Total of 50 Card(s)
- View as Gallery
- View as List
- Blue-Eyes White Dragon
-
SR
Super Rare - X
- LIGHT Level 8 [ Dragon / Normal ] ATK 3000 DEF 2500
- This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
- Battle Ox
- X
- EARTH Level 4 [ Beast-Warrior / Normal ] ATK 1700 DEF 1000
- A monster with tremendous power, it destroys enemies with a swing of its axe.
- Koumori Dragon
- X
- DARK Level 4 [ Dragon / Normal ] ATK 1500 DEF 1200
- A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.
- Rogue Doll
- X
- LIGHT Level 4 [ Spellcaster / Normal ] ATK 1600 DEF 1000
- A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.
- Kojikocy
- X
- EARTH Level 4 [ Warrior / Normal ] ATK 1500 DEF 1200
- A man-hunter with powerful arms that can crush boulders.
- Uraby
- X
- EARTH Level 4 [ Dinosaur / Normal ] ATK 1500 DEF 800
- Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
- Mystic Horseman
- X
- EARTH Level 4 [ Beast / Normal ] ATK 1300 DEF 1550
- Half man and half horse, this monster is known for its extreme speed.
- Ryu-Kishin Powered
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1600 DEF 1200
- A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent.
- La Jinn the Mystical Genie of the Lamp
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1800 DEF 1000
- A genie of the lamp that is at the beck and call of its master.
- Skull Red Bird
- X
- WIND Level 4 [ Winged Beast / Normal ] ATK 1550 DEF 1200
- This monster swoops down and attacks with a rain of knives stored in its wings.
- Hyozanryu
- X
- LIGHT Level 7 [ Dragon / Normal ] ATK 2100 DEF 2800
- A dragon created from a massive diamond that sparkles with blinding light.
- Opticlops
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1800 DEF 1700
- A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.
- The Dragon Dwelling in the Cave
- X
- WIND Level 4 [ Dragon / Normal ] ATK 1300 DEF 2000
- A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is usually quiet. It is said to preserve certain treasures.
- Luster Dragon #2
- X
- WIND Level 6 [ Dragon / Normal ] ATK 2400 DEF 1400
- This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty.
- Kaiser Sea Horse
-
UR
Ultra Rare - X
- LIGHT Level 4 [ Sea Serpent / Effect ] ATK 1700 DEF 1650
- This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT monster.
- Lord of D.
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1200 DEF 1100
- Neither player can target Dragon monsters on the field with card effects.
- Mysterious Puppeteer
- X
- EARTH Level 4 [ Warrior / Effect ] ATK 1000 DEF 1500
-
(This card is not treated as a "Puppet" card.)
If another monster is Normal or Flip Summoned: Gain 500 LP.
- Trap Master
- X
- EARTH Level 3 [ Warrior / Flip / Effect ] ATK 500 DEF 1100
- FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
- Hane-Hane
- X
- EARTH Level 2 [ Beast / Flip / Effect ] ATK 450 DEF 500
- FLIP: Select 1 monster on the field and return it to its owner's hand.
- Witch of the Black Forest
- X
- DARK Level 4 [ Spellcaster / Effect ] ATK 1100 DEF 1200
- If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
- Mystic Tomato
- X
- DARK Level 4 [ Plant / Effect ] ATK 1400 DEF 1100
- When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
- Mad Sword Beast
- X
- EARTH Level 4 [ Dinosaur / Effect ] ATK 1400 DEF 1200
- If this card attacks a Defense Position monster, inflict piercing battle damage.
- Spirit Ryu
- X
- WIND Level 4 [ Dragon / Effect ] ATK 1000 DEF 1000
- During your Battle Step, if this card battles (Quick Effect): You can discard 1 Dragon monster to the GY; this card gains 1000 ATK/DEF until the end of the Battle Phase.
- Paladin of White Dragon
- X
- LIGHT Level 4 [ Dragon / Ritual / Effect ] ATK 1900 DEF 1200
- You can Ritual Summon this card with "White Dragon Ritual". At the start of the Damage Step, if this card attacks a face-down Defense Position monster: Destroy that face-down monster. You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand or Deck, but "Blue-Eyes White Dragon" cannot attack for the rest of this turn.
- White Dragon Ritual
- X
- SPELL Ritual
- This card is used to Ritual Summon "Paladin of White Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more.
- Ookazi
- X
- SPELL
- Inflict 800 points of damage to your opponent's Life Points.
- Fissure
- X
- SPELL
- Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
- De-Spell
- X
- SPELL
- Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)
- Monster Reborn
-
Limited
Limited - X
- SPELL
- Target 1 monster in either GY; Special Summon it.
- The Inexperienced Spy
- X
- SPELL
- Select and see 1 card in your opponent's hand.
- The Flute of Summoning Dragon
- X
- SPELL
- Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
- Change of Heart
-
Limited
Limited - X
- SPELL
- Target 1 monster your opponent controls; take control of it until the End Phase.
- Soul Exchange
- X
- SPELL
- Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
- Mountain
- X
- SPELL Field
- All Dragon, Winged Beast, and Thunder monsters on the field gain 200 ATK/DEF.
- Tribute to The Doomed
- X
- SPELL
- Discard 1 card, then target 1 monster on the field; destroy it.
- Rush Recklessly
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
- Megamorph
- X
- SPELL Equip
- While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.
- Nobleman of Crossout
- X
- SPELL
- Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
- Premature Burial
-
Forbidden
Forbidden - X
- SPELL Equip
- Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.
- Fairy Meteor Crush
- X
- SPELL Equip
- If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Shadow Spell
-
SR
Super Rare - X
- TRAP Continuous
- Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.
- Trap Hole
- X
- TRAP
- When your opponent Normal or Flip Summons a monster with 1000 or more ATK: Target that monster; destroy that target.
- Just Desserts
- X
- TRAP
- Inflict 500 damage to your opponent for each monster they control.
- Gift of The Mystical Elf
- X
- TRAP
- Gain 300 LP for each monster on the field.
- Dust Tornado
- X
- TRAP
- Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
- Light of Intervention
- X
- TRAP Continuous
- While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
- Jar of Greed
- X
- TRAP
- Draw 1 card.
- Riryoku Field
- X
- TRAP Counter
- When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.
- Burst Breath
- X
- TRAP
- Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.
- D. Tribe
- X
- TRAP
- All monsters on your side of the field are treated as Dragon-Types until the End Phase of this turn.