Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

OTS TOURNAMENT PACK 12

( Release Date : 12/05/2019 )

Total of 25 Card(s)

 
  • Chaos Dragon Levianeer Ultimate Rare
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 0  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
    ●Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
    ●Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
    ●Both LIGHT and DARK: Destroy up to 2 cards on the field.
    You can only use this effect of "Chaos Dragon Levianeer" once per turn.
    Chaos Dragon Levianeer
  • Twin Twisters Ultimate Rare
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
    Twin Twisters
  • Solemn Judgment Ultimate Rare
    TRAP TRAP Counter Counter  
    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
    Solemn Judgment
  • Gren Maju Da Eiza Super Rare
    FIRE FIRE Level Level 3 [ Fiend / Effect ] ATK ? DEF ?  
    This card's ATK/DEF are each equal to the number of your banished cards x 400.
    Gren Maju Da Eiza
  • Crusadia Leonis Super Rare
    EARTH EARTH Level Level 3 [ Beast / Effect ] ATK 1200 DEF 1600  
    You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.
    Crusadia Leonis
  • Salamangreat Jack Jaguar Super Rare
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 1200  
    If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
    Salamangreat Jack Jaguar
  • Orcust Cymbal Skeleton Super Rare
    DARK DARK Level Level 3 [ Machine / Effect ] ATK 1200 DEF 1500  
    You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.
    Orcust Cymbal Skeleton
  • Servant of Endymion Super Rare Limited
    WIND WIND Level Level 3 [ Spellcaster / Pendulum / Effect ] ATK 900 DEF 1500  
    Pendulum Scale 2 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each.
    You can only Special Summon "Servant(s) of Endymion" once per turn. This card with a Spell Counter can attack directly. Once per opponent's turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on each card you control that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
    Servant of Endymion
  • Tenyi Spirit - Adhara Super Rare
    EARTH EARTH Level Level 1 [ Wyrm / Tuner / Effect ] ATK 0 DEF 0  
    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.
    Tenyi Spirit - Adhara
  • Tenyi Spirit - Vishuda Super Rare
    DARK DARK Level Level 7 [ Wyrm / Effect ] ATK 1500 DEF 2500  
    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
    Tenyi Spirit - Vishuda
  • Time Thief Redoer Super Rare
    DARK DARK Rank Rank 4 [ Psychic / Xyz / Effect ] ATK 2400 DEF 2000  
    2 Level 4 monsters
    Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached.
    ●Monster: Banish this card until the End Phase.
    ●Spell: Draw 1 card.
    ●Trap: Place 1 face-up card your opponent controls on the top of the Deck.
    You can only use this effect of "Time Thief Redoer" once per turn.
    Time Thief Redoer
  • Salamangreat Rage Super Rare
    TRAP TRAP  
    Activate 1 of these effects.
    ●Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it.
    ●Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating.
    You can only activate 1 "Salamangreat Rage" per turn.
    Salamangreat Rage
  • Gigantes
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1900 DEF 1300  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.
    Gigantes
  • Brotherhood of the Fire Fist - Raven
    FIRE FIRE Level Level 3 [ Beast-Warrior / Effect ] ATK 200 DEF 1800  
    If this card is sent from the field to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. "Fire Formation" Spells/Traps you control cannot be destroyed by your opponent's card effects.
    Brotherhood of the Fire Fist - Raven
  • Magician's Robe
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 700 DEF 2000  
    During your opponent's turn (Quick Effect): You can discard 1 Spell/Trap; Special Summon 1 "Dark Magician" from your Deck. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.
    Magician's Robe
  • Sea Archiver
    WATER WATER Level Level 3 [ Cyberse / Effect ] ATK 300 DEF 2100  
    If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.
    Sea Archiver
  • Flame Bufferlo
    FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1400 DEF 200  
    If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.
    Flame Bufferlo
  • Salamangreat Fowl
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1800 DEF 200  
    If a "Salamangreat" monster(s), except "Salamangreat Fowl" is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Salamangreat Fowl" once per turn. You can send 1 "Salamangreat" card from your hand or face-up field to the GY, then target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
    Salamangreat Fowl
  • Kaminari Attack
    WIND WIND Level Level 5 [ Thunder / Fusion ] ATK 1900 DEF 1400  
    "Ocubeam" + "Mega Thunderball"
    Kaminari Attack
  • Brotherhood of the Fire Fist - Horse Prince
    FIRE FIRE Level Level 6 [ Beast-Warrior / Synchro / Effect ] ATK 2200 DEF 2200  
    1 FIRE Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn.
    Brotherhood of the Fire Fist - Horse Prince
  • Hi-Speedroid Chanbara
    WIND WIND Level Level 5 [ Machine / Synchro / Effect ] ATK 2000 DEF 1000  
    1 Tuner + 1+ non-Tuner monsters
    This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
    Hi-Speedroid Chanbara
  • Dark Hole
    SPELL SPELL  
    Destroy all monsters on the field.
    Dark Hole
  • Makiu, the Magical Mist
    SPELL SPELL  
    Target 1 "Summoned Skull", or 1 Thunder monster, in your Monster Zone; destroy all monsters your opponent controls with DEF less than or equal to the ATK of that monster. You cannot conduct your Battle Phase the turn you activate this card.
    Makiu, the Magical Mist
  • Contract with the Abyss
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
    Contract with the Abyss
  • Fire Formation - Tenki Limited
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
    Fire Formation - Tenki