Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

LEGENDARY DUELISTS: SYNCHRO STORM

( Release Date : 10/29/2021 )

Total of 56 Card(s)

 
  • Clear Wing Synchro Dragon Super Rare
    WIND WIND Level Level 7 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.
    Clear Wing Synchro Dragon
  • Speedroid Fuki-Modoshi Piper Super Rare
    WIND WIND Level Level 4 [ Machine / Tuner / Effect ] ATK 1000 DEF 1000  
    If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.
    Speedroid Fuki-Modoshi Piper
  • Speedroid Ultra Hound Super Rare
    WIND WIND Level Level 3 [ Machine / Effect ] ATK 800 DEF 800  
    When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.
    Speedroid Ultra Hound
  • Hi-Speedroid Cork Shooter Common
    WIND WIND Level Level 3 [ Machine / Synchro / Tuner / Effect ] ATK 500 DEF 1000  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate 1 of these effects;
    ��Add 1 "Speedroid" Spell/Trap from your Deck to your hand.
    ��If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them.
    You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.
    Hi-Speedroid Cork Shooter
  • Crystal Clear Wing Synchro Dragon Common
    WIND WIND Level Level 10 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2500  
    1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster
    Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.
    Crystal Clear Wing Synchro Dragon
  • Hi-Speedroid Clear Wing Rider Ultra Rare
    WIND WIND Level Level 11 [ Machine / Synchro / Effect ] ATK 3500 DEF 2000  
    1 WIND Tuner + 1 non-Tuner WIND Synchro Monster
    Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.
    Hi-Speedroid Clear Wing Rider
  • Speedroid Wheel Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn.
    Speedroid Wheel
  • Speedroid Dupligate Rare
    TRAP TRAP  
    Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel.
    Speedroid Dupligate
  • Speedroid Terrortop Common Limited
    WIND WIND Level Level 3 [ Machine / Effect ] ATK 1200 DEF 600  
    If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.
    Speedroid Terrortop
  • Speedroid Double Yoyo Common
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1400  
    When this card is Normal Summoned: You can target 1 Level 3 or lower "Speedroid" monster in your GY; Special Summon it.
    Speedroid Double Yoyo
  • Speedroid Taketomborg Common
    WIND WIND Level Level 3 [ Machine / Effect ] ATK 600 DEF 1200  
    If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
    Speedroid Taketomborg
  • Speedroid Red-Eyed Dice Common
    WIND WIND Level Level 1 [ Machine / Tuner / Effect ] ATK 100 DEF 100  
    When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
    Speedroid Red-Eyed Dice
  • Speedroid Den-Den Daiko Duke Common
    WIND WIND Level Level 3 [ Machine / Tuner / Effect ] ATK 1000 DEF 1000  
    You can banish this card from your GY; Special Summon 1 "Speedroid" Tuner from your hand or GY, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.
    Speedroid Den-Den Daiko Duke
  • Speedroid Horse Stilts Common
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 1100 DEF 1100  
    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Speedroid" monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 WIND monster from your Deck to the GY. You can only use this effect of "Speedroid Horse Stilts" once per turn.
    Speedroid Horse Stilts
  • Speedroid Marble Machine Common
    WIND WIND Level Level 2 [ Machine / Pendulum / Effect ] ATK 200 DEF 100  
    Pendulum Scale 1 Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).
    When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.
    Speedroid Marble Machine
  • Speedroid CarTurbo Common
    WIND WIND Level Level 3 [ Machine / Tuner / Effect ] ATK 800 DEF 1200  
    If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.
    Speedroid CarTurbo
  • Hi-Speedroid Chanbara Common
    WIND WIND Level Level 5 [ Machine / Synchro / Effect ] ATK 2000 DEF 1000  
    1 Tuner + 1+ non-Tuner monsters
    This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
    Hi-Speedroid Chanbara
  • Hi-Speedroid Kitedrake Rare
    WIND WIND Level Level 8 [ Machine / Synchro / Effect ] ATK 3000 DEF 2800  
    1 WIND Machine Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate 1 of these effects;
    ��Destroy all other cards on the field.
    ��Negate the effects of all face-up cards your opponent currently controls.
    If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
    You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.
    Hi-Speedroid Kitedrake
  • Speed Recovery Common
    SPELL SPELL  
    Target 1 "Speedroid" monster in your GY; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; add it to your hand.
    Speed Recovery
  • Speedlift Common
    SPELL SPELL Quick-Play Quick-Play  
    If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned.
    Speedlift
  • Sauge de Fleur Ultra Rare
    DARK DARK Level Level 8 [ Spellcaster / Effect ] ATK 2900 DEF 0  
    You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.
    Sauge de Fleur
  • White Steed of the Floral Knights Super Rare
    WIND WIND Level Level 6 [ Beast / Effect ] ATK 2400 DEF 1800  
    If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.
    White Steed of the Floral Knights
  • Necro Synchron Ultra Rare
    DARK DARK Level Level 2 [ Machine / Tuner / Effect ] ATK 200 DEF 400  
    This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.
    Necro Synchron
  • Baronne de Fleur Common
    WIND WIND Level Level 10 [ Warrior / Synchro / Effect ] ATK 3000 DEF 2400  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
    Baronne de Fleur
  • Fleuret de Fleur Super Rare
    SPELL SPELL Equip Equip  
    Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn.
    Fleuret de Fleur
  • Synchro Dilemma Rare
    SPELL SPELL Continuous Continuous  
    You can activate 1 of the following effects;
    ��Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand.
    ��Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name from your hand or GY.
    You can only use this effect of "Synchro Dilemma" once per turn.
    Synchro Dilemma
  • Pennant of Revolution Rare
    TRAP TRAP Continuous Continuous  
    If another card(s) you control is destroyed by battle or card effect: You can add 1 "Liberty at Last!" from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent's battling monster. If this card in the Spell & Trap Zone would be destroyed by a card effect, you can destroy 1 monster you control instead. You can only use each effect of "Pennant of Revolution" once per turn.
    Pennant of Revolution
  • Sorciere de Fleur Common
    DARK DARK Level Level 8 [ Spellcaster / Effect ] ATK 2900 DEF 0  
    If this card is Normal or Special Summoned: Target 1 monster in your opponent's GY; Special Summon it to your field, but it cannot attack your opponent directly, and is destroyed during the End Phase of this turn. You can only use this effect of "Sorciere de Fleur" once per turn.
    Sorciere de Fleur
  • Necro Fleur Common
    DARK DARK Level Level 1 [ Plant / Effect ] ATK 0 DEF 0  
    If this card is destroyed by card effect and sent to the GY: You can Special Summon 1 "Sorciere de Fleur" from your Deck.
    Necro Fleur
  • Noble Knight Joan Common
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 1300  
    If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can send 1 card from your hand to the GY, then target 1 Level 4 or lower Warrior monster in your GY; add that target to your hand.
    Noble Knight Joan
  • Fleur Synchron Rare
    LIGHT LIGHT Level Level 2 [ Machine / Tuner / Effect ] ATK 400 DEF 200  
    If this card is sent to the GY as Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.
    Fleur Synchron
  • Chevalier de Fleur Rare
    WIND WIND Level Level 8 [ Warrior / Synchro / Effect ] ATK 2700 DEF 2300  
    "Fleur Synchron" + 1+ non-Tuner monsters
    Once per turn, during your turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy that card.
    Chevalier de Fleur
  • Z-ONE Common
    SPELL SPELL  
    If this Set card is destroyed and sent to the GY: Target 1 Continuous Spell or Field Spell in your GY; add it to your hand.
    Z-ONE
  • Liberty at Last! Common
    TRAP TRAP  
    When a monster you control is destroyed by battle and sent to the GY: Target 2 face-up monsters on the field; shuffle those targets into the Deck.
    Liberty at Last!
  • Lyrilusc - Beryl Canary Rare
    WIND WIND Level Level 1 [ Winged Beast / Effect ] ATK 0 DEF 200  
    If this card is in your hand: You can target 1 "Lyrilusc" monster in your GY; Special Summon both this card and that monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lyrilusc - Beryl Canary" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.
    ��This card gains 200 ATK, also its control cannot switch.
    Lyrilusc - Beryl Canary
  • Lyrilusc - Celestine Wagtail Ultra Rare
    WIND WIND Level Level 1 [ Winged Beast / Effect ] ATK 200 DEF 0  
    If this card is Special Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to your hand. If this card is in your GY: You can target 1 "Lyrilusc" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Lyrilusc - Celestine Wagtail" once per turn.
    Lyrilusc - Celestine Wagtail
  • Lyrilusc - Ensemblue Robin Ultra Rare
    WIND WIND Rank Rank 1 [ Winged Beast / Xyz / Effect ] ATK 0 DEF 0  
    2+ Level 1 monsters
    Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.
    Lyrilusc - Ensemblue Robin
  • Lyrilusc - Promenade Thrush Super Rare
    WIND WIND Rank Rank 1 [ Winged Beast / Xyz / Effect ] ATK 0 DEF 0  
    2+ Level 1 monsters
    Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn.
    Lyrilusc - Promenade Thrush
  • Lyrilusc - Bird Call Ultra Rare
    SPELL SPELL  
    Take 1 "Lyrilusc" monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 "Lyrilusc" monster with a different name from your hand. You can only activate 1 "Lyrilusc - Bird Call" per turn.
    Lyrilusc - Bird Call
  • Lyrilusc - Bird Sanctuary Super Rare
    SPELL SPELL Continuous Continuous  
    You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn.
    Lyrilusc - Bird Sanctuary
  • Lyrilusc - Phantom Feathers Rare
    TRAP TRAP  
    Target 1 "Lyrilusc" monster you control; the ATK of all monsters your opponent currently controls become that monster's current ATK, also their Levels/Ranks become 1. When an opponent's monster declares an attack on your "Lyrilusc" monster: You can banish this card from your GY; your monster's ATK becomes that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Lyrilusc - Phantom Feathers" once per turn.
    Lyrilusc - Phantom Feathers
  • Lyrilusc - Cobalt Sparrow Common
    WIND WIND Level Level 1 [ Winged Beast / Effect ] ATK 0 DEF 100  
    If this card is Special Summoned: You can add 1 Level 1 Winged Beast monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.
    ��Your opponent cannot target this card with card effects.
    Lyrilusc - Cobalt Sparrow
  • Lyrilusc - Sapphire Swallow Common
    WIND WIND Level Level 1 [ Winged Beast / Effect ] ATK 100 DEF 0  
    If you control a Winged Beast monster: You can Special Summon both this card and 1 Level 1 Winged Beast monster from your hand. You can only use this effect of "Lyrilusc - Sapphire Swallow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.
    ��If it is Xyz Summoned: You can target 1 "Lyrilusc" monster in your GY; attach it to this card as material.
    Lyrilusc - Sapphire Swallow
  • Lyrilusc - Turquoise Warbler Common
    WIND WIND Level Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100  
    If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned from the hand: You can Special Summon 1 "Lyrilusc" monster from your hand or GY. You can only use this effect of "Lyrilusc - Turquoise Warbler" once per turn.
    Lyrilusc - Turquoise Warbler
  • Lyrilusc - Assembled Nightingale Rare
    WIND WIND Rank Rank 1 [ Winged Beast / Xyz / Effect ] ATK 0 DEF 0  
    2+ Level 1 monsters
    Gains 200 ATK for each material attached to it. This card can attack directly. While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. Once per turn (Quick Effect): You can detach 1 material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.
    Lyrilusc - Assembled Nightingale
  • Lyrilusc - Recital Starling Common
    WIND WIND Rank Rank 1 [ Winged Beast / Xyz / Effect ] ATK 0 DEF 0  
    2+ Level 1 monsters
    If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.
    Lyrilusc - Recital Starling
  • Quillbolt Hedgehog Common
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 800 DEF 800  
    If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect.
    Quillbolt Hedgehog
  • Synchron Explorer Common
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 0 DEF 700  
    When this card is Normal Summoned: You can target 1 "Synchron" monster in your GY; Special Summon that target, but negate its effects.
    Synchron Explorer
  • Unknown Synchron Common
    DARK DARK Level Level 1 [ Machine / Tuner / Effect ] ATK 0 DEF 0  
    If only your opponent controls a monster, you can Special Summon this card (from your hand). You can only Special Summon "Unknown Synchron" once per Duel this way.
    Unknown Synchron
  • Rush Warrior Common
    WIND WIND Level Level 2 [ Warrior / Effect ] ATK 300 DEF 1200  
    During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
    Rush Warrior
  • Mariamne, the True Dracophoenix Common
    WIND WIND Level Level 9 [ Wyrm / Effect ] ATK 2700 DEF 2100  
    If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.
    Mariamne, the True Dracophoenix
  • Stardust Warrior Common
    WIND WIND Level Level 10 [ Warrior / Synchro / Effect ] ATK 3000 DEF 2500  
    1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
    If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)
    Stardust Warrior
  • Stardust Assault Warrior Common
    WIND WIND Level Level 6 [ Warrior / Synchro / Effect ] ATK 2100 DEF 1200  
    1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned while you control no other monsters: You can target 1 "Junk" monster in your GY; Special Summon it. You can only use this effect of "Stardust Assault Warrior" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.
    Stardust Assault Warrior
  • Totem Bird Rare
    WIND WIND Rank Rank 3 [ Winged Beast / Xyz / Effect ] ATK 1900 DEF 1400  
    2 Level 3 WIND monsters
    When a Spell/Trap Card is activated (Quick Effect): You can detach 2 materials from this card; negate the activation, and if you do, destroy it. This card loses 300 ATK while it has no materials.
    Totem Bird
  • Tornado Dragon Common
    WIND WIND Rank Rank 4 [ Wyrm / Xyz / Effect ] ATK 2100 DEF 2000  
    2 Level 4 monsters
    Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
    Tornado Dragon
  • Quill Pen of Gulldos Common
    SPELL SPELL  
    Target 2 WIND monsters in your GY and 1 card on the field; shuffle both of those first 2 targets into your Deck, and if you do, return the other to the hand.
    Quill Pen of Gulldos