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SPEED DUEL STARTER DECKS: TWISTED NIGHTMARES

( Release Date : 05/15/2020 )

Total of 62 Card(s)
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UR

Ultra Rare

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Ultra Rare
Dark Necrofear
Dark Necrofear
X
DARK DARK Level Level 8 [ Fiend / Effect ]
ATK 2200 DEF 2800
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.

C

Common
Neck Hunter
Neck Hunter
X
DARK DARK Level Level 6 [ Fiend / Normal ]
ATK 1750 DEF 1900
A fiend that wields a mean sickle and fires devastating beams from its eyes.

C

Common
The Earl of Demise
The Earl of Demise
X
DARK DARK Level Level 5 [ Fiend / Normal ]
ATK 2000 DEF 700
This gentlemanly creature is extremely wicked, feared by man and fiend alike.

C

Common
That Which Feeds on Life
That Which Feeds on Life
X
DARK DARK Level Level 4 [ Fiend / Normal ]
ATK 1200 DEF 1000
A monster that feeds on the energy of other creatures.

C

Common
Whiptail Crow
Whiptail Crow
X
DARK DARK Level Level 4 [ Fiend / Normal ]
ATK 1650 DEF 1600
Attacks from the skies with a whip-like tail.

C

Common
The Gross Ghost of Fled Dreams
The Gross Ghost of Fled Dreams
X
DARK DARK Level Level 4 [ Fiend / Normal ]
ATK 1300 DEF 1800
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.

C

Common
Headless Knight
Headless Knight
X
EARTH EARTH Level Level 4 [ Fiend / Normal ]
ATK 1450 DEF 1700
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.

C

Common
Earthbound Spirit
Earthbound Spirit
X
EARTH EARTH Level Level 4 [ Fiend / Normal ]
ATK 500 DEF 2000
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.

C

Common
The Shadow Who Controls the Dark
The Shadow Who Controls the Dark
X
DARK DARK Level Level 3 [ Fiend / Normal ]
ATK 800 DEF 700
A shadow that dwells in the dark, paralyzing its opponents and rendering them harmless.

C

Common
Gaap the Divine Soldier
Gaap the Divine Soldier
X
DARK DARK Level Level 6 [ Fiend / Effect ]
ATK 2200 DEF 2000
All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn.

C

Common
Dark Ruler Ha Des
Dark Ruler Ha Des
X
DARK DARK Level Level 6 [ Fiend / Effect ]
ATK 2450 DEF 1600
Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.

C

Common
Puppet Master
Puppet Master
X
DARK DARK Level Level 6 [ Fiend / Effect ]
ATK 0 DEF 0
When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn.

C

Common
Lesser Fiend
Lesser Fiend
X
DARK DARK Level Level 5 [ Fiend / Effect ]
ATK 2100 DEF 1000
(This card is always treated as an "Archfiend" card.)
Banish any monster destroyed by battle with this card.

C

Common
Twin-Headed Wolf
Twin-Headed Wolf
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1500 DEF 1000
While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.

C

Common
Prometheus, King of the Shadows
Prometheus, King of the Shadows
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1200 DEF 800
If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.

C

Common
Lancer Archfiend
Lancer Archfiend
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1600 DEF 1400
Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

C

Common
Dark Mimic LV3
Dark Mimic LV3
X
DARK DARK Level Level 3 [ Fiend / Effect ]
ATK 1000 DEF 1000
If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.

C

Common
Dark Mimic LV1
Dark Mimic LV1
X
DARK DARK Level Level 1 [ Fiend / Flip/Effect ]
ATK 100 DEF 1000
FLIP: Draw 1 card.
Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.

C

Common
Mask of Darkness
Mask of Darkness
X
DARK DARK Level Level 2 [ Fiend / Flip/Effect ]
ATK 900 DEF 400
FLIP: Target 1 Trap in your GY; add that target to your hand.

C

Common
Mad Reloader
Mad Reloader
X
DARK DARK Level Level 1 [ Fiend / Effect ]
ATK 0 DEF 0
If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards.

C

Common
Sword of Dark Destruction
Sword of Dark Destruction
X
SPELL SPELL Equip Equip
Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF.

C

Common
Offerings to the Doomed
Offerings to the Doomed
X
SPELL SPELL Quick-Play Quick-Play
Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

C

Common
Twister
Twister
X
SPELL SPELL Quick-Play Quick-Play
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.

C

Common
Dark Eruption
Dark Eruption
X
SPELL SPELL
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.

C

Common
Veil of Darkness
Veil of Darkness
X
SPELL SPELL Continuous Continuous
During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.

C

Common
Allure of Darkness
Allure of Darkness
X
SPELL SPELL
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

C

Common
Creeping Darkness
Creeping Darkness
X
SPELL SPELL
Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand.

C

Common
Zoma the Spirit
Zoma the Spirit
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500) (this card is also still a Trap). If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.

C

Common
Common Charity
Common Charity
X
TRAP TRAP
Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

C

Common
The Forceful Checkpoint
The Forceful Checkpoint
X
TRAP TRAP
When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).

C

Common
Lava Golem
Lava Golem
X
FIRE FIRE Level Level 8 [ Fiend / Effect ]
ATK 3000 DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

C

Common
Yaiba Robo
Yaiba Robo
X
DARK DARK Level Level 4 [ Machine / Normal ]
ATK 1000 DEF 1300
A cubical machine equipped with cutting blades for shredding an opponent to mincemeat.

C

Common
Brave Scizzar
Brave Scizzar
X
DARK DARK Level Level 4 [ Machine / Normal ]
ATK 1300 DEF 1000
Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size.

C

Common
Melchid the Four-Face Beast
Melchid the Four-Face Beast
X
DARK DARK Level Level 4 [ Fiend / Normal ]
ATK 1500 DEF 1200
This monster has four different masks for four different attacks.

C

Common
Gil Garth
Gil Garth
X
DARK DARK Level Level 4 [ Fiend / Normal ]
ATK 1800 DEF 1200
This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.

C

Common
Dark Prisoner
Dark Prisoner
X
DARK DARK Level Level 3 [ Fiend / Normal ]
ATK 600 DEF 1000
This monster bends light to hide its image from the eyes of opponents.

C

Common
Dokuroyaiba
Dokuroyaiba
X
FIRE FIRE Level Level 3 [ Fiend / Normal ]
ATK 1000 DEF 400
A boomerang with brains that will pursue a target to the ends of the earth.

C

Common
Dark Lucius LV8
Dark Lucius LV8
X
EARTH EARTH Level Level 8 [ Fiend / Effect ]
ATK 2800 DEF 900
If this card was Special Summoned by the effect of "Dark Lucius LV6", banish your opponent's monsters destroyed by battle with this card, also negate their effects.

C

Common
Dark Lucius LV6
Dark Lucius LV6
X
EARTH EARTH Level Level 6 [ Fiend / Effect ]
ATK 1700 DEF 600
If this card was Special Summoned by the effect of "Dark Lucius LV4", negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card negated your opponent's monster effect by this effect: You can send this card to the GY; Special Summon 1 "Dark Lucius LV8" from your hand or Deck.

C

Common
Dark Lucius LV4
Dark Lucius LV4
X
EARTH EARTH Level Level 4 [ Fiend / Effect ]
ATK 1000 DEF 300
Negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card has destroyed a monster by battle: You can send this card to the GY; Special Summon 1 "Dark Lucius LV6" from your hand or Deck.

C

Common
Legendary Fiend
Legendary Fiend
X
DARK DARK Level Level 6 [ Fiend / Effect ]
ATK 1500 DEF 1800
Once per turn, during your Standby Phase: This card gains 700 ATK.

C

Common
Byser Shock
Byser Shock
X
DARK DARK Level Level 5 [ Fiend / Effect ]
ATK 800 DEF 600
If this card is Summoned: Return all Set cards on the field to the hand.

C

Common
Helpoemer
Helpoemer
X
DARK DARK Level Level 5 [ Fiend / Effect ]
ATK 2000 DEF 1400
Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.

C

Common
Mefist the Infernal General
Mefist the Infernal General
X
DARK DARK Level Level 5 [ Fiend / Effect ]
ATK 1800 DEF 1700
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.

C

Common
Lady Assailant of Flames
Lady Assailant of Flames
X
FIRE FIRE Level Level 4 [ Pyro / Flip/Effect ]
ATK 1500 DEF 1000
FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent.

C

Common
Viser Des
Viser Des
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 500 DEF 1200
If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.

C

Common
Newdoria
Newdoria
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1200 DEF 800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.

C

Common
Dark Jeroid
Dark Jeroid
X
DARK DARK Level Level 4 [ Fiend / Effect ]
ATK 1200 DEF 1500
If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.

C

Common
Drillago
Drillago
X
DARK DARK Level Level 4 [ Machine / Effect ]
ATK 1600 DEF 1100
If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.

C

Common
Bowganian
Bowganian
X
DARK DARK Level Level 3 [ Machine / Effect ]
ATK 1300 DEF 1000
Once per turn, during your Standby Phase: Inflict 600 damage to your opponent.

C

Common
Tribute to The Doomed
Tribute to The Doomed
X
SPELL SPELL
Discard 1 card, then target 1 monster on the field; destroy it.

C

Common
Level Up!
Level Up!
X
SPELL SPELL
Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.

C

Common
Creature Seizure
Creature Seizure
X
SPELL SPELL
Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.

C

Common
Faustian Bargain
Faustian Bargain
X
SPELL SPELL
Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.

C

Common
Supply Squad
Supply Squad
X
SPELL SPELL Continuous Continuous
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.

C

Common
Rope of Life
Rope of Life
X
TRAP TRAP
When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.

C

Common
Nightmare Wheel
Nightmare Wheel
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.

C

Common
Coffin Seller
Coffin Seller
X
TRAP TRAP Continuous Continuous
Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.

C

Common
Metal Reflect Slime
Metal Reflect Slime
X
TRAP TRAP Continuous Continuous
Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000) (this card is also still a Trap). If Summoned this way, this card cannot attack.

C

Common
Prideful Roar
Prideful Roar
X
TRAP TRAP
During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.

C

Common
Santa Claws
Santa Claws
X
LIGHT LIGHT Level Level 6 [ Fiend / Effect ]
ATK 1200 DEF 2500
You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.

UR

Ultra Rare
Magical Stone Excavation
Magical Stone Excavation
X
SPELL SPELL
Discard 2 cards, then target 1 Spell in your GY; add it to your hand.

UR

Ultra Rare