Total of 25 Card(s)
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- Tsukuyomi
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UL
Ultimate Rare - X
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DARK
Level 4 [ Spellcaster / Spirit/Effect ] ATK 1100 DEF 1400
- Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
- Debris Dragon
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UL
Ultimate Rare - X
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WIND
Level 4 [ Dragon / Tuner/Effect ] ATK 1000 DEF 2000
- When this card is Normal Summoned: You can target 1 monster with 500 or less ATK in your GY; Special Summon that target in Attack Position, but negate its effects. Cannot be used as Synchro Material, except for the Synchro Summon of a Dragon monster. The other Synchro Material(s) cannot be Level 4.
- Photon Thrasher
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UL
Ultimate Rare - X
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LIGHT
Level 4 [ Warrior / Effect ] ATK 2100 DEF 0
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.
- Flamvell Firedog
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SR
Super Rare - X
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FIRE
Level 4 [ Beast / Effect ] ATK 1900 DEF 200
- When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
- Genex Undine
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SR
Super Rare - X
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WATER
Level 3 [ Aqua / Effect ] ATK 1200 DEF 600
- When this card is Normal Summoned: You can send 1 WATER monster from your Deck to the GY; add 1 "Genex Controller" from your Deck to your hand.
- Kagemusha of the Six Samurai
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SR
Super Rare - X
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EARTH
Level 2 [ Warrior / Tuner/Effect ] ATK 400 DEF 1800
- During either player's turn, when exactly 1 face-up "Six Samurai" monster you control is targeted by a Spell Card, Trap Card, or card effect that could have targeted this card: You can activate this effect; that Spell/Trap/effect now targets this face-up card on the field, instead.
- Inzektor Centipede
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SR
Super Rare - X
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DARK
Level 3 [ Insect / Effect ] ATK 1600 DEF 1200
- Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. If an Equip Card(s) is sent to your GY while equipped to this card (except during the Damage Step): You can add 1 "Inzektor" card from your Deck to your hand. While this card is equipped to a monster, that monster's Level is increased by 3.
- Hieratic Dragon of Tefnuit
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SR
Super Rare - X
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LIGHT
Level 6 [ Dragon / Effect ] ATK 2100 DEF 1400
- If only your opponent controls a monster, you can Special Summon this card (from your hand). Cannot attack during the turn it is Special Summoned this way. When this card is Tributed: Special Summon 1 Dragon Normal Monster from your hand, Deck, or GY, and make its ATK/DEF 0.
- Terraforming
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Limited
LimitedSR
Super Rare - X
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SPELL
- Add 1 Field Spell from your Deck to your hand.
- Moray of Greed
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SR
Super Rare - X
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SPELL
- Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
- Mask Change
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SR
Super Rare - X
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SPELL
Quick-Play
- Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
- Hidden Armory
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SR
Super Rare - X
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SPELL
- Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.
- The Gates of Dark World
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SR
Super Rare - X
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SPELL
Field
- All Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card.
- Hyena
- X
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EARTH
Level 3 [ Beast / Effect ] ATK 1000 DEF 300
- When this card is destroyed by battle and sent to the Graveyard: You can Special Summon any number of "Hyenas" from your Deck.
- Dragon Ice
- X
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WATER
Level 5 [ Dragon / Effect ] ATK 1800 DEF 2200
- When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand or Graveyard. There can only be 1 "Dragon Ice" on the field.
- Cyber Shark
- X
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WATER
Level 5 [ Fish / Effect ] ATK 2100 DEF 2000
- If you control a WATER monster, you can Normal Summon this card without Tributing.
- Swift Scarecrow
- X
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EARTH
Level 1 [ Machine / Effect ] ATK 0 DEF 0
- When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.
- Elemental HERO Ice Edge
- X
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WATER
Level 3 [ Warrior / Effect ] ATK 800 DEF 900
- When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.
- Mystical Sand
- X
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EARTH
Level 6 [ Rock / Fusion ] ATK 2100 DEF 1700
- "Giant Soldier of Stone" + "Ancient Elf"
- Spiritual Forest
- X
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SPELL
Continuous
- The first time each Beast, Beast-Warrior, or Plant monster you control would be destroyed by battle each turn, it is not destroyed.
- Closed Forest
- X
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SPELL
Field
- All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed.
- Shrine of Mist Valley
- X
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SPELL
Field
- Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. Its effects are negated.
- Thunder of Ruler
- X
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TRAP
- During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.
- Fuh-Rin-Ka-Zan
- X
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TRAP
-
When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects.
●Destroy all monsters your opponent controls.
●Destroy all Spell and Trap Cards your opponent controls.
●Discard 2 random cards from your opponent's hand.
●Draw 2 cards.
- Astral Barrier
- X
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TRAP
Continuous
- If your opponent's monster attacks a monster you control: You can make the attack a direct attack instead.