Total of 25 Card(s)
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UL
Ultimate RareUL
Ultimate RareUL
Ultimate RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
Common- Droll & Lock Bird
- X
-
WIND
Level 1 [ Spellcaster / Effect ]
ATK 0 DEF 0 - If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
UL
Ultimate Rare- Sky Striker Ace - Kagari
- X
-
FIRE
Link 1 [ Machine / Link/Effect ]
ATK 1500 DEF - -
1 non-FIRE "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.
UL
Ultimate Rare- Scapegoat
- X
-
SPELL
Quick-Play
- Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
UL
Ultimate Rare- Ruin, Supreme Queen of Oblivion
- X
-
LIGHT
Level 10 [ Fairy / Ritual/Effect ]
ATK 2900 DEF 3000 - You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. While this Ritual Summoned card is on the field, Ritual Monsters you control cannot be destroyed by card effects. If all monsters used to Ritual Summon this card were Ritual Monsters, it can make a second attack during each Battle Phase. If this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK.
SR
Super Rare- Demise, Supreme King of Armageddon
- X
-
DARK
Level 10 [ Fiend / Ritual/Effect ]
ATK 3000 DEF 3000 - You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled.
SR
Super Rare- Twin Triangle Dragon
- X
-
DARK
Link 2 [ Dragon / Link/Effect ]
ATK 1200 DEF - -
2 Level 4 or lower Dragon monsters, except Tokens
When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.
SR
Super Rare- Underclock Taker
- X
-
DARK
Link 2 [ Cyberse / Link/Effect ]
ATK 1000 DEF - -
2 Effect Monsters
Once per turn: You can target 1 face-up monster this card points to and 1 face-up monster your opponent controls; the opponent's target loses ATK equal to the ATK of the target this monster points to, until the end of this turn.
SR
Super Rare- Machine Duplication
- X
-
SPELL
- Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.
SR
Super Rare- Space Gift
- X
-
SPELL
- Draw 1 card for each different "Neo-Spacian" name on the monsters you control.
SR
Super Rare- Secret Village of the Spellcasters
- X
-
SPELL
Field
- If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
SR
Super Rare- Waking the Dragon
- X
-
TRAP
- If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.
SR
Super Rare- Invader of Darkness
- X
-
DARK
Level 8 [ Fiend / Effect ]
ATK 2900 DEF 2500 - Your opponent cannot activate Quick-Play Spell Cards.
C
Common- Ritual Raven
- X
-
DARK
Level 1 [ Fiend / Effect ]
ATK 300 DEF 300 - If you Ritual Summon exactly 1 DARK Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
C
Common- Ojama Red
- X
-
LIGHT
Level 2 [ Beast / Effect ]
ATK 0 DEF 1000 - When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.
C
Common- Artifact Moralltach
- X
-
LIGHT
Level 5 [ Fairy / Effect ]
ATK 2100 DEF 1400 - You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: You can destroy 1 face-up card your opponent controls.
C
Common- Twilight Ninja Getsuga, the Shogun
- X
-
DARK
Level 8 [ Warrior / Effect ]
ATK 2000 DEF 3000 - You can Tribute Summon this card by Tributing 1 "Ninja" monster. If this card is in Attack Position: You can target 2 "Ninja" monsters in your GY, except "Twilight Ninja Getsuga, the Shogun"; change this card to Defense Position, and if you do, Special Summon those monsters. You can only use this effect of "Twilight Ninja Getsuga, the Shogun" once per turn.
C
Common- Windwitch - Snow Bell
- X
-
WIND
Level 1 [ Spellcaster / Tuner/Effect ]
ATK 100 DEF 100 - If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
C
Common- Windwitch - Glass Bell
- X
-
WIND
Level 4 [ Spellcaster / Tuner/Effect ]
ATK 1500 DEF 1500 - If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.
C
Common- Divine Sword - Phoenix Blade
- X
-
SPELL
Equip
- Equip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand.
C
Common- Neo Space
- X
-
SPELL
Field
- "Elemental HERO Neos" and all Fusion Monsters that mention "Elemental HERO Neos" as Fusion Material gain 500 ATK. Fusion Monsters that mention "Elemental HERO Neos" as Fusion Material do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
C
Common- Axe of Fools
- X
-
SPELL
Equip
- The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.
C
Common- Ninjitsu Art Notebook
- X
-
SPELL
Continuous
- Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook".
C
Common- Nutrient Z
- X
-
TRAP
- During damage calculation, when you are about to take 2000 or more battle damage: Gain 4000 LP first.
C
Common- Cursed Seal of the Forbidden Spell
- X
-
TRAP
Counter
- When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.
C
Common