Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

OTS TOURNAMENT PACK 11

( Release Date : 08/15/2019 )

Total of 25 Card(s)

 
  • Dingirsu, the Orcust of the Evening Star Ultimate Rare
    DARK DARK Rank Rank 8 [ Machine / Xyz / Effect ] ATK 2600 DEF 2100  
    2 Level 8 monsters
    You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects;
    ●Send 1 card your opponent controls to the GY.
    ●Attach 1 of your banished Machine monsters to this card as material.
    Dingirsu, the Orcust of the Evening Star
  • Sky Striker Ace - Kaina Ultimate Rare
    EARTH EARTH Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -  
    1 non-EARTH "Sky Striker Ace" monster
    If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
    Sky Striker Ace - Kaina
  • Pot of Desires Ultimate Rare
    SPELL SPELL  
    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
    Pot of Desires
  • Fortune Lady Light Super Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Effect ] ATK ? DEF ?  
    This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck.
    Fortune Lady Light
  • Subterror Nemesis Archer Super Rare
    EARTH EARTH Level Level 3 [ Fairy / Effect ] ATK 1600 DEF 1400  
    At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.
    Subterror Nemesis Archer
  • Altergeist Kunquery Super Rare
    EARTH EARTH Level Level 5 [ Spellcaster / Effect ] ATK 0 DEF 2400  
    When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.
    Altergeist Kunquery
  • Orcust Harp Horror Super Rare Forbidden
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1700 DEF 1400  
    You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.
    Orcust Harp Horror
  • Orcust Knightmare Super Rare
    DARK DARK Level Level 7 [ Machine / Effect ] ATK 100 DEF 2000  
    Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.
    Orcust Knightmare
  • Aloof Lupine Super Rare
    DARK DARK Level Level 4 [ Beast / Effect ] ATK 1700 DEF 300  
    When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.
    Aloof Lupine
  • Salamangreat Violet Chimera Super Rare
    FIRE FIRE Level Level 8 [ Cyberse / Fusion / Effect ] ATK 2800 DEF 2000  
    1 "Salamangreat" monster + 1 Link Monster
    If this card is Fusion Summoned: You can make this card gain ATK equal to half the combined original ATK of the materials used to Summon it, until the end of this turn. Once per battle, during damage calculation, if this monster battles a monster whose current ATK is different from its original ATK (Quick Effect): You can double this card's ATK during damage calculation only. If this card that was Fusion Summoned using "Salamangreat Violet Chimera" as material battles a monster, that monster's ATK becomes 0 during damage calculation only.
    Salamangreat Violet Chimera
  • Fortune's Future Super Rare
    SPELL SPELL  
    Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards.
    Fortune's Future
  • Metaverse Super Rare Limited
    TRAP TRAP  
    Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
    Metaverse
  • Cyber Dragon
    LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 2100 DEF 1600  
    If only your opponent controls a monster, you can Special Summon this card (from your hand).
    Cyber Dragon
  • Boot-Up Soldier - Dread Dynamo
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 0 DEF 2000  
    While you control a "Gadget" monster, this card gains 2000 ATK.
    Boot-Up Soldier - Dread Dynamo
  • Fortune Lady Fire
    FIRE FIRE Level Level 2 [ Spellcaster / Effect ] ATK ? DEF ?  
    This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this card is Special Summoned in Attack Position by the effect of a "Fortune Lady" card: Target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
    Fortune Lady Fire
  • Fortune Lady Water
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK ? DEF ?  
    This card's ATK/DEF become its Level x 300. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). If this card is Special Summoned while you control a "Fortune Lady" monster except "Fortune Lady Water": Draw 2 cards.
    Fortune Lady Water
  • Limiter Removal
    SPELL SPELL Quick-Play Quick-Play  
    Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
    Limiter Removal
  • Future Visions
    SPELL SPELL Field Field  
    Each time a monster is Normal Summoned: Target that monster; banish it. During the next Standby Phase of the player who controlled that monster: Return it to the field in face-up Attack Position.
    Future Visions
  • Moray of Greed
    SPELL SPELL  
    Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
    Moray of Greed
  • True Draco Heritage
    SPELL SPELL Continuous Continuous  
    During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
    True Draco Heritage
  • Stronghold the Moving Fortress
    TRAP TRAP Continuous Continuous  
    Special Summon this card in Defense Position as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap.) While you control "Green Gadget", "Red Gadget", and "Yellow Gadget", this card gains 3000 ATK.
    Stronghold the Moving Fortress
  • All-Out Attacks
    TRAP TRAP Continuous Continuous  
    If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.
    All-Out Attacks
  • Synchro Material
    TRAP TRAP  
    Target 1 face-up monster your opponent controls; you can use that monster as Synchro Material this turn, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.
    Synchro Material
  • Eisbahn
    TRAP TRAP Continuous Continuous  
    If a non-WATER monster(s) is Normal or Special Summoned while you control a WATER monster: Change that Summoned monster to Defense Position.
    Eisbahn
  • True King's Return Limited
    TRAP TRAP Continuous Continuous  
    If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain.
    ●You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
    ●During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
    You can only use each effect of "True King's Return" once per turn.
    True King's Return