Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Gold Series: Maximum Gold

( Release Date : 11/13/2020 )

Total of 162 Card(s)

 
  • Blue-Eyes White Dragon
    LIGHT LIGHT Level Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500  
    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
    Blue-Eyes White Dragon
  • Dark Magician
    DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100  
    The ultimate wizard in terms of attack and defense.
    Dark Magician
  • Red-Eyes Black Dragon
    DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2400 DEF 2000  
    A ferocious dragon with a deadly attack.
    Red-Eyes Black Dragon
  • Elemental HERO Stratos
    WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 300  
    When this card is Normal or Special Summoned: You can activate 1 of these effects.
    ●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
    ●Add 1 "HERO" monster from your Deck to your hand.
    Elemental HERO Stratos
  • Infernity Mirage
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0  
    Cannot be Special Summoned from the GY. If you have no cards in your hand: You can Tribute this card, then target 2 "Infernity" monsters in your GY; Special Summon them.
    Infernity Mirage
  • Droll & Lock Bird
    WIND WIND Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0  
    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
    Droll & Lock Bird
  • Tour Guide From the Underworld
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 600  
    When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.
    Tour Guide From the Underworld
  • Artifact Lancea
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1700 DEF 2300  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
    Artifact Lancea
  • Ghost Ogre & Snow Rabbit
    LIGHT LIGHT Level Level 3 [ Psychic / Tuner / Effect ] ATK 0 DEF 1800  
    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
    Ghost Ogre & Snow Rabbit
  • Ghost Reaper & Winter Cherries
    DARK DARK Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
    Ghost Reaper & Winter Cherries
  • Ash Blossom & Joyous Spring
    FIRE FIRE Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
    ●Add a card from the Deck to the hand.
    ●Special Summon from the Deck.
    ●Send a card from the Deck to the GY.
    You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
    Ash Blossom & Joyous Spring
  • Ghost Belle & Haunted Mansion
    EARTH EARTH Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
    ●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
    ●Special Summon a Monster Card(s) from the GY.
    ●Banish a card(s) from the GY.
    You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
    Ghost Belle & Haunted Mansion
  • Ghost Sister & Spooky Dogwood
    WATER WATER Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
    ●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
    Ghost Sister & Spooky Dogwood
  • Kozmo Dark Destroyer
    DARK DARK Level Level 8 [ Machine / Effect ] ATK 3000 DEF 1800  
    If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Your opponent cannot target this card with card effects. If this card is destroyed by battle or card effect and sent to the GY: You can banish this card from your GY; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.
    Kozmo Dark Destroyer
  • Miscellaneousaurus
    FIRE FIRE Level Level 4 [ Dinosaur / Effect ] ATK 1800 DEF 1000  
    During the Main Phase (Quick Effect): You can send this card from your hand to the GY; during this Main Phase, Dinosaur monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur monsters from your GY, including this card; Special Summon 1 Dinosaur monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
    Miscellaneousaurus
  • Aleister the Invoker
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1800  
    (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
    Aleister the Invoker
  • Chaos Dragon Levianeer
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
    ●Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
    ●Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
    ●Both LIGHT and DARK: Destroy up to 2 cards on the field.
    You can only use this effect of "Chaos Dragon Levianeer" once per turn.
    Chaos Dragon Levianeer
  • Fantastical Dragon Phantazmay
    DARK DARK Level Level 7 [ Dragon / Effect ] ATK 2400 DEF 1800  
    If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
    Fantastical Dragon Phantazmay
  • Nibiru, the Primal Being
    LIGHT LIGHT Level Level 11 [ Rock / Effect ] ATK 3000 DEF 600  
    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
    Nibiru, the Primal Being
  • Nurse Dragonmaid
    EARTH EARTH Level Level 2 [ Dragon / Effect ] ATK 500 DEF 1600  
    If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
    Nurse Dragonmaid
  • Laundry Dragonmaid
    WATER WATER Level Level 2 [ Dragon / Effect ] ATK 500 DEF 1600  
    If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.
    Laundry Dragonmaid
  • Kitchen Dragonmaid
    FIRE FIRE Level Level 3 [ Dragon / Effect ] ATK 500 DEF 1700  
    If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.
    Kitchen Dragonmaid
  • Parlor Dragonmaid
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 500 DEF 1700  
    If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.
    Parlor Dragonmaid
  • Eldlich the Golden Lord
    LIGHT LIGHT Level Level 10 [ Zombie / Effect ] ATK 2500 DEF 2800  
    You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.
    Eldlich the Golden Lord
  • Gaia the Dragon Champion
    WIND WIND Level Level 7 [ Dragon / Fusion ] ATK 2600 DEF 2100  
    "Gaia The Fierce Knight" + "Curse of Dragon"
    Gaia the Dragon Champion
  • Elder Entity N'tss
    LIGHT LIGHT Level Level 4 [ Fairy / Fusion / Effect ] ATK 2500 DEF 1200  
    1 Synchro Monster + 1 Xyz Monster
    Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
    Elder Entity N'tss
  • House Dragonmaid
    LIGHT LIGHT Level Level 9 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2000  
    1 "Dragonmaid" monster + 1 Dragon monster
    Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
    House Dragonmaid
  • Herald of the Arc Light
    LIGHT LIGHT Level Level 4 [ Fairy / Synchro / Effect ] ATK 600 DEF 1000  
    1 Tuner + 1+ non-Tuner monsters
    Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
    Herald of the Arc Light
  • Stardust Charge Warrior
    WIND WIND Level Level 6 [ Warrior / Synchro / Effect ] ATK 2000 DEF 1300  
    1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
    Stardust Charge Warrior
  • Martial Metal Marcher
    WIND WIND Level Level 3 [ Machine / Synchro / Tuner / Effect ] ATK 500 DEF 2200  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.
    Martial Metal Marcher
  • Constellar Pleiades
    LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz / Effect ] ATK 2500 DEF 1500  
    2 Level 5 LIGHT monsters
    Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; return that target to the hand.
    Constellar Pleiades
  • Dark Rebellion Xyz Dragon
    DARK DARK Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 2500 DEF 2000  
    2 Level 4 monsters
    You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.
    Dark Rebellion Xyz Dragon
  • Cyber Dragon Infinity
    LIGHT LIGHT Rank Rank 6 [ Machine / Xyz / Effect ] ATK 2100 DEF 1600  
    3 Level 6 LIGHT Machine monsters
    Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
    Cyber Dragon Infinity
  • Number S39: Utopia the Lightning
    LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2000  
    3 Level 5 LIGHT monsters
    You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
    Number S39: Utopia the Lightning
  • Beatrice, Lady of the Eternal Limited
    LIGHT LIGHT Rank Rank 6 [ Fairy / Xyz / Effect ] ATK 2500 DEF 2800  
    2 Level 6 monsters
    You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the GY, then using 1 "Dante" monster you control as material. (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn (Quick Effect): You can detach 1 material from this card; send 1 card from your Deck to the GY. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.
    Beatrice, Lady of the Eternal
  • Zoodiac Drident Limited
    EARTH EARTH Rank Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK ? DEF ?  
    4 Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up card on the field; destroy it.
    Zoodiac Drident
  • Zoodiac Chakanine
    EARTH EARTH Rank Rank 4 [ Beast-Warrior / Xyz / Effect ] ATK ? DEF ?  
    2+ Level 4 monsters
    Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn: You can detach 1 material from this card, then target 1 "Zoodiac" monster in your GY; Special Summon it, but for the rest of this turn, its effects are negated, also it cannot be used as material for an Xyz Summon.
    Zoodiac Chakanine
  • Sky Striker Ace - Kagari
    FIRE FIRE Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -  
    1 non-FIRE "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
    Sky Striker Ace - Kagari
  • Borrelsword Dragon
    DARK DARK Link Link 4 [ Dragon / Link / Effect ] ATK 3000 DEF -  
    3+ Effect Monsters
    Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
    Borrelsword Dragon
  • The Phantom Knights of Rusty Bardiche
    DARK DARK Link Link 3 [ Warrior / Link / Effect ] ATK 2100 DEF -  
    2+ DARK monsters
    During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
    The Phantom Knights of Rusty Bardiche
  • Apollousa, Bow of the Goddess
    WIND WIND Link Link 4 [ Fairy / Link / Effect ] ATK ? DEF -  
    2+ monsters with different names, except Tokens
    You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
    Apollousa, Bow of the Goddess
  • Harpie's Feather Duster Limited
    SPELL SPELL  
    Destroy all Spells and Traps your opponent controls.
    Harpie's Feather Duster
  • Anti-Magic Arrows
    SPELL SPELL Quick-Play Quick-Play  
    At the start of the Battle Phase: For the rest of this turn after this card resolves, neither player can activate Spell/Trap Cards, or their effects. Neither player can activate cards or effects in response to this card's activation.
    Anti-Magic Arrows
  • Polymerization
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
    Polymerization
  • Monster Reborn Limited
    SPELL SPELL  
    Target 1 monster in either GY; Special Summon it.
    Monster Reborn
  • Reinforcement of the Army Limited
    SPELL SPELL  
    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
    Reinforcement of the Army
  • Super Polymerization
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    Super Polymerization
  • Forbidden Chalice
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
    Forbidden Chalice
  • Rank-Up-Magic - The Seventh One
    SPELL SPELL  
    To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.
    Rank-Up-Magic - The Seventh One
  • Kozmotown
    SPELL SPELL Field Field  
    Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.
    Kozmotown
  • Solemn Judgment
    TRAP TRAP Counter Counter  
    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
    Solemn Judgment
  • Infinite Impermanence
    TRAP TRAP  
    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
    Infinite Impermanence
  • Foolish Burial Gold Rare Limited
    SPELL SPELL  
    Send 1 monster from your Deck to the GY.
    Foolish Burial
  • Foolish Burial Goods Gold Rare
    SPELL SPELL  
    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.
    Foolish Burial Goods
  • Extra-Foolish Burial Gold Rare
    SPELL SPELL  
    Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.
    Extra-Foolish Burial
  • Number 15: Gimmick Puppet Giant Grinder Gold Rare
    DARK DARK Rank Rank 8 [ Machine / Xyz / Effect ] ATK 1500 DEF 2500  
    2 Level 8 monsters
    Up to twice per turn, during your Main Phase 1: You can detach 1 material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal to its original ATK.
    Number 15: Gimmick Puppet Giant Grinder
  • Number 39: Utopia Beyond Gold Rare
    LIGHT LIGHT Rank Rank 6 [ Warrior / Xyz / Effect ] ATK 3000 DEF 2500  
    2 Level 6 monsters
    If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your GY; banish the first target, and if you do, Special Summon the second target, then gain 1250 LP.
    Number 39: Utopia Beyond
  • Number 74: Master of Blades Gold Rare
    EARTH EARTH Rank Rank 7 [ Psychic / Xyz / Effect ] ATK 2700 DEF 2300  
    2 Level 7 monsters
    When a card or effect is activated that targets this face-up card (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.
    Number 74: Master of Blades
  • Number 87: Queen of the Night Gold Rare
    WATER WATER Rank Rank 8 [ Plant / Xyz / Effect ] ATK 3200 DEF 2800  
    3 Level 8 monsters
    Once per turn (Quick Effect): You can detach 1 material from this card, then activate 1 of these effects.
    ●Target 1 Set Spell/Trap your opponent controls; while this card is face-up on the field, that Set card cannot be activated.
    ●Target 1 Plant monster on the field; change that target to face-down Defense Position.
    ●Target 1 face-up monster on the field; that target gains 300 ATK.
    Number 87: Queen of the Night
  • Number 101: Silent Honor ARK Gold Rare
    WATER WATER Rank Rank 4 [ Aqua / Xyz / Effect ] ATK 2100 DEF 1000  
    2 Level 4 monsters
    You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
    Number 101: Silent Honor ARK
  • Number C101: Silent Honor DARK Gold Rare
    WATER WATER Rank Rank 5 [ Aqua / Xyz / Effect ] ATK 2800 DEF 1500  
    3 Level 5 monsters
    Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as material. When this card is destroyed and sent to the GY while it has material: You can Special Summon this card from your GY, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your GY to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.
    Number C101: Silent Honor DARK
  • Number 107: Galaxy-Eyes Tachyon Dragon Gold Rare
    LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz / Effect ] ATK 3000 DEF 2500  
    2 Level 8 monsters
    Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; negate the effects of all other face-up monsters currently on the field, also their ATK/DEF become their original ATK/DEF. During the Battle Phase, if you activated this effect this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
    Number 107: Galaxy-Eyes Tachyon Dragon
  • Number C107: Neo Galaxy-Eyes Tachyon Dragon Gold Rare
    LIGHT LIGHT Rank Rank 9 [ Dragon / Xyz / Effect ] ATK 4500 DEF 3000  
    3 Level 9 monsters
    Once per turn: You can detach 1 material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as material, it gains this effect.
    ●You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.
    Number C107: Neo Galaxy-Eyes Tachyon Dragon
  • Mecha Phantom Beast Blue Impala Gold Rare
    WIND WIND Level Level 3 [ Machine / Tuner / Effect ] ATK 1400 DEF 1100  
    Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your field. While you control a Token, this card cannot be destroyed by battle or card effects. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0).
    Mecha Phantom Beast Blue Impala
  • Mecha Phantom Beast Coltwing Gold Rare
    WIND WIND Level Level 4 [ Machine / Effect ] ATK 1600 DEF 1500  
    If this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
    Mecha Phantom Beast Coltwing
  • Mecha Phantom Beast Jaculuslan Gold Rare
    WIND WIND Level Level 9 [ Machine / Synchro / Effect ] ATK 2700 DEF 2000  
    1 "Mecha Phantom Beast" Tuner + 1+ non-Tuner "Mecha Phantom Beast" monsters
    When this card is Synchro Summoned: You can Tribute "Mecha Phantom Beast Tokens" up to the number of cards in your opponent's hand; randomly discard cards from your opponent's hand, equal to the number of Tributed monsters. Other "Mecha Phantom Beast" monsters you control cannot be destroyed by battle or card effects. If this card in its owner's possession is destroyed by your opponent: You can Set 1 Quick-Play Spell directly from your Deck.
    Mecha Phantom Beast Jaculuslan
  • Mecha Phantom Beast Dracossack Gold Rare
    WIND WIND Rank Rank 7 [ Machine / Xyz / Effect ] ATK 2600 DEF 2200  
    2 Level 7 monsters
    Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.
    Mecha Phantom Beast Dracossack
  • Madolche Hootcake Gold Rare
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1500 DEF 1100  
    If this card in your possession is destroyed by your opponent's card and sent to your GY: Shuffle this card into the Deck. You can target 1 monster in your GY; banish it, and if you do, Special Summon 1 "Madolche" monster from your Deck, except "Madolche Hootcake". You can only use this effect of "Madolche Hootcake" once per turn.
    Madolche Hootcake
  • Madolche Chateau Gold Rare
    SPELL SPELL Field Field  
    When this card is activated: Shuffle all "Madolche" monsters in your GY into the Deck. All "Madolche" monsters on the field gain 500 ATK/DEF. If a monster(s) in your GY would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.
    Madolche Chateau
  • Madolche Nights Gold Rare
    TRAP TRAP Counter Counter  
    When a monster effect is activated, if you have no monsters in your GY: Negate the activation, then if you control "Madolche Puddingcess", shuffle 1 random card from your opponent's hand into the Deck.
    Madolche Nights
  • Brotherhood of the Fire Fist - Buffalo Gold Rare
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 1000  
    If this card is in your GY: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up field to the GY; Special Summon this card from your GY. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.
    Brotherhood of the Fire Fist - Buffalo
  • Brotherhood of the Fire Fist - Coyote Gold Rare
    FIRE FIRE Level Level 5 [ Beast-Warrior / Effect ] ATK 2000 DEF 500  
    If you control a "Fire Formation" Spell/Trap, and no monsters, you can Special Summon this card (from your hand).
    Brotherhood of the Fire Fist - Coyote
  • Fire Formation - Gyokkou Gold Rare
    SPELL SPELL Continuous Continuous  
    Activate this card by targeting 1 Set Spell/Trap your opponent controls. Your opponent cannot activate the targeted card in response to this card's activation. While this card is face-up on the field, that Set card cannot be activated. All Beast-Warrior monsters you control gain 100 ATK.
    Fire Formation - Gyokkou
  • Traptrix Myrmeleo Gold Rare
    EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1600 DEF 1200  
    Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap from your Deck to your hand. If this card is Special Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
    Traptrix Myrmeleo
  • Traptrix Dionaea Gold Rare
    EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 1700 DEF 1100  
    Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
    Traptrix Dionaea
  • Traptrix Mantis Gold Rare
    EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1500 DEF 1300  
    When this card is Normal Summoned: You can add 1 "Traptrix" monster from your Deck to your hand. Unaffected by the effects of "Hole" Normal Traps. Once per turn (Quick Effect): You can target 1 Set Spell/Trap you control; return that target to the hand, then you can Set 1 Spell/Trap from your hand.
    Traptrix Mantis
  • Mistake Gold Rare
    TRAP TRAP Continuous Continuous  
    Neither player can add cards from their Deck to their hand except by drawing them.
    Mistake
  • Tour Bus To Forbidden Realms Gold Rare
    DARK DARK Level Level 3 [ Fiend / Flip / Effect ] ATK 600 DEF 1000  
    FLIP: Add 1 Fiend monster from your Deck to your hand, except a DARK or LIGHT monster.
    Tour Bus To Forbidden Realms
  • Shared Ride Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    For the rest of this turn, each time a card(s) is added from the Main Deck or GY to your opponent's hand, except by drawing them, you immediately draw 1 card. You can only activate 1 "Shared Ride" per turn.
    Shared Ride
  • Mistaken Arrest Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.
    Mistaken Arrest
  • Mistaken Accusation Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    If your opponent has more total cards in their hand and field than you do: Target 1 face-up card on the field; neither player can activate cards with that name, or their effects, for the rest of this Duel, except that target. You can only activate 1 "Mistaken Accusation" per turn.
    Mistaken Accusation
  • Noble Knight Drystan Gold Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 800  
    While you control another "Noble Knight" monster, your opponent cannot target your monsters with less than 1800 ATK, except this card, with card effects, and their monsters cannot target them with attacks. If a "Noble Arms" Equip Spell becomes equipped to this card: Target 1 face-up card on the field; destroy that target. You can only use this effect of "Noble Knight Drystan" once per turn.
    Noble Knight Drystan
  • Noble Knight Brothers Gold Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 2400  
    This card can only attack if you control exactly 3 "Noble Knight" monsters (and no other monsters). When this card is Normal Summoned: You can Special Summon up to 2 "Noble Knight" monsters from your hand, also you cannot Special Summon monsters for the rest of this turn, except "Noble Knight" monsters. Once per turn: You can target 3 "Noble Knight" and/or "Noble Arms" cards in your GY; shuffle all 3 into the Deck, then draw 1 card.
    Noble Knight Brothers
  • Noble Knight Eachtar Gold Rare
    DARK DARK Level Level 5 [ Warrior / Effect ] ATK 1600 DEF 2000  
    You can banish 2 "Noble Knight" monsters from your GY; Special Summon this card from your hand or GY. You can only use this effect of "Noble Knight Eachtar" once per turn. A Synchro or Xyz Summon of a "Noble Knight" monster using this card as material cannot be negated, also your opponent cannot activate cards or effects when that monster is Special Summoned.
    Noble Knight Eachtar
  • Noble Knight Pellinore Gold Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1900 DEF 500  
    You can target 1 "Noble Arms" Equip Spell equipped to this card and 1 face-up monster your opponent controls; destroy them, then draw 1 card, also, this card cannot attack for the rest of this turn. You can only use this effect of "Noble Knight Pellinore" once per turn.
    Noble Knight Pellinore
  • Noble Knights of the Round Table Gold Rare
    SPELL SPELL Field Field  
    During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your GY and/or you control;
    ●3+: Send 1 "Noble Knight" card from your Deck to the GY.
    ●6+: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell from your hand to that monster.
    ●9+: Target 1 "Noble Knight" monster in your GY; add that target to your hand.
    ●12: Draw 1 card.
    Noble Knights of the Round Table
  • Hidden Temples of Necrovalley Gold Rare
    SPELL SPELL Continuous Continuous  
    Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.
    Hidden Temples of Necrovalley
  • Necrovalley Throne Gold Rare
    SPELL SPELL  
    Activate 1 of these effects.
    ●Add 1 "Gravekeeper's" monster from your Deck to your hand.
    ●Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster.
    You can only activate 1 "Necrovalley Throne" per turn.
    Necrovalley Throne
  • Imperial Tombs of Necrovalley Gold Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.
    Imperial Tombs of Necrovalley
  • Domain of the True Monarchs Gold Rare
    SPELL SPELL Field Field  
    While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK/1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).
    Domain of the True Monarchs
  • The First Monarch Gold Rare
    TRAP TRAP Continuous Continuous  
    Special Summon this card as an Effect Monster (Fiend/DARK/Level 6/ATK 1000/DEF 2400). (This card is also still a Trap.) If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. If this card was Summoned this way, you cannot Special Summon monsters, except monsters with this card's Attribute.
    The First Monarch
  • The Monarchs Erupt Gold Rare
    TRAP TRAP Continuous Continuous  
    Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY.
    The Monarchs Erupt
  • The Prime Monarch Gold Rare
    TRAP TRAP Continuous Continuous  
    Once per turn: You can target 2 "Monarch" Spells/Traps in your GY; shuffle them into the Deck, then draw 1 card. If this card is in your GY: You can banish 1 other "Monarch" Spell/Trap from your GY; Special Summon this card in Defense Position as a Normal Monster (Fairy/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap.) You can only use this effect of "The Prime Monarch" once per turn.
    The Prime Monarch
  • Synchron Carrier Gold Rare
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 0 DEF 1000  
    During your Main Phase, you can Normal Summon 1 "Synchron" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Synchron" monster is sent to your GY as material for the Synchro Summon of a Warrior or Machine Synchro Monster, while you control this card: You can Special Summon 1 "Synchron Token" (Machine/EARTH/Level 2/ATK 1000/DEF 0). You can only use this effect of "Synchron Carrier" once per turn.
    Synchron Carrier
  • Starlight Junktion Gold Rare
    SPELL SPELL Field Field  
    You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. During your opponent's turn, if you Special Summon a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. You can only use each effect of "Starlight Junktion" once per turn.
    Starlight Junktion
  • Storming Mirror Force Gold Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
    Storming Mirror Force
  • Drowning Mirror Force Gold Rare
    TRAP TRAP  
    When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.
    Drowning Mirror Force
  • Speedroid Taketomborg Gold Rare
    WIND WIND Level Level 3 [ Machine / Effect ] ATK 600 DEF 1200  
    If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.
    Speedroid Taketomborg
  • Speedroid Red-Eyed Dice Gold Rare
    WIND WIND Level Level 1 [ Machine / Tuner / Effect ] ATK 100 DEF 100  
    When this card is Normal or Special Summoned: You can target 1 "Speedroid" monster you control, except "Speedroid Red-Eyed Dice", and declare a Level from 1 to 6; it becomes that Level until the end of this turn.
    Speedroid Red-Eyed Dice
  • Buster Blader, the Destruction Swordmaster Gold Rare
    EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300  
    This card's name becomes "Buster Blader" while on the field or in the GY. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the GY: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the GY; destroy all monsters your opponent controls with the same Type as that monster sent to the GY.
    Buster Blader, the Destruction Swordmaster
  • Buster Blader, the Dragon Destroyer Swordsman Gold Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Fusion / Effect ] ATK 2800 DEF 2500  
    1 "Buster Blader" + 1 Dragon monster
    Must be Fusion Summoned. Cannot attack directly. Gains 1000 ATK/DEF for each Dragon monster your opponent controls or is in their GY. Change all Dragon monsters your opponent controls to Defense Position, also Dragon monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage.
    Buster Blader, the Dragon Destroyer Swordsman
  • Caligo Claw Crow Gold Rare
    DARK DARK Level Level 2 [ Winged Beast / Effect ] ATK 900 DEF 600  
    If you control a DARK monster, you can Special Summon this card (from your hand). You can only Special Summon "Caligo Claw Crow" once per turn this way.
    Caligo Claw Crow
  • Union Hangar Gold Rare
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
    Union Hangar
  • Union Scramble Gold Rare
    TRAP TRAP  
    Target up to 3 of your banished LIGHT Machine Normal Monsters and/or LIGHT Machine Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your banished LIGHT Machine Normal Monsters or LIGHT Machine Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.
    Union Scramble
  • Darklord Morningstar Gold Rare
    DARK DARK Level Level 11 [ Fairy / Effect ] ATK 3000 DEF 3000  
    Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the GY by this effect.
    Darklord Morningstar
  • Darklord Ixchel Gold Rare
    DARK DARK Level Level 10 [ Fairy / Effect ] ATK 2500 DEF 2900  
    You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.
    Darklord Ixchel
  • Darklord Nasten Gold Rare
    DARK DARK Level Level 7 [ Fairy / Effect ] ATK 2600 DEF 2600  
    You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.
    Darklord Nasten
  • Darklord Contact Gold Rare
    SPELL SPELL  
    Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.
    Darklord Contact
  • Darklord Rebellion Gold Rare
    TRAP TRAP  
    Send 1 "Darklord" monster from your hand or face-up field to the GY; destroy 1 card on the field. You can only activate 1 "Darklord Rebellion" per turn.
    Darklord Rebellion
  • D.D. Warrior Lady Gold Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600  
    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
    D.D. Warrior Lady
  • Barrier Statue of the Abyss Gold Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1000 DEF 1000  
    Neither player can Special Summon monsters, except DARK monsters.
    Barrier Statue of the Abyss
  • Barrier Statue of the Torrent Gold Rare
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1000 DEF 1000  
    Neither player can Special Summon monsters, except WATER monsters.
    Barrier Statue of the Torrent
  • Barrier Statue of the Inferno Gold Rare
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1000 DEF 1000  
    Neither player can Special Summon monsters, except FIRE monsters.
    Barrier Statue of the Inferno
  • Barrier Statue of the Stormwinds Gold Rare
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1000 DEF 1000  
    Neither player can Special Summon monsters, except WIND monsters.
    Barrier Statue of the Stormwinds
  • Barrier Statue of the Drought Gold Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1000 DEF 1000  
    Neither player can Special Summon monsters, except EARTH monsters.
    Barrier Statue of the Drought
  • Barrier Statue of the Heavens Gold Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1000 DEF 1000  
    Neither player can Special Summon monsters, except LIGHT monsters.
    Barrier Statue of the Heavens
  • Scrap Recycler Gold Rare
    EARTH EARTH Level Level 3 [ Machine / Effect ] ATK 900 DEF 1200  
    When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.
    Scrap Recycler
  • Grapha, Dragon Lord of Dark World Gold Rare
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2700 DEF 1800  
    You can Special Summon this card (from your GY) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the GY by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your GY by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your field.
    Grapha, Dragon Lord of Dark World
  • Planet Pathfinder Gold Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1000 DEF 1000  
    You can Tribute this card; add 1 Field Spell from your Deck to your hand.
    Planet Pathfinder
  • Coach Soldier Wolfbark Gold Rare
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 1200  
    You can target 1 Level 4 FIRE Beast-Warrior monster in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Coach Soldier Wolfbark" once per turn.
    Coach Soldier Wolfbark
  • Gogogo Gigas Gold Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 0 DEF 2200  
    While this card is in your GY, if you Special Summon a "Gogogo" monster(s) (except during the Damage Step): You can Special Summon this card from your GY in face-up Defense Position. You cannot conduct your Battle Phase the turn you activate this effect. You can only use the effect of "Gogogo Gigas" once per turn.
    Gogogo Gigas
  • Silent Angler Gold Rare
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 800 DEF 1400  
    If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.
    Silent Angler
  • Cyber Dragon Core Gold Rare
    LIGHT LIGHT Level Level 2 [ Machine / Effect ] ATK 400 DEF 1500  
    When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
    Cyber Dragon Core
  • Wightprince Gold Rare
    DARK DARK Level Level 1 [ Zombie / Effect ] ATK 0 DEF 0  
    If this card is sent to the GY: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the GY. You can banish 2 "Skull Servant(s)" and this card from your GY; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while in the GY.
    Wightprince
  • The White Stone of Ancients Gold Rare
    LIGHT LIGHT Level Level 1 [ Dragon / Tuner / Effect ] ATK 600 DEF 500  
    Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
    The White Stone of Ancients
  • Eater of Millions Gold Rare
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK ? DEF ?  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. Gains 100 ATK/DEF for each face-down banished card. Cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
    Eater of Millions
  • Flame Bufferlo Gold Rare
    FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1400 DEF 200  
    If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.
    Flame Bufferlo
  • Lady Debug Gold Rare
    LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1700 DEF 1400  
    If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.
    Lady Debug
  • Condemned Witch Gold Rare
    DARK DARK Level Level 4 [ Fairy / Effect ] ATK 100 DEF 2000  
    When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.
    Condemned Witch
  • Superdimensional Robot Galaxy Destroyer Gold Rare
    LIGHT LIGHT Rank Rank 10 [ Machine / Xyz / Effect ] ATK 5000 DEF 2000  
    3 Level 10 monsters
    Once per turn: You can detach 1 material from this card; destroy all Spells/Traps your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
    Superdimensional Robot Galaxy Destroyer
  • Gear Gigant X Gold Rare
    EARTH EARTH Rank Rank 4 [ Machine / Xyz / Effect ] ATK 2300 DEF 1500  
    2 Level 4 Machine monsters
    Once per turn: You can detach 1 material from this card; add 1 Level 4 or lower Machine monster from your Deck or GY to your hand. When this face-up card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your GY; Special Summon that target.
    Gear Gigant X
  • Harpie's Pet Phantasmal Dragon Gold Rare
    WIND WIND Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 2000 DEF 2500  
    3 Level 4 WIND monsters
    This card's effects can only be applied/resolved while it has material. This card can attack your opponent directly. Your opponent cannot target any "Harpie" monsters with effects or for attacks. During each of your End Phases: Detach 1 material from this card.
    Harpie's Pet Phantasmal Dragon
  • Skypalace Gangaridai Gold Rare
    WIND WIND Rank Rank 10 [ Machine / Xyz / Effect ] ATK 3400 DEF 3000  
    2 Level 10 monsters
    You can detach 1 material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. Cannot attack the turn you activate this effect.
    Skypalace Gangaridai
  • Toadally Awesome Gold Rare
    WATER WATER Rank Rank 2 [ Aqua / Xyz / Effect ] ATK 2200 DEF 0  
    2 Level 2 Aqua monsters
    Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.
    Toadally Awesome
  • Linkuriboh Gold Rare
    DARK DARK Link Link 1 [ Cyberse / Link / Effect ] ATK 300 DEF -  
    1 Level 1 monster
    When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
    Linkuriboh
  • Transcode Talker Gold Rare
    EARTH EARTH Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    2+ Effect Monsters
    While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
    Transcode Talker
  • Mekk-Knight of the Morning Star Gold Rare
    LIGHT LIGHT Link Link 2 [ Machine / Link / Effect ] ATK 2000 DEF -  
    2 monsters, including a "Mekk-Knight" monster
    If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.
    Mekk-Knight of the Morning Star
  • Mind Control Gold Rare Limited
    SPELL SPELL  
    Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
    Mind Control
  • Mage Power Gold Rare
    SPELL SPELL Equip Equip  
    The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.
    Mage Power
  • Machine Duplication Gold Rare
    SPELL SPELL  
    Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
    Machine Duplication
  • Terraforming Gold Rare Limited
    SPELL SPELL  
    Add 1 Field Spell from your Deck to your hand.
    Terraforming
  • Dragon's Mirror Gold Rare
    SPELL SPELL  
    Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
    Dragon's Mirror
  • Trade-In Gold Rare
    SPELL SPELL  
    Discard 1 Level 8 monster; draw 2 cards.
    Trade-In
  • Preparation of Rites Gold Rare
    SPELL SPELL  
    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.
    Preparation of Rites
  • Tuning Gold Rare
    SPELL SPELL  
    Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.
    Tuning
  • Temple of the Six Gold Rare
    SPELL SPELL Field Field  
    Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card.
    Temple of the Six
  • Night Beam Gold Rare
    SPELL SPELL  
    Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
    Night Beam
  • Miracle Contact Gold Rare
    SPELL SPELL  
    Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.
    Miracle Contact
  • Circle of the Fire Kings Gold Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 FIRE monster you control and 1 FIRE monster in your GY; destroy that monster you control, and if you do, Special Summon that other monster from your GY. You can only activate 1 "Circle of the Fire Kings" per turn.
    Circle of the Fire Kings
  • Sacred Sword of Seven Stars Gold Rare
    SPELL SPELL  
    Banish 1 Level 7 monster from your hand or face-up field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.
    Sacred Sword of Seven Stars
  • Unexpected Dai Gold Rare
    SPELL SPELL  
    If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.
    Unexpected Dai
  • Magical Meltdown Gold Rare
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.
    Magical Meltdown
  • Set Rotation Gold Rare Limited
    SPELL SPELL Quick-Play Quick-Play  
    Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
    Set Rotation
  • Lost World Gold Rare
    SPELL SPELL Field Field  
    All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur monsters in your hand and/or Deck instead.
    Lost World
  • Hey, Trunade! Gold Rare
    SPELL SPELL  
    Return all Set Spells and Traps on the field to the hand.
    Hey, Trunade!
  • Called by the Grave Gold Rare Limited
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
    Called by the Grave
  • Lair of Darkness Gold Rare
    SPELL SPELL Field Field  
    All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up.
    Lair of Darkness
  • Dimensional Prison Gold Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Target that attacking monster; banish that target.
    Dimensional Prison
  • Tachyon Transmigration Gold Rare
    TRAP TRAP Counter Counter  
    If you control a "Galaxy-Eyes" monster: Activate as Chain Link 2 or higher; negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
    Tachyon Transmigration
  • Lose 1 Turn Gold Rare
    TRAP TRAP Continuous Continuous  
    Activate only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.
    Lose 1 Turn
  • Trickstar Reincarnation Gold Rare
    TRAP TRAP  
    Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.
    Trickstar Reincarnation
  • There Can Be Only One Gold Rare
    TRAP TRAP Continuous Continuous  
    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
    There Can Be Only One