Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

ANCIENT GUARDIANS

( Release Date : 05/07/2021 )

Total of 60 Card(s)

 
  • Nunu, the Ogdoadic Remnant Super Rare
    LIGHT LIGHT Level Level 4 [ Reptile / Effect ] ATK 0 DEF 0  
    You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.
    Nunu, the Ogdoadic Remnant
  • Nauya, the Ogdoadic Remnant Super Rare
    DARK DARK Level Level 4 [ Reptile / Effect ] ATK 0 DEF 2000  
    You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.
    Nauya, the Ogdoadic Remnant
  • Flogos, the Ogdoadic Boundless Rare
    LIGHT LIGHT Level Level 4 [ Reptile / Effect ] ATK 1800 DEF 1400  
    If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn.
    Flogos, the Ogdoadic Boundless
  • Zohah, the Ogdoadic Boundless Rare
    DARK DARK Level Level 4 [ Reptile / Effect ] ATK 1500 DEF 1700  
    If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn.
    Zohah, the Ogdoadic Boundless
  • Keurse, the Ogdoadic Light Super Rare
    LIGHT LIGHT Level Level 8 [ Reptile / Effect ] ATK 400 DEF 2400  
    If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.
    Keurse, the Ogdoadic Light
  • Aleirtt, the Ogdoadic Dark Super Rare
    DARK DARK Level Level 8 [ Reptile / Effect ] ATK 2000 DEF 800  
    If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn.
    Aleirtt, the Ogdoadic Dark
  • Aron, the Ogdoadic King Ultra Rare
    LIGHT LIGHT Level Level 8 [ Reptile / Effect ] ATK 2500 DEF 2800  
    If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn.
    Aron, the Ogdoadic King
  • Amunessia, the Ogdoadic Queen Ultra Rare
    DARK DARK Level Level 8 [ Reptile / Effect ] ATK 2700 DEF 2100  
    If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn.
    Amunessia, the Ogdoadic Queen
  • Ogdoabyss, the Ogdoadic Overlord Ultra Rare
    LIGHT LIGHT Level Level 10 [ Reptile / Effect ] ATK 3100 DEF 2200  
    If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn.
    Ogdoabyss, the Ogdoadic Overlord
  • Ogdoadic Water Lily Super Rare
    SPELL SPELL  
    Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.
    Ogdoadic Water Lily
  • Ogdoadic Origin Rare
    SPELL SPELL Field Field  
    If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use each effect of "Ogdoadic Origin" once per turn.
    Ogdoadic Origin
  • Ogdoadic Hollow Rare
    TRAP TRAP Continuous Continuous  
    During the Main Phase: You can Tribute 1 Reptile Effect Monster, then target 1 monster in your opponent's GY; Special Summon it to your field, but send it to the GY during the End Phase. You can only use this effect of "Ogdoadic Hollow" once per turn. If this face-up card is sent from the Spell & Trap Zone to the GY: Send all face-up non-Reptile monsters you control to the GY.
    Ogdoadic Hollow
  • Ogdoadic Calling Rare
    TRAP TRAP  
    Special Summon 2 "Ogdoadic Tokens" (Reptile/DARK/Level 2/ATK 0/DEF 0), OR if you have 8 or more "Ogdoadic" monsters with different names in your GY, you can apply this effect instead.
    ●Special Summon 2 Reptile monsters with different names from your GY.
    You can only activate 1 "Ogdoadic Calling" per turn.
    Ogdoadic Calling
  • DoSolfachord Cutia Super Rare
    EARTH EARTH Level Level 1 [ Fairy / Pendulum / Effect ] ATK 100 DEF 400  
    Pendulum Scale 8 Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
    While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.
    DoSolfachord Cutia
  • ReSolfachord Dreamia Rare
    WIND WIND Level Level 2 [ Fairy / Pendulum / Effect ] ATK 600 DEF 400  
    Pendulum Scale 7 Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
    While you have an odd Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. If you control a "Solfachord" card in your Pendulum Zone: You can Special Summon this card from your hand. You can only use this effect of "ReSolfachord Dreamia" once per turn.
    ReSolfachord Dreamia
  • MiSolfachord Eliteia Rare
    WATER WATER Level Level 3 [ Fairy / Pendulum / Effect ] ATK 1100 DEF 400  
    Pendulum Scale 6 Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
    While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your "Solfachord" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; return it to the hand. You can only use this effect of "MiSolfachord Eliteia" once per turn.
    MiSolfachord Eliteia
  • FaSolfachord Fancia Ultra Rare
    FIRE FIRE Level Level 4 [ Fairy / Pendulum / Effect ] ATK 1600 DEF 400  
    Pendulum Scale 5 Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
    While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster would be destroyed by battle, you can destroy this card instead. During your Main Phase: You can add 1 "Solfachord" Pendulum Monster from your Deck to your Extra Deck face-up, except "FaSolfachord Fancia". You can only use this effect of "FaSolfachord Fancia" once per turn.
    FaSolfachord Fancia
  • SolSolfachord Gracia Super Rare
    WATER WATER Level Level 5 [ Fairy / Pendulum / Effect ] ATK 2100 DEF 1400  
    Pendulum Scale 4 Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
    While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell/Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.
    SolSolfachord Gracia
  • LaSolfachord Angelia Super Rare
    FIRE FIRE Level Level 6 [ Fairy / Pendulum / Effect ] ATK 2300 DEF 1400  
    Pendulum Scale 3 Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
    While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn.
    LaSolfachord Angelia
  • TiSolfachord Beautia Ultra Rare
    EARTH EARTH Level Level 7 [ Fairy / Pendulum / Effect ] ATK 2500 DEF 2400  
    Pendulum Scale 2 Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
    (Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster.
    TiSolfachord Beautia
  • DoSolfachord Coolia Ultra Rare
    WIND WIND Level Level 8 [ Fairy / Pendulum / Effect ] ATK 2700 DEF 2500  
    Pendulum Scale 1 Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
    You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster.
    DoSolfachord Coolia
  • Solfachord Elegance Super Rare
    SPELL SPELL  
    Activate 1 of these effects;
    ●Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone.
    ●Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones.
    ●Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards.
    You can only activate 1 "Solfachord Elegance" per turn.
    Solfachord Elegance
  • Solfachord Scale Rare
    SPELL SPELL  
    You can apply any of the following effects, in sequence, based on the number of "Solfachord" Pendulum Monster Cards you control with different names.
    ●3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone.
    ●5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand.
    ●7+: Destroy all face-up cards your opponent controls.
    You can only activate 1 "Solfachord Scale" per turn.
    Solfachord Scale
  • Solfachord Harmonia Super Rare
    SPELL SPELL Field Field  
    You can activate 1 of these effects;
    ●Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand.
    ●Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn.
    ●If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls.
    You can only use each effect of "Solfachord Harmonia" once per turn.
    Solfachord Harmonia
  • Solfachord Musica Rare
    TRAP TRAP  
    Activate 1 of these effects, based on the Pendulum Scales of "Solfachord" Pendulum Monster Cards you control;
    ●Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck.
    ●Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck.
    ●Even and Odd: Target 1 card your opponent controls; destroy it.
    You can only activate 1 "Solfachord Musica" per turn.
    Solfachord Musica
  • Solfachord Formal Rare
    TRAP TRAP Counter Counter  
    While you have a "Solfachord" card(s) in your Pendulum Zone, when your opponent activates a Spell/Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects.
    ●Pendulum Monsters you control are unaffected by that effect.
    ●Cards in your Pendulum Zone cannot be destroyed by that effect.
    ●Cards in your Pendulum Zone cannot be banished by that effect.
    You can only activate 1 "Solfachord Formal" per turn.
    Solfachord Formal
  • Ursarctic Mikpolar Super Rare
    WATER WATER Level Level 7 [ Beast / Effect ] ATK 700 DEF 2000  
    During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can add 1 "Ursarctic" monster from your Deck to your hand, except "Ursarctic Mikpolar". You can only use each effect of "Ursarctic Mikpolar" once per turn.
    Ursarctic Mikpolar
  • Ursarctic Miktanus Super Rare
    WATER WATER Level Level 7 [ Beast / Effect ] ATK 700 DEF 1700  
    During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can target 1 "Ursarctic" monster in your GY, except "Ursarctic Miktanus"; add it to your hand. You can only use each effect of "Ursarctic Miktanus" once per turn.
    Ursarctic Miktanus
  • Ursarctic Mikbilis Super Rare
    WATER WATER Level Level 7 [ Beast / Effect ] ATK 700 DEF 1400  
    During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can Special Summon 1 "Ursarctic" monster from your hand, except "Ursarctic Mikbilis". You can only use each effect of "Ursarctic Mikbilis" once per turn.
    Ursarctic Mikbilis
  • Ursarctic Megapolar Rare
    WATER WATER Level Level 8 [ Beast-Warrior / Tuner / Effect ] ATK 2500 DEF 700  
    During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ursarctic Megapolar" once per turn.
    Ursarctic Megapolar
  • Ursarctic Megatanus Rare
    WATER WATER Level Level 8 [ Beast-Warrior / Tuner / Effect ] ATK 2400 DEF 700  
    During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of "Ursarctic Megatanus" once per turn.
    Ursarctic Megatanus
  • Ursarctic Megabilis Rare
    WATER WATER Level Level 8 [ Beast-Warrior / Tuner / Effect ] ATK 2800 DEF 700  
    During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Ursarctic Megabilis" once per turn.
    Ursarctic Megabilis
  • Ursarctic Polari Ultra Rare
    WATER WATER Level Level 1 [ Beast / Synchro / Effect ] ATK 700 DEF 1000  
    Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 "Ursarctic Big Dipper" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 "Ursarctic" monster from your GY. You can only use each effect of "Ursarctic Polari" once per turn.
    Ursarctic Polari
  • Ursarctic Septentrion Ultra Rare
    WATER WATER Level Level 7 [ Beast-Warrior / Synchro / Effect ] ATK 3000 DEF 700  
    Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). Negate the effects of face-up monsters without a Level that were Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Ursarctic" card from your Deck to your hand. You can only use this effect of "Ursarctic Septentrion" once per turn.
    Ursarctic Septentrion
  • Ursarctic Grand Chariot Ultra Rare
    WATER WATER Level Level 7 [ Beast-Warrior / Synchro / Effect ] ATK 2700 DEF 700  
    Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an "Ursarctic" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.
    Ursarctic Grand Chariot
  • Ursarctic Departure Super Rare
    SPELL SPELL  
    Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn.
    Ursarctic Departure
  • Ursarctic Slider Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 of your "Ursarctic" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 "Ursarctic Slider" per turn.
    Ursarctic Slider
  • Ursarctic Big Dipper Ultra Rare
    SPELL SPELL Field Field  
    Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it.
    Ursarctic Big Dipper
  • Ursarctic Quint Charge Rare
    TRAP TRAP Continuous Continuous  
    Once per turn: You can pay 700 LP, then activate 1 of the following effects;
    ●Add 1 "Ursarctic" monster from your GY to your hand.
    ●Tribute 2 "Ursarctic" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions.
    When your "Ursarctic" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7.
    Ursarctic Quint Charge
  • Vennominon the King of Poisonous Snakes Rare
    DARK DARK Level Level 8 [ Reptile / Effect ] ATK 0 DEF 0  
    Cannot be Special Summoned by another Effect Monster's effect. Unaffected by "Venom Swamp". Gains 500 ATK for each Reptile monster in your GY. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card.
    Vennominon the King of Poisonous Snakes
  • Vennominaga the Deity of Poisonous Snakes Rare
    DARK DARK Level Level 10 [ Reptile / Effect ] ATK 0 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned with "Rise of the Snake Deity" or by its own effect. Gains 500 ATK for each Reptile monster in your GY. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. When this card inflicts battle damage to your opponent: Place 1 Hyper-Venom Counter on it. When the 3rd Hyper-Venom Counter is placed on this card, you win the Duel.
    Vennominaga the Deity of Poisonous Snakes
  • Evil Dragon Ananta Rare
    DARK DARK Level Level 8 [ Reptile / Effect ] ATK ? DEF ?  
    Cannot be Normal Summoned/Set. Must be Special Summoned by banishing all Reptile monsters you control and in your GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 600. Once per turn, during your End Phase: Target 1 card on the field; destroy that target.
    Evil Dragon Ananta
  • Skull Meister Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1700 DEF 400  
    When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.
    Skull Meister
  • Lightserpent Rare
    LIGHT LIGHT Level Level 3 [ Reptile / Effect ] ATK 1200 DEF 800  
    If this card is sent from the hand to the GY: You can Special Summon this card from your GY. Cannot be used as Synchro Material.
    Lightserpent
  • Luster Pendulum, the Dracoslayer Rare
    LIGHT LIGHT Level Level 4 [ Dragon / Pendulum / Tuner / Effect ] ATK 1850 DEF 0  
    Pendulum Scale 5 Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card.
    Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.
    Luster Pendulum, the Dracoslayer
  • Dinowrestler Pankratops Rare Limited
    EARTH EARTH Level Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 0  
    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
    Dinowrestler Pankratops
  • Dinoster Power, the Mighty Dracoslayer Rare
    WATER WATER Level Level 8 [ Dragon / Fusion / Effect ] ATK 2000 DEF 2950  
    1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster
    Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or GY, but it cannot be used as a Fusion Material.
    Dinoster Power, the Mighty Dracoslayer
  • Ignister Prominence, the Blasting Dracoslayer Rare
    FIRE FIRE Level Level 8 [ Dragon / Synchro / Effect ] ATK 2850 DEF 0  
    1 Tuner + 1+ non-Tuner Pendulum Monsters
    Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as material for a Synchro Summon.
    Ignister Prominence, the Blasting Dracoslayer
  • King of the Feral Imps Rare
    DARK DARK Rank Rank 4 [ Reptile / Xyz / Effect ] ATK 2300 DEF 2000  
    2 Level 4 monsters
    Once per turn: You can detach 1 material from this card; add 1 Reptile monster from your Deck to your hand.
    King of the Feral Imps
  • Majester Paladin, the Ascending Dracoslayer Rare
    WIND WIND Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 1850 DEF 2000  
    2 Level 4 Pendulum Monsters
    When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as material for an Xyz Summon.
    Majester Paladin, the Ascending Dracoslayer
  • Snake Rain Rare
    SPELL SPELL  
    Discard 1 card; send 4 Reptile monsters from your Deck to the GY.
    Snake Rain
  • Trade-In Rare
    SPELL SPELL  
    Discard 1 Level 8 monster; draw 2 cards.
    Trade-In
  • Viper's Rebirth Rare
    SPELL SPELL  
    If all monsters in your GY are Reptile: Target 1 non-Tuner in your GY; Special Summon it, but destroy it during the End Phase of this turn.
    Viper's Rebirth
  • Ayers Rock Sunrise Rare
    SPELL SPELL  
    Target 1 Beast monster in your GY; Special Summon that target, and if you do, all face-up monsters your opponent currently controls lose 200 ATK for each Beast, Plant, and Winged Beast monster currently in your GY, until the end of this turn. You can only activate 1 "Ayers Rock Sunrise" per turn.
    Ayers Rock Sunrise
  • Pot of Riches Rare
    SPELL SPELL  
    Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.
    Pot of Riches
  • Wavering Eyes Rare
    SPELL SPELL Quick-Play Quick-Play  
    Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
    ●1+: Inflict 500 damage to your opponent.
    ●2+: You can add 1 Pendulum Monster from your Main Deck to your hand.
    ●3+: You can banish 1 card on the field.
    ●4: You can add 1 "Wavering Eyes" from your Deck to your hand.
    Wavering Eyes
  • Igknight Reload Rare
    SPELL SPELL Quick-Play Quick-Play  
    Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.
    Igknight Reload
  • Damage = Reptile Rare
    TRAP TRAP Continuous Continuous  
    Once per turn, when you take damage from a battle involving a Reptile monster: You can Special Summon 1 Reptile monster from your Deck with ATK less than or equal to the damage you took.
    Damage = Reptile
  • Rise of the Snake Deity Rare
    TRAP TRAP  
    When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
    Rise of the Snake Deity
  • Offering to the Snake Deity Rare
    TRAP TRAP  
    Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets.
    Offering to the Snake Deity