Total of 43 Card(s)
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- Tune Warrior
- X
- EARTH Level 3 [ Warrior / Tuner / Normal ] ATK 1600 DEF 200
- The warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
- Water Spirit
- X
- WATER Level 1 [ Aqua / Tuner / Normal ] ATK 400 DEF 1200
- This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.
- Axe Raider
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1700 DEF 1150
- An axe-wielding monster of tremendous strength and agility.
- Dark Blade
- X
- DARK Level 4 [ Warrior / Normal ] ATK 1800 DEF 1500
- They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
- Charcoal Inpachi
- X
- FIRE Level 1 [ Pyro / Normal ] ATK 100 DEF 2100
- A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
- Woodborg Inpachi
- X
- FIRE Level 5 [ Machine / Normal ] ATK 500 DEF 2500
- The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which is considered more important.
- Spiral Serpent
- X
- WATER Level 8 [ Sea Serpent / Normal ] ATK 2900 DEF 2900
- When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.
- Renge, Gatekeeper of Dark World
- X
- DARK Level 4 [ Fiend / Normal ] ATK 100 DEF 2100
- His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
- Atlantean Pikeman
- X
- WATER Level 2 [ Sea Serpent / Normal ] ATK 1400 DEF 0
- The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
- Sonic Chick
- X
- EARTH Level 1 [ Winged Beast / Effect ] ATK 300 DEF 300
- Cannot be destroyed by battle with a monster that has 1900 or more ATK.
- Junk Synchron
- X
- DARK Level 3 [ Warrior / Tuner / Effect ] ATK 1300 DEF 500
- When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon that target in Defense Position, but negate its effects.
- Speed Warrior
- X
- WIND Level 2 [ Warrior / Effect ] ATK 900 DEF 400
- Once per Battle Phase, if this card was Normal Summoned this turn (except during the Damage Step): You can make its ATK become double its original ATK, until the end of the Battle Phase.
- Magna Drago
- X
- FIRE Level 2 [ Dragon / Tuner / Effect ] ATK 1400 DEF 600
- If this card inflicts battle damage to your opponent: It gains 200 ATK.
- Frequency Magician
- X
- LIGHT Level 2 [ Spellcaster / Tuner / Effect ] ATK 800 DEF 400
- When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.
- Copycat
- X
- LIGHT Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0
- If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF.
- UFO Turtle
- X
- FIRE Level 4 [ Machine / Effect ] ATK 1400 DEF 1200
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck, in Attack Position.
- Mystic Tomato
- X
- DARK Level 4 [ Plant / Effect ] ATK 1400 DEF 1100
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
- Marauding Captain
- X
- EARTH Level 3 [ Warrior / Effect ] ATK 1200 DEF 400
- Monsters your opponent controls cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.
- Exiled Force
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1000 DEF 1000
- You can Tribute this card, then target 1 monster on the field; destroy that target.
- Synchro Boost
- X
- SPELL Equip
- The equipped monster gains 500 ATK, and its Level is increased by 1.
- Synchro Blast Wave
- X
- SPELL
- If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target.
- Synchronized Realm
- X
- SPELL Continuous
- Each time you Synchro Summon a Synchro Monster: Inflict 500 damage to your opponent.
- The Warrior Returning Alive
- X
- SPELL
- Target 1 Warrior monster in your GY; add that target to your hand.
- Smashing Ground
- X
- SPELL
- Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
- Rush Recklessly
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
- Monster Reincarnation
- X
- SPELL
- Discard 1 card, then target 1 monster in your GY; add it to your hand.
- Lightning Vortex
- X
- SPELL
- Discard 1 card; destroy all face-up monsters your opponent controls.
- Twister
- X
- SPELL Quick-Play
- Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
- Double Summon
- X
- SPELL
- You can conduct 2 Normal Summons/Sets this turn, not just 1.
- Symbols of Duty
- X
- SPELL Equip
- Send 1 Normal Monster you control to the Graveyard, then target 1 monster in either player's Graveyard; Special Summon it, and if you do, equip this card to it. When this card leaves the field, destroy the equipped monster.
- Threatening Roar
- X
- TRAP
- Your opponent cannot declare an attack this turn.
- Scrap-Iron Scarecrow
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.
- Miniaturize
- X
- TRAP Continuous
- Activate this card by targeting 1 monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.
- Spellbinding Circle
- X
- TRAP Continuous
- Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
- Backup Soldier
- X
- TRAP
- While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
- Trap Hole
- X
- TRAP
- When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
- Sakuretsu Armor
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
- Divine Wrath
- X
- TRAP Counter
- When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.
- Seven Tools of the Bandit
- X
- TRAP Counter
- When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
- Birthright
- X
- TRAP Continuous
- Activate this card by targeting 1 Normal Monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
- Junk Warrior
-
UR
Ultra Rare - X
- DARK Level 5 [ Warrior / Synchro / Effect ] ATK 2300 DEF 1300
-
"Junk Synchron" + 1+ non-Tuner monsters
If this card is Synchro Summoned: It gains ATK equal to the total ATK of all Level 2 or lower monsters you currently control.
- Gaia Knight, the Force of Earth
-
SR
Super Rare - X
- EARTH Level 6 [ Warrior / Synchro ] ATK 2600 DEF 800
- 1 Tuner + 1 or more non-Tuner monsters
- Colossal Fighter
-
SR
Super Rare - X
- DARK Level 8 [ Warrior / Synchro / Effect ] ATK 2800 DEF 1000
-
1 Tuner + 1+ non-Tuner monsters
Gains 100 ATK for each Warrior monster in the GYs. When this card is destroyed by battle and sent to the GY: You can target 1 Warrior monster in either GY; Special Summon that target.