Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DAWN OF MAJESTY

( Release Date : 08/13/2021 )

Total of 101 Card(s)

 
  • Beetrooper Scout Buggy Ultra Rare
    WIND WIND Level Level 3 [ Insect / Effect ] ATK 1000 DEF 300  
    You cannot Special Summon monsters, except Insect monsters. If this card is Normal or Special Summoned: You can Special Summon 1 "Beetrooper Scout Buggy" from your hand, Deck, or GY. You can only use this effect of "Beetrooper Scout Buggy" once per turn.
    Beetrooper Scout Buggy
  • Converging Wills Dragon
    LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 0 DEF 0  
    Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.
    Converging Wills Dragon
  • Stardust Synchron Secret Rare
    LIGHT LIGHT Level Level 4 [ Machine / Tuner / Effect ] ATK 1500 DEF 1000  
    If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists "Stardust Dragon" in its text. You can only use each effect of "Stardust Synchron" once per turn.
    Stardust Synchron
  • Stardust Trail
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 500 DEF 2000  
    If a monster you control is Tributed (except during the Damage Step): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. If a "Warrior", "Synchron", or "Stardust" Synchro Monster is Synchro Summoned using this card as material: You can Special Summon 1 "Stardust Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). You can only use each effect of "Stardust Trail" once per turn.
    Stardust Trail
  • Despian Comedy Super Rare
    DARK DARK Level Level 1 [ Fairy / Effect ] ATK 0 DEF 2000  
    When your opponent activates a card or effect that targets a face-up "Despia" card(s) you control (Quick Effect): You can discard this card; negate that effect. If this card is in your GY (Quick Effect): You can Tribute 1 Fusion Monster; Special Summon this card. You can only use 1 "Despian Comedy" effect per turn, and only once that turn.
    Despian Comedy
  • Despian Tragedy
    DARK DARK Level Level 1 [ Fairy / Effect ] ATK 400 DEF 400  
    If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.
    Despian Tragedy
  • Aluber the Jester of Despia Secret Rare
    DARK DARK Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 0  
    If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.
    Aluber the Jester of Despia
  • Dramaturge of Despia Ultra Rare
    DARK DARK Level Level 8 [ Fairy / Effect ] ATK 3000 DEF 1500  
    If a Fusion, Synchro, Xyz, or Link Monster is Special Summoned (except during the Damage Step): You can target 1 Effect Monster on the field; negate its effects until the end of this turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can Special Summon this card. You can only use each effect of "Dramaturge of Despia" once per turn.
    Dramaturge of Despia
  • Albion the Shrouded Dragon Super Rare
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 2500 DEF 2000  
    This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from.
    ●Hand: Special Summon this card.
    ●Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card.
    You can only use this effect of "Albion the Shrouded Dragon" once per turn.
    Albion the Shrouded Dragon
  • The Iris Swordsoul Secret Rare
    LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 2500 DEF 2500  
    During the Main Phase, if a monster, whose effects are negated, is on the field (Quick Effect): You can Special Summon this card from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can activate 1 of these effects based on where it was Special Summoned from;
    ●Hand: Special Summon 1 monster from your hand.
    ●Deck: Draw 2 cards.
    ●Extra Deck: Destroy 1 of those monsters Special Summoned from the Extra Deck.
    You can only use each effect of "The Iris Swordsoul" once per turn.
    The Iris Swordsoul
  • Clavkiys, the Magikey Skyblaster
    DARK DARK Level Level 4 [ Warrior / Normal ] ATK 1900 DEF 1900  
    Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands.
    There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.
    Clavkiys, the Magikey Skyblaster
  • Gunkan Suship Shari
    FIRE FIRE Level Level 4 [ Aqua / Normal ] ATK 2000 DEF 0  
    Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.
    Gunkan Suship Shari
  • Gunkan Suship Ikura
    FIRE FIRE Level Level 4 [ Aqua / Effect ] ATK 200 DEF 300  
    If you control "Gunkan Suship Shari", you can Special Summon this card (from your hand). You can only Special Summon "Gunkan Suship Ikura" once per turn this way. During your Main Phase: You can excavate the top 3 cards from your Deck, and if you do, you can either add to your hand or Special Summon 1 excavated "Gunkan Suship Shari", also shuffle the rest into your Deck. You can only use this effect of "Gunkan Suship Ikura" once per turn.
    Gunkan Suship Ikura
  • Chronomaly Magella Globe Super Rare
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1500 DEF 300  
    You can Tribute this card; Special Summon 1 "Chronomaly" monster from your Deck, except "Chronomaly Magella Globe". If this card is in your GY, except the turn it was sent there: You can banish 1 "Chronomaly" card from your GY, except "Chronomaly Magella Globe"; add this card to your hand. You can only use each effect of "Chronomaly Magella Globe" once per turn.
    Chronomaly Magella Globe
  • Chronomaly Acambaro Figures
    EARTH EARTH Level Level 5 [ Rock / Effect ] ATK 1000 DEF 1800  
    If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn.
    Chronomaly Acambaro Figures
  • Gizmek Inaba, the Hopping Hare of Hakuto Super Rare
    WIND WIND Level Level 1 [ Machine / Effect ] ATK 50 DEF 50  
    When this card is Normal Summoned: You can Special Summon 1 Machine monster whose ATK equals its own DEF from your hand in Defense Position. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; this turn, you cannot declare attacks, except with that monster, also its ATK/DEF become the combined original ATK of all Machine monsters you currently control whose ATK equals their own DEF. You can only use this effect of "Gizmek Inaba, the Hopping Hare of Hakuto" once per turn.
    Gizmek Inaba, the Hopping Hare of Hakuto
  • Gizmek Naganaki, the Sunrise Signaler Ultra Rare
    LIGHT LIGHT Level Level 2 [ Machine / Effect ] ATK 950 DEF 950  
    You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.
    Gizmek Naganaki, the Sunrise Signaler
  • Gizmek Taniguku, the Immobile Intellect Ultra Rare
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 1450 DEF 1450  
    If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.
    Gizmek Taniguku, the Immobile Intellect
  • Gizmek Arakami, the Hailbringer Hog Super Rare
    WATER WATER Level Level 4 [ Machine / Effect ] ATK 1850 DEF 1850  
    If you control a Machine monster whose ATK equals its own DEF: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 Machine monster you control whose ATK equals its own DEF; send 1 Machine monster from your Deck to the GY, whose ATK equals its own DEF, with a lower Level than that targeted monster, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100. You can only use each effect of "Gizmek Arakami, the Hailbringer Hog" once per turn.
    Gizmek Arakami, the Hailbringer Hog
  • Gusto Vedir
    WIND WIND Level Level 3 [ Winged Beast / Tuner / Effect ] ATK 600 DEF 1000  
    If a face-up "Gusto" monster on the field is destroyed by battle or sent to your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Gusto" monster from your Deck to the GY, then, you can Special Summon 1 "Gusto" monster from your hand. You can only use each effect of "Gusto Vedir" once per turn.
    Gusto Vedir
  • Amazement Assistant Delia Super Rare
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1800 DEF 1400  
    You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.
    Amazement Assistant Delia
  • Alien Stealthbuster
    LIGHT LIGHT Level Level 4 [ Reptile / Effect ] ATK 1700 DEF 1500  
    If this card is sent to the GY: You can target 1 face-up monster on the field; place 2 A-Counters on it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 card with an A-Counter; destroy it. You can only use each effect of "Alien Stealthbuster" once per turn.
    Alien Stealthbuster
  • Carpiponica, Mystical Beast of the Forest
    EARTH EARTH Level Level 7 [ Beast / Effect ] ATK 1000 DEF 2600  
    If this card is sent from the hand to the GY: You can target 2 other Beast, Beast-Warrior, Winged Beast, Insect, and/or Plant monsters with different Types in your GY; shuffle them into the Deck, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mystical Beast of the Forest" monster or 1 "Mystical Spirit of the Forest" monster from your Deck to your hand, except "Carpiponica, Mystical Beast of the Forest". You can only use each effect of "Carpiponica, Mystical Beast of the Forest" once per turn.
    Carpiponica, Mystical Beast of the Forest
  • Glacier Aqua Madoor
    WATER WATER Level Level 6 [ Spellcaster / Effect ] ATK 1200 DEF 3000  
    At the start of the Damage Step, if your Normal Monster battles an opponent's monster: You can reveal this card in your hand; discard 1 card, and if you do, your monster cannot be destroyed by that battle. At the start of the Damage Step, if this card battles an opponent's monster: You can reveal 1 Normal Monster in your hand; discard 1 card, and if you do, destroy that opponent's monster.
    Glacier Aqua Madoor
  • Antihuman Intelligence ME-PSY-YA Secret Rare
    LIGHT LIGHT Level Level 8 [ Cyberse / Pendulum / Effect ] ATK 2500 DEF 3000  
    Pendulum Scale 0 Any card sent to the GY is banished instead, except Monster Cards.
    You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.
    Antihuman Intelligence ME-PSY-YA
  • Protecting Spirit Loagaeth Ultra Rare
    LIGHT LIGHT Level Level 7 [ Fairy / Effect ] ATK 2400 DEF 2100  
    If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.
    Protecting Spirit Loagaeth
  • Master's Diploman
    DARK DARK Level Level 5 [ Machine / Effect ] ATK 2000 DEF 2000  
    If this card is Tribute Summoned: You can target 1 monster in your GY and 1 face-up monster your opponent controls; equip the monster from your GY to that opponent's monster. While equipped by this effect, the equipped monster loses ATK equal to the ATK of that monster equipped to it. Your opponent cannot activate the effects of monsters they control that are equipped with Equip Cards in your Spell & Trap Zones.
    Master's Diploman
  • Konohanasakuya
    EARTH EARTH Level Level 3 [ Fairy / Spirit / Effect ] ATK 1300 DEF 1300  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn.
    Konohanasakuya
  • Doombearer Psychopompos
    EARTH EARTH Level Level 2 [ Zombie / Tuner / Effect ] ATK 0 DEF 0  
    If this card is Special Summoned: Apply this effect, based on whether your opponent has more monsters in their GY, or more Spells & Traps. (If they have more monsters, banish this card, and if you do, your opponent banishes 1 monster from their GY. If they have more Spells & Traps, send this card to the GY, and if you do, your opponent sends 1 monster they control to the GY.) During the End Phase of the next turn after this card was banished: You can Special Summon this banished card. You can only use each effect of "Doombearer Psychopompos" once per turn.
    Doombearer Psychopompos
  • Slower Swallow
    WIND WIND Level Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100  
    If 2 or more monsters with the same Level are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Slower Swallow" once per turn this way. You can Tribute this card; draw 2 cards instead of 1 for your normal draw during your next Draw Phase.
    Slower Swallow
  • Saambell the Star Bonder
    WIND WIND Level Level 3 [ Spellcaster / Pendulum / Effect ] ATK 1400 DEF 1300  
    Pendulum Scale 7 If you have a Pendulum Monster Card with the same Level as this card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card. You can only use this effect of "Saambell the Star Bonder" once per turn.
    If a monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 monster from your hand with the same Level as this card. You can only use this effect of "Saambell the Star Bonder" once per turn.
    Saambell the Star Bonder
  • Aeropixthree
    WIND WIND Level Level 1 [ Fairy / Tuner / Effect ] ATK 200 DEF 200  
    Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls in this card's column; move this card you control to another of your Main Monster Zones, and if you do, move that opponent's monster to their Main Monster Zone in this card's column, then place 1 Burnup Counter on it. (Monsters with Burnup Counters lose 200 ATK/DEF for each Burnup Counter on it.)
    Aeropixthree
  • Magikey Mechmusket - Batosbuster Super Rare
    DARK DARK Level Level 4 [ Machine / Ritual / Tuner / Effect ] ATK 2000 DEF 2200  
    You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.
    Magikey Mechmusket - Batosbuster
  • Magikey Mechmortar - Garesglasser Super Rare
    EARTH EARTH Level Level 8 [ Machine / Ritual / Effect ] ATK 2000 DEF 2800  
    You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.
    Magikey Mechmortar - Garesglasser
  • Despian Quaeritis Ultra Rare
    LIGHT LIGHT Level Level 8 [ Fiend / Fusion / Effect ] ATK 2500 DEF 2500  
    1 "Despia" monster + 1 LIGHT or DARK monster
    During the Main Phase (Quick Effect): You can change the ATK of all monsters currently on the field to 0 until the end of this turn, except Level 8 or higher Fusion Monsters. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or 1 "Despia" monster, from your Deck. You can only use each effect of "Despian Quaeritis" once per turn.
    Despian Quaeritis
  • Despian Proskenion Super Rare
    LIGHT LIGHT Level Level 11 [ Fiend / Fusion / Effect ] ATK 3200 DEF 3200  
    1 "Despia" monster + 1 LIGHT monster + 1 DARK monster
    During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.
    Despian Proskenion
  • Magikey Beast - Ansyalabolas Super Rare
    DARK DARK Level Level 4 [ Beast / Fusion / Tuner / Effect ] ATK 2200 DEF 2000  
    1 "Magikey" monster + 1 Normal Monster, except a Token
    If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.
    Magikey Beast - Ansyalabolas
  • Magikey Dragon - Andrabime Super Rare
    WIND WIND Level Level 8 [ Dragon / Fusion / Effect ] ATK 2800 DEF 2000  
    1 "Magikey" Effect Monster + 1 Normal Monster, except a Token
    When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.
    Magikey Dragon - Andrabime
  • Allvain the Essence of Vanity
    DARK DARK Level Level 2 [ Fairy / Fusion / Tuner ] ATK 0 DEF 2100  
    2 Normal Monsters
    Allvain the Essence of Vanity
  • Shooting Majestic Star Dragon Secret Rare
    WIND WIND Level Level 11 [ Dragon / Synchro / Effect ] ATK 4000 DEF 3300  
    "Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster
    Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.
    Shooting Majestic Star Dragon
  • Daigusto Laplampilica Super Rare
    WIND WIND Level Level 6 [ Psychic / Synchro / Effect ] ATK 1900 DEF 2600  
    1 Tuner + 1+ non-Tuner "Gusto" monsters
    You can only Special Summon "Daigusto Laplampilica" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Gusto" monster from your hand and 1 "Gusto" monster from your Deck, but negate their effects, then immediately after this effect resolves, Synchro Summon 1 "Gusto" Synchro Monster using only those 2 monsters, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. Your opponent cannot target other "Gusto" Synchro Monsters you control with card effects.
    Daigusto Laplampilica
  • Stellar Wind Wolfrayet Ultra Rare
    WIND WIND Level Level 9 [ Beast / Synchro / Effect ] ATK 2500 DEF 0  
    1 Tuner + 1+ non-Tuner monsters
    You can only control 1 "Stellar Wind Wolfrayet". Gains 300 ATK each time another monster's effect is activated, while the ATK of this card is less than 4000. Once per turn, if this card's ATK is 4000 or higher (Quick Effect): You can shuffle both this card and all monsters your opponent controls into the Deck.
    Stellar Wind Wolfrayet
  • Gaiarmor Dragonshell
    EARTH EARTH Level Level 6 [ Dragon / Synchro / Effect ] ATK 2000 DEF 1300  
    1 Tuner + 1+ non-Tuner monsters
    You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it.
    When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn.
    Gaiarmor Dragonshell
  • Gunkan Suship Ikura-class Dreadnought
    FIRE FIRE Rank Rank 4 [ Aqua / Xyz / Effect ] ATK 2200 DEF 300  
    2 Level 4 monsters
    If this card is Xyz Summoned: You can apply these effects, in sequence, based on the materials used. You can only use this effect of "Gunkan Suship Ikura-class Dreadnought" once per turn.
    ●"Gunkan Suship Shari": Draw 1 card.
    ●"Gunkan Suship Ikura": This card can make a second attack during each Battle Phase.
    Once per turn, when your "Gunkan" monster Special Summoned from the Extra Deck inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it.
    Gunkan Suship Ikura-class Dreadnought
  • Chronomaly Vimana Ultra Rare
    LIGHT LIGHT Rank Rank 5 [ Machine / Xyz / Effect ] ATK 2300 DEF 2600  
    2 Level 5 monsters
    Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.
    Chronomaly Vimana
  • Voloferniges, the Darkest Dragon Doomrider Super Rare
    DARK DARK Rank Rank 7 [ Dragon / Xyz / Effect ] ATK 2500 DEF 2100  
    2 Level 7 monsters
    Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.
    Voloferniges, the Darkest Dragon Doomrider
  • Dragonlark Pairen
    WIND WIND Rank Rank 6 [ Wyrm / Xyz / Effect ] ATK 2700 DEF 1300  
    2 Level 6 monsters
    Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn.
    Dragonlark Pairen
  • Cosmic Slicer Zer'oll
    LIGHT LIGHT Link Link 3 [ Reptile / Link / Effect ] ATK 2600 DEF -  
    2+ Reptile monsters
    Monsters your opponent controls with A-Counters are changed to Defense Position, also neither player can activate their effects. You can only use each of the following effects of "Cosmic Slicer Zer'oll" once per turn. If this card is Link Summoned: You can add 1 card from your Deck to your hand that has an effect that places A-Counter(s). You can remove 2 A-Counters from anywhere on the field; immediately after this effect resolves, Normal Summon 1 Reptile monster.
    Cosmic Slicer Zer'oll
  • GranSolfachord Musecia Ultra Rare
    LIGHT LIGHT Link Link 2 [ Fairy / Link / Effect ] ATK 1900 DEF -  
    2 Pendulum Monsters
    During your Main Phase: You can add 1 Pendulum Monster from your hand to the Extra Deck face-up, and 1 face-up Pendulum Monster from your Extra Deck to the hand, as long as one of them has an even Pendulum Scale, and the other has an odd Pendulum Scale. When you Pendulum Summon a "Solfachord" monster(s): You can target 1 of them; add 1 "Solfachord" Pendulum Monster from your Deck to your hand, whose Level equals the Pendulum Scale of that monster. You can only activate each effect of "GranSolfachord Musecia" once per turn.
    GranSolfachord Musecia
  • Dispatchparazzi
    DARK DARK Link Link 2 [ Fiend / Link / Effect ] ATK 100 DEF -  
    2 Effect Monsters
    When another monster you control is targeted for an attack: You can change the attack target to this card, and perform damage calculation. When this card is destroyed by battle with an opponent's monster: You can destroy that opponent's monster, and if you do, gain LP equal to half that monster's original ATK. You can only use each effect of "Dispatchparazzi" once per turn.
    Dispatchparazzi
  • Arrive in Light Secret Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn.
    ●Draw 1 card.
    ●Special Summon 1 Tuner from your hand.
    Arrive in Light
  • Stardust Illumination Ultra Rare
    SPELL SPELL  
    Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that lists "Stardust Dragon" in its text, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.
    Stardust Illumination
  • Majestic Absorption
    SPELL SPELL  
    Target 1 "Stardust Dragon", or 1 Synchro Monster that lists "Stardust Dragon" in its text, that you control, then activate 1 of these effects;
    ●Equip 1 face-up monster your opponent controls to that target.
    ●It can attack directly this turn.
    ●This turn, each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
    You can only activate 1 "Majestic Absorption" per turn.
    Majestic Absorption
  • Despia, Theater of the Branded
    SPELL SPELL Field Field  
    During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn.
    Despia, Theater of the Branded
  • Branded Opening Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.
    Branded Opening
  • Branded Bond
    SPELL SPELL  
    Special Summon 1 of your "Fallen of Albaz" that is banished, in your hand, or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded Bond" once per turn.
    Branded Bond
  • Magikey Maftea Ultra Rare
    SPELL SPELL  
    Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.
    Magikey Maftea
  • Magikey World Ultra Rare
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.
    Magikey World
  • Gunkan Sushipyard Seaside Supper Spot
    SPELL SPELL Field Field  
    Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect.
    ●Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. (This is treated as an Xyz Summon.)
    Gunkan Sushipyard Seaside Supper Spot
  • Chronomaly Temple - Trilithon
    SPELL SPELL Continuous Continuous  
    If you control no monsters, or all monsters you control are "Chronomaly" monsters: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Chronomaly" monster from your hand. If a "Chronomaly" or "Number" Xyz Monster you control would activate an effect by detaching material, you can send this card to the GY instead of 1 of those materials. You can only use each effect of "Chronomaly Temple - Trilithon" once per turn.
    Chronomaly Temple - Trilithon
  • Sacred Scrolls of the Gizmek Legend Secret Rare
    SPELL SPELL Field Field  
    During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF.
    Sacred Scrolls of the Gizmek Legend
  • Tailwind of Gusto
    SPELL SPELL Equip Equip  
    Equip only to a "Gusto" monster. The equipped monster cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Tailwind of Gusto" once per turn. You can banish this card from your GY and discard 1 WIND monster; add 1 "Gusto" Spell/Trap from your Deck to your hand. You can activate this effect based on the Level/Rank of the equipped monster;
    ●4 or lower: Special Summon 1 "Gusto" monster from your Deck with a different Type than the equipped monster.
    ●5 or higher: Special Summon 1 Level 1 Tuner from your Deck.
    Tailwind of Gusto
  • Live☆Twin Sunny's Snitch Super Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.
    Live☆Twin Sunny's Snitch
  • Triamid Loading
    SPELL SPELL Continuous Continuous  
    If a Field Spell is placed face-up in the Field Zone: You can add 1 "Triamid" Spell/Trap from your Deck to your hand, except "Triamid Loading". If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Triamid" monster with a different name from your Deck. You can only use each effect of "Triamid Loading" once per turn.
    Triamid Loading
  • Dimer Synthesis
    SPELL SPELL  
    Activate 1 of these effects;
    ●Add 1 "Catalyst Field" from your Deck to your hand.
    ●Add 1 "Burnout", and 1 "Chemicritter" monster, from your Deck to your hand.
    You can banish this card from your GY, then target 2 face-up monsters you control, including a Gemini monster that is treated as an Effect Monster and has gained its effects; until the end of this turn, make 1 of those monster's ATK 0, and if you do, the second monster gains ATK equal to the first monster's original ATK. You can only use each effect of "Dimer Synthesis" once per turn.
    Dimer Synthesis
  • High Ritual Art Ultra Rare
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.
    High Ritual Art
  • Ready Fusion Secret Rare
    SPELL SPELL  
    Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.
    Ready Fusion
  • Synchro Overtake Secret Rare
    SPELL SPELL  
    Reveal 1 Synchro Monster in your Extra Deck, choose 1 of the Synchro Materials whose name is listed on that card, and add to your hand or Special Summon that monster, from your Deck or GY, also you cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Synchro Monsters. You can only activate 1 "Synchro Overtake" per turn.
    Synchro Overtake
  • Pendulum Treasure Super Rare
    SPELL SPELL  
    Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.
    Pendulum Treasure
  • Margin Trading
    SPELL SPELL  
    Your opponent can discard 1 card to negate this effect, otherwise both players look at their opponent's Deck and choose 1 card, then add the card from their own Deck chosen by their opponent to their hand. You can only activate 1 "Margin Trading" per turn.
    Margin Trading
  • Majestic Mirage Super Rare
    TRAP TRAP Continuous Continuous  
    If a face-up card you control leaves the field by your card effect, or to activate the effect of your card, and the card that left the field was "Stardust Dragon" or a Synchro Monster that listed "Stardust Dragon" in its text: You can apply 1 of the following effects, but you cannot apply that same effect of "Majestic Mirage" again this turn.
    ●Special Summon 1 of those monsters.
    ●Banish 1 monster from your opponent's field or GY.
    ●Any damage you take this turn is halved.
    Majestic Mirage
  • Springans Interluder
    TRAP TRAP Continuous Continuous  
    When your opponent activates a card or effect: You can return 1 "Springans" Xyz Monster you control to the Extra Deck, then apply 1 of these effects.
    ●Negate that activated effect.
    ●Special Summon 1 Level 8 monster from your GY.
    If a face-up Xyz Monster you control leaves the field by card effect: You can make all monsters your opponent currently controls lose 1000 ATK, until the end of this turn (even if this card leaves the field). You can only use each effect of "Springans Interluder" once per turn.
    Springans Interluder
  • Magikey Duo
    TRAP TRAP  
    You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects.
    ●Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material.
    ●Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.
    Magikey Duo
  • Magikey Unlocking
    TRAP TRAP Counter Counter  
    When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.
    Magikey Unlocking
  • Gunkan Suship Daily Special
    TRAP TRAP  
    (When you activate this card, you can also reveal 1 "Gunkan Suship Shari" in your hand.) Reveal 3 "Gunkan" monsters from your Deck, your opponent chooses 1 of them for you to add to your hand, also shuffle the rest into your Deck. If you revealed "Gunkan Suship Shari" in your hand at activation, you can choose the card to add to your hand, instead of your opponent choosing. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 3 "Gunkan" monsters in your GY; shuffle them into the Deck, then draw 1 card.
    Gunkan Suship Daily Special
  • Chronomaly Esperanza Glyph
    TRAP TRAP  
    During the Main Phase: Target 1 Xyz Monster Card you control or in your GY; Special Summon 2 "Chronomaly" monsters that are 1 Level higher than that monster's Rank, from your hand, Deck, and/or GY, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 "Chronomaly" Xyz Monster using only those 2 monsters. You can only activate 1 "Chronomaly Esperanza Glyph" per turn.
    Chronomaly Esperanza Glyph
  • Amaze Attraction Viking Vortex
    TRAP TRAP  
    Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster;
    ●You: Once per turn, when an opponent's monster declares an attack: Negate the attack, and if you do, change control of the equipped monster until the end of the Battle Phase.
    ●Your opponent: When the equipped monster activates its effect: Return it to the hand.
    Amaze Attraction Viking Vortex
  • Monster Assortment
    TRAP TRAP  
    Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 "Monster Assortment" per turn.
    Monster Assortment
  • Beast King Unleashed
    TRAP TRAP Continuous Continuous  
    Once per turn, at the start of the Damage Step, if your monster battles an opponent's monster in the same column: You can return your monster and any other cards in its column to the hand. You can only activate the effect of "Beast King Unleashed" once per Chain.
    Beast King Unleashed
  • Stall Turn Super Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.
    Stall Turn
  • Jar of Generosity
    TRAP TRAP  
    Place 1 card from your hand on either the top or bottom of the Deck.
    Jar of Generosity
  • Baby Mudragon
    DARK DARK Level Level 1 [ Dragon / Tuner / Effect ] ATK 0 DEF 200  
    If this card you control is used as Synchro Material, you can treat it as a non-Tuner. If this card is sent to the GY as Synchro Material: You can declare 1 Type or Attribute, then target 1 Synchro Monster you control; it becomes the declared Type/Attribute, until the end of this turn.
    Baby Mudragon
  • Pazuzule
    DARK DARK Level Level 1 [ Fiend / Pendulum / Effect ] ATK 500 DEF 500  
    Pendulum Scale 1 Once per turn: You can target 1 card in your other Pendulum Zone; this card's Pendulum Scale becomes the Level of that Pendulum Monster Card until the end of this turn, also you cannot Special Summon for the rest of this turn, except by Pendulum Summon.
    Pendulum Summons of your monsters cannot be negated.
    Pazuzule
  • Night's End Administrator Super Rare
    LIGHT LIGHT Level Level 6 [ Spellcaster / Synchro / Effect ] ATK 2300 DEF 1400  
    "Night's End Sorcerer" + 1+ non-Tuner monsters
    If this card is Special Summoned, or if another Spellcaster monster(s) is Special Summoned to your field: You can target 1 card in your opponent's GY; banish it. If this card is destroyed by battle, or if this card in its owner's Monster Zone is destroyed by an opponent's card effect: You can target 1 Level 4 or lower Spellcaster monster in your GY; Special Summon it. You can only use this effect of "Night's End Administrator" once per turn.
    Night's End Administrator
  • Ra'ten, the Heavenly General
    EARTH EARTH Link Link 3 [ Warrior / Link / Effect ] ATK 2200 DEF -  
    2+ monsters with the same Type
    Once per turn, during the Standby Phase: You can target 1 face-up monster this card points to; Special Summon 1 Level 4 or lower monster with the same Type as that monster from your hand to your zone this card points to. At the start of the Battle Phase: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Ra'ten, the Heavenly General" once per turn.
    Ra'ten, the Heavenly General
  • D.D.D. - Different Dimension Derby
    TRAP TRAP  
    If you control a face-up monster that was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, Xyz, or Link Summoned using a Normal Monster as material: You can target 1 card on the field; banish it.
    D.D.D. - Different Dimension Derby
  • Beetrooper Scale Bomber Super Rare
    FIRE FIRE Level Level 3 [ Insect / Effect ] ATK 1200 DEF 2000  
    If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale Bomber" once per turn.
    Beetrooper Scale Bomber
  • Beetrooper Sting Lancer Ultra Rare
    WIND WIND Level Level 7 [ Insect / Effect ] ATK 2400 DEF 1800  
    During the Main Phase (Quick Effect): You can target 1 Insect monster in your GY and 1 monster in your opponent's GY; Special Summon this card from your hand, and if you do, place the targeted monsters on the bottoms of the Decks. If this card is Normal or Special Summoned: You can add 1 "Beetrooper" Spell/Trap from your Deck to your hand. You can only use each effect of "Beetrooper Sting Lancer" once per turn.
    Beetrooper Sting Lancer
  • Beetrooper Armor Horn Super Rare
    EARTH EARTH Link Link 2 [ Insect / Link / Effect ] ATK 1000 DEF -  
    2 Insect monsters
    You cannot Special Summon monsters, except Insect monsters. You can only use each of the following effects of "Beetrooper Armor Horn" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Insect monster. If this card is in your GY: You can banish 3 other Insect monsters from your GY; Special Summon this card, but banish it when it leaves the field.
    Beetrooper Armor Horn
  • Giant Beetrooper Invincible Atlas Ultra Rare
    EARTH EARTH Link Link 4 [ Insect / Link / Effect ] ATK 3000 DEF -  
    2+ Insect monsters
    While this Link Summoned card has 3000 or less ATK, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You cannot Special Summon monsters, except Insect monsters. You can Tribute 1 Insect monster, then activate 1 of these effects;
    ●Special Summon 1 "Beetrooper" monster from your Deck.
    ●This card gains 2000 ATK until the end of this turn.
    You can only use this effect of "Giant Beetrooper Invincible Atlas" once per turn.
    Giant Beetrooper Invincible Atlas
  • Beetrooper Formation Super Rare
    SPELL SPELL Field Field  
    You can target 1 "Beetrooper" monster in your GY; Special Summon it, but it cannot attack this turn, also you lose LP equal to its original ATK. If a face-up Insect monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000). You can only use each effect of "Beetrooper Formation" once per turn.
    Beetrooper Formation
  • Beetrooper Fly & Sting
    TRAP TRAP Counter Counter  
    When your opponent activates a monster effect, while you control a "Beetrooper" monster: Negate the activation, and if you do, destroy it. During your End Phase, if this card is in your GY and you control an Insect monster with 3000 or more ATK: You can banish 1 Insect monster from your GY; Set this card. You can only use 1 "Beetrooper Fly & Sting" effect per turn, and only once that turn.
    Beetrooper Fly & Sting
  • Link Apple Super Rare
    FIRE FIRE Level Level 1 [ Cyberse / Effect ] ATK 0 DEF 0  
    You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn.
    Link Apple
  • Flying Red Carp
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 500 DEF 500  
    (Quick Effect): You can discard 1 WATER monster; this card gains 500 ATK. When this card destroys an opponent's monster by battle: You can Tribute this card; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your hand or Deck. You can only use each effect of "Flying Red Carp" once per turn.
    Flying Red Carp
  • Dinowrestler Iguanodraka Super Rare
    EARTH EARTH Level Level 6 [ Dinosaur / Effect ] ATK 2000 DEF 0  
    You can discard 1 other Dinosaur monster; Special Summon this card from your hand. You can Tribute 1 Dinosaur monster, then target 1 "Dinowrestler" monster in your GY with a different original name from the Tributed monster; Special Summon it in Defense Position. You can only use each effect of "Dinowrestler Iguanodraka" once per turn.
    Dinowrestler Iguanodraka
  • Tindangle Jhrelth Super Rare
    DARK DARK Level Level 3 [ Fiend / Flip / Effect ] ATK 0 DEF 1800  
    FLIP: You can take 1 Flip monster from your Deck, except "Tindangle Jhrelth", and either add it to your hand or send it to the GY.
    If this card is in your hand: You can discard 1 other card; send 1 "Tindangle" card from your Deck to the GY, except "Tindangle Jhrelth", and if you do, Special Summon this card in face-down Defense Position. You can only use each effect of "Tindangle Jhrelth" once per turn.
    Tindangle Jhrelth
  • Shinobi Insect Hagakuremino
    WIND WIND Link Link 2 [ Insect / Link / Effect ] ATK 1000 DEF -  
    2 monsters with different names
    While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.
    Shinobi Insect Hagakuremino
  • Two Toads with One Sting
    SPELL SPELL Equip Equip  
    Activate this card by targeting 1 monster in your opponent's GY; Special Summon it to your opponent's field, but negate its effects, also equip it with this card. When this card leaves the field, destroy that monster. The equipped monster cannot attack or be targeted for an attack. If this card is sent to the GY because the equipped monster was used as material for a Fusion, Synchro, Xyz, or Link Summon: You can take control of that Summoned monster. You can only activate 1 "Two Toads with One Sting" per turn.
    Two Toads with One Sting
  • Trickstar Festival Super Rare
    SPELL SPELL  
    Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn.
    Trickstar Festival
  • Gouki Finishing Move
    SPELL SPELL  
    Target 1 "Gouki" Link Monster you control; it gains ATK equal to its Link Rating x 1000 until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. For the rest of this turn after this card resolves, you cannot declare attacks, except with "Gouki" monsters. You can only activate 1 "Gouki Finishing Move" per turn.
    Gouki Finishing Move
  • Stardust Dragon
    WIND WIND Level Level 8 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
    Stardust Dragon