect ] ATK 3000 DEF 0  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.
    Danger! Bigfoot!
  • Danger! Nessie! Premium Gold Rare Semi-limited
    DARK DARK Level Level 7 [ Aqua / Effect ] ATK 1600 DEF 2800  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.
    Danger! Nessie!
  • Rokket Tracer Premium Gold Rare
    DARK DARK Level Level 4 [ Dragon / Tuner / Effect ] ATK 1600 DEF 1000  
    (Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.
    Rokket Tracer
  • Sky Striker Ace - Roze Premium Gold Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500  
    If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
    Sky Striker Ace - Roze
  • Chamber Dragonmaid Premium Gold Rare
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 500 DEF 1800  
    If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
    Chamber Dragonmaid
  • Ghost Mourner & Moonlit Chill Premium Gold Rare
    WIND WIND Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
    Ghost Mourner & Moonlit Chill
  • Eldlich the Golden Lord Premium Gold Rare
    LIGHT LIGHT Level Level 10 [ Zombie / Effect ] ATK 2500 DEF 2800  
    You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
    Eldlich the Golden Lord
  • Invoked Mechaba Premium Gold Rare
    LIGHT LIGHT Level Level 9 [ Machine / Fusion / Effect ] ATK 2500 DEF 2100  
    "Aleister the Invoker" + 1 LIGHT monster
    Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.
    Invoked Mechaba
  • Black Rose Dragon Premium Gold Rare
    FIRE FIRE Level Level 7 [ Dragon / Synchro / Effect ] ATK 2400 DEF 1800  
    1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
    Black Rose Dragon
  • Trishula, Dragon of the Ice Barrier Premium Gold Rare Limited
    WATER WATER Level Level 9 [ Dragon / Synchro / Effect ] ATK 2700 DEF 2000  
    1 Tuner + 2+ non-Tuner monsters
    When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
    Trishula, Dragon of the Ice Barrier
  • Evolzar Laggia Premium Gold Rare
    FIRE FIRE Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 2400 DEF 2000  
    2 Level 4 Dinosaur monsters
    When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated (Quick Effect): You can detach 2 materials from this card; negate the Summon or activation, and if you do, destroy it.
    Evolzar Laggia
  • Evolzar Dolkka Premium Gold Rare
    FIRE FIRE Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 2300 DEF 1700  
    2 Level 4 Dinosaur monsters
    When another monster's effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that monster.
    Evolzar Dolkka
  • Primathmech Alembertian Premium Gold Rare
    EARTH EARTH Rank Rank 4 [ Cyberse / Xyz / Effect ] ATK 2000 DEF 0  
    2+ Level 4 monsters
    You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
    ●2: Add 1 "Mathmech" card from your Deck to your hand.
    ●3: Add 1 Level 4 monster from your Deck to your hand.
    ●4: Add 1 Spell/Trap from your Deck to your hand.
    You can only use each effect of "Primathmech Alembertian" once per turn.
    Primathmech Alembertian
  • Number C1000: Numerounius Premium Gold Rare
    LIGHT LIGHT Rank Rank 12 [ Fiend / Xyz / Effect ] ATK ? DEF ?  
    5 Level 12 monsters
    Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.
    Number C1000: Numerounius
  • Number iC1000: Numerounius Numerounia Premium Gold Rare
    LIGHT LIGHT Rank Rank 13 [ Fiend / Xyz / Effect ] ATK ? DEF ?  
    5 Level 13 monsters
    If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned.
    ●Monsters your opponent controls must attack this card, if able.
    ●At the end of your opponent's turn, if this card did not battle, you win the Duel.
    When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.
    Number iC1000: Numerounius Numerounia
  • The Weather Painter Rainbow Premium Gold Rare
    LIGHT LIGHT Link Link 3 [ Fairy / Link / Effect ] ATK 2400 DEF -  
    3 "The Weather" monsters
    When your opponent would Special Summon a monster(s) (Quick Effect): You can send this Link Summoned card to the GY; negate the Summon, and if you do, destroy that monster(s). Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card. "The Weather" Effect Monsters this card points to gain the following effect.
    ●When a card or effect is activated (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
    The Weather Painter Rainbow
  • Knightmare Unicorn Premium Gold Rare
    DARK DARK Link Link 3 [ Fiend / Link / Effect ] ATK 2200 DEF -  
    2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
    Knightmare Unicorn
  • I:P Masquerena Premium Gold Rare
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 800 DEF -  
    2 non-Link Monsters
    During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
    I:P Masquerena
  • Predaplant Verte Anaconda Premium Gold Rare
    DARK DARK Link Link 2 [ Plant / Link / Effect ] ATK 500 DEF -  
    2 Effect Monsters
    You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
    Predaplant Verte Anaconda
  • Accesscode Talker Premium Gold Rare
    DARK DARK Link Link 4 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    2+ Effect Monsters
    Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
    Accesscode Talker
  • Raigeki Premium Gold Rare Limited
    SPELL SPELL  
    Destroy all monsters your opponent controls.
    Raigeki
  • Book of Moon Premium Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; change that target to face-down Defense Position.
    Book of Moon
  • Magical Dimension Premium Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
    Magical Dimension
  • Gold Sarcophagus Premium Gold Rare Limited
    SPELL SPELL  
    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.
    Gold Sarcophagus
  • Fire Formation - Tenki Premium Gold Rare Limited
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
    Fire Formation - Tenki
  • Twin Twisters Premium Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
    Twin Twisters
  • Invocation Premium Gold Rare
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
    Invocation
  • Prank-Kids Place Premium Gold Rare
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.
    Prank-Kids Place
  • Pot of Extravagance Premium Gold Rare
    SPELL SPELL  
    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
    Pot of Extravagance
  • Mystic Mine Premium Gold Rare
    SPELL SPELL Field Field  
    If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.
    Mystic Mine
  • Cursed Eldland Premium Gold Rare
    SPELL SPELL Continuous Continuous  
    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn.
    ●You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand.
    ●If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.
    Cursed Eldland
  • Eldlixir of Black Awakening Premium Gold Rare
    SPELL SPELL  
    Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
    Eldlixir of Black Awakening
  • Numeron Chaos Ritual Premium Gold Rare
    SPELL SPELL  
    If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.
    Numeron Chaos Ritual
  • Numeron Storm Premium Gold Rare
    SPELL SPELL  
    If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.
    Numeron Storm
  • Torrential Tribute Premium Gold Rare
    TRAP TRAP  
    When a monster(s) is Summoned: Destroy all monsters on the field.
    Torrential Tribute
  • Starlight Road Premium Gold Rare
    TRAP TRAP  
    When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
    Starlight Road
  • Conquistador of the Golden Land Premium Gold Rare
    TRAP TRAP Continuous Continuous  
    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.
    Conquistador of the Golden Land
  • Giant Rex Gold Rare
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 2000 DEF 1200  
    Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.
    Giant Rex
  • Babycerasaurus Gold Rare
    EARTH EARTH Level Level 2 [ Dinosaur / Effect ] ATK 500 DEF 500  
    If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck.
    Babycerasaurus
  • Fossil Dig Gold Rare
    SPELL SPELL  
    Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.
    Fossil Dig
  • Lost World Gold Rare
    SPELL SPELL Field Field  
    All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur monsters in your hand and/or Deck instead.
    Lost World
  • Scrap Golem Gold Rare
    EARTH EARTH Level Level 5 [ Rock / Effect ] ATK 2300 DEF 1400  
    Once per turn: You can target 1 Level 4 or lower "Scrap" monster in your GY; Special Summon that target to either player's field.
    Scrap Golem
  • Scrap Dragon Gold Rare
    EARTH EARTH Level Level 8 [ Dragon / Synchro / Effect ] ATK 2800 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can target 1 card you control and 1 card your opponent controls; destroy them. When this card in your possession is destroyed by your opponent's card and sent to your GY: Target 1 non-Synchro "Scrap" monster in your GY; Special Summon that target.
    Scrap Dragon
  • Scrap Wyvern Gold Rare
    EARTH EARTH Link Link 2 [ Dragon / Link / Effect ] ATK 1700 DEF -  
    2 monsters, including a "Scrap" monster
    You can target 1 "Scrap" monster in your GY; Special Summon it, then destroy 1 card you control. If another face-up "Scrap" monster is destroyed by card effect, while you control this monster (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck, then destroy 1 card on the field. You can only use each effect of "Scrap Wyvern" once per turn.
    Scrap Wyvern
  • Super Express Bullet Train Gold Rare
    EARTH EARTH Level Level 10 [ Machine / Effect ] ATK 3000 DEF 0  
    Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
    ●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
    ●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
    Super Express Bullet Train
  • Urgent Schedule Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
    Urgent Schedule
  • Superdreadnought Rail Cannon Gustav Max Gold Rare
    EARTH EARTH Rank Rank 10 [ Machine / Xyz / Effect ] ATK 3000 DEF 3000  
    2 Level 10 monsters
    Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.
    Superdreadnought Rail Cannon Gustav Max
  • Number 81: Superdreadnought Rail Cannon Super Dora Gold Rare
    EARTH EARTH Rank Rank 10 [ Machine / Xyz / Effect ] ATK 3200 DEF 4000  
    2 Level 10 monsters
    Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.
    Number 81: Superdreadnought Rail Cannon Super Dora
  • Superdreadnought Rail Cannon Juggernaut Liebe Gold Rare
    EARTH EARTH Rank Rank 11 [ Machine / Xyz / Effect ] ATK 4000 DEF 4000  
    3 Level 11 monsters
    Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
    Superdreadnought Rail Cannon Juggernaut Liebe
  • Hot Red Dragon Archfiend Gold Rare
    DARK DARK Level Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn, during your Main Phase 1: You can destroy all other face-up Attack Position monsters on the field. Other monsters cannot attack the turn you activate this effect.
    Hot Red Dragon Archfiend
  • Hot Red Dragon Archfiend Abyss Gold Rare
    DARK DARK Level Level 9 [ Dragon / Synchro / Effect ] ATK 3200 DEF 2500  
    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
    (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
    Hot Red Dragon Archfiend Abyss
  • Hot Red Dragon Archfiend Bane Gold Rare
    DARK DARK Level Level 10 [ Dragon / Synchro / Effect ] ATK 3500 DEF 3000  
    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
    You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
    Hot Red Dragon Archfiend Bane
  • Hot Red Dragon Archfiend King Calamity Gold Rare
    DARK DARK Level Level 12 [ Dragon / Synchro / Effect ] ATK 4000 DEF 3500  
    2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster
    When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.
    Hot Red Dragon Archfiend King Calamity
  • Zefraxi, Treasure of the Yang Zing Gold Rare
    EARTH EARTH Level Level 3 [ Wyrm / Pendulum / Effect ] ATK 1500 DEF 0  
    Pendulum Scale 1 You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
    If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" monster you control, except "Zefraxi, Treasure of the Yang Zing"; that face-up monster is treated as a Tuner this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of "Zefraxi, Treasure of the Yang Zing" once per turn.
    Zefraxi, Treasure of the Yang Zing
  • Zefraniu, Secret of the Yang Zing Gold Rare
    EARTH EARTH Level Level 6 [ Wyrm / Pendulum / Effect ] ATK 0 DEF 2600  
    Pendulum Scale 7 You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
    When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.
    Zefraniu, Secret of the Yang Zing
  • Oracle of Zefra Gold Rare
    SPELL SPELL Field Field  
    When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as material, you can activate these effects depending on the monster Summoned, once per turn per effect:
    ●Ritual: Shuffle 1 monster on the field into the Deck.
    ●Fusion: Special Summon 1 monster from your hand.
    ●Synchro: Choose 1 monster from your Deck and place it on top of your Deck.
    ●Xyz: Draw 1 card, then discard 1 card.
    You can only activate 1 "Oracle of Zefra" per turn.
    Oracle of Zefra
  • PSY-Frame Driver Gold Rare
    LIGHT LIGHT Level Level 6 [ Psychic / Normal ] ATK 2500 DEF 0  
    A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
    PSY-Frame Driver
  • PSY-Framelord Zeta Gold Rare
    LIGHT LIGHT Level Level 7 [ Psychic / Synchro / Effect ] ATK 2500 DEF 1800  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your GY: You can target 1 other "PSY-Frame" card in your GY; return this card to the Extra Deck, and if you do, add that target to your hand.
    PSY-Framelord Zeta
  • PSY-Framelord Omega Gold Rare Limited
    LIGHT LIGHT Level Level 8 [ Psychic / Synchro / Effect ] ATK 2800 DEF 2200  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
    PSY-Framelord Omega
  • PSY-Framelord Lambda Gold Rare
    LIGHT LIGHT Link Link 2 [ Psychic / Link / Effect ] ATK 1700 DEF -  
    2 monsters, except Tokens
    You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
    PSY-Framelord Lambda
  • The Phantom Knights of Ancient Cloak Gold Rare
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 800 DEF 1000  
    If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
    The Phantom Knights of Ancient Cloak
  • The Phantom Knights of Silent Boots Gold Rare
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 200 DEF 1200  
    If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
    The Phantom Knights of Silent Boots
  • The Phantom Knights of Break Sword Gold Rare
    DARK DARK Rank Rank 3 [ Warrior / Xyz / Effect ] ATK 2000 DEF 1000  
    2 Level 3 monsters
    Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
    The Phantom Knights of Break Sword
  • Numeron Wall Gold Rare
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0  
    If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.
    Numeron Wall
  • Number C1: Numeron Chaos Gate Sunya Gold Rare
    DARK DARK Rank Rank 2 [ Machine / Xyz / Effect ] ATK 2000 DEF 1000  
    4 Level 2 monsters
    You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.
    Number C1: Numeron Chaos Gate Sunya
  • Number 1: Numeron Gate Ekam Gold Rare
    LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 1000 DEF 100  
    3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    Number 1: Numeron Gate Ekam
  • Number 2: Numeron Gate Dve Gold Rare
    LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 1000 DEF 100  
    3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    Number 2: Numeron Gate Dve
  • Number 3: Numeron Gate Trini Gold Rare
    LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 1000 DEF 100  
    3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    Number 3: Numeron Gate Trini
  • Number 4: Numeron Gate Catvari Gold Rare
    LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 1000 DEF 100  
    3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    Number 4: Numeron Gate Catvari
  • Numeron Network Gold Rare
    SPELL SPELL Field Field  
    During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).
    Numeron Network
  • Numeron Calling Gold Rare
    SPELL SPELL  
    If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.
    Numeron Calling
  • Number 9: Dyson Sphere Gold Rare
    LIGHT LIGHT Rank Rank 9 [ Machine / Xyz / Effect ] ATK 2800 DEF 3000  
    2 Level 9 monsters
    During your Main Phase 1, if your opponent controls a monster with higher ATK than this card: You can detach 1 material from this card; this card can attack directly this turn. Once per Battle Step, if this card with material is attacked (Quick Effect): You can negate that attack. When this card is targeted for an attack while it has no material: You can target 2 monsters in your GY; attach those monsters to this card as material.
    Number 9: Dyson Sphere
  • Number 41: Bagooska the Terribly Tired Tapir Gold Rare
    EARTH EARTH Rank Rank 4 [ Fiend / Xyz / Effect ] ATK 2100 DEF 2000  
    2 Level 4 monsters
    Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
    Number 41: Bagooska the Terribly Tired Tapir
  • Altergeist Marionetter Gold Rare
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1700  
    When this card is Normal Summoned: You can Set 1 "Altergeist" Trap directly from your Deck to your Spell & Trap Zone. You can target 1 "Altergeist" card you control and 1 "Altergeist" monster in your GY; send that card on the field to the GY, and if you do, Special Summon that other monster from your GY. You can only use this effect of "Altergeist Marionetter" once per turn.
    Altergeist Marionetter
  • Altergeist Silquitous Gold Rare
    WIND WIND Level Level 2 [ Spellcaster / Effect ] ATK 800 DEF 1500  
    (Quick Effect): You can return 1 other "Altergeist" card you control to the hand, then target 1 card your opponent controls; return it to the hand. If this card is sent from the field to the GY: You can target 1 "Altergeist" Trap in your GY; add that card to your hand. You can only use each effect of "Altergeist Silquitous" once per turn.
    Altergeist Silquitous
  • Altergeist Meluseek Gold Rare
    WATER WATER Level Level 1 [ Spellcaster / Effect ] ATK 500 DEF 300  
    This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
    Altergeist Meluseek
  • Altergeist Kunquery Gold Rare
    EARTH EARTH Level Level 5 [ Spellcaster / Effect ] ATK 0 DEF 2400  
    When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
    Altergeist Kunquery
  • Altergeist Multifaker Gold Rare
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1200 DEF 800  
    If you activate a Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 "Altergeist" monster from your Deck in Defense Position, except "Altergeist Multifaker". You cannot Special Summon monsters the turn you activate this effect, except "Altergeist" monsters. You can only use each effect of "Altergeist Multifaker" once per turn.
    Altergeist Multifaker
  • The Weather Painter Rain Gold Rare
    WATER WATER Level Level 3 [ Fairy / Effect ] ATK 1200 DEF 1400  
    If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
    The Weather Painter Rain
  • The Weather Painter Thunder Gold Rare
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1700 DEF 0  
    You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.
    The Weather Painter Thunder
  • The Weather Snowy Canvas Gold Rare
    SPELL SPELL Continuous Continuous  
    "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
    ●You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them.
    You can only control 1 "The Weather Snowy Canvas".
    The Weather Snowy Canvas
  • The Weather Cloudy Canvas Gold Rare
    SPELL SPELL Continuous Continuous  
    "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
    ●You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn.
    You can only control 1 "The Weather Cloudy Canvas".
    The Weather Cloudy Canvas
  • The Weather Thundery Canvas Gold Rare
    TRAP TRAP Continuous Continuous  
    "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
    ●At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand.
    You can only control 1 "The Weather Thundery Canvas".
    The Weather Thundery Canvas
  • The Weather Rainbowed Canvas Gold Rare
    TRAP TRAP Continuous Continuous  
    You can only control 1 "The Weather Rainbowed Canvas". "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect.
    ●If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 "The Weather" monster with a different name from your Deck, also you cannot Special Summon other monsters from the Deck for the rest of this turn.
    The Weather Rainbowed Canvas
  • Micro Coder Gold Rare
    DARK DARK Level Level 1 [ Cyberse / Effect ] ATK 300 DEF 0  
    If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
    Micro Coder
  • Excode Talker Gold Rare
    WIND WIND Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    2+ Cyberse monsters
    When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
    Excode Talker
  • Code Talker Gold Rare
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 1300 DEF -  
    2 Effect Monsters
    Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
    Code Talker
  • Shootingcode Talker Gold Rare
    WATER WATER Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    2+ Cyberse monsters
    At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
    Shootingcode Talker
  • Code Talker Inverted Gold Rare
    LIGHT LIGHT Link Link 2 [ Cyberse / Link / Effect ] ATK 1300 DEF -  
    2 Cyberse monsters
    If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
    Code Talker Inverted
  • Prank-Kids Lampsies Gold Rare
    FIRE FIRE Level Level 3 [ Pyro / Effect ] ATK 1500 DEF 500  
    If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.
    Prank-Kids Lampsies
  • Prank-Kids Dropsies Gold Rare
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 1000 DEF 1000  
    If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.
    Prank-Kids Dropsies
  • Prank-Kids Fansies Gold Rare
    WIND WIND Level Level 1 [ Thunder / Effect ] ATK 0 DEF 2000  
    If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.
    Prank-Kids Fansies
  • Prank-Kids Rocksies Gold Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1500 DEF 1500  
    If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.
    Prank-Kids Rocksies
  • Prank-Kids Rocket Ride Gold Rare
    FIRE FIRE Level Level 5 [ Pyro / Fusion / Effect ] ATK 2000 DEF 0  
    2 "Prank-Kids" monsters
    If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.
    Prank-Kids Rocket Ride
  • Prank-Kids Weather Washer Gold Rare
    WATER WATER Level Level 5 [ Aqua / Fusion / Effect ] ATK 2000 DEF 0  
    2 "Prank-Kids" monsters
    If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.
    Prank-Kids Weather Washer
  • Prank-Kids Battle Butler Gold Rare
    WIND WIND Level Level 10 [ Thunder / Fusion / Effect ] ATK 3000 DEF 3000  
    "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"
    Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.
    Prank-Kids Battle Butler
  • Prank-Kids Dodo-Doodle-Doo Gold Rare
    WIND WIND Link Link 2 [ Thunder / Link / Effect ] ATK 2000 DEF -  
    2 "Prank-Kids" monsters
    If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.
    Prank-Kids Dodo-Doodle-Doo
  • Prank-Kids Bow-Wow-Bark Gold Rare
    FIRE FIRE Link Link 2 [ Pyro / Link / Effect ] ATK 2000 DEF -  
    2 "Prank-Kids" monsters
    A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
    Prank-Kids Bow-Wow-Bark
  • Prank-Kids Meow-Meow-Mu Gold Rare Limited
    EARTH EARTH Link Link 1 [ Rock / Link / Effect ] ATK 1000 DEF -  
    1 Level 4 or lower "Prank-Kids" monster
    You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.
    Prank-Kids Meow-Meow-Mu
  • Prank-Kids Pranks Gold Rare
    SPELL SPELL Continuous Continuous  
    You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
    Prank-Kids Pranks
  • Prank-Kids Pandemonium Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.
    Prank-Kids Pandemonium
  • Hiita the Fire Charmer, Ablaze Gold Rare
    FIRE FIRE Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including a FIRE monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
    Hiita the Fire Charmer, Ablaze
  • Wynn the Wind Charmer, Verdant Gold Rare
    WIND WIND Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including a WIND monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
    Wynn the Wind Charmer, Verdant
  • Aussa the Earth Charmer, Immovable Gold Rare
    EARTH EARTH Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including an EARTH monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
    Aussa the Earth Charmer, Immovable
  • Eria the Water Charmer, Gentle Gold Rare
    WATER WATER Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including a WATER monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
    Eria the Water Charmer, Gentle
  • Eldlich the Mad Golden Lord Gold Rare
    LIGHT LIGHT Level Level 10 [ Zombie / Fusion / Effect ] ATK 3800 DEF 3500  
    1 "Eldlich" monster + 1 Level 5 or higher Zombie monster
    This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.
    Eldlich the Mad Golden Lord
  • Eldlixir of White Destiny Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.
    Eldlixir of White Destiny
  • Eldlixir of Scarlet Sanguine Gold Rare
    TRAP TRAP  
    Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.
    Eldlixir of Scarlet Sanguine
  • Guardian of the Golden Land Gold Rare
    TRAP TRAP Continuous Continuous  
    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.
    Guardian of the Golden Land
  • Huaquero of the Golden Land Gold Rare
    TRAP TRAP Continuous Continuous  
    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.
    Huaquero of the Golden Land
  • Golden Land Forever! Gold Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.
    Golden Land Forever!
  • El Dorado Adelantado Gold Rare
    TRAP TRAP  
    If you control an "Eldlich" monster: Activate 1 of these effects;
    ●Shuffle 3 of your banished "Eldlixir" Spells/Traps with different names into your Deck, and if you do, destroy all cards on the field.
    ●Shuffle 3 of your banished "Golden Land" Spells/Traps with different names into your Deck, and if you do, halve your opponent's LP, then you gain LP equal to their LP.
    You can only activate 1 "El Dorado Adelantado" per turn.
    El Dorado Adelantado
  • Deep Sea Diva Gold Rare
    WATER WATER Level Level 2 [ Sea Serpent / Tuner / Effect ] ATK 200 DEF 400  
    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.
    Deep Sea Diva
  • Kagemucha Knight Gold Rare
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 0 DEF 0  
    When you Normal Summon a Level 3 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.
    Kagemucha Knight
  • White Dragon Wyverburster Gold Rare Limited
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1700 DEF 1800  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
    White Dragon Wyverburster
  • Black Dragon Collapserpent Gold Rare Limited
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1700  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
    Black Dragon Collapserpent
  • Majesty's Fiend Gold Rare
    LIGHT LIGHT Level Level 6 [ Fiend / Effect ] ATK 2400 DEF 1000  
    Cannot be Special Summoned. Neither player can activate monster effects.
    Majesty's Fiend
  • Cyberse Gadget Gold Rare
    LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1400 DEF 300  
    When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.
    Cyberse Gadget
  • Eva Gold Rare Limited
    LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 500 DEF 200  
    If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.
    Eva
  • Rainbow Neos Gold Rare
    LIGHT LIGHT Level Level 10 [ Warrior / Fusion / Effect ] ATK 4500 DEF 3000  
    "Elemental HERO Neos" + 1 "Ultimate Crystal" monster
    Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.
    ●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.
    ●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.
    ●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
    Rainbow Neos
  • Ultimaya Tzolkin Gold Rare
    DARK DARK Level Level 0 [ Dragon / Synchro / Effect ] ATK 0 DEF 0  
    (This card's original Level is always treated as 12.)
    Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner). Once per turn, when a Spell/Trap(s) is Set on your field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck. While you control another Synchro Monster, monsters cannot target this card for attacks, also your opponent cannot target it with card effects.
    Ultimaya Tzolkin
  • Constellar Ptolemy M7 Gold Rare
    LIGHT LIGHT Rank Rank 6 [ Machine / Xyz / Effect ] ATK 2700 DEF 2000  
    2 Level 6 monsters
    You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as material, other than "Constellar Ptolemy M7". (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 material from this card, then target 1 monster on the field or in either GY; return that target to the hand.
    Constellar Ptolemy M7
  • Raidraptor - Ultimate Falcon Gold Rare
    DARK DARK Rank Rank 10 [ Winged Beast / Xyz / Effect ] ATK 3500 DEF 2000  
    3 Level 10 Winged Beast monsters
    Unaffected by other cards' effects. You can detach 1 material from this card; for the rest of this turn, all monsters your opponent controls lose 1000 ATK, also your opponent cannot activate cards or effects. If this card has a "Raidraptor" monster as material, it gains this effect.
    ●Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK, also if your opponent controls no face-up monsters, inflict 1000 damage to your opponent.
    Raidraptor - Ultimate Falcon
  • Firewall Dragon Gold Rare
    LIGHT LIGHT Link Link 4 [ Cyberse / Link / Effect ] ATK 2500 DEF -  
    2+ monsters
    Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.
    Firewall Dragon
  • Dragunity Knight - Romulus Gold Rare
    WIND WIND Link Link 2 [ Dragon / Link / Effect ] ATK 1200 DEF -  
    2 Dragon and/or Winged Beast monsters, except Tokens
    If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
    Dragunity Knight - Romulus
  • Battle Shogun of the Six Samurai Gold Rare
    EARTH EARTH Link Link 2 [ Warrior / Link / Effect ] ATK 1000 DEF -  
    2 Warrior monsters, including a "Six Samurai" monster
    If this card is Link Summoned: You can discard 1 card; add 1 card from your Deck to your hand that has an effect that places a Bushido Counter(s). You can only use this effect of "Battle Shogun of the Six Samurai" once per turn. Each time a "Six Samurai" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Bushido Counter on this card. Gains 100 ATK for each Bushido Counter on your field.
    Battle Shogun of the Six Samurai
  • Salamangreat Almiraj Gold Rare
    FIRE FIRE Link Link 1 [ Cyberse / Link / Effect ] ATK 0 DEF -  
    1 Normal Summoned monster with 1000 or less ATK
    (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
    Salamangreat Almiraj
  • Striker Dragon Gold Rare Limited
    DARK DARK Link Link 1 [ Dragon / Link / Effect ] ATK 1000 DEF -  
    1 Level 4 or lower Dragon monster
    If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
    Striker Dragon
  • Upstart Goblin Gold Rare Limited
    SPELL SPELL  
    Draw 1 card, then your opponent gains 1000 LP.
    Upstart Goblin
  • Ancient Gear Fusion Gold Rare
    SPELL SPELL  
    Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.
    Ancient Gear Fusion
  • Cynet Mining Gold Rare
    SPELL SPELL  
    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
    Cynet Mining
  • Dragonmaid Hospitality Gold Rare
    SPELL SPELL  
    Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
    Dragonmaid Hospitality
  • Summon Limit Gold Rare
    TRAP TRAP Continuous Continuous  
    Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)
    Summon Limit
  • Broken Line Gold Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated in this card's column, while this card is Set: Negate the activation, and if you do, destroy that card.
    Broken Line
  • Trap Trick Gold Rare
    TRAP TRAP  
    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.
    Trap Trick