Total of 62 Card(s)
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- Dark Necrofear
- X
- DARK Level 8 [ Fiend / Effect ] ATK 2200 DEF 2800
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
- Neck Hunter
- X
- DARK Level 6 [ Fiend / Normal ] ATK 1750 DEF 1900
- A fiend that wields a mean sickle and fires devastating beams from its eyes.
- The Earl of Demise
- X
- DARK Level 5 [ Fiend / Normal ] ATK 2000 DEF 700
- This gentlemanly creature is extremely wicked, feared by man and fiend alike.
- That Which Feeds on Life
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1200 DEF 1000
- A monster that feeds on the energy of other creatures.
- Whiptail Crow
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1650 DEF 1600
- Attacks from the skies with a whip-like tail.
- The Gross Ghost of Fled Dreams
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1300 DEF 1800
- This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
- Headless Knight
- X
- EARTH Level 4 [ Fiend / Normal ] ATK 1450 DEF 1700
- A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
- Earthbound Spirit
- X
- EARTH Level 4 [ Fiend / Normal ] ATK 500 DEF 2000
- A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
- The Shadow Who Controls the Dark
- X
- DARK Level 3 [ Fiend / Normal ] ATK 800 DEF 700
- A shadow that dwells in the dark, paralyzing its opponents and rendering them harmless.
- Gaap the Divine Soldier
- X
- DARK Level 6 [ Fiend / Effect ] ATK 2200 DEF 2000
- All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn.
- Dark Ruler Ha Des
- X
- DARK Level 6 [ Fiend / Effect ] ATK 2450 DEF 1600
- Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
- Puppet Master
- X
- DARK Level 6 [ Fiend / Effect ] ATK 0 DEF 0
- When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn.
- Lesser Fiend
- X
- DARK Level 5 [ Fiend / Effect ] ATK 2100 DEF 1000
-
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.
- Twin-Headed Wolf
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1500 DEF 1000
- While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.
- Prometheus, King of the Shadows
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1200 DEF 800
- If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.
- Lancer Archfiend
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1600 DEF 1400
- Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Dark Mimic LV3
- X
- DARK Level 3 [ Fiend / Effect ] ATK 1000 DEF 1000
- If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
- Dark Mimic LV1
- X
- DARK Level 1 [ Fiend / Flip / Effect ] ATK 100 DEF 1000
-
FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
- Mask of Darkness
- X
- DARK Level 2 [ Fiend / Flip / Effect ] ATK 900 DEF 400
- FLIP: Target 1 Trap in your GY; add that target to your hand.
- Mad Reloader
- X
- DARK Level 1 [ Fiend / Effect ] ATK 0 DEF 0
- If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards.
- Sword of Dark Destruction
- X
- SPELL Equip
- Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF.
- Offerings to the Doomed
- X
- SPELL Quick-Play
- Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
- Twister
- X
- SPELL Quick-Play
- Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
- Dark Eruption
- X
- SPELL
- Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.
- Veil of Darkness
- X
- SPELL Continuous
- During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
- Allure of Darkness
- X
- SPELL
- Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
- Creeping Darkness
- X
- SPELL
- Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand.
- Zoma the Spirit
- X
- TRAP Continuous
- Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
- Common Charity
- X
- TRAP
- Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
- The Forceful Checkpoint
- X
- TRAP
- When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
- Lava Golem
- X
- FIRE Level 8 [ Fiend / Effect ] ATK 3000 DEF 2500
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
- Yaiba Robo
- X
- DARK Level 4 [ Machine / Normal ] ATK 1000 DEF 1300
- A cubical machine equipped with cutting blades for shredding an opponent to mincemeat.
- Brave Scizzar
- X
- DARK Level 4 [ Machine / Normal ] ATK 1300 DEF 1000
- Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size.
- Melchid the Four-Face Beast
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1500 DEF 1200
- This monster has four different masks for four different attacks.
- Gil Garth
- X
- DARK Level 4 [ Fiend / Normal ] ATK 1800 DEF 1200
- This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
- Dark Prisoner
- X
- DARK Level 3 [ Fiend / Normal ] ATK 600 DEF 1000
- This monster bends light to hide its image from the eyes of opponents.
- Dokuroyaiba
- X
- FIRE Level 3 [ Fiend / Normal ] ATK 1000 DEF 400
- A boomerang with brains that will pursue a target to the ends of the earth.
- Dark Lucius LV8
- X
- EARTH Level 8 [ Fiend / Effect ] ATK 2800 DEF 900
- If this card was Special Summoned by the effect of "Dark Lucius LV6", banish your opponent's monsters destroyed by battle with this card, also negate their effects.
- Dark Lucius LV6
- X
- EARTH Level 6 [ Fiend / Effect ] ATK 1700 DEF 600
- If this card was Special Summoned by the effect of "Dark Lucius LV4", negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card negated your opponent's monster effect by this effect: You can send this card to the GY; Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
- Dark Lucius LV4
- X
- EARTH Level 4 [ Fiend / Effect ] ATK 1000 DEF 300
- Negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card has destroyed a monster by battle: You can send this card to the GY; Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
- Legendary Fiend
- X
- DARK Level 6 [ Fiend / Effect ] ATK 1500 DEF 1800
- Once per turn, during your Standby Phase: This card gains 700 ATK.
- Byser Shock
- X
- DARK Level 5 [ Fiend / Effect ] ATK 800 DEF 600
- If this card is Summoned: Return all Set cards on the field to the hand.
- Helpoemer
- X
- DARK Level 5 [ Fiend / Effect ] ATK 2000 DEF 1400
- Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
- Mefist the Infernal General
- X
- DARK Level 5 [ Fiend / Effect ] ATK 1800 DEF 1700
- If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.
- Lady Assailant of Flames
- X
- FIRE Level 4 [ Pyro / Flip / Effect ] ATK 1500 DEF 1000
- FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent.
- Viser Des
- X
- DARK Level 4 [ Fiend / Effect ] ATK 500 DEF 1200
- If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.
- Newdoria
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1200 DEF 800
- If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
- Dark Jeroid
- X
- DARK Level 4 [ Fiend / Effect ] ATK 1200 DEF 1500
- If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
- Drillago
- X
- DARK Level 4 [ Machine / Effect ] ATK 1600 DEF 1100
- If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.
- Bowganian
- X
- DARK Level 3 [ Machine / Effect ] ATK 1300 DEF 1000
- Once per turn, during your Standby Phase: Inflict 600 damage to your opponent.
- Tribute to The Doomed
- X
- SPELL
- Discard 1 card, then target 1 monster on the field; destroy it.
- Level Up!
- X
- SPELL
- Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
- Creature Seizure
- X
- SPELL
- Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.
- Faustian Bargain
- X
- SPELL
- Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.
- Supply Squad
- X
- SPELL Continuous
- Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
- Rope of Life
- X
- TRAP
- When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
- Nightmare Wheel
- X
- TRAP Continuous
- Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
- Coffin Seller
- X
- TRAP Continuous
- Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.
- Metal Reflect Slime
- X
- TRAP Continuous
- Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack.
- Prideful Roar
- X
- TRAP
- During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
- Santa Claws
-
UR
Ultra Rare - X
- LIGHT Level 6 [ Fiend / Effect ] ATK 1200 DEF 2500
- You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.
- Magical Stone Excavation
-
UR
Ultra Rare - X
- SPELL
- Discard 2 cards, then target 1 Spell in your GY; add it to your hand.