Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

DEMO DECK 2016 (UK)

( Release Date : 01/14/2016 )

Total of 20 Card(s)

 
  • Mystical Elf
    LIGHT LIGHT Level Level 4 [ Spellcaster / Normal ] ATK 800 DEF 2000  
    A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
    Mystical Elf
  • Dragon Horn Hunter
    DARK DARK Level Level 6 [ Warrior / Pendulum / Normal ] ATK 2300 DEF 1000  
    Pendulum Scale 3 All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.
    The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.
    Dragon Horn Hunter
  • Flash Knight
    LIGHT LIGHT Level Level 4 [ Warrior / Pendulum / Normal ] ATK 1800 DEF 600  
    Pendulum Scale 7
    The power of the pendulum flashes forth from this shining knight.
    Flash Knight
  • Foucault's Cannon
    DARK DARK Level Level 5 [ Spellcaster / Pendulum / Normal ] ATK 2200 DEF 1200  
    Pendulum Scale 2 Once per turn, during the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.
    A mechanized life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b.... interfered w...h?
    Foucault's Cannon
  • Lancephorhynchus
    WIND WIND Level Level 6 [ Dinosaur / Pendulum / Normal ] ATK 2500 DEF 800  
    Pendulum Scale 7 If a Normal Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    This primordial species survived extinction by evolving an offensive lance that can pierce anything, although its diet still consists mainly of fish.
    Lancephorhynchus
  • Dragoons of Draconia
    FIRE FIRE Level Level 4 [ Beast-Warrior / Pendulum / Normal ] ATK 1800 DEF 200  
    Pendulum Scale 2 Once per turn, if a Normal Monster you control destroys an opponent's monster by battle, after damage calculation: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand.
    Armed with muskets and iron spears, these mounted land troops of the Draconia Empire are feared by the Reptier Kingdom and other bordering nations.
    Dragoons of Draconia
  • Old Vindictive Magician
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 450 DEF 600  
    FLIP: Target 1 monster your opponent controls; destroy that target.
    Old Vindictive Magician
  • Aether, the Empowering Dragon
    LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2300 DEF 1600  
    When this card is Pendulum Summoned: You can target 1 card on the field; return it to the hand. You can only use this effect of "Aether, the Empowering Dragon" once per turn.
    Aether, the Empowering Dragon
  • Blue Dragon Summoner
    WIND WIND Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 600  
    If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.
    Blue Dragon Summoner
  • Battleguard King
    EARTH EARTH Level Level 8 [ Warrior / Effect ] ATK 3000 DEF 1100  
    Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
    Battleguard King
  • Doomstar Magician
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 300  
    Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
    Doomstar Magician
  • Dark Hole
    SPELL SPELL  
    Destroy all monsters on the field.
    Dark Hole
  • Riryoku
    SPELL SPELL  
    Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the end of this turn.
    Riryoku
  • Nightmare's Steelcage
    SPELL SPELL  
    This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.
    Nightmare's Steelcage
  • Wonder Wand
    SPELL SPELL Equip Equip  
    Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.
    Wonder Wand
  • Bashing Shield
    SPELL SPELL Equip Equip  
    Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.
    Bashing Shield
  • Mirror Force
    TRAP TRAP  
    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
    Mirror Force
  • Reckless Greed
    TRAP TRAP  
    Draw 2 cards and skip your next 2 Draw Phases.
    Reckless Greed
  • Defense Draw
    TRAP TRAP  
    During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.
    Defense Draw
  • Inspiration
    TRAP TRAP  
    Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.
    Inspiration