Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DUEL OVERLOAD

( Release Date : 03/20/2020 )

Total of 100 Card(s)

 
  • Crystron Halqifibrax Ultra Rare
    WATER WATER Link Link 2 [ Machine / Link / Effect ] ATK 1500 DEF -  
    2 monsters, including a Tuner
    If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
    Crystron Halqifibrax
  • Celestial Knightlord Parshath Ultra Rare
    LIGHT LIGHT Link Link 3 [ Fairy / Link / Effect ] ATK 2400 DEF -  
    2+ Fairy monsters
    You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
    Celestial Knightlord Parshath
  • Alien Shocktrooper M-Frame Ultra Rare
    LIGHT LIGHT Link Link 2 [ Reptile / Link / Effect ] ATK 1900 DEF -  
    2 Reptile monsters
    (Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn.
    Alien Shocktrooper M-Frame
  • D/D/D Abyss King Gilgamesh Ultra Rare
    DARK DARK Link Link 2 [ Fiend / Link / Effect ] ATK 1800 DEF -  
    2 "D/D" monsters
    If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.
    D/D/D Abyss King Gilgamesh
  • Raidraptor - Wise Strix Ultra Rare
    DARK DARK Link Link 2 [ Winged Beast / Link / Effect ] ATK 1400 DEF -  
    2 DARK Winged Beast monsters
    If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.
    Raidraptor - Wise Strix
  • Condemned Darklord Ultra Rare
    DARK DARK Link Link 2 [ Fairy / Link / Effect ] ATK 1600 DEF -  
    2 Fairy monsters
    You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.
    Condemned Darklord
  • Five-Headed Link Dragon Ultra Rare
    DARK DARK Link Link 5 [ Dragon / Link / Effect ] ATK 5000 DEF -  
    5 monsters
    Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.
    Five-Headed Link Dragon
  • Protector Whelp of the Destruction Swordsman Ultra Rare
    LIGHT LIGHT Link Link 2 [ Dragon / Link / Effect ] ATK 400 DEF -  
    2 monsters
    If this card is Link Summoned: You can send 1 "Destruction Sword" card from your Deck to the GY, then, you can Special Summon 1 "Buster Blader" monster from your hand. At the end of your Battle Phase, if your opponent controls no monsters: You can target 1 "Buster Blader" monster you control that did not declare an attack this turn; inflict damage to your opponent equal to that monster's ATK. You can only use each effect of "Protector Whelp of the Destruction Swordsman" once per turn.
    Protector Whelp of the Destruction Swordsman
  • Union Carrier Ultra Rare
    LIGHT LIGHT Link Link 2 [ Machine / Link / Effect ] ATK 1000 DEF -  
    2 monsters with the same Type or Attribute
    Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
    Union Carrier
  • Ancient Gear Ballista Ultra Rare
    EARTH EARTH Link Link 2 [ Machine / Link / Effect ] ATK 1500 DEF -  
    2 EARTH Machine monsters
    If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
    Ancient Gear Ballista
  • Herald of Mirage Lights Ultra Rare
    LIGHT LIGHT Link Link 2 [ Fairy / Link / Effect ] ATK 600 DEF -  
    2 monsters with the same Type and Attribute, except Tokens
    When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
    Herald of Mirage Lights
  • Simorgh, Bird of Sovereignty Ultra Rare
    WIND WIND Link Link 3 [ Winged Beast / Link / Effect ] ATK 2400 DEF -  
    2+ monsters, including a Winged Beast monster
    Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn.
    Simorgh, Bird of Sovereignty
  • Xtra HERO Infernal Devicer Ultra Rare
    DARK DARK Link Link 2 [ Fiend / Link / Effect ] ATK 1700 DEF -  
    2 "HERO" monsters
    If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Defiant Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
    Xtra HERO Infernal Devicer
  • Selene, Queen of the Master Magicians Ultra Rare
    LIGHT LIGHT Link Link 3 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2+ monsters, including a Spellcaster monster
    If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
    Selene, Queen of the Master Magicians
  • Crossrose Dragon Ultra Rare
    DARK DARK Link Link 2 [ Dragon / Link / Effect ] ATK 800 DEF -  
    2 monsters with different Types
    During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn.
    Crossrose Dragon
  • Reptilianne Echidna Ultra Rare
    DARK DARK Link Link 2 [ Reptile / Link / Effect ] ATK 200 DEF -  
    2 monsters, including a Reptile monster
    If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.
    Reptilianne Echidna
  • Mecha Phantom Beast Auroradon Ultra Rare
    WIND WIND Link Link 3 [ Machine / Link / Effect ] ATK 2100 DEF -  
    2+ Machine monsters
    If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed;
    ●1: Destroy 1 card on the field.
    ●2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck.
    ●3: Add 1 Trap from your GY to your hand.
    Mecha Phantom Beast Auroradon
  • Bujinki Ahashima Ultra Rare
    LIGHT LIGHT Link Link 2 [ Beast-Warrior / Link / Effect ] ATK 1500 DEF -  
    2 monsters with the same Level
    Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn.
    ●If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
    ●If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
    Bujinki Ahashima
  • Artifact Dagda Ultra Rare
    LIGHT LIGHT Link Link 2 [ Fairy / Link / Effect ] ATK 1500 DEF -  
    2 monsters with different names
    When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.
    Artifact Dagda
  • Bloom Harmonist the Melodious Composer Ultra Rare
    LIGHT LIGHT Link Link 2 [ Fairy / Link / Effect ] ATK 1000 DEF -  
    2 Fairy monsters
    If this card is Link Summoned: You can discard 1 card; Special Summon 2 "Melodious" monsters with different Levels from your Deck to your zones this card points to, in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except "Melodious" monsters. You can only use this effect of "Bloom Harmonist the Melodious Composer" once per turn. If a "Melodious" monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
    Bloom Harmonist the Melodious Composer
  • Predaplant Verte Anaconda Ultra Rare
    DARK DARK Link Link 2 [ Plant / Link / Effect ] ATK 500 DEF -  
    2 Effect Monsters
    You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
    Predaplant Verte Anaconda
  • Abyss Actor - Hyper Director Ultra Rare
    DARK DARK Link Link 1 [ Fiend / Link / Effect ] ATK 800 DEF -  
    1 "Abyss Actor" Pendulum Monster
    You can target 1 card in your Pendulum Zone; Special Summon it, then place 1 "Abyss Actor" Pendulum Monster with a different name, from your Deck or face-up Extra Deck, to your Pendulum Zone, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters. You can only use this effect of "Abyss Actor - Hyper Director" once per turn.
    Abyss Actor - Hyper Director
  • Lib the World Key Blademaster Ultra Rare
    LIGHT LIGHT Link Link 2 [ Cyberse / Link / Effect ] ATK 2000 DEF -  
    2 monsters
    Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib, the World Key Blademaster" once per turn.
    ●During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY.
    ●If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.
    Lib the World Key Blademaster
  • Sky Striker Ace - Zeke Ultra Rare
    DARK DARK Link Link 2 [ Machine / Link / Effect ] ATK 1500 DEF -  
    2 monsters, including a "Sky Striker Ace" monster
    Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
    Sky Striker Ace - Zeke
  • Yuki-Onna, the Absolute Zero Mayakashi Ultra Rare
    WATER WATER Link Link 4 [ Zombie / Link / Effect ] ATK 2900 DEF -  
    2+ Zombie monsters
    You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.
    Yuki-Onna, the Absolute Zero Mayakashi
  • Tenyi Spirit - Sahasrara Ultra Rare
    LIGHT LIGHT Link Link 4 [ Wyrm / Link / Effect ] ATK 3000 DEF -  
    2+ Wyrm monsters
    While you control a face-up non-Effect Monster, monsters your opponent controls cannot target Effect Monsters for attacks, also your opponent cannot target Effect Monsters on the field with card effects. (Quick Effect): You can target 1 Effect Monster your opponent controls; Special Summon 1 "Tenyi Spirit Token" (Wyrm/LIGHT/Level 4/ATK ?/DEF 0). This Token's ATK becomes that targeted monster's original ATK. You can only use this effect of "Tenyi Spirit - Sahasrara" once per turn.
    Tenyi Spirit - Sahasrara
  • Angraecum Umbrella Ultra Rare
    WATER WATER Level Level 3 [ Spellcaster / Tuner / Effect ] ATK 500 DEF 1500  
    When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
    Angraecum Umbrella
  • Firebrand Hymnist Ultra Rare
    FIRE FIRE Level Level 3 [ Pyro / Effect ] ATK 800 DEF 200  
    When this card is Normal Summoned: You can send cards from the top of your opponent's Deck to the GY, equal to the number of cards they control. If this card is Special Summoned: You can send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls. You can only use this effect of "Firebrand Hymnist" once per turn.
    Firebrand Hymnist
  • Armillyre, the Starleader Dragon Ultra Rare
    DARK DARK Link Link 2 [ Dragon / Link / Effect ] ATK 1400 DEF -  
    2 Effect Monsters
    Cannot be used as Link Material. You can target 1 face-up monster this card points to; Special Summon 1 monster with the same original Level from your hand to your zone this card points to, in Defense Position, but negate its effects. You can only use this effect of "Armillyre, the Starleader Dragon" once per turn.
    Armillyre, the Starleader Dragon
  • Awakening of the Possessed Ultra Rare
    SPELL SPELL Continuous Continuous  
    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
    Awakening of the Possessed
  • Kingyo Sukui Ultra Rare
    TRAP TRAP Continuous Continuous  
    You can target 1 monster in your opponent's GY; excavate the top card of your Deck, and if it is a monster with the same Attribute as the target, add it to your hand, and if you do, shuffle the target into the Deck. Otherwise, send the excavated card to the GY, also destroy this card. You can only use this effect of "Kingyo Sukui" once per turn.
    Kingyo Sukui
  • Ferocious Flame Swordsman Ultra Rare
    FIRE FIRE Link Link 2 [ Warrior / Link / Effect ] ATK 1300 DEF -  
    2 monsters with different names
    All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
    Ferocious Flame Swordsman
  • Ojama Emperor Ultra Rare
    LIGHT LIGHT Link Link 3 [ Beast / Link / Effect ] ATK 0 DEF -  
    3 Beast monsters, including an "Ojama" monster
    While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.
    Ojama Emperor
  • Speedroid Marble Machine Ultra Rare
    WIND WIND Level Level 2 [ Machine / Pendulum / Effect ] ATK 200 DEF 100  
    Pendulum Scale 1 Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).
    When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.
    Speedroid Marble Machine
  • Speedroid Hexasaucer Ultra Rare
    WIND WIND Level Level 4 [ Machine / Pendulum / Effect ] ATK 100 DEF 1600  
    Pendulum Scale 6 You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn.
    Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck.
    Speedroid Hexasaucer
  • Dark Anthelion Dragon Ultra Rare
    DARK DARK Rank Rank 7 [ Dragon / Xyz / Pendulum / Effect ] ATK 3000 DEF 2500  
    Pendulum Scale 10 Once per turn: You can target 1 face-up monster your opponent controls; halve its original ATK until the end of this turn (even if this card leaves the field).
    2 Level 7 monsters
    If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
    Dark Anthelion Dragon
  • Starving Venemy Lethal Dose Dragon Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Fusion / Pendulum / Effect ] ATK 2800 DEF 2000  
    Pendulum Scale 1 Once per turn, during your Main Phase: You can place 1 Venemy Counter on each face-up monster your opponent controls. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field.
    3 DARK Pendulum Monsters
    Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, during your Main Phase: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
    Starving Venemy Lethal Dose Dragon
  • Dangerous Frightfur Nightmary Ultra Rare
    DARK DARK Level Level 10 [ Fiend / Fusion / Effect ] ATK 2000 DEF 3000  
    1 "Edge Imp" monster + 2 "Fluffal" monsters
    Gains 300 ATK for each Fairy and Fiend monster in your GY, during your turn only. When this Fusion Summoned card destroys a monster by battle: You can send "Frightfur", "Fluffal", and/or "Edge Imp" monsters from your Deck to the GY, equal to the original Level of that destroyed monster. When your opponent activates a card or effect that targets this card on the field (Quick Effect): You can banish 1 "Frightfur" monster from your Extra Deck; negate that effect.
    Dangerous Frightfur Nightmary
  • Phantasm Emperor Trilojig Ultra Rare
    DARK DARK Level Level 10 [ Fiend / Fusion / Effect ] ATK 4000 DEF 4000  
    3 Level 10 monsters
    If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn.
    Phantasm Emperor Trilojig
  • Rose Bell of Revelation Ultra Rare
    SPELL SPELL  
    Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 "Rose Bell of Revelation" effect per turn, and only once that turn.
    Rose Bell of Revelation
  • Synchro Transcend Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from your Extra Deck, but it cannot activate its effects this turn. You can only activate 1 "Synchro Transcend" per turn.
    Synchro Transcend
  • Enma's Judgment Ultra Rare
    TRAP TRAP  
    When your opponent Special Summons a monster(s): Destroy it, then you can banish 5 Zombie monsters from your GY, and if you do, Special Summon 1 Level 7 or higher Zombie monster from your hand or Deck.
    Enma's Judgment
  • Graveyard of Wandering Souls Ultra Rare
    TRAP TRAP Continuous Continuous  
    If this card is already face-up on the field:
    ●If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Fireball Token" (Pyro/FIRE/Level 1/ATK 100/DEF 100).
    ●If a monster(s) in your hand and/or field is sent to the GY by an opponent's card effect: Special Summon as many "Fireball Tokens" as possible, up to the number of sent monsters. You can only use this effect of "Graveyard of Wandering Souls" once per turn.
    Graveyard of Wandering Souls
  • Malefic Divide Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase.
    Malefic Divide
  • Malefic Selector Ultra Rare
    SPELL SPELL  
    Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.
    Malefic Selector
  • Malefic Tune Ultra Rare
    TRAP TRAP  
    If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn.
    Malefic Tune
  • Cubic Ascension Ultra Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn.
    Cubic Ascension
  • Malefic Paradox Gear Ultra Rare
    DARK DARK Level Level 1 [ Machine / Effect ] ATK 0 DEF 0  
    If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.
    Malefic Paradox Gear
  • Malefic Territory Ultra Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.
    Malefic Territory
  • Cubic Dharma Ultra Rare
    SPELL SPELL Continuous Continuous  
    You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase:
    ●You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card.
    ●You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.
    Cubic Dharma
  • Cubic Causality Ultra Rare
    TRAP TRAP  
    Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 "Cubic" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of "Cubic Causality" once per turn.
    Cubic Causality
  • Card of Fate Ultra Rare
    SPELL SPELL  
    Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.
    Card of Fate
  • Relinquished Anima Ultra Rare
    DARK DARK Link Link 1 [ Spellcaster / Link / Effect ] ATK 0 DEF -  
    1 Level 1 monster, except a Token
    You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.
    Relinquished Anima
  • Traptrix Genlisea Ultra Rare
    EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 1200 DEF 1600  
    Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn.
    Traptrix Genlisea
  • Hollow Giants Ultra Rare
    SPELL SPELL Continuous Continuous  
    Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage.
    Hollow Giants
  • Mayakashi Mayhem Ultra Rare
    TRAP TRAP Continuous Continuous  
    If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn.
    ●Draw 1 card.
    ●Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem".
    ●Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied).
    ●Inflict 800 damage to your opponent.
    You can only activate the effect of "Mayakashi Mayhem" once per Chain.
    Mayakashi Mayhem
  • Tour Guide From the Underworld Ultra Rare Semi-limited
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 600  
    When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.
    Tour Guide From the Underworld
  • Chaos Dragon Levianeer Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
    ●Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
    ●Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
    ●Both LIGHT and DARK: Destroy up to 2 cards on the field.
    You can only use this effect of "Chaos Dragon Levianeer" once per turn.
    Chaos Dragon Levianeer
  • Cyber Dragon Infinity Ultra Rare
    LIGHT LIGHT Rank Rank 6 [ Machine / Xyz / Effect ] ATK 2100 DEF 1600  
    3 Level 6 LIGHT Machine monsters
    Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.
    Cyber Dragon Infinity
  • Sky Striker Ace - Kagari Ultra Rare
    FIRE FIRE Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -  
    1 non-FIRE "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
    Sky Striker Ace - Kagari
  • Vanity's Ruler Ultra Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2500 DEF 1600  
    Cannot be Special Summoned. Your opponent cannot Special Summon monsters.
    Vanity's Ruler
  • Gigaplant Ultra Rare
    EARTH EARTH Level Level 6 [ Plant / Gemini / Effect ] ATK 2400 DEF 1200  
    This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●Once per turn: You can Special Summon 1 Insect or Plant monster from your hand or GY.
    Gigaplant
  • Swap Frog Ultra Rare
    WATER WATER Level Level 2 [ Aqua / Effect ] ATK 1000 DEF 500  
    You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
    Swap Frog
  • Wattgiraffe Ultra Rare
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1200 DEF 100  
    This card can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.
    Wattgiraffe
  • Wightmare Ultra Rare
    DARK DARK Level Level 1 [ Zombie / Effect ] ATK 300 DEF 200  
    This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects.
    ●Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY.
    ●Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it.
    Wightmare
  • Blackwing - Zephyros the Elite Ultra Rare
    DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1000  
    If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.
    Blackwing - Zephyros the Elite
  • Scrap Orthros Ultra Rare
    EARTH EARTH Level Level 4 [ Beast / Tuner / Effect ] ATK 1700 DEF 1100  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Scrap" monster. If Summoned this way: Target 1 "Scrap" monster you control; destroy that target. If this card is destroyed by the effect of a "Scrap" card and sent to the GY: You can target 1 "Scrap" monster in your GY, except "Scrap Orthros"; add that target to your hand.
    Scrap Orthros
  • Madolche Magileine Ultra Rare
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1200  
    If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.
    Madolche Magileine
  • Destiny HERO - Celestial Ultra Rare
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400  
    When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.
    Destiny HERO - Celestial
  • Secret Six Samurai - Fuma Ultra Rare
    WIND WIND Level Level 1 [ Warrior / Tuner / Effect ] ATK 200 DEF 1800  
    If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
    Secret Six Samurai - Fuma
  • Magical Musketeer Caspar Ultra Rare
    LIGHT LIGHT Level Level 3 [ Fiend / Effect ] ATK 1200 DEF 2000  
    During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
    Magical Musketeer Caspar
  • Magical Musketeer Starfire Ultra Rare
    LIGHT LIGHT Level Level 4 [ Fiend / Effect ] ATK 1300 DEF 1700  
    During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.
    Magical Musketeer Starfire
  • Witchcrafter Madame Verre Ultra Rare
    LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 1000 DEF 2800  
    During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.
    Witchcrafter Madame Verre
  • Fantastical Dragon Phantazmay Ultra Rare
    DARK DARK Level Level 7 [ Dragon / Effect ] ATK 2400 DEF 1800  
    If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
    Fantastical Dragon Phantazmay
  • Sauravis, the Ancient and Ascended Ultra Rare
    LIGHT LIGHT Level Level 7 [ Dragon / Ritual / Effect ] ATK 2600 DEF 2800  
    You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).
    Sauravis, the Ancient and Ascended
  • The Last Warrior from Another Planet Ultra Rare
    EARTH EARTH Level Level 7 [ Warrior / Fusion / Effect ] ATK 2350 DEF 2300  
    "Zombyra the Dark" + "Maryokutai"
    If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.
    The Last Warrior from Another Planet
  • King Dragun Ultra Rare
    DARK DARK Level Level 7 [ Dragon / Fusion / Effect ] ATK 2400 DEF 1100  
    "Lord of D." + "Divine Dragon Ragnarok"
    Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.
    King Dragun
  • Super Vehicroid - Stealth Union Ultra Rare
    EARTH EARTH Level Level 9 [ Machine / Fusion / Effect ] ATK 3600 DEF 3000  
    "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
    Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.
    Super Vehicroid - Stealth Union
  • Chaos Goddess Ultra Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Synchro / Effect ] ATK 2500 DEF 1800  
    1 LIGHT Tuner + 2+ non-Tuner DARK monsters
    Once per turn: You can send 1 LIGHT monster from your hand to the GY, then target 1 Level 5 or higher DARK monster in your GY; Special Summon that monster, but it cannot be used as Synchro Material.
    Chaos Goddess
  • PSY-Framelord Omega Ultra Rare Limited
    LIGHT LIGHT Level Level 8 [ Psychic / Synchro / Effect ] ATK 2800 DEF 2200  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
    PSY-Framelord Omega
  • Daigusto Emeral Ultra Rare Limited
    WIND WIND Rank Rank 4 [ Rock / Xyz / Effect ] ATK 1800 DEF 800  
    2 Level 4 monsters
    Once per turn: You can detach 1 material from this card, then activate 1 of these effects.
    ●Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card.
    ●Target 1 non-Effect Monster in your GY; Special Summon that target.
    Daigusto Emeral
  • Madolche Puddingcess Chocolat-a-la-Mode Ultra Rare
    EARTH EARTH Rank Rank 5 [ Fairy / Xyz / Effect ] ATK 2500 DEF 2200  
    2 Level 5 EARTH monsters
    You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the material. (Transfer its materials to this card.) Once per turn: You can target 1 "Madolche" card in your GY; shuffle it into the Deck. While this card has "Madolche Puddingcess" as material, when a "Madolche" card(s) in your GY is shuffled into the Main Deck (except during the Damage Step): You can detach 1 material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position.
    Madolche Puddingcess Chocolat-a-la-Mode
  • Number 27: Dreadnought Dreadnoid Ultra Rare
    WATER WATER Rank Rank 4 [ Machine / Xyz / Effect ] ATK 2200 DEF 1000  
    2+ Level 4 monsters
    At the end of the Battle Phase, if this card destroyed an opponent's monster by battle: You can Special Summon from your Extra Deck, 1 Rank 10 or higher Machine Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 27: Dreadnought Dreadnoid" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
    Number 27: Dreadnought Dreadnoid
  • Dingirsu, the Orcust of the Evening Star Ultra Rare
    DARK DARK Rank Rank 8 [ Machine / Xyz / Effect ] ATK 2600 DEF 2100  
    2 Level 8 monsters
    You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
    ●Send 1 card your opponent controls to the GY.
    ●Attach 1 of your banished Machine monsters to this card as material.
    Dingirsu, the Orcust of the Evening Star
  • Salamangreat Almiraj Ultra Rare
    FIRE FIRE Link Link 1 [ Cyberse / Link / Effect ] ATK 0 DEF -  
    1 Normal Summoned monster with 1000 or less ATK
    (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
    Salamangreat Almiraj
  • Mystical Space Typhoon Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Magic Formula Ultra Rare
    SPELL SPELL Equip Equip  
    Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.
    Magic Formula
  • Terraforming Ultra Rare Limited
    SPELL SPELL  
    Add 1 Field Spell from your Deck to your hand.
    Terraforming
  • Double Evolution Pill Ultra Rare
    SPELL SPELL  
    Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.
    Double Evolution Pill
  • Deck Lockdown Ultra Rare
    SPELL SPELL Continuous Continuous  
    Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.
    Deck Lockdown
  • Zombie World Ultra Rare
    SPELL SPELL Field Field  
    All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.
    Zombie World
  • Cyber Emergency Ultra Rare
    SPELL SPELL  
    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
    Cyber Emergency
  • Hysteric Sign Ultra Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: Add 1 "Elegant Egotist" from your Deck or GY to your hand. During the End Phase, if this card is in the GY because it was sent there from the hand or field this turn: Add up to 3 "Harpie" cards with different names from each other from your Deck to your hand. You can only use 1 "Hysteric Sign" effect per turn, and only once that turn.
    Hysteric Sign
  • Golden Castle of Stromberg Ultra Rare
    SPELL SPELL Field Field  
    Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.
    Golden Castle of Stromberg
  • Cynet Mining Ultra Rare
    SPELL SPELL  
    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
    Cynet Mining
  • Witchcrafter Creation Ultra Rare
    SPELL SPELL  
    Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.
    Witchcrafter Creation
  • Compulsory Evacuation Device Ultra Rare
    TRAP TRAP  
    Target 1 monster on the field; return that target to the hand.
    Compulsory Evacuation Device
  • Paleozoic Dinomischus Ultra Rare
    TRAP TRAP  
    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
    Paleozoic Dinomischus
  • Infinite Impermanence Ultra Rare
    TRAP TRAP  
    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
    Infinite Impermanence
  • Cybernetic Overflow Ultra Rare
    TRAP TRAP  
    Banish "Cyber Dragon(s)" with different Levels from your hand, face-up field, and/or GY, then destroy an equal number of cards your opponent controls. If this card on the field is destroyed by card effect: Add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.
    Cybernetic Overflow