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SPEED DUEL: SCARS OF BATTLE

( Release Date : 08/02/2019 )

Total of 45 Card(s)
Magical Plant Mandragola
Magical Plant Mandragola
X
DARK DARK Level Level 2 [ Spellcaster / Flip / Effect ] ATK 500 DEF 200
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
Dark Red Enchanter
Dark Red Enchanter

SR

Super Rare
X
DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 1700 DEF 2200
If this card is Normal Summoned: Place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 300 ATK for each Spell Counter on it. Once per turn: You can remove 2 Spell Counters from this card; discard 1 random card from your opponent's hand.
Crystal Seer
Crystal Seer

SR

Super Rare
X
WATER WATER Level Level 1 [ Spellcaster / Flip / Effect ] ATK 100 DEF 100
FLIP: Excavate the top 2 cards of your Deck, then add 1 of them to your hand, then place the other on the bottom of your Deck.
Spell Power Grasp
Spell Power Grasp
X
SPELL SPELL
Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target, then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
Spellbinding Circle
Spellbinding Circle
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
Troop Dragon
Troop Dragon

SR

Super Rare
X
WIND WIND Level Level 2 [ Dragon / Effect ] ATK 700 DEF 800
If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
Vampire Lord
Vampire Lord

UR

Ultra Rare
X
DARK DARK Level Level 5 [ Zombie / Effect ] ATK 2000 DEF 1500
If this card inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY. Once per turn, during your next Standby Phase after this card in your possession was destroyed and sent to your GY by an opponent's card effect: Special Summon this card from the GY.
Command Knight
Command Knight
X
FIRE FIRE Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1900
All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
Gearfried the Swordmaster
Gearfried the Swordmaster

UR

Ultra Rare
X
LIGHT LIGHT Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 2200
Cannot be Normal Summoned/Set. Must be Special Summoned with "Release Restraint". Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target.
Release Restraint
Release Restraint
X
SPELL SPELL
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
Blue-Eyed Silver Zombie
Blue-Eyed Silver Zombie
X
DARK DARK Level Level 3 [ Zombie / Normal ] ATK 900 DEF 700
The beams from the eyes of this creature are said to turn enemies into zombies.
Fire Reaper
Fire Reaper
X
DARK DARK Level Level 2 [ Zombie / Normal ] ATK 700 DEF 500
A reaper with a flaming arrow that burns an enemy to a crisp.
Book of Life
Book of Life

UR

Ultra Rare
X
SPELL SPELL
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
Skreech
Skreech
X
WATER WATER Level Level 4 [ Reptile / Effect ] ATK 1500 DEF 400
If this card is destroyed by battle: Send 2 WATER monsters from your Deck to the GY.
Fortress Whale
Fortress Whale
X
WATER WATER Level Level 7 [ Fish / Ritual ] ATK 2350 DEF 2150
You can Ritual Summon this card with "Fortress Whale's Oath".
Fortress Whale's Oath
Fortress Whale's Oath
X
SPELL SPELL Ritual Ritual
This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
Kabazauls
Kabazauls
X
WATER WATER Level Level 4 [ Dinosaur / Normal ] ATK 1700 DEF 1500
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.
Jurrac Tyrannus
Jurrac Tyrannus
X
FIRE FIRE Level Level 7 [ Dinosaur / Effect ] ATK 2500 DEF 1400
You can Tribute 1 Dinosaur monster; this card gains 500 ATK. If this card destroys an opponent's monster by battle and sends it to the GY: This card gains 300 ATK.
Empress Mantis
Empress Mantis
X
WIND WIND Level Level 6 [ Insect / Normal ] ATK 2200 DEF 1400
Queen of an army of giant mantises whose command moves legions.
Danipon
Danipon
X
EARTH EARTH Level Level 2 [ Insect / Effect ] ATK 600 DEF 600
When this card is destroyed by battle and sent to the GY: You can add 1 Insect monster with 1000 or less DEF from your Deck to your hand.
Insect Armor with Laser Cannon
Insect Armor with Laser Cannon
X
SPELL SPELL Equip Equip
Equip only to an Insect monster. It gains 700 ATK.
Gatekeeper
Gatekeeper
X
DARK DARK Level Level 5 [ Machine / Normal ] ATK 1500 DEF 1800
An indestructible mechanoid created for the sole purpose of guarding the gateways.
Pendulum Machine
Pendulum Machine
X
DARK DARK Level Level 6 [ Machine / Normal ] ATK 1750 DEF 2000
A horrible torture machine with a large pendulum blade.
Launcher Spider
Launcher Spider
X
FIRE FIRE Level Level 7 [ Machine / Normal ] ATK 2200 DEF 2500
A mechanical spider with rocket launchers capable of random fire.
Slot Machine
Slot Machine
X
DARK DARK Level Level 7 [ Machine / Normal ] ATK 2000 DEF 2300
The machine's ability is said to vary according to its slot results.
Barrel Dragon
Barrel Dragon

SR

Super Rare
X
DARK DARK Level Level 7 [ Machine / Effect ] ATK 2600 DEF 2200
Once per turn: You can target 1 monster your opponent controls; toss a coin 3 times and destroy it if at least 2 of the results are heads.
Blast Sphere
Blast Sphere
X
DARK DARK Level Level 4 [ Machine / Effect ] ATK 1400 DEF 1400
If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
Machine Conversion Factory
Machine Conversion Factory
X
SPELL SPELL Equip Equip
Equip only to a Machine monster. It gains 300 ATK/DEF.
7 Completed
7 Completed
X
SPELL SPELL Equip Equip
Activate this card by choosing ATK or DEF; equip only to a Machine monster. It gains 700 ATK or DEF, depending on the choice.
Metalmorph
Metalmorph

UR

Ultra Rare
X
TRAP TRAP
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
Bokoichi the Freightening Car
Bokoichi the Freightening Car
X
DARK DARK Level Level 2 [ Machine / Normal ] ATK 500 DEF 500
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive

SR

Super Rare
X
DARK DARK Level Level 4 [ Machine / Flip / Effect ] ATK 1400 DEF 1000
FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.
Mask of Darkness
Mask of Darkness

UR

Ultra Rare
X
DARK DARK Level Level 2 [ Fiend / Flip / Effect ] ATK 900 DEF 400
FLIP: Target 1 Trap in your GY; add that target to your hand.
Iron Blacksmith Kotetsu
Iron Blacksmith Kotetsu
X
FIRE FIRE Level Level 2 [ Beast-Warrior / Flip / Effect ] ATK 500 DEF 500
FLIP: Add 1 Equip Spell from your Deck to your hand.
Infernity Dwarf
Infernity Dwarf
X
DARK DARK Level Level 2 [ Warrior / Effect ] ATK 800 DEF 500
While you have no cards in your hand, if a monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Ally of Justice Core Destroyer
Ally of Justice Core Destroyer
X
DARK DARK Level Level 3 [ Machine / Effect ] ATK 1200 DEF 200
At the start of the Damage Step, if this card battles a LIGHT monster: Destroy that monster.
Master Craftsman Gamil
Master Craftsman Gamil
X
FIRE FIRE Level Level 2 [ Pyro / Effect ] ATK 200 DEF 200
During the Damage Step, when a face-up monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 300 ATK until the end of this turn.
Eternal Rest
Eternal Rest
X
SPELL SPELL
Destroy all monsters equipped with Equip Cards.
Gravity Axe - Grarl
Gravity Axe - Grarl
X
SPELL SPELL Equip Equip
The equipped monster gains 500 ATK. Monsters your opponent controls cannot change their battle positions.
The Beginning of the End
The Beginning of the End
X
SPELL SPELL
If you have 7 or more DARK monsters in your GY: Banish 5 DARK monsters from your GY; draw 3 cards.
Fighting Spirit
Fighting Spirit
X
SPELL SPELL Equip Equip
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.
Break! Draw!
Break! Draw!
X
SPELL SPELL Equip Equip
Equip only to a Machine monster. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. Destroy this card during your 3rd End Phase after activation.
Night Beam
Night Beam

UR

Ultra Rare
X
SPELL SPELL
Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.
Security Orb
Security Orb
X
TRAP TRAP
When your opponent's monster declares an attack: Target that attacking monster; change that target's battle position. If this Set card is destroyed by your opponent's Spell/Trap effect and sent to the GY: Destroy 1 monster on the field.
A Major Upset
A Major Upset
X
TRAP TRAP
Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand.