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DUELIST PACK - YUGI -

( Release Date : 07/07/2009 )

Total of 30 Card(s)
All

R

Rare

SR

Super Rare

C

Common

C

Common

C

Common

C

Common

C

Common

SR

Super Rare

C

Common

SR

Super Rare

C

Common

C

Common

C

Common

C

Common

R

Rare

UR

Ultra Rare

R

Rare

C

Common

R

Rare

SR

Super Rare

R

Rare

C

Common

C

Common

C

Common

R

Rare

C

Common

UR

Ultra Rare

R

Rare

C

Common

C

Common
Dark Magician
Dark Magician
X
DARK DARK Level Level 7 [ Spellcaster / Normal ]
ATK 2500 DEF 2100
The ultimate wizard in terms of attack and defense.

R

Rare
Summoned Skull
Summoned Skull
X
DARK DARK Level Level 6 [ Fiend / Normal ]
ATK 2500 DEF 1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

(This card is always treated as an "Archfiend" card.)

SR

Super Rare
Queen's Knight
Queen's Knight
X
LIGHT LIGHT Level Level 4 [ Warrior / Normal ]
ATK 1500 DEF 1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

C

Common
Jack's Knight
Jack's Knight
X
LIGHT LIGHT Level Level 5 [ Warrior / Normal ]
ATK 1900 DEF 1000
A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

C

Common
Kuriboh
Kuriboh
X
DARK DARK Level Level 1 [ Fiend / Effect ]
ATK 300 DEF 200
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

C

Common
Catapult Turtle
Catapult Turtle
X
WATER WATER Level Level 5 [ Aqua / Effect ]
ATK 1000 DEF 2000
Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.

C

Common
Buster Blader
Buster Blader
X
EARTH EARTH Level Level 7 [ Warrior / Effect ]
ATK 2600 DEF 2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.

C

Common
Dark Magician Girl
Dark Magician Girl
X
DARK DARK Level Level 6 [ Spellcaster / Effect ]
ATK 2000 DEF 1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GYs.

SR

Super Rare
Big Shield Gardna
Big Shield Gardna
X
EARTH EARTH Level Level 4 [ Warrior / Effect ]
ATK 100 DEF 2600
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.

C

Common
Sorcerer of Dark Magic
Sorcerer of Dark Magic
X
DARK DARK Level Level 9 [ Spellcaster / Effect ]
ATK 3200 DEF 2800
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 2 Level 6 or higher Spellcaster-Type monsters, and cannot be Special Summoned by other ways. During either player's turn, when a Trap Card is activated: You can negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

SR

Super Rare
King's Knight
King's Knight
X
LIGHT LIGHT Level Level 4 [ Warrior / Effect ]
ATK 1600 DEF 1400
When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.

C

Common
Green Gadget
Green Gadget
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1400 DEF 600
When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.

C

Common
Red Gadget
Red Gadget
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1300 DEF 1500
When this card is Normal or Special Summoned: You can add 1 "Yellow Gadget" from your Deck to your hand.

C

Common
Yellow Gadget
Yellow Gadget
X
EARTH EARTH Level Level 4 [ Machine / Effect ]
ATK 1200 DEF 1200
When this card is Normal or Special Summoned: You can add 1 "Green Gadget" from your Deck to your hand.

C

Common
Marshmallon
Marshmallon
X
LIGHT LIGHT Level Level 3 [ Fairy / Effect ]
ATK 300 DEF 500
Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.

R

Rare
Dark Paladin
Dark Paladin
X
DARK DARK Level Level 8 [ Spellcaster / Fusion/Effect ]
ATK 2900 DEF 2400
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GYs.

UR

Ultra Rare
Black Luster Soldier
Black Luster Soldier
X
EARTH EARTH Level Level 8 [ Warrior / Ritual ]
ATK 3000 DEF 2500
You can Ritual Summon this card with "Black Luster Ritual".

R

Rare
Swords of Revealing Light
Swords of Revealing Light
X
SPELL SPELL
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

C

Common
Monster Reborn

Limited

Limited
Monster Reborn
X
SPELL SPELL
Target 1 monster in either GY; Special Summon it.

R

Rare
Polymerization
Polymerization
X
SPELL SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

SR

Super Rare
Exchange
Exchange
X
SPELL SPELL
Both players reveal their hands and add 1 card from each other's hand to their hand.

R

Rare
Black Luster Ritual
Black Luster Ritual
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.

C

Common
Diffusion Wave-Motion
Diffusion Wave-Motion
X
SPELL SPELL
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.

C

Common
Brain Control
Brain Control
X
SPELL SPELL
Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

C

Common
Card of Sanctity
Card of Sanctity
X
SPELL SPELL
Banish all other cards you control and in your hand (min.1 from each); draw until you have 2 cards in your hand.

R

Rare
Spellbinding Circle
Spellbinding Circle
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.

C

Common
Mirror Force
Mirror Force
X
TRAP TRAP
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

UR

Ultra Rare
Magical Hats
Magical Hats
X
TRAP TRAP
During your opponent's Battle Phase: Choose 2 Spells/Traps from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.

R

Rare
Lightforce Sword
Lightforce Sword
X
TRAP TRAP
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.

C

Common
Stronghold the Moving Fortress
Stronghold the Moving Fortress
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.

C

Common