You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.
Senju of the Thousand Hands
LIGHTLevel 4
[
Fairy
/
Effect
]
ATK 1400DEF 1000
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
FLIP: Target 1 Spell in your GY; add that target to your hand.
Sphere Kuriboh
DARKLevel 1
[
Fiend
/
Effect
]
ATK 300DEF 200
When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
You can Ritual Summon this card with "Black Luster Ritual".
Black Luster Ritual
SPELLRitual
This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
Polymerization
SPELL
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
Soul Release
SPELL
Target up to 5 cards in any GY(s); banish them.
Spell Shattering Arrow
SPELLQuick-Play
Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
Spiral Spear Strike
SPELLContinuous
If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.
Twister
SPELLQuick-Play
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
Summoner's Art
SPELL
Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
Fighting Spirit
SPELLEquip
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
White Elephant's Gift
SPELL
Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.
Goblin Circus
SPELLContinuous
Once per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down.
Backup Squad
SPELLContinuous
Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
Spellbinding Circle
TRAPContinuous
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
Magic Jammer
TRAPCounter
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
Eliminating the League
TRAP
Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the GY.
Gaia the Dragon Champion
WINDLevel 7
[
Dragon
/
Fusion
]
ATK 2600DEF 2100
"Gaia The Fierce Knight" + "Curse of Dragon"
Thousand-Eyes Idol
DARKLevel 1
[
Spellcaster
/
Normal
]
ATK 0DEF 0
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
Illusionist Faceless Mage
DARKLevel 5
[
Spellcaster
/
Normal
]
ATK 1200DEF 2200
Manipulates enemy attacks with the power of illusion.
Toon Alligator
WATERLevel 4
[
Reptile
/
Normal
]
ATK 800DEF 1600
An alligator monster straight from the cartoons.
Red Archery Girl
WATERLevel 4
[
Aqua
/
Normal
]
ATK 1400DEF 1500
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
(This card is always treated as a "Toon" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are heads.
Cannot attack the turn it is Summoned. Gains 500 ATK for each Dragon monster your opponent controls or is in their GY. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects; ●Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions. ●Add 1 "Toon" Spell/Trap from your Deck to your hand.
(This card is always treated as an "Archfiend" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.
When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
Djinn Prognosticator of Rituals
DARKLevel 3
[
Fiend
/
Effect
]
ATK 400DEF 300
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If you Ritual Summon using this card, if that Ritual Summoned monster inflicts battle damage to your opponent, they discard 1 card.
Djinn Disserere of Rituals
DARKLevel 1
[
Fiend
/
Effect
]
ATK 200DEF 200
When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.
You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
Black Illusion Ritual
SPELLRitual
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
Toon World
SPELLContinuous
Activate this card by paying 1000 LP.
Toon Table of Contents
SPELL
Add 1 "Toon" card from your Deck to your hand.
Toon Rollback
SPELL
Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
Fulfillment of the Contract
SPELLEquip
Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
Toon Mask
TRAP
If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.
Seven Tools of the Bandit
TRAPCounter
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
Dust Tornado
TRAP
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
Shield Spear
TRAP
Target 1 face-up monster on the field; it gains 400 ATK/DEF until the end of this turn.
Security Orb
TRAP
When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field.
Skill Successor
TRAP
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
Advanced Ritual Art
SPELLRitual
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.