Total of 41 Card(s)
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- Expressroid
-
UR
Ultra Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 400 DEF 1600
- When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.
- Cyber-Tech Alligator
- X
- WIND Level 5 [ Machine / Normal ] ATK 2500 DEF 1600
-
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
(This card is not treated as a "Cyber" card.)
- Robotic Knight
- X
- FIRE Level 4 [ Machine / Normal ] ATK 1600 DEF 1800
- The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
- Dark Blade
- X
- DARK Level 4 [ Warrior / Normal ] ATK 1800 DEF 1500
- They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
- Acrobat Monkey
- X
- EARTH Level 3 [ Machine / Normal ] ATK 1000 DEF 1800
- An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
- Archfiend Soldier
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1900 DEF 1500
- An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
- Cycroid
- X
- EARTH Level 3 [ Machine / Normal ] ATK 800 DEF 1000
- The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
- Jerry Beans Man
- X
- EARTH Level 3 [ Plant / Normal ] ATK 1750 DEF 0
- Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
- Zure, Knight of Dark World
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1800 DEF 1500
- The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
- Poison Mummy
- X
- EARTH Level 4 [ Zombie / Flip / Effect ] ATK 1000 DEF 1800
- FLIP: Inflict 500 damage to your opponent.
- Mask of Darkness
- X
- DARK Level 2 [ Fiend / Flip / Effect ] ATK 900 DEF 400
- FLIP: Target 1 Trap in your GY; add that target to your hand.
- Dekoichi the Battlechanted Locomotive
- X
- DARK Level 4 [ Machine / Flip / Effect ] ATK 1400 DEF 1000
- FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
- Chiron the Mage
- X
- EARTH Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 1000
- Once per turn: You can discard 1 Spell, then target 1 Spell/Trap your opponent controls; destroy that target.
- Patroid
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1200 DEF 1200
- Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.
- Gyroid
- X
- WIND Level 3 [ Machine / Effect ] ATK 1000 DEF 1000
- The first time this card would be destroyed by battle each turn, it is not destroyed.
- Steamroid
- X
- EARTH Level 4 [ Machine / Effect ] ATK 1800 DEF 1800
- If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
- Drillroid
-
SR
Super Rare - X
- EARTH Level 4 [ Machine / Effect ] ATK 1600 DEF 1600
- Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.
- Submarineroid
- X
- WATER Level 4 [ Machine / Effect ] ATK 800 DEF 1800
- This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card battled: You can change this card to Defense Position.
- Ambulanceroid
- X
- EARTH Level 3 [ Machine / Effect ] ATK 300 DEF 1200
- When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
- Rescueroid
- X
- FIRE Level 6 [ Machine / Effect ] ATK 1600 DEF 1800
- When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.
- Abaki
- X
- FIRE Level 4 [ Fiend / Effect ] ATK 1700 DEF 1100
- When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
- Black Pendant
- X
- SPELL Equip
- The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.
- Rush Recklessly
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
- Giant Trunade
-
Forbidden
Forbidden - X
- SPELL
- Return all Spell and Trap Cards on the field to the hand.
- Heavy Storm
-
Forbidden
Forbidden - X
- SPELL
- Destroy all Spell and Trap Cards on the field.
- Book of Moon
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; change that target to face-down Defense Position.
- Smashing Ground
- X
- SPELL
- Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
- Enemy Controller
- X
- SPELL Quick-Play
-
Activate 1 of these effects;
��Target 1 face-up monster your opponent controls; change that target's battle position.
��Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
- Earthquake
- X
- SPELL
- Change all face-up monsters on the field to Defense Position.
- A Feather of the Phoenix
- X
- SPELL
- Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.
- Lightning Vortex
- X
- SPELL
- Discard 1 card; destroy all face-up monsters your opponent controls.
- Brain Control
- X
- SPELL
- Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.
- Trap Hole
- X
- TRAP
- When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
- Magic Jammer
- X
- TRAP Counter
- When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
- Seven Tools of the Bandit
- X
- TRAP Counter
- When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
- Sakuretsu Armor
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
- Threatening Roar
- X
- TRAP
- Your opponent cannot declare an attack this turn.
- Negate Attack
- X
- TRAP Counter
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
- Magic Cylinder
- X
- TRAP
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.
- Rising Energy
- X
- TRAP
- Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the end of this turn.
- Supercharge
- X
- TRAP
- When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.