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SUPER STARTER SPACE-TIME SHOWDOWN

( Release Date : 07/11/2014 )

Total of 40 Card(s)
Wattaildragon
Wattaildragon
X
LIGHT LIGHT Level Level 6 [ Dragon / Normal ] ATK 2500 DEF 1000
Capable of indefinite flight. Attacks by wrapping its body with electricity and ramming into opponents.
IMPORTANT: Capturing the "Wattaildragon" is forbidden by the Ancient Rules and is a Level 6 offense, the minimum sentence for which is imprisonment for no less than 2500 heliocycles.
Luster Dragon
Luster Dragon
X
WIND WIND Level Level 4 [ Dragon / Normal ] ATK 1900 DEF 1600
A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.
Hunter Dragon
Hunter Dragon
X
DARK DARK Level Level 3 [ Dragon / Normal ] ATK 1700 DEF 100
This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.
Millennium Shield
Millennium Shield
X
EARTH EARTH Level Level 5 [ Warrior / Normal ] ATK 0 DEF 3000
A famous shield said to belong to an ancient Egyptian Pharaoh. Legends tell of its power to block any strong attack.
Dark Blade
Dark Blade
X
DARK DARK Level Level 4 [ Warrior / Normal ] ATK 1800 DEF 1500
They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
Warrior Dai Grepher
Warrior Dai Grepher
X
EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1700 DEF 1600
The warrior who can manipulate dragons. Nobody knows his mysterious past.
Chamberlain of the Six Samurai
Chamberlain of the Six Samurai
X
EARTH EARTH Level Level 3 [ Warrior / Normal ] ATK 200 DEF 2000
The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.
Mystical Elf
Mystical Elf
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
Stargazer Magician
Stargazer Magician

SR

Super Rare
X
DARK DARK Level Level 5 [ Spellcaster / Pendulum / Effect ] ATK 1200 DEF 2400
Pendulum Scale P Scale 1 If a Pendulum Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
Once per turn, when exactly 1 other Pendulum Monster you control (and no other cards) is returned to your hand by an opponent's card effect (except during the Damage Step): You can Special Summon 1 monster from your hand with the same name as that returned to the hand.
Timegazer Magician
Timegazer Magician

SR

Super Rare
X
DARK DARK Level Level 3 [ Spellcaster / Pendulum / Effect ] ATK 1200 DEF 600
Pendulum Scale P Scale 8 You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
Aether, the Empowering Dragon
Aether, the Empowering Dragon
X
LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2300 DEF 1600
When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
Ventdra, the Empowered Warrior
Ventdra, the Empowered Warrior
X
WIND WIND Level Level 5 [ Warrior / Effect ] ATK 2000 DEF 800
This card can attack your opponent directly. If this card is sent from the field to the Graveyard: You can target 1 Dragon, Warrior, or Spellcaster-Type Normal Monster in your Graveyard; add it to your hand.
Arnis, the Empowered Warrior
Arnis, the Empowered Warrior
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1700 DEF 1200
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster with 1500 or less ATK from your Deck in Attack Position.
Terratiger, the Empowered Warrior
Terratiger, the Empowered Warrior
X
EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 1200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.
Hydrotortoise, the Empowered Warrior
Hydrotortoise, the Empowered Warrior
X
WATER WATER Level Level 3 [ Warrior / Flip / Effect ] ATK 1400 DEF 900
FLIP: Target 1 Spell/Trap Card your opponent controls; destroy it.
Golden Dragon Summoner
Golden Dragon Summoner
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1000 DEF 1000
You can Tribute 1 monster, then target 1 monster on the field; return it to the hand. You can only use this effect of "Golden Dragon Summoner" once per turn.
Blue Dragon Summoner
Blue Dragon Summoner
X
WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 600
If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.
Red Sparrow Summoner
Red Sparrow Summoner
X
FIRE FIRE Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1300
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 Warrior-Type monster with 1500 or less ATK from your Deck in Attack Position.
White Tiger Summoner
White Tiger Summoner
X
EARTH EARTH Level Level 3 [ Spellcaster / Effect ] ATK 1000 DEF 1700
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
Green Turtle Summoner
Green Turtle Summoner
X
WATER WATER Level Level 3 [ Spellcaster / Flip / Effect ] ATK 400 DEF 1500
FLIP: Target 1 monster your opponent controls; destroy it.
Sorcerous Spell Wall
Sorcerous Spell Wall
X
SPELL SPELL Field Field
All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.
Supply Squad
Supply Squad
X
SPELL SPELL Continuous Continuous
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
Lightning Vortex
Lightning Vortex
X
SPELL SPELL
Discard 1 card; destroy all face-up monsters your opponent controls.
Mystical Space Typhoon
Mystical Space Typhoon
X
SPELL SPELL Quick-Play Quick-Play
Target 1 Spell/Trap on the field; destroy that target.
Ego Boost
Ego Boost
X
SPELL SPELL Quick-Play Quick-Play
When a monster declares an attack: Target 1 face-up monster on the field; it gains 1000 ATK until the end of the Battle Phase.
Axe of Despair
Axe of Despair
X
SPELL SPELL Equip Equip
(This card is always treated as an "Archfiend" card.)
The equipped monster gains 1000 ATK. When this card is sent from the field to the GY: You can Tribute 1 monster; place this card on top of your Deck.
Lucky Iron Axe
Lucky Iron Axe
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
Monster Reincarnation
Monster Reincarnation
X
SPELL SPELL
Discard 1 card, then target 1 monster in your GY; add it to your hand.
Dark Factory of Mass Production
Dark Factory of Mass Production
X
SPELL SPELL
Target 2 Normal Monsters in your GY; add them to your hand.
Poison of the Old Man
Poison of the Old Man
X
SPELL SPELL Quick-Play Quick-Play
Activate 1 of these effects;
●Gain 1200 LP.
●Inflict 800 damage to your opponent.
Trap Hole
Trap Hole
X
TRAP TRAP
When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
Sakuretsu Armor
Sakuretsu Armor
X
TRAP TRAP
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
Raigeki Break
Raigeki Break
X
TRAP TRAP
Discard 1 card, then target 1 card on the field; destroy it.
Dust Tornado
Dust Tornado
X
TRAP TRAP
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Shadow Spell
Shadow Spell
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
A Hero Emerges
A Hero Emerges
X
TRAP TRAP
When an opponent's monster declares an attack: Your opponent chooses 1 random card from your hand, then if it is a monster that can be Special Summoned, Special Summon it. Otherwise, send it to the GY.
Soul Resurrection
Soul Resurrection
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 Normal Monster in your Graveyard; Special Summon it in Defense Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
Jar of Greed
Jar of Greed
X
TRAP TRAP
Draw 1 card.
Magic Jammer
Magic Jammer
X
TRAP TRAP Counter Counter
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Seven Tools of the Bandit
Seven Tools of the Bandit
X
TRAP TRAP Counter Counter
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.