Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

2020 TIN OF LOST MEMORIES

( Release Date : 08/28/2020 )

Total of 249 Card(s)

 
  • Danger! Ogopogo! Prismatic Secret Rare
    DARK DARK Level Level 8 [ Sea Serpent / Effect ] ATK 1200 DEF 3000  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn.
    Danger! Ogopogo!
  • Salamangreat Wolvie
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1700 DEF 1000  
    A monster that was Link Summoned using this card as material cannot be destroyed by battle or card effect for the rest of that turn. You can only use 1 of the following effects of "Salamangreat Wolvie" per turn, and only once that turn.
    ●If this card is Special Summoned from the GY: You can target 1 FIRE monster in your GY; add it to your hand.
    ●If this card is added from your GY to your hand by an effect: You can reveal this card, then target 1 FIRE monster in your GY; add it to your hand.
    Salamangreat Wolvie
  • Salamangreat Parro
    FIRE FIRE Level Level 5 [ Cyberse / Effect ] ATK 2000 DEF 1000  
    When an opponent's monster declares an attack: You can Special Summon this card from your hand, in Attack Position. If this card is Special Summoned: You can target 1 "Salamangreat" monster in your GY; this card's ATK becomes that target's. You can Tribute this card; gain 2000 LP. You can only use this effect of "Salamangreat Parro" once per turn.
    Salamangreat Parro
  • Salamangreat Foxer
    FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1200 DEF 1000  
    If you have 3 or more "Salamangreat" monsters in your GY: You can send this card from your hand to the GY, then target 1 "Salamangreat" Link Monster in your GY and 1 card in your opponent's Spell & Trap Zone; return that targeted monster from your GY to the Extra Deck, and if you do, destroy the targeted card on the field. If a card(s) in your opponent's Spell & Trap Zone is destroyed and sent to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card in Defense Position. You can only use 1 "Salamangreat Foxer" effect per turn, and only once that turn.
    Salamangreat Foxer
  • Speedburst Dragon
    DARK DARK Level Level 6 [ Dragon / Effect ] ATK 2400 DEF 600  
    When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, then inflict damage to your opponent equal to the damage you took, and if you do, you gain LP equal to half that damage you inflicted. When this card is Tribute Summoned: You can add 2 "Rokket" monsters with different names from your Deck to your hand. You can only use each effect of "Speedburst Dragon" once per turn.
    Speedburst Dragon
  • Rokket Synchron
    DARK DARK Level Level 1 [ Dragon / Tuner / Effect ] ATK 0 DEF 0  
    When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters.
    Rokket Synchron
  • Neo Space Connector
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 800 DEF 1800  
    When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.
    Neo Space Connector
  • Guardragon Justicia
    WATER WATER Level Level 2 [ Dragon / Tuner / Normal ] ATK 0 DEF 2100  
    The fate of the World depends on the Guardragons, born from the World Legacy.
    Guardragon Justicia
  • Guardragon Garmides
    EARTH EARTH Level Level 3 [ Dragon / Effect ] ATK 1600 DEF 1000  
    If a Normal Monster(s) is sent to your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is in your GY: You can send 1 Dragon monster from your hand to the GY; add this card to your hand. You can only use each effect of "Guardragon Garmides" once per turn.
    Guardragon Garmides
  • Guardragon Promineses
    FIRE FIRE Level Level 1 [ Dragon / Effect ] ATK 500 DEF 200  
    You can send this card from your hand or field to the GY, then target 1 Dragon monster you control; it gains 500 ATK/DEF until the end of your opponent's turn. If a Normal Monster(s) is sent to your GY, while this card is in the GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Guardragon Promineses" once per turn.
    Guardragon Promineses
  • Guardragon Andrake
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 2000 DEF 600  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is Special Summoned from the hand or Deck: You can double this card's original ATK/DEF, until the end of the next turn. If this card is Special Summoned from the GY, or if this banished card is Special Summoned: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Guardragon Andrake" once per turn.
    Guardragon Andrake
  • Fantastical Dragon Phantazmay Super Rare
    DARK DARK Level Level 7 [ Dragon / Effect ] ATK 2400 DEF 1800  
    If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.
    Fantastical Dragon Phantazmay
  • Madolche Petingcessoeur
    EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1400  
    If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. You can only use each of the following effects of "Madolche Petingcessoeur" once per turn.
    ●If you have no monsters in your GY: You can Special Summon this card from your hand.
    ●If this card is Special Summoned: You can Special Summon 1 "Madolche" monster from your hand or Deck, except "Madolche Petingcessoeur", and if you do, reduce its Level by 1, also you cannot Special Summon monsters for the rest of this turn, except "Madolche" monsters.
    Madolche Petingcessoeur
  • Psychic Wheeleder Ultra Rare
    EARTH EARTH Level Level 3 [ Psychic / Tuner / Effect ] ATK 600 DEF 0  
    If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Psychic Wheeleder" once per turn this way. If this card is sent to the GY as Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. You can only use this effect of "Psychic Wheeleder" once per turn.
    Psychic Wheeleder
  • Aloof Lupine Rare
    DARK DARK Level Level 4 [ Beast / Effect ] ATK 1700 DEF 300  
    When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
    Aloof Lupine
  • Salamangreat Violet Chimera
    FIRE FIRE Level Level 8 [ Cyberse / Fusion / Effect ] ATK 2800 DEF 2000  
    1 "Salamangreat" monster + 1 Link Monster
    If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only.
    Salamangreat Violet Chimera
  • Borreload Savage Dragon Prismatic Secret Rare
    DARK DARK Level Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2500  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
    Borreload Savage Dragon
  • Cyberse Quantum Dragon Prismatic Secret Rare
    DARK DARK Level Level 7 [ Cyberse / Synchro / Effect ] ATK 2500 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.
    Cyberse Quantum Dragon
  • Hyper Psychic Riser
    EARTH EARTH Level Level 6 [ Psychic / Synchro / Effect ] ATK 2000 DEF 600  
    1 Tuner + 1+ non-Tuner monsters
    Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.
    Hyper Psychic Riser
  • Salamangreat Sunlight Wolf
    FIRE FIRE Link Link 2 [ Cyberse / Link / Effect ] ATK 1800 DEF -  
    2 FIRE Effect Monsters
    If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
    Salamangreat Sunlight Wolf
  • Guardragon Elpy Prismatic Secret Rare
    DARK DARK Link Link 1 [ Dragon / Link / Effect ] ATK 1000 DEF -  
    1 Level 4 or lower Dragon monster
    You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or Deck to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Elpy" once per turn. You can only Special Summon "Guardragon Elpy(s)" once per turn.
    Guardragon Elpy
  • Guardragon Pisty Prismatic Secret Rare
    DARK DARK Link Link 1 [ Dragon / Link / Effect ] ATK 1000 DEF -  
    1 Level 4 or lower Dragon monster
    You cannot Special Summon monsters, except Dragon monsters. During your Main Phase: You can target 1 of your Dragon monsters that is banished or in your GY; Special Summon it to your zone that 2 or more Link Monsters point to. You can only use this effect of "Guardragon Pisty" once per turn. You can only Special Summon "Guardragon Pisty(s)" once per turn.
    Guardragon Pisty
  • Sky Striker Ace - Kaina Prismatic Secret Rare
    EARTH EARTH Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -  
    1 non-EARTH "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
    Sky Striker Ace - Kaina
  • Hiita the Fire Charmer, Ablaze
    FIRE FIRE Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including a FIRE monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
    Hiita the Fire Charmer, Ablaze
  • Fusion of Fire
    SPELL SPELL  
    (This card is always treated as a "Salamangreat" card.)
    Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.
    Fusion of Fire
  • Trickstar Fusion
    SPELL SPELL  
    Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; add it to your hand, but you cannot Normal Summon/Set or Special Summon monsters with that name for the rest of this turn.
    Trickstar Fusion
  • Neos Fusion Prismatic Secret Rare
    SPELL SPELL  
    Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.
    Neos Fusion
  • Guardragon Shield
    SPELL SPELL Field Field  
    You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead.
    Guardragon Shield
  • World Legacy Guardragon Prismatic Secret Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand or Special Summon it. Once per turn: You can target 1 Dragon monster you control; move that monster you control to another of your Main Monster Zones. You can only activate 1 "World Legacy Guardragon" per turn.
    World Legacy Guardragon
  • Pot of Extravagance Prismatic Secret Rare
    SPELL SPELL  
    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
    Pot of Extravagance
  • Guardragon Corewakening
    TRAP TRAP Continuous Continuous  
    You can send 1 Effect Monster from your hand to the GY; Special Summon 1 Level 4 or lower Dragon Normal Monster from your hand, Deck, or GY, in Defense Position. You can only use this effect of "Guardragon Corewakening" once per turn.
    Guardragon Corewakening
  • Guardragon Cataclysm
    TRAP TRAP  
    Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn.
    Guardragon Cataclysm
  • Subterror Succession
    TRAP TRAP  
    Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
    ●Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY.
    ●Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY.
    You can only activate 1 "Subterror Succession" per turn.
    Subterror Succession
  • Dark Factory of More Production
    TRAP TRAP Continuous Continuous  
    You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.
    Dark Factory of More Production
  • Witch's Strike Ultra Rare
    TRAP TRAP  
    If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.
    Witch's Strike
  • Super Anti-Kaiju War Machine Mecha-Thunder-King Ultra Rare
    LIGHT LIGHT Level Level 9 [ Machine / Effect ] ATK 2200 DEF 2100  
    During the Main Phase (Quick Effect): You can discard this card; banish 1 "Kaiju" monster you control that is owned by your opponent, then, you can Special Summon 1 monster from your GY. You can only control 1 "Kaiju" monster. This card is unaffected by other "Kaiju" cards' effects, also it cannot be destroyed by battle with a "Kaiju" monster. During your End Phase, if this card is in your GY: You can Special Summon this card. You can only use this effect of "Super Anti-Kaiju War Machine Mecha-Thunder-King" once per Duel.
    Super Anti-Kaiju War Machine Mecha-Thunder-King
  • Time Thief Winder Super Rare
    DARK DARK Level Level 4 [ Psychic / Effect ] ATK 1800 DEF 1300  
    You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.
    Time Thief Winder
  • Time Thief Bezel Ship
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1000 DEF 2000  
    (Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.
    Time Thief Bezel Ship
  • Time Thief Regulator Rare
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 600 DEF 200  
    If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.
    Time Thief Regulator
  • Time Thief Redoer Prismatic Secret Rare
    DARK DARK Rank Rank 4 [ Psychic / Xyz / Effect ] ATK 2400 DEF 2000  
    2 Level 4 monsters
    Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
    ●Monster: Banish this card until the End Phase.
    ●Spell: Draw 1 card.
    ●Trap: Place 1 face-up card your opponent controls on the top of the Deck.
    You can only use this effect of "Time Thief Redoer" once per turn.
    Time Thief Redoer
  • Time Thief Hack
    SPELL SPELL Continuous Continuous  
    During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn.
    Time Thief Hack
  • Time Thief Flyback
    TRAP TRAP  
    Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn.
    Time Thief Flyback
  • Valkyrie Sechste Ultra Rare
    LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 0 DEF 2000  
    If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn.
    Valkyrie Sechste
  • Valkyrie Vierte Rare
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1400 DEF 1400  
    During your Main Phase: You can excavate the top cards of your Deck equal to the number of other "Valkyrie" monsters you control, and if you do, add 1 excavated Normal Spell/Trap to your hand, also send the remaining cards to the GY. Otherwise, shuffle all excavated cards into the Deck. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Valkyrie" monster from your Deck. You can only use each effect of "Valkyrie Vierte" once per turn.
    Valkyrie Vierte
  • Final Light Rare
    SPELL SPELL  
    Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY with a different name for every 1000 LP paid; Special Summon them, then your opponent can Special Summon monsters with 2000 or less ATK from their GY, up to the number of monsters you Special Summoned by this effect. You can only activate 1 "Final Light" per turn.
    Final Light
  • Apple of Enlightenment
    TRAP TRAP  
    Target cards in your opponent's GY, up to the number of "Valkyrie" monsters you control; banish them. If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can draw cards equal to the number of "Valkyrie" monsters you control +1.
    Apple of Enlightenment
  • Subterror Guru Rare
    EARTH EARTH Level Level 4 [ Dragon / Flip / Effect ] ATK 1600 DEF 1800  
    FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
    Subterror Guru
  • Trickstar Corobane Prismatic Secret Rare
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 2000 DEF 1000  
    If you control no monsters, or all monsters you control are "Trickstar" monsters: You can Special Summon this card from your hand. During the Damage Step, when your "Trickstar" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; that monster you control gains ATK equal to its original ATK until the end of this turn. You can only use 1 "Trickstar Corobane" effect per turn, and only once that turn.
    Trickstar Corobane
  • Shinobi Necro Super Rare
    DARK DARK Level Level 2 [ Zombie / Tuner / Effect ] ATK 800 DEF 0  
    If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn.
    Shinobi Necro
  • Gnomaterial Ultra Rare
    EARTH EARTH Level Level 1 [ Fairy / Effect ] ATK 0 DEF 1000  
    If your opponent Special Summons a monster(s) while you control no cards: You can discard this card, then target 1 face-up monster your opponent controls; this turn, that monster cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Gnomaterial" once per turn.
    Gnomaterial
  • Salamangreat Fennec
    FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1600 DEF 200  
    If a Cyberse monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY as material for the Link Summon of a Link-2 or higher Cyberse Link Monster: You can add 1 "Salamangreat" Normal Spell from your Deck to your hand. You can only use each effect of "Salamangreat Fennec" once per turn.
    Salamangreat Fennec
  • Dinowrestler Eskrimamenchi
    EARTH EARTH Level Level 6 [ Dinosaur / Effect ] ATK 2200 DEF 0  
    If you control a "Dinowrestler" monster, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can target 1 Level 4 or lower "Dinowrestler" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of "Dinowrestler Eskrimamenchi" once per turn.
    Dinowrestler Eskrimamenchi
  • Dinowrestler Coelasilat
    EARTH EARTH Level Level 2 [ Dinosaur / Tuner / Effect ] ATK 100 DEF 800  
    If you control no monsters, you can Special Summon this card (from your hand). If Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a "Dinowrestler" monster. You can only Special Summon "Dinowrestler Coelasilat" once per Duel this way.
    Dinowrestler Coelasilat
  • Dinowrestler Martial Anga
    EARTH EARTH Level Level 5 [ Dinosaur / Effect ] ATK 1600 DEF 0  
    During damage calculation, when your "Dinowrestler" monster battles a monster with an equal or higher ATK (Quick Effect): You can send this card from your hand to the GY; your battling monster cannot be destroyed by that battle, also end the Battle Phase after the Damage Step. Once per turn, during the End Phase, if this card is in the GY because it was sent there to activate this effect this turn, and your opponent controls more monsters than you do: You can Special Summon this card.
    Dinowrestler Martial Anga
  • Destiny HERO - Drawhand
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 800  
    If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.
    Destiny HERO - Drawhand
  • Neo Flamvell Lady
    FIRE FIRE Level Level 4 [ Pyro / Effect ] ATK 1600 DEF 200  
    (Quick Effect): You can send 1 FIRE monster from your hand to the GY, then target 1 card in your opponent's GY; banish that card. If a card is banished from your opponent's GY, while you control this monster (except during the Damage Step): You can send 1 FIRE monster with 200 or less DEF from your Deck to the GY, except "Neo Flamvell Lady". You can only use each effect of "Neo Flamvell Lady" once per turn.
    Neo Flamvell Lady
  • Knightmare Incarnation Idlee Super Rare
    DARK DARK Level Level 9 [ Fairy / Effect ] ATK 2100 DEF 2100  
    Level 9 monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Knightmare Incarnation Idlee" once per turn.
    ●If the total Link Rating of the monsters on the field is 8 or more (Quick Effect): You can Special Summon this card from your hand.
    ●If this card is Special Summoned, while your opponent controls more Link Monsters than you do: You can send all Link Monsters on the field to the GY.
    Knightmare Incarnation Idlee
  • World Legacy Guardragon Mardark
    WIND WIND Level Level 9 [ Dragon / Effect ] ATK 2600 DEF 3000  
    All monsters your opponent controls lose 500 ATK/DEF for each Dragon monster you control. You can only use each of the following effects of "World Legacy Guardragon Mardark" once per turn.
    ●You can banish 2 Normal Monsters from your hand or GY; Special Summon this card from your hand.
    ●If this card on the field is destroyed by battle or card effect: You can add, from your GY to your hand, 1 Level 9 monster with a different original Type and Attribute than this card.
    World Legacy Guardragon Mardark
  • Omni Dragon Brotaur Ultra Rare
    DARK DARK Level Level 1 [ Dragon / Effect ] ATK 0 DEF 0  
    If a monster you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from the GY (if it was there when the monster was destroyed) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 face-up monster on the field; discard 1 card, and if you do, add 1 monster from your Deck to your hand, with the same Type and Attribute as that target, but a different name. You can only use each effect of "Omni Dragon Brotaur" once per turn.
    Omni Dragon Brotaur
  • Chaos Betrayer
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2000 DEF 2000  
    If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn.
    Chaos Betrayer
  • Xyz Slidolphin
    WATER WATER Level Level 4 [ Sea Serpent / Effect ] ATK 1200 DEF 1800  
    If an Xyz Monster is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. If an Xyz Monster(s) is Special Summoned to your field while this card is in your GY, except the turn this card was sent to your GY (and except during the Damage Step): You can target 1 of those Xyz Monsters; attach this card to it as material. You can only use each effect of "Xyz Slidolphin" once per turn.
    Xyz Slidolphin
  • Emperor Maju Garzett Rare
    DARK DARK Level Level 9 [ Fiend / Effect ] ATK 0 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. This card's ATK becomes the combined original ATK of the Tributed monsters. Your opponent cannot activate cards or effects during the Battle Phase.
    Emperor Maju Garzett
  • Dinowrestler Chimera T Wrextle
    EARTH EARTH Level Level 8 [ Dinosaur / Fusion / Effect ] ATK 3500 DEF 0  
    1 "Dinowrestler" Link Monster + 1 "Dinowrestler" monster
    If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. Your opponent's monsters cannot target monsters for attacks, except this one. If this card destroys a monster by battle: It gains 500 ATK. If this card is destroyed by card effect: Destroy all your opponent's Attack Position monsters.
    Dinowrestler Chimera T Wrextle
  • Destiny HERO - Dominance Prismatic Secret Rare
    DARK DARK Level Level 10 [ Warrior / Fusion / Effect ] ATK 2900 DEF 2600  
    3 "Destiny HERO" monsters
    During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.
    Destiny HERO - Dominance
  • World Chalice Guardragon Almarduke
    WIND WIND Level Level 9 [ Dragon / Fusion / Effect ] ATK 3000 DEF 2600  
    3 Link Monsters
    Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
    World Chalice Guardragon Almarduke
  • Dinowrestler Giga Spinosavate
    EARTH EARTH Level Level 8 [ Dinosaur / Synchro / Effect ] ATK 3000 DEF 0  
    1 Dinosaur Tuner + 1+ non-Tuner monsters
    If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. Once per turn: You can target 1 monster your opponent controls; destroy it. If this card would be destroyed by battle or card effect, you can destroy 1 card you control instead.
    Dinowrestler Giga Spinosavate
  • Firewall eXceed Dragon Super Rare
    DARK DARK Rank Rank 4 [ Cyberse / Xyz / Effect ] ATK 2500 DEF 2000  
    2+ Level 4 monsters
    This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.
    Firewall eXceed Dragon
  • Madolche Teacher Glassouffle
    EARTH EARTH Rank Rank 4 [ Fairy / Xyz / Effect ] ATK 1800 DEF 2500  
    2 Level 4 "Madolche" monsters
    (Quick Effect): You can detach 1 material from this card, then target 1 "Madolche" monster on the field; this turn, that face-up monster is unaffected by monster effects, except its own. If a "Madolche" card is sent to your GY while this card is on the field (except during the Damage Step): You can shuffle up to 2 cards from the GYs into the Deck(s). You can only use each effect of "Madolche Teacher Glassouffle" once per turn.
    Madolche Teacher Glassouffle
  • Dinowrestler Terra Parkourio
    EARTH EARTH Link Link 2 [ Dinosaur / Link / Effect ] ATK 1000 DEF -  
    2 "Dinowrestler" monsters
    If you activate "World Dino Wrestling": You can target 1 "Dinowrestler" monster in your GY; add it to your hand. If this card is sent to the GY as Link Material: You can target 1 "Dinowrestler" monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except "Dinowrestler" monsters. You can only use each effect of "Dinowrestler Terra Parkourio" once per turn.
    Dinowrestler Terra Parkourio
  • Xtra HERO Cross Crusader
    DARK DARK Link Link 2 [ Warrior / Link / Effect ] ATK 1600 DEF -  
    2 Warrior monsters
    If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
    Xtra HERO Cross Crusader
  • Mekk-Knight Crusadia Avramax Ultra Rare
    LIGHT LIGHT Link Link 4 [ Cyberse / Link / Effect ] ATK 3000 DEF -  
    2+ monsters Special Summoned from the Extra Deck
    While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
    Mekk-Knight Crusadia Avramax
  • Cynet Mining Super Rare
    SPELL SPELL  
    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.
    Cynet Mining
  • Salamangreat Recureance
    SPELL SPELL  
    Target 2 "Salamangreat" monsters in your GY with different names; add them to your hand. If this Set card is destroyed by card effect and sent to the GY: You can add 1 "Salamangreat" Spell/Trap from your Deck to your hand, except "Salamangreat Recureance". You can only use each effect of "Salamangreat Recureance" once per turn.
    Salamangreat Recureance
  • Tyrant Dino Fusion
    SPELL SPELL Quick-Play Quick-Play  
    Fusion Summon 1 "Dinowrestler" monster from your Extra Deck, using monsters you control as Fusion Material. If you do, the first time that face-up monster on the field would be destroyed by battle or card effect, it is not destroyed.
    Tyrant Dino Fusion
  • Fusion Destiny Ultra Rare
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
    Fusion Destiny
  • World Legacy Monstrosity Prismatic Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    Activate 1 of these effects.
    ●Special Summon 1 Level 9 monster from your hand.
    ●Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase.
    You can only activate 1 "World Legacy Monstrosity" per turn.
    World Legacy Monstrosity
  • Guardragon Reincarnation
    SPELL SPELL Quick-Play Quick-Play  
    Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it, that are all Link Monsters, from your field or GY. You can only activate 1 "Guardragon Reincarnation" per turn.
    Guardragon Reincarnation
  • Crusadia Testament Rare
    SPELL SPELL Quick-Play Quick-Play  
    Activate 1 of these effects.
    ●Your opponent cannot activate cards or effects in response to the activation of your "Crusadia" monster effects this turn.
    ●After damage calculation, if your "Crusadia" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating.
    You can only activate 1 "Crusadia Testament" per turn.
    Crusadia Testament
  • Dirge of the Lost Dragon Ultra Rare
    SPELL SPELL Continuous Continuous  
    Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects.
    Dirge of the Lost Dragon
  • Mystic Mine Prismatic Secret Rare
    SPELL SPELL Field Field  
    If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.
    Mystic Mine
  • Mordschlag
    SPELL SPELL Equip Equip  
    Equip only to a Normal Summoned/Set monster you control. It is unaffected by your opponent's activated effects of Special Summoned monsters. During damage calculation, if the equipped monster battles an opponent's Special Summoned monster: That opponent's monster loses ATK/DEF equal to the equipped monster's original ATK, during that damage calculation only.
    Mordschlag
  • World Legacy Cliffhanger
    TRAP TRAP  
    When an attack is declared involving 2 Link Monsters: Shuffle all monsters on the field and in the GYs into the Decks. For the rest of this turn after this card resolves, neither player can Link Summon.
    World Legacy Cliffhanger
  • Chain Hole Rare
    TRAP TRAP  
    When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.
    Chain Hole
  • Crackdown Prismatic Secret Rare
    TRAP TRAP Continuous Continuous  
    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.
    Crackdown
  • Danger! Excitement! Mystery! Rare
    SPELL SPELL  
    Discard 1 Level 5 or higher "Danger!" monster; add 1 Level 4 or lower "Danger!" monster from your Deck to your hand. You cannot Special Summon monsters for the rest of this turn after this card resolves, except "Danger!" monsters. You can only activate 1 "Danger! Excitement! Mystery!" per turn.
    Danger! Excitement! Mystery!
  • Danger! Feets of Strength!
    SPELL SPELL Equip Equip  
    Equip only to a "Danger!" monster. It gains 800 ATK/DEF. It cannot be destroyed by card effects. It can make up to 2 attacks on monsters during each Battle Phase.
    Danger! Feets of Strength!
  • You're in Danger!
    TRAP TRAP  
    Reveal 3 "Danger!" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, and you shuffle the rest into the Deck. During the End Phase, destroy that Special Summoned monster. You can only activate 1 "You're in Danger!" per turn.
    You're in Danger!
  • Valkyrie Funfte
    LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 800 DEF 1200  
    "Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn.
    Valkyrie Funfte
  • Valkyrie Erda Super Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Effect ] ATK 2000 DEF 2200  
    You can only control 1 "Valkyrie Erda". While you control this card, Special Summoned by the effect of a "Valkyrie" card, all face-up monsters your opponent controls lose 1000 ATK. Any card destroyed by battle or card effect that would be sent to your opponent's GY is banished instead.
    Valkyrie Erda
  • Valkyrie Chariot
    WIND WIND Level Level 3 [ Fairy / Union / Effect ] ATK 500 DEF 1000  
    Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. When the equipped monster declares an attack: You can have it gain 500 ATK. (This ATK gain remains even if this card leaves the field.)
    Valkyrie Chariot
  • Valkyrie's Embrace Rare
    SPELL SPELL  
    If all monsters you control are "Valkyrie" monsters: Target 1 Attack Position "Valkyrie" monster you control and 1 face-up monster your opponent controls; change your monster to Defense Position, and if you do, banish that opponent's monster. You cannot Special Summon monsters the turn you activate this card, except "Valkyrie" monsters. You can only activate 1 "Valkyrie's Embrace" per turn.
    Valkyrie's Embrace
  • Pegasus Wing
    SPELL SPELL  
    If you have a Union monster in your GY: Target any number of "Valkyrie" monsters you control; those monsters can attack directly this turn, but if they do so using this effect, their battle damage inflicted to your opponent is halved.
    Pegasus Wing
  • Loge's Flame Rare
    TRAP TRAP Continuous Continuous  
    While you control a "Valkyrie" monster, monsters your opponent controls with 2000 or less ATK cannot attack. If this card in your possession is destroyed by an opponent's card effect: You can Special Summon 1 Level 5 or higher "Valkyrie" monster from your hand or Deck.
    Loge's Flame
  • Number XX: Utopic Dark Infinity Super Rare
    DARK DARK Rank Rank 10 [ Warrior / Xyz / Effect ] ATK 4000 DEF 4000  
    2+ Level 10 monsters
    When a monster is destroyed by battle and sent to the GY: You can detach 1 material from this card, then target that monster; Special Summon it to your field in Defense Position. You can target 1 other face-up Special Summoned monster you control; gain LP equal to its original ATK. You can only use each effect of "Number XX: Utopic Dark Infinity" once per turn.
    Number XX: Utopic Dark Infinity
  • Mermail Abyssalacia Super Rare
    WATER WATER Link Link 2 [ Sea Serpent / Link / Effect ] ATK 1600 DEF -  
    2 Fish, Sea Serpent, and/or Aqua monsters
    Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn.
    ●During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand.
    ●If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.
    Mermail Abyssalacia
  • Cherubini, Ebon Angel of the Burning Abyss Ultra Rare
    DARK DARK Link Link 2 [ Fairy / Link / Effect ] ATK 500 DEF -  
    2 Level 3 monsters
    Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.
    Cherubini, Ebon Angel of the Burning Abyss
  • Speedlift Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    If you control exactly 1 Tuner and no other monsters: Special Summon 1 Level 4 or lower "Speedroid" monster from your Deck. Neither player can activate cards or effects when that monster is Special Summoned.
    Speedlift
  • Pendulum Halt Super Rare
    SPELL SPELL  
    If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.
    Pendulum Halt
  • Whitefish Salvage Super Rare
    SPELL SPELL Continuous Continuous  
    You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.
    Whitefish Salvage
  • Memories of Hope Ultra Rare
    SPELL SPELL  
    Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.
    Memories of Hope
  • Capshell Rare
    DARK DARK Level Level 2 [ Fiend / Effect ] ATK 0 DEF 0  
    You can only use 1 of the following effects of "Capshell" per turn, and only once that turn.
    ●If this card is Tributed: You can draw 1 card.
    ●If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card.
    ●If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.
    Capshell
  • Marincess Sea Horse Super Rare
    WATER WATER Level Level 3 [ Cyberse / Effect ] ATK 1400 DEF 1000  
    You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
    Marincess Sea Horse
  • Marincess Sea Star
    WATER WATER Level Level 2 [ Cyberse / Effect ] ATK 800 DEF 400  
    You can send this card from your hand to the GY, then target 1 "Marincess" monster you control; it gains 800 ATK until the end of this turn. You can use this effect of "Marincess Sea Star" up to twice per turn.
    Marincess Sea Star
  • Dinowrestler Martial Ankylo
    EARTH EARTH Level Level 2 [ Dinosaur / Effect ] ATK 1000 DEF 0  
    During damage calculation, if another "Dinowrestler" monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand or field to the GY; that monster you control cannot be destroyed by that battle, also the ATK of your opponent's battling monster is halved at the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dinowrestler Martial Ankylo" once per turn.
    Dinowrestler Martial Ankylo
  • Dinowrestler Rambrachio
    EARTH EARTH Level Level 5 [ Dinosaur / Effect ] ATK 1600 DEF 0  
    When your "Dinowrestler" monster inflicts battle damage to your opponent: You can Special Summon this card from your hand in Defense Position. You can only use this effect of "Dinowrestler Rambrachio" once per turn. Your opponent cannot target other "Dinowrestler" monsters you control with card effects.
    Dinowrestler Rambrachio
  • Tenyi Spirit - Adhara
    EARTH EARTH Level Level 1 [ Wyrm / Tuner / Effect ] ATK 0 DEF 0  
    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.
    Tenyi Spirit - Adhara
  • Tenyi Spirit - Shthana
    WATER WATER Level Level 4 [ Wyrm / Effect ] ATK 400 DEF 2000  
    If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.
    Tenyi Spirit - Shthana
  • Tenyi Spirit - Mapura
    FIRE FIRE Level Level 4 [ Wyrm / Effect ] ATK 600 DEF 1500  
    If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Tenyi Spirit - Mapura" once per turn.
    Tenyi Spirit - Mapura
  • Tenyi Spirit - Nahata
    WIND WIND Level Level 4 [ Wyrm / Effect ] ATK 800 DEF 1000  
    If you control no Effect Monsters: You can Special Summon this card from your hand. When an attack is declared involving your face-up non-Effect Monster and an opponent's face-up monster: You can banish this card from your hand or GY; that opponent's monster loses 1500 ATK until the end of this turn. You can only use each effect of "Tenyi Spirit - Nahata" once per turn.
    Tenyi Spirit - Nahata
  • Tenyi Spirit - Vishuda
    DARK DARK Level Level 7 [ Wyrm / Effect ] ATK 1500 DEF 2500  
    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
    Tenyi Spirit - Vishuda
  • B.E.S. Blaster Cannon Core
    EARTH EARTH Level Level 9 [ Machine / Effect ] ATK 2500 DEF 3000  
    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.
    B.E.S. Blaster Cannon Core
  • Ranryu
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1500 DEF 200  
    You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK and 200 DEF in your GY, except "Ranryu"; Special Summon it.
    Ranryu
  • Witchcrafter Golem Aruru Ultra Rare
    LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 2800 DEF 0  
    When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.
    Witchcrafter Golem Aruru
  • Gizmek Orochi, the Serpentron Sky Slasher Ultra Rare
    DARK DARK Level Level 8 [ Machine / Effect ] ATK 2450 DEF 2450  
    If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.
    Gizmek Orochi, the Serpentron Sky Slasher
  • Beatraptor Super Rare
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1400 DEF 2000  
    Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn.
    Beatraptor
  • Spirit Sculptor Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1600 DEF 2100  
    You can Tribute 1 monster; add 1 monster from your Deck to your hand, whose combined original ATK/DEF equals the combined original ATK/DEF of the Tributed monster. You can only use this effect of "Spirit Sculptor" once per turn.
    Spirit Sculptor
  • Borreload eXcharge Dragon Super Rare
    DARK DARK Rank Rank 4 [ Dragon / Xyz / Effect ] ATK 3000 DEF 2500  
    2 Level 4 DARK Dragon monsters
    Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn.
    Borreload eXcharge Dragon
  • Marincess Blue Slug Super Rare
    WATER WATER Link Link 1 [ Cyberse / Link / Effect ] ATK 1500 DEF -  
    1 Level 4 or lower "Marincess" monster
    If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
    Marincess Blue Slug
  • Marincess Coral Anemone Ultra Rare
    WATER WATER Link Link 2 [ Cyberse / Link / Effect ] ATK 2000 DEF -  
    2 WATER monsters
    You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
    Marincess Coral Anemone
  • Marincess Marbled Rock Ultra Rare
    WATER WATER Link Link 3 [ Cyberse / Link / Effect ] ATK 2500 DEF -  
    2+ WATER monsters
    You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.
    Marincess Marbled Rock
  • Monk of the Tenyi
    EARTH EARTH Link Link 1 [ Wyrm / Link ] ATK 1000 DEF -  
    1 non-Link "Tenyi" monster
    Monk of the Tenyi
  • Shaman of the Tenyi Prismatic Secret Rare
    FIRE FIRE Link Link 2 [ Wyrm / Link / Effect ] ATK 1600 DEF -  
    2 Wyrm monsters
    You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.
    Shaman of the Tenyi
  • Berserker of the Tenyi
    DARK DARK Link Link 3 [ Wyrm / Link ] ATK 3000 DEF -  
    2+ monsters, including a Link Monster
    Berserker of the Tenyi
  • Wynn the Wind Charmer, Verdant Ultra Rare
    WIND WIND Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including a WIND monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.
    Wynn the Wind Charmer, Verdant
  • Linkmail Archfiend Rare
    DARK DARK Link Link 4 [ Cyberse / Link / Effect ] ATK 2800 DEF -  
    2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
    If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.
    Linkmail Archfiend
  • Apollousa, Bow of the Goddess Ultra Rare
    WIND WIND Link Link 4 [ Fairy / Link / Effect ] ATK ? DEF -  
    2+ monsters with different names, except Tokens
    You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
    Apollousa, Bow of the Goddess
  • Defender of the Labyrinth
    EARTH EARTH Link Link 2 [ Warrior / Link / Effect ] ATK 1400 DEF -  
    2 Normal Monsters
    Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn.
    Defender of the Labyrinth
  • Rising Fire
    SPELL SPELL Equip Equip  
    (This card is always treated as a "Salamangreat" card.)
    If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.
    Rising Fire
  • Fury of Fire
    SPELL SPELL  
    (This card is always treated as a "Salamangreat" card.)
    Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn.
    Fury of Fire
  • Flawless Perfection of the Tenyi
    SPELL SPELL Field Field  
    All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.
    Flawless Perfection of the Tenyi
  • Vessel for the Dragon Cycle
    SPELL SPELL  
    Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn.
    Vessel for the Dragon Cycle
  • Draw Discharge
    TRAP TRAP  
    When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 "Draw Discharge" per turn.
    Draw Discharge
  • Marincess Wave Rare
    TRAP TRAP  
    If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
    Marincess Wave
  • Marincess Current
    TRAP TRAP  
    When a "Marincess" Link Monster you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the Link Rating of that monster you control x 400, then, if you destroyed an opponent's Link Monster by that battle while you controlled a Link-2 or higher "Marincess" monster, inflict damage to your opponent equal to that destroyed monster's Link Rating x 500. You can only activate 1 "Marincess Current" per turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
    Marincess Current
  • Fists of the Unrivaled Tenyi
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated while you control a face-up non-Effect Monster: Negate the activation. If this Set card you control is destroyed by your opponent's card effect: You can Special Summon 1 non-Effect Monster from your Extra Deck.
    Fists of the Unrivaled Tenyi
  • The Return to the Normal
    TRAP TRAP  
    When exactly 1 monster is Normal or Special Summoned face-up (except during the Damage Step): Destroy all monsters on the field with less ATK than that monster. You can only activate 1 "The Return to the Normal" per turn.
    The Return to the Normal
  • Get Out! Ultra Rare
    TRAP TRAP  
    Target 2 monsters your opponent controls that were Special Summoned from the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get Out!" per turn.
    Get Out!
  • Storm Dragon's Return Ultra Rare
    TRAP TRAP  
    Target 1 banished monster; Special Summon it to your field, but return it to the hand during the End Phase. You can only activate 1 "Storm Dragon's Return" per turn.
    Storm Dragon's Return
  • Dwimmered Glimmer
    TRAP TRAP Continuous Continuous  
    Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 "Dwimmered Glimmer" per turn.
    Dwimmered Glimmer
  • Barricadeborg Blocker Rare
    DARK DARK Link Link 2 [ Machine / Link / Effect ] ATK 1000 DEF -  
    2 monsters with different names
    If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.
    Barricadeborg Blocker
  • Hraesvelgr, the Desperate Doom Eagle
    WIND WIND Link Link 3 [ Winged Beast / Link / Effect ] ATK 2400 DEF -  
    2+ WIND monsters
    Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn.
    Hraesvelgr, the Desperate Doom Eagle
  • White Aura Monoceros Rare
    WATER WATER Level Level 7 [ Fish / Synchro / Effect ] ATK 2500 DEF 1500  
    1 WATER Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
    White Aura Monoceros
  • White Howling Rare
    TRAP TRAP  
    If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field.
    White Howling
  • F.A. Shining Star GT Super Rare
    LIGHT LIGHT Link Link 2 [ Machine / Link / Effect ] ATK 0 DEF -  
    2 Machine monsters
    Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn.
    F.A. Shining Star GT
  • Dragunity Knight - Romulus Prismatic Secret Rare
    WIND WIND Link Link 2 [ Dragon / Link / Effect ] ATK 1200 DEF -  
    2 Dragon and/or Winged Beast monsters, except Tokens
    If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.
    Dragunity Knight - Romulus
  • Rogue of Endymion Super Rare
    FIRE FIRE Level Level 3 [ Spellcaster / Effect ] ATK 1500 DEF 200  
    If this card is Normal or Special Summoned: Place 1 Spell Counter on it. You can remove 1 Spell Counter from this card and discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, but for the rest of this turn you cannot activate it, or activate cards, or the effects of cards, with its name. You can only use each effect of "Rogue of Endymion" once per turn.
    Rogue of Endymion
  • Marincess Mandarin
    WATER WATER Level Level 1 [ Cyberse / Effect ] ATK 100 DEF 100  
    If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.
    Marincess Mandarin
  • Marincess Crown Tail
    WATER WATER Level Level 5 [ Cyberse / Effect ] ATK 600 DEF 2300  
    During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn.
    Marincess Crown Tail
  • Marincess Blue Tang Super Rare
    WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1200  
    If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
    Marincess Blue Tang
  • Dinowrestler Martial Ampelo
    EARTH EARTH Level Level 1 [ Dinosaur / Effect ] ATK 600 DEF 0  
    During damage calculation, if your other "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 "Dinowrestler" monster from your Deck to your hand, except "Dinowrestler Martial Ampelo". You can only use this effect of "Dinowrestler Martial Ampelo" once per turn.
    Dinowrestler Martial Ampelo
  • Dinowrestler Valeonyx
    EARTH EARTH Level Level 3 [ Dinosaur / Effect ] ATK 1600 DEF 0  
    If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters.
    Dinowrestler Valeonyx
  • Unchained Twins - Aruha
    FIRE FIRE Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 1500  
    You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.
    Unchained Twins - Aruha
  • Unchained Twins - Rakea
    WATER WATER Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 1500  
    (Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.
    Unchained Twins - Rakea
  • Unchained Soul of Disaster Super Rare
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 0 DEF 3000  
    Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn.
    ●You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material.
    ●If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.
    Unchained Soul of Disaster
  • Gladiator Beast Sagittarii
    WIND WIND Level Level 3 [ Winged Beast / Effect ] ATK 1400 DEF 1000  
    If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii".
    Gladiator Beast Sagittarii
  • Gladiator Beast Attorix
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 800 DEF 2000  
    If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix".
    Gladiator Beast Attorix
  • Gladiator Beast Vespasius
    WATER WATER Level Level 7 [ Sea Serpent / Effect ] ATK 2300 DEF 0  
    At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius".
    Gladiator Beast Vespasius
  • Starliege Seyfert Ultra Rare
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 0  
    You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.
    Starliege Seyfert
  • Nebula Dragon
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2000 DEF 0  
    You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.
    Nebula Dragon
  • Galactic Spiral Dragon
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 2500 DEF 2500  
    While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.
    Galactic Spiral Dragon
  • Tenyi Spirit - Ashuna
    LIGHT LIGHT Level Level 7 [ Wyrm / Effect ] ATK 1600 DEF 2600  
    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.
    Tenyi Spirit - Ashuna
  • Infinitrack Brutal Dozer
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 1900 DEF 2100  
    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.
    Infinitrack Brutal Dozer
  • Gizmek Yata, the Gleaming Vanguard Prismatic Secret Rare
    LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 2050 DEF 2050  
    You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn.
    ●During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster.
    ●If this card Special Summoned by its own effect is Tributed: Gain 2050 LP.
    Gizmek Yata, the Gleaming Vanguard
  • Hop Ear Squadron
    WIND WIND Level Level 2 [ Beast / Tuner / Effect ] ATK 300 DEF 600  
    During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.
    Hop Ear Squadron
  • Gladiator Beast Domitianus Ultra Rare
    DARK DARK Level Level 10 [ Sea Serpent / Fusion / Effect ] ATK 3500 DEF 1200  
    "Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.
    Gladiator Beast Domitianus
  • Draco Berserker of the Tenyi Prismatic Secret Rare
    DARK DARK Level Level 8 [ Wyrm / Synchro / Effect ] ATK 3000 DEF 0  
    1 Tuner + 1+ non-Tuner monsters
    When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.
    Draco Berserker of the Tenyi
  • Gallant Granite Prismatic Secret Rare
    EARTH EARTH Rank Rank 4 [ Rock / Xyz / Effect ] ATK 2300 DEF 1800  
    2 Level 4 monsters
    You can detach 1 material from this card, then activate 1 of these effects;
    ●Add 1 Rock monster from your Deck to your hand.
    ●Special Summon 1 Rock monster from your hand in face-down Defense Position.
    You can only use this effect of "Gallant Granite" once per turn.
    Gallant Granite
  • Firewall Dragon Darkfluid Super Rare
    DARK DARK Link Link 5 [ Cyberse / Link / Effect ] ATK 3000 DEF -  
    3+ Effect Monsters
    If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.
    Firewall Dragon Darkfluid
  • Salamangreat Pyro Phoenix Ultra Rare
    FIRE FIRE Link Link 4 [ Cyberse / Link / Effect ] ATK 2800 DEF -  
    2+ FIRE Effect Monsters
    If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn.
    ●You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field.
    ●If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.
    Salamangreat Pyro Phoenix
  • Marincess Crystal Heart Rare
    WATER WATER Link Link 2 [ Cyberse / Link / Effect ] ATK 0 DEF -  
    2 WATER monsters
    Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.
    Marincess Crystal Heart
  • Marincess Wonder Heart
    WATER WATER Link Link 4 [ Cyberse / Link / Effect ] ATK 2400 DEF -  
    2+ WATER monsters
    Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.
    Marincess Wonder Heart
  • Marincess Sea Angel
    WATER WATER Link Link 1 [ Cyberse / Link / Effect ] ATK 1000 DEF -  
    1 Level 4 or lower "Marincess" monster
    If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
    Marincess Sea Angel
  • Unchained Soul of Rage Ultra Rare
    DARK DARK Link Link 2 [ Fiend / Link / Effect ] ATK 1800 DEF -  
    2 monsters including an "Unchained Soul" monster
    During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.
    Unchained Soul of Rage
  • Unchained Soul of Anguish Super Rare
    DARK DARK Link Link 3 [ Fiend / Link / Effect ] ATK 2400 DEF -  
    2+ monsters including an "Unchained Soul" monster
    You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.
    Unchained Soul of Anguish
  • Unchained Abomination Prismatic Secret Rare
    DARK DARK Link Link 4 [ Fiend / Link / Effect ] ATK 3000 DEF -  
    2+ monsters including a Link Monster
    If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
    Unchained Abomination
  • Test Panther Super Rare
    EARTH EARTH Link Link 2 [ Beast / Link / Effect ] ATK 800 DEF -  
    2 monsters including a "Gladiator Beast" monster
    If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.
    Test Panther
  • Gorgon, Empress of the Evil Eyed Rare
    DARK DARK Link Link 2 [ Fiend / Link / Effect ] ATK 1900 DEF -  
    2 monsters including an "Evil Eye" monster
    Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to.
    Gorgon, Empress of the Evil Eyed
  • I:P Masquerena Prismatic Secret Rare
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 800 DEF -  
    2 non-Link Monsters
    During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
    I:P Masquerena
  • Salamangreat Burning Shell
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn.
    Salamangreat Burning Shell
  • Salamangreat Transcendence
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.
    Salamangreat Transcendence
  • Marincess Battle Ocean
    SPELL SPELL Field Field  
    All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
    Marincess Battle Ocean
  • Abomination's Prison Ultra Rare
    SPELL SPELL  
    Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.
    Abomination's Prison
  • Wailing of the Unchained Souls Super Rare
    SPELL SPELL Continuous Continuous  
    If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.
    Wailing of the Unchained Souls
  • Gladiator Beast's Comeback
    SPELL SPELL  
    Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle.
    Gladiator Beast's Comeback
  • Gladiator Beast United
    SPELL SPELL Quick-Play Quick-Play  
    During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters.
    Gladiator Beast United
  • Gladiator Rejection Super Rare
    SPELL SPELL Continuous Continuous  
    Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn.
    Gladiator Rejection
  • Evil Eye of Gorgoneio
    SPELL SPELL Equip Equip  
    Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.
    Evil Eye of Gorgoneio
  • Spiritual Entanglement
    SPELL SPELL  
    Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 "Spiritual Entanglement" per turn.
    Spiritual Entanglement
  • Marincess Snow
    TRAP TRAP  
    If a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 "Marincess" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 "Marincess Snow" per turn.
    Marincess Snow
  • Marincess Cascade
    TRAP TRAP  
    Banish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
    Marincess Cascade
  • Escape of the Unchained
    TRAP TRAP  
    Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.
    Escape of the Unchained
  • Abominable Chamber of the Unchained
    TRAP TRAP  
    Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.
    Abominable Chamber of the Unchained
  • Gladiator Beast Charge
    TRAP TRAP  
    Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them.
    Gladiator Beast Charge
  • Gladiator Naumachia
    TRAP TRAP Continuous Continuous  
    While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle.
    Gladiator Naumachia
  • Crusher Run
    TRAP TRAP Continuous Continuous  
    If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn.
    Crusher Run
  • Peaceful Burial Ultra Rare
    TRAP TRAP  
    Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn.
    Peaceful Burial
  • Jelly Cannon
    TRAP TRAP  
    When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.
    Jelly Cannon
  • Desert Locusts
    EARTH EARTH Level Level 6 [ Insect / Synchro / Tuner / Effect ] ATK 1500 DEF 2400  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
    Desert Locusts
  • Tyrant Farm
    SPELL SPELL  
    Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 "Tyrant Farm" per turn.
    Tyrant Farm
  • Overburst Dragon Super Rare
    DARK DARK Link Link 2 [ Dragon / Link / Effect ] ATK 1800 DEF -  
    2 "Rokket" monsters
    You can target 1 other Link Monster you control; Special Summon 1 "Rokket" monster from your hand to your zone that target points to, but the monster Summoned by this effect cannot be used as Link Material, also destroy it during the End Phase. You can only use this effect of "Overburst Dragon" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Rokket" monster in your GY; add it to your hand.
    Overburst Dragon
  • Astra Ghouls Super Rare
    EARTH EARTH Level Level 5 [ Zombie / Effect ] ATK 0 DEF 2000  
    When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn.
    Astra Ghouls
  • Bye Bye Damage Super Rare
    TRAP TRAP  
    During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of "Bye Bye Damage" once per turn.
    Bye Bye Damage
  • Dances with Beasts Super Rare
    TRAP TRAP  
    When an opponent's monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 "Dances with Beasts" per turn.
    Dances with Beasts
  • Striker Dragon Prismatic Secret Rare
    DARK DARK Link Link 1 [ Dragon / Link / Effect ] ATK 1000 DEF -  
    1 Level 4 or lower Dragon monster
    If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
    Striker Dragon
  • Draco Masters of the Tenyi Prismatic Secret Rare
    LIGHT LIGHT Link Link 3 [ Wyrm / Link / Effect ] ATK 2600 DEF -  
    2+ monsters, including a Link Monster
    Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
    Draco Masters of the Tenyi
  • Infinitrack Harvester Ultra Rare
    EARTH EARTH Level Level 2 [ Machine / Effect ] ATK 0 DEF 2100  
    If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.
    Infinitrack Harvester
  • Infinitrack Anchor Drill Ultra Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1800 DEF 500  
    If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.
    Infinitrack Anchor Drill
  • Infinitrack Crab Crane
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 2100 DEF 500  
    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.
    Infinitrack Crab Crane
  • Infinitrack Drag Shovel
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 1500 DEF 2100  
    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.
    Infinitrack Drag Shovel
  • Infinitrack Trencher Super Rare
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 500 DEF 2400  
    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.
    Infinitrack Trencher
  • Infinitrack Tunneller
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 2200 DEF 500  
    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.
    Infinitrack Tunneller
  • Infinitrack River Stormer Ultra Rare
    EARTH EARTH Rank Rank 5 [ Machine / Xyz / Effect ] ATK 2500 DEF 500  
    2 Level 5 monsters
    When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn.
    ●You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY.
    ●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
    Infinitrack River Stormer
  • Infinitrack Mountain Smasher Ultra Rare
    EARTH EARTH Rank Rank 7 [ Machine / Xyz / Effect ] ATK 2100 DEF 3100  
    2 Level 7 monsters
    When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn.
    ●You can detach 1 material from this card; it gains 1000 ATK.
    ●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
    Infinitrack Mountain Smasher
  • Infinitrack Earth Slicer Ultra Rare
    EARTH EARTH Rank Rank 9 [ Machine / Xyz / Effect ] ATK 3100 DEF 2100  
    2 Level 9 monsters
    When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn.
    ●You can detach any number of materials from this card, then target that many cards on the field; destroy them.
    ●If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
    Infinitrack Earth Slicer
  • Infinitrack Goliath Ultra Rare
    EARTH EARTH Link Link 1 [ Machine / Link / Effect ] ATK 1000 DEF -  
    1 non-Link "Infinitrack" monster
    If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect.
    ●This card cannot be destroyed by card effects.
    Infinitrack Goliath
  • Infinitrack Fortress Megaclops Ultra Rare
    EARTH EARTH Link Link 3 [ Machine / Link / Effect ] ATK 4000 DEF -  
    3 Xyz Monsters
    Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.
    Infinitrack Fortress Megaclops
  • Outrigger Extension Ultra Rare
    SPELL SPELL Continuous Continuous  
    Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
    Outrigger Extension
  • Spin Turn Ultra Rare
    TRAP TRAP  
    Activate 1 of the following effects.
    ●Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster.
    ●Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap.
    Spin Turn
  • Witchcrafter Potterie Ultra Rare
    EARTH EARTH Level Level 2 [ Spellcaster / Effect ] ATK 0 DEF 2000  
    During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn.
    Witchcrafter Potterie
  • Witchcrafter Pittore Ultra Rare
    WATER WATER Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1500  
    During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.
    Witchcrafter Pittore
  • Witchcrafter Schmietta Ultra Rare
    FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 600  
    During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.
    Witchcrafter Schmietta
  • Witchcrafter Edel Prismatic Secret Rare
    LIGHT LIGHT Level Level 5 [ Spellcaster / Effect ] ATK 2000 DEF 2300  
    (Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.
    Witchcrafter Edel
  • Witchcrafter Haine Prismatic Secret Rare
    DARK DARK Level Level 7 [ Spellcaster / Effect ] ATK 2400 DEF 1000  
    Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.
    Witchcrafter Haine
  • Witchcrafter Madame Verre Super Rare
    LIGHT LIGHT Level Level 8 [ Spellcaster / Effect ] ATK 1000 DEF 2800  
    During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.
    Witchcrafter Madame Verre
  • Witchcrafter Creation Super Rare
    SPELL SPELL  
    Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.
    Witchcrafter Creation
  • Witchcrafter Holiday Ultra Rare
    SPELL SPELL  
    Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.
    Witchcrafter Holiday
  • Witchcrafter Collaboration Rare
    SPELL SPELL  
    Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.
    Witchcrafter Collaboration
  • Witchcrafter Draping
    SPELL SPELL Quick-Play Quick-Play  
    Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn.
    Witchcrafter Draping
  • Witchcrafter Bystreet Ultra Rare
    SPELL SPELL Continuous Continuous  
    The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn.
    ●If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
    ●During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
    Witchcrafter Bystreet
  • Witchcrafter Scroll Super Rare
    SPELL SPELL Continuous Continuous  
    Once per turn, when your Spellcaster monster destroys a monster by battle: You can draw 1 card. You can only use 1 of the following effects of "Witchcrafter Scroll" per turn, and only once that turn.
    ●If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead.
    ●During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.
    Witchcrafter Scroll
  • Witchcrafter Masterpiece Ultra Rare
    TRAP TRAP  
    If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.
    Witchcrafter Masterpiece
  • Serziel, Watcher of the Evil Eye Ultra Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 1400  
    When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.
    Serziel, Watcher of the Evil Eye
  • Medusa, Watcher of the Evil Eye Ultra Rare
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1400 DEF 1600  
    When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY.
    Medusa, Watcher of the Evil Eye
  • Catoblepas, Familiar of the Evil Eye
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 600 DEF 1900  
    You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.
    Catoblepas, Familiar of the Evil Eye
  • Basilius, Familiar of the Evil Eye
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 400 DEF 2000  
    If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.
    Basilius, Familiar of the Evil Eye
  • Zerrziel, Ruler of the Evil Eyed Super Rare
    DARK DARK Link Link 3 [ Fiend / Link / Effect ] ATK 2600 DEF -  
    2+ "Evil Eye" monsters
    If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to.
    Zerrziel, Ruler of the Evil Eyed
  • Evil Eye of Selene Ultra Rare
    SPELL SPELL Equip Equip  
    Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.
    Evil Eye of Selene
  • Evil Eye Domain - Pareidolia Ultra Rare
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.
    Evil Eye Domain - Pareidolia
  • Evil Eye Awakening Ultra Rare
    SPELL SPELL  
    Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.
    Evil Eye Awakening
  • Evil Eye Confrontation
    SPELL SPELL Quick-Play Quick-Play  
    If you control an "Evil Eye" monster: Target 1 Spell/Trap your opponent controls; destroy it, and if you do, and "Evil Eye of Selene" is in your Spell & Trap Zone, banish that destroyed card. You can only activate 1 "Evil Eye Confrontation" per turn.
    Evil Eye Confrontation
  • Evil Eye Repose Super Rare
    SPELL SPELL Continuous Continuous  
    When you activate this card: You can banish 1 "Evil Eye" card from your GY; draw 1 card. Once per turn, after damage calculation, if your "Evil Eye" monster equipped with "Evil Eye of Selene" attacked an opponent's monster: You can banish that opponent's monster. If this card in the Spell & Trap Zone is destroyed by card effect: You can target up to 3 of your banished "Evil Eye" cards; return them to the GY. You can only activate 1 "Evil Eye Repose" per turn.
    Evil Eye Repose
  • Evil Eye Defeat Ultra Rare
    TRAP TRAP  
    If you control an "Evil Eye" monster: Target 1 monster on the field, or up to 2 instead if "Evil Eye of Selene" is in your Spell & Trap Zone; return them to the hand. You can only activate 1 "Evil Eye Defeat" per turn.
    Evil Eye Defeat
  • Evil Eye Mesmerism Super Rare
    TRAP TRAP Continuous Continuous  
    When your opponent Special Summons a monster(s): Activate this card by targeting 1 of those Summoned monsters in Attack Position, with less ATK than an "Evil Eye" monster you control; take control of that monster. When that monster leaves the field, destroy this card. While "Evil Eye of Selene" is in your Spell & Trap Zone, that targeted monster is also treated as an "Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism" per turn.
    Evil Eye Mesmerism
  • Evil Eye Retribution Super Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card is activated, while you control an "Evil Eye" monster: Negate the activation, and if you do, destroy it. If "Evil Eye of Selene" is in your Spell & Trap Zone, this card's activation and effect cannot be negated. You can only activate 1 "Evil Eye Retribution" per turn.
    Evil Eye Retribution
  • Magicalized Fusion Prismatic Secret Rare
    SPELL SPELL  
    Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.
    Magicalized Fusion
  • Successor Soul Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.
    Successor Soul
  • Strength in Unity Ultra Rare
    SPELL SPELL Continuous Continuous  
    If you Ritual or Fusion Summon using "Blue-Eyes White Dragon" or "Dark Magician": You can target 1 card your opponent controls or in their GY; banish it. You can send this face-up card from the field to the GY, then target 1 Level 7 or higher Normal Monster in your GY; add it to your hand or shuffle it into the Deck. You can only use each effect of "Strength in Unity" once per turn.
    Strength in Unity
  • Destined Rivals Ultra Rare
    TRAP TRAP  
    If you control "Blue-Eyes White Dragon" or "Dark Magician": Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only activate 1 "Destined Rivals" per turn.
    Destined Rivals
  • Red-Eyes Dark Dragoon Ultra Rare
    DARK DARK Level Level 8 [ Spellcaster / Fusion / Effect ] ATK 3000 DEF 2500  
    "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster
    Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
    Red-Eyes Dark Dragoon