Total of 27 Card(s)
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UL
Ultimate RareUL
Ultimate RareUL
Ultimate RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
Common- Ghost Ogre & Snow Rabbit
- X
-
LIGHT
Level 3 [ Psychic / Tuner/Effect ]
ATK 0 DEF 1800 - When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
UL
Ultimate Rare- Zoodiac Whiptail
- X
-
EARTH
Level 4 [ Beast-Warrior / Effect ]
ATK 1200 DEF 400 -
(Quick Effect): You can target 1 Beast-Warrior Xyz Monster you control; attach this card from your hand or field to it as material. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
●If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.
UL
Ultimate RareLimited
Limited- Terraforming
- X
-
SPELL
- Add 1 Field Spell from your Deck to your hand.
UL
Ultimate Rare- Dogoran, the Mad Flame Kaiju
- X
-
FIRE
Level 8 [ Dinosaur / Effect ]
ATK 3000 DEF 1200 - You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
SR
Super RareForbidden
Forbidden- Fairy Tail - Snow
- X
-
LIGHT
Level 4 [ Spellcaster / Effect ]
ATK 1850 DEF 1000 - If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.
SR
Super Rare- SPYRAL Quik-Fix
- X
-
EARTH
Level 1 [ Machine / Effect ]
ATK 500 DEF 400 - If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.
SR
Super Rare- Fairy Tail - Sleeper
- X
-
LIGHT
Level 4 [ Spellcaster / Flip/Effect ]
ATK 1850 DEF 1000 -
FLIP: You can Special Summon 1 monster from your hand.
When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
SR
Super Rare- Zoodiac Ramram
- X
-
EARTH
Level 4 [ Beast-Warrior / Effect ]
ATK 400 DEF 2000 -
If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your GY, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
●When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation.
SR
Super Rare- Ultimate Ancient Gear Golem
- X
-
EARTH
Level 10 [ Machine / Fusion/Effect ]
ATK 4400 DEF 3400 -
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.
SR
Super Rare- Swing of Memories
- X
-
SPELL
- Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
SR
Super Rare- Disciples of the True Dracophoenix
- X
-
SPELL
Continuous
- You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
SR
Super Rare- Lost Wind
- X
-
TRAP
- Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
SR
Super Rare- True Draco Apocalypse
- X
-
TRAP
Continuous
- If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.
SR
Super Rare- Snakeyashi
- X
-
EARTH
Level 4 [ Plant / Normal ]
ATK 1000 DEF 1200 - This monster is formed by several serpents that break off to individually attack nearby enemies.
C
Common- Feral Imp
- X
-
DARK
Level 4 [ Fiend / Normal ]
ATK 1300 DEF 1400 - A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
C
Common- Mystical Shine Ball
- X
-
LIGHT
Level 2 [ Fairy / Normal ]
ATK 500 DEF 500 - A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
C
Common- The Agent of Creation - Venus
- X
-
LIGHT
Level 3 [ Fairy / Effect ]
ATK 1600 DEF 0 - You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
C
Common- Kagetokage
- X
-
DARK
Level 4 [ Reptile / Effect ]
ATK 1100 DEF 1500 - Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.
C
Common- Tin Goldfish
- X
-
WATER
Level 4 [ Machine / Effect ]
ATK 800 DEF 2000 - When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
C
Common- Scapeghost
- X
-
DARK
Level 1 [ Zombie / Flip/Tuner/Effect ]
ATK 0 DEF 0 - FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).
C
Common- Fairy Tail - Luna
- X
-
LIGHT
Level 4 [ Spellcaster / Effect ]
ATK 1850 DEF 1000 - When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
C
Common- Rose Spectre of Dunn
- X
-
DARK
Level 6 [ Plant / Fusion ]
ATK 2000 DEF 1800 - "Feral Imp" + "Snakeyashi"
C
Common- Elemental HERO Absolute Zero
- X
-
WATER
Level 8 [ Warrior / Fusion/Effect ]
ATK 2500 DEF 2000 -
1 "HERO" monster + 1 WATER monster
Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
C
Common- Scapegoat
- X
-
SPELL
Quick-Play
- Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
C
Common- Chain Summoning
- X
-
SPELL
Quick-Play
- Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.
C
Common- Secret Village of the Spellcasters
- X
-
SPELL
Field
- If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
C
Common- Grave of the Super Ancient Organism
- X
-
TRAP
Continuous
- Level 6 or higher Special Summoned monsters on the field cannot declare attacks, nor can players activate their effects.
C
Common