Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

OTS TOURNAMENT PACK 9

( Release Date : 12/07/2018 )

Total of 25 Card(s)

 
  • Elemental HERO Stratos Ultimate Rare
    WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 300  
    When this card is Normal or Special Summoned: You can activate 1 of these effects.
    ●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
    ●Add 1 "HERO" monster from your Deck to your hand.
    Elemental HERO Stratos
  • Trickstar Lycoris Ultimate Rare
    LIGHT LIGHT Level Level 3 [ Fairy / Effect ] ATK 1600 DEF 1200  
    (Quick Effect): You can reveal this card in your hand, then target 1 "Trickstar" monster you control, except "Trickstar Lycoris"; Special Summon this card, and if you do, return that monster to the hand. Each time a card(s) is added to your opponent's hand, inflict 200 damage to them for each.
    Trickstar Lycoris
  • Sky Striker Ace - Shizuku Ultimate Rare
    WATER WATER Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -  
    1 non-WATER "Sky Striker Ace" monster
    Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
    Sky Striker Ace - Shizuku
  • Morphing Jar Super Rare Limited
    EARTH EARTH Level Level 2 [ Rock / Flip / Effect ] ATK 700 DEF 600  
    FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
    Morphing Jar
  • Galaxy Wizard Super Rare
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 0 DEF 1800  
    Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".
    Galaxy Wizard
  • Thunder Dragonmatrix Super Rare
    LIGHT LIGHT Level Level 1 [ Thunder / Effect ] ATK 0 DEF 2000  
    (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.
    Thunder Dragonmatrix
  • Reprodocus Super Rare
    EARTH EARTH Link Link 2 [ Dinosaur / Link / Effect ] ATK 800 DEF -  
    2 monsters
    You can activate 1 of these effects.
    ●Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn.
    ●Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn.
    You can only use this effect of "Reprodocus" once per turn.
    Reprodocus
  • Card Destruction Super Rare Limited
    SPELL SPELL  
    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.
    Card Destruction
  • Super Polymerization Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
    Super Polymerization
  • Galaxy Expedition Super Rare
    SPELL SPELL  
    If you control a Level 5 or higher "Photon" or "Galaxy" monster: Special Summon 1 Level 5 or higher "Photon" or "Galaxy" monster from your Deck in Defense Position. You can only activate 1 "Galaxy Expedition" per turn.
    Galaxy Expedition
  • Sekka's Light Super Rare
    SPELL SPELL  
    If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
    Sekka's Light
  • Personal Spoofing Super Rare
    TRAP TRAP Continuous Continuous  
    Once per turn: You can shuffle 1 "Altergeist" card from your hand or face-up from your field into the Main Deck; add 1 "Altergeist" monster from your Deck to your hand.
    Personal Spoofing
  • Elemental HERO Neos Alius
    LIGHT LIGHT Level Level 4 [ Warrior / Gemini / Effect ] ATK 1900 DEF 1300  
    This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●This card's name becomes "Elemental HERO Neos" while on the field.
    Elemental HERO Neos Alius
  • T.G. Cyber Magician
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    If this card you control would be used as Synchro Material for a "T.G." monster, "T.G." monsters in your hand can be used as the non-Tuner Synchro Materials. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
    T.G. Cyber Magician
  • T.G. Striker
    EARTH EARTH Level Level 2 [ Warrior / Tuner / Effect ] ATK 800 DEF 0  
    If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
    T.G. Striker
  • T.G. Warwolf
    DARK DARK Level Level 3 [ Beast-Warrior / Effect ] ATK 1200 DEF 0  
    When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
    T.G. Warwolf
  • T.G. Rush Rhino
    EARTH EARTH Level Level 4 [ Beast / Effect ] ATK 1600 DEF 800  
    If this card attacks, it gains 400 ATK during the Damage Step only. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
    T.G. Rush Rhino
  • Jet Synchron
    FIRE FIRE Level Level 1 [ Machine / Tuner / Effect ] ATK 500 DEF 0  
    If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
    Jet Synchron
  • Number 107: Galaxy-Eyes Tachyon Dragon
    LIGHT LIGHT Rank Rank 8 [ Dragon / Xyz / Effect ] ATK 3000 DEF 2500  
    2 Level 8 monsters
    Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.
    Number 107: Galaxy-Eyes Tachyon Dragon
  • Instant Neo Space
    SPELL SPELL Equip Equip  
    Equip only to a Fusion Monster that lists "Elemental HERO Neos" as material. It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Elemental HERO Neos" from your hand, Deck, or GY.
    Instant Neo Space
  • Silent Graveyard (Updated from: Forbidden Graveyard)
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card; effects that activate in the GY this turn are negated.

    Notes
    Card Name updated from "Forbidden Graveyard" on December 07, 2018.
    Silent Graveyard (Updated from: Forbidden Graveyard)
  • Fusion Substitute
    SPELL SPELL  
    (This card's name is always treated as "Polymerization".)
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.
    Fusion Substitute
  • Imperial Order Limited
    TRAP TRAP Continuous Continuous  
    Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
    Imperial Order
  • Imperial Tombs of Necrovalley
    TRAP TRAP Counter Counter  
    When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.
    Imperial Tombs of Necrovalley
  • Tachyon Transmigration
    TRAP TRAP Counter Counter  
    If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
    Tachyon Transmigration