You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur monster. When a Dinosaur monster(s) is Special Summoned from your GY while this monster is on the field (except during the Damage Step): You can draw 1 card.
You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field. ●FIRE: This card gains 500 ATK. ●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.
When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent's monsters cannot attack any monsters, except this one.
Raise Body Heat
SPELLEquip
Equip only to a Dinosaur monster. It gains 300 ATK/DEF.
Ultra Evolution Pill
SPELL
Tribute 1 Reptile monster; Special Summon 1 Dinosaur monster from your hand.
Spacetime Transcendence
SPELL
Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.
Cost Down
SPELL
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
Summoner's Art
SPELL
Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
White Elephant's Gift
SPELL
Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.
Heat Wave
SPELL
At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.
Card Advance
SPELL
Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
Hunting Instinct
TRAP
When a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): Special Summon 1 Dinosaur monster from your hand.
Reinforcements
TRAP
Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.
Pharaoh's Treasure
TRAP
Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.
Limit Impulse
TRAP
Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon.
Perfectly Ultimate Great Moth
EARTHLevel 8
[
Insect
/
Effect
]
ATK 3500DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution".
Petit Moth
EARTHLevel 1
[
Insect
/
Normal
]
ATK 300DEF 200
This small but deadly creature is better off avoided.
Big Insect
EARTHLevel 4
[
Insect
/
Normal
]
ATK 1200DEF 1500
A giant ant that dwells in the jungle, it is powerful whether attacking or defending.
Basic Insect
EARTHLevel 2
[
Insect
/
Normal
]
ATK 500DEF 700
Usually found traveling in swarms, this creature's ideal environment is the forest.
Winged Cleaver
EARTHLevel 2
[
Insect
/
Normal
]
ATK 700DEF 700
Few can withstand the scythe-like arms of this dangerous creature.
Kumootoko
EARTHLevel 3
[
Insect
/
Normal
]
ATK 700DEF 1400
A massive, intelligent spider that traps enemies with webbing.
Alinsection
EARTHLevel 3
[
Insect
/
Normal
]
ATK 950DEF 700
A stag beetle with a saw-like head and arms.
Insect Queen
EARTHLevel 7
[
Insect
/
Effect
]
ATK 2200DEF 2400
This card gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
Cocoon of Evolution
EARTHLevel 3
[
Insect
/
Effect
]
ATK 0DEF 2000
You can target 1 "Petit Moth" you control; equip this card from your hand to that target. While equipped by this effect, the original ATK/DEF of that "Petit Moth" becomes the ATK/DEF of "Cocoon of Evolution".
When this card you control is sent to your GY: You can Special Summon 1 Insect monster from your hand.
Insect Princess
WINDLevel 6
[
Insect
/
Effect
]
ATK 1900DEF 1200
All Insect monsters your opponent controls are changed to Attack Position. If this card destroys an Insect monster by battle: This card gains 500 ATK.
Gokipon
EARTHLevel 2
[
Insect
/
Effect
]
ATK 800DEF 800
When this card is destroyed by battle and sent to the GY: You can add 1 Insect monster with 1500 or less ATK from your Deck to your hand.
Bee List Soldier
WINDLevel 1
[
Insect
/
Effect
]
ATK 500DEF 400
You can Tribute this card and 1 face-up Insect monster, except "Bee List Soldier"; draw 2 cards.
Beetron
DARKLevel 4
[
Insect
/
Effect
]
ATK 1600DEF 900
You can send 1 face-up Spell/Trap you control to the GY, then target 1 Level 4 or lower Insect monster in your GY; Special Summon that Insect monster in Defense Position. You can only use this effect of "Beetron" once per turn.
Laser Cannon Armor
SPELLEquip
Equip only to an Insect monster. It gains 300 ATK/DEF.
Forest
SPELLField
All Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF.
Verdant Sanctuary
SPELLContinuous
When a face-up Insect monster is destroyed by battle or card effect and sent to the GY: Its controller can add 1 Insect monster with the same Level as the destroyed monster from their Deck to their hand.
Insect Neglect
SPELLContinuous
When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack.
Worm Bait
SPELL
If you control an Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card.
Enchanting Fitting Room
SPELL
Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.
Dark Factory of Mass Production
SPELL
Target 2 Normal Monsters in your GY; add them to your hand.
Amulet of Ambition
SPELLEquip
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck.
Eradicating Aerosol
SPELL
Destroy all Insect monsters on the field.
Spider Egg
TRAP
When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
Corrosive Scales
TRAP
Target 1 Insect monster you control; equip this card to it. While you control the equipped monster, your opponent's monsters cannot attack Insect monsters, except the equipped monster. While this card is equipped to a monster, each time your opponent Normal or Special Summons a monster(s), OR activates a card or effect, place 1 Scale Counter on each face-up monster they control. Each monster your opponent controls loses 100 ATK/DEF for each Scale Counter it has.
Adhesion Trap Hole
TRAP
When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
Order to Smash
TRAP
Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls.
Order to Charge
SPELLQuick-Play
Target 1 non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy 1 monster your opponent controls.
Jar of Avarice
TRAP
Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.