Total of 261 Card(s)
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- Elemental HERO Avian
- X
- WIND Level 3 [ Warrior / Normal ] ATK 1000 DEF 1000
- A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
- Elemental HERO Burstinatrix
- X
- FIRE Level 3 [ Warrior / Normal ] ATK 1200 DEF 800
- A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
- Elemental HERO Clayman
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 800 DEF 2000
- An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
- Elemental HERO Sparkman
- X
- LIGHT Level 4 [ Warrior / Normal ] ATK 1600 DEF 1400
- An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
- Elemental HERO Neos
- X
- LIGHT Level 7 [ Warrior / Normal ] ATK 2500 DEF 2000
- A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.
- Winged Kuriboh
- X
- LIGHT Level 1 [ Fairy / Effect ] ATK 300 DEF 200
- If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
- Winged Kuriboh LV10
- X
- LIGHT Level 10 [ Fairy / Effect ] ATK 300 DEF 200
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
- Wroughtweiler
- X
- EARTH Level 3 [ Machine / Effect ] ATK 800 DEF 1200
- If this card is destroyed by battle and sent to the GY: Target 1 "Elemental HERO" card and 1 "Polymerization" in your GY; add them to your hand.
- Elemental HERO Bubbleman
- X
- WATER Level 4 [ Warrior / Effect ] ATK 800 DEF 1200
- If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
- Elemental HERO Bladedge
- X
- EARTH Level 7 [ Warrior / Effect ] ATK 2600 DEF 1800
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Elemental HERO Wildheart
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1500 DEF 1600
- Unaffected by Trap effects.
- Elemental HERO Necroshade
-
R
Rare - X
- DARK Level 5 [ Warrior / Effect ] ATK 1600 DEF 1800
- Once, while this card is in the GY, you can Normal Summon 1 Level 5 or higher "Elemental HERO" monster without Tributing.
- Hero Kid
- X
- EARTH Level 2 [ Warrior / Effect ] ATK 300 DEF 600
- When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.
- Neo-Spacian Aqua Dolphin
- X
- WATER Level 3 [ Warrior / Effect ] ATK 600 DEF 800
- Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
- Neo-Spacian Flare Scarab
- X
- FIRE Level 3 [ Insect / Effect ] ATK 500 DEF 500
- Gains 400 ATK for each Spell/Trap your opponent controls.
- Neo-Spacian Dark Panther
- X
- DARK Level 3 [ Beast / Effect ] ATK 1000 DEF 500
- Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).
- Card Trooper
- X
- EARTH Level 3 [ Machine / Effect ] ATK 400 DEF 400
- Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.
- Neo-Spacian Air Hummingbird
- X
- WIND Level 3 [ Winged Beast / Effect ] ATK 800 DEF 600
- Once per turn: You can gain 500 LP for each card in your opponent's hand.
- Neo-Spacian Grand Mole
- X
- EARTH Level 3 [ Rock / Effect ] ATK 900 DEF 300
- At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.
- Neo-Spacian Glow Moss
- X
- LIGHT Level 3 [ Plant / Effect ] ATK 300 DEF 900
-
If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect.
●Monster: End the Battle Phase of this turn.
●Spell: If this card is attacking, you can change it to a direct attack instead.
●Trap: Change this card to Defense Position.
- Elemental HERO Stratos
- X
- WIND Level 4 [ Warrior / Effect ] ATK 1800 DEF 300
-
When this card is Normal or Special Summoned: You can activate 1 of these effects;
��Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
��Add 1 "HERO" monster from your Deck to your hand.
- Elemental HERO Ocean
-
R
Rare - X
- WATER Level 4 [ Warrior / Effect ] ATK 1500 DEF 1200
- Once per turn, during your Standby Phase: You can target 1 "HERO" monster you control or in your Graveyard; return that target to the hand.
- Elemental HERO Captain Gold
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 2100 DEF 800
- You can discard this card to the Graveyard; add 1 "Skyscraper" from your Deck to your hand. If "Skyscraper" is not face-up on the field, destroy this card.
- Necro Gardna
-
SE
Secret Rare - X
- DARK Level 3 [ Warrior / Effect ] ATK 600 DEF 1300
- During your opponent's turn: You can banish this card from your Graveyard; negate the next attack this turn from a monster your opponent controls (this is a Quick Effect).
- Elemental HERO Neos Alius
-
SE
Secret Rare - X
- LIGHT Level 4 [ Warrior / Gemini / Effect ] ATK 1900 DEF 1300
-
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
●This card's name becomes "Elemental HERO Neos" while on the field.
- Evil HERO Malicious Edge
-
SE
Secret Rare - X
- EARTH Level 7 [ Fiend / Effect ] ATK 2600 DEF 1800
- If your opponent controls a monster, you can Tribute Summon this card face-up with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Evil HERO Infernal Gainer
- X
- EARTH Level 4 [ Fiend / Effect ] ATK 1600 DEF 0
- During your Main Phase 1: You can banish this card from the field, then target 1 Fiend monster you control; that target can make a second attack during each Battle Phase while you control it face-up. Once per turn, during your second Standby Phase after this card was banished to activate this effect: Special Summon this card in Attack Position.
- Evil HERO Infernal Prodigy
-
R
Rare - X
- DARK Level 2 [ Fiend / Effect ] ATK 300 DEF 600
- If you control no monsters, you can Special Summon this card (from your hand) in Attack Position. Once per turn, during the End Phase, if this card was Tributed this turn to Tribute Summon a "HERO" monster: Draw 1 card.
- Card Ejector
-
SR
Super Rare - X
- EARTH Level 3 [ Spellcaster / Effect ] ATK 400 DEF 400
- Once per turn: You can target 1 card in your opponent's Graveyard; banish that target.
- Elemental HERO Prisma
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1700 DEF 1100
- Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is mentioned on that card from your Deck to the GY; this card's name becomes the sent monster's until the End Phase.
- Elemental HERO Woodsman
-
SR
Super Rare - X
- EARTH Level 4 [ Warrior / Effect ] ATK 1000 DEF 2000
- Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
- Elemental HERO Knospe
-
R
Rare - X
- EARTH Level 3 [ Plant / Effect ] ATK 600 DEF 1000
- Each time this card inflicts Battle Damage to your opponent: It gains 100 ATK and loses 100 DEF. While you control another face-up "Elemental HERO" monster, your opponent cannot target this card for an attack, and this card can attack your opponent directly.
- Elemental HERO Poison Rose
-
R
Rare - X
- EARTH Level 6 [ Plant / Effect ] ATK 1900 DEF 2000
- Cannot be Normal Summoned or Set. Must be Special Summoned with "Rose Bud" and cannot be Special Summoned by other ways. Each time this card inflicts Battle Damage to your opponent: It gains 200 ATK and loses 200 DEF. Your opponent can only target "Elemental HERO Poison Rose" for attacks.
- Elemental HERO Heat
- X
- FIRE Level 4 [ Pyro / Effect ] ATK 1600 DEF 1200
- This card gains 200 ATK for each "Elemental HERO" monster you control.
- Elemental HERO Lady Heat
- X
- FIRE Level 4 [ Pyro / Effect ] ATK 1300 DEF 1000
- During each of your End Phases: Inflict 200 damage to your opponent for each face-up "Elemental HERO" monster you control.
- Elemental HERO Voltic
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1000 DEF 1500
- When this card inflicts battle damage to your opponent: You can target 1 of your banished "Elemental HERO" monsters; Special Summon that target.
- Neos Wiseman
-
UR
Ultra Rare - X
- LIGHT Level 10 [ Spellcaster / Effect ] ATK 3000 DEF 3000
- Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by sending 1 face-up "Elemental HERO Neos" and 1 face-up "Yubel" you control to the GY. Cannot be destroyed by card effects. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, also you gain LP equal to that opponent's monster's DEF.
- Gallis the Star Beast
-
SE
Secret Rare - X
- EARTH Level 3 [ Beast / Effect ] ATK 800 DEF 800
- You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.
- Dandylion
-
Forbidden
ForbiddenSE
Secret Rare - X
- EARTH Level 3 [ Plant / Effect ] ATK 300 DEF 300
- If this card is sent to the GY: Special Summon 2 "Fluff Tokens" (Plant/WIND/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.
- Winged Kuriboh LV9
-
SE
Secret Rare - X
- LIGHT Level 9 [ Fairy / Effect ] ATK ? DEF ?
- Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 "Winged Kuriboh LV9".
- Card Blocker
-
UR
Ultra Rare - X
- EARTH Level 3 [ Warrior / Effect ] ATK 400 DEF 400
- When this card is Summoned: Change it to Defense Position. When a face-up monster you control is targeted for an attack: You can change the target to this card. When this card is targeted for an attack: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 DEF for each card sent, until the End Phase.
- Elemental HERO Flame Wingman
-
SE
Secret Rare - X
- WIND Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200
-
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. When this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
- Elemental HERO Thunder Giant
- X
- LIGHT Level 6 [ Warrior / Fusion / Effect ] ATK 2400 DEF 1500
-
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Fusion Summoned. Once per turn: You can discard 1 card, then target 1 monster on the field with original ATK less than the ATK of this card; destroy that target.
- Elemental HERO Rampart Blaster
-
SR
Super Rare - X
- EARTH Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 2500
-
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned. This card can attack directly while in Defense Position. If it does, apply its ATK for damage calculation, and its ATK is halved during damage calculation only.
- Elemental HERO Tempest
-
SR
Super Rare - X
- WIND Level 8 [ Warrior / Fusion / Effect ] ATK 2800 DEF 2800
-
"Elemental HERO Avian" + "Elemental HERO Sparkman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can send 1 other card you control to the Graveyard to target 1 monster you control; while this card is face-up on the field, that monster cannot be destroyed by battle.
- Elemental HERO Wildedge
- X
- EARTH Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2300
-
"Elemental HERO Wildheart" + "Elemental HERO Bladedge"
Must be Fusion Summoned. This card can attack all monsters your opponent controls, once each.
- Elemental HERO Shining Flare Wingman
-
SE
Secret Rare - X
- LIGHT Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100
-
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
- Elemental HERO Steam Healer
-
R
Rare - X
- WATER Level 5 [ Warrior / Fusion / Effect ] ATK 1800 DEF 1000
-
"Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned. If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY.
- Elemental HERO Electrum
-
UR
Ultra Rare - X
- LIGHT Level 10 [ Warrior / Fusion / Effect ] ATK 2900 DEF 2600
-
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" + "Elemental HERO Clayman" + "Elemental HERO Bubbleman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also WIND, WATER, FIRE, and EARTH-Attribute. When this card is Fusion Summoned: Shuffle all banished cards into the Deck(s). This card gains 300 ATK for each monster your opponent controls that shares an Attribute with this card.
- Elemental HERO Mudballman
-
SR
Super Rare - X
- EARTH Level 6 [ Warrior / Fusion / Effect ] ATK 1900 DEF 3000
-
"Elemental HERO Bubbleman" + "Elemental HERO Clayman"
Must be Fusion Summoned and cannot be Special Summoned by other ways.
- Elemental HERO Mariner
- X
- WATER Level 5 [ Warrior / Fusion / Effect ] ATK 1400 DEF 1000
-
"Elemental HERO Bubbleman" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. While you have any face-down card(s) in your Spell & Trap Card Zones, this card can attack your opponent directly.
- Elemental HERO Wild Wingman
- X
- EARTH Level 8 [ Warrior / Fusion / Effect ] ATK 1900 DEF 2300
-
"Elemental HERO Wildheart" + "Elemental HERO Avian"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can discard 1 card to target 1 Spell/Trap Card on the field; destroy that target.
- Elemental HERO Necroid Shaman
- X
- DARK Level 6 [ Warrior / Fusion / Effect ] ATK 1900 DEF 1800
-
"Elemental HERO Wildheart" + "Elemental HERO Necroshade"
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.
- Elemental HERO Aqua Neos
-
SR
Super Rare - X
- WATER Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
- Elemental HERO Flare Neos
- X
- FIRE Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.
- Elemental HERO Dark Neos
-
SE
Secret Rare - X
- DARK Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Dark Panther"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. You can target 1 face-up Effect Monster on the field; negate its effects while you control this face-up card. (You can only target 1 monster at a time with this effect.) Once per turn, during the End Phase: Return this card to the Extra Deck.
- Elemental HERO Grand Neos
-
SR
Super Rare - X
- EARTH Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can target 1 monster your opponent controls; return that target to the hand. Once per turn, during the End Phase: Return this card to the Extra Deck.
- Elemental HERO Glow Neos
-
R
Rare - X
- LIGHT Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Neos" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Return this card to the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, and if you do, apply this effect based on its type.
●Monster: This card cannot attack this turn.
●Spell: This card can attack directly this turn.
●Trap: Change this card to Defense Position.
- Elemental HERO Marine Neos
- X
- WATER Level 8 [ Warrior / Fusion / Effect ] ATK 2800 DEF 2300
-
"Elemental HERO Neos" + "Neo-Spacian Marine Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy 1 random card in your opponent's hand.
- Elemental HERO Darkbright
-
SR
Super Rare - X
- DARK Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 1000
-
"Elemental HERO Sparkman" + "Elemental HERO Necroshade"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
- Elemental HERO Magma Neos
-
SR
Super Rare - X
- FIRE Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2500
-
"Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.
- Elemental HERO Chaos Neos
-
UR
Ultra Rare - X
- DARK Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2500
-
"Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
��3 Heads: Destroy all monsters your opponent controls.
��2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
��1 Head: Return all monsters you control to the hand.
- Elemental HERO Plasma Vice
- X
- EARTH Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2300
-
"Elemental HERO Sparkman" + "Elemental HERO Bladedge"
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. You can discard 1 card, then target 1 Attack Position monster your opponent controls; destroy that target.
- Evil HERO Inferno Wing
-
SR
Super Rare - X
- FIRE Level 6 [ Fiend / Fusion / Effect ] ATK 2100 DEF 1200
-
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the original ATK or DEF (whichever is higher) of that monster in the GY.
- Evil HERO Lightning Golem
-
SR
Super Rare - X
- LIGHT Level 6 [ Fiend / Fusion / Effect ] ATK 2400 DEF 1500
-
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion". Once per turn: You can target 1 monster on the field; destroy that target.
- Evil HERO Dark Gaia
-
SR
Super Rare - X
- EARTH Level 8 [ Fiend / Fusion / Effect ] ATK ? DEF 0
-
1 Fiend monster + 1 Rock monster
Must be Special Summoned with "Dark Fusion". The original ATK of this card becomes the combined original ATK of the materials used for its Fusion Summon. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)
- Evil HERO Wild Cyclone
-
SR
Super Rare - X
- EARTH Level 8 [ Fiend / Fusion / Effect ] ATK 1900 DEF 2300
-
"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion". If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card inflicts battle damage to your opponent: Destroy all Set Spells/Traps your opponent controls.
- Evil HERO Infernal Sniper
-
UR
Ultra Rare - X
- FIRE Level 6 [ Fiend / Fusion / Effect ] ATK 2000 DEF 2500
-
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion". Cannot be destroyed by Spell effects. Once per turn, during your Standby Phase: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
- Evil HERO Malicious Fiend
-
SR
Super Rare - X
- FIRE Level 8 [ Fiend / Fusion / Effect ] ATK 3500 DEF 2100
-
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend monster
Must be Special Summoned with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
- Elemental HERO Storm Neos
- X
- WIND Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2500
-
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Once per turn: You can destroy all Spells and Traps on the field. Once per turn, during the End Phase: Return this card to the Extra Deck. If this card is returned into the Extra Deck this way: Shuffle all cards on the field into the Deck.
- Rainbow Neos
-
SR
Super Rare - X
- LIGHT Level 10 [ Warrior / Fusion / Effect ] ATK 4500 DEF 3000
-
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Materials. Once per turn: You can activate 1 of these effects.
●Send 1 monster you control to the GY; shuffle all monsters your opponent controls into the Deck.
●Send 1 Spell/Trap you control to the GY; shuffle all Spells and Traps your opponent controls into the Deck.
●Send 1 card from the top of your Deck to the GY; shuffle all cards from your opponent's GY into the Deck.
- Elemental HERO Terra Firma
-
SR
Super Rare - X
- EARTH Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000
-
"Elemental HERO Ocean" + "Elemental HERO Woodsman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. You can Tribute 1 face-up "Elemental HERO" monster; this card gains ATK equal to the Tributed monster's ATK, until the End Phase.
- Elemental HERO Inferno
-
SR
Super Rare - X
- FIRE Level 8 [ Pyro / Fusion / Effect ] ATK 2300 DEF 1600
-
"Elemental HERO Heat" + "Elemental HERO Lady Heat"
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.
- Elemental HERO Divine Neos
-
UR
Ultra Rare - X
- LIGHT Level 12 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2500
- Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.
- Miracle Fusion
-
UR
Ultra Rare - X
- SPELL
- Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- Transcendent Wings
- X
- SPELL Quick-Play
- Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
- Bubble Shuffle
-
R
Rare - X
- SPELL Quick-Play
- Target 1 face-up Attack Position "Elemental HERO Bubbleman" you control and 1 face-up Attack Position monster your opponent controls; change both those targets to Defense Position, then Tribute that "Elemental HERO Bubbleman", then Special Summon 1 "Elemental HERO" monster from your hand.
- Spark Blaster
- X
- SPELL Equip
- Equip only to "Elemental HERO Sparkman". During your Main Phase: You can target 1 face-up monster; change the battle position of that target. After you use this effect 3 times, destroy this card.
- Skyscraper
- X
- SPELL Field
- If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- Feather Shot
-
R
Rare - X
- SPELL
- Target 1 face-up "Elemental HERO Avian" you control; during this turn, that target can attack a number of times equal to the number of monsters you control when this card resolves, but cannot attack directly, and other monsters you control cannot attack this turn.
- Burst Return
-
R
Rare - X
- SPELL
- If you control a face-up "Elemental HERO Burstinatrix": Return all face-up "Elemental HERO" monsters on the field to the hand, except "Elemental HERO Burstinatrix".
- Hero Heart
- X
- SPELL
- Target 1 face-up "Elemental HERO" monster you control; halve its ATK until the end of this turn, but it can attack twice during this turn's Battle Phase.
- Cyclone Boomerang
- X
- SPELL Equip
- Equip only to "Elemental HERO Wildheart". It gains 500 ATK. When the equipped monster is destroyed by a card effect and sent to the Graveyard: Destroy all Spell and Trap Cards on the field, then inflict 100 damage to your opponent for each Spell/Trap Card destroyed by this effect.
- The Flute of Summoning Kuriboh
-
UR
Ultra Rare - X
- SPELL Quick-Play
- Take 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck, and either add it to your hand or Special Summon it.
- H - Heated Heart
- X
- SPELL
- Target 1 face-up monster you control; until the end of this turn, it gains 500 ATK, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- E - Emergency Call
- X
- SPELL
- Add 1 "Elemental HERO" monster from your Deck to your hand.
- R - Righteous Justice
- X
- SPELL
- Destroy Spells/Traps on the field equal to the number of "Elemental HERO" cards you control.
- O - Oversoul
- X
- SPELL
- Target 1 "Elemental HERO" Normal Monster in your GY; Special Summon that target.
- Hero Flash!!
-
R
Rare - X
- SPELL
- Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
- Fake Hero
-
R
Rare - X
- SPELL
- Special Summon 1 "Elemental HERO" monster from your hand, but it cannot attack, also return it to the hand during the End Phase.
- Neo Space
-
R
Rare - X
- SPELL Field
- "Elemental HERO Neos" and all Fusion Monsters that mention "Elemental HERO Neos" as Fusion Material gain 500 ATK. Fusion Monsters that mention "Elemental HERO Neos" as Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
- Instant Fusion
-
Limited
LimitedUR
Ultra Rare - X
- SPELL
- Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
- Neos Force
- X
- SPELL Equip
- Equip only to "Elemental HERO Neos". It gains 800 ATK. When it destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of the destroyed monster in the Graveyard. During the End Phase: Shuffle this card into the Deck.
- Skyscraper 2 - Hero City
-
SE
Secret Rare - X
- SPELL Field
- Once per turn, during your Main Phase, if you control this card: You can target 1 "Elemental HERO" monster in your GY that was destroyed by battle and sent there; Special Summon that target.
- Fifth Hope
-
SE
Secret Rare - X
- SPELL
- Target 5 "Elemental HERO" cards in your Graveyard; shuffle them into the Deck, then draw 2 cards (draw 3 cards instead, if you had no other cards on your side of the field and in your hand when you activated this card).
- Dark Fusion
-
UR
Ultra Rare - X
- SPELL
- Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.
- Dark Calling
-
R
Rare - X
- SPELL
- Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials mentioned on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)
- Super Polymerization
-
SE
Secret Rare - X
- SPELL Quick-Play
- Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
- Instant Neo Space
- X
- SPELL Equip
- Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY.
- Hero Mask
- X
- SPELL
- Target 1 face-up monster you control; send 1 "Elemental HERO" monster from your Deck to the Graveyard, and if you do, that target's name becomes the sent monster's name, until the End Phase.
- Space Gift
- X
- SPELL
- Draw 1 card for each different "Neo-Spacian" name on the monsters you control.
- Rose Bud
-
R
Rare - X
- SPELL
- Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck.
- HERO's Bond
- X
- SPELL
- If there is a face-up "HERO" monster on the field: Special Summon 2 Level 4 or lower "Elemental HERO" monsters from your hand.
- Hero Signal
- X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Elemental HERO" monster from your hand or Deck.
- Hero Barrier
- X
- TRAP
- Negate 1 attack from an opponent's monster. You must control a face-up "Elemental HERO" monster to resolve this effect.
- Feather Wind
- X
- TRAP Counter
- When a Spell/Trap Card is activated while you control a face-up "Elemental HERO Avian": Negate the activation and destroy it.
- Hero Ring
-
SR
Super Rare - X
- TRAP
- Target 1 Warrior-Type monster with 1500 or less ATK; equip this card to that target. Monsters your opponent controls with 1900 or more ATK cannot attack that target.
- Clay Charge
- X
- TRAP
- When an "Elemental HERO Clayman" you control is targeted for an attack (even if it is face-down, but reveal it to your opponent in that case): Destroy the attacking monster and that "Elemental HERO Clayman", and inflict 800 damage to your opponent.
- Miracle Kids
- X
- TRAP
- Target 1 monster your opponent controls; that target loses 400 ATK for each "Hero Kid" in your Graveyard, until the End Phase.
- Edge Hammer
- X
- TRAP
- Tribute 1 "Elemental HERO Bladedge" to target 1 monster your opponent controls; destroy that target and inflict damage to your opponent equal to that target's original ATK.
- Kid Guard
-
UR
Ultra Rare - X
- TRAP
- When an opponent's monster declares an attack: Tribute 1 "Hero Kid"; negate the attack, then add 1 "Elemental HERO" monster from your Deck to your hand.
- Elemental Recharge
- X
- TRAP
- Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
- Change of Hero - Reflector Ray
- X
- TRAP
- When an "Elemental HERO" Fusion Monster you control is destroyed by battle and sent to the Graveyard: Inflict damage to your opponent equal to its original Level × 300.
- Hero Spirit
- X
- TRAP
- During the Battle Phase, if an "Elemental HERO" monster you controlled was destroyed by battle this turn: Make the Battle Damage from 1 of your opponent's monsters 0.
- Hero Counterattack
- X
- TRAP
- When an "Elemental HERO" monster you control is destroyed by battle: Your opponent chooses and reveals 1 random card from your hand, then, if it is an "Elemental HERO" monster, you destroy 1 monster your opponent controls and Special Summon the chosen monster.
- Mirror Gate
-
UR
Ultra Rare - X
- TRAP
- When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of both monsters switches back during the End Phase.
- Hero Blast
- X
- TRAP
- Target 1 "Elemental HERO" Normal Monster in your GY; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them.
- Terra Firma Gravity
-
R
Rare - X
- TRAP
- During your opponent's Battle Phase, if you control "Elemental HERO Terra Firma": This turn, all Level 4 or lower monsters your opponent controls that can attack a face-up "Elemental HERO Terra Firma" you control must attack it, and cannot otherwise attack.
- Destiny HERO - Doom Lord
- X
- DARK Level 3 [ Warrior / Effect ] ATK 600 DEF 800
- Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation.
- Destiny HERO - Captain Tenacious
- X
- DARK Level 3 [ Warrior / Effect ] ATK 800 DEF 800
- Once per turn, during your Standby Phase: You can target 1 "Destiny HERO" monster in your Graveyard that was destroyed by battle since your last Standby Phase, if you controlled this face-up card when the target was destroyed; Special Summon that target.
- Destiny HERO - Diamond Dude
-
SR
Super Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 1400 DEF 1600
- Once per turn: You can excavate the top card of your Deck, and if it is a Normal Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card).
- Destiny HERO - Dreadmaster
-
SR
Super Rare - X
- DARK Level 8 [ Warrior / Effect ] ATK ? DEF ?
- If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
- Destiny HERO - Double Dude
- X
- DARK Level 6 [ Warrior / Effect ] ATK 1000 DEF 1000
- Cannot be Special Summoned. This card can attack twice during each Battle Phase. During your Standby Phase, if this card was destroyed since your last Standby Phase: You can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000). This card must be in your Graveyard to activate and to resolve this effect.
- Destiny HERO - Defender
-
R
Rare - X
- DARK Level 4 [ Warrior / Effect ] ATK 100 DEF 2700
- During each of your opponent's Standby Phases: Your opponent draws 1 card. This card must be in face-up Defense Position to activate and to resolve this effect.
- Destiny HERO - Dogma
-
SR
Super Rare - X
- DARK Level 8 [ Warrior / Effect ] ATK 3400 DEF 2400
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster. Once per turn, if you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it this way: Halve your opponent's LP.
- Destiny HERO - Blade Master
- X
- DARK Level 3 [ Warrior / Effect ] ATK 300 DEF 600
- During your opponent's Battle Phase (Quick Effect): You can discard this card; all "Destiny HERO" monsters you currently control gain 800 ATK until the end of this turn.
- Destiny HERO - Fear Monger
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- During your Standby Phase, if this card is in your GY because it was destroyed by battle and sent there since your last Standby Phase: Target 1 "Destiny HERO" monster in your GY, except "Destiny HERO - Fear Monger"; Special Summon that target.
- Destiny HERO - Dasher
- X
- DARK Level 6 [ Warrior / Effect ] ATK 2100 DEF 1000
- Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the end of this turn. If this card attacks, change it to Defense Position at the end of the Battle Phase. Once, while this card is in your GY, when you draw a monster during your Draw Phase: You can reveal it; Special Summon it. This card must be in the GY to activate and to resolve this effect.
- Destiny HERO - Malicious
-
No longer on list
No longer on list - X
- DARK Level 6 [ Warrior / Effect ] ATK 800 DEF 800
- You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
- Destiny HERO - Disk Commander
-
SE
Secret Rare - X
- DARK Level 1 [ Warrior / Effect ] ATK 300 DEF 300
- Cannot be Special Summoned from the GY the turn this card was sent to the GY. If this card is Special Summoned from the GY: You can draw 2 cards. You can only use this effect of "Destiny HERO - Disk Commander" once per Duel.
- Destiny HERO - Plasma
-
SR
Super Rare - X
- DARK Level 8 [ Warrior / Effect ] ATK 1900 DEF 600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.
- Destiny HERO - Dunker
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1200 DEF 1700
- You can send 1 "Destiny HERO" card from your hand to the Graveyard; inflict 500 damage to your opponent.
- Destiny HERO - Departed
- X
- DARK Level 2 [ Warrior / Effect ] ATK 1000 DEF 0
- During your Standby Phase, if this card is in your Graveyard: Special Summon it in face-up Attack Position to your opponent's side of the field. If this card is destroyed by battle, banish it instead of sending it to the Graveyard. If a card effect would send this card to the Graveyard from the hand or Deck, banish it instead.
- Destiny HERO - Dread Servant
- X
- DARK Level 3 [ Warrior / Effect ] ATK 400 DEF 700
- If this card is Normal Summoned: Place 1 Clock Counter on each "Clock Tower Prison". When this card is destroyed by battle and sent to the GY: You can target 1 Spell/Trap you control; destroy that target.
- Elemental HERO Phoenix Enforcer
-
SR
Super Rare - X
- FIRE Level 6 [ Warrior / Fusion / Effect ] ATK 2100 DEF 1200
-
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
- Elemental HERO Shining Phoenix Enforcer
-
SE
Secret Rare - X
- FIRE Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100
-
"Elemental HERO Phoenix Enforcer" + "Elemental HERO Sparkman"
Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. This card cannot be destroyed by battle.
- Destiny End Dragoon
-
SR
Super Rare - X
- DARK Level 10 [ Warrior / Fusion / Effect ] ATK 3000 DEF 3000
-
"Destiny HERO - Plasma" + "Destiny HERO - Dogma"
A Fusion Summon of this card can only be done with the above Fusion Materials. Once per turn: You can target 1 monster your opponent controls; destroy that target, and if it was face-up, inflict damage to your opponent equal to the ATK it had on the field. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn, during your Standby Phase, if this card is in your GY: You can banish 1 "Destiny HERO" card from your GY; Special Summon this card.
- Clock Tower Prison
- X
- SPELL Field
- Once per turn, during your opponent's Standby Phase: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any battle damage. If this card with 4 or more Clock Counters is destroyed and sent to the GY: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck.
- D - Spirit
- X
- SPELL
- Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand. You must not control any "Destiny HERO" monsters to activate and to resolve this effect.
- Cyclone Blade
- X
- SPELL Equip
- Equip only to a "Destiny HERO" monster. At the end of the Damage Step, if the equipped monster attacked: Target 1 Spell/Trap Card on the field; destroy that target.
- Dark City
- X
- SPELL Field
- If a "Destiny HERO" monster attacks a monster with a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
- Destiny Draw
-
SE
Secret Rare - X
- SPELL
- Discard 1 "Destiny HERO" card; draw 2 cards.
- Over Destiny
-
R
Rare - X
- SPELL
- Target 1 "Destiny HERO" monster in your GY; Special Summon 1 "Destiny HERO" monster from your Deck whose Level is less than or equal to half of that target's Level, but destroy it during the End Phase of this turn.
- D - Formation
- X
- SPELL Continuous
- Each time a face-up "Destiny HERO" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase: You can send this card with 2 or more D Counters to the Graveyard; add up to 2 cards from your Deck and/or Graveyard to your hand, with the same name as that monster.
- Destiny Signal
- X
- TRAP
- When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Destiny HERO" monster from your hand or Deck.
- D - Time
-
R
Rare - X
- TRAP
- When a face-up "Elemental HERO" monster you control leaves the field: Add 1 "Destiny HERO" monster from your Deck to your hand whose Level is less than or equal to that "Elemental HERO" monster's original Level.
- D - Shield
- X
- TRAP
- When an Attack Position "Destiny HERO" monster you control is targeted for an attack: Target it; change it to Defense Position and equip it with this card. The equipped monster cannot be destroyed by battle.
- Destiny Mirage
-
R
Rare - X
- TRAP
- When a "Destiny HERO" monster you control is destroyed and sent to the Graveyard by an opponent's card effect: Special Summon, to your side of the field, all "Destiny HERO" monsters that were destroyed and sent to either Graveyard this turn.
- D - Chain
- X
- TRAP
- Target 1 "Destiny HERO" monster you control; equip this card to that target. It gains 500 ATK. If it destroys an opponent's monster by battle and sends it to the GY: Inflict 500 damage to your opponent.
- D - Counter
- X
- TRAP
- When a face-up "Destiny HERO" monster you control is targeted for an attack: Destroy the attacking monster.
- D - Fortune
- X
- TRAP
- When your opponent declares a direct attack: Banish 1 "Destiny HERO" monster from your Graveyard; end the Battle Phase.
- Crystal Beast Ruby Carbuncle
- X
- LIGHT Level 3 [ Fairy / Effect ] ATK 300 DEF 300
- When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Amethyst Cat
- X
- EARTH Level 3 [ Beast / Effect ] ATK 1200 DEF 400
- This card can attack your opponent directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Emerald Tortoise
- X
- WATER Level 3 [ Aqua / Effect ] ATK 600 DEF 2000
- Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Topaz Tiger
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1600 DEF 1000
- If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Amber Mammoth
- X
- EARTH Level 4 [ Beast / Effect ] ATK 1700 DEF 1600
- When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Cobalt Eagle
- X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 800
- Once per turn: You can target 1 "Crystal Beast" card you control; place that target on top of the Deck. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Crystal Beast Sapphire Pegasus
-
SR
Super Rare - X
- WIND Level 4 [ Beast / Effect ] ATK 1800 DEF 1200
- When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
- Rainbow Dragon
-
UR
Ultra Rare - X
- LIGHT Level 10 [ Dragon / Effect ] ATK 4000 DEF 0
-
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.
- Crystal Beacon
-
R
Rare - X
- SPELL
- Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve this effect.
- Rare Value
-
SR
Super Rare - X
- SPELL
- If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.
- Crystal Blessing
-
R
Rare - X
- SPELL
- Target up to 2 "Crystal Beast" monsters in your GY; place those targets face-up in your Spell & Trap Zone as Continuous Spells.
- Crystal Abundance
-
R
Rare - X
- SPELL
- Send 4 "Crystal Beast" cards from your Spell & Trap Zone to the GY; send as many cards on the field as possible to the GY, then Special Summon as many "Crystal Beast" monsters as possible from your GY, up to the number of cards sent from your opponent's field to the GY by this card's effect.
- Crystal Promise
-
R
Rare - X
- SPELL
- Target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
- Ancient City - Rainbow Ruins
- X
- SPELL Field
-
You must have this many "Crystal Beast" cards in your Spell & Trap Zone to activate and to resolve these effects.
●1+: This card cannot be destroyed by card effects.
●2+: Once per turn (including the opponent's) you can halve the battle damage you take.
●3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy it.
●4+: Once per turn, during your Main Phase: You can draw 1 card.
●5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target.
- Crystal Release
-
UR
Ultra Rare - X
- SPELL Equip
- Equip only to a "Crystal Beast" monster. It gains 800 ATK. When this card is sent from the field to the GY: You can place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell.
- Crystal Tree
-
UR
Ultra Rare - X
- SPELL Continuous
- Each time a "Crystal Beast" monster(s) is placed in either player's Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the GY; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spells.
- Crystal Raigeki
- X
- TRAP
- Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target 1 card your opponent controls; destroy that target.
- Crystal Pair
- X
- TRAP
- When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn.
- Rainbow Path
- X
- TRAP
- When an opponent's monster declares an attack: Send 1 "Crystal Beast" card from your Spell & Trap Zone to the GY, then target the attacking monster; negate the attack, then you can add 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck to your hand.
- Rainbow Gravity
- X
- TRAP
- If you have 7 "Crystal Beast" cards with different names on your field and/or in your GY: Special Summon 1 "Ultimate Crystal" monster from your Deck or GY, ignoring its Summoning conditions.
- Cyber Dragon
-
UR
Ultra Rare - X
- LIGHT Level 5 [ Machine / Effect ] ATK 2100 DEF 1600
- If only your opponent controls a monster, you can Special Summon this card (from your hand).
- Proto-Cyber Dragon
-
UR
Ultra Rare - X
- LIGHT Level 3 [ Machine / Effect ] ATK 1100 DEF 600
- This card's name becomes "Cyber Dragon" while on the field.
- Cyber Phoenix
-
UR
Ultra Rare - X
- FIRE Level 4 [ Machine / Effect ] ATK 1200 DEF 1600
- While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
- Cyber Valley
-
UR
Ultra Rare - X
- LIGHT Level 1 [ Machine / Effect ] ATK 0 DEF 0
-
You can activate 1 of these effects.
●When this card is targeted for an attack: You can banish this card; draw 1 card, then end the Battle Phase.
●You can target 1 face-up monster you control and this card; banish both those targets, then draw 2 cards.
●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
- Cyber Twin Dragon
-
SE
Secret Rare - X
- LIGHT Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2100
-
"Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
- Cyber End Dragon
-
SE
Secret Rare - X
- LIGHT Level 10 [ Machine / Fusion / Effect ] ATK 4000 DEF 2800
-
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"
A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Chimeratech Overdragon
-
SE
Secret Rare - X
- DARK Level 9 [ Machine / Fusion / Effect ] ATK ? DEF ?
-
"Cyber Dragon" + 1+ Machine monsters
Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. This card can attack your opponent's monsters a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.
- Power Bond
-
SE
Secret Rare - X
- SPELL
- Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
- Overload Fusion
-
R
Rare - X
- SPELL
- Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
- Future Fusion
-
UR
Ultra Rare - X
- SPELL Continuous
- During your 1st Standby Phase after this card's activation: Show 1 Fusion Monster in your Extra Deck and send the Fusion Materials listed on it from your Main Deck to the GY. During your 2nd Standby Phase after this card's activation: Fusion Summon 1 Fusion Monster from your Extra Deck with the same name as the monster you showed, and target it with this card. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
- Magical Mallet
-
UR
Ultra Rare - X
- SPELL
- Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.
- Dark End Dragon
-
SE
Secret Rare - X
- DARK Level 8 [ Dragon / Synchro / Effect ] ATK 2600 DEF 2100
-
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.
- Light End Dragon
-
UR
Ultra Rare - X
- LIGHT Level 8 [ Dragon / Synchro / Effect ] ATK 2600 DEF 2100
-
1 Tuner + 1 or more non-Tuner LIGHT monsters
At attack declaration, if this card battles another monster: You can have this card lose 500 ATK and DEF (permanently), and the monster this card is battling loses 1500 ATK and DEF until the End Phase.
- Hydrogeddon
-
UR
Ultra Rare - X
- WATER Level 4 [ Dinosaur / Effect ] ATK 1600 DEF 1000
- When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 "Hydrogeddon" from your Deck.
- Vennominaga the Deity of Poisonous Snakes
-
UR
Ultra Rare - X
- DARK Level 10 [ Reptile / Effect ] ATK 0 DEF 0
- Cannot be Normal Summoned/Set. Must be Special Summoned with "Rise of the Snake Deity" or by its own effect. Gains 500 ATK for each Reptile monster in your GY. Neither player can target this card with card effects, also it is unaffected by other cards and their effects. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card. When this card inflicts battle damage to your opponent: Place 1 Hyper-Venom Counter on it. When the 3rd Hyper-Venom Counter is placed on this card, you win the Duel.
- Vennominon the King of Poisonous Snakes
-
SR
Super Rare - X
- DARK Level 8 [ Reptile / Effect ] ATK 0 DEF 0
- Cannot be Special Summoned by another Effect Monster's effect. Unaffected by "Venom Swamp". Gains 500 ATK for each Reptile monster in your GY. When this card is destroyed by battle and sent to the GY: You can banish 1 other Reptile monster from your GY; Special Summon this card.
- Phantom of Chaos
-
SE
Secret Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 0 DEF 0
- Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects.
- Phantom Skyblaster
-
Limited
LimitedSE
Secret Rare - X
- DARK Level 4 [ Fiend / Effect ] ATK 1100 DEF 800
- When this card is Normal or Flip Summoned: You can Special Summon any number of "Skyblaster Tokens" (Fiend/DARK/Level 4/ATK 500/DEF 500), up to the number of monsters you control. Once per turn, during your Standby Phase: You can inflict 300 damage to your opponent for each "Skyblaster" monster you control. "Skyblaster" monsters you control cannot declare an attack during the turn you activate this effect.
- Grave Squirmer
- X
- DARK Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- If this card is destroyed by battle and sent to the GY: Target 1 card on the field; destroy that target.
- Grinder Golem
-
Forbidden
Forbidden - X
- DARK Level 8 [ Fiend / Effect ] ATK 3000 DEF 300
- Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
- Yubel
-
SE
Secret Rare - X
- DARK Level 10 [ Fiend / Effect ] ATK 0 DEF 0
- Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or GY.
- Yubel - Terror Incarnate
-
SE
Secret Rare - X
- DARK Level 11 [ Fiend / Effect ] ATK 0 DEF 0
- Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel". Cannot be destroyed by battle. You take no battle damage from battles involving this card. Before damage calculation, if this face-up Attack Position card is targeted for an attack: Inflict damage to your opponent equal to that attacking monster's ATK. Once per turn, during your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or GY.
- Yubel - The Ultimate Nightmare
-
SE
Secret Rare - X
- DARK Level 12 [ Fiend / Effect ] ATK 0 DEF 0
- Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate". Cannot be destroyed by battle. You take no battle damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, also destroy that monster.
- Mezuki
- X
- EARTH Level 4 [ Zombie / Effect ] ATK 1700 DEF 800
- You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon that target.
- Cold Enchanter
- X
- WATER Level 4 [ Aqua / Effect ] ATK 1600 DEF 1200
- You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
- Ice Master
- X
- WATER Level 8 [ Spellcaster / Effect ] ATK 2500 DEF 2000
- You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).
- Thunder King Rai-Oh
- X
- LIGHT Level 4 [ Thunder / Effect ] ATK 1900 DEF 800
- Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.
- Darkness Destroyer
-
SE
Secret Rare - X
- DARK Level 7 [ Fiend / Effect ] ATK 2300 DEF 1800
- Cannot be Special Summoned. This card can attack twice during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
- White Night Dragon
-
UR
Ultra Rare - X
- WATER Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500
- During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card.
- Kasha
-
UR
Ultra Rare - X
- EARTH Level 8 [ Zombie / Effect ] ATK ? DEF 1000
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.
- Ice Queen
-
UR
Ultra Rare - X
- WATER Level 8 [ Spellcaster / Effect ] ATK 2900 DEF 2100
- Cannot be Special Summoned from the Graveyard. When this face-up card you control is destroyed and sent to your Graveyard: You can target 1 Spell in your Graveyard; add that target to your hand. You must have 3 or more Spellcaster monsters in your Graveyard to activate and to resolve this effect.
- Shutendoji
-
UR
Ultra Rare - X
- EARTH Level 4 [ Zombie / Effect ] ATK 1500 DEF 800
-
Once per turn: You can activate 1 of these effects.
●Banish 2 Zombie monsters from your GY; draw 1 card.
●Target 1 of your banished Zombie monsters; place that target on the top of your Deck.
- Clear Vice Dragon
-
SR
Super Rare - X
- DARK Level 8 [ Dragon / Effect ] ATK ? DEF 0
- You are unaffected by the effects of "Clear World". If this card attacks an opponent's monster, the ATK of this card becomes twice the ATK of the attack target, during damage calculation only. If this card would be destroyed by an opponent's card effect, you can discard 1 card instead.
- Darklord Desire
-
SR
Super Rare - X
- DARK Level 10 [ Fairy / Effect ] ATK 3000 DEF 2800
- Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 Fairy-Type monster. Once per turn: You can target 1 monster your opponent controls; this card loses exactly 1000 ATK, and if it does, send that target to the Graveyard.
- Armityle the Chaos Phantasm (Updated from: Armityle the Chaos Phantom)
-
UR
Ultra Rare - X
- DARK Level 12 [ Fiend / Fusion / Effect ] ATK 0 DEF 0
-
"Uria, Lord of Searing Flames" + "Hamon, Lord of Striking Thunder" + "Raviel, Lord of Phantasms"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by battle. Gains 10,000 ATK during your turn only. -
Card Name updated from "Armityle the Chaos Phantom" on July 10, 2020.
- Fusion Recovery
- X
- SPELL
- Target 1 "Polymerization" in your GY, and 1 monster in your GY that was used as material for a Fusion Summon; add them to your hand.
- System Down
- X
- SPELL
- Pay 1000 LP; banish all Machine-Type monsters your opponent controls and in their Graveyard.
- Grand Convergence
-
R
Rare - X
- SPELL Quick-Play
- If you control "Macro Cosmos": Inflict 300 damage to your opponent, and if you do, destroy all monsters on the field.
- Dimensional Fissure
-
SE
Secret Rare - X
- SPELL Continuous
- Any monster sent to the GY is banished instead.
- Venom Swamp
- X
- SPELL Field
- During each player's End Phase: Place 1 Venom Counter on each face-up monster, except "Venom" monsters. Monsters lose 500 ATK for each Venom Counter on them. Destroy a monster if its ATK becomes 0 by this effect.
- Clear World
-
SR
Super Rare - X
- SPELL Field
-
During each of your End Phases, pay 500 Life Points or destroy this card. Each player receives effects, depending on the monster Attributes they control.
●LIGHT: Play with your hand revealed at all times.
●DARK: If you control 2 or more monsters, you cannot declare an attack.
●EARTH: During your Standby Phase: Target 1 face-up Defense Position monster you control; destroy that target.
●WATER: During your End Phase: Discard 1 card.
●FIRE: During your End Phase: Take 1000 damage.
●WIND: You must pay 500 Life Points to activate a Spell Card.
- Macro Cosmos
-
UR
Ultra Rare - X
- TRAP Continuous
- When this card is activated: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the GY is banished instead.
- Rise of the Snake Deity
- X
- TRAP
- When a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed, except by battle: Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.
- Dimensional Prison
-
UR
Ultra Rare - X
- TRAP
- When an opponent's monster declares an attack: Target that attacking monster; banish that target.
- Offering to the Snake Deity
- X
- TRAP
- Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets.
- Chamberlain of the Six Samurai
- X
- EARTH Level 3 [ Warrior / Normal ] ATK 200 DEF 2000
- The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
- Gladiator Beast Andal
- X
- EARTH Level 4 [ Beast-Warrior / Normal ] ATK 1900 DEF 1500
- This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.
- D.D. Survivor
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1800 DEF 200
- During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
- Banisher of the Radiance
-
SE
Secret Rare - X
- LIGHT Level 3 [ Fairy / Effect ] ATK 1600 DEF 0
- Any card sent to the GY is banished instead.
- Grandmaster of the Six Samurai
- X
- EARTH Level 5 [ Warrior / Effect ] ATK 2100 DEF 800
- You can only control 1 "Grandmaster of the Six Samurai". If you control a "Six Samurai" monster, you can Special Summon this card (from your hand). If this card in your possession is destroyed by an opponent's card effect: Target 1 "Six Samurai" monster in your GY; add that target to your hand.
- The Six Samurai - Yaichi
- X
- WATER Level 3 [ Warrior / Effect ] ATK 1300 DEF 800
- Once per turn: You can target 1 Set Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This monster cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Kamon
- X
- FIRE Level 3 [ Warrior / Effect ] ATK 1500 DEF 1000
- Once per turn: You can target 1 face-up Spell/Trap Card; destroy that target. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. This card cannot declare an attack during the turn this effect is activated. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Yariza
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1000 DEF 500
- While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Nisashi
- X
- WIND Level 4 [ Warrior / Effect ] ATK 1400 DEF 700
- While you control a face-up "Six Samurai" monster with a different name, this card can attack twice during each Battle Phase. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Zanji
- X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1300
- At the end of the Damage Step, if this card attacked: Destroy the monster this card attacked. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- The Six Samurai - Irou
- X
- DARK Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
- At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
- Great Shogun Shien
-
SE
Secret Rare - X
- FIRE Level 7 [ Warrior / Effect ] ATK 2500 DEF 2400
- If you control 2 or more face-up "Six Samurai" monsters, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn. If this card would be destroyed, you can destroy a face-up "Six Samurai" monster you control instead.
- D.D. Crow
-
SR
Super Rare - X
- DARK Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100
- (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
- Gladiator Beast Octavius
-
UR
Ultra Rare - X
- LIGHT Level 7 [ Winged Beast / Effect ] ATK 2500 DEF 1200
- When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-down Spell or Trap Card in the Spell & Trap Card Zone; destroy that target. At the end of your Battle Phase, if this card attacked or was attacked: Shuffle this card into the Deck or discard 1 card.
- Gladiator Beast Murmillo
-
SE
Secret Rare - X
- WATER Level 3 [ Fish / Effect ] ATK 800 DEF 400
- When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".
- Gladiator Beast Bestiari
-
SE
Secret Rare - X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1500 DEF 800
- If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
- Gladiator Beast Laquari
-
SE
Secret Rare - X
- FIRE Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 400
- If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".
- Gladiator Beast Hoplomus
-
SE
Secret Rare - X
- EARTH Level 4 [ Rock / Effect ] ATK 700 DEF 2100
- If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".
- Gladiator Beast Secutor
-
SE
Secret Rare - X
- WIND Level 4 [ Reptile / Effect ] ATK 400 DEF 300
- If this card was Special Summoned by the effect of a "Gladiator Beast" monster, then at the end of any Battle Phase in which this card attacked or was attacked: Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".
- Enishi, Shien's Chancellor
-
SR
Super Rare - X
- LIGHT Level 6 [ Warrior / Effect ] ATK 2200 DEF 1200
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 "Six Samurai" monsters from your GY. Once per turn: You can target 1 face-up monster; destroy that target. This card cannot attack the turn this effect is activated.
- Test Tiger
-
SE
Secret Rare - X
- EARTH Level 3 [ Beast / Effect ] ATK 600 DEF 300
- If you control a face-up "Gladiator Beast" monster, you can Special Summon this card (from your hand). You can Tribute this card to target 1 face-up "Gladiator Beast" monster you control; shuffle that target into the Deck, then Special Summon 1 "Gladiator Beast" from your Deck, and treat it as if it was Special Summoned by the effect of a "Gladiator Beast" monster.
- Rainbow Dark Dragon
-
UR
Ultra Rare - X
- DARK Level 10 [ Dragon / Effect ] ATK 4000 DEF 0
-
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.
- Gladiator Beast Darius
-
SE
Secret Rare - X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1700 DEF 300
- When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".
- Jain, Lightsworn Paladin
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
- If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
- Garoth, Lightsworn Warrior
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Warrior / Effect ] ATK 1850 DEF 1300
- If a card(s) is sent from your Deck to the GY by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior": Send the top 2 cards of your Deck to the GY, then draw 1 card for each "Lightsworn" monster sent to the GY by this effect.
- Lumina, Lightsworn Summoner
-
UR
Ultra Rare - X
- LIGHT Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1000
- Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon it. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.
- Wulf, Lightsworn Beast
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Beast-Warrior / Effect ] ATK 2100 DEF 300
- Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.
- Judgment Dragon
- X
- LIGHT Level 8 [ Dragon / Effect ] ATK 3000 DEF 2600
- Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your GY. You can pay 1000 LP; destroy all other cards on the field. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY.
- Aurkus, Lightsworn Druid
-
UR
Ultra Rare - X
- LIGHT Level 3 [ Beast-Warrior / Effect ] ATK 1200 DEF 1800
- Neither player can target "Lightsworn" monsters (anywhere) with card effects. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.
- Gladiator Beast Equeste
-
SE
Secret Rare - X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1600 DEF 1200
- When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".
- Gladiator Beast Lanista
-
UR
Ultra Rare - X
- WIND Level 4 [ Winged Beast / Effect ] ATK 1800 DEF 1200
- When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster in your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".
- Gladiator Beast Heraklinos
-
SR
Super Rare - X
- FIRE Level 8 [ Beast-Warrior / Fusion / Effect ] ATK 3000 DEF 2800
-
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.
- Gladiator Beast's Respite
-
R
Rare - X
- SPELL
- Shuffle 2 "Gladiator Beast" cards from your hand into the Deck, then draw 3 cards.
- Gladiator's Return
-
R
Rare - X
- SPELL
- Target 3 "Gladiator Beast" cards in your Graveyard; shuffle all 3 targets into the Deck, then draw 1 card.
- Cunning of the Six Samurai
- X
- SPELL Quick-Play
- Send 1 face-up "Six Samurai" monster you control to the Graveyard, then target 1 "Six Samurai" monster in either player's Graveyard; Special Summon that target.
- Gladiator Proving Ground
-
R
Rare - X
- SPELL
- Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.
- Light of Redemption
- X
- SPELL
- Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand.
- Gateway of the Six
-
Limited
Limited - X
- SPELL Continuous
-
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects.
●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn.
●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand.
●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.
- Non-Fusion Area
- X
- TRAP Continuous
- Neither player can Fusion Summon.
- Success Probability 0%
- X
- TRAP
- Send 2 random Fusion Monsters from your opponent's Extra Deck to the Graveyard.
- Return of the Six Samurai
- X
- TRAP
- Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
- Swiftstrike Armor
-
R
Rare - X
- TRAP Continuous
- During your Draw Phase, each time you draw a "Six Samurai" Monster Card(s): You can reveal it; Special Summon it.
- Double-Edged Sword Technique
- X
- TRAP
- Target 2 "Six Samurai" monsters in your GY; Special Summon those targets in Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
- Defensive Tactics
-
UR
Ultra Rare - X
- TRAP
- If you control a face-up "Gladiator Beast" monster: For the rest of this turn, monsters you control cannot be destroyed by battle, and any Battle Damage you take is reduced to 0. After this card resolves, put it on the bottom of your Deck.
- Gladiator Beast War Chariot
-
SE
Secret Rare - X
- TRAP Counter
- When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.