Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

LEGENDARY DUELISTS: SEASON 2

( Release Date : 01/22/2021 )

Total of 131 Card(s)

 
  • Blue-Eyes White Dragon Ultra Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500  
    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    Blue-Eyes White Dragon
  • Kaibaman
    LIGHT LIGHT Level Level 3 [ Warrior / Effect ] ATK 200 DEF 700  
    You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    Kaibaman
  • Decoy Dragon
    FIRE FIRE Level Level 2 [ Dragon / Effect ] ATK 300 DEF 200  
    If this card is targeted for an attack: Target 1 Level 7 or higher Dragon monster in your GY; Special Summon it, and if you do, change the attack target to it and perform damage calculation.
    Decoy Dragon
  • The White Stone of Legend
    LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 300 DEF 250  
    If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.
    The White Stone of Legend
  • Malefic Blue-Eyes White Dragon
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.
    Malefic Blue-Eyes White Dragon
  • Maiden with Eyes of Blue
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    When a card or effect is activated that targets this card (Quick Effect): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or GY. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
    Maiden with Eyes of Blue
  • Priestess with Eyes of Blue
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    When a card or effect is activated that targets this card (Quick Effect): You can send 1 Effect Monster you control to the GY, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your GY: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.
    Priestess with Eyes of Blue
  • Blue-Eyes Alternative White Dragon Ultra Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while on the field or in the GY. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.
    Blue-Eyes Alternative White Dragon
  • Dragon Spirit of White
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2500 DEF 2000  
    (This card is always treated as a "Blue-Eyes" card.)
    This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
    Dragon Spirit of White
  • Protector with Eyes of Blue
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 800 DEF 1300  
    When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner from your hand. You can target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.
    Protector with Eyes of Blue
  • Sage with Eyes of Blue Ultra Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 1500  
    When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.
    Sage with Eyes of Blue
  • Master with Eyes of Blue
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 300 DEF 1200  
    When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner in your GY; add it to your hand. You can shuffle this card from your GY into the Deck, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your GY, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.
    Master with Eyes of Blue
  • The White Stone of Ancients Ultra Rare
    LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 600 DEF 500  
    Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
    The White Stone of Ancients
  • Blue-Eyes Solid Dragon Ultra Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2500 DEF 2000  
    If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn.
    Blue-Eyes Solid Dragon
  • Blue-Eyes Abyss Dragon Secret Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2500 DEF 2500  
    If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.
    Blue-Eyes Abyss Dragon
  • Blue-Eyes Chaos MAX Dragon Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Ritual / Effect ] ATK 4000 DEF 0  
    You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.
    Blue-Eyes Chaos MAX Dragon
  • Blue-Eyes Chaos Dragon Secret Rare
    DARK DARK Level Level 8 [ Dragon / Ritual / Effect ] ATK 3000 DEF 0  
    You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.
    Blue-Eyes Chaos Dragon
  • Blue-Eyes Ultimate Dragon Ultra Rare
    LIGHT LIGHT Level Level 12 [ Dragon / Fusion ] ATK 4500 DEF 3800  
    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    Blue-Eyes Ultimate Dragon
  • Blue-Eyes Twin Burst Dragon Ultra Rare
    LIGHT LIGHT Level Level 10 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2500  
    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
    Blue-Eyes Twin Burst Dragon
  • Blue-Eyes Spirit Dragon Ultra Rare
    LIGHT LIGHT Level Level 9 [ Dragon / Synchro / Effect ] ATK 2500 DEF 3000  
    1 Tuner + 1+ non-Tuner "Blue-Eyes" monsters
    Neither player can Special Summon 2 or more monsters at the same time. Once per turn, when an effect of a card in the GY is activated (Quick Effect): You can negate the activation. (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
    Blue-Eyes Spirit Dragon
  • Burst Stream of Destruction
    SPELL SPELL  
    If you control "Blue-Eyes White Dragon": Destroy all monsters your opponent controls. "Blue-Eyes White Dragon" you control cannot attack the turn you activate this card.
    Burst Stream of Destruction
  • Dragon Shrine
    SPELL SPELL  
    Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.
    Dragon Shrine
  • Mausoleum of White
    SPELL SPELL Field Field  
    During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.
    Mausoleum of White
  • Beacon of White
    SPELL SPELL Equip Equip  
    If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your GY: Target 1 of them; Special Summon it, but negate its effects, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your GY, the equipped monster can attack up to that number of times during each Battle Phase.
    Beacon of White
  • Chaos Form
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.
    Chaos Form
  • Neutron Blast
    SPELL SPELL  
    Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step.
    Neutron Blast
  • Majesty with Eyes of Blue
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 "Blue-Eyes" monster from your hand or Deck to the GY, then target 1 face-up monster on the field; it cannot attack while it is face-up on the field. You can only activate 1 "Majesty with Eyes of Blue" per turn.
    Majesty with Eyes of Blue
  • Bingo Machine, Go!!! Secret Rare
    SPELL SPELL  
    Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn.
    ●"Blue-Eyes" monster
    ●Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!"
    Bingo Machine, Go!!!
  • Rage with Eyes of Blue Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Banish this card, and as many cards as possible from your hand, field, and GY, face-down, and if you do, Special Summon up to 3 copies of "Blue-Eyes White Dragon" from your Deck. You cannot Normal or Special Summon monsters the turn you activate this card, except "Blue-Eyes White Dragon".
    Rage with Eyes of Blue
  • The Ultimate Creature of Destruction Ultra Rare
    TRAP TRAP  
    Target 1 "Blue-Eyes" monster you control; this turn, that face-up monster is unaffected by card effects, except its own, it cannot be destroyed by battle, also any opponent's monster it battles is destroyed at the end of the Damage Step. While this card is in your GY, if you Normal or Special Summon a "Blue-Eyes White Dragon": You can Set this card, but banish it when it leaves the field. You can only use this effect of "The Ultimate Creature of Destruction" once per turn.
    The Ultimate Creature of Destruction
  • Cyber Pharos
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 0 DEF 2100  
    You can Special Summon this card (from your hand) by Tributing 1 Machine monster. Once per turn, during your Main Phase: You can Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand and/or field as material. When a Fusion Monster you control is destroyed by battle: You can banish this card from your GY; add 1 "Power Bond" from your Deck to your hand. You can only use this effect of "Cyber Pharos" once per turn.
    Cyber Pharos
  • Cyber Dragon Nachster Ultra Rare
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 200 DEF 200  
    This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.
    Cyber Dragon Nachster
  • Cyber Eternity Dragon Ultra Rare
    LIGHT LIGHT Level Level 10 [ Machine / Fusion / Effect ] ATK 2800 DEF 4000  
    1 "Cyber Dragon" monster + 2 Machine monsters
    If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
    Cyber Eternity Dragon
  • Cyber Dragon Sieger
    LIGHT LIGHT Link Link 2 [ Machine / Link / Effect ] ATK 2100 DEF -  
    2 Machine monsters, including "Cyber Dragon"
    This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
    Cyber Dragon Sieger
  • Cyberload Fusion Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field and/or your face-up banished cards, but monsters you control cannot attack for the rest of this turn, except that Fusion Summoned monster. You can only activate 1 "Cyberload Fusion" per turn.
    Cyberload Fusion
  • Super Strident Blaze
    SPELL SPELL Equip Equip  
    Equip only to a Machine Fusion Monster. Your opponent cannot activate cards or effects during your Battle Phase. At the end of the Damage Step, if the equipped monster attacked an opponent's monster: You can banish 1 "Cyber Dragon" monster from your GY; the equipped monster can attack an opponent's monster again in a row. Your other monsters cannot attack the turn you activate this effect.
    Super Strident Blaze
  • Cybernetic Revolution
    TRAP TRAP  
    Tribute 1 "Cyber Dragon"; Special Summon 1 Fusion Monster from your Extra Deck that lists a "Cyber Dragon" monster as material, but it cannot attack directly, and is destroyed during the End Phase of the next turn. You can only activate 1 "Cybernetic Revolution" per turn.
    Cybernetic Revolution
  • Blackwing - Gust the Backblast
    DARK DARK Level Level 2 [ Winged Beast / Effect ] ATK 900 DEF 1400  
    If you control no cards, you can Special Summon this card (from your hand). If your opponent's monster attacks a "Blackwing" monster you control: The attacking monster loses 300 ATK during the Damage Step only.
    Blackwing - Gust the Backblast
  • Blackwing - Pinaki the Waxing Moon
    DARK DARK Level Level 3 [ Winged Beast / Tuner / Effect ] ATK 1200 DEF 1000  
    Cannot be used as Synchro Material, except for the Synchro Summon of a "Blackwing" Synchro Monster. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can add 1 "Blackwing" monster from your Deck to your hand, except "Blackwing - Pinaki the Waxing Moon". You can only use this effect of "Blackwing - Pinaki the Waxing Moon" once per turn.
    Blackwing - Pinaki the Waxing Moon
  • Blackwing - Simoon the Poison Wind Ultra Rare
    DARK DARK Level Level 6 [ Winged Beast / Effect ] ATK 1600 DEF 2000  
    If you control no monsters and have this card in your hand: You can banish 1 other "Blackwing" monster from your hand; place 1 "Black Whirlwind" from your Deck face-up in your Spell & Trap Zone, then, either send this card to the GY, or immediately after this effect resolves, Normal Summon it without Tributing. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Blackwing - Simoon the Poison Wind" once per turn. During the End Phase, send the "Black Whirlwind" placed by this effect to the GY, and if you do, take 1000 damage.
    Blackwing - Simoon the Poison Wind
  • Blackwing - Auster the South Wind
    DARK DARK Level Level 4 [ Winged Beast / Tuner / Effect ] ATK 1300 DEF 0  
    Cannot be Special Summoned. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower "Blackwing" monsters; Special Summon it in Defense Position. You can banish this card from the GY to activate 1 of the following effects;
    ●Place Black Feather Counter(s) on 1 "Black-Winged Dragon" you control, equal to the number of card(s) your opponent controls.
    ●Place 1 Wedge Counter on each face-up monster your opponent controls that does not have one.
    Blackwing - Auster the South Wind
  • Blackwing Tamer - Obsidian Hawk Joe
    DARK DARK Level Level 7 [ Warrior / Synchro / Effect ] ATK 2600 DEF 2000  
    1 "Blackwing" Tuner + 1+ non-Tuner "Blackwing" monsters
    You can target 1 Level 5 or higher Winged Beast monster in your GY; Special Summon it. When your opponent activates a card or effect that targets only this card, or when your opponent targets this card for an attack (Quick Effect): You can target 1 other "Blackwing" monster you control that would be an appropriate target; that card/effect/attack now targets the new target. You can only use each effect of "Blackwing Tamer - Obsidian Hawk Joe" once per turn.
    Blackwing Tamer - Obsidian Hawk Joe
  • Blackwing - Nothung the Starlight
    DARK DARK Level Level 6 [ Winged Beast / Synchro / Effect ] ATK 2400 DEF 1600  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: Inflict 800 damage to your opponent, then 1 face-up monster your opponent controls loses 800 ATK/DEF. You can only use this effect of "Blackwing - Nothung the Starlight" once per turn. During your Main Phase, you can Normal Summon 1 "Blackwing" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Blackwing - Nothung the Starlight
  • Blackwing Full Armor Master Secret Rare
    DARK DARK Level Level 10 [ Winged Beast / Synchro / Effect ] ATK 3000 DEF 3000  
    1 "Blackwing" Tuner + 1+ non-Tuner monsters
    Unaffected by other cards' effects. Each time an opponent's monster activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.
    Blackwing Full Armor Master
  • Glowing Crossbow
    SPELL SPELL Equip Equip  
    Equip only to a "Blackwing" monster. It gains 500 ATK/DEF. You can only use each of the following effects of "Glowing Crossbow" once per turn.
    ●If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand.
    ●If this card is sent to the GY because the equipped monster was used as a Synchro Material: You can add this card from the GY to your hand.
    Glowing Crossbow
  • Blackbird Close
    TRAP TRAP Counter Counter  
    When a monster your opponent controls activates its effect: You can send 1 face-up "Blackwing" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Black-Winged Dragon" from your Extra Deck. If you control a "Blackwing" Synchro Monster or "Black-Winged Dragon", you can activate this card from your hand.
    Blackbird Close
  • Galaxy-Eyes Photon Dragon Ultra Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500  
    You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.
    Galaxy-Eyes Photon Dragon
  • Galaxy Wizard
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 0 DEF 1800  
    Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".
    Galaxy Wizard
  • Galaxy Knight Ultra Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2800 DEF 2600  
    If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 "Galaxy-Eyes Photon Dragon" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn.
    Galaxy Knight
  • Photon Vanisher
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 2000 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Photon" or "Galaxy" monster. Cannot attack the turn it is Special Summoned. You can only Special Summon "Photon Vanisher(s)" once per turn. If this card is Special Summoned: You can add 1 "Galaxy-Eyes Photon Dragon" from your Deck to your hand. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
    ●Banish any monster destroyed by battle with this card.
    Photon Vanisher
  • Photon Orbital Secret Rare
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 500 DEF 2000  
    During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.
    Photon Orbital
  • Galaxy-Eyes Afterglow Dragon Secret Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500  
    If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.
    Galaxy-Eyes Afterglow Dragon
  • Number 62: Galaxy-Eyes Prime Photon Dragon
    LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz / Effect ] ATK 4000 DEF 3000  
    2 Level 8 monsters
    If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as material.
    Number 62: Galaxy-Eyes Prime Photon Dragon
  • Starliege Photon Blast Dragon Ultra Rare
    LIGHT LIGHT Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 1800 DEF 2500  
    2 Level 4 monsters
    If this card is Xyz Summoned: You can Special Summon 1 "Photon" monster from your hand. While this Xyz Summoned monster is on the field, your opponent cannot target monsters you control with 2000 or more ATK with card effects, also they cannot be destroyed by your opponent's card effects. Once per opponent's turn (Quick Effect): You can detach 1 material from this card, then target 1 of your "Galaxy-Eyes Photon Dragon" that is banished or in your GY; Special Summon it.
    Starliege Photon Blast Dragon
  • Galaxy Zero
    SPELL SPELL Equip Equip  
    Target 1 "Photon" or "Galaxy" monster in your GY; Special Summon it in Attack Position and equip it with this card. It cannot attack or activate its effects. If it would be destroyed by battle or card effect during the Battle Phase, you can destroy this card instead. If this face-up card leaves the field: The equipped monster's ATK becomes 0. You can only activate 1 "Galaxy Zero" per turn.
    Galaxy Zero
  • Photon Hand
    SPELL SPELL  
    If you control a "Photon" or "Galaxy" monster: Pay 1000 LP, then target 1 monster your opponent controls; take control of it. If you do not control "Galaxy-Eyes Photon Dragon" at activation, you can only target an Xyz Monster. You can only activate 1 "Photon Hand" per turn.
    Photon Hand
  • Photon Change
    TRAP TRAP Continuous Continuous  
    Send this card to the GY during your 2nd Standby Phase after activation. You can only use the following effect of "Photon Change" once per turn. Send 1 "Photon" or "Galaxy" monster you control to the GY to activate 1 of these effects, or, if you send "Galaxy-Eyes Photon Dragon", you can activate both, in sequence;
    ●Special Summon 1 "Photon" monster from your Deck with a different original name than the sent monster.
    ●Add 1 "Photon" card from your Deck to your hand, except "Photon Change".
    Photon Change
  • Abyss Actor - Extras
    DARK DARK Level Level 1 [ Fiend / Pendulum / Effect ] ATK 100 DEF 100  
    Pendulum Scale 3 If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Extras" once per turn.
    You can Tribute this card; place 1 "Abyss Actor" Pendulum Monster from your Deck in your Pendulum Zone, also for the rest of this turn, you cannot Special Summon monsters, except "Abyss Actor" monsters, nor activate the Pendulum Effect of "Abyss Actor - Extras". You can only use this effect of "Abyss Actor - Extras" once per turn.
    Abyss Actor - Extras
  • Abyss Actor - Wild Hope
    DARK DARK Level Level 4 [ Fiend / Pendulum / Effect ] ATK 1600 DEF 1200  
    Pendulum Scale 2 Once per turn: You can target 1 "Abyss Actor" card in your other Pendulum Zone; its Pendulum Scale becomes 9 until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters (even if this card leaves the field).
    Once per turn: You can make this card gain 100 ATK for each "Abyss Actor" monster you currently control with different names, until the end of this turn. If this card is destroyed by battle or card effect: You can add 1 "Abyss Actor" card from your Deck to your hand, except "Abyss Actor - Wild Hope". You can only use this effect of "Abyss Actor - Wild Hope" once per turn.
    Abyss Actor - Wild Hope
  • Abyss Actor - Mellow Madonna
    DARK DARK Level Level 7 [ Fiend / Pendulum / Effect ] ATK 1800 DEF 2500  
    Pendulum Scale 0 You can pay 1000 LP; add 1 "Abyss Actor" Pendulum Monster from your Deck to your hand, except "Abyss Actor - Mellow Madonna", also you cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters (even if this card leaves the field). You can only use this effect of "Abyss Actor - Mellow Madonna" once per turn.
    Gains 100 ATK for each "Abyss Script" Spell in your GY. You can only use each of the following effects of "Abyss Actor - Mellow Madonna" once per turn.
    ●When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your hand.
    ●If an "Abyss Script" Spell Card or effect is activated: You can Special Summon 1 Level 4 or lower "Abyss Actor" Pendulum Monster from your Deck, but return it to the hand during the End Phase.
    Abyss Actor - Mellow Madonna
  • Abyss Actor - Comic Relief
    DARK DARK Level Level 3 [ Fiend / Pendulum / Effect ] ATK 1000 DEF 2000  
    Pendulum Scale 8 You can target 1 "Abyss Actor" Pendulum Monster you control and 1 monster your opponent controls; switch control of both monsters, then destroy this card. You can only use this effect of "Abyss Actor - Comic Relief" once per turn.
    You take no battle damage from attacks involving this card. Once per turn, during your Standby Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card changes: Activate this effect; the owner of this card can destroy 1 Set "Abyss Script" Spell in their Spell & Trap Zone.
    Abyss Actor - Comic Relief
  • Abyss Script - Romantic Terror
    SPELL SPELL Quick-Play Quick-Play  
    Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck. You can only activate 1 "Abyss Script - Romantic Terror" per turn.
    Abyss Script - Romantic Terror
  • Abyss Playhouse - Fantastic Theater
    SPELL SPELL Field Field  
    You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand, with a different name than that revealed Spell. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn.
    Abyss Playhouse - Fantastic Theater
  • Abyss Actors' Curtain Call
    TRAP TRAP  
    If an "Abyss Script" Spell Card or effect is activated this turn: Add face-up "Abyss Actor" Pendulum Monsters from your Extra Deck to your hand, up to the number of "Abyss Script" Spells in your GY. Then, you can Special Summon "Abyss Actor" Pendulum Monsters from your hand with different names, up to the number of monsters added to the hand by this effect. You cannot Special Summon monsters for the rest of this turn, except "Abyss Actor" Pendulum Monsters. You can only activate 1 "Abyss Actors' Curtain Call" per turn.
    Abyss Actors' Curtain Call
  • Harpie Lady Sisters Ultra Rare
    WIND WIND Level Level 6 [ Winged Beast / Effect ] ATK 1950 DEF 2100  
    Cannot be Normal Summoned/Set. Must first be Special Summoned with "Elegant Egotist".
    Harpie Lady Sisters
  • Harpie's Pet Dragon Ultra Rare
    WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2000 DEF 2500  
    Gains 300 ATK/DEF for each "Harpie Lady" on the field.
    Harpie's Pet Dragon
  • Cyber Harpie Lady
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1800 DEF 1300  
    (This card's name is always treated as "Harpie Lady".)
    Cyber Harpie Lady
  • Harpie Lady 1
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400  
    (This card's name is always treated as "Harpie Lady".)
    All WIND monsters gain 300 ATK.
    Harpie Lady 1
  • Harpie Lady 2
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400  
    (This card's name is always treated as "Harpie Lady".)
    Negate the effects of Flip monsters this card destroys by battle.
    Harpie Lady 2
  • Harpie Lady 3
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400  
    (This card's name is always treated as "Harpie Lady".)
    An opponent's monster that battles this card cannot declare an attack during your opponent's next 2 turns.
    Harpie Lady 3
  • Harpie's Pet Baby Dragon
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1200 DEF 600  
    Gains effects based on the number of "Harpie" monsters you control, except "Harpie's Pet Baby Dragon".
    ●1+: Your opponent cannot target "Harpie" monsters you control for attacks, except "Harpie's Pet Baby Dragon".
    ●2+: Double the original ATK/DEF of this card.
    ●3+: Once per turn: You can target 1 card your opponent controls; destroy that target.
    Harpie's Pet Baby Dragon
  • Harpie Queen
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1900 DEF 1200  
    This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand.
    Harpie Queen
  • Harpie Channeler Ultra Rare
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1300  
    You can discard 1 "Harpie" card; Special Summon 1 "Harpie" monster from your Deck in Defense Position, except "Harpie Channeler". You can only use this effect of "Harpie Channeler" once per turn. While you control a Dragon monster, this card's Level becomes 7. This card's name becomes "Harpie Lady" while on the field or in the GY.
    Harpie Channeler
  • Harpie Dancer
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1200 DEF 1000  
    You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY.
    Harpie Dancer
  • Harpie Harpist
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1700 DEF 600  
    This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Harpist" once per turn.
    ●When this card is Normal Summoned: You can target 1 other Winged Beast monster you control and 1 face-up monster your opponent controls; return them to the hand.
    ●During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 4 Winged Beast monster with 1500 or less ATK from your Deck to your hand.
    Harpie Harpist
  • Harpie Perfumer Secret Rare
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1300  
    This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, you can also add a second such card, with a different name from the first. You can only use this effect of "Harpie Perfumer" once per turn.
    Harpie Perfumer
  • Harpie Oracle Ultra Rare
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1300 DEF 1400  
    This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Oracle" once per turn.
    ●If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand.
    ●If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn.
    Harpie Oracle
  • Harpie Conductor
    WIND WIND Link Link 2 [ Winged Beast / Link / Effect ] ATK 1900 DEF -  
    2 WIND monsters
    This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn.
    ●If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead.
    ●If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.
    Harpie Conductor
  • Cyber Shield
    SPELL SPELL Equip Equip  
    Equip only to "Harpie Lady" or "Harpie Lady Sisters". It gains 500 ATK.
    Cyber Shield
  • Elegant Egotist
    SPELL SPELL  
    If "Harpie Lady" is on the field: Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or Deck.
    Elegant Egotist
  • Harpies' Hunting Ground
    SPELL SPELL Field Field  
    All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.
    Harpies' Hunting Ground
  • Triangle Ecstasy Spark
    SPELL SPELL  
    Until the end of this turn, the ATK of all "Harpie Lady Sisters" currently on the field becomes 2700, your opponent cannot activate any Trap Cards, also negate all your opponent's Trap effects on the field.
    Triangle Ecstasy Spark
  • Hysteric Sign
    SPELL SPELL Continuous Continuous  
    When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.
    Hysteric Sign
  • Harpie Lady Phoenix Formation
    SPELL SPELL  
    If you control 3 or more "Harpie Lady" and/or "Harpie Lady Sisters": Target as many monsters your opponent controls as possible, but not more than the total number of "Harpie Lady" and "Harpie Lady Sisters" you control; destroy those targets, and if you do, inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, the turn you activate this card.
    Harpie Lady Phoenix Formation
  • Alluring Mirror Split
    SPELL SPELL Continuous Continuous  
    When a "Harpie Lady" or "Harpie Lady Sisters" you control is destroyed by battle: You can Special Summon 1 "Harpie" monster from your Deck with a different original name than the destroyed monster. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Target 1 "Harpie" monster in your GY; Special Summon it. You can only use each effect of "Alluring Mirror Split" once per turn.
    Alluring Mirror Split
  • Harpie's Feather Rest
    SPELL SPELL  
    Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. You can only activate 1 "Harpie's Feather Rest" per turn.
    Harpie's Feather Rest
  • Hysteric Party
    TRAP TRAP Continuous Continuous  
    Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your GY. When this face-up card leaves the field, destroy those monsters.
    Hysteric Party
  • Harpie's Feather Storm
    TRAP TRAP  
    If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.
    Harpie's Feather Storm
  • Harpie Lady Elegance
    TRAP TRAP  
    Shuffle 1 "Harpie Lady Sisters" from your Monster Zone into the Deck, then you can Special Summon 3 "Harpie" monsters with different original names, 1 each from your hand, Deck, and GY. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND monsters. If this card you control is destroyed by a "Harpie" card's effect or your opponent's card effect: Add 1 "Harpie" monster from your Deck to your hand. You can only use each effect of "Harpie Lady Elegance" once per turn.
    Harpie Lady Elegance
  • Cyber Egg Angel
    LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 200 DEF 300  
    If this card is Summoned: You can add 1 "Machine Angel" Spell or 1 "Ritual Sanctuary" from your Deck to your hand. You can only use this effect of "Cyber Egg Angel" once per turn.
    Cyber Egg Angel
  • Cyber Angel Izana
    LIGHT LIGHT Level Level 8 [ Fairy / Ritual / Effect ] ATK 2500 DEF 2600  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 Spell/Trap they control to the GY. When this attacking card destroys an opponent's monster by battle and sends it to the GY: You can activate this effect; this card can make a second attack on an opponent's monster in a row. Once per turn, when your opponent activates a card or effect that targets a "Cyber Angel" Ritual Monster you control (Quick Effect): You can shuffle 1 Ritual Monster from your GY into the Deck, and if you do, destroy 1 card your opponent controls.
    Cyber Angel Izana
  • Merciful Machine Angel
    SPELL SPELL  
    Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Ritual Monsters. You can only activate 1 "Merciful Machine Angel" per turn.
    Merciful Machine Angel
  • Incarnated Machine Angel
    SPELL SPELL Continuous Continuous  
    Your "Cyber Angel" Ritual Monsters cannot be destroyed by battle. When you take damage by battle or an opponent's card effect: You can Tribute 1 "Cyber Angel" Ritual Monster from your hand or field; Special Summon 1 "Cyber Angel" Ritual Monster from your hand. (This is treated as a Ritual Summon.) You can only use this effect of "Incarnated Machine Angel" once per turn.
    Incarnated Machine Angel
  • Magnificent Machine Angel
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 "Cyber Angel" Ritual Monster from your hand or field, then target 1 LIGHT Fairy monster you control; it gains ATK/DEF equal to the Level the monster had when Tributed x 200, until the end of this turn. This turn, if it battles an opponent's monster that was Special Summoned from the Extra Deck, that opponent's monster's effects are negated during that Battle Phase only. You can only activate 1 "Magnificent Machine Angel" per turn.
    Magnificent Machine Angel
  • Rose Tentacles
    EARTH EARTH Level Level 6 [ Plant / Effect ] ATK 2200 DEF 1200  
    Cannot be Special Summoned. At the start of your Battle Phase, for each Plant monster your opponent currently controls, this card gains 1 additional attack during each Battle Phase this turn. Each time this card destroys a Plant monster by battle: Inflict 300 damage to your opponent.
    Rose Tentacles
  • Twilight Rose Knight
    DARK DARK Level Level 3 [ Warrior / Tuner / Effect ] ATK 1000 DEF 1000  
    Monsters your opponent controls cannot target Plant monsters for attacks. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Plant monster from your hand.
    Twilight Rose Knight
  • Witch of the Black Rose
    DARK DARK Level Level 4 [ Spellcaster / Tuner / Effect ] ATK 1700 DEF 1200  
    Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card.
    Witch of the Black Rose
  • Revival Rose
    DARK DARK Level Level 4 [ Plant / Effect ] ATK 1300 DEF 1300  
    If a face-up Level 5 or higher Plant monster(s) you control is destroyed while this card is in the GY: You can Special Summon this card from the GY.
    Revival Rose
  • Bird of Roses
    WIND WIND Level Level 4 [ Plant / Effect ] ATK 1800 DEF 1500  
    When this face-up Attack Position card you control is destroyed by battle with an opponent's attacking monster and sent to your GY: You can Special Summon 2 Plant Tuners from your Deck in Defense Position.
    Bird of Roses
  • Rose Witch
    EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 1600 DEF 1000  
    This card can be treated as 2 Tributes for the Tribute Summon of a Plant monster.
    Rose Witch
  • Queen Angel of Roses
    EARTH EARTH Level Level 7 [ Plant / Effect ] ATK 2400 DEF 1300  
    You can Tribute Summon this card in face-up Attack Position by Tributing 1 Plant monster. Once per turn, during your Standby Phase: Destroy the 1 face-up monster on the field that has the lowest ATK (your choice, if tied).
    Queen Angel of Roses
  • Rose Lover
    EARTH EARTH Level Level 1 [ Plant / Effect ] ATK 800 DEF 800  
    You can banish this card from your GY; Special Summon 1 Plant monster from your hand, and if you do, it is unaffected by your opponent's Trap effects this turn. You can only use this effect of "Rose Lover" once per turn.
    Rose Lover
  • Fallen Angel of Roses
    EARTH EARTH Level Level 7 [ Plant / Effect ] ATK 2400 DEF 1300  
    You can Special Summon this card (from your hand) by returning 1 Plant monster you control to the hand, except "Fallen Angel of Roses", but banish it when it leaves the field.
    Fallen Angel of Roses
  • Blue Rose Dragon Ultra Rare
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1600 DEF 1200  
    When this card on the field is destroyed and sent to the GY: You can target 1 "Black Rose Dragon" or 1 Plant monster in your GY; Special Summon that monster.
    Blue Rose Dragon
  • Rose Archer
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 100  
    When your opponent activates a Trap Card while you control a Plant monster (Quick Effect): You can send this card from your hand to the GY; negate the activation, and if you do, destroy it.
    Rose Archer
  • Rose Paladin
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 200  
    When this card destroys an opponent's monster by battle and sends it to the GY: You can Tribute this card; Special Summon 1 Plant monster from your hand or Deck in Defense Position. You can send this card from your hand to the GY; add 1 Level 7 or higher Plant monster from your Deck to your hand. You can only use this effect of "Rose Paladin" once per turn.
    Rose Paladin
  • Dark Rose Fairy
    DARK DARK Level Level 2 [ Fairy / Effect ] ATK 800 DEF 1000  
    If a Tuner(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 card from your hand or field to the GY; place this card on the top or bottom of your Deck. You can only use each effect of "Dark Rose Fairy" once per turn.
    Dark Rose Fairy
  • Red Rose Dragon Ultra Rare
    DARK DARK Level Level 3 [ Dragon / Tuner / Effect ] ATK 1000 DEF 1800  
    If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.
    Red Rose Dragon
  • White Rose Dragon Ultra Rare
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1200 DEF 1000  
    When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn.
    ●If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
    ●If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.
    White Rose Dragon
  • Black Rose Dragon Ultra Rare
    FIRE FIRE Level Level 7 [ Dragon / Synchro / Effect ] ATK 2400 DEF 1800  
    1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
    Black Rose Dragon
  • Splendid Rose
    WIND WIND Level Level 6 [ Plant / Synchro / Effect ] ATK 2200 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can banish 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; halve that target's ATK, until the end of this turn. During the Battle Phase, if this card attacked: You can banish 1 Plant monster from your GY; halve this card's ATK until the end of this turn, and if you do, this card can make a second attack during this Battle Phase.
    Splendid Rose
  • Black Rose Moonlight Dragon Ultra Rare
    LIGHT LIGHT Level Level 7 [ Dragon / Synchro / Effect ] ATK 2400 DEF 1800  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned, or a Level 5 or higher monster(s) is Special Summoned to your opponent's field: Target 1 Special Summoned monster your opponent controls; return that target to the hand. You can only use this effect of "Black Rose Moonlight Dragon" once per turn.
    Black Rose Moonlight Dragon
  • Garden Rose Maiden Secret Rare
    DARK DARK Level Level 5 [ Plant / Synchro / Effect ] ATK 1600 DEF 2400  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.
    Garden Rose Maiden
  • Crossrose Dragon Ultra Rare
    DARK DARK Link Link 2 [ Dragon / Link / Effect ] ATK 800 DEF -  
    2 monsters with different Types
    During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn.
    Crossrose Dragon
  • Mark of the Rose
    SPELL SPELL Equip Equip  
    Activate this card by banishing 1 Plant monster from your GY, then target 1 face-up monster your opponent controls; equip this card to it. Take control of the equipped monster. Once per turn, during your End Phase: Negate this card's effect until your next Standby Phase.
    Mark of the Rose
  • Black Garden
    SPELL SPELL Field Field  
    If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.
    Black Garden
  • Thorn of Malice
    SPELL SPELL Equip Equip  
    Equip only to "Black Rose Dragon" or a Plant monster. It gains 600 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster attacks a monster, after damage calculation: The attacked monster loses 600 ATK/DEF. An opponent's monster that battles with the equipped monster cannot be destroyed by that battle.
    Thorn of Malice
  • Rose Bell of Revelation
    SPELL SPELL  
    Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 "Rose Bell of Revelation" effect per turn, and only once that turn.
    Rose Bell of Revelation
  • Frozen Rose Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Send 1 face-up monster you control to the GY; apply this effect, depending on the Type it had on the field.
    ●Plant: During the End Phase of this turn, draw 2 cards, then discard 1 card.
    ●Non-Plant: Add 1 Level 4 or lower Plant monster from your Deck to your hand.
    You can only activate 1 "Frozen Rose" per turn.
    Frozen Rose
  • Blooming of the Darkest Rose
    TRAP TRAP  
    Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn.
    Blooming of the Darkest Rose
  • Super Express Bullet Train Ultra Rare
    EARTH EARTH Level Level 10 [ Machine / Effect ] ATK 3000 DEF 0  
    Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn.
    ●If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand.
    ●During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
    Super Express Bullet Train
  • Flying Pegasus Railroad Stampede
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1800 DEF 1000  
    If this card is Normal or Special Summoned: You can target 1 EARTH Machine monster in your GY, except "Flying Pegasus Railroad Stampede"; Special Summon it in Defense Position, but negate its effects. You can target 1 other face-up monster you control; the Level of that monster or this card becomes the Level of the other. You cannot declare attacks the turn you activate this effect, except with Xyz Monsters. You can only use each effect of "Flying Pegasus Railroad Stampede" once per turn.
    Flying Pegasus Railroad Stampede
  • Number 81: Superdreadnought Rail Cannon Super Dora
    EARTH EARTH Rank Rank 10 [ Machine / Xyz / Effect ] ATK 3200 DEF 4000  
    2 Level 10 monsters
    Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.
    Number 81: Superdreadnought Rail Cannon Super Dora
  • Superdreadnought Rail Cannon Juggernaut Liebe Secret Rare
    EARTH EARTH Rank Rank 11 [ Machine / Xyz / Effect ] ATK 4000 DEF 4000  
    3 Level 11 monsters
    Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.
    Superdreadnought Rail Cannon Juggernaut Liebe
  • Urgent Schedule Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
    Urgent Schedule
  • Barrage Blast
    TRAP TRAP Continuous Continuous  
    Once per turn, you can detach any number of materials from Machine Xyz Monsters you control, then target that many cards on the field; destroy them. If a Machine Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card and 1 Machine Xyz Monster from your GY; inflict damage to your opponent equal to the banished monster's Rank x 200.
    Barrage Blast
  • Lunalight Emerald Bird
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1200 DEF 1000  
    If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.
    Lunalight Emerald Bird
  • Lunalight Yellow Marten
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 800 DEF 2000  
    If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.
    Lunalight Yellow Marten
  • Lunalight Sabre Dancer
    DARK DARK Level Level 9 [ Beast-Warrior / Fusion / Effect ] ATK 3000 DEF 2600  
    3 "Lunalight" monsters
    Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.
    Lunalight Sabre Dancer
  • Lunalight Fusion
    SPELL SPELL  
    Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.
    Lunalight Fusion
  • Lunalight Serenade Dance
    TRAP TRAP Continuous Continuous  
    When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters; apply these effects in sequence.
    ●Special Summon 1 "Lunalight Token" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field.
    ●That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field).
    During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn.
    Lunalight Serenade Dance