Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

OTS TOURNAMENT PACK 15

( Release Date : 02/05/2021 )

Total of 25 Card(s)

 
  • Armed Dragon LV10 Ultimate Rare
    WIND WIND Level Level 10 [ Dragon / Effect ] ATK 3000 DEF 2000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.
    Armed Dragon LV10
  • Dark Requiem Xyz Dragon Ultimate Rare
    DARK DARK Rank Rank 5 [ Dragon / Xyz / Effect ] ATK 3000 DEF 2500  
    3 Level 5 monsters
    If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects.
    ●Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
    ●When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.
    Dark Requiem Xyz Dragon
  • Crystron Halqifibrax Ultimate Rare
    WATER WATER Link Link 2 [ Machine / Link / Effect ] ATK 1500 DEF -  
    2 monsters, including a Tuner
    If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
    Crystron Halqifibrax
  • Shaddoll Dragon Super Rare
    DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1900 DEF 0  
    FLIP: You can target 1 card your opponent controls; return it to the hand.
    If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
    Shaddoll Dragon
  • Zoodiac Boarbow Super Rare
    EARTH EARTH Rank Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK ? DEF ?  
    5 Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. This card can attack directly. When this card inflicts battle damage to your opponent while it has 12 or more materials: You can send as many cards as possible from your opponent's hand and field to the GY, then change this card to Defense Position.
    Zoodiac Boarbow
  • Barricadeborg Blocker Super Rare
    DARK DARK Link Link 2 [ Machine / Link / Effect ] ATK 1000 DEF -  
    2 monsters with different names
    If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
    Barricadeborg Blocker
  • Cross Over Super Rare
    SPELL SPELL  
    Target 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent's face-up monster to your monster as an Equip Spell, and if you do, until the end of this turn, your opponent takes no damage from battles involving that monster you control. You can only activate 1 "Cross Over" per turn. While equipped, if the equipped monster would be destroyed by battle or card effect, destroy the monster equipped to it by this effect, instead.
    Cross Over
  • Noctovision Dragon Super Rare
    DARK DARK Level Level 7 [ Dragon / Effect ] ATK 0 DEF 2800  
    When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn.
    ●If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
    ●If this card is sent to the GY as Link Material: You can draw 1 card.
    Noctovision Dragon
  • Proxy F Magician Super Rare
    FIRE FIRE Link Link 2 [ Cyberse / Link / Effect ] ATK 1400 DEF -  
    2 Effect Monsters
    During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
    Proxy F Magician
  • Infernoble Knight Captain Roland Super Rare
    FIRE FIRE Level Level 5 [ Warrior / Synchro / Tuner / Effect ] ATK 2000 DEF 500  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.
    Infernoble Knight Captain Roland
  • Melffy Mommy Super Rare
    EARTH EARTH Rank Rank 2 [ Beast / Xyz / Effect ] ATK 1000 DEF 1000  
    2+ Level 2 Beast monsters
    Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it.
    ●3+: Cannot be destroyed by battle.
    ●4+: You take no damage from battles involving this card.
    ●5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.
    Melffy Mommy
  • Dogmatika Punishment Super Rare
    TRAP TRAP  
    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.
    Dogmatika Punishment
  • Gryphon Wing
    TRAP TRAP  
    When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spells and Traps your opponent controls.
    Gryphon Wing
  • Armed Dragon LV7
    WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
    Armed Dragon LV7
  • Armed Dragon LV5
    WIND WIND Level Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700  
    You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
    Armed Dragon LV5
  • Armed Dragon LV3
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1200 DEF 900  
    During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
    Armed Dragon LV3
  • D.D.R. - Different Dimension Reincarnation
    SPELL SPELL Equip Equip  
    Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy that monster.
    D.D.R. - Different Dimension Reincarnation
  • Tri-Wight
    SPELL SPELL  
    Target 3 Level 2 or lower Normal Monsters in your GY; Special Summon them.
    Tri-Wight
  • Shadow Vampire
    DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 0  
    Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster.
    Shadow Vampire
  • Rank-Up-Magic - The Seventh One
    SPELL SPELL  
    To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.
    Rank-Up-Magic - The Seventh One
  • Amorphactor Pain, the Imagination Dracoverlord
    EARTH EARTH Level Level 8 [ Dragon / Ritual / Effect ] ATK 2950 DEF 2500  
    You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the GY: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".
    Amorphactor Pain, the Imagination Dracoverlord
  • Amorphous Persona
    SPELL SPELL Field Field  
    All "Amorphage" monsters on the field gain 300 ATK/DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your GY; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.
    Amorphous Persona
  • Windwitch - Ice Bell
    WIND WIND Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000  
    If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
    Windwitch - Ice Bell
  • Vampire's Domain
    SPELL SPELL Continuous Continuous  
    Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.
    Vampire's Domain
  • Mahaama the Fairy Dragon
    LIGHT LIGHT Level Level 5 [ Dragon / Tuner / Effect ] ATK 0 DEF 2500  
    During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects.
    ●Gain LP equal to that battle damage.
    ●Inflict damage to your opponent equal to that battle damage.
    Mahaama the Fairy Dragon