Total of 306 Card(s)
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- Dark Magician
-
SE
Secret Rare - X
- DARK Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100
- The ultimate wizard in terms of attack and defense.
- Gaia The Fierce Knight
-
SR
Super Rare - X
- EARTH Level 7 [ Warrior / Normal ] ATK 2300 DEF 2100
- A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
- Celtic Guardian
-
SR
Super Rare - X
- EARTH Level 4 [ Warrior / Normal ] ATK 1400 DEF 1200
- An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
- Silver Fang
-
UR
Ultra Rare - X
- EARTH Level 3 [ Beast / Normal ] ATK 1200 DEF 800
- A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
- Mystical Elf
- X
- LIGHT Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000
- A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
- Curse of Dragon
-
R
Rare - X
- DARK Level 5 [ Dragon / Normal ] ATK 2000 DEF 1500
- A wicked dragon that taps into dark forces to execute a powerful attack.
- Giant Soldier of Stone
- X
- EARTH Level 3 [ Rock / Normal ] ATK 1300 DEF 2000
- A giant warrior made of stone. A punch from this creature has earth-shaking results.
- Feral Imp
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1300 DEF 1400
- A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
- Winged Dragon, Guardian of the Fortress #1
-
UR
Ultra Rare - X
- WIND Level 4 [ Dragon / Normal ] ATK 1400 DEF 1200
- A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
- Summoned Skull
-
SR
Super Rare - X
- DARK Level 6 [ Fiend / Normal ] ATK 2500 DEF 1200
-
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
(This card is always treated as an "Archfiend" card.)
- Gazelle the King of Mythical Beasts
-
UR
Ultra Rare - X
- EARTH Level 4 [ Beast / Normal ] ATK 1500 DEF 1200
-
This monster moves so fast that it looks like an illusion to mortal eyes.
(This card is always treated as a "Phantom Beast" card.)
- Alpha The Magnet Warrior
- X
- EARTH Level 4 [ Rock / Normal ] ATK 1400 DEF 1700
- Alpha, Beta, and Gamma meld as one to form a powerful monster.
- Beta The Magnet Warrior
- X
- EARTH Level 4 [ Rock / Normal ] ATK 1700 DEF 1600
- Alpha, Beta, and Gamma meld as one to form a powerful monster.
- Gamma The Magnet Warrior
- X
- EARTH Level 4 [ Rock / Normal ] ATK 1500 DEF 1800
- Alpha, Beta, and Gamma meld as one to form a powerful monster.
- Queen's Knight
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Warrior / Normal ] ATK 1500 DEF 1600
- This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
- Jack's Knight
-
UR
Ultra Rare - X
- LIGHT Level 5 [ Warrior / Normal ] ATK 1900 DEF 1000
- A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
- King's Knight
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400
- When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
- Kuriboh
-
SR
Super Rare - X
- DARK Level 1 [ Fiend / Effect ] ATK 300 DEF 200
- During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
- Catapult Turtle
-
R
Rare - X
- WATER Level 5 [ Aqua / Effect ] ATK 1000 DEF 2000
- Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.
- Buster Blader
-
SE
Secret Rare - X
- EARTH Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300
- Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
- Valkyrion the Magna Warrior
-
SR
Super Rare - X
- EARTH Level 8 [ Rock / Effect ] ATK 3500 DEF 3850
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your GY; Special Summon them.
- Dark Magician Girl
-
SE
Secret Rare - X
- DARK Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1700
- Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.
- Breaker the Magical Warrior
-
UR
Ultra Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000
- If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
- Mirage Knight
- X
- LIGHT Level 8 [ Warrior / Effect ] ATK 2800 DEF 2000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Dark Flare Knight" and cannot be Special Summoned by other ways. During damage calculation only, this card gains ATK equal to the original ATK of the opponent's monster it is battling. During the End Phase of a turn this card attacked or was attacked: Banish this card.
- Black Luster Soldier - Envoy of the Beginning
-
SE
Secret Rare - X
- LIGHT Level 8 [ Warrior / Effect ] ATK 3000 DEF 2500
-
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
- Dark Magician of Chaos
-
SE
Secret Rare - X
- DARK Level 8 [ Spellcaster / Effect ] ATK 2800 DEF 2600
- During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
- Dark Sage
- X
- DARK Level 9 [ Spellcaster / Effect ] ATK 2800 DEF 3200
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or Deck) by Tributing 1 "Dark Magician" immediately after applying the effect of "Time Wizard" in which you called the coin toss right. When Special Summoned this way: Add 1 Spell Card from your Deck to your hand.
- Dark Magician Knight
- X
- DARK Level 7 [ Warrior / Effect ] ATK 2500 DEF 2100
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Knight's Title" and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 card on the field; destroy that target.
- Sorcerer of Dark Magic
- X
- DARK Level 9 [ Spellcaster / Effect ] ATK 3200 DEF 2800
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 Level 6 or higher Spellcaster-Type monsters, and cannot be Special Summoned by other ways. During either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
- Watapon
- X
- LIGHT Level 1 [ Fairy / Effect ] ATK 200 DEF 300
- If this card is added from your Deck to your hand by a card effect: You can Special Summon this card.
- Swift Gaia the Fierce Knight
- X
- DARK Level 7 [ Warrior / Effect ] ATK 2300 DEF 2100
- If this is the only card in your hand, you can Normal Summon this card without Tributing.
- Big Shield Gardna
-
SE
Secret Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 100 DEF 2600
- When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.
- Silent Swordsman LV3
- X
- LIGHT Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000
- Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
- Silent Swordsman LV5
- X
- LIGHT Level 5 [ Warrior / Effect ] ATK 2300 DEF 1000
- Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
- Silent Swordsman LV7
- X
- LIGHT Level 7 [ Warrior / Effect ] ATK 2800 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
- Obnoxious Celtic Guard
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200
- Cannot be destroyed by battle with a monster that has 1900 or more ATK.
- Silent Magician LV4
- X
- LIGHT Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.
- Silent Magician LV8
- X
- LIGHT Level 8 [ Spellcaster / Effect ] ATK 3500 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.
- Green Gadget
-
UR
Ultra Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1400 DEF 600
- When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
- Red Gadget
-
UR
Ultra Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1300 DEF 1500
- When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
- Yellow Gadget
-
UR
Ultra Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1200 DEF 1200
- When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
- Archfiend of Gilfer
-
R
Rare - X
- DARK Level 6 [ Fiend / Effect ] ATK 2200 DEF 2500
- When this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to that target. That monster loses 500 ATK while equipped with this card.
- The Tricky
- X
- WIND Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 1200
- You can Special Summon this card (from your hand) by discarding 1 card.
- Gorz the Emissary of Darkness
-
UR
Ultra Rare - X
- DARK Level 7 [ Fiend / Effect ] ATK 2700 DEF 2500
-
When you take damage from a card in your opponent's possession: You can Special Summon this card from your hand. You must control no cards to activate and to resolve this effect. When this card is Special Summoned by its effect: Activate the appropriate effect, based on the type of damage.
●Battle damage: Special Summon 1 "Emissary of Darkness Token" (Fairy/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took.
●Effect damage: Inflict damage to your opponent equal to the damage you took.
- Berfomet
-
SR
Super Rare - X
- DARK Level 5 [ Fiend / Effect ] ATK 1400 DEF 1800
- When this card is Normal or Flip Summoned: You can add 1 "Gazelle the King of Mythical Beasts" from your Deck to your hand.
- Black Luster Soldier
- X
- EARTH Level 8 [ Warrior / Ritual ] ATK 3000 DEF 2500
- You can Ritual Summon this card with "Black Luster Ritual".
- Magician of Black Chaos
- X
- DARK Level 8 [ Spellcaster / Ritual ] ATK 2800 DEF 2600
- You can Ritual Summon this card with "Black Magic Ritual".
- Dark Paladin
-
SE
Secret Rare - X
- DARK Level 8 [ Spellcaster / Fusion / Effect ] ATK 2900 DEF 2400
-
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
- Dark Flare Knight
- X
- DARK Level 6 [ Warrior / Fusion / Effect ] ATK 2200 DEF 800
-
"Dark Magician" + "Flame Swordsman"
You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.
- Dragon Master Knight
-
SR
Super Rare - X
- LIGHT Level 12 [ Dragon / Fusion / Effect ] ATK 5000 DEF 5000
-
"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.
- Arcana Knight Joker
-
SE
Secret Rare - X
- LIGHT Level 9 [ Warrior / Fusion / Effect ] ATK 3800 DEF 2500
-
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
- Chimera the Flying Mythical Beast
-
SR
Super Rare - X
- WIND Level 6 [ Beast / Fusion / Effect ] ATK 2100 DEF 1800
-
"Gazelle the King of Mythical Beasts" + "Berfomet"
(This card is always treated as a "Phantom Beast" card.)
When this card is destroyed: You can target 1 "Berfomet" or 1 "Gazelle the King of Mythical Beasts" in your GY; Special Summon that target.
- Dark Hole
-
SE
Secret Rare - X
- SPELL
- Destroy all monsters on the field.
- Raigeki
-
SE
Secret Rare - X
- SPELL
- Destroy all monsters your opponent controls.
- Fissure
-
SR
Super Rare - X
- SPELL
- Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
- Polymerization
-
SR
Super Rare - X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.
- Swords of Revealing Light
-
UR
Ultra Rare - X
- SPELL
- After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.
- Monster Reborn
-
Limited
LimitedUR
Ultra Rare - X
- SPELL
- Target 1 monster in either GY; Special Summon it.
- Pot of Greed
-
Forbidden
ForbiddenSE
Secret Rare - X
- SPELL
- Draw 2 cards.
- Card Destruction
-
Limited
LimitedSE
Secret Rare - X
- SPELL
- Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
- Heavy Storm
-
Forbidden
ForbiddenUR
Ultra Rare - X
- SPELL
- Destroy all Spell and Trap Cards on the field.
- Mystical Space Typhoon
-
SE
Secret Rare - X
- SPELL Quick-Play
- Target 1 Spell/Trap on the field; destroy that target.
- De-Fusion
- X
- SPELL Quick-Play
- Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.
- Graceful Charity
-
Forbidden
ForbiddenSE
Secret Rare - X
- SPELL
- Draw 3 cards, then discard 2 cards.
- Double Spell
-
SR
Super Rare - X
- SPELL
- Discard 1 Spell, then target 1 Spell in your opponent's GY; place that target in the appropriate Zone on your field, and as this card's effect resolution, follow its card text as if you had used it yourself.
- Diffusion Wave-Motion
-
SR
Super Rare - X
- SPELL
-
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
- Thousand Knives
- X
- SPELL
- If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.
- Heart of the Underdog
- X
- SPELL Continuous
- During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.
- Dedication through Light and Darkness
-
SE
Secret Rare - X
- SPELL Quick-Play
- Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
- Black Luster Ritual
- X
- SPELL Ritual
- This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
- Dark Magic Attack
- X
- SPELL
- If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.
- Knight's Title
- X
- SPELL
- Tribute 1 face-up "Dark Magician"; Special Summon 1 "Dark Magician Knight" from your hand, Deck or Graveyard.
- Sage's Stone
-
R
Rare - X
- SPELL
- If you control a face-up "Dark Magician Girl": Special Summon 1 "Dark Magician" from your hand or Deck.
- Brain Control
-
SE
Secret Rare - X
- SPELL
- Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
- Magical Dimension
- X
- SPELL Quick-Play
- If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.
- Mystic Box
- X
- SPELL
- Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
- Magicians Unite
- X
- SPELL
- If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.
- Black Magic Ritual
- X
- SPELL Ritual
- This card is used to Ritual Summon "Magician of Black Chaos". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
- Dark Magic Curtain
-
R
Rare - X
- SPELL
- Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
- Gold Sarcophagus
-
Limited
Limited - X
- SPELL
- Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
- Soul Taker
- X
- SPELL
- Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.
- Magic Formula
- X
- SPELL Equip
- Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.
- Union Attack
- X
- SPELL
- Target 1 face-up monster you control; add up the total ATK of all other face-up Attack Position monsters you currently control, then during the Battle Phase of this turn only, the monster gains that much ATK, but cannot inflict Battle Damage to your opponent, also other face-up Attack Position monsters cannot attack.
- Tricky Spell 4
- X
- SPELL Quick-Play
- Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.
- Spell Shattering Arrow
- X
- SPELL Quick-Play
- Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
- Multiply
-
R
Rare - X
- SPELL Quick-Play
- Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.
- Makiu, the Magical Mist
- X
- SPELL
- Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.
- Detonate
- X
- SPELL Quick-Play
- Destroy as many "Kuriboh" and "Kuriboh Tokens" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect.
- Seven Tools of the Bandit
-
SE
Secret Rare - X
- TRAP Counter
- When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
- Horn of Heaven
-
SE
Secret Rare - X
- TRAP Counter
- When a monster(s) would be Summoned: Tribute 1 monster; negate the Summon, and if you do, destroy that monster(s).
- Mirror Force
-
SE
Secret Rare - X
- TRAP
- When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
- Spellbinding Circle
- X
- TRAP Continuous
- Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
- Lightforce Sword
-
SR
Super Rare - X
- TRAP
- Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.
- Chain Destruction
- X
- TRAP
- When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.
- Dust Tornado
-
UR
Ultra Rare - X
- TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
- Magical Hats
- X
- TRAP
- During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.
- Shift
-
SR
Super Rare - X
- TRAP
- When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.
- Collected Power
- X
- TRAP
- Target 1 face-up monster on the field; equip it with all Equip Cards on the field. If any of those Equip Cards is now equipped to an incorrect target, destroy that Equip Card.
- Magic Cylinder
-
SR
Super Rare - X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
- Magician's Circle
-
SR
Super Rare - X
- TRAP
- When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.
- Stronghold the Moving Fortress
-
UR
Ultra Rare - X
- TRAP Continuous
- Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
- Soul Rope
- X
- TRAP
- When a monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): Pay 1000 LP; Special Summon 1 Level 4 monster from your Deck.
- Blue-Eyes Toon Dragon
-
R
Rare - X
- LIGHT Level 8 [ Dragon / Toon / Effect ] ATK 3000 DEF 2500
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
- Manga Ryu-Ran
-
R
Rare - X
- FIRE Level 7 [ Dragon / Toon / Effect ] ATK 2200 DEF 2600
-
(This card is always treated as a "Toon" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
- Toon Mermaid
-
R
Rare - X
- WATER Level 4 [ Aqua / Toon / Effect ] ATK 1400 DEF 1500
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
- Toon Summoned Skull
-
R
Rare - X
- DARK Level 6 [ Fiend / Toon / Effect ] ATK 2500 DEF 1200
-
(This card is always treated as an "Archfiend" card.)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
- Toon Gemini Elf
-
R
Rare - X
- EARTH Level 4 [ Spellcaster / Toon / Effect ] ATK 1900 DEF 900
- Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
- Toon Goblin Attack Force
-
R
Rare - X
- EARTH Level 4 [ Warrior / Toon / Effect ] ATK 2300 DEF 0
- Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.
- Toon Cannon Soldier
-
R
Rare - X
- DARK Level 4 [ Machine / Toon / Effect ] ATK 1400 DEF 1300
- Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.
- Toon Masked Sorcerer
-
R
Rare - X
- DARK Level 4 [ Spellcaster / Toon / Effect ] ATK 900 DEF 1400
- Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.
- Toon Dark Magician Girl
-
R
Rare - X
- DARK Level 6 [ Spellcaster / Toon / Effect ] ATK 2000 DEF 1700
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's GY.
- Dark-Eyes Illusionist
-
R
Rare - X
- DARK Level 2 [ Spellcaster / Flip / Effect ] ATK 0 DEF 1400
- FLIP: Target 1 monster on the field; it cannot attack while this card is face-up on the field.
- Relinquished
-
R
Rare - X
- DARK Level 1 [ Spellcaster / Ritual / Effect ] ATK 0 DEF 0
- You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
- Black Illusion Ritual
-
R
Rare - X
- SPELL Ritual
- This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
- Toon World
-
R
Rare - X
- SPELL Continuous
- Activate this card by paying 1000 LP.
- Toon Table of Contents
-
R
Rare - X
- SPELL
- Add 1 "Toon" card from your Deck to your hand.
- Dragon Capture Jar
-
R
Rare - X
- TRAP Continuous
- Change all face-up Dragon-Type monsters on the field to Defense Position, also they cannot change their battle positions.
- Toon Defense
-
R
Rare - X
- TRAP Continuous
- When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon monster you control: You can make the attack a direct attack instead.
- Man-Eater Bug
- X
- EARTH Level 2 [ Insect / Flip / Effect ] ATK 450 DEF 600
- FLIP: Target 1 monster on the field; destroy it.
- Sangan
-
SE
Secret Rare - X
- DARK Level 3 [ Fiend / Effect ] ATK 1000 DEF 600
- If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
- Morphing Jar
-
Limited
LimitedUR
Ultra Rare - X
- EARTH Level 2 [ Rock / Flip / Effect ] ATK 700 DEF 600
- FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
- Puppet Master
- X
- DARK Level 6 [ Fiend / Effect ] ATK 0 DEF 0
- When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn.
- Dark Master - Zorc
- X
- DARK Level 8 [ Fiend / Ritual / Effect ] ATK 2700 DEF 1500
- You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
- Change of Heart
-
Limited
LimitedSE
Secret Rare - X
- SPELL
- Target 1 monster your opponent controls; take control of it until the End Phase.
- Exchange
-
SE
Secret Rare - X
- SPELL
- Both players reveal their hands and add 1 card from each other's hand to their hand.
- The Dark Door
-
R
Rare - X
- SPELL Continuous
- Only 1 monster can attack during each Battle Phase.
- Spiritualism
- X
- SPELL
- Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.
- Contract with the Dark Master
- X
- SPELL Ritual
- This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
- Guardian Elma
- X
- WIND Level 3 [ Fairy / Effect ] ATK 1300 DEF 1200
- Cannot be Summoned unless you control a face-up "Butterfly Dagger - Elma". When this card is Normal or Special Summoned: You can target 1 appropriate Equip Spell Card in your Graveyard; equip that target to this card.
- Guardian Ceal
- X
- FIRE Level 4 [ Pyro / Effect ] ATK 1700 DEF 1400
- Cannot be Summoned unless you control a face-up "Shooting Star Bow - Ceal". You can send 1 Equip Spell Card you control that is equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
- Guardian Grarl
- X
- EARTH Level 5 [ Dinosaur / Effect ] ATK 2500 DEF 1000
- Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).
- Guardian Baou
- X
- DARK Level 4 [ Fiend / Effect ] ATK 800 DEF 400
- Cannot be Summoned unless you control a face-up "Wicked-Breaking Flamberge - Baou". When this card destroys an opponent's monster by battle and sends it to the Graveyard: It gains 1000 ATK. Negate the effects of monsters destroyed by battle with this card.
- Guardian Kay'est
- X
- WATER Level 4 [ Sea Serpent / Effect ] ATK 1000 DEF 1800
- Cannot be Summoned unless you control a face-up "Rod of Silence - Kay'est". This card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.
- Guardian Tryce
- X
- LIGHT Level 5 [ Thunder / Effect ] ATK 1900 DEF 1700
- Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.
- My Body as a Shield
- X
- SPELL Quick-Play
- When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.
- Butterfly Dagger - Elma
-
Forbidden
Forbidden - X
- SPELL Equip
- The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.
- Shooting Star Bow - Ceal
- X
- SPELL Equip
- The equipped monster loses 1000 ATK, but it can attack your opponent directly.
- Gravity Axe - Grarl
- X
- SPELL Equip
- The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.
- Wicked-Breaking Flamberge - Baou
- X
- SPELL Equip
- Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.
- Rod of Silence - Kay'est
- X
- SPELL Equip
- The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.
- Twin Swords of Flashing Light - Tryce
- X
- SPELL Equip
- Send 1 card from your hand to the Graveyard; equip this card to a monster. It loses 500 ATK, but it can make a second attack during each Battle Phase.
- Monster Reincarnation
-
R
Rare - X
- SPELL
- Discard 1 card, then target 1 monster in your GY; add it to your hand.
- Gil Garth
-
UR
Ultra Rare - X
- DARK Level 4 [ Fiend / Normal ] ATK 1800 DEF 1200
- This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
- Bowganian
-
SR
Super Rare - X
- DARK Level 3 [ Machine / Effect ] ATK 1300 DEF 1000
- Once per turn, during your Standby Phase: Inflict 600 damage to your opponent.
- Machine Duplication
-
SR
Super Rare - X
- SPELL
- Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
- Hidden Soldiers
-
R
Rare - X
- TRAP
- When your opponent Normal or Flip Summons a monster: Special Summon 1 Level 4 or lower DARK monster from your hand.
- Rope of Life
-
SE
Secret Rare - X
- TRAP
- When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
- Malevolent Catastrophe
-
SR
Super Rare - X
- TRAP
- When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
- Harpie's Feather Duster
-
Limited
LimitedSE
Secret Rare - X
- SPELL
- Destroy all Spells and Traps your opponent controls.
- Gravity Bind
-
SR
Super Rare - X
- TRAP Continuous
- Level 4 or higher monsters cannot attack.
- Mechanicalchaser
-
UR
Ultra Rare - X
- DARK Level 4 [ Machine / Normal ] ATK 1850 DEF 800
- A hunter that relentlessly pursues its target by order of the Machine King.
- Solemn Judgment
-
SE
Secret Rare - X
- TRAP Counter
- When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
- Magic Jammer
-
SE
Secret Rare - X
- TRAP Counter
- When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
- Sinister Serpent
-
SE
Secret Rare - X
- WATER Level 1 [ Reptile / Effect ] ATK 300 DEF 250
- During your Standby Phase, if this card is in your GY: You can return it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.
- Mirage of Nightmare
-
Forbidden
ForbiddenSE
Secret Rare - X
- SPELL Continuous
- Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
- Ordeal of a Traveler
- X
- TRAP Continuous
- When an opponent's monster declares an attack: Your opponent chooses 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
- Tri-Horned Dragon
-
SR
Super Rare - X
- DARK Level 8 [ Dragon / Normal ] ATK 2850 DEF 2350
- An unworthy dragon with three sharp horns sprouting from its head.
- Two-Headed King Rex
-
SE
Secret Rare - X
- EARTH Level 4 [ Dinosaur / Normal ] ATK 1600 DEF 1200
- A powerful monster whose two heads attack as one.
- Millennium Shield
-
SR
Super Rare - X
- EARTH Level 5 [ Warrior / Normal ] ATK 0 DEF 3000
- A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
- Cosmo Queen
-
UR
Ultra Rare - X
- DARK Level 8 [ Spellcaster / Normal ] ATK 2900 DEF 2450
- Queen of the galaxies and mistress of the stars.
- Fire Princess
-
UR
Ultra Rare - X
- FIRE Level 4 [ Pyro / Effect ] ATK 1300 DEF 1500
- Each time you gain Life Points, inflict 500 damage to your opponent.
- Command Knight
- X
- FIRE Level 4 [ Warrior / Effect ] ATK 1200 DEF 1900
- All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
- Malice Doll of Demise
-
R
Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1600 DEF 1700
- During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of a Continuous Spell Card: Special Summon this card from the Graveyard.
- White-Horned Dragon
-
SR
Super Rare - X
- DARK Level 6 [ Dragon / Effect ] ATK 2200 DEF 1400
- When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect.
- Green Baboon, Defender of the Forest
- X
- EARTH Level 7 [ Beast / Effect ] ATK 2600 DEF 1800
- When a face-up Beast monster you control is destroyed and sent to the GY, while this card is in your hand or GY (except during the Damage Step): You can pay 1000 LP; Special Summon this card.
- Summoner Monk
-
UR
Ultra Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1600
- While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.
- Commander Covington
-
SE
Secret Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1000 DEF 600
- You can send 1 face-up "Machina Soldier", "Machina Sniper", and "Machina Defender" you control to the GY; Special Summon 1 "Machina Force" from your hand or Deck.
- Machina Soldier
-
SE
Secret Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 1500
- When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 "Machina" monster from your hand, except "Machina Soldier".
- Machina Sniper
-
SE
Secret Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1800 DEF 800
- Monsters cannot attack "Machina" monsters, except "Machina Sniper".
- Machina Defender
-
SE
Secret Rare - X
- EARTH Level 4 [ Machine / Flip / Effect ] ATK 1200 DEF 1800
- FLIP: Add 1 "Commander Covington" from your Deck to your hand.
- Machina Force
-
SE
Secret Rare - X
- EARTH Level 10 [ Machine / Effect ] ATK 4600 DEF 4100
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Commander Covington". You must pay 1000 LP to declare an attack with this card. You can send this card you control to the GY, then target 1 "Machina Soldier", "Machina Sniper", and "Machina Defender" in your GY; Special Summon those targets.
- Limiter Removal
-
UR
Ultra Rare - X
- SPELL Quick-Play
- Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
- Reinforcement of the Army
-
Limited
LimitedSR
Super Rare - X
- SPELL
- Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
- Dragged Down into the Grave
-
SR
Super Rare - X
- SPELL
- Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.
- Ectoplasmer
-
R
Rare - X
- SPELL Continuous
- Once per turn, during each player's End Phase: The turn player must Tribute 1 face-up monster, and if they do, inflict damage to their opponent equal to half the original ATK of the Tributed monster.
- Mind Control
-
UR
Ultra Rare - X
- SPELL
- Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
- Trap Hole
-
UR
Ultra Rare - X
- TRAP
- When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
- Imperial Order
-
Forbidden
ForbiddenSE
Secret Rare - X
- TRAP Continuous
- Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
- Mask of Restrict
- X
- TRAP Continuous
- Neither player can Tribute cards.
- Torrential Tribute
-
SE
Secret Rare - X
- TRAP
- When a monster(s) is Summoned: Destroy all monsters on the field.
- Bottomless Trap Hole
-
UR
Ultra Rare - X
- TRAP
- When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
- Royal Decree
-
UR
Ultra Rare - X
- TRAP Continuous
- Negate all other Trap effects on the field.
- Gravekeeper's Spy
-
UR
Ultra Rare - X
- DARK Level 4 [ Spellcaster / Flip / Effect ] ATK 1200 DEF 2000
- FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.
- Gravekeeper's Guard
-
UR
Ultra Rare - X
- DARK Level 4 [ Spellcaster / Flip / Effect ] ATK 1000 DEF 1900
- FLIP: Target 1 monster your opponent controls; return that target to the hand.
- Gravekeeper's Spear Soldier
-
UR
Ultra Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1000
- If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Gravekeeper's Watcher
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- During either player's turn, when your opponent activates a Spell/Trap Card or monster effect that could make them discard when it resolves: You can send this card from your hand to the Graveyard; negate the activation, and if you do, destroy it.
- Gravekeeper's Chief
-
UR
Ultra Rare - X
- DARK Level 5 [ Spellcaster / Effect ] ATK 1900 DEF 1200
- You can only control 1 face-up "Gravekeeper's Chief". Your GY is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your GY; Special Summon that target.
- Gravekeeper's Cannonholder
-
UR
Ultra Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1400 DEF 1200
- You can Tribute 1 "Gravekeeper's" monster, except "Gravekeeper's Cannonholder"; inflict 700 damage to your opponent.
- Gravekeeper's Assailant
-
UR
Ultra Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1500
- When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.
- Charm of Shabti
- X
- EARTH Level 1 [ Rock / Effect ] ATK 100 DEF 100
- During either player's turn: You can discard this card; until the End Phase, "Gravekeeper's" monsters you control cannot be destroyed by battle.
- Gravekeeper's Commandant
-
UR
Ultra Rare - X
- EARTH Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1500
- You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.
- Gravekeeper's Descendant
-
UR
Ultra Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1200
- You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.
- Gravekeeper's Recruiter
-
UR
Ultra Rare - X
- DARK Level 3 [ Spellcaster / Effect ] ATK 1200 DEF 1500
- If this card you control is sent to your GY: Add 1 "Gravekeeper's" monster with 1500 or less DEF from your Deck to your hand.
- Necrovalley
-
UR
Ultra Rare - X
- SPELL Field
- All "Gravekeeper's" monsters gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.
- Royal Tribute
-
UR
Ultra Rare - X
- SPELL
- If you control "Necrovalley": Both players discard any monsters in their hands.
- Rite of Spirit
- X
- TRAP
- Target 1 "Gravekeeper's" monster in your GY; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".
- Horus the Black Flame Dragon LV4
- X
- FIRE Level 4 [ Dragon / Effect ] ATK 1600 DEF 1000
- Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
- Horus the Black Flame Dragon LV6
- X
- FIRE Level 6 [ Dragon / Effect ] ATK 2300 DEF 1600
- This card is unaffected by Spell effects. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.
- Horus the Black Flame Dragon LV8
- X
- FIRE Level 8 [ Dragon / Effect ] ATK 3000 DEF 1800
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
- Mystic Swordsman LV2
- X
- EARTH Level 2 [ Warrior / Effect ] ATK 900 DEF 0
- At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.
- Mystic Swordsman LV4
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1900 DEF 1600
- Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.
- Mystic Swordsman LV6
- X
- EARTH Level 6 [ Warrior / Effect ] ATK 2300 DEF 1700
- Cannot be Normal Summoned (but can be Normal Set). At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster, and if you do, you can place it on top of your opponent's Deck instead of sending it to the Graveyard.
- Armed Dragon LV3
- X
- WIND Level 3 [ Dragon / Effect ] ATK 1200 DEF 900
- During your Standby Phase: You can send this card to the GY; Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
- Armed Dragon LV5
- X
- WIND Level 5 [ Dragon / Effect ] ATK 2400 DEF 1700
- You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
- Armed Dragon LV7
- X
- WIND Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned by "Armed Dragon LV5". You can send 1 monster from your hand to the GY; destroy all monsters your opponent controls with ATK less than or equal to that sent monster's ATK.
- Horus' Servant
- X
- FIRE Level 1 [ Beast-Warrior / Effect ] ATK 100 DEF 100
- Your opponent cannot target face-up "Horus the Black Flame Dragon" monsters with Spells, Traps, or card effects.
- Level Up!
- X
- SPELL
- Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
- Dark Grepher
-
Limited
Limited - X
- DARK Level 4 [ Warrior / Effect ] ATK 1700 DEF 1600
- You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.
- Dark Horus
- X
- DARK Level 8 [ Dragon / Effect ] ATK 3000 DEF 1800
- Once per turn, after resolving a Spell Card that was activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect.
- The Dark Creator
- X
- DARK Level 8 [ Thunder / Effect ] ATK 2300 DEF 3000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more DARK monsters in your Graveyard while you control no monsters. Once per turn: You can banish 1 DARK monster from your Graveyard to target 1 DARK monster in your Graveyard; Special Summon that target.
- Dark Nephthys
- X
- DARK Level 8 [ Winged Beast / Effect ] ATK 2400 DEF 1600
- If you have 3 or more DARK monsters in your Graveyard and this card in your hand: You can banish 2 of them from your Graveyard; send this card from your hand to the Graveyard. During your next Standby Phase after this card was sent to the Graveyard by this effect: Special Summon this card from the Graveyard. When this card is Special Summoned: Target 1 Spell/Trap Card on the field; destroy that target.
- Darklord Zerato
- X
- DARK Level 8 [ Fairy / Effect ] ATK 2800 DEF 2300
- If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. Once per turn, during the End Phase, if this effect was activated this turn: Destroy this card.
- Darknight Parshath
- X
- DARK Level 5 [ Fairy / Effect ] ATK 1900 DEF 1400
- If this card destroys an opponent's monster by battle: You can banish 1 DARK monster from your Graveyard; draw 1 card. This card gains 100 ATK for each DARK monster in your Graveyard.
- Dark General Freed
- X
- DARK Level 5 [ Warrior / Effect ] ATK 2300 DEF 1700
- Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
- D.D. Warrior Lady
-
R
Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
- After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
- D.D. Scout Plane
-
R
Rare - X
- DARK Level 2 [ Machine / Effect ] ATK 800 DEF 1200
- During the End Phase, if this card is currently banished, and was banished this turn: Special Summon it in face-up Attack Position. This effect can only activate once per turn.
- D.D. Assailant
-
R
Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 1700 DEF 1600
- After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
- D.D. Warrior
-
R
Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 1200 DEF 1000
- After damage calculation, when this card battles a monster: Banish that monster, also banish this card.
- Skull Servant
-
UR
Ultra Rare - X
- DARK Level 1 [ Zombie / Normal ] ATK 300 DEF 200
- A skeletal ghost that isn't strong but can mean trouble in large numbers.
- Dark King of the Abyss
-
SE
Secret Rare - X
- DARK Level 3 [ Fiend / Normal ] ATK 1200 DEF 800
- It's said that this King of the Netherworld once had the power to rule over the dark.
- Aqua Madoor
-
SE
Secret Rare - X
- WATER Level 4 [ Spellcaster / Normal ] ATK 1200 DEF 2000
- A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.
- Yaranzo
-
SR
Super Rare - X
- DARK Level 4 [ Zombie / Normal ] ATK 1300 DEF 1500
- A treasure box containing a monster that attacks any unwary bandit.
- Takriminos
-
SR
Super Rare - X
- WATER Level 4 [ Sea Serpent / Normal ] ATK 1500 DEF 1200
- A member of a race of sea serpents that freely travels through the sea.
- Megasonic Eye
-
SR
Super Rare - X
- DARK Level 5 [ Machine / Normal ] ATK 1500 DEF 1800
- Made of mysterious metal, this monster is a doomsday machine from the edge of the universe.
- Yamadron
-
SR
Super Rare - X
- FIRE Level 5 [ Dragon / Normal ] ATK 1600 DEF 1800
- This monster has three fire-breathing heads and can form a sea of blazing flames.
- Three-Legged Zombies
-
SR
Super Rare - X
- DARK Level 3 [ Zombie / Normal ] ATK 1100 DEF 800
- A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.
- Fairy's Gift
-
SR
Super Rare - X
- LIGHT Level 4 [ Spellcaster / Normal ] ATK 1400 DEF 1000
- This flying monster is known for delivering happiness to all.
- Kanan the Swordmistress
-
UR
Ultra Rare - X
- EARTH Level 4 [ Warrior / Normal ] ATK 1400 DEF 1400
- A lady warrior armed with sword and shield, she floats lightly and stings sharply.
- Mystical Shine Ball
-
SR
Super Rare - X
- LIGHT Level 2 [ Fairy / Normal ] ATK 500 DEF 500
- A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
- Big Eye
-
R
Rare - X
- DARK Level 4 [ Fiend / Flip / Effect ] ATK 1200 DEF 1000
- FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.
- Banisher of the Light
- X
- LIGHT Level 3 [ Fairy / Effect ] ATK 100 DEF 2000
- Any card sent to the GY is banished instead.
- Giant Rat
-
SE
Secret Rare - X
- EARTH Level 4 [ Beast / Effect ] ATK 1400 DEF 1450
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 EARTH monster with 1500 or less ATK from your Deck in Attack Position.
- UFO Turtle
-
SE
Secret Rare - X
- FIRE Level 4 [ Machine / Effect ] ATK 1400 DEF 1200
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in Attack Position.
- Giant Germ
- X
- DARK Level 2 [ Fiend / Effect ] ATK 1000 DEF 100
- When this card is destroyed by battle and sent to the Graveyard: Inflict 500 damage to your opponent, then you can Special Summon any number of "Giant Germs" from your Deck in face-up Attack Position.
- Nimble Momonga
- X
- EARTH Level 2 [ Beast / Effect ] ATK 1000 DEF 100
- If this card is destroyed by battle and sent to the GY: Gain 1000 LP, then you can Special Summon any number of "Nimble Momonga" from your Deck in face-down Defense Position.
- Shining Angel
-
SE
Secret Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 800
- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
- Mother Grizzly
-
SE
Secret Rare - X
- WATER Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 1000
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 WATER monster with 1500 or less ATK from your Deck, in Attack Position.
- Flying Kamakiri #1
-
SE
Secret Rare - X
- WIND Level 4 [ Insect / Effect ] ATK 1400 DEF 900
- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 WIND monster with 1500 or less ATK from your Deck, in face-up Attack Position.
- Mystic Tomato
-
SE
Secret Rare - X
- DARK Level 4 [ Plant / Effect ] ATK 1400 DEF 1100
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
- Morphing Jar #2
-
SR
Super Rare - X
- EARTH Level 3 [ Rock / Flip / Effect ] ATK 800 DEF 700
- FLIP: Shuffle all monsters on the field into the Deck. Then, each player excavates cards from the top of their Deck, until they excavate the same number of monsters they shuffled into their Main Deck. Special Summon all excavated Level 4 or lower monsters in face-down Defense Position, also send the remaining cards to the Graveyard.
- Goddess of Whim
- X
- LIGHT Level 3 [ Fairy / Effect ] ATK 950 DEF 700
- Once per turn: You can toss a coin and call Heads or Tails. If you call it right, double this card's ATK during this turn. If you call it wrong, halve its ATK during this turn.
- Kycoo the Ghost Destroyer
-
SE
Secret Rare - X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 700
- When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their GY; banish those targets. Your opponent cannot banish cards from either GY.
- Summoner of Illusions
- X
- LIGHT Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 900
- FLIP: Tribute 1 other monster, and if you do, Special Summon 1 Fusion Monster from your Extra Deck, but destroy it during the End Phase of this turn.
- Needle Worm
-
UR
Ultra Rare - X
- EARTH Level 2 [ Insect / Flip / Effect ] ATK 750 DEF 600
- FLIP: Send the top 5 cards of your opponent's Deck to the Graveyard.
- Pyramid Turtle
-
SE
Secret Rare - X
- EARTH Level 4 [ Zombie / Effect ] ATK 1200 DEF 1400
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Zombie monster with 2000 or less DEF from your Deck.
- Spirit Reaper
-
UR
Ultra Rare - X
- DARK Level 3 [ Zombie / Effect ] ATK 300 DEF 200
- Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts Battle Damage to your opponent by a direct attack: Discard 1 random card from their hand.
- Arsenal Summoner
- X
- WIND Level 4 [ Spellcaster / Flip / Effect ] ATK 1600 DEF 1600
- FLIP: Add 1 "Guardian" card from your Deck to your hand, except "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".
- Chaos Sorcerer
-
SR
Super Rare - X
- DARK Level 6 [ Spellcaster / Effect ] ATK 2300 DEF 2000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.
- Levia-Dragon - Daedalus
-
SE
Secret Rare - X
- WATER Level 7 [ Sea Serpent / Effect ] ATK 2600 DEF 1500
- You can send 1 face-up "Umi" you control to the GY; destroy all other cards on the field.
- Manju of the Ten Thousand Hands
- X
- LIGHT Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000
- When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
- Invader of Darkness
- X
- DARK Level 8 [ Fiend / Effect ] ATK 2900 DEF 2500
- Your opponent cannot activate Quick-Play Spell Cards.
- The Agent of Wisdom - Mercury
-
SR
Super Rare - X
- LIGHT Level 4 [ Fairy / Effect ] ATK 0 DEF 1700
- Once per turn, during your Standby Phase, if you controlled this face-up card in your Monster Zone and had no cards in your hand at the end of the opponent's last turn: Draw 1 card.
- The Agent of Creation - Venus
-
SR
Super Rare - X
- LIGHT Level 3 [ Fairy / Effect ] ATK 1600 DEF 0
- You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
- Solar Flare Dragon
-
SR
Super Rare - X
- FIRE Level 4 [ Pyro / Effect ] ATK 1500 DEF 1000
- While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.
- Emissary of the Afterlife
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1600 DEF 600
- When this card is sent from the field to the Graveyard: Each player adds 1 Level 3 or lower Normal Monster from their Deck to their hand.
- King of the Swamp
- X
- WATER Level 3 [ Aqua / Effect ] ATK 500 DEF 1100
- This card in your hand, field, or GY can be used as a substitute for any 1 Fusion Material whose name is mentioned on the Fusion Monster Card, but the other materials must be correct. You can discard this card to the GY; add 1 "Polymerization" from your Deck to your hand.
- The Creator
- X
- LIGHT Level 8 [ Thunder / Effect ] ATK 2300 DEF 3000
- Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.
- The Creator Incarnate
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1600 DEF 1500
- You can Tribute this card; Special Summon 1 "The Creator" from your hand.
- Sacred Phoenix of Nephthys
-
SR
Super Rare - X
- FIRE Level 8 [ Winged Beast / Effect ] ATK 2400 DEF 1600
- Once per turn, during your next Standby Phase after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.
- Hand of Nephthys
-
R
Rare - X
- WIND Level 2 [ Spellcaster / Effect ] ATK 600 DEF 600
- You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.
- Armed Samurai - Ben Kei
- X
- DARK Level 4 [ Warrior / Effect ] ATK 500 DEF 800
- For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.
- The Light - Hex-Sealed Fusion
- X
- LIGHT Level 3 [ Rock / Effect ] ATK 1000 DEF 1600
- You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.
- The Dark - Hex-Sealed Fusion
- X
- DARK Level 3 [ Rock / Effect ] ATK 1000 DEF 1600
- You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.
- The Earth - Hex-Sealed Fusion
- X
- EARTH Level 3 [ Rock / Effect ] ATK 1000 DEF 1600
- You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding EARTH Fusion Monster from your Extra Deck.
- Upstart Goblin
-
UR
Ultra Rare - X
- SPELL
- Draw 1 card, then your opponent gains 1000 LP.
- Messenger of Peace
- X
- SPELL Continuous
- Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.
- Prohibition
-
SE
Secret Rare - X
- SPELL Continuous
- Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).
- Fusion Gate
-
SR
Super Rare - X
- SPELL Field
- During the Main Phase: The turn player can Fusion Summon 1 Fusion Monster from their Extra Deck, by banishing Fusion Materials mentioned on it from their hand or field.
- Creature Swap
-
SR
Super Rare - X
- SPELL
- Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
- Book of Moon
-
SE
Secret Rare - X
- SPELL Quick-Play
- Target 1 face-up monster on the field; change that target to face-down Defense Position.
- Dark Snake Syndrome
-
R
Rare - X
- SPELL Continuous
- During each of your Standby Phases: Inflict damage to both players. This damage begins at 200 and is doubled during each of your following Standby Phases.
- Non-Spellcasting Area
- X
- SPELL Continuous
- All face-up monsters, except for Effect Monsters, are unaffected by other Spell effects.
- Contract with the Abyss
- X
- SPELL Ritual
- This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
- Stray Lambs
- X
- SPELL
- Special Summon 2 "Lamb Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. You cannot Summon other monsters the turn you activate this card (but you can Set).
- Smashing Ground
-
UR
Ultra Rare - X
- SPELL
- Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
- Salvage
-
SR
Super Rare - X
- SPELL
- Target 2 WATER monsters with 1500 or less ATK in your GY; add those targets to your hand.
- Earth Chant
- X
- SPELL Ritual
- This card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
- Spell Economics
- X
- SPELL Continuous
- You do not pay Life Points to activate Spell Cards.
- Level Limit - Area B
- X
- SPELL Continuous
- Change all face-up Level 4 or higher monsters to Defense Position.
- A Feather of the Phoenix
-
SE
Secret Rare - X
- SPELL
- Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.
- Swords of Concealing Light
-
UR
Ultra Rare - X
- SPELL Continuous
- Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.
- Centrifugal Field
-
R
Rare - X
- SPELL Field
- When a Fusion Monster(s) is destroyed by a card effect and sent to the Graveyard: Its owner targets 1 Fusion Material Monster in their Graveyard that is listed on that Fusion Monster; that player Special Summons that target.
- Acid Trap Hole
-
R
Rare - X
- TRAP
- Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
- DNA Surgery
- X
- TRAP Continuous
- Activate this card by declaring 1 Monster Type. All face-up monsters on the field become that Type.
- Reckless Greed
-
SR
Super Rare - X
- TRAP
- Draw 2 cards and skip your next 2 Draw Phases.
- Raigeki Break
-
SR
Super Rare - X
- TRAP
- Discard 1 card, then target 1 card on the field; destroy it.
- Goblin Fan
- X
- TRAP Continuous
- When a Level 2 or lower monster is Flip Summoned, destroy it. Its effects do not activate at that time.
- Sakuretsu Armor
-
SR
Super Rare - X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
- Chain Disappearance
- X
- TRAP
- When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.
- Dark Mirror Force
-
R
Rare - X
- TRAP
- When an opponent's monster declares an attack: Banish all Defense Position monsters your opponent controls.
- Compulsory Evacuation Device
-
SE
Secret Rare - X
- TRAP
- Target 1 monster on the field; return that target to the hand.
- DNA Transplant
- X
- TRAP Continuous
- Activate by declaring 1 monster Attribute. All face-up monsters become that Attribute.
- Beckoning Light
-
UR
Ultra Rare - X
- TRAP
- Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.
- Draining Shield
- X
- TRAP
- If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
- Mind Crush
-
UR
Ultra Rare - X
- TRAP
- Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
- Penalty Game!
- X
- TRAP
-
When your opponent has 4 cards in their hand: Activate 1 of these effects.
●Your opponent cannot draw during their next Draw Phase.
●Your opponent cannot activate Spell/Trap Cards this turn.
- Threatening Roar
-
SE
Secret Rare - X
- TRAP
- Your opponent cannot declare an attack this turn.
- Phoenix Wing Wind Blast
-
SE
Secret Rare - X
- TRAP
- Discard 1 card, then target 1 card your opponent controls; place that target on the top of the Deck.
- Level Limit - Area A
- X
- TRAP Continuous
- Change all face-up Level 3 or lower monsters to Attack Position.
- Black Horn of Heaven
-
SE
Secret Rare - X
- TRAP Counter
- When your opponent would Special Summon exactly 1 monster: Negate the Special Summon, and if you do, destroy it.
- Solemn Warning
- X
- TRAP Counter
- When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.
- Right Leg of the Forbidden One
-
Limited
LimitedSE
Secret Rare - X
- DARK Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
- A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.
- Left Leg of the Forbidden One
-
Limited
LimitedSE
Secret Rare - X
- DARK Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
- A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.
- Right Arm of the Forbidden One
-
Limited
LimitedSE
Secret Rare - X
- DARK Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
- A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.
- Left Arm of the Forbidden One
-
Limited
LimitedSE
Secret Rare - X
- DARK Level 1 [ Spellcaster / Normal ] ATK 200 DEF 300
- A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.
- Exodia the Forbidden One
-
Limited
LimitedSE
Secret Rare - X
- DARK Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.