Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
Neck Hunter
DARKLevel 6
[
Fiend
/
Normal
]
ATK 1750DEF 1900
A fiend that wields a mean sickle and fires devastating beams from its eyes.
The Earl of Demise
DARKLevel 5
[
Fiend
/
Normal
]
ATK 2000DEF 700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.
That Which Feeds on Life
DARKLevel 4
[
Fiend
/
Normal
]
ATK 1200DEF 1000
A monster that feeds on the energy of other creatures.
Whiptail Crow
DARKLevel 4
[
Fiend
/
Normal
]
ATK 1650DEF 1600
Attacks from the skies with a whip-like tail.
The Gross Ghost of Fled Dreams
DARKLevel 4
[
Fiend
/
Normal
]
ATK 1300DEF 1800
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
Headless Knight
EARTHLevel 4
[
Fiend
/
Normal
]
ATK 1450DEF 1700
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
Earthbound Spirit
EARTHLevel 4
[
Fiend
/
Normal
]
ATK 500DEF 2000
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
The Shadow Who Controls the Dark
DARKLevel 3
[
Fiend
/
Normal
]
ATK 800DEF 700
A shadow that dwells in the dark, paralyzing its opponents and rendering them harmless.
Gaap the Divine Soldier
DARKLevel 6
[
Fiend
/
Effect
]
ATK 2200DEF 2000
All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn.
Dark Ruler Ha Des
DARKLevel 6
[
Fiend
/
Effect
]
ATK 2450DEF 1600
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
Puppet Master
DARKLevel 6
[
Fiend
/
Effect
]
ATK 0DEF 0
When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn.
Lesser Fiend
DARKLevel 5
[
Fiend
/
Effect
]
ATK 2100DEF 1000
(This card is always treated as an "Archfiend" card.) Banish any monster destroyed by battle with this card.
Twin-Headed Wolf
DARKLevel 4
[
Fiend
/
Effect
]
ATK 1500DEF 1000
While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.
Prometheus, King of the Shadows
DARKLevel 4
[
Fiend
/
Effect
]
ATK 1200DEF 800
If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.
Lancer Archfiend
DARKLevel 4
[
Fiend
/
Effect
]
ATK 1600DEF 1400
Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Dark Mimic LV3
DARKLevel 3
[
Fiend
/
Effect
]
ATK 1000DEF 1000
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
FLIP: Draw 1 card. Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
FLIP: Target 1 Trap in your GY; add that target to your hand.
Mad Reloader
DARKLevel 1
[
Fiend
/
Effect
]
ATK 0DEF 0
If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards.
Sword of Dark Destruction
SPELLEquip
Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF.
Offerings to the Doomed
SPELLQuick-Play
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
Twister
SPELLQuick-Play
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
Dark Eruption
SPELL
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.
Veil of Darkness
SPELLContinuous
During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
Allure of Darkness
SPELL
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
Creeping Darkness
SPELL
Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand.
Zoma the Spirit
TRAPContinuous
Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
Common Charity
TRAP
Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
The Forceful Checkpoint
TRAP
When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
Lava Golem
FIRELevel 8
[
Fiend
/
Effect
]
ATK 3000DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
Yaiba Robo
DARKLevel 4
[
Machine
/
Normal
]
ATK 1000DEF 1300
A cubical machine equipped with cutting blades for shredding an opponent to mincemeat.
Brave Scizzar
DARKLevel 4
[
Machine
/
Normal
]
ATK 1300DEF 1000
Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size.
Melchid the Four-Face Beast
DARKLevel 4
[
Fiend
/
Normal
]
ATK 1500DEF 1200
This monster has four different masks for four different attacks.
Gil Garth
DARKLevel 4
[
Fiend
/
Normal
]
ATK 1800DEF 1200
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
Dark Prisoner
DARKLevel 3
[
Fiend
/
Normal
]
ATK 600DEF 1000
This monster bends light to hide its image from the eyes of opponents.
Dokuroyaiba
FIRELevel 3
[
Fiend
/
Normal
]
ATK 1000DEF 400
A boomerang with brains that will pursue a target to the ends of the earth.
Dark Lucius LV8
EARTHLevel 8
[
Fiend
/
Effect
]
ATK 2800DEF 900
If this card was Special Summoned by the effect of "Dark Lucius LV6", banish your opponent's monsters destroyed by battle with this card, also negate their effects.
Dark Lucius LV6
EARTHLevel 6
[
Fiend
/
Effect
]
ATK 1700DEF 600
If this card was Special Summoned by the effect of "Dark Lucius LV4", negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card negated your opponent's monster effect by this effect: You can send this card to the GY; Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
Dark Lucius LV4
EARTHLevel 4
[
Fiend
/
Effect
]
ATK 1000DEF 300
Negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card has destroyed a monster by battle: You can send this card to the GY; Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
Legendary Fiend
DARKLevel 6
[
Fiend
/
Effect
]
ATK 1500DEF 1800
Once per turn, during your Standby Phase: This card gains 700 ATK.
Byser Shock
DARKLevel 5
[
Fiend
/
Effect
]
ATK 800DEF 600
If this card is Summoned: Return all Set cards on the field to the hand.
Helpoemer
DARKLevel 5
[
Fiend
/
Effect
]
ATK 2000DEF 1400
Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
Mefist the Infernal General
DARKLevel 5
[
Fiend
/
Effect
]
ATK 1800DEF 1700
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.
FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent.
Viser Des
DARKLevel 4
[
Fiend
/
Effect
]
ATK 500DEF 1200
If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.
Newdoria
DARKLevel 4
[
Fiend
/
Effect
]
ATK 1200DEF 800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
Dark Jeroid
DARKLevel 4
[
Fiend
/
Effect
]
ATK 1200DEF 1500
If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
Drillago
DARKLevel 4
[
Machine
/
Effect
]
ATK 1600DEF 1100
If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.
Bowganian
DARKLevel 3
[
Machine
/
Effect
]
ATK 1300DEF 1000
Once per turn, during your Standby Phase: Inflict 600 damage to your opponent.
Tribute to The Doomed
SPELL
Discard 1 card, then target 1 monster on the field; destroy it.
Level Up!
SPELL
Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
Creature Seizure
SPELL
Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.
Faustian Bargain
SPELL
Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.
Supply Squad
SPELLContinuous
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
Rope of Life
TRAP
When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
Nightmare Wheel
TRAPContinuous
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
Coffin Seller
TRAPContinuous
Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.
Metal Reflect Slime
TRAPContinuous
Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot attack.
Prideful Roar
TRAP
During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
Santa Claws
LIGHTLevel 6
[
Fiend
/
Effect
]
ATK 1200DEF 2500
You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.
Magical Stone Excavation
SPELL
Discard 2 cards, then target 1 Spell in your GY; add it to your hand.