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DUELIST LEAGUE 14

( Release Date : 06/01/2012 )

Total of 20 Card(s)
All

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Kabazauls
Kabazauls
X
WATER WATER Level Level 4 [ Dinosaur / Normal ]
ATK 1700 DEF 1500
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.

R

Rare
Command Knight
Command Knight
X
FIRE FIRE Level Level 4 [ Warrior / Effect ]
ATK 1200 DEF 1900
All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.

R

Rare
Armed Samurai - Ben Kei
Armed Samurai - Ben Kei
X
DARK DARK Level Level 4 [ Warrior / Effect ]
ATK 500 DEF 800
For each Equip Card equipped to this card, it gains 1 additional attack during each Battle Phase.

R

Rare
Doom Dozer
Doom Dozer
X
EARTH EARTH Level Level 8 [ Insect / Effect ]
ATK 2800 DEF 2600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Insect monsters from your GY. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.

R

Rare
Tuningware
Tuningware
X
LIGHT LIGHT Level Level 1 [ Machine / Effect ]
ATK 100 DEF 300
This card can be treated as a Level 2 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.

R

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Defender, the Magical Knight
Defender, the Magical Knight
X
LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ]
ATK 1600 DEF 2000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Once per turn, if a Spellcaster monster(s) on the field would be destroyed, you can remove 1 Spell Counter from your field for each of those monsters instead.

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Shiny Black "C"
Shiny Black "C"
X
EARTH EARTH Level Level 1 [ Insect / Effect ]
ATK 200 DEF 500
During either player's turn, when exactly 1 Synchro Monster is Special Summoned to your opponent's side of the field: You can banish this card from your Graveyard to target that face-up Synchro Monster; destroy that target.

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Rare
Raiza the Storm Monarch
Raiza the Storm Monarch
X
WIND WIND Level Level 6 [ Winged Beast / Effect ]
ATK 2400 DEF 1000
If this card is Tribute Summoned: Target 1 card on the field; place that target on the top of the Deck.

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Arcanite Magician
Arcanite Magician
X
LIGHT LIGHT Level Level 7 [ Spellcaster / Synchro/Effect ]
ATK 400 DEF 1800
1 Tuner + 1+ non-Tuner Spellcaster monsters
If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.

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Number 39: Utopia
Number 39: Utopia
X
LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz/Effect ]
ATK 2500 DEF 2000
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

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Fuhma Shuriken
Fuhma Shuriken
X
SPELL SPELL Equip Equip
Equip only to a "Ninja" monster. It gains 700 ATK. When this card is sent from the field to the Graveyard: Inflict 700 damage to your opponent.

R

Rare
Precious Cards from Beyond
Precious Cards from Beyond
X
SPELL SPELL Continuous Continuous
When you Tribute Summon a monster using 2 or more Tributes: Draw 2 cards.

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Rare
Secret Village of the Spellcasters
Secret Village of the Spellcasters
X
SPELL SPELL Field Field
If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

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Arcane Barrier
Arcane Barrier
X
SPELL SPELL Continuous Continuous
Each time a face-up Spellcaster monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster monster you control to the GY; draw 1 card for each Spell Counter that was on this card.

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Nobleman of Crossout
Nobleman of Crossout
X
SPELL SPELL
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

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Mask Change
Mask Change
X
SPELL SPELL Quick-Play Quick-Play
Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

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Glorious Illusion
Glorious Illusion
X
TRAP TRAP Continuous Continuous
Activate this card by targeting 1 "Lightsworn" monster in your Graveyard; Special Summon that target in face-up Attack Position. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.

R

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Fish Depth Charge
Fish Depth Charge
X
TRAP TRAP
Tribute 1 Fish monster, then target 1 card on the field; destroy that target, and if you do, draw 1 card.

R

Rare
Light-Imprisoning Mirror
Light-Imprisoning Mirror
X
TRAP TRAP Continuous Continuous
Negate all LIGHT monster effects activated on the field or in the GY.

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Shadow-Imprisoning Mirror
Shadow-Imprisoning Mirror
X
TRAP TRAP Continuous Continuous
Negate all DARK monster effects activated on the field or in the GY.

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