Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

SPEED DUEL STARTER DECKS: MATCH OF THE MILLENNIUM

( Release Date : 05/15/2020 )

Total of 62 Card(s)

 
  • Dark Magician
    DARK DARK Level Level 7 [ Spellcaster / Normal ] ATK 2500 DEF 2100  
    The ultimate wizard in terms of attack and defense.
    Dark Magician
  • Gaia The Fierce Knight
    EARTH EARTH Level Level 7 [ Warrior / Normal ] ATK 2300 DEF 2100  
    A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.
    Gaia The Fierce Knight
  • Curse of Dragon
    DARK DARK Level Level 5 [ Dragon / Normal ] ATK 2000 DEF 1500  
    A wicked dragon that taps into dark forces to execute a powerful attack.
    Curse of Dragon
  • Winged Dragon, Guardian of the Fortress #1
    WIND WIND Level Level 4 [ Dragon / Normal ] ATK 1400 DEF 1200  
    A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
    Winged Dragon, Guardian of the Fortress #1
  • Beaver Warrior
    EARTH EARTH Level Level 4 [ Beast-Warrior / Normal ] ATK 1200 DEF 1500  
    What this creature lacks in size it makes up for in defense when battling in the prairie.
    Beaver Warrior
  • Celtic Guardian
    EARTH EARTH Level Level 4 [ Warrior / Normal ] ATK 1400 DEF 1200  
    An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.
    Celtic Guardian
  • Silver Fang
    EARTH EARTH Level Level 3 [ Beast / Normal ] ATK 1200 DEF 800  
    A snow wolf that's beautiful to the eye, but absolutely vicious in battle.
    Silver Fang
  • Giant Soldier of Stone
    EARTH EARTH Level Level 3 [ Rock / Normal ] ATK 1300 DEF 2000  
    A giant warrior made of stone. A punch from this creature has earth-shaking results.
    Giant Soldier of Stone
  • Shadow Specter
    DARK DARK Level Level 1 [ Zombie / Normal ] ATK 500 DEF 200  
    Powerful in groups, this animal spirit can be found in the wastelands.
    Shadow Specter
  • Charging Gaia the Fierce Knight
    LIGHT LIGHT Level Level 7 [ Warrior / Effect ] ATK 2300 DEF 2100  
    You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn.
    Charging Gaia the Fierce Knight
  • Senju of the Thousand Hands
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000  
    When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
    Senju of the Thousand Hands
  • Old Vindictive Magician
    DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 450 DEF 600  
    FLIP: Target 1 monster your opponent controls; destroy that target.
    Old Vindictive Magician
  • Kuriboh
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 300 DEF 200  
    During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
    Kuriboh
  • Magician of Faith
    LIGHT LIGHT Level Level 1 [ Spellcaster / Flip / Effect ] ATK 300 DEF 400  
    FLIP: Target 1 Spell in your GY; add that target to your hand.
    Magician of Faith
  • Sphere Kuriboh
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 300 DEF 200  
    When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
    Sphere Kuriboh
  • Black Luster Soldier
    EARTH EARTH Level Level 8 [ Warrior / Ritual ] ATK 3000 DEF 2500  
    You can Ritual Summon this card with "Black Luster Ritual".
    Black Luster Soldier
  • Black Luster Ritual
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.
    Black Luster Ritual
  • Polymerization
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
    Polymerization
  • Soul Release
    SPELL SPELL  
    Target up to 5 cards in any GY(s); banish them.
    Soul Release
  • Spell Shattering Arrow
    SPELL SPELL Quick-Play Quick-Play  
    Destroy as many face-up Spells your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each.
    Spell Shattering Arrow
  • Spiral Spear Strike
    SPELL SPELL Continuous Continuous  
    If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card.
    Spiral Spear Strike
  • Twister
    SPELL SPELL Quick-Play Quick-Play  
    Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
    Twister
  • Summoner's Art
    SPELL SPELL  
    Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
    Summoner's Art
  • Fighting Spirit
    SPELL SPELL Equip Equip  
    The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
    Fighting Spirit
  • White Elephant's Gift
    SPELL SPELL  
    Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.
    White Elephant's Gift
  • Goblin Circus
    SPELL SPELL Continuous Continuous  
    Once per turn, during your End Phase: Reveal the bottom card of your Deck, then place it on the top of the Deck or banish it face-down.
    Goblin Circus
  • Backup Squad
    SPELL SPELL Continuous Continuous  
    Each time you take 1000 or more damage by your opponent's card effect or their monster's attack: Draw 1 card for every 1000 damage you took.
    Backup Squad
  • Spellbinding Circle
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
    Spellbinding Circle
  • Magic Jammer
    TRAP TRAP Counter Counter  
    When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.
    Magic Jammer
  • Eliminating the League
    TRAP TRAP  
    Discard 1 Spell, then target 1 face-up monster your opponent controls; destroy that target, then look at your opponent's hand and send all cards in their hand with the same name as that destroyed card to the GY.
    Eliminating the League
  • Gaia the Dragon Champion
    WIND WIND Level Level 7 [ Dragon / Fusion ] ATK 2600 DEF 2100  
    "Gaia The Fierce Knight" + "Curse of Dragon"
    Gaia the Dragon Champion
  • Thousand-Eyes Idol
    DARK DARK Level Level 1 [ Spellcaster / Normal ] ATK 0 DEF 0  
    A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.
    Thousand-Eyes Idol
  • Illusionist Faceless Mage
    DARK DARK Level Level 5 [ Spellcaster / Normal ] ATK 1200 DEF 2200  
    Manipulates enemy attacks with the power of illusion.
    Illusionist Faceless Mage
  • Toon Alligator
    WATER WATER Level Level 4 [ Reptile / Normal ] ATK 800 DEF 1600  
    An alligator monster straight from the cartoons.
    Toon Alligator
  • Red Archery Girl
    WATER WATER Level Level 4 [ Aqua / Normal ] ATK 1400 DEF 1500  
    A mermaid archer that hides in a protective shell, waiting for the right moment to strike.
    Red Archery Girl
  • Manga Ryu-Ran
    FIRE FIRE Level Level 7 [ Dragon / Toon / Effect ] ATK 2200 DEF 2600  
    (This card is always treated as a "Toon" card.)
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
    Manga Ryu-Ran
  • Toon Barrel Dragon
    DARK DARK Level Level 7 [ Machine / Toon / Effect ] ATK 2600 DEF 2200  
    Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are heads.
    Toon Barrel Dragon
  • Toon Buster Blader
    EARTH EARTH Level Level 7 [ Warrior / Toon / Effect ] ATK 2600 DEF 2300  
    Cannot attack the turn it is Summoned. Gains 500 ATK for each Dragon monster your opponent controls or is in their GY. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.
    Toon Buster Blader
  • Toon Dark Magician
    DARK DARK Level Level 7 [ Spellcaster / Toon / Effect ] ATK 2500 DEF 2100  
    Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can discard 1 "Toon" card, then activate 1 of these effects;
    ●Special Summon 1 Toon monster from your Deck, except "Toon Dark Magician", ignoring its Summoning conditions.
    ●Add 1 "Toon" Spell/Trap from your Deck to your hand.
    Toon Dark Magician
  • Toon Summoned Skull
    DARK DARK Level Level 6 [ Fiend / Toon / Effect ] ATK 2500 DEF 1200  
    (This card is always treated as an "Archfiend" card.)
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
    Toon Summoned Skull
  • Toon Mermaid
    WATER WATER Level Level 4 [ Aqua / Toon / Effect ] ATK 1400 DEF 1500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand), while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
    Toon Mermaid
  • Toon Masked Sorcerer
    DARK DARK Level Level 4 [ Spellcaster / Toon / Effect ] ATK 900 DEF 1400  
    Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.
    Toon Masked Sorcerer
  • Toon Gemini Elf
    EARTH EARTH Level Level 4 [ Spellcaster / Toon / Effect ] ATK 1900 DEF 900  
    Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
    Toon Gemini Elf
  • Illusionist Faceless Magician
    DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK 1200 DEF 2200  
    If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.
    Illusionist Faceless Magician
  • Sonic Bird
    WIND WIND Level Level 4 [ Winged Beast / Effect ] ATK 1400 DEF 1000  
    When this card is Normal or Flip Summoned: You can add 1 Ritual Spell from your Deck to your hand.
    Sonic Bird
  • Djinn Prognosticator of Rituals
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 400 DEF 300  
    When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. If you Ritual Summon using this card, if that Ritual Summoned monster inflicts battle damage to your opponent, they discard 1 card.
    Djinn Prognosticator of Rituals
  • Djinn Disserere of Rituals
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 200 DEF 200  
    When you Ritual Summon a monster, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is unaffected by Trap effects.
    Djinn Disserere of Rituals
  • Relinquished
    DARK DARK Level Level 1 [ Spellcaster / Ritual / Effect ] ATK 0 DEF 0  
    You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.
    Relinquished
  • Black Illusion Ritual
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
    Black Illusion Ritual
  • Toon World
    SPELL SPELL Continuous Continuous  
    Activate this card by paying 1000 LP.
    Toon World
  • Toon Table of Contents
    SPELL SPELL  
    Add 1 "Toon" card from your Deck to your hand.
    Toon Table of Contents
  • Toon Rollback
    SPELL SPELL  
    Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
    Toon Rollback
  • Fulfillment of the Contract
    SPELL SPELL Equip Equip  
    Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
    Fulfillment of the Contract
  • Toon Mask
    TRAP TRAP  
    If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.
    Toon Mask
  • Seven Tools of the Bandit
    TRAP TRAP Counter Counter  
    When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.
    Seven Tools of the Bandit
  • Dust Tornado
    TRAP TRAP  
    Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
    Dust Tornado
  • Shield Spear
    TRAP TRAP  
    Target 1 face-up monster on the field; it gains 400 ATK/DEF until the end of this turn.
    Shield Spear
  • Security Orb
    TRAP TRAP  
    When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field.
    Security Orb
  • Skill Successor
    TRAP TRAP  
    Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.
    Skill Successor
  • Thousand-Eyes Restrict
    DARK DARK Level Level 1 [ Spellcaster / Fusion / Effect ] ATK 0 DEF 0  
    "Relinquished" + "Thousand-Eyes Idol"
    Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
    Thousand-Eyes Restrict
  • Advanced Ritual Art Ultra Rare
    SPELL SPELL Ritual Ritual  
    This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.
    Advanced Ritual Art
  • D.D. Crow Ultra Rare
    DARK DARK Level Level 1 [ Winged Beast / Effect ] ATK 100 DEF 100  
    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
    D.D. Crow