Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

SPEED DUEL STARTER DECKS: TWISTED NIGHTMARES

( Release Date : 05/15/2020 )

Total of 62 Card(s)

 
  • Dark Necrofear
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2200 DEF 2800  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 Fiend monsters from your GY. During the End Phase, if this card is in your GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster.
    Dark Necrofear
  • Neck Hunter
    DARK DARK Level Level 6 [ Fiend / Normal ] ATK 1750 DEF 1900  
    A fiend that wields a mean sickle and fires devastating beams from its eyes.
    Neck Hunter
  • The Earl of Demise
    DARK DARK Level Level 5 [ Fiend / Normal ] ATK 2000 DEF 700  
    This gentlemanly creature is extremely wicked, feared by man and fiend alike.
    The Earl of Demise
  • That Which Feeds on Life
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1200 DEF 1000  
    A monster that feeds on the energy of other creatures.
    That Which Feeds on Life
  • Whiptail Crow
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1650 DEF 1600  
    Attacks from the skies with a whip-like tail.
    Whiptail Crow
  • The Gross Ghost of Fled Dreams
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1300 DEF 1800  
    This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.
    The Gross Ghost of Fled Dreams
  • Headless Knight
    EARTH EARTH Level Level 4 [ Fiend / Normal ] ATK 1450 DEF 1700  
    A haunted spirit of a falsely accused knight who wanders in search of truth and justice.
    Headless Knight
  • Earthbound Spirit
    EARTH EARTH Level Level 4 [ Fiend / Normal ] ATK 500 DEF 2000  
    A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.
    Earthbound Spirit
  • The Shadow Who Controls the Dark
    DARK DARK Level Level 3 [ Fiend / Normal ] ATK 800 DEF 700  
    A shadow that dwells in the dark, paralyzing its opponents and rendering them harmless.
    The Shadow Who Controls the Dark
  • Gaap the Divine Soldier
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2200 DEF 2000  
    All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn.
    Gaap the Divine Soldier
  • Dark Ruler Ha Des
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 2450 DEF 1600  
    Cannot be Special Summoned from the GY. Negate the effects of monsters destroyed by battle with Fiend monsters you control.
    Dark Ruler Ha Des
  • Puppet Master
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 0 DEF 0  
    When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn.
    Puppet Master
  • Lesser Fiend
    DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2100 DEF 1000  
    (This card is always treated as an "Archfiend" card.)
    Banish any monster destroyed by battle with this card.
    Lesser Fiend
  • Twin-Headed Wolf
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1500 DEF 1000  
    While you control another Fiend monster, negate the effects of Flip monsters destroyed by battle with this card.
    Twin-Headed Wolf
  • Prometheus, King of the Shadows
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1200 DEF 800  
    If this card is Normal Summoned: Banish 1 or more DARK monsters from your GY, and if you do, this card gains 400 ATK for each, until the end of this turn.
    Prometheus, King of the Shadows
  • Lancer Archfiend
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 1400  
    Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Lancer Archfiend
  • Dark Mimic LV3
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 1000  
    If this card is destroyed by battle and sent to the GY: Draw 1 card, but if this card was Special Summoned by the effect of "Dark Mimic LV1", draw 2 cards instead.
    Dark Mimic LV3
  • Dark Mimic LV1
    DARK DARK Level Level 1 [ Fiend / Flip / Effect ] ATK 100 DEF 1000  
    FLIP: Draw 1 card.
    Once per turn, during your Standby Phase: You can send this card to the GY; Special Summon 1 "Dark Mimic LV3" from your hand or Deck.
    Dark Mimic LV1
  • Mask of Darkness
    DARK DARK Level Level 2 [ Fiend / Flip / Effect ] ATK 900 DEF 400  
    FLIP: Target 1 Trap in your GY; add that target to your hand.
    Mask of Darkness
  • Mad Reloader
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0  
    If this card is destroyed by battle and sent to the GY: Send 2 cards from your hand to the GY, and if you do, draw 2 cards.
    Mad Reloader
  • Sword of Dark Destruction
    SPELL SPELL Equip Equip  
    Equip only to a DARK monster. It gains 400 ATK and loses 200 DEF.
    Sword of Dark Destruction
  • Offerings to the Doomed
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.
    Offerings to the Doomed
  • Twister
    SPELL SPELL Quick-Play Quick-Play  
    Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
    Twister
  • Dark Eruption
    SPELL SPELL  
    Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.
    Dark Eruption
  • Veil of Darkness
    SPELL SPELL Continuous Continuous  
    During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
    Veil of Darkness
  • Allure of Darkness
    SPELL SPELL  
    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
    Allure of Darkness
  • Creeping Darkness
    SPELL SPELL  
    Banish 2 DARK monsters from your GY; add 1 Level 4 DARK monster from your Deck to your hand.
    Creeping Darkness
  • Zoma the Spirit
    TRAP TRAP Continuous Continuous  
    Special Summon this card in Defense Position as an Effect Monster (Zombie/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap.) If this card Summoned this way is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.
    Zoma the Spirit
  • Common Charity
    TRAP TRAP  
    Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
    Common Charity
  • The Forceful Checkpoint
    TRAP TRAP  
    When an opponent's monster declares an attack: Look at your opponent's hand, and if there is a Monster Card, negate the attack, then discard 1 monster from their hand (your choice).
    The Forceful Checkpoint
  • Lava Golem
    FIRE FIRE Level Level 8 [ Fiend / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
    Lava Golem
  • Yaiba Robo
    DARK DARK Level Level 4 [ Machine / Normal ] ATK 1000 DEF 1300  
    A cubical machine equipped with cutting blades for shredding an opponent to mincemeat.
    Yaiba Robo
  • Brave Scizzar
    DARK DARK Level Level 4 [ Machine / Normal ] ATK 1300 DEF 1000  
    Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size.
    Brave Scizzar
  • Melchid the Four-Face Beast
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1500 DEF 1200  
    This monster has four different masks for four different attacks.
    Melchid the Four-Face Beast
  • Gil Garth
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1800 DEF 1200  
    This steel-armored terror machine ruthlessly strikes down enemies with its giant katana.
    Gil Garth
  • Dark Prisoner
    DARK DARK Level Level 3 [ Fiend / Normal ] ATK 600 DEF 1000  
    This monster bends light to hide its image from the eyes of opponents.
    Dark Prisoner
  • Dokuroyaiba
    FIRE FIRE Level Level 3 [ Fiend / Normal ] ATK 1000 DEF 400  
    A boomerang with brains that will pursue a target to the ends of the earth.
    Dokuroyaiba
  • Dark Lucius LV8
    EARTH EARTH Level Level 8 [ Fiend / Effect ] ATK 2800 DEF 900  
    If this card was Special Summoned by the effect of "Dark Lucius LV6", banish your opponent's monsters destroyed by battle with this card, also negate their effects.
    Dark Lucius LV8
  • Dark Lucius LV6
    EARTH EARTH Level Level 6 [ Fiend / Effect ] ATK 1700 DEF 600  
    If this card was Special Summoned by the effect of "Dark Lucius LV4", negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card negated your opponent's monster effect by this effect: You can send this card to the GY; Special Summon 1 "Dark Lucius LV8" from your hand or Deck.
    Dark Lucius LV6
  • Dark Lucius LV4
    EARTH EARTH Level Level 4 [ Fiend / Effect ] ATK 1000 DEF 300  
    Negate the effects of your opponent's monsters destroyed by battle with this card. Once per turn, during the Standby Phase of your next turn after this card has destroyed a monster by battle: You can send this card to the GY; Special Summon 1 "Dark Lucius LV6" from your hand or Deck.
    Dark Lucius LV4
  • Legendary Fiend
    DARK DARK Level Level 6 [ Fiend / Effect ] ATK 1500 DEF 1800  
    Once per turn, during your Standby Phase: This card gains 700 ATK.
    Legendary Fiend
  • Byser Shock
    DARK DARK Level Level 5 [ Fiend / Effect ] ATK 800 DEF 600  
    If this card is Summoned: Return all Set cards on the field to the hand.
    Byser Shock
  • Helpoemer
    DARK DARK Level Level 5 [ Fiend / Effect ] ATK 2000 DEF 1400  
    Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
    Helpoemer
  • Mefist the Infernal General
    DARK DARK Level Level 5 [ Fiend / Effect ] ATK 1800 DEF 1700  
    If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.
    Mefist the Infernal General
  • Lady Assailant of Flames
    FIRE FIRE Level Level 4 [ Pyro / Flip / Effect ] ATK 1500 DEF 1000  
    FLIP: Banish the top 3 cards of your Deck; inflict 800 damage to your opponent.
    Lady Assailant of Flames
  • Viser Des
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 500 DEF 1200  
    If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.
    Viser Des
  • Newdoria
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1200 DEF 800  
    If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
    Newdoria
  • Dark Jeroid
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1200 DEF 1500  
    If this card is Summoned: Target 1 face-up monster on the field; it loses 800 ATK.
    Dark Jeroid
  • Drillago
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1600 DEF 1100  
    If the only cards your opponent controls are face-up monsters with 1600 or more ATK, this card can attack your opponent directly.
    Drillago
  • Bowganian
    DARK DARK Level Level 3 [ Machine / Effect ] ATK 1300 DEF 1000  
    Once per turn, during your Standby Phase: Inflict 600 damage to your opponent.
    Bowganian
  • Tribute to The Doomed
    SPELL SPELL  
    Discard 1 card, then target 1 monster on the field; destroy it.
    Tribute to The Doomed
  • Level Up!
    SPELL SPELL  
    Send 1 face-up "LV" monster you control to the GY; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.
    Level Up!
  • Creature Seizure
    SPELL SPELL  
    Each player gives their opponent control of 1 of their monsters (controller's choice). You must choose a face-up Normal Monster.
    Creature Seizure
  • Faustian Bargain
    SPELL SPELL  
    Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.
    Faustian Bargain
  • Supply Squad
    SPELL SPELL Continuous Continuous  
    Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.
    Supply Squad
  • Rope of Life
    TRAP TRAP  
    When a monster(s) is destroyed by battle and sent to your GY: Discard your entire hand (min.1), then target 1 of those monsters; Special Summon it, and if you do, it gains 800 ATK.
    Rope of Life
  • Nightmare Wheel
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect.
    Nightmare Wheel
  • Coffin Seller
    TRAP TRAP Continuous Continuous  
    Each time a monster(s) is sent to your opponent's GY: Inflict 300 damage to your opponent.
    Coffin Seller
  • Metal Reflect Slime
    TRAP TRAP Continuous Continuous  
    Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.
    Metal Reflect Slime
  • Prideful Roar
    TRAP TRAP  
    During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
    Prideful Roar
  • Santa Claws Ultra Rare
    LIGHT LIGHT Level Level 6 [ Fiend / Effect ] ATK 1200 DEF 2500  
    You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.
    Santa Claws
  • Magical Stone Excavation Ultra Rare
    SPELL SPELL  
    Discard 2 cards, then target 1 Spell in your GY; add it to your hand.
    Magical Stone Excavation