Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

STRUCTURE DECK: SHADDOLL SHOWDOWN

( Release Date : 02/14/2020 )

Total of 49 Card(s)

 
  • Qadshaddoll Keios Super Rare
    LIGHT LIGHT Level Level 2 [ Spellcaster / Flip / Effect ] ATK 900 DEF 100  
    FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position.
    If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
    Qadshaddoll Keios
  • Reeshaddoll Wendi Super Rare
    WIND WIND Level Level 3 [ Psychic / Flip / Effect ] ATK 1500 DEF 1000  
    FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
    If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
    Reeshaddoll Wendi
  • Naelshaddoll Ariel Super Rare
    WATER WATER Level Level 4 [ Psychic / Flip / Effect ] ATK 1000 DEF 1800  
    FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
    If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
    Naelshaddoll Ariel
  • Shaddoll Falco
    DARK DARK Level Level 2 [ Spellcaster / Flip / Tuner / Effect ] ATK 600 DEF 1400  
    FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
    If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
    Shaddoll Falco
  • Shaddoll Hedgehog
    DARK DARK Level Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 200  
    FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
    If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
    Shaddoll Hedgehog
  • Shaddoll Squamata
    DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1800 DEF 1000  
    FLIP: You can target 1 monster on the field; destroy it.
    If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
    Shaddoll Squamata
  • Shaddoll Dragon
    DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1900 DEF 0  
    FLIP: You can target 1 card your opponent controls; return it to the hand.
    If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
    Shaddoll Dragon
  • Shaddoll Beast
    DARK DARK Level Level 5 [ Spellcaster / Flip / Effect ] ATK 2200 DEF 1700  
    FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    Shaddoll Beast
  • Shaddoll Hound
    DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1600 DEF 900  
    FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand.
    If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
    Shaddoll Hound
  • Shaddoll Zefranaga
    DARK DARK Level Level 2 [ Spellcaster / Pendulum / Effect ] ATK 900 DEF 100  
    Pendulum Scale 1 You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
    If this card is Pendulum Summoned or sent to the GY: You can target 1 card in either player's Pendulum Zone; return it to the hand. You must have a "Zefra" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Shaddoll Zefranaga" once per turn.
    Shaddoll Zefranaga
  • Shaddoll Zefracore
    DARK DARK Level Level 4 [ Rock / Pendulum / Effect ] ATK 450 DEF 1950  
    Pendulum Scale 7 You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
    If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.
    Shaddoll Zefracore
  • Black Luster Soldier - Envoy of the Beginning
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
    ●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
    ●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
    Black Luster Soldier - Envoy of the Beginning
  • Lava Golem
    FIRE FIRE Level Level 8 [ Fiend / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
    Lava Golem
  • Dark Armed Dragon
    DARK DARK Level Level 7 [ Dragon / Effect ] ATK 2800 DEF 1000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your GY. You can banish 1 DARK monster from your GY, then target 1 card on the field; destroy that target.
    Dark Armed Dragon
  • Fairy Tail - Sleeper
    LIGHT LIGHT Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1850 DEF 1000  
    FLIP: You can Special Summon 1 monster from your hand.
    When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
    Fairy Tail - Sleeper
  • Performage Trick Clown
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1200  
    If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
    Performage Trick Clown
  • Armageddon Knight Limited
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1200  
    When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.
    Armageddon Knight
  • Felis, Lightsworn Archer
    LIGHT LIGHT Level Level 4 [ Beast-Warrior / Tuner / Effect ] ATK 1100 DEF 2000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.
    Felis, Lightsworn Archer
  • Electromagnetic Turtle
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 0 DEF 1800  
    During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.
    Electromagnetic Turtle
  • Mathematician
    EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 1500 DEF 500  
    When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.
    Mathematician
  • Kuribandit
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 700  
    During the End Phase, if this card was Normal Summoned this turn: You can Tribute this card; excavate the top 5 cards of your Deck, you can add 1 excavated Spell/Trap to your hand, also send the remaining cards to the GY.
    Kuribandit
  • Peropero Cerperus
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 0 DEF 1800  
    If you take damage by battle or an opponent's card effect while this card is in the GY: You can banish this card from the GY, then target 1 card on the field; destroy it.
    Peropero Cerperus
  • Curse of the Shadow Prison
    SPELL SPELL Field Field  
    Each time a "Shaddoll" monster(s) is sent to the GY by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
    Curse of the Shadow Prison
  • El Shaddoll Fusion
    SPELL SPELL Quick-Play Quick-Play  
    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.
    El Shaddoll Fusion
  • Nephe Shaddoll Fusion
    SPELL SPELL Equip Equip  
    Activate this card by declaring 1 Attribute. Equip only to a "Shaddoll" monster, and it becomes that Attribute. During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including the equipped monster. You can only use this effect of "Nephe Shaddoll Fusion" once per turn.
    Nephe Shaddoll Fusion
  • Super Polymerization
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    Super Polymerization
  • Instant Fusion Limited
    SPELL SPELL  
    Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
    Instant Fusion
  • Allure of Darkness
    SPELL SPELL  
    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
    Allure of Darkness
  • Foolish Burial Limited
    SPELL SPELL  
    Send 1 monster from your Deck to the GY.
    Foolish Burial
  • Living Fossil
    SPELL SPELL Equip Equip  
    Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
    Living Fossil
  • Pot of Avarice
    SPELL SPELL  
    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
    Pot of Avarice
  • Twin Twisters
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
    Twin Twisters
  • Resh Shaddoll Incarnation Super Rare
    TRAP TRAP  
    Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
    You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
    ●Change 1 face-down monster you control to face-up Defense Position.
    ●Change 1 face-up monster you control to face-down Defense Position.
    You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.
    Resh Shaddoll Incarnation
  • Shaddoll Core
    TRAP TRAP Continuous Continuous  
    Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap.) If Summoned this way, you can substitute this monster for 1 Fusion Material that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the GY by a card effect: You can target 1 "Shaddoll" Spell/Trap in your GY, except "Shaddoll Core"; add it to your hand.
    Shaddoll Core
  • Sinister Shadow Games
    TRAP TRAP  
    Send 1 "Shaddoll" card from your Deck to the GY, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
    Sinister Shadow Games
  • Purushaddoll Aeon
    TRAP TRAP  
    Target 1 "Shaddoll" monster you control; send 1 "Shaddoll" card from your hand to the GY, and if you do, the targeted monster gains 1000 ATK/DEF, but is changed to face-down Defense Position during the End Phase.
    Purushaddoll Aeon
  • Lost Wind
    TRAP TRAP  
    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
    Lost Wind
  • Unending Nightmare
    TRAP TRAP Continuous Continuous  
    You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
    Unending Nightmare
  • Necro Fusion
    TRAP TRAP  
    Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.
    Necro Fusion
  • Subterror Succession
    TRAP TRAP  
    Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.
    ●Send 1 monster from your hand or face-up field to the GY, and if you do, add 1 Flip monster from your Deck to your hand with the same Attribute, but a different name, as that monster before it was sent to the GY.
    ●Send 1 Flip monster from your hand or face-up field to the GY, and if you do, add 1 monster from your Deck to your hand with the same Attribute but a lower original Level, as that monster before it was sent to the GY.
    You can only activate 1 "Subterror Succession" per turn.
    Subterror Succession
  • El Shaddoll Grysta Ultra Rare
    FIRE FIRE Level Level 7 [ Rock / Fusion / Effect ] ATK 2450 DEF 1950  
    1 "Shaddoll" monster + 1 FIRE monster
    Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Grysta
  • El Shaddoll Wendigo
    WIND WIND Level Level 6 [ Psychic / Fusion / Effect ] ATK 200 DEF 2800  
    1 "Shaddoll" monster + 1 WIND monster
    Must first be Fusion Summoned. (Quick Effect): You can target 1 monster you control; this turn, it cannot be destroyed by battle with an opponent's Special Summoned monster. You can only use this effect of "El Shaddoll Wendigo" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Wendigo
  • El Shaddoll Anoyatyllis
    WATER WATER Level Level 9 [ Fiend / Fusion / Effect ] ATK 2700 DEF 2000  
    1 "Shaddoll" monster + 1 WATER monster
    Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or GY using Spell/Trap effects. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Anoyatyllis
  • Shaddoll Construct
    LIGHT LIGHT Link Link 2 [ Fairy / Link / Effect ] ATK 1200 DEF -  
    2 Flip monsters
    During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.
    Shaddoll Construct
  • El Shaddoll Apkallone Ultra Rare
    DARK DARK Level Level 6 [ Spellcaster / Fusion / Effect ] ATK 2500 DEF 2000  
    2 "Shaddoll" monsters with different Attributes
    Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
    ●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
    ●If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
    El Shaddoll Apkallone
  • El Shaddoll Construct Ultra Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Fusion / Effect ] ATK 2800 DEF 2500  
    1 "Shaddoll" monster + 1 LIGHT monster
    Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Construct
  • El Shaddoll Winda Super Rare
    DARK DARK Level Level 5 [ Spellcaster / Fusion / Effect ] ATK 2200 DEF 800  
    1 "Shaddoll" monster + 1 DARK monster
    Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Winda
  • El Shaddoll Shekhinaga Super Rare
    EARTH EARTH Level Level 10 [ Machine / Fusion / Effect ] ATK 2600 DEF 3000  
    1 "Shaddoll" monster + 1 EARTH monster
    Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
    El Shaddoll Shekhinaga
  • Shaddoll Fusion Super Rare
    SPELL SPELL  
    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
    Shaddoll Fusion