Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

2021 TIN OF ANCIENT BATTLES

( Release Date : 10/01/2021 )

Total of 258 Card(s)

 
  • Pikari @Ignister Ultra Rare
    LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1200 DEF 600  
    If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.
    Pikari @Ignister
  • Doyon @Ignister
    DARK DARK Level Level 4 [ Cyberse / Effect ] ATK 400 DEF 1600  
    If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.
    Doyon @Ignister
  • Achichi @Ignister Ultra Rare
    FIRE FIRE Level Level 2 [ Cyberse / Effect ] ATK 800 DEF 800  
    If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.
    Achichi @Ignister
  • Arcjet Lightcraft
    LIGHT LIGHT Level Level 9 [ Machine / Effect ] ATK 0 DEF 2100  
    If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.
    Arcjet Lightcraft
  • Sky Striker Ace - Roze Prismatic Secret Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500  
    If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
    Sky Striker Ace - Roze
  • Witchcrafter Genni
    WIND WIND Level Level 1 [ Spellcaster / Effect ] ATK 300 DEF 500  
    During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.
    Witchcrafter Genni
  • Gizmek Kaku, the Supreme Shining Sky Stag Ultra Rare
    FIRE FIRE Level Level 9 [ Machine / Effect ] ATK 2750 DEF 2750  
    If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn.
    Gizmek Kaku, the Supreme Shining Sky Stag
  • Jack-o-Bolan
    FIRE FIRE Level Level 7 [ Zombie / Effect ] ATK 1500 DEF 2200  
    You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn.
    Jack-o-Bolan
  • Ibicella Lutea
    EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 1800 DEF 100  
    Cannot be destroyed by battle while you control another monster. Neither player can target face-up Spells/Traps you control with card effects.
    Ibicella Lutea
  • Obsessive Uvualoop
    EARTH EARTH Level Level 4 [ Fiend / Tuner / Effect ] ATK 1200 DEF 1800  
    If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.
    Obsessive Uvualoop
  • Daruma Dropper
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 700 DEF 1800  
    (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn.
    Daruma Dropper
  • Transcicada
    EARTH EARTH Level Level 3 [ Insect / Tuner / Effect ] ATK 800 DEF 1000  
    If this card is Special Summoned: You can Special Summon 1 "Moult Token" (Insect/EARTH/Level 3/ATK 0/DEF 0). While the Token Special Summoned by this effect is on the field, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. You can only use this effect of "Transcicada" once per turn.
    Transcicada
  • Squeaknight
    FIRE FIRE Level Level 1 [ Warrior / Union / Effect ] ATK 500 DEF 500  
    If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Squeaknight
  • Battle Survivor
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 800  
    At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.
    Battle Survivor
  • Wind Pegasus @Ignister
    WIND WIND Level Level 7 [ Cyberse / Synchro / Effect ] ATK 2300 DEF 1500  
    1 Tuner + 1+ non-Tuner monsters
    During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.
    Wind Pegasus @Ignister
  • Light Dragon @Ignister
    LIGHT LIGHT Rank Rank 4 [ Cyberse / Xyz / Effect ] ATK 2300 DEF 1500  
    2 Level 4 monsters
    If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn.
    ��You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control.
    ��When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.
    Light Dragon @Ignister
  • Dark Templar @Ignister
    DARK DARK Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    3 monsters with different names
    If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.
    Dark Templar @Ignister
  • Cross-Sheep Prismatic Secret Rare
    EARTH EARTH Link Link 2 [ Beast / Link / Effect ] ATK 700 DEF -  
    2 monsters with different names
    If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
    ��Ritual: Draw 2 cards, then discard 2 cards.
    ��Fusion: Special Summon 1 Level 4 or lower monster from your GY.
    ��Synchro: All monsters you control gain 700 ATK.
    ��Xyz: All monsters your opponent controls lose 700 ATK.
    You can only use this effect of "Cross-Sheep" once per turn.
    Cross-Sheep
  • Aussa the Earth Charmer, Immovable Ultra Rare
    EARTH EARTH Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including an EARTH monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
    Aussa the Earth Charmer, Immovable
  • Gravity Controller Super Rare
    DARK DARK Link Link 1 [ Psychic / Link / Effect ] ATK 1000 DEF -  
    1 non-Link Monster in an Extra Monster Zone
    Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
    Gravity Controller
  • Ignister A.I.Land Ultra Rare
    SPELL SPELL Field Field  
    If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.
    Ignister A.I.Land
  • TA.I. Strike
    SPELL SPELL Quick-Play Quick-Play  
    During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn.
    TA.I. Strike
  • A.I.dle Reborn
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
    A.I.dle Reborn
  • A.I. Love Fusion
    SPELL SPELL  
    Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
    A.I. Love Fusion
  • A.I.'s Ritual
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them.
    A.I.'s Ritual
  • Ghost Meets Girl - A Mayakashi's Manuscript Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn.
    Ghost Meets Girl - A Mayakashi's Manuscript
  • Disposable Learner Device
    SPELL SPELL Equip Equip  
    The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.
    Disposable Learner Device
  • Kuji-Kiri Curse
    SPELL SPELL  
    Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per turn.
    Kuji-Kiri Curse
  • A.I. Shadow
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn.
    A.I. Shadow
  • Sales Pitch Rare
    TRAP TRAP  
    If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 "Sales Pitch" per turn.
    Sales Pitch
  • Armory Call Super Rare
    TRAP TRAP  
    Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.
    Armory Call
  • Mutually Affured Destruction
    TRAP TRAP  
    Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects.
    Mutually Affured Destruction
  • Fiendish Portrait Super Rare
    TRAP TRAP  
    Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn.
    Fiendish Portrait
  • Feedran, the Winds of Mischief
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1700 DEF 0  
    If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn.
    Feedran, the Winds of Mischief
  • Nine-Lives Cat
    EARTH EARTH Rank Rank 9 [ Zombie / Xyz / Effect ] ATK 900 DEF 3300  
    2 Level 9 monsters
    Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn.
    Nine-Lives Cat
  • Execution of the Contract
    SPELL SPELL Equip Equip  
    You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster's Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Execution of the Contract" once per turn.
    Execution of the Contract
  • Shiny Black "C" Squadder Super Rare
    EARTH EARTH Level Level 4 [ Insect / Normal ] ATK 2000 DEF 0  
    Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms!
    Shiny Black "C" Squadder
  • Marincess Pascalus Rare
    WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 1200 DEF 2000  
    If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.
    Marincess Pascalus
  • Bellcat Fighter
    WIND WIND Link Link 3 [ Machine / Link / Effect ] ATK 2000 DEF -  
    3 monsters, including a Token
    When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position.
    Bellcat Fighter
  • Code Talker Inverted
    LIGHT LIGHT Link Link 2 [ Cyberse / Link / Effect ] ATK 1300 DEF -  
    2 Cyberse monsters
    If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
    Code Talker Inverted
  • Linguriboh Super Rare
    DARK DARK Link Link 1 [ Cyberse / Link / Effect ] ATK 300 DEF -  
    1 Level 4 or lower Cyberse monster
    When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.
    Linguriboh
  • Link Party
    SPELL SPELL  
    Apply this effect depending on the number of different original Attributes of the Link Monsters on the field.
    ��1: All Link Monsters you control gain 500 ATK.
    ��2: All Link Monsters your opponent controls lose 1000 ATK.
    ��3: Gain 1500 LP.
    ��4: Inflict 2000 damage to your opponent.
    ��5: Special Summon 1 monster with 2500 or more ATK from your Deck.
    ��6: Destroy all monsters your opponent controls with 3000 or less ATK.
    You can only activate 1 "Link Party" per turn.
    Link Party
  • Parallel eXceed Prismatic Secret Rare
    WIND WIND Level Level 8 [ Cyberse / Effect ] ATK 2000 DEF 2000  
    If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn.
    ��If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
    ��If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.
    Parallel eXceed
  • Salamangreat Zebroid X
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1000  
    While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
    ��This card gains 300 ATK for each material attached to it.
    Salamangreat Zebroid X
  • Gouki Iron Claw
    EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 1000 DEF 0  
    During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn.
    Gouki Iron Claw
  • Gouki Guts
    EARTH EARTH Level Level 1 [ Warrior / Effect ] ATK 800 DEF 0  
    This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn.
    ��During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK.
    ��If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts".
    Gouki Guts
  • Marincess Basilalima
    WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 600 DEF 2100  
    If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn.
    ��You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand.
    ��If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.
    Marincess Basilalima
  • Noctovision Dragon Super Rare
    DARK DARK Level Level 7 [ Dragon / Effect ] ATK 0 DEF 2800  
    When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn.
    ��If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
    ��If this card is sent to the GY as Link Material: You can draw 1 card.
    Noctovision Dragon
  • Deep Sea Artisan
    WATER WATER Level Level 1 [ Sea Serpent / Effect ] ATK 0 DEF 500  
    If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn.
    Deep Sea Artisan
  • Deep Sea Sentry
    WATER WATER Level Level 2 [ Sea Serpent / Effect ] ATK 400 DEF 2000  
    If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn.
    Deep Sea Sentry
  • Deep Sea Minstrel
    WATER WATER Level Level 3 [ Sea Serpent / Tuner / Effect ] ATK 1200 DEF 1500  
    You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.
    Deep Sea Minstrel
  • Red Familiar
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 0  
    You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of "Red Familiar" once per turn.
    Red Familiar
  • Crimson Resonator
    DARK DARK Level Level 2 [ Fiend / Tuner / Effect ] ATK 800 DEF 300  
    If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
    Crimson Resonator
  • Lantern Shark
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 900  
    If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
    Lantern Shark
  • Buzzsaw Shark
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 1600 DEF 500  
    You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
    Buzzsaw Shark
  • Girsu, the Orcust Mekk-Knight Ultra Rare
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1800 DEF 0  
    If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
    Girsu, the Orcust Mekk-Knight
  • King Beast Barbaros Ultra Rare
    EARTH EARTH Level Level 8 [ Beast-Warrior / Effect ] ATK 3000 DEF 1200  
    This card can attack all monsters your opponent controls once each. You can only use each of the following effects of "King Beast Barbaros" once per turn.
    ��You can Tribute monsters whose total Levels equal 8 or more; Special Summon this card from your hand.
    ��You can banish 1 "Barbaros" monster from your GY or face-up field, then target 2 cards your opponent controls; destroy them.
    King Beast Barbaros
  • Trias Hierarchia Ultra Rare
    LIGHT LIGHT Level Level 9 [ Fairy / Effect ] ATK 1900 DEF 2900  
    During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters.
    ��2+: Destroy 1 card your opponent controls.
    ��3: Draw 2 cards.
    You can only use this effect of "Trias Hierarchia" once per turn.
    Trias Hierarchia
  • Union Driver Rare
    LIGHT LIGHT Level Level 5 [ Machine / Union / Effect ] ATK 2100 DEF 1000  
    Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.
    Union Driver
  • Malice, Lady of Lament
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 1000  
    (Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set that target, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Malice, Lady of Lament" once per turn.
    Malice, Lady of Lament
  • Ghost Mourner & Moonlit Chill Ultra Rare
    WIND WIND Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
    Ghost Mourner & Moonlit Chill
  • Animadorned Archosaur Ultra Rare
    LIGHT LIGHT Level Level 1 [ Dinosaur / Effect ] ATK 0 DEF 0  
    If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.
    Animadorned Archosaur
  • Magical Hound Super Rare
    EARTH EARTH Level Level 1 [ Machine / Tuner / Effect ] ATK 500 DEF 800  
    If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.
    Magical Hound
  • Invoked Augoeides
    LIGHT LIGHT Level Level 8 [ Fairy / Fusion / Effect ] ATK 2000 DEF 2800  
    "Aleister the Invoker" + 1 Fusion Monster
    If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.
    Invoked Augoeides
  • Dragonmaid Sheou Prismatic Secret Rare
    LIGHT LIGHT Level Level 10 [ Dragon / Fusion / Effect ] ATK 3500 DEF 2000  
    1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster
    During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.
    Dragonmaid Sheou
  • Deep Sea Prima Donna
    WATER WATER Level Level 7 [ Sea Serpent / Synchro / Tuner / Effect ] ATK 1500 DEF 2700  
    1 Tuner + 1+ non-Tuner monsters
    Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.
    ��You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.
    ��If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.
    Deep Sea Prima Donna
  • Ravenous Crocodragon Archethys
    WATER WATER Level Level 9 [ Fish / Synchro / Effect ] ATK 1000 DEF 1000  
    1 Tuner + 1+ non-Tuner monsters
    Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.
    ��If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
    ��(Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
    Ravenous Crocodragon Archethys
  • Traptrix Allomerus Super Rare
    EARTH EARTH Rank Rank 4 [ Insect / Xyz / Effect ] ATK 2200 DEF 600  
    2+ Level 4 monsters
    This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn.
    ��You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
    ��If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.
    Traptrix Allomerus
  • Proxy F Magician
    FIRE FIRE Link Link 2 [ Cyberse / Link / Effect ] ATK 1400 DEF -  
    2 Effect Monsters
    During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
    Proxy F Magician
  • Gouki The Powerload Ogre
    EARTH EARTH Link Link 4 [ Warrior / Link / Effect ] ATK 2800 DEF -  
    2+ Warrior monsters
    Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.
    Gouki The Powerload Ogre
  • Marincess Great Bubble Reef
    WATER WATER Link Link 4 [ Cyberse / Link / Effect ] ATK 2600 DEF -  
    2+ WATER monsters
    Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
    Marincess Great Bubble Reef
  • Eria the Water Charmer, Gentle Ultra Rare
    WATER WATER Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including a WATER monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
    Eria the Water Charmer, Gentle
  • A.I. Contact Ultra Rare
    SPELL SPELL  
    If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.
    A.I. Contact
  • Burning Draw Ultra Rare
    SPELL SPELL  
    (This card is always treated as a "Salamangreat" card.)
    If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters.
    Burning Draw
  • Link Burst
    SPELL SPELL  
    Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 "Link Burst" per turn.
    Link Burst
  • Deep Sea Aria Super Rare
    SPELL SPELL  
    Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.
    Deep Sea Aria
  • Resonator Command
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn.
    Resonator Command
  • Torpedo Takedown
    SPELL SPELL  
    Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.
    Torpedo Takedown
  • Heavy Forward Super Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects;
    ��Change its battle position.
    ��Attach this card to it as material.
    You can only activate 1 "Heavy Forward" per turn.
    Heavy Forward
  • Witchcrafter Unveiling
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.
    Witchcrafter Unveiling
  • Fusion Deployment Prismatic Secret Rare
    SPELL SPELL  
    Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.
    Fusion Deployment
  • Flourishing Frolic
    SPELL SPELL  
    Excavate cards from your Deck equal to the number of "Flourishing Frolic" in your GY + 3, and if you excavate at least 1 Monster, 1 Spell, and 1 Trap, add 1 of them to your hand and send the other cards to the GY. If you did not, shuffle all excavated cards into your Deck. You can only activate 1 "Flourishing Frolic" per turn.
    Flourishing Frolic
  • A.I.Q
    TRAP TRAP Continuous Continuous  
    Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.
    A.I.Q
  • Red Reign
    TRAP TRAP  
    If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.
    Red Reign
  • Witchcrafter Patronus
    TRAP TRAP Continuous Continuous  
    You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.
    Witchcrafter Patronus
  • Gravedigger's Trap Hole Ultra Rare
    TRAP TRAP  
    When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.
    Gravedigger's Trap Hole
  • Titanocider Super Rare
    TRAP TRAP  
    Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.
    Titanocider
  • Rose Girl
    EARTH EARTH Level Level 3 [ Plant / Tuner / Effect ] ATK 800 DEF 600  
    If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn.
    Rose Girl
  • Superheavy Samurai Wagon Super Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1800  
    When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.
    Superheavy Samurai Wagon
  • Rain Bozu
    LIGHT LIGHT Level Level 7 [ Fairy / Pendulum / Effect ] ATK 0 DEF 0  
    Pendulum Scale 8 Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field).
    Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
    Rain Bozu
  • Performapal Turn Trooper Super Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1200  
    At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it.
    ��1: Once per turn, when an opponent's monster declares an attack: You can negate that attack.
    ��2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase.
    Performapal Turn Trooper
  • Gussari @Ignister
    EARTH EARTH Level Level 8 [ Cyberse / Effect ] ATK 3000 DEF 3000  
    When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn.
    Gussari @Ignister
  • Gatchiri @Ignister
    EARTH EARTH Level Level 8 [ Cyberse / Effect ] ATK 0 DEF 3000  
    The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn.
    ��You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand.
    ��If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.
    Gatchiri @Ignister
  • Machina Metalcruncher Prismatic Secret Rare
    EARTH EARTH Level Level 9 [ Machine / Effect ] ATK 2800 DEF 0  
    If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.
    Machina Metalcruncher
  • Superheavy Samurai Swordmaster Musashi Super Rare
    EARTH EARTH Level Level 5 [ Machine / Synchro / Effect ] ATK 300 DEF 2300  
    1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
    Superheavy Samurai Swordmaster Musashi
  • Gaia the Fierce Knight Origin Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1200  
    This card can be treated as 2 Tributes for the Tribute Summon of a Warrior monster. You can only use each of the following effects of "Gaia the Fierce Knight Origin" once per turn. You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card from your hand. During the Battle Phase (Quick Effect): You can banish this card from your GY, then target 1 monster on the field whose current ATK is different from its original ATK; its ATK becomes its original ATK.
    Gaia the Fierce Knight Origin
  • Gaia the Magical Knight
    LIGHT LIGHT Level Level 7 [ Warrior / Effect ] ATK 2300 DEF 2100  
    (This card is also always treated as a "Gaia The Fierce Knight" card.)
    If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.
    Gaia the Magical Knight
  • Curse of Dragon, the Cursed Dragon
    DARK DARK Level Level 5 [ Dragon / Effect ] ATK 2000 DEF 1500  
    If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Gaia the Dragon Champion" in its text. If this card is sent to the GY: You can target 1 "Gaia the Dragon Champion" in your Monster Zone; negate the effects of face-up monsters your opponent currently controls with ATK less than or equal to it until the end of this turn. You can only use each effect of "Curse of Dragon, the Cursed Dragon" once per turn.
    Curse of Dragon, the Cursed Dragon
  • Artillery Catapult Turtle Super Rare
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1000 DEF 2000  
    You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.
    Artillery Catapult Turtle
  • Soldier Gaia the Fierce Knight
    DARK DARK Level Level 8 [ Warrior / Effect ] ATK 2600 DEF 2100  
    (Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia the Fierce Knight". You can only use each effect of "Soldier Gaia the Fierce Knight" once per turn.
    Soldier Gaia the Fierce Knight
  • Dogmatika Ecclesia, the Virtuous Prismatic Secret Rare
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1500  
    Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.
    Dogmatika Ecclesia, the Virtuous
  • Dogmatika Theo, the Iron Punch Ultra Rare
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 1500  
    Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Theo, the Iron Punch" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. You can target 1 face-up monster on the field that was Special Summoned from the Extra Deck; until the end of this turn, this card gains 600 ATK, and if it does, the targeted monster loses 600 ATK.
    Dogmatika Theo, the Iron Punch
  • Dogmatika Adin, the Enlightened Ultra Rare
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1800  
    Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Adin, the Enlightened" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dogmatika" monster from your Deck, except "Dogmatika Adin, the Enlightened".
    Dogmatika Adin, the Enlightened
  • Dogmatika Fleurdelis, the Knighted Ultra Rare
    LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 2500 DEF 2500  
    During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.
    Dogmatika Fleurdelis, the Knighted
  • Dogmatika Maximus Ultra Rare
    LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 1500 DEF 3000  
    You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.
    Dogmatika Maximus
  • Dogmatika Nexus Ultra Rare
    LIGHT LIGHT Level Level 11 [ Spellcaster / Effect ] ATK 3200 DEF 3200  
    Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. You can target 4 Fusion, Synchro, Xyz, and/or Link Monsters in the GYs; Special Summon this card from your hand, and if you do, banish them. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy all your opponent's Attack Position monsters, then inflict 800 damage to your opponent for each Fusion, Synchro, Xyz, and Link Monster destroyed by this effect.
    Dogmatika Nexus
  • Fallen of Albaz Ultra Rare
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 0  
    If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.
    Fallen of Albaz
  • Infernoble Knight Astolfo
    FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 200  
    You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.
    Infernoble Knight Astolfo
  • Infernoble Knight Ogier
    FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 2000  
    While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
    Infernoble Knight Ogier
  • Infernoble Knight Oliver
    FIRE FIRE Level Level 4 [ Warrior / Tuner / Effect ] ATK 1000 DEF 1500  
    While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
    Infernoble Knight Oliver
  • Infernoble Knight Maugis
    FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1000  
    While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
    Infernoble Knight Maugis
  • Melffy Rabby
    EARTH EARTH Level Level 2 [ Beast / Normal ] ATK 0 DEF 2100  
    Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!
    Melffy Rabby
  • Melffy Fenny
    EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 100 DEF 300  
    If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn.
    Melffy Fenny
  • Melffy Catty
    EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 200 DEF 200  
    If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.
    Melffy Catty
  • Melffy Puppy
    EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 300 DEF 100  
    If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.
    Melffy Puppy
  • Melffy Pony
    EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 400 DEF 0  
    If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.
    Melffy Pony
  • Capricious Darklord
    DARK DARK Level Level 4 [ Fairy / Effect ] ATK 0 DEF 1600  
    During the Main Phase (Quick Effect): You can activate this effect; Tribute Summon 1 Fairy monster face-up. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK/DEF for each Fairy monster on the field, until the end of this turn. You can only use each effect of "Capricious Darklord" once per turn.
    Capricious Darklord
  • Indulged Darklord
    DARK DARK Level Level 4 [ Fairy / Effect ] ATK 1600 DEF 0  
    If this card is Normal or Special Summoned: You can take 2 "Darklord" monsters from your hand or Deck with different Levels, except "Indulged Darklord", Special Summon 1 of them to your opponent's field in Defense Position and add the other to your hand, also you cannot activate monster effects for the rest of this turn, except Fairy monsters. You can only use this effect of "Indulged Darklord" once per turn.
    Indulged Darklord
  • Darklord Nergal
    DARK DARK Level Level 8 [ Fairy / Effect ] ATK 2700 DEF 2500  
    If your Fairy monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nergal" once per turn. You can only Special Summon "Darklord Nergal" once per turn.
    Darklord Nergal
  • Thunder Hand Super Rare
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1600 DEF 1600  
    If a face-up monster(s) you control with 1600 original ATK or DEF is destroyed by battle or an opponent's card effect and sent to the GY, while this card is in your hand or GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, destroy 1 card your opponent controls. You can only use this effect of "Thunder Hand" once per turn.
    Thunder Hand
  • Gizmek Okami, the Dreaded Deluge Dragon Super Rare
    WATER WATER Level Level 10 [ Machine / Effect ] ATK 2950 DEF 2950  
    You can pay 1500 LP; destroy all monsters on the field that were Special Summoned from the Extra Deck, also you can only attack with 1 monster this turn. You can only use each of the following effects of "Gizmek Okami, the Dreaded Deluge Dragon" once per turn. If 2 or more monsters Special Summoned from the Extra Deck are on the field: You can Special Summon this card from your hand. If this card in your possession is sent to your GY by an opponent's card: You can banish 1 monster from your opponent's GY, then gain LP equal to its ATK.
    Gizmek Okami, the Dreaded Deluge Dragon
  • Lifeless Leaffish
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 1600  
    When this card is Summoned: You can send 1 Fish monster from your Deck to the GY, except "Lifeless Leaffish". You can banish this card from your GY, then target 3 Fish monsters in your GY; shuffle those monsters into your Deck, then draw 1 card. You can only use each effect of "Lifeless Leaffish" once per turn.
    Lifeless Leaffish
  • Dracoon Lamp
    FIRE FIRE Level Level 4 [ Wyrm / Effect ] ATK 500 DEF 2000  
    Once per turn (Quick Effect): You can discard 1 Wyrm monster; this card gains 1000 DEF until the end of this turn. Once per battle, during damage calculation, if this Attack Position card battles an Attack Position monster (Quick Effect): You can apply each card's DEF for damage calculation.
    Dracoon Lamp
  • Gaia the Magical Knight of Dragons
    WIND WIND Level Level 7 [ Dragon / Fusion / Effect ] ATK 2600 DEF 2100  
    1 "Gaia The Fierce Knight" monster + 1 Level 5 Dragon monster
    This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.
    Gaia the Magical Knight of Dragons
  • Titaniklad the Ash Dragon Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Fusion / Effect ] ATK 2500 DEF 2000  
    "Fallen of Albaz" + 1 monster with 2500 or more ATK
    Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.
    Titaniklad the Ash Dragon
  • Infernoble Knight Captain Roland Super Rare
    FIRE FIRE Level Level 5 [ Warrior / Synchro / Tuner / Effect ] ATK 2000 DEF 500  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.
    Infernoble Knight Captain Roland
  • Infernoble Knight Emperor Charles Rare
    FIRE FIRE Level Level 9 [ Warrior / Synchro / Effect ] ATK 3000 DEF 200  
    1 Tuner + 1+ non-Tuner monsters
    If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.
    Infernoble Knight Emperor Charles
  • Chaos Ruler, the Chaotic Magical Dragon Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2500  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.
    Chaos Ruler, the Chaotic Magical Dragon
  • Melffy of the Forest Super Rare
    EARTH EARTH Rank Rank 2 [ Beast / Xyz / Effect ] ATK 500 DEF 2000  
    2 Level 2 monsters
    You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.
    Melffy of the Forest
  • Melffy Mommy
    EARTH EARTH Rank Rank 2 [ Beast / Xyz / Effect ] ATK 1000 DEF 1000  
    2+ Level 2 Beast monsters
    Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it.
    ��3+: Cannot be destroyed by battle.
    ��4+: You take no damage from battles involving this card.
    ��5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.
    Melffy Mommy
  • Rikka Queen Strenna
    WATER WATER Rank Rank 4 [ Plant / Xyz / Effect ] ATK 2000 DEF 2000  
    2 Level 4 monsters
    You can detach 1 material from this card, then target 1 Plant monster or "Rikka" card in your GY; add it to your hand. If this card with Xyz Material is Tributed: You can Special Summon 1 Rank 5 or higher Plant Xyz Monster from your Extra Deck or GY, then you can attach this card to it as material. You can only use each effect of "Rikka Queen Strenna" once per turn.
    Rikka Queen Strenna
  • Drill Driver Vespenato
    EARTH EARTH Rank Rank 5 [ Machine / Xyz / Effect ] ATK 2500 DEF 2100  
    2 Level 5 monsters
    Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.
    Drill Driver Vespenato
  • Spiral Fusion Rare
    SPELL SPELL  
    Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you Special Summoned "Gaia the Dragon Champion" by this effect, it gains 2600 ATK, also it can make up to 2 attacks on monsters during each Battle Phase.
    Spiral Fusion
  • Dogmatika Nation
    SPELL SPELL Field Field  
    Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Nation" once per turn.
    ��After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster.
    ��If this face-up card in the Field Zone is destroyed by an opponent's card effect: You can have each player send 1 monster from their Extra Deck to the GY.
    Dogmatika Nation
  • Nadir Servant Ultra Rare
    SPELL SPELL  
    Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.
    Nadir Servant
  • "Infernoble Arms - Durendal" Super Rare
    SPELL SPELL Equip Equip  
    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
    "Infernoble Arms - Durendal"
  • "Infernoble Arms - Hauteclere" Super Rare
    SPELL SPELL Equip Equip  
    While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.
    "Infernoble Arms - Hauteclere"
  • "Infernoble Arms - Joyeuse" Super Rare
    SPELL SPELL Equip Equip  
    While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.
    "Infernoble Arms - Joyeuse"
  • Melffy Tag
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn.
    Melffy Tag
  • Melffy Hide-and-Seek
    SPELL SPELL Continuous Continuous  
    The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.
    Melffy Hide-and-Seek
  • Magellanica, the Deep Sea City
    SPELL SPELL Field Field  
    (This card's name is always treated as "Umi".)
    When this card is activated: You can place 1 WATER monster from your Deck on top of your Deck. Once per turn: You can target 1 WATER monster you control; increase its Level by 1 or 2 until the end of this turn (even if this card leaves the field). Once per turn, during your Main Phase, if you Special Summon a WATER Synchro Monster: You can look at your opponent's hand, and if you do, banish 1 card from it face-up until the End Phase.
    Magellanica, the Deep Sea City
  • Adamancipator Friends Rare
    SPELL SPELL  
    Excavate the top cards of your Deck equal to the number of Rock monsters you control +5, and if you do, you can add to your hand 1 excavated Rock monster with a Level equal to or lower than the number of the excavated cards, also place the remaining cards on the bottom of your Deck in any order. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Rock monsters.
    Adamancipator Friends
  • Triple Tactics Talent Ultra Rare
    SPELL SPELL  
    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;
    ��Draw 2 cards.
    ��Take control of 1 monster your opponent controls until the End Phase.
    ��Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
    You can only activate 1 "Triple Tactics Talent" per turn.
    Triple Tactics Talent
  • Blizzard
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.
    Blizzard
  • Fury of Kairyu-Shin
    SPELL SPELL  
    Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.
    Fury of Kairyu-Shin
  • Diced Dice
    SPELL SPELL Quick-Play Quick-Play  
    Roll a six-sided die, and if you roll a 1 or 6, add 1 card from your Deck to your hand that requires a die roll. If you roll a number other than 1 or 6, roll it again, and apply the appropriate effect.
    ��1 or 6: Return this card to the hand.
    ��2, 3, 4, or 5: Place this card on top of the Deck.
    You can only activate 1 "Diced Dice" per turn.
    Diced Dice
  • Dogmatika Punishment Prismatic Secret Rare
    TRAP TRAP  
    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
    Dogmatika Punishment
  • Dogmatika Encounter
    TRAP TRAP  
    Activate 1 of these effects;
    ��Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your hand.
    ��Add to your hand or Special Summon 1 "Dogmatika" monster or "Fallen of Albaz" from your GY.
    You can only activate 1 "Dogmatika Encounter" per turn.
    Dogmatika Encounter
  • Horn of Olifant
    TRAP TRAP  
    Activate 1 of these effects;
    ��Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.
    ��Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters.
    You can only activate 1 "Horn of Olifant" per turn.
    Horn of Olifant
  • Melffy Playhouse
    TRAP TRAP  
    Detach any number of materials from Beast Xyz Monsters you control, then target up to that many cards your opponent controls; return them to the hand, also all Beast Xyz Monsters you control gain 500 ATK for each material detached to activate this card, until the end of this turn.
    Melffy Playhouse
  • Darklord Uprising
    TRAP TRAP  
    Send 1 "Darklord" monster from your hand or face-up field to the GY; Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, then, you can gain LP equal to the original ATK of the monster sent to the GY to activate this card. You can only activate 1 "Darklord Uprising" per turn.
    Darklord Uprising
  • Shaddoll Schism Prismatic Secret Rare
    TRAP TRAP Continuous Continuous  
    During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.
    Shaddoll Schism
  • Dragonmaid Tidying Rare
    TRAP TRAP  
    Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.
    Dragonmaid Tidying
  • Redeemable Jar
    TRAP TRAP Continuous Continuous  
    You can banish 1 Trap from your GY; add from your GY to your hand, 1 Trap with a different original name from that banished card. You can only use this effect of "Redeemable Jar" once per turn.
    Redeemable Jar
  • Ice Dragon's Prison Prismatic Secret Rare
    TRAP TRAP  
    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
    Ice Dragon's Prison
  • Junk Sleep
    TRAP TRAP Continuous Continuous  
    If your opponent Normal or Special Summons a monster(s): You can change all face-down Defense Position monsters you control to face-up Attack Position. During the End Phase: You can change all monsters you control to face-down Defense Position. You can only use each effect of "Junk Sleep" once per turn.
    Junk Sleep
  • Odd-Eyes Revolution Dragon Ultra Rare
    LIGHT LIGHT Level Level 12 [ Dragon / Pendulum / Effect ] ATK ? DEF ?  
    Pendulum Scale 12 You cannot Pendulum Summon monsters, except Dragon monsters. This effect cannot be negated. You can target 1 Dragon Fusion, Synchro, or Xyz Monster in your GY; destroy this card, and if you do, Special Summon that target.
    Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 3 Dragon monsters (1 Fusion, 1 Synchro, and 1 Xyz). You can discard this card and pay 500 LP: Add 1 Level 8 or lower Dragon Pendulum Monster from your Deck to your hand. Gains ATK/DEF equal to half of your opponent's LP. Once per turn: You can pay half your LP; shuffle all other cards from the field and the GYs into the Deck.
    Odd-Eyes Revolution Dragon
  • Wynn the Wind Channeler Prismatic Secret Rare
    WIND WIND Level Level 5 [ Spellcaster / Effect ] ATK 1850 DEF 1500  
    (This card is always treated as a "Charmer" card.)
    You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.
    Wynn the Wind Channeler
  • Seleglare the Luminous Lunar Dragon
    LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2400 DEF 1000  
    You can Normal Summon/Set this card without Tributing, but its original ATK becomes 1500. During the Main Phase (Quick Effect): You can target 1 monster your opponent controls with ATK less than or equal to this card; return this card to the hand, and if you do, take control of that opponent's monster until the End Phase. You can only use this effect of "Seleglare the Luminous Lunar Dragon" once per turn.
    Seleglare the Luminous Lunar Dragon
  • Ret-time Reviver Emit-ter
    DARK DARK Level Level 2 [ Fairy / Tuner / Effect ] ATK 800 DEF 0  
    If this card is in your hand or GY: You can target 1 face-up monster on each field; change them to face-down Defense Position, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Ret-time Reviver Emit-ter" once per turn.
    Ret-time Reviver Emit-ter
  • Speedroid Block-n-Roll
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 1000 DEF 1800  
    If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Speedroid Token" (Machine/WIND/ATK 0/DEF 0) with a Level equal to the original Level of the Synchro Monster that used this card as material. You can only use this effect of "Speedroid Block-n-Roll" once per turn.
    Speedroid Block-n-Roll
  • Speedroid CarTurbo Rare
    WIND WIND Level Level 3 [ Machine / Tuner / Effect ] ATK 800 DEF 1200  
    If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.
    Speedroid CarTurbo
  • Rampaging Smashtank Rhynosaber
    FIRE FIRE Level Level 7 [ Machine / Synchro / Effect ] ATK 2400 DEF 2100  
    1 Tuner + 1+ non-Tuner monsters
    You can discard any number of cards; this card gains 700 ATK for each card discarded. At the end of the Battle Phase, if this card battled: You can send this card to the GY; Special Summon monsters from your GY whose total Levels equal 7, except "Rampaging Smashtank Rhynosaber", but their effects are negated. You can only use each effect of "Rampaging Smashtank Rhynosaber" once per turn.
    Rampaging Smashtank Rhynosaber
  • Linkerbell
    EARTH EARTH Link Link 2 [ Fairy / Link / Effect ] ATK 1500 DEF -  
    2 monsters
    You cannot Link Summon this card unless you have at least 3 more cards in your Extra Deck than your opponent's.
    Linkerbell
  • Superheavy Samurai Scarecrow Super Rare
    EARTH EARTH Link Link 1 [ Machine / Link / Effect ] ATK 0 DEF -  
    1 "Superheavy Samurai" monster
    Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.
    Superheavy Samurai Scarecrow
  • Raider's Wing Rare
    DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 0 DEF 2000  
    (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
    If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect.
    ��Your opponent cannot target this card with card effects.
    Raider's Wing
  • The Phantom Knights of Stained Greaves Super Rare
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 600  
    If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.
    The Phantom Knights of Stained Greaves
  • The Phantom Knights of Torn Scales Ultra Rare
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 600 DEF 1600  
    You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.
    The Phantom Knights of Torn Scales
  • Tri-Brigade Nervall Ultra Rare
    WIND WIND Level Level 1 [ Winged Beast / Effect ] ATK 0 DEF 2000  
    You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can add 1 "Tri-Brigade" monster from your Deck to your hand, except "Tri-Brigade Nervall". You can only use each effect of "Tri-Brigade Nervall" once per turn.
    Tri-Brigade Nervall
  • Tri-Brigade Kerass Ultra Rare
    EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 1200 DEF 1500  
    You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn.
    Tri-Brigade Kerass
  • Tri-Brigade Fraktall Prismatic Secret Rare
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1900 DEF 1600  
    You can send this card from your hand or field to the GY; send 1 Level 3 or lower Beast, Beast-Warrior, or Winged Beast monster from your Deck to the GY. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Fraktall" once per turn.
    Tri-Brigade Fraktall
  • Dogmatika Ashiyan Prismatic Secret Rare
    LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 2000 DEF 1500  
    If a Fusion, Synchro, Xyz, or Link Monster(s) is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned from the hand: You can target 1 "Dogmatika" card in your GY, except "Dogmatika Ashiyan"; add it to your hand. When an opponent's monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Ashiyan" once per turn.
    Dogmatika Ashiyan
  • Virtual World Mai-Hime - Lulu Prismatic Secret Rare
    WIND WIND Level Level 3 [ Psychic / Tuner / Effect ] ATK 1600 DEF 600  
    If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn.
    Virtual World Mai-Hime - Lulu
  • Virtual World Roshi - Laolao Prismatic Secret Rare
    WIND WIND Level Level 6 [ Psychic / Tuner / Effect ] ATK 0 DEF 2400  
    If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can Special Summon 1 "Virtual World" monster from your GY in Defense Position, with a different name than the card sent to the GY, but negate its effects. For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Roshi - Laolao" once per turn.
    Virtual World Roshi - Laolao
  • Virtual World Xiezhi - Jiji Ultra Rare
    EARTH EARTH Level Level 3 [ Wyrm / Effect ] ATK 1000 DEF 1600  
    If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, during the End Phase of this turn, you can add 1 "Virtual World" monster from your GY to your hand, except "Virtual World Xiezhi - Jiji". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Xiezhi - Jiji" once per turn.
    Virtual World Xiezhi - Jiji
  • Virtual World Kirin - Lili Ultra Rare
    EARTH EARTH Level Level 6 [ Wyrm / Effect ] ATK 1800 DEF 600  
    If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can send 1 "Virtual World" card of the third type from your Deck to the GY, except "Virtual World Kirin - Lili". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Kirin - Lili" once per turn.
    Virtual World Kirin - Lili
  • Awakening of the Possessed - Gagigobyte
    WATER WATER Level Level 5 [ Reptile / Effect ] ATK 2000 DEF 200  
    You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn.
    ��When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card.
    ��If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
    Awakening of the Possessed - Gagigobyte
  • Awakening of the Possessed - Rasenryu
    WIND WIND Level Level 5 [ Dragon / Effect ] ATK 2000 DEF 200  
    You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn.
    ��When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand.
    ��If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.
    Awakening of the Possessed - Rasenryu
  • Alpha, the Master of Beasts Ultra Rare
    EARTH EARTH Level Level 8 [ Beast / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.
    Alpha, the Master of Beasts
  • Prufinesse, the Tactical Trapper
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1800 DEF 0  
    If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.
    Prufinesse, the Tactical Trapper
  • Rock Band Xenoguitar
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1000 DEF 2000  
    If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn.
    Rock Band Xenoguitar
  • Magical Broker
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1500 DEF 200  
    While you control a Continuous Spell/Trap, this card cannot be destroyed by battle or card effects. During your opponent's turn (Quick Effect): You can send 1 face-up Continuous Spell/Trap you control to the GY; draw 1 card. You can only use this effect of "Magical Broker" once per turn.
    Magical Broker
  • Gluttonous Reptolphin Greethys
    WATER WATER Level Level 3 [ Fish / Tuner / Effect ] ATK 1000 DEF 1000  
    You can target 1 Fish, Sea Serpent, or Aqua monster in your GY with an equal or lower Level than the number of cards in your opponent's hand; Special Summon it, but it cannot activate its effects this turn. You can only use this effect of "Gluttonous Reptolphin Greethys" once per turn. If this card is sent to the GY as Synchro Material: You can make the Synchro Monster that used this card as material gain 200 ATK/DEF for each card currently in your opponent's hand.
    Gluttonous Reptolphin Greethys
  • Hinezumi Hanabi
    FIRE FIRE Level Level 4 [ Beast / Effect ] ATK 2000 DEF 200  
    Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage.
    Hinezumi Hanabi
  • Brigrand the Glory Dragon Rare
    DARK DARK Level Level 8 [ Beast / Fusion / Effect ] ATK 2500 DEF 2000  
    "Fallen of Albaz" + 1 Level 8 or higher monster
    Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.
    Brigrand the Glory Dragon
  • Virtual World Kyubi - Shenshen Super Rare
    WIND WIND Level Level 9 [ Psychic / Synchro / Effect ] ATK 2800 DEF 2400  
    1 Tuner + 1+ non-Tuner monsters
    Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.
    Virtual World Kyubi - Shenshen
  • Infernity Doom Archfiend
    DARK DARK Level Level 6 [ Fiend / Synchro / Effect ] ATK 2200 DEF 1600  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled. A DARK Synchro Monster that was Summoned using this card as material can make up to 2 attacks on monsters during each Battle Phase.
    Infernity Doom Archfiend
  • Infernoble Knight Captain Oliver
    FIRE FIRE Level Level 5 [ Warrior / Synchro / Effect ] ATK 2000 DEF 500  
    1 Tuner + 1+ non-Tuner monsters
    When this card declares an attack while equipped: You can target 1 face-up card on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can target 1 Warrior monster you control; Special Summon this card from your GY as a Tuner, and if you do, equip that monster you control to this card as an Equip Spell that gives it 500 ATK. You can only use this effect of "Infernoble Knight Captain Oliver" once per turn.
    Infernoble Knight Captain Oliver
  • Penguin Brave
    WATER WATER Level Level 6 [ Aqua / Synchro / Effect ] ATK 2400 DEF 1200  
    1 Tuner + 1+ non-Tuner monsters
    Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.
    Penguin Brave
  • Raider's Knight Rare
    DARK DARK Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2000 DEF 0  
    2 Level 4 DARK monsters
    (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
    You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.
    Raider's Knight
  • Arc Rebellion Xyz Dragon Super Rare
    DARK DARK Rank Rank 5 [ Dragon / Xyz / Effect ] ATK 3000 DEF 2500  
    3 Level 5 monsters
    This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
    Arc Rebellion Xyz Dragon
  • Virtual World Shell - Jaja Rare
    EARTH EARTH Rank Rank 3 [ Wyrm / Xyz / Effect ] ATK 1000 DEF 2400  
    2+ Level 3 monsters
    Once per turn: You can detach 1 material from this card, then target 1 face-up monster you control; it cannot be destroyed by battle until the end of your opponent's turn. Once per turn, after damage calculation, if this card battled an opponent's monster, while you have 2 or more monsters in your GY with the same original Type and Attribute as each other: You can banish that opponent's monster.
    Virtual World Shell - Jaja
  • Virtual World Phoenix - Fanfan Rare
    EARTH EARTH Rank Rank 6 [ Wyrm / Xyz / Effect ] ATK 2600 DEF 2000  
    2+ Level 6 monsters
    Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them. If this Xyz Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 "Virtual World" monsters with the same Type and Attribute as each other from your Deck. You can only use this effect of "Virtual World Phoenix - Fanfan" once per turn.
    Virtual World Phoenix - Fanfan
  • Joyous Melffys
    EARTH EARTH Rank Rank 2 [ Beast / Xyz / Effect ] ATK 2000 DEF 500  
    2+ Level 2 Beast monsters
    You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.
    Joyous Melffys
  • Divine Arsenal AA-ZEUS - Sky Thunder Ultra Rare
    LIGHT LIGHT Rank Rank 12 [ Machine / Xyz / Effect ] ATK 3000 DEF 3000  
    2 Level 12 monsters
    Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
    Divine Arsenal AA-ZEUS - Sky Thunder
  • Tri-Brigade Ferrijit the Barren Blossom Prismatic Secret Rare
    EARTH EARTH Link Link 2 [ Beast / Link / Effect ] ATK 1600 DEF -  
    2 Beast, Beast-Warrior, and/or Winged Beast monsters
    During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.
    Tri-Brigade Ferrijit the Barren Blossom
  • Tri-Brigade Rugal the Silver Sheller Super Rare
    EARTH EARTH Link Link 3 [ Beast-Warrior / Link / Effect ] ATK 2300 DEF -  
    2+ Beast, Beast-Warrior, and/or Winged Beast monsters
    During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn.
    Tri-Brigade Rugal the Silver Sheller
  • Tri-Brigade Shuraig the Ominous Omen Ultra Rare
    DARK DARK Link Link 4 [ Winged Beast / Link / Effect ] ATK 3000 DEF -  
    2+ Beast, Beast-Warrior, and/or Winged Beast monsters
    If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.
    Tri-Brigade Shuraig the Ominous Omen
  • Geonator Transverser Super Rare
    EARTH EARTH Link Link 2 [ Rock / Link / Effect ] ATK 1200 DEF -  
    2 Effect Monsters
    This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.
    Geonator Transverser
  • Phantom Knights' Rank-Up-Magic Force Rare
    SPELL SPELL Quick-Play Quick-Play  
    During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.
    Phantom Knights' Rank-Up-Magic Force
  • Tri-Brigade Stand-Off
    SPELL SPELL Continuous Continuous  
    You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, or Winged Beast monsters. You can send 1 monster from your hand or field to the GY; add 1 "Tri-Brigade" monster from your Deck to your hand with a different original Type than that monster sent to the GY. You can only use this effect of "Tri-Brigade Stand-Off" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; your opponent cannot declare an attack this turn.
    Tri-Brigade Stand-Off
  • Tri-Brigade Airborne Assault Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Beast, Beast-Warrior, or Winged Beast monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck, in Defense Position, with a different Type and with ATK less than or equal to that monster, but its effects are negated until the end of this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Link Monsters. You can only activate 1 "Tri-Brigade Airborne Assault" per turn.
    Tri-Brigade Airborne Assault
  • Dogmatikacism
    SPELL SPELL Equip Equip  
    If the equipped monster is a "Dogmatika" monster, it gains ATK equal to its Level x 100. If not, it loses 200 ATK for each "Dogmatika" monster you control. If this card is sent to the GY because the equipped monster is destroyed: You can send 1 monster from your Extra Deck to the GY. You can only use this effect of "Dogmatikacism" once per turn.
    Dogmatikacism
  • Virtual World City - Kauwloon Rare
    SPELL SPELL  
    Place 1 "Virtual World Gate" card from your Deck face-up in your Spell & Trap Zone, then you can apply any of the following effect(s) in sequence, based on the number of "Virtual World Gate" cards you control.
    ��2+: All "Virtual World" monsters you control gain 200 ATK this turn.
    ��3+: Send the top 3 cards of your Deck to the GY.
    ��4: Special Summon up to 4 "Virtual World" monsters with different names from your Extra Deck.
    You can only activate 1 "Virtual World City - Kauwloon" per turn.
    Virtual World City - Kauwloon
  • Virtual World Gate - Qinglong Rare
    SPELL SPELL Continuous Continuous  
    You can banish 1 "Virtual World" card from your GY, then target 1 face-up monster on the field; negate its effects until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Virtual World" monster from your Deck to your hand, then send 1 card from your hand to the GY. You can only use each effect of "Virtual World Gate - Qinglong" once per turn.
    Virtual World Gate - Qinglong
  • Charge Into a Dark World
    SPELL SPELL  
    Target 1 Level 4 or lower Fiend monster in your GY; Special Summon it, then discard 1 Fiend monster. You can only activate 1 "Charge Into a Dark World" per turn.
    Charge Into a Dark World
  • Rookie Fur Hire
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn.
    Rookie Fur Hire
  • Xyz Import Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Xyz Monster you control and 1 monster your opponent controls with ATK less than or equal to it; attach that opponent's monster to your monster as material. You can only activate 1 "Xyz Import" per turn.
    Xyz Import
  • Jack-In-The-Hand
    SPELL SPELL  
    Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.
    Jack-In-The-Hand
  • Raider's Unbreakable Mind
    TRAP TRAP Continuous Continuous  
    (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.)
    If you Xyz Summon using a DARK Xyz Monster as material: You can target 1 card on the field; destroy it. If this face-up card in the Spell & Trap Zone is destroyed by a card effect: You can Set 1 "Rank-Up-Magic" Spell directly from your Deck or GY. You can only use each effect of "Raider's Unbreakable Mind" once per turn.
    Raider's Unbreakable Mind
  • Raidraptor's Phantom Knights Claw
    TRAP TRAP Counter Counter  
    When a monster effect is activated: Detach 1 material from your DARK Xyz Monster; negate the activation, and if you do, destroy that card, then if the detached material was a "The Phantom Knights", "Raidraptor", or "Xyz Dragon" card, 1 "Raidraptor" Xyz Monster you control gains ATK equal to that destroyed monster's original ATK. You can only activate 1 "Raidraptor's Phantom Knights Claw" per turn.
    Raidraptor's Phantom Knights Claw
  • Tri-Brigade Revolt
    TRAP TRAP  
    Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn.
    Tri-Brigade Revolt
  • Tri-Brigade Oath
    TRAP TRAP  
    Target 1 Link Monster you control; Special Summon 1 Beast, Beast-Warrior, or Winged Beast monster with a different Type from your hand or GY. If you control at least 1 each of Beast, Beast-Warrior, and Winged Beast monsters: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn. You can only use 1 "Tri-Brigade Oath" effect per turn, and only once that turn.
    Tri-Brigade Oath
  • Virtual World Gate - Chuche Rare
    TRAP TRAP Continuous Continuous  
    You can target 1 face-up card on the field; shuffle 2 of your banished "Virtual World" cards with different names from each other into the Deck, then destroy that card. During your Main Phase: You can banish this card from your GY, then target 1 "Virtual World" monster you control; increase or decrease its Level/Rank by 3 until the end of this turn. You can only use each effect of "Virtual World Gate - Chuche" once per turn.
    Virtual World Gate - Chuche
  • Free-Range Monsters
    TRAP TRAP  
    During the Main Phase: Immediately after this effect resolves, Normal Summon/Set 1 monster.
    Free-Range Monsters
  • Warning Point Super Rare
    TRAP TRAP  
    When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
    Warning Point
  • One or Eight
    TRAP TRAP  
    If your LP are lower than your opponent's: Reveal the top card of your Deck, and if it is Level 1 or 8, add it to your hand or Special Summon it. Otherwise, your opponent can apply 1 of these effects.
    ��The player who activated this card has their LP become 1000.
    ��The opponent of the player who activated this card gains LP so it becomes 8000.
    You can only activate 1 "One or Eight" per turn.
    One or Eight
  • Mahaama the Fairy Dragon Ultra Rare
    LIGHT LIGHT Level Level 5 [ Dragon / Tuner / Effect ] ATK 0 DEF 2500  
    During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects.
    ��Gain LP equal to that battle damage.
    ��Inflict damage to your opponent equal to that battle damage.
    Mahaama the Fairy Dragon
  • Jabbing Panda
    WATER WATER Level Level 3 [ Beast-Warrior / Effect ] ATK 1500 DEF 1000  
    If 2 or more Beast-Warrior monsters are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Jabbing Panda" once per turn this way. If this card is sent from the field to your GY: You can target 1 face-up monster you control; it gains 500 ATK. You can only use this effect of "Jabbing Panda" once per turn.
    Jabbing Panda
  • Periallis, Empress of Blossoms
    LIGHT LIGHT Level Level 7 [ Plant / Synchro / Effect ] ATK 1600 DEF 2400  
    1 Tuner + 1+ non-Tuner monsters
    Gains 400 ATK for each Plant monster you control, except this card. During your Main Phase: You can Special Summon 1 Level 5 or higher Plant monster from your hand or GY in Defense Position, except "Periallis, Empress of Blossoms". You can only use this effect of "Periallis, Empress of Blossoms" once per turn.
    Periallis, Empress of Blossoms
  • Virtual World Beast - Jiujiu Rare
    WIND WIND Level Level 6 [ Psychic / Synchro / Effect ] ATK 2400 DEF 1700  
    1 Tuner + 1+ non-Tuner monsters
    Cannot be destroyed by battle or card effects while you have 2 or more monsters in your GY with the same original Type and Attribute, but different names. You can banish 2 monsters from your GY with the same original Type and Attribute, but different names, then target 1 card on the field; send it to the GY. You can only use this effect of "Virtual World Beast - Jiujiu" once per turn.
    Virtual World Beast - Jiujiu
  • Virtual World Dragon - Longlong Rare
    EARTH EARTH Rank Rank 3 [ Wyrm / Xyz / Effect ] ATK 2400 DEF 2000  
    2+ Level 3 monsters with the same Type and Attribute
    Your opponent cannot target this card with card effects while it has Xyz Material. When your opponent activates the effect of a monster with an Attribute that is not on their field, while they control a face-up monster (Quick Effect): You can detach 2 materials from this card; negate the activation. You can only use this effect of "Virtual World Dragon - Longlong" once per turn.
    Virtual World Dragon - Longlong
  • Virtual World Hime - Nyannyan Prismatic Secret Rare
    WIND WIND Level Level 3 [ Psychic / Effect ] ATK 1500 DEF 1500  
    If a Level 3 monster(s) is Normal or Special Summoned to your field while this card is in your GY (except during the Damage Step): You can Special Summon this card as a Tuner, but banish it when it leaves the field, also for the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. If this card is banished: You can target 1 of your other banished cards; shuffle it into the Deck. You can only use each effect of "Virtual World Hime - Nyannyan" once per turn.
    Virtual World Hime - Nyannyan
  • Adamancipator Seeker Super Rare
    EARTH EARTH Level Level 2 [ Rock / Tuner / Effect ] ATK 1200 DEF 1000  
    If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.
    Adamancipator Seeker
  • Adamancipator Researcher Ultra Rare
    EARTH EARTH Level Level 2 [ Rock / Tuner / Effect ] ATK 100 DEF 2100  
    If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.
    Adamancipator Researcher
  • Adamancipator Analyzer Super Rare
    EARTH EARTH Level Level 4 [ Rock / Tuner / Effect ] ATK 1500 DEF 700  
    If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.
    Adamancipator Analyzer
  • Adamancipator Crystal - Leonite
    FIRE FIRE Level Level 4 [ Rock / Effect ] ATK 0 DEF 2200  
    If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 "Adamancipator" card from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 FIRE Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Leonite" once per turn.
    Adamancipator Crystal - Leonite
  • Adamancipator Crystal - Raptite
    WIND WIND Level Level 4 [ Rock / Effect ] ATK 0 DEF 2200  
    If this card is Special Summoned by the effect of an "Adamancipator" card: You can place 1 Rock monster from your hand or GY on top of the Deck. If this card is in your GY: You can target 1 WIND Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Raptite" once per turn.
    Adamancipator Crystal - Raptite
  • Adamancipator Crystal - Dragite
    WATER WATER Level Level 4 [ Rock / Effect ] ATK 0 DEF 2200  
    If this card is Special Summoned by the effect of an "Adamancipator" card: You can draw 1 card. If this card is in your GY: You can target 1 WATER Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, place this card on top of the Deck. You can only use each effect of "Adamancipator Crystal - Dragite" once per turn.
    Adamancipator Crystal - Dragite
  • Adamancipator Risen - Leonite Ultra Rare
    FIRE FIRE Level Level 6 [ Rock / Synchro / Effect ] ATK 2400 DEF 2200  
    1 Tuner + 1+ non-Tuner monsters
    During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Adamancipator" card to your hand, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a FIRE monster is in your GY (Quick Effect): You can target 1 Rock monster in your GY; Special Summon it. You can only use each effect of "Adamancipator Risen - Leonite" once per turn.
    Adamancipator Risen - Leonite
  • Adamancipator Risen - Raptite Ultra Rare
    WIND WIND Level Level 6 [ Rock / Synchro / Effect ] ATK 2200 DEF 2800  
    1 Tuner + 1+ non-Tuner monsters
    During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.
    Adamancipator Risen - Raptite
  • Adamancipator Risen - Dragite Ultra Rare
    WATER WATER Level Level 8 [ Rock / Synchro / Effect ] ATK 3000 DEF 2200  
    1 Tuner + 1+ non-Tuner monsters
    During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
    Adamancipator Risen - Dragite
  • Adamancipator Laputite
    SPELL SPELL Field Field  
    All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order.
    Adamancipator Laputite
  • Adamancipator Signs Prismatic Secret Rare
    SPELL SPELL  
    Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.
    Adamancipator Signs
  • Adamancipator Relief Super Rare
    TRAP TRAP  
    Tribute any number of "Adamancipator" monsters, then target cards on the field equal to that number +1; destroy them.
    Adamancipator Relief
  • Adamancipator Resonance
    TRAP TRAP Counter Counter  
    When a monster effect is activated, while you control an "Adamancipator" Synchro Monster: Negate the activation, and if you do, destroy it.
    Adamancipator Resonance
  • Drytron Beta Rastaban Super Rare
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 2000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished "Drytron" monsters to the GY. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Beta Rastaban" once per turn.
    Drytron Beta Rastaban
  • Drytron Gamma Eltanin Super Rare
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 2000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn.
    Drytron Gamma Eltanin
  • Drytron Delta Altais Super Rare
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 2000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn.
    Drytron Delta Altais
  • Drytron Zeta Aldhibah Prismatic Secret Rare
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 2000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn.
    Drytron Zeta Aldhibah
  • Cyberse Accelerator
    LIGHT LIGHT Link Link 3 [ Cyberse / Link / Effect ] ATK 2000 DEF -  
    2+ monsters, except Tokens
    During the Battle Phase (Quick Effect): You can target 1 Cyberse monster this card points to and activate 1 of these effects;
    ��It gains 2000 ATK until the end of this turn.
    ��It can make up to 2 attacks on monsters during each Battle Phase this turn.
    This card cannot attack the turn this effect is activated. You can only use this effect of "Cyberse Accelerator" once per turn.
    Cyberse Accelerator
  • Gouki Destroy Ogre
    EARTH EARTH Link Link 4 [ Warrior / Link / Effect ] ATK 2800 DEF -  
    2+ "Gouki" monsters
    The first time each monster this card points to would be destroyed by battle each turn, it is not destroyed. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Gouki" monsters, also, your opponent Special Summons 1 or 2 monsters from their GY, then, you Special Summon up to that many non-Link "Gouki" monsters from your GY to a Zone(s) this card points to. You can only use this effect of "Gouki Destroy Ogre" once per turn.
    Gouki Destroy Ogre
  • Qadshaddoll Keios Ultra Rare
    LIGHT LIGHT Level Level 2 [ Spellcaster / Flip / Effect ] ATK 900 DEF 100  
    FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position.
    If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
    Qadshaddoll Keios
  • Reeshaddoll Wendi Ultra Rare
    WIND WIND Level Level 3 [ Psychic / Flip / Effect ] ATK 1500 DEF 1000  
    FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
    If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
    Reeshaddoll Wendi
  • Naelshaddoll Ariel Ultra Rare
    WATER WATER Level Level 4 [ Psychic / Flip / Effect ] ATK 1000 DEF 1800  
    FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
    If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
    Naelshaddoll Ariel
  • El Shaddoll Apkallone
    DARK DARK Level Level 6 [ Spellcaster / Fusion / Effect ] ATK 2500 DEF 2000  
    2 "Shaddoll" monsters with different Attributes
    Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
    ��If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
    ��If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
    El Shaddoll Apkallone
  • El Shaddoll Construct
    LIGHT LIGHT Level Level 8 [ Fairy / Fusion / Effect ] ATK 2800 DEF 2500  
    1 "Shaddoll" monster + 1 LIGHT monster
    Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Construct
  • Raviel, Lord of Phantasms - Shimmering Scraper Prismatic Secret Rare
    DARK DARK Level Level 10 [ Fiend / Effect ] ATK 4000 DEF 4000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. You can only use each of the following effects of "Raviel, Lord of Phantasms - Shimmering Scraper" once per turn.
    ��(Quick Effect): You can discard this card and target 1 "Raviel, Lord of Phantasms" you control; for the rest of this turn, its ATK becomes double its current ATK, also it can attack all monsters your opponent controls once each.
    ��If this card is in your GY: You can Tribute 1 monster; add this card to your hand.
    Raviel, Lord of Phantasms - Shimmering Scraper
  • Dark Beckoning Beast Ultra Rare
    DARK DARK Level Level 2 [ Fiend / Effect ] ATK 0 DEF 0  
    When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Dark Beckoning Beast
  • Chaos Summoning Beast Super Rare
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0  
    You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", from your hand, ignoring its Summoning conditions. You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand. You can only use each effect of "Chaos Summoning Beast" once per turn.
    Chaos Summoning Beast
  • Opening of the Spirit Gates Ultra Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.
    Opening of the Spirit Gates
  • Uria, Lord of Searing Flames
    FIRE FIRE Level Level 10 [ Pyro / Effect ] ATK 0 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Traps you control to the GY. This card gains 1000 ATK for each Continuous Trap in your GY. Once per turn: You can target 1 Set Spell/Trap your opponent controls; destroy that target. Neither player can activate Spell/Trap Cards in response to this effect's activation.
    Uria, Lord of Searing Flames
  • Hamon, Lord of Striking Thunder
    LIGHT LIGHT Level Level 10 [ Thunder / Effect ] ATK 4000 DEF 4000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
    Hamon, Lord of Striking Thunder
  • Raviel, Lord of Phantasms
    DARK DARK Level Level 10 [ Fiend / Effect ] ATK 4000 DEF 4000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn.
    Raviel, Lord of Phantasms
  • True Light Ultra Rare
    TRAP TRAP Continuous Continuous  
    Your opponent cannot target "Blue-Eyes White Dragon" in your Monster Zone with card effects. If this face-up card is sent from the Spell & Trap Zone to the GY: Destroy all monsters you control. You can only use the following effect of "True Light" once per turn. You can activate 1 of these effects;
    ��Special Summon 1 "Blue-Eyes White Dragon" from your hand or GY.
    ��Set 1 Spell/Trap directly from your Deck, that specifically lists "Blue-Eyes White Dragon" in its text, with a different name from the cards you control and in your GY.
    True Light
  • Magician's Salvation Ultra Rare
    SPELL SPELL Field Field  
    When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Magician's Salvation" once per turn. You can only activate 1 "Magician's Salvation" per turn.
    Magician's Salvation
  • Piercing the Darkness Ultra Rare
    SPELL SPELL Continuous Continuous  
    If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.
    Piercing the Darkness
  • Crossout Designator Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.
    Crossout Designator