Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

Duel Devastator

( Release Date : 10/11/2019 )

Total of 56 Card(s)

 
  • Ghost Ogre & Snow Rabbit Ultra Rare
    LIGHT LIGHT Level Level 3 [ Psychic / Tuner / Effect ] ATK 0 DEF 1800  
    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
    Ghost Ogre & Snow Rabbit
  • Ghost Reaper & Winter Cherries Ultra Rare
    DARK DARK Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
    Ghost Reaper & Winter Cherries
  • Ash Blossom & Joyous Spring Ultra Rare
    FIRE FIRE Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
    ●Add a card from the Deck to the hand.
    ●Special Summon from the Deck.
    ●Send a card from the Deck to the GY.
    You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
    Ash Blossom & Joyous Spring
  • Ghost Belle & Haunted Mansion Ultra Rare
    EARTH EARTH Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
    ●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
    ●Special Summon a Monster Card(s) from the GY.
    ●Banish a card(s) from the GY.
    You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
    Ghost Belle & Haunted Mansion
  • Ghost Sister & Spooky Dogwood Ultra Rare
    WATER WATER Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn.
    ●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.
    Ghost Sister & Spooky Dogwood
  • Red Blossoms from Underroot Ultra Rare
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0  
    If this card is in your hand: You can target 1 Spell/Trap in each GY; banish them, and if you do, Special Summon this card. You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either GY; banish that target, and if you do, Special Summon 1 monster from your GY with a different monster card type (Fusion, Synchro, Xyz, or Link) from that target. You can only use each effect of "Red Blossoms from Underroot" once per turn.
    Red Blossoms from Underroot
  • Ally of Justice Catastor Ultra Rare
    DARK DARK Level Level 5 [ Machine / Synchro / Effect ] ATK 2200 DEF 1200  
    1 Tuner + 1+ non-Tuner monsters
    At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.
    Ally of Justice Catastor
  • Brionac, Dragon of the Ice Barrier Ultra Rare
    WATER WATER Level Level 6 [ Sea Serpent / Synchro / Effect ] ATK 2300 DEF 1400  
    1 Tuner + 1+ non-Tuner monsters
    You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
    Brionac, Dragon of the Ice Barrier
  • Metaphys Horus Ultra Rare
    LIGHT LIGHT Level Level 6 [ Wyrm / Synchro / Effect ] ATK 2300 DEF 1600  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material;
    ●Normal Monster: This face-up card is unaffected by other card effects this turn.
    ●Effect Monster: You can target 1 other face-up card on the field; negate that target's effects.
    ●Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.
    Metaphys Horus
  • Black Rose Dragon Ultra Rare
    FIRE FIRE Level Level 7 [ Dragon / Synchro / Effect ] ATK 2400 DEF 1800  
    1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
    Black Rose Dragon
  • Clear Wing Fast Dragon Ultra Rare
    WIND WIND Level Level 7 [ Dragon / Synchro / Pendulum / Effect ] ATK 2500 DEF 2000  
    Pendulum Scale 4 You can send 1 face-up "Speedroid" Tuner and 1 face-up non-Tuner monster you control to the GY, whose total Levels equal 7; Special Summon this card from your Pendulum Zone. You can only use this effect of "Clear Wing Fast Dragon" once per turn.
    1 Tuner + 1+ non-Tuner WIND monsters
    (Quick Effect): You can target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; until the end of this turn, change its ATK to 0, also negate that face-up monster's effects. You can only use this effect of "Clear Wing Fast Dragon" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
    Clear Wing Fast Dragon
  • Stardust Spark Dragon Ultra Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.
    Stardust Spark Dragon
  • Scarlight Red Dragon Archfiend Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2500  
    1 Tuner + 1+ non-Tuner monsters
    This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
    Scarlight Red Dragon Archfiend
  • Trishula, Dragon of the Ice Barrier Ultra Rare Limited
    WATER WATER Level Level 9 [ Dragon / Synchro / Effect ] ATK 2700 DEF 2000  
    1 Tuner + 2+ non-Tuner monsters
    When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
    Trishula, Dragon of the Ice Barrier
  • Vermillion Dragon Mech Ultra Rare
    FIRE FIRE Level Level 9 [ Machine / Synchro / Effect ] ATK 2700 DEF 1800  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.
    Vermillion Dragon Mech
  • Abyss Dweller Ultra Rare
    WATER WATER Rank Rank 4 [ Sea Serpent / Xyz / Effect ] ATK 1700 DEF 1400  
    2 Level 4 monsters
    While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
    Abyss Dweller
  • Number 101: Silent Honor ARK Ultra Rare
    WATER WATER Rank Rank 4 [ Aqua / Xyz / Effect ] ATK 2100 DEF 1000  
    2 Level 4 monsters
    You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
    Number 101: Silent Honor ARK
  • Castel, the Skyblaster Musketeer Ultra Rare
    WIND WIND Rank Rank 4 [ Winged Beast / Xyz / Effect ] ATK 2000 DEF 1500  
    2 Level 4 monsters
    You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
    Castel, the Skyblaster Musketeer
  • Tornado Dragon Ultra Rare
    WIND WIND Rank Rank 4 [ Wyrm / Xyz / Effect ] ATK 2100 DEF 2000  
    2 Level 4 monsters
    Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
    Tornado Dragon
  • Underclock Taker Ultra Rare
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 1000 DEF -  
    2 Effect Monsters
    Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
    Underclock Taker
  • LANphorhynchus Ultra Rare
    LIGHT LIGHT Link Link 2 [ Cyberse / Link ] ATK 1200 DEF -  
    2 monsters
    LANphorhynchus
  • Gaia Saber, the Lightning Shadow Ultra Rare
    EARTH EARTH Link Link 3 [ Machine / Link ] ATK 2600 DEF -  
    2+ monsters
    Gaia Saber, the Lightning Shadow
  • Decode Talker Ultra Rare
    DARK DARK Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    2+ Effect Monsters
    Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
    Decode Talker
  • Decode Talker Extended Ultra Rare
    DARK DARK Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    2+ Effect Monsters
    This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn.
    Decode Talker Extended
  • Topologic Bomber Dragon Ultra Rare
    DARK DARK Link Link 4 [ Cyberse / Link / Effect ] ATK 3000 DEF -  
    2+ Effect Monsters
    If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Destroy all monsters in the Main Monster Zones, also your other monsters cannot attack for the rest of this turn. After damage calculation, if this card attacked an opponent's monster: Inflict damage to your opponent equal to that monster's original ATK.
    Topologic Bomber Dragon
  • Saryuja Skull Dread Ultra Rare
    EARTH EARTH Link Link 4 [ Dragon / Link / Effect ] ATK 2800 DEF -  
    2+ monsters with different names
    This card gains effects based on the number of materials used for its Link Summon.
    ●2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
    ●3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand.
    ●4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.
    Saryuja Skull Dread
  • D.D. Crow Ultra Rare
    DARK DARK Level Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100  
    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
    D.D. Crow
  • Effect Veiler Ultra Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
    Effect Veiler
  • Gate Blocker Ultra Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 100 DEF 2000  
    Negate the effects of your opponent's Field Spells. Your opponent cannot place counters on cards on the field. Your opponent cannot target other monsters you control with card effects.
    Gate Blocker
  • Denko Sekka Ultra Rare
    LIGHT LIGHT Level Level 4 [ Thunder / Effect ] ATK 1700 DEF 1000  
    Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.
    Denko Sekka
  • Inspector Boarder Ultra Rare
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 2000 DEF 2000  
    Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)
    Inspector Boarder
  • Spell Canceller Ultra Rare
    WIND WIND Level Level 5 [ Machine / Effect ] ATK 1800 DEF 1600  
    Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.
    Spell Canceller
  • Artifact Lancea Ultra Rare
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1700 DEF 2300  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
    Artifact Lancea
  • Vanity's Fiend Ultra Rare
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2400 DEF 1200  
    Cannot be Special Summoned. Neither player can Special Summon monsters.
    Vanity's Fiend
  • Majesty's Fiend Ultra Rare
    LIGHT LIGHT Level Level 6 [ Fiend / Effect ] ATK 2400 DEF 1000  
    Cannot be Special Summoned. Neither player can activate monster effects.
    Majesty's Fiend
  • Dinowrestler Pankratops Ultra Rare Limited
    EARTH EARTH Level Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 0  
    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
    Dinowrestler Pankratops
  • Gameciel, the Sea Turtle Kaiju Ultra Rare
    WATER WATER Level Level 8 [ Aqua / Effect ] ATK 2200 DEF 3000  
    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.
    Gameciel, the Sea Turtle Kaiju
  • Mind Control Ultra Rare Limited
    SPELL SPELL  
    Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
    Mind Control
  • Wave-Motion Cannon Ultra Rare
    SPELL SPELL Continuous Continuous  
    During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
    Wave-Motion Cannon
  • Super Polymerization Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    Super Polymerization
  • Book of Eclipse Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
    Book of Eclipse
  • Silent Graveyard (Updated from: Forbidden Graveyard) Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card; effects that activate in the GY this turn are negated.

    Notes
    Card Name updated from "Forbidden Graveyard" on December 07, 2018.
    Silent Graveyard (Updated from: Forbidden Graveyard)
  • Cosmic Cyclone Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.
    Cosmic Cyclone
  • Called by the Grave Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
    Called by the Grave
  • Different Dimension Ground Ultra Rare
    TRAP TRAP  
    This turn, any monster sent to the GY is banished instead.
    Different Dimension Ground
  • Typhoon Ultra Rare
    TRAP TRAP  
    Target 1 face-up Spell/Trap on the field; destroy it. If your opponent controls 2 or more Spells/Traps and you control no Spells/Traps, you can activate this card from your hand.
    Typhoon
  • Forbidden Apocrypha Ultra Rare
    TRAP TRAP  
    Declare 1 monster card type (Fusion, Synchro, or Xyz); if 2 or more monsters of the declared type are on the field, make each player send all monsters of that type from their field to the GY.
    Forbidden Apocrypha
  • Dimensional Barrier Ultra Rare
    TRAP TRAP  
    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
    Dimensional Barrier
  • Lost Wind Ultra Rare
    TRAP TRAP  
    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
    Lost Wind
  • Heavy Storm Duster Ultra Rare
    TRAP TRAP  
    Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.
    Heavy Storm Duster
  • Royal Decree Ultra Rare
    TRAP TRAP Continuous Continuous  
    Negate all other Trap effects on the field.
    Royal Decree
  • Anti-Spell Fragrance Ultra Rare
    TRAP TRAP Continuous Continuous  
    Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.
    Anti-Spell Fragrance
  • There Can Be Only One Ultra Rare
    TRAP TRAP Continuous Continuous  
    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.
    There Can Be Only One
  • Wiretap Ultra Rare
    TRAP TRAP Counter Counter  
    When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.
    Wiretap
  • Solemn Strike Ultra Rare
    TRAP TRAP Counter Counter  
    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
    Solemn Strike
  • Red Reboot Ultra Rare Limited
    TRAP TRAP Counter Counter  
    When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
    Red Reboot