Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

OTS TOURNAMENT PACK 5

( Release date : 08/03/2017 )

Total of 27 Card(s)

 
  • Ghost Ogre & Snow Rabbit Ultimate Rare
    LIGHT LIGHT Level Level 3 [Psychic/Tuner/Effect] ATK 0 DEF 1800  
    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
    Ghost Ogre & Snow Rabbit
  • Zoodiac Whiptail Ultimate Rare
    EARTH EARTH Level Level 4 [Beast-Warrior/Effect] ATK 1200 DEF 400  
    (Quick Effect): You can target 1 Beast-Warrior Xyz Monster you control; attach this card from your hand or field to it as material. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
    ●If this card battles an opponent's monster, after damage calculation: Banish that opponent's monster.
    Zoodiac Whiptail
  • Terraforming Ultimate Rare Semi-limited
    SPELL SPELL  
    Add 1 Field Spell from your Deck to your hand.
    Terraforming
  • Dogoran, the Mad Flame Kaiju Super Rare
    FIRE FIRE Level Level 8 [Dinosaur/Effect] ATK 3000 DEF 1200  
    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.
    Dogoran, the Mad Flame Kaiju
  • Fairy Tail - Snow Super Rare
    LIGHT LIGHT Level Level 4 [Spellcaster/Effect] ATK 1850 DEF 1000  
    If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.
    Fairy Tail - Snow
  • SPYRAL Quik-Fix Super Rare Limited
    EARTH EARTH Level Level 1 [Machine/Effect] ATK 500 DEF 400  
    If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.
    SPYRAL Quik-Fix
  • Fairy Tail - Sleeper Super Rare
    LIGHT LIGHT Level Level 4 [Spellcaster/Flip/Effect] ATK 1850 DEF 1000  
    FLIP: You can Special Summon 1 monster from your hand.
    When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.
    Fairy Tail - Sleeper
  • Zoodiac Ramram Super Rare
    EARTH EARTH Level Level 4 [Beast-Warrior/Effect] ATK 400 DEF 2000  
    If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your GY, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect.
    ●When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation.
    Zoodiac Ramram
  • Ultimate Ancient Gear Golem Super Rare
    EARTH EARTH Level Level 10 [Machine/Fusion/Effect] ATK 4400 DEF 3400  
    "Ancient Gear Golem" + 2 "Ancient Gear" monsters
    Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.
    Ultimate Ancient Gear Golem
  • Swing of Memories Super Rare
    SPELL SPELL  
    Target 1 Normal Monster in your GY; Special Summon it, but destroy it during the End Phase of this turn.
    Swing of Memories
  • Disciples of the True Dracophoenix Super Rare
    SPELL SPELL Continuous Continuous  
    You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
    Disciples of the True Dracophoenix
  • Lost Wind Super Rare
    TRAP TRAP  
    Target 1 face-up Special Summoned monster on the field; it has its effects negated, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
    Lost Wind
  • True Draco Apocalypse Super Rare
    TRAP TRAP Continuous Continuous  
    If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain.
    ●You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field).
    ●During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
    You can only use each effect of "True Draco Apocalypse" once per turn.
    True Draco Apocalypse
  • Snakeyashi
    EARTH EARTH Level Level 4 [Plant/Normal] ATK 1000 DEF 1200  
    This monster is formed by several serpents that break off to individually attack nearby enemies.
    Snakeyashi
  • Feral Imp
    DARK DARK Level Level 4 [Fiend/Normal] ATK 1300 DEF 1400  
    A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.
    Feral Imp
  • Mystical Shine Ball
    LIGHT LIGHT Level Level 2 [Fairy/Normal] ATK 500 DEF 500  
    A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.
    Mystical Shine Ball
  • The Agent of Creation - Venus
    LIGHT LIGHT Level Level 3 [Fairy/Effect] ATK 1600 DEF 0  
    You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.
    The Agent of Creation - Venus
  • Kagetokage
    DARK DARK Level Level 4 [Reptile/Effect] ATK 1100 DEF 1500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.
    Kagetokage
  • Tin Goldfish
    WATER WATER Level Level 4 [Machine/Effect] ATK 800 DEF 2000  
    When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
    Tin Goldfish
  • Scapeghost
    DARK DARK Level Level 1 [Zombie/Flip/Tuner/Effect] ATK 0 DEF 0  
    FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).
    Scapeghost
  • Fairy Tail - Luna
    LIGHT LIGHT Level Level 4 [Spellcaster/Effect] ATK 1850 DEF 1000  
    When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.
    Fairy Tail - Luna
  • Rose Spectre of Dunn
    DARK DARK Level Level 6 [Plant/Fusion] ATK 2000 DEF 1800  
    "Feral Imp" + "Snakeyashi"
    Rose Spectre of Dunn
  • Elemental HERO Absolute Zero
    WATER WATER Level Level 8 [Warrior/Fusion/Effect] ATK 2500 DEF 2000  
    1 "HERO" monster + 1 WATER monster
    Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
    Elemental HERO Absolute Zero
  • Scapegoat Semi-limited
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
    Scapegoat
  • Chain Summoning
    SPELL SPELL Quick-Play Quick-Play  
    Activate as Chain Link 3 or higher: You can conduct up to 3 Normal Summons/Sets this turn, not just 1. You cannot activate this card if multiple cards with the same name, or the effects of such cards, are already activated in that Chain.
    Chain Summoning
  • Secret Village of the Spellcasters
    SPELL SPELL Field Field  
    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
    Secret Village of the Spellcasters
  • Grave of the Super Ancient Organism
    TRAP TRAP Continuous Continuous  
    All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.
    Grave of the Super Ancient Organism

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