Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

CYBER DRAGON REVOLUTION STRUCTURE DECK

( Release Date : 02/07/2014 )

Total of 38 Card(s)

 
  • Cyber Dragon Core Super Rare
    LIGHT LIGHT Level Level 2 [ Machine / Effect ] ATK 400 DEF 1500  
    When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.
    Cyber Dragon Core
  • Cyber Dragon Drei Super Rare
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1800 DEF 800  
    This card's name becomes "Cyber Dragon" while on the field or in the GY. When this card is Normal Summoned: You can make all "Cyber Dragon" you currently control become Level 5. You cannot Special Summon any monsters during the turn you activate this effect, except Machine monsters. If this card is banished: You can target 1 "Cyber Dragon" you control; it cannot be destroyed by battle or card effects this turn.
    Cyber Dragon Drei
  • Cyber Dragon
    LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 2100 DEF 1600  
    If only your opponent controls a monster, you can Special Summon this card (from your hand).
    Cyber Dragon
  • Cyber Dragon Zwei
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1500 DEF 1000  
    If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. Once per turn: You can reveal 1 Spell in your hand; this card's name becomes "Cyber Dragon" until the End Phase. This card's name becomes "Cyber Dragon" while in the GY.
    Cyber Dragon Zwei
  • Proto-Cyber Dragon
    LIGHT LIGHT Level Level 3 [ Machine / Effect ] ATK 1100 DEF 600  
    This card's name becomes "Cyber Dragon" while on the field.
    Proto-Cyber Dragon
  • Cyber Valley
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 0 DEF 0  
    You can use 1 of these effects.
    ●When this card is targeted for an attack by an opponent's monster: You can banish this card; draw 1 card, then end the Battle Phase.
    ●You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
    ●You can target 1 card in your GY; banish both this card and 1 card from your hand, then place that target on top of the Deck.
    Cyber Valley
  • Cyber Larva
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 400 DEF 600  
    If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck.
    Cyber Larva
  • Cyber Phoenix
    FIRE FIRE Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1600  
    While this card is in Attack Position, negate any Spell/Trap effects that target 1 Machine monster you control (and no other cards). When this card is destroyed by battle and sent to the GY: You can draw 1 card.
    Cyber Phoenix
  • Cyber Dinosaur
    LIGHT LIGHT Level Level 7 [ Machine / Effect ] ATK 2500 DEF 1900  
    When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.
    Cyber Dinosaur
  • Cyber Eltanin
    LIGHT LIGHT Level Level 10 [ Machine / Effect ] ATK ? DEF ?  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT Machine monsters from your field and GY. This card's ATK/DEF become the number of monsters banished for its Special Summon x 500. If this card is Special Summoned: Send all other face-up monsters on the field to the GY.
    Cyber Eltanin
  • Armored Cybern
    WIND WIND Level Level 4 [ Machine / Union / Effect ] ATK 0 DEF 2000  
    Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Armored Cybern
  • Satellite Cannon
    LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 0 DEF 0  
    This card cannot be destroyed by battle with a Level 7 or lower monster. During each of your End Phases: This card gains 1000 ATK. If this card attacks, this increased ATK returns to 0, after damage calculation.
    Satellite Cannon
  • Solar Wind Jammer
    LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 800 DEF 800  
    If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 "Solar Wind Jammer" on the field.
    Solar Wind Jammer
  • Jade Knight
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1000 DEF 1800  
    While this card is in Attack Position, Machine monsters you control with 1200 or less ATK cannot be destroyed by Trap effects. When this card is destroyed by battle and sent to the GY: You can add 1 Level 4 LIGHT Machine monster from your Deck to your hand.
    Jade Knight
  • Falchionβ
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1200 DEF 800  
    If this card destroys an opponent's monster by battle: Activate 1 of these effects.
    ●Send 1 LIGHT Machine monster with 1200 or less ATK from your Deck to your GY.
    ●Target 1 LIGHT Machine monster with 1200 or less ATK in your GY; Special Summon that target.
    Falchionβ
  • Reflect Bounder
    LIGHT LIGHT Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1000  
    Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.
    Reflect Bounder
  • The Light - Hex-Sealed Fusion
    LIGHT LIGHT Level Level 3 [ Rock / Effect ] ATK 1000 DEF 1600  
    You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.
    The Light - Hex-Sealed Fusion
  • Shining Angel
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 800  
    When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.
    Shining Angel
  • Cyber Repair Plant
    SPELL SPELL  
    If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at this card's activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.
    ●Add 1 LIGHT Machine monster from your Deck to your hand.
    ●Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.
    Cyber Repair Plant
  • Evolution Burst
    SPELL SPELL  
    If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card.
    Evolution Burst
  • Super Polymerization
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    Super Polymerization
  • Power Bond
    SPELL SPELL  
    Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.
    Power Bond
  • Limiter Removal
    SPELL SPELL Quick-Play Quick-Play  
    Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
    Limiter Removal
  • Megamorph
    SPELL SPELL Equip Equip  
    While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
    Megamorph
  • D.D.R. - Different Dimension Reincarnation
    SPELL SPELL Equip Equip  
    Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy that monster.
    D.D.R. - Different Dimension Reincarnation
  • Mystical Space Typhoon
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 Spell/Trap on the field; destroy that target.
    Mystical Space Typhoon
  • Light of Redemption
    SPELL SPELL  
    Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand.
    Light of Redemption
  • Machina Armored Unit
    SPELL SPELL Continuous Continuous  
    Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.
    Machina Armored Unit
  • Cyber Network
    TRAP TRAP Continuous Continuous  
    Destroy this card during your 3rd Standby Phase after activation. Once per turn, if "Cyber Dragon" is on the field: You can banish 1 LIGHT Machine monster from your Deck. When this card is sent from the field to the GY: Special Summon as many of your banished LIGHT Machine monsters as possible, and if you do, destroy all Spells and Traps you control. Monsters that were Special Summoned by this effect cannot activate their effects. You cannot conduct your Battle Phase the turn you activate this effect.
    Cyber Network
  • Cybernetic Hidden Technology
    TRAP TRAP Continuous Continuous  
    When an opponent's monster declares an attack: You can send to the Graveyard 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as a Fusion Material Monster, then target the attacking monster; destroy that target.
    Cybernetic Hidden Technology
  • Three of a Kind
    TRAP TRAP  
    If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.
    Three of a Kind
  • Trap Stun
    TRAP TRAP  
    Negate all other Trap effects on the field this turn.
    Trap Stun
  • Dimensional Prison
    TRAP TRAP  
    When an opponent's monster declares an attack: Target that attacking monster; banish that target.
    Dimensional Prison
  • Malevolent Catastrophe
    TRAP TRAP  
    When an opponent's monster declares an attack: Destroy all Spell and Trap Cards on the field.
    Malevolent Catastrophe
  • Waboku
    TRAP TRAP  
    You take no battle damage this turn. Your monsters cannot be destroyed by battle this turn.
    Waboku
  • Call of the Haunted
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
    Call of the Haunted
  • Cyber Twin Dragon Ultra Rare
    LIGHT LIGHT Level Level 8 [ Machine / Fusion / Effect ] ATK 2800 DEF 2100  
    "Cyber Dragon" + "Cyber Dragon"
    A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.
    Cyber Twin Dragon
  • Cyber Dragon Nova Ultra Rare
    LIGHT LIGHT Rank Rank 5 [ Machine / Xyz / Effect ] ATK 2100 DEF 1600  
    2 Level 5 Machine monsters
    Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
    Cyber Dragon Nova