Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

SPEED DUEL STARTER DECKS: ULTIMATE PREDATORS

( Release Date : 08/02/2019 )

Total of 58 Card(s)

 
  • Serpent Night Dragon
    DARK DARK Level Level 7 [ Dragon / Normal ] ATK 2350 DEF 2400  
    A dragon created from the soul of a wicked knight.
    Serpent Night Dragon
  • Two-Headed King Rex
    EARTH EARTH Level Level 4 [ Dinosaur / Normal ] ATK 1600 DEF 1200  
    A powerful monster whose two heads attack as one.
    Two-Headed King Rex
  • Uraby
    EARTH EARTH Level Level 4 [ Dinosaur / Normal ] ATK 1500 DEF 800  
    Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.
    Uraby
  • Crawling Dragon #2
    EARTH EARTH Level Level 4 [ Dinosaur / Normal ] ATK 1600 DEF 1200  
    A powerful dragon with teeth that can grind almost anything to dust.
    Crawling Dragon #2
  • Tomozaurus
    EARTH EARTH Level Level 2 [ Dinosaur / Normal ] ATK 500 DEF 400  
    Small but vicious, this monster even attacks its own kind.
    Tomozaurus
  • Anthrosaurus
    EARTH EARTH Level Level 3 [ Dinosaur / Normal ] ATK 1000 DEF 850  
    Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!)
    Anthrosaurus
  • Black Tyranno
    EARTH EARTH Level Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 1800  
    If the only cards your opponent controls are Defense Position monsters, this card can attack directly.
    Black Tyranno
  • Super-Ancient Dinobeast
    EARTH EARTH Level Level 8 [ Dinosaur / Effect ] ATK 2700 DEF 1400  
    You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur monster. When a Dinosaur monster(s) is Special Summoned from your GY while this monster is on the field (except during the Damage Step): You can draw 1 card.
    Super-Ancient Dinobeast
  • Mad Sword Beast
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1400 DEF 1200  
    If this card attacks a Defense Position monster, inflict piercing battle damage.
    Mad Sword Beast
  • Gilasaurus
    EARTH EARTH Level Level 3 [ Dinosaur / Effect ] ATK 1400 DEF 400  
    You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
    Gilasaurus
  • Gale Lizard
    WATER WATER Level Level 4 [ Reptile / Flip / Effect ] ATK 1400 DEF 700  
    FLIP: Target 1 monster your opponent controls; return that target to the hand.
    Gale Lizard
  • Dark Driceratops
    EARTH EARTH Level Level 6 [ Dinosaur / Effect ] ATK 2400 DEF 1500  
    If this card attacks a Defense Position monster, inflict piercing battle damage.
    Dark Driceratops
  • Hyper Hammerhead
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1500 DEF 1200  
    At the end of the Damage Step, if an opponent's monster that battled this card is not destroyed: Return that opponent's monster to the hand.
    Hyper Hammerhead
  • Element Saurus
    DARK DARK Level Level 4 [ Dinosaur / Effect ] ATK 1500 DEF 1200  
    Gains the following effect(s) while there is a monster(s) with the following Attribute(s) on the field.
    ●FIRE: This card gains 500 ATK.
    ●EARTH: Negate the effects of Effect Monsters destroyed by battle with this card.
    Element Saurus
  • Black Stego
    EARTH EARTH Level Level 4 [ Dinosaur / Effect ] ATK 1200 DEF 2000  
    If this Attack Position card is targeted for an attack: Change this card to Defense Position.
    Black Stego
  • Gentlemander
    LIGHT LIGHT Level Level 4 [ Reptile / Effect ] ATK 1200 DEF 1000  
    When an opponent's monster declares an attack: You can Special Summon this card from your hand. Your opponent's monsters cannot attack any monsters, except this one.
    Gentlemander
  • Raise Body Heat
    SPELL SPELL Equip Equip  
    Equip only to a Dinosaur monster. It gains 300 ATK/DEF.
    Raise Body Heat
  • Ultra Evolution Pill
    SPELL SPELL  
    Tribute 1 Reptile monster; Special Summon 1 Dinosaur monster from your hand.
    Ultra Evolution Pill
  • Spacetime Transcendence
    SPELL SPELL  
    Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.
    Spacetime Transcendence
  • Cost Down
    SPELL SPELL  
    Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
    Cost Down
  • Summoner's Art
    SPELL SPELL  
    Add 1 Level 5 or higher Normal Monster from your Deck to your hand.
    Summoner's Art
  • White Elephant's Gift
    SPELL SPELL  
    Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.
    White Elephant's Gift
  • Heat Wave
    SPELL SPELL  
    At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.
    Heat Wave
  • Card Advance
    SPELL SPELL  
    Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)
    Card Advance
  • Hunting Instinct
    TRAP TRAP  
    When a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): Special Summon 1 Dinosaur monster from your hand.
    Hunting Instinct
  • Reinforcements
    TRAP TRAP  
    Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.
    Reinforcements
  • Pharaoh's Treasure
    TRAP TRAP  
    Shuffle this card face-up into your Deck. If you draw this face-up card that was added to the Deck by this effect: Send it to the GY, then target 1 card in your GY, except this card; add that target to your hand.
    Pharaoh's Treasure
  • Limit Impulse
    TRAP TRAP  
    Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon.
    Limit Impulse
  • Perfectly Ultimate Great Moth
    EARTH EARTH Level Level 8 [ Insect / Effect ] ATK 3500 DEF 3000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution".
    Perfectly Ultimate Great Moth
  • Petit Moth
    EARTH EARTH Level Level 1 [ Insect / Normal ] ATK 300 DEF 200  
    This small but deadly creature is better off avoided.
    Petit Moth
  • Big Insect
    EARTH EARTH Level Level 4 [ Insect / Normal ] ATK 1200 DEF 1500  
    A giant ant that dwells in the jungle, it is powerful whether attacking or defending.
    Big Insect
  • Basic Insect
    EARTH EARTH Level Level 2 [ Insect / Normal ] ATK 500 DEF 700  
    Usually found traveling in swarms, this creature's ideal environment is the forest.
    Basic Insect
  • Winged Cleaver
    EARTH EARTH Level Level 2 [ Insect / Normal ] ATK 700 DEF 700  
    Few can withstand the scythe-like arms of this dangerous creature.
    Winged Cleaver
  • Kumootoko
    EARTH EARTH Level Level 3 [ Insect / Normal ] ATK 700 DEF 1400  
    A massive, intelligent spider that traps enemies with webbing.
    Kumootoko
  • Alinsection
    EARTH EARTH Level Level 3 [ Insect / Normal ] ATK 950 DEF 700  
    A stag beetle with a saw-like head and arms.
    Alinsection
  • Insect Queen
    EARTH EARTH Level Level 7 [ Insect / Effect ] ATK 2200 DEF 2400  
    This card gains 200 ATK for each Insect monster on the field. Cannot declare an attack unless you Tribute 1 monster. Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle this turn: Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
    Insect Queen
  • Cocoon of Evolution
    EARTH EARTH Level Level 3 [ Insect / Effect ] ATK 0 DEF 2000  
    You can target 1 "Petit Moth" you control; equip this card from your hand to that target. While equipped by this effect, the original ATK/DEF of that "Petit Moth" becomes the ATK/DEF of "Cocoon of Evolution".
    Cocoon of Evolution
  • Man-Eater Bug
    EARTH EARTH Level Level 2 [ Insect / Flip / Effect ] ATK 450 DEF 600  
    FLIP: Target 1 monster on the field; destroy it.
    Man-Eater Bug
  • Pinch Hopper
    EARTH EARTH Level Level 4 [ Insect / Effect ] ATK 1000 DEF 1200  
    When this card you control is sent to your GY: You can Special Summon 1 Insect monster from your hand.
    Pinch Hopper
  • Insect Princess
    WIND WIND Level Level 6 [ Insect / Effect ] ATK 1900 DEF 1200  
    All Insect monsters your opponent controls are changed to Attack Position. If this card destroys an Insect monster by battle: This card gains 500 ATK.
    Insect Princess
  • Gokipon
    EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 800 DEF 800  
    When this card is destroyed by battle and sent to the GY: You can add 1 Insect monster with 1500 or less ATK from your Deck to your hand.
    Gokipon
  • Bee List Soldier
    WIND WIND Level Level 1 [ Insect / Effect ] ATK 500 DEF 400  
    You can Tribute this card and 1 face-up Insect monster, except "Bee List Soldier"; draw 2 cards.
    Bee List Soldier
  • Beetron
    DARK DARK Level Level 4 [ Insect / Effect ] ATK 1600 DEF 900  
    You can send 1 face-up Spell/Trap you control to the GY, then target 1 Level 4 or lower Insect monster in your GY; Special Summon that Insect monster in Defense Position. You can only use this effect of "Beetron" once per turn.
    Beetron
  • Laser Cannon Armor
    SPELL SPELL Equip Equip  
    Equip only to an Insect monster. It gains 300 ATK/DEF.
    Laser Cannon Armor
  • Forest
    SPELL SPELL Field Field  
    All Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF.
    Forest
  • Verdant Sanctuary
    SPELL SPELL Continuous Continuous  
    When a face-up Insect monster is destroyed by battle or card effect and sent to the GY: Its controller can add 1 Insect monster with the same Level as the destroyed monster from their Deck to their hand.
    Verdant Sanctuary
  • Insect Neglect
    SPELL SPELL Continuous Continuous  
    When your opponent's monster declares an attack: You can banish 1 Insect monster from your GY; negate the attack.
    Insect Neglect
  • Worm Bait
    SPELL SPELL  
    If you control an Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal or Special Summon any Level 3 or 4 monsters the turn you activate this card.
    Worm Bait
  • Enchanting Fitting Room
    SPELL SPELL  
    Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.
    Enchanting Fitting Room
  • Dark Factory of Mass Production
    SPELL SPELL  
    Target 2 Normal Monsters in your GY; add them to your hand.
    Dark Factory of Mass Production
  • Amulet of Ambition
    SPELL SPELL Equip Equip  
    Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels, during that damage calculation only. When this card is sent to the GY: You can place it on top of your Deck.
    Amulet of Ambition
  • Eradicating Aerosol
    SPELL SPELL  
    Destroy all Insect monsters on the field.
    Eradicating Aerosol
  • Spider Egg
    TRAP TRAP  
    When your opponent declares a direct attack, while you have 3 or more Insect monsters in your GY: Negate the attack, and if you do, Special Summon 3 "Spider Tokens" (Insect/EARTH/Level 1/ATK 100/DEF 100) in Attack Position.
    Spider Egg
  • Corrosive Scales
    TRAP TRAP  
    Target 1 Insect monster you control; equip this card to it. While you control the equipped monster, your opponent's monsters cannot attack Insect monsters, except the equipped monster. While this card is equipped to a monster, each time your opponent Normal or Special Summons a monster(s), OR activates a card or effect, place 1 Scale Counter on each face-up monster they control. Each monster your opponent controls loses 100 ATK/DEF for each Scale Counter it has.
    Corrosive Scales
  • Adhesion Trap Hole
    TRAP TRAP  
    When your opponent Summons a monster(s): Halve that monster(s)'s original ATK.
    Adhesion Trap Hole
  • Order to Smash
    TRAP TRAP  
    Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls.
    Order to Smash
  • Order to Charge Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy 1 monster your opponent controls.
    Order to Charge
  • Jar of Avarice Ultra Rare
    TRAP TRAP  
    Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.
    Jar of Avarice