Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

GHOSTS FROM THE PAST

( Sneak preview of selected cards. Card List release date: 04/16/2021 )


 
  • Vampire Voivode
    DARK DARK Level Level 8 [ Zombie / Effect ] ATK 2800 DEF 2100  
    If this card is Normal Summoned: You can target up to 2 monsters in your opponent's GY; Special Summon those monsters to your field in Defense Position, but their effects are negated. When a monster's effect is activated, while a monster(s) with its same name is in the GY(s) (Quick Effect): You can negate the activation. If a monster(s) is Special Summoned from your opponent's GY: You can Tribute 2 monsters; Special Summon this card from your GY. You can only use each effect of "Vampire Voivode" once per turn.
    Vampire Voivode
  • Laval Archer
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1000 DEF 200  
    If this card is Normal Summoned: During your Main Phase this turn, you can Normal Summon 1 "Laval" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). If this card is in your GY: You can target 1 FIRE monster you control; destroy it, and if you do, Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. You can only use this effect of "Laval Archer" once per turn.
    Laval Archer
  • Lavalval Salamander
    FIRE FIRE Level Level 7 [ Dragon / Synchro / Effect ] ATK 2600 DEF 200  
    1 Tuner + 1+ non-Tuner FIRE monsters
    If this card is Synchro Summoned: You can draw 2 cards, then, if you have a FIRE monster in your hand, send 2 cards from your hand to the GY including a FIRE monster. Otherwise, reveal your entire hand, and shuffle it into the Deck. You can only use this effect of "Lavalval Salamander" once per turn. Once per turn: You can banish 1 FIRE monster from your GY; change face-up monsters your opponent controls, up to the number of "Laval" monsters you control, to face-down Defense Position.
    Lavalval Salamander
  • Hieratic Sky Dragon Overlord of Heliopolis
    LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz / Effect ] ATK 3000 DEF 2400  
    2 Level 8 monsters
    Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.
    Hieratic Sky Dragon Overlord of Heliopolis
  • Hieratic Seal of Creation
    SPELL SPELL  
    Target 1 Dragon Xyz Monster you control; Special Summon from your Extra Deck, 1 "Hieratic" Xyz Monster with a different original name, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY, then target 1 "Hieratic" monster in your GY; Special Summon it in Defense Position. You can only use 1 "Hieratic Seal of Creation" effect per turn, and only once that turn.
    Hieratic Seal of Creation
  • Nehshaddoll Genius
    EARTH EARTH Level Level 4 [ Machine / Flip / Effect ] ATK 1800 DEF 1000  
    FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own.
    If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.
    Nehshaddoll Genius
  • Helshaddoll Hollow
    FIRE FIRE Level Level 9 [ Fiend / Flip / Effect ] ATK 2900 DEF 2900  
    FLIP: You can target 1 face-up monster your opponent controls; send 1 "Shaddoll" monster with its same Attribute from your Extra Deck to the GY, and if you do, banish that monster. If this card is sent to the GY by card effect: You can send cards from the top of your Deck to the GY, equal to the number of different original Attributes among the monsters on the field. You can only use 1 "Helshaddoll Hollow" effect per turn, and only once that turn.
    Helshaddoll Hollow
  • Nekroz of Areadbhair
    WATER WATER Level Level 10 [ Warrior / Ritual / Effect ] ATK 3300 DEF 3200  
    You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use each of these effects of "Nekroz of Areadbhair" once per turn.
    ●You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send that many "Nekroz" cards from your Deck to the GY.
    ●When a monster effect is activated (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation, and if you do, banish that card.
    Nekroz of Areadbhair
  • Fairy Tail - Rochka
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1850 DEF 1000  
    When this card is Normal Summoned: You can make your opponent gain 500 LP, then your opponent looks at the top 3 cards in your Deck, and chooses 1 of them for you to add to your hand, also shuffle the rest back into the Deck. You can only use this effect of "Fairy Tail - Rochka" once per turn. Once per battle, if this card battles, before damage calculation: You can send this card to the GY.
    Fairy Tail - Rochka
  • Fairy Tail Tales
    SPELL SPELL Continuous Continuous  
    You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage.
    Fairy Tail Tales
  • Galaxy-Eyes Cipher X Dragon
    LIGHT LIGHT Rank Rank 10 [ Dragon / Xyz / Effect ] ATK 4000 DEF 3000  
    2 Level 10 monsters
    Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)
    Galaxy-Eyes Cipher X Dragon
  • Time Thief Adjuster
    DARK DARK Level Level 4 [ Psychic / Effect ] ATK 1200 DEF 1800  
    If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn.
    Time Thief Adjuster
  • Time Thief Double Barrel
    DARK DARK Rank Rank 4 [ Psychic / Xyz / Effect ] ATK 2200 DEF 2200  
    2 Level 4 monsters
    When your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence.
    ●Monster: This card gains 400 ATK.
    ●Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn.
    ●Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn.
    You can only use this effect of "Time Thief Double Barrel" once per turn.
    Time Thief Double Barrel
  • Sunseed Genius Loci
    EARTH EARTH Level Level 1 [ Plant / Normal ] ATK 0 DEF 600  
    This seed can only be harvested from the sacred tree once every thousand years, and will become the guardian spirit of its land after a thousand more.
    Sunseed Genius Loci
  • Sunvine Maiden
    EARTH EARTH Level Level 1 [ Plant / Effect ] ATK 0 DEF 0  
    When your opponent activates a card or effect that targets a Plant monster(s) you control that was Special Summoned from the Extra Deck (Quick Effect): You can Special Summon this card from your hand, and if you do, negate that effect. You can only use this effect of "Sunvine Maiden" once per turn. Your opponent cannot target "Sunavalon" or "Sunvine" Spells/Traps you control with card effects.
    Sunvine Maiden
  • Sunseed Shadow
    EARTH EARTH Level Level 1 [ Plant / Effect ] ATK 0 DEF 400  
    If you control a Plant Normal Monster: You can Special Summon this card from your hand. You can banish this card from your GY, then target 1 linked Link-2 or lower "Sunavalon" or "Sunvine" monster you control; Special Summon 1 monster with the same name from your Extra Deck, but negate its effects, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Sunseed Shadow" once per turn.
    Sunseed Shadow
  • Sunseed Twin
    EARTH EARTH Level Level 2 [ Plant / Effect ] ATK 0 DEF 800  
    If this card is Normal or Special Summoned while you control a "Sunavalon" Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it. You can banish this card in your GY and 1 Link Monster you control; if you have 2 or more Plant Link Monsters with the same name as each other in your GY, Special Summon 1 of them. You can only use each effect of "Sunseed Twin" once per turn.
    Sunseed Twin
  • Sunavalon Dryas
    EARTH EARTH Link Link 1 [ Plant / Link / Effect ] ATK 0 DEF -  
    1 Level 4 or lower Plant monster
    If this card is Link Summoned in the Extra Monster Zone using "Sunseed Genius Loci" as material: You can add 1 "Sunvine" Spell/Trap from your Deck to your hand. This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.
    Sunavalon Dryas
  • Sunavalon Dryades
    EARTH EARTH Link Link 2 [ Plant / Link / Effect ] ATK 0 DEF -  
    2 Plant monsters, including a "Sunavalon" Link Monster
    This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Twice per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck.
    Sunavalon Dryades
  • Sunavalon Dryanome
    EARTH EARTH Link Link 3 [ Plant / Link / Effect ] ATK 0 DEF -  
    2+ Plant monsters
    This card cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Three times per turn, if you take battle or effect damage: You can gain that much LP, and if you do, Special Summon 1 "Sunvine" monster from your Extra Deck. Once per turn, when a monster this card points to is targeted for an attack: You can negate the attack, and if you do, move that monster you control to another of your Main Monster Zones.
    Sunavalon Dryanome
  • Sunavalon Dryatrentiay
    EARTH EARTH Link Link 4 [ Plant / Link / Effect ] ATK 0 DEF -  
    2+ Link Monsters
    If this card is Link Summoned: You can add 1 "Sunavalon" Spell/Trap from your Deck to your hand. This card cannot be destroyed by your opponent's card effects, and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn: You can Tribute 1 Link Monster this card points to; destroy any number of cards your opponent controls, up to that monster's Link Rating.
    Sunavalon Dryatrentiay
  • Sunvine Gardna
    EARTH EARTH Link Link 1 [ Plant / Link / Effect ] ATK 600 DEF -  
    1 Plant Normal Monster
    If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. When an attack is declared involving this card, linked to a "Sunavalon" Link Monster, and an opponent's monster: You can activate this effect; the damage you take from that battle is halved. When this card is destroyed by battle: End the Battle Phase after the Damage Step.
    Sunvine Gardna
  • Sunvine Healer
    EARTH EARTH Link Link 1 [ Plant / Link / Effect ] ATK 600 DEF -  
    1 Plant Normal Monster
    If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; gain LP equal to its Link Rating x 300. When your Plant Link Monster inflicts battle damage to your opponent: You can gain 600 LP.
    Sunvine Healer
  • Sunvine Thrasher
    EARTH EARTH Link Link 1 [ Plant / Link / Effect ] ATK 800 DEF -  
    1 Plant Normal Monster
    If a "Sunavalon" Link Monster you control leaves the field by card effect: Destroy this card. If this card is Special Summoned: You can target 1 "Sunavalon" Link Monster on the field; this card gains ATK equal to that monster's Link Rating x 800. When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your zone a Link Monster points to, but negate its effects.
    Sunvine Thrasher
  • Sunvine Shrine
    SPELL SPELL Continuous Continuous  
    Activate this card by sending 1 card from your hand to the GY while you control a "Sunavalon" Link Monster. You cannot Special Summon monsters from the Extra Deck, except Plant monsters. Once per turn, during your Main Phase: You can Special Summon 1 Level 4 or lower Plant Normal Monster from your GY. Once per turn, during your opponent's End Phase: You can send this face-up card to the GY, then target 1 Continuous Trap in your GY; Set it to your Spell & Trap Zone.
    Sunvine Shrine
  • Sunavalon Bloom
    TRAP TRAP Continuous Continuous  
    When this card is activated: If you control a Link-4 or higher Plant monster when this effect resolves, negate the effects of all face-up monsters your opponent currently controls. During damage calculation, if your Plant Link Monster battles: You can activate this effect; it gains ATK equal to the combined ATK of monsters it currently points to, until the end of this turn. (These effects remain even if this card leaves the field.) You can only use this effect of "Sunavalon Bloom" once per turn. You can only activate 1 "Sunavalon Bloom" per turn.
    Sunavalon Bloom
  • Starry Night, Starry Dragon
    LIGHT LIGHT Level Level 7 [ Dragon / Effect ] ATK 2500 DEF 2300  
    If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.
    Starry Night, Starry Dragon
  • Starry Knight Rayel
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 700  
    When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.
    Starry Knight Rayel
  • Starry Knight Astel
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 500 DEF 2000  
    (Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn.
    Starry Knight Astel
  • Starry Knight Flamel
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1000  
    When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.
    Starry Knight Flamel
  • Starry Knight Balefire
    SPELL SPELL  
    Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.
    Starry Knight Balefire
  • Starry Knight Sky
    SPELL SPELL Field Field  
    During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. You can only use this effect of "Starry Knight Sky" once per turn.
    Starry Knight Sky
  • Starry Knight Ceremony
    SPELL SPELL Continuous Continuous  
    During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn.
    Starry Knight Ceremony
  • Starry Knight Arrival
    TRAP TRAP Continuous Continuous  
    During the Main Phase: You can activate 1 of these effects;
    ●Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand.
    ●Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
    You can only use this effect of "Starry Knight Arrival" once per turn.
    Starry Knight Arrival
  • Starry Knight Blast
    TRAP TRAP  
    When your opponent activates a card or effect: Return 1 Level 7 LIGHT Dragon monster you control to the hand; negate that effect, and if you do, destroy that card. You can only activate "Starry Knight Blast" once per turn.
    Starry Knight Blast
  • Dragunity Arma Gram
    WIND WIND Level Level 10 [ Dragon / Effect ] ATK 2900 DEF 2200  
    You can banish 2 Dragon and/or Winged Beast monsters from your GY: Special Summon this card from your hand or GY. You can target 1 face-up monster; its effects are negated, also it loses 1000 ATK for each Equip Card you control. When your opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of "Dragunity Arma Gram" once per turn.
    Dragunity Arma Gram
  • Dragunity Legatus
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1800 DEF 1200  
    If you control "Dragon Ravine" or a "Dragunity" monster: You can Special Summon this card from your hand. If a "Dragunity" Monster Card(s) is in your Spell & Trap Zone: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Dragunity Legatus" once per turn.
    Dragunity Legatus
  • Dragunity Remus
    WIND WIND Level Level 2 [ Dragon / Tuner / Effect ] ATK 800 DEF 800  
    Cannot be used as Synchro Material, except for the Synchro Summon of a "Dragunity" monster. You can discard this card; add 1 "Dragon Ravine" from your Deck to your hand. If you control a "Dragunity" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon monsters. You can only use each effect of "Dragunity Remus" once per turn.
    Dragunity Remus
  • Dragunity Draft
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can target 1 Level 4 or lower "Dragunity" monster in your GY; add it to your hand. If your "Dragunity" monster whose original Level is 5 or higher attacks, it is unaffected by your opponent's card effects until the end of the Damage Step. You can only activate 1 "Dragunity Draft" per turn.
    Dragunity Draft
  • Dragunity Whirlwind
    SPELL SPELL Quick-Play Quick-Play  
    If only your opponent controls a monster: You can Special Summon 1 "Dragunity" Tuner and 1 Winged Beast "Dragunity" monster from your Deck, but negate their effects, then if your opponent controls a monster that was Special Summoned from the Extra Deck, immediately after this effect resolves you can Synchro Summon 1 Dragon Synchro Monster using only "Dragunity" monsters you control. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Dragon monsters. You can only activate 1 "Dragunity Whirlwind" per turn.
    Dragunity Whirlwind
  • Dragunity Glow
    SPELL SPELL  
    Add 1 Level 5 or higher "Dragunity" monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a "Dragunity" monster; Special Summon it in Defense Position. You can only use each effect of "Dragunity Glow" once per turn.
    Dragunity Glow
  • Dragunity Oubliette
    TRAP TRAP Counter Counter  
    When your opponent activates a Spell/Trap Card while you control a "Dragunity" Synchro Monster: Negate the activation, and if you do, banish that card, then if you control a Level 10 "Dragunity" monster, you can have 1 "Dragunity" monster you control gain 100 ATK for each face-up card that is currently banished. You can only activate 1 "Dragunity Oubliette" per turn.
    Dragunity Oubliette
  • Dragunity Knight - Areadbhair
    WIND WIND Level Level 10 [ Dragon / Synchro / Effect ] ATK 3300 DEF 3200  
    1 "Dragunity" Tuner + 1+ non-Tuner monsters
    When your opponent activates a monster effect (Quick Effect): You can banish 1 "Dragunity" monster from your GY; negate the activation, and if you do, banish that card. If this card destroys an opponent's monster by battle, after damage calculation: You can banish that opponent's monster. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can destroy all Spells and Traps your opponent controls. You can only use each effect of "Dragunity Knight - Areadbhair" once per turn.
    Dragunity Knight - Areadbhair
  • Shooting Star Dragon T.G. EX
    WIND WIND Level Level 10 [ Dragon / Synchro / Effect ] ATK 3300 DEF 2500  
    1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
    When a monster effect is activated that targets a monster(s) you control (Quick Effect): You can banish 1 Tuner from your GY; negate the activation, and if you do, destroy that card. You can only use each of the following effects of "Shooting Star Dragon T.G. EX" once per turn.
    ●When an opponent's monster declares an attack: You can negate the attack.
    ●During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Synchro Monsters; Special Summon this card.
    Shooting Star Dragon T.G. EX
  • Red Supernova Dragon
    DARK DARK Level Level 12 [ Dragon / Synchro / Effect ] ATK 4000 DEF 3000  
    3 Tuners + 1+ non-Tuner Synchro Monsters
    Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.
    Red Supernova Dragon
  • Laval Volcano Handmaiden
    FIRE FIRE Level Level 1 [ Pyro / Tuner / Effect ] ATK 100 DEF 200  
    When this card is sent to the Graveyard, if you have a "Laval" monster in your Graveyard other than "Laval Volcano Handmaiden": You can send 1 "Laval" monster from your Deck to your Graveyard.
    Laval Volcano Handmaiden
  • Lavalval Dragon
    FIRE FIRE Level Level 5 [ Dragon / Synchro / Effect ] ATK 2000 DEF 1100  
    1 Tuner + 1 or more non-Tuner FIRE monsters
    You can shuffle 2 "Laval" monsters from your Graveyard into your Main Deck to target 1 card your opponent controls; return it to the hand.
    Lavalval Dragon
  • Molten Conduction Field
    SPELL SPELL  
    Send 2 "Laval" monsters from your Deck to the Graveyard.
    Molten Conduction Field
  • Hieratic Dragon of Eset
    LIGHT LIGHT Level Level 5 [ Dragon / Effect ] ATK 1900 DEF 1200  
    You can Normal Summon this card without Tributing, but its original ATK becomes 1000. Once per turn: You can target 1 face-up Dragon-Type Normal Monster on the field; the Levels of all face-up "Hieratic" monsters currently on the field become the Level of that monster, until the End Phase. When this card is Tributed: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
    Hieratic Dragon of Eset
  • Hieratic Dragon of Tefnuit
    LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2100 DEF 1400  
    If only your opponent controls a monster, you can Special Summon this card (from your hand). This card cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, but make its ATK/DEF 0.
    Hieratic Dragon of Tefnuit
  • Hieratic Dragon King of Atum
    LIGHT LIGHT Rank Rank 6 [ Dragon / Xyz / Effect ] ATK 2400 DEF 2100  
    2 Level 6 Dragon monsters
    Once per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your Deck, but make its ATK/DEF 0. This card cannot attack during the turn you activate this effect.
    Hieratic Dragon King of Atum
  • Hieratic Sun Dragon Overlord of Heliopolis
    LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz / Effect ] ATK 3000 DEF 2400  
    2 Level 8 monsters
    Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.
    Hieratic Sun Dragon Overlord of Heliopolis
  • Hieratic Seal of the Heavenly Spheres
    LIGHT LIGHT Link Link 2 [ Dragon / Link / Effect ] ATK 0 DEF -  
    2 Dragon monsters
    Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.
    Hieratic Seal of the Heavenly Spheres
  • Hieratic Seal of Convocation
    SPELL SPELL  
    Add 1 "Hieratic" monster from your Deck to your hand.
    Hieratic Seal of Convocation
  • Hieratic Seal of Supremacy
    SPELL SPELL  
    Special Summon 1 "Hieratic" monster from your hand.
    Hieratic Seal of Supremacy
  • Hieratic Seal of Banishment
    TRAP TRAP  
    Tribute 1 "Hieratic" monster to target 1 card your opponent controls; banish that target.
    Hieratic Seal of Banishment
  • Hieratic Seal of Reflection
    TRAP TRAP Counter Counter  
    When a Spell Card, Trap Card, or monster effect is activated: Tribute 1 "Hieratic" monster; negate the activation, and if you do, destroy it.
    Hieratic Seal of Reflection
  • Hieratic Seal From the Ashes
    TRAP TRAP Continuous Continuous  
    Once per turn, during your opponent's turn: You can send 1 "Hieratic" monster from your Deck to your Graveyard. Once per turn, during your turn: You can target 1 of your banished "Hieratic" monsters; return that target to the Graveyard. When this face-up card on the field is sent to the Graveyard: Target 1 "Hieratic" monster in your Graveyard; Special Summon that target.
    Hieratic Seal From the Ashes
  • Galaxy-Eyes Cipher Blade Dragon
    LIGHT LIGHT Rank Rank 9 [ Dragon / Xyz / Effect ] ATK 3200 DEF 2800  
    3 Level 9 monsters
    You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.
    Galaxy-Eyes Cipher Blade Dragon
  • Time Thief Winder
    DARK DARK Level Level 4 [ Psychic / Effect ] ATK 1800 DEF 1300  
    You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.
    Time Thief Winder
  • Time Thief Bezel Ship
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1000 DEF 2000  
    (Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.
    Time Thief Bezel Ship
  • Time Thief Regulator
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 600 DEF 200  
    If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.
    Time Thief Regulator
  • Time Thief Chronocorder
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1000 DEF 1000  
    During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.
    Time Thief Chronocorder
  • Time Thief Redoer
    DARK DARK Rank Rank 4 [ Psychic / Xyz / Effect ] ATK 2400 DEF 2000  
    2 Level 4 monsters
    Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
    ●Monster: Banish this card until the End Phase.
    ●Spell: Draw 1 card.
    ●Trap: Place 1 face-up card your opponent controls on the top of the Deck.
    You can only use this effect of "Time Thief Redoer" once per turn.
    Time Thief Redoer
  • Time Thief Perpetua
    DARK DARK Rank Rank 4 [ Psychic / Xyz / Effect ] ATK 1900 DEF 2500  
    2 Level 4 monsters
    During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.
    Time Thief Perpetua
  • Time Thief Hack
    SPELL SPELL Continuous Continuous  
    During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn.
    Time Thief Hack
  • Time Thief Startup
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 "Time Thief" monster from your hand. During your Main Phase: You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 3 "Time Thief" cards of different types (1 Monster, 1 Spell, and 1 Trap) from your GY to that monster as material. You can only use 1 "Time Thief Startup" effect per turn, and only once that turn.
    Time Thief Startup
  • Time Thief Flyback
    TRAP TRAP  
    Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn.
    Time Thief Flyback
  • Time Thief Retrograde
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn.
    Time Thief Retrograde
  • Seiyaryu
    LIGHT LIGHT Level Level 7 [ Dragon / Normal ] ATK 2500 DEF 2300  
    A mystical dragon that burns away the unworthy with its mystic flames.
    Seiyaryu
  • Hyozanryu
    LIGHT LIGHT Level Level 7 [ Dragon / Normal ] ATK 2100 DEF 2800  
    A dragon created from a massibe diamond that sparkles with blinding light.
    Hyozanryu
  • Arkbrave Dragon
    LIGHT LIGHT Level Level 7 [ Dragon / Effect ] ATK 2400 DEF 2000  
    If this card is Special Summoned from the Graveyard: You can banish as many face-up Spell/Trap Cards your opponent controls as possible, and if you do, this card gains 200 ATK and DEF for each card banished. Once per turn, during the Standby Phase, if this card is in the Graveyard because it was sent there last turn: You can target 1 Level 7 or 8 Dragon-Type monster in your Graveyard, except "Arkbrave Dragon"; Special Summon it.
    Arkbrave Dragon
  • Dragunity Phalanx
    WIND WIND Level Level 2 [ Dragon / Tuner / Effect ] ATK 500 DEF 1100  
    Once per turn, while this card is equipped to a monster: You can Special Summon this equipped card.
    Dragunity Phalanx
  • Gigantes
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1900 DEF 1300  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.
    Gigantes
  • Armed Dragon LV10
    WIND WIND Level Level 10 [ Dragon / Effect ] ATK 3000 DEF 2000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Armed Dragon LV7". You can send 1 card from your hand to the GY; destroy all face-up monsters your opponent controls.
    Armed Dragon LV10
  • Mist Valley Baby Roc
    WIND WIND Level Level 2 [ Winged Beast / Tuner / Effect ] ATK 400 DEF 600  
    When this card is sent directly from the hand to the Graveyard, you can Special Summon it.
    Mist Valley Baby Roc
  • Evil Thorn
    DARK DARK Level Level 1 [ Plant / Effect ] ATK 100 DEF 300  
    You can Tribute this card; inflict 300 damage to your opponent, and if you do, you can Special Summon up to 2 "Evil Thorn" from your Deck in Attack Position, but their effects cannot be activated.
    Evil Thorn
  • Mine Mole
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1000 DEF 1200  
    Once per turn, this card cannot be destroyed by battle. If this card is sent to the Graveyard as a Synchro Material Monster of a Beast-Type monster, draw 1 card. If this card is removed from the field by your opponent's card effect, remove this card from play.
    Mine Mole
  • Photon Thrasher
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 2100 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.
    Photon Thrasher
  • Madolche Puddingcess
    EARTH EARTH Level Level 5 [ Fairy / Effect ] ATK 1000 DEF 1000  
    If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into the Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.
    Madolche Puddingcess
  • Tackle Crusader
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1500 DEF 1800  
    If this card is sent to the Graveyard: You can activate 1 of these effects.
    ●Target 1 face-up monster your opponent controls; change that target to face-down Defense Position.
    ●Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards with the same name as the card returned to the hand by this effect.
    Tackle Crusader
  • Thestalos the Mega Monarch
    FIRE FIRE Level Level 8 [ Pyro / Effect ] ATK 2800 DEF 1000  
    You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, then, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tribute Summoned by Tributing a FIRE monster, add this additional effect.
    ●Also, inflict 1000 damage to your opponent after that.
    Thestalos the Mega Monarch
  • Re-Cover
    EARTH EARTH Level Level 1 [ Psychic / Tuner / Effect ] ATK 700 DEF 300  
    If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.
    Re-Cover
  • Raidraptor - Tribute Lanius
    DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 1800 DEF 400  
    During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.
    Raidraptor - Tribute Lanius
  • Kozmo Tincan
    LIGHT LIGHT Level Level 1 [ Psychic / Effect ] ATK 0 DEF 0  
    During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard.
    Kozmo Tincan
  • Kozmoll Dark Lady
    DARK DARK Level Level 5 [ Psychic / Effect ] ATK 2200 DEF 1800  
    During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.
    Kozmoll Dark Lady
  • Raremetalfoes Bismugear
    FIRE FIRE Level Level 1 [ Psychic / Pendulum / Effect ] ATK 0 DEF 0  
    Pendulum Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
    If this card on the field is destroyed by battle or card effect: You can add 1 "Metalfoes" monster from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Raremetalfoes Bismugear" once per turn.
    Raremetalfoes Bismugear
  • Backup Secretary
    LIGHT LIGHT Level Level 3 [ Cyberse / Effect ] ATK 1200 DEF 800  
    If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
    Backup Secretary
  • Salamangreat Falco
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1200 DEF 1600  
    If this card is sent to the GY: You can target 1 "Salamangreat" Spell/Trap in your GY; Set that target to your field. If this card is in your GY: You can target 1 "Salamangreat" monster you control, except "Salamangreat Falco"; return that monster to the hand, and if you do, Special Summon this card. You can only use 1 "Salamangreat Falco" effect per turn, and only once that turn.
    Salamangreat Falco
  • Danger! Thunderbird!
    DARK DARK Level Level 8 [ Winged Beast / Effect ] ATK 2800 DEF 2400  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.
    Danger! Thunderbird!
  • Madolche Petingcessoeur
    EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1400  
    If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn.
    ●If you have no monsters in your GY: You can Special Summon this card from your hand.
    ●If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters.
    Madolche Petingcessoeur
  • Salamangreat Fowl
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 200  
    If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
    Salamangreat Fowl
  • Dragon Knight Draco-Equiste
    WIND WIND Level Level 10 [ Dragon / Fusion / Effect ] ATK 3200 DEF 2000  
    1 Dragon-Type Synchro Monster + 1 Warrior-Type monster
    Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.
    Dragon Knight Draco-Equiste
  • Metalfoes Orichalc
    FIRE FIRE Level Level 8 [ Psychic / Fusion / Effect ] ATK 2800 DEF 2200  
    2 "Metalfoes" monsters
    If a "Metalfoes" monster you control attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can target 1 card on the field; destroy it.
    Metalfoes Orichalc
  • Metalfoes Mithrilium
    FIRE FIRE Level Level 6 [ Psychic / Fusion / Effect ] ATK 2600 DEF 1000  
    1 "Metalfoes" monster + 1 Pendulum Monster
    You can target 2 "Metalfoes" cards in your GY and 1 card on the field; shuffle the targets from your GY into the Deck, and if you do, return the target on the field to the hand. You can only use this effect of "Metalfoes Mithrilium" once per turn. If this card is sent from the field to the GY: You can Special Summon 1 "Metalfoes" Pendulum Monster from your GY or face-up Extra Deck.
    Metalfoes Mithrilium
  • Meteor Black Comet Dragon
    DARK DARK Level Level 8 [ Dragon / Fusion / Effect ] ATK 3500 DEF 2000  
    1 Level 7 "Red-Eyes" monster + 1 Level 6 Dragon-Type monster
    If this card is Fusion Summoned: You can send 1 "Red-Eyes" monster from your hand or Deck to the Graveyard, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. If this card is sent from the Monster Zone to the Graveyard: You can target 1 Normal Monster in your Graveyard; Special Summon it.
    Meteor Black Comet Dragon
  • Buster Dragon
    DARK DARK Level Level 8 [ Dragon / Synchro / Effect ] ATK 1200 DEF 2800  
    1 Tuner + 1 or more non-Tuner monsters
    All monsters your opponent controls become Dragon-Type. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your Graveyard; Special Summon it. Once per turn, during your opponent's turn: You can target 1 "Buster Blader" monster you control; equip it with 1 "Destruction Sword" monster from your Graveyard (this is a Quick Effect).
    Buster Dragon
  • Artifact Durendal
    LIGHT LIGHT Rank Rank 5 [ Fairy / Xyz / Effect ] ATK 2400 DEF 2100  
    2 Level 5 monsters
    Once per turn, during either player's turn, you can activate 1 of these effects.
    ●When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 Xyz Material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls".
    ●You can detach 1 Xyz Material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.
    Artifact Durendal
  • Dark Requiem Xyz Dragon
    DARK DARK Rank Rank 5 [ Dragon / Xyz / Effect ] ATK 3000 DEF 2500  
    3 Level 5 monsters
    If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects.
    ●Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK.
    ●When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.
    Dark Requiem Xyz Dragon
  • Metalfoes Steelen
    FIRE FIRE Level Level 2 [ Psychic / Pendulum / Normal ] ATK 0 DEF 2100  
    Pendulum Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
    Cool iron bodies meet burning metal machines and man/machine combine. Burn up the soul - Metalfoes Fusion!!
    Metalfoes Steelen
  • Metalfoes Silverd
    FIRE FIRE Level Level 3 [ Psychic / Pendulum / Normal ] ATK 1700 DEF 100  
    Pendulum Scale 1 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
    Sizzling soldier on a silver sublight speedjet. Can't track her, can't see her, can't escape that lightspeed laser.
    Metalfoes Silverd
  • Metalfoes Goldriver
    FIRE FIRE Level Level 4 [ Psychic / Pendulum / Normal ] ATK 1900 DEF 500  
    Pendulum Scale 1 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
    That gleaming, golden buggy breaks bad guys good. What wonderful wheels! (With a bumbling buffoon....)
    Metalfoes Goldriver
  • Metalfoes Volflame
    FIRE FIRE Level Level 7 [ Psychic / Pendulum / Normal ] ATK 2400 DEF 2000  
    Pendulum Scale 8 Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck.
    Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!
    Metalfoes Volflame
  • Madolche Fresh Sistart
    EARTH EARTH Link Link 2 [ Fairy / Link / Effect ] ATK 1500 DEF -  
    2 "Madolche" monsters
    While this card points to a "Madolche" monster, "Madolche" Spells/Traps you control cannot be destroyed by card effects, also neither player can target them with card effects. If this card on the field would be destroyed by battle or card effect, you can shuffle 1 "Madolche" monster from your GY into the Deck instead.
    Madolche Fresh Sistart
  • Update Jammer
    WIND WIND Link Link 2 [ Cyberse / Link / Effect ] ATK 2000 DEF -  
    2 Level 2 or higher Cyberse monsters
    Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.
    Update Jammer
  • Splash Mage
    WATER WATER Link Link 2 [ Cyberse / Link / Effect ] ATK 1100 DEF -  
    2 Cyberse monsters
    You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
    Splash Mage
  • Salvage
    SPELL SPELL  
    Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.
    Salvage
  • Geartown
    SPELL SPELL Field Field  
    Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.
    Geartown
  • Emergency Teleport Limited
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.
    Emergency Teleport
  • Ojama Country
    SPELL SPELL Field Field  
    Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)
    Ojama Country
  • Miracle Synchro Fusion
    SPELL SPELL  
    Remove from play, from your side of the field or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that lists a Synchro Monster as a Fusion Material Monster, and Special Summon that Fusion Monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) If this Set card is destroyed by your opponent's card effect and sent to the Graveyard, draw 1 card.
    Miracle Synchro Fusion
  • Mask Change
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
    Mask Change
  • Mask Change II
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.
    Mask Change II
  • Resonator Engine
    SPELL SPELL  
    Target 2 "Resonator" monsters in your Graveyard; add 1 Level 4 monster from your Deck to your hand, and if you do, return those targets to the Deck.
    Resonator Engine
  • Resonator Call
    SPELL SPELL  
    Add 1 "Resonator" monster from your Deck to your hand.
    Resonator Call
  • Xyz Burst
    SPELL SPELL  
    If you control a Rank 6 or higher Xyz Monster: Destroy all Set cards your opponent controls.
    Xyz Burst
  • Madolche Chateau
    SPELL SPELL Field Field  
    When this card is activated: Shuffle all "Madolche" monsters in your GY into the Deck. All "Madolche" monsters on the field gain 500 ATK/DEF. If a monster(s) in your GY would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.
    Madolche Chateau
  • Metalfoes Fusion
    SPELL SPELL  
    Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.
    Metalfoes Fusion
  • Orcustrated Return
    SPELL SPELL  
    Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.
    Orcustrated Return
  • Royal Prison
    TRAP TRAP Continuous Continuous  
    Monsters cannot be Special Summoned from the Graveyard.
    Royal Prison
  • The Monarchs Erupt
    TRAP TRAP Continuous Continuous  
    Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY.
    The Monarchs Erupt
  • Phantom Knights' Fog Blade
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
    Phantom Knights' Fog Blade
  • Kozmojo
    TRAP TRAP  
    Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn.
    Kozmojo
  • Metalfoes Counter
    TRAP TRAP  
    If a card(s) you control is destroyed by battle or card effect: Special Summon 1 "Metalfoes" monster from your Deck. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 face-up "Metalfoes" Pendulum Monster from your Extra Deck to your hand.
    Metalfoes Counter
  • Metalfoes Combination
    TRAP TRAP Continuous Continuous  
    Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your Graveyard with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the Graveyard: You can add 1 "Metalfoes" monster from your Deck to your hand.
    Metalfoes Combination
  • Evenly Matched
    TRAP TRAP  
    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
    Evenly Matched
  • Terror of Trishula
    TRAP TRAP  
    Apply these effects, in sequence, depending on the number of "Ice Barrier" Synchro Monsters you control with different names;
    ●1+: Banish 1 card your opponent controls.
    ●2+: Banish 1 card from your opponent's GY.
    ●3+: Banish 1 random card from your opponent's hand.
    When your opponent activates a card or effect that targets an "Ice Barrier" Synchro Monster(s) you control: You can banish this card from your GY; negate that effect.
    You can only use each effect of "Terror of Trishula" once per turn.
    Terror of Trishula
  • Dark Magician
    DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100  
    The ultimate wizard in terms of attack and defense.
    Dark Magician
  • Blue-Eyes Alternative White Dragon
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while on the field or in the GY. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.
    Blue-Eyes Alternative White Dragon
  • Crystal Wing Synchro Dragon
    WIND WIND Level Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2500  
    1 Tuner + 1+ non-Tuner Synchro Monsters
    Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
    Crystal Wing Synchro Dragon
  • Firewall Dragon Forbidden
    LIGHT LIGHT Link Link 4 [ Cyberse / Link / Effect ] ATK 2500 DEF -  
    2+ monsters
    Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 monster from your hand.
    Firewall Dragon
  • Black Luster Soldier - Soldier of Chaos
    EARTH EARTH Link Link 3 [ Warrior / Link / Effect ] ATK 3000 DEF -  
    3 monsters with different names
    If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
    ●This card gains 1500 ATK.
    ●This card can make a second attack during the Battle Phase of your next turn.
    ●Banish 1 card on the field.
    Black Luster Soldier - Soldier of Chaos