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DUELIST PACK - RIVALS OF THE PHARAOH -

( Release Date : 09/16/2016 )

Total of 46 Card(s)
Silent Swordsman
Silent Swordsman

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior monster. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, when a Spell Card is activated (Quick Effect): You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.
Silent Magician
Silent Magician

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster monster. Gains 500 ATK for each card in your hand. Once per turn, when a Spell Card is activated (Quick Effect): You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.
Silent Paladin
Silent Paladin

UR

Ultra Rare
X
LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 500 DEF 1500
When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand.
Silent Sword Slash
Silent Sword Slash

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.
Silent Burning
Silent Burning

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
During the Battle Phase, if you control a "Silent Magician" monster, and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand.
Magnet Reverse
Magnet Reverse

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 of your Machine or Rock monsters, that is banished or is in your GY, that cannot be Normal Summoned/Set; Special Summon it.
Magnet Force
Magnet Force

SR

Super Rare
X
TRAP TRAP
This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).
Neutron Blast
Neutron Blast

UR

Ultra Rare
X
SPELL SPELL
Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step.
Lullaby of Obedience
Lullaby of Obedience

UR

Ultra Rare
X
SPELL SPELL
Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied.
��The declared monster is added to the hand of the player who activated this card.
��The player who activated this card Special Summons the declared monster to their field in Attack Position, ignoring its Summoning conditions.
Tribute Burial
Tribute Burial

SR

Super Rare
X
SPELL SPELL
Once during this turn, you can Tribute Summon a monster that requires 2 Tributes by banishing 1 monster from each GY instead, also you cannot Special Summon monsters for the rest of this turn.
Dark Sanctuary
Dark Sanctuary

UR

Ultra Rare
X
SPELL SPELL Field Field
If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (Fiend/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that opponent's monster.
Dragon Master Knight
Dragon Master Knight

R

Rare
X
LIGHT LIGHT Level Level 12 [ Dragon / Fusion / Effect ] ATK 5000 DEF 5000
"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"
Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.
Dark Magician of Chaos
Dark Magician of Chaos

R

Rare
X
DARK DARK Level Level 8 [ Spellcaster / Effect ] ATK 2800 DEF 2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
Dedication through Light and Darkness
Dedication through Light and Darkness
X
SPELL SPELL Quick-Play Quick-Play
Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
Fiend's Sanctuary
Fiend's Sanctuary

R

Rare
X
SPELL SPELL
Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack, also the opponent takes any battle damage its controller would have taken from battles involving it. Once per turn, during its controller's Standby Phase, they pay 1000 LP or destroy this Token.
Silent Swordsman LV3
Silent Swordsman LV3
X
LIGHT LIGHT Level Level 3 [ Warrior / Effect ] ATK 1000 DEF 1000
Negate your opponent's Spell effects that target this card. During your Standby Phase: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. You cannot activate this effect the turn this card is Summoned or flipped face-up.
Silent Swordsman LV5
Silent Swordsman LV5
X
LIGHT LIGHT Level Level 5 [ Warrior / Effect ] ATK 2300 DEF 1000
Unaffected by your opponent's Spell effects. During your next Standby Phase after this card inflicts battle damage to your opponent by a direct attack: You can send this face-up card to the Graveyard; Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.
Silent Swordsman LV7
Silent Swordsman LV7
X
LIGHT LIGHT Level Level 7 [ Warrior / Effect ] ATK 2800 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Swordsman LV5", and cannot be Special Summoned by other ways. Negate all Spell effects on the field.
Silent Magician LV4
Silent Magician LV4
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000
Each time your opponent draws a card(s), place 1 Spell Counter on this card (max. 5). This card gains 500 ATK for each Spell Counter on it. During the Standby Phase of your next turn after the 5th Spell Counter is placed on this card: You can send this face-up card with 5 Spell Counters on it to the Graveyard; Special Summon 1 "Silent Magician LV8" from your hand or Deck.
Silent Magician LV8
Silent Magician LV8
X
LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 3500 DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned by "Silent Magician LV4" and cannot be Special Summoned by other ways. Unaffected by your opponent's Spell effects.
Green Gadget
Green Gadget
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1400 DEF 600
When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
Red Gadget
Red Gadget
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1300 DEF 1500
When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.
Yellow Gadget
Yellow Gadget
X
EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1200
When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.
Stronghold the Moving Fortress
Stronghold the Moving Fortress
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
Blue-Eyes Ultimate Dragon
Blue-Eyes Ultimate Dragon

R

Rare
X
LIGHT LIGHT Level Level 12 [ Dragon / Fusion ] ATK 4500 DEF 3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Blue-Eyes Shining Dragon
Blue-Eyes Shining Dragon
X
LIGHT LIGHT Level Level 10 [ Dragon / Effect ] ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect.
YZ-Tank Dragon
YZ-Tank Dragon

R

Rare
X
LIGHT LIGHT Level Level 6 [ Machine / Fusion / Effect ] ATK 2100 DEF 2200
"Y-Dragon Head" + "Z-Metal Tank"
Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.
Dragon's Mirror
Dragon's Mirror

R

Rare
X
SPELL SPELL
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.
Dragon Shrine
Dragon Shrine

R

Rare
X
SPELL SPELL
Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.
Silver's Cry
Silver's Cry

SR

Super Rare
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.
Castle of Dragon Souls
Castle of Dragon Souls

R

Rare
X
TRAP TRAP Continuous Continuous
Once per turn: You can banish 1 Dragon monster from your GY, then target 1 monster you control; it gains 700 ATK until the end of this turn (even if this card leaves the field). When this face-up card on the field is sent to the GY: You can target 1 of your banished Dragon monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".
Helpoemer
Helpoemer
X
DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2000 DEF 1400
Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
Metal Reflect Slime
Metal Reflect Slime

R

Rare
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack.
Blast Held by a Tribute
Blast Held by a Tribute
X
TRAP TRAP
When an opponent's monster that was Tribute Summoned declares an attack: Destroy as many face-up Attack Position monsters they control as possible, and if you do, inflict 1000 damage to your opponent.
Exchange of the Spirit
Exchange of the Spirit
X
TRAP TRAP
If both players have 15 or more cards in their GYs: Pay 1000 LP; each player swaps the cards in their GY with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.
Mystical Beast of Serket
Mystical Beast of Serket
X
EARTH EARTH Level Level 6 [ Fairy / Effect ] ATK 2500 DEF 2000
If you do not control "Temple of the Kings", destroy this card. Banish any monster destroyed by battle with this card. If this card destroys a monster by battle: It gains 500 ATK.
Temple of the Kings
Temple of the Kings
X
SPELL SPELL Continuous Continuous
You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.
Sangan
Sangan
X
DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Necroface
Necroface
X
DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1200 DEF 1800
If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).
Dark Necrofear
Dark Necrofear
X
DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2200 DEF 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
Destiny Board
Destiny Board
X
TRAP TRAP Continuous Continuous
When this card and all 4 "Spirit Message" cards with different names are placed on your field, you win the Duel. Once per turn, during your opponent's End Phase: Place 1 "Spirit Message" card from your hand or Deck in your Spell & Trap Zone face-up, in the proper order of "I", "N", "A", and "L". When any "Spirit Message" card or "Destiny Board" you control leaves the field, send all "Spirit Message" cards and "Destiny Board" you control to the GY.
Spirit Message "I"
Spirit Message "I"
X
SPELL SPELL Continuous Continuous
This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message "N"
Spirit Message "N"
X
SPELL SPELL Continuous Continuous
This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message "A"
Spirit Message "A"
X
SPELL SPELL Continuous Continuous
This card can only be placed on the field by the effect of "Destiny Board".
Spirit Message "L"
Spirit Message "L"
X
SPELL SPELL Continuous Continuous
This card can only be placed on the field by the effect of "Destiny Board".
Thousand-Eyes Restrict
Thousand-Eyes Restrict

R

Rare
X
DARK DARK Level Level 1 [ Spellcaster / Fusion / Effect ] ATK 0 DEF 0
"Relinquished" + "Thousand-Eyes Idol"
Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.