Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

GENESIS IMPACT

( Release Date : 12/03/2020 )

Total of 60 Card(s)

 
  • Crowley, the Magistus of Grimoires Super Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 1000  
    You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn.
    Crowley, the Magistus of Grimoires
  • Zoroa, the Magistus of Flame Ultra Rare
    FIRE FIRE Level Level 4 [ Spellcaster / Tuner / Effect ] ATK 1500 DEF 1500  
    You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.
    Zoroa, the Magistus of Flame
  • Rilliona, the Magistus of Verre Ultra Rare
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 800 DEF 1800  
    If this card is Normal or Special Summoned: You can activate 1 of these effects;
    ●Add 1 "Magistus" Spell/Trap from your Deck to your hand.
    ●Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY.
    You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster.
    You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.
    Rilliona, the Magistus of Verre
  • Endymion, the Magistus of Mastery Rare
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 1300 DEF 1700  
    You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn.
    Endymion, the Magistus of Mastery
  • Aiwass, the Magistus Spell Spirit Super Rare
    WIND WIND Level Level 8 [ Fiend / Fusion / Effect ] ATK 2000 DEF 2800  
    1 "Magistus" monster + 1 Spellcaster monster
    While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.
    Aiwass, the Magistus Spell Spirit
  • Vahram, the Magistus Divinity Dragon Super Rare
    FIRE FIRE Level Level 8 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2900  
    1 Tuner + 1+ non-Tuner monsters
    While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.
    Vahram, the Magistus Divinity Dragon
  • Ninaruru, the Magistus Glass Goddess Super Rare
    EARTH EARTH Rank Rank 4 [ Rock / Xyz / Effect ] ATK 1800 DEF 2400  
    2 Level 4 Spellcaster monsters
    While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.
    Ninaruru, the Magistus Glass Goddess
  • Artemis, the Magistus Moon Maiden Ultra Rare
    LIGHT LIGHT Link Link 1 [ Spellcaster / Link / Effect ] ATK 800 DEF -  
    1 Level 4 or lower Spellcaster monster
    If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.
    Artemis, the Magistus Moon Maiden
  • Trismagistus Super Rare
    SPELL SPELL Continuous Continuous  
    The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn.
    ●During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand.
    ●You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.
    Trismagistus
  • Magistus Theurgy Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster, except a Level 4 monster, from your Extra Deck, GY, or face-up field. If you have at least 1 each "Magistus" Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip it with 1 non-"Magistus" Fusion, Synchro, Xyz, or Link Monster from your Extra Deck, instead. You can only activate "Magistus Theurgy" once per turn.
    Magistus Theurgy
  • Magistus Invocation Rare
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn.
    Magistus Invocation
  • Magistus Vritra Rare
    SPELL SPELL  
    Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn.
    Magistus Vritra
  • Live☆Twin Ki-sikil Super Rare
    LIGHT LIGHT Level Level 2 [ Cyberse / Effect ] ATK 500 DEF 0  
    Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.
    Live☆Twin Ki-sikil
  • Live☆Twin Lil-la Super Rare
    DARK DARK Level Level 2 [ Cyberse / Effect ] ATK 500 DEF 0  
    Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.
    Live☆Twin Lil-la
  • Evil★Twin Ki-sikil Ultra Rare
    LIGHT LIGHT Link Link 2 [ Fiend / Link / Effect ] ATK 1100 DEF -  
    2 monsters, including a "Ki-sikil" monster
    If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.
    Evil★Twin Ki-sikil
  • Evil★Twin Lil-la Ultra Rare
    DARK DARK Link Link 2 [ Fiend / Link / Effect ] ATK 1100 DEF -  
    2 monsters, including a "Lil-la" monster
    If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.
    Evil★Twin Lil-la
  • Evil★Twins Ki-sikil & Lil-la Ultra Rare
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 2200 DEF 2200  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.
    Evil★Twins Ki-sikil & Lil-la
  • Live☆Twin Home Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn.
    Live☆Twin Home
  • Live☆Twin Channel Rare
    SPELL SPELL Field Field  
    When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use each effect of "Live☆Twin Channel" once per turn.
    Live☆Twin Channel
  • Secret Password Super Rare
    SPELL SPELL  
    Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.
    Secret Password
  • Evil★Twin Challenge Rare
    TRAP TRAP  
    Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect.
    ●Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material.
    You can only activate 1 "Evil★Twin Challenge" per turn.
    Evil★Twin Challenge
  • Evil★Twin GG EZ Rare
    TRAP TRAP Continuous Continuous  
    You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then activate 1 of the following effects.
    ●You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
    ●When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect.
    You can only use this effect of "Evil★Twin GG EZ" once per turn.
    Evil★Twin GG EZ
  • Evil★Twin Present Rare
    TRAP TRAP  
    If you control a "Ki-sikil" monster and control a "Lil-la" monster: Activate 1 of these effects;
    ●Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters.
    ●Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck.
    You can only activate 1 "Evil★Twin Present" per turn.
    Evil★Twin Present
  • Drytron Alpha Thuban Super Rare
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 2000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn.
    Drytron Alpha Thuban
  • Drytron Beta Rastaban Rare
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 2000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished "Drytron" monsters to the GY. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Beta Rastaban" once per turn.
    Drytron Beta Rastaban
  • Drytron Gamma Eltanin Rare
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 2000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn.
    Drytron Gamma Eltanin
  • Drytron Delta Altais Rare
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 2000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn.
    Drytron Delta Altais
  • Drytron Zeta Aldhibah Rare
    LIGHT LIGHT Level Level 1 [ Machine / Effect ] ATK 2000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn.
    Drytron Zeta Aldhibah
  • Drytron Meteonis Draconids Ultra Rare
    LIGHT LIGHT Level Level 12 [ Machine / Ritual / Effect ] ATK 4000 DEF 4000  
    You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent's turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of "Drytron Meteonis Draconids" once per turn.
    Drytron Meteonis Draconids
  • Drytron Meteonis Quadrantids Super Rare
    LIGHT LIGHT Level Level 12 [ Machine / Ritual / Effect ] ATK 4000 DEF 4000  
    You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with Spell/Trap Cards or effects. You can only use each of the following effects of "Drytron Meteonis Quadrantids" once per turn. If the total Levels of monsters used for this card's Ritual Summon were 2 or less: You can destroy all Spells and Traps your opponent controls. If this Ritual Summoned card is destroyed: You can Special Summon "Drytron" monsters from your GY, except "Drytron Meteonis Quadrantids", whose combined ATK equals exactly 4000.
    Drytron Meteonis Quadrantids
  • Drytron Fafnir Super Rare
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Level 1) for the rest of this turn. You can only activate 1 "Drytron Fafnir" per turn.
    Drytron Fafnir
  • Meteonis Drytron Ultra Rare
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 "Drytron" monster you control; it loses exactly 1000 ATK until the end of your opponent's turn, and if it does, add this card to your hand. You can only use this effect of "Meteonis Drytron" once per turn.
    Meteonis Drytron
  • Drytron Nova Ultra Rare
    SPELL SPELL  
    Special Summon 1 "Drytron" monster from your Deck, but destroy it during the End Phase. You can only activate 1 "Drytron Nova" per turn. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this card.
    Drytron Nova
  • Drytron Eclipse Rare
    SPELL SPELL  
    Target 1 "Drytron" monster in your GY; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Drytron" monster you control; it gains 2000 ATK until the end of your opponent's turn. You can only use each effect of "Drytron Eclipse" once per turn.
    Drytron Eclipse
  • Drytron Asterism Rare
    SPELL SPELL Quick-Play Quick-Play  
    During the Main Phase: Target 1 "Drytron" monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; your monster loses exactly 1000 ATK until the end of your opponent's turn, and if it does, destroy that opponent's monster. You can only activate 1 "Drytron Asterism" per turn.
    Drytron Asterism
  • Drytron Meteor Shower Rare
    TRAP TRAP Counter Counter  
    When your opponent Normal or Special Summons a monster(s), while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Drytron Meteor Shower" per turn.
    Drytron Meteor Shower
  • Cyberse Gadget Rare
    LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1400 DEF 300  
    When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.
    Cyberse Gadget
  • Performage Hat Tricker Rare
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1100 DEF 1100  
    If 2 or more monsters are on the field, you can Special Summon this card (from your hand). When a card or effect is activated that would inflict damage to you (Quick Effect): You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, its ATK/DEF become 3300.
    Performage Hat Tricker
  • Star Drawing Rare
    EARTH EARTH Level Level 4 [ Spellcaster / Effect ] ATK 1600 DEF 1000  
    If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
    ●If it is Xyz Summoned: Draw 1 card.
    Star Drawing
  • Cyber Angel Benten Rare
    LIGHT LIGHT Level Level 6 [ Fairy / Ritual / Effect ] ATK 1800 DEF 1500  
    You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.
    Cyber Angel Benten
  • Knightmare Gryphon Rare
    LIGHT LIGHT Link Link 4 [ Fiend / Link / Effect ] ATK 2500 DEF -  
    2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.
    Knightmare Gryphon
  • Cyber Emergency Super Rare
    SPELL SPELL  
    Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.
    Cyber Emergency
  • Extra-Foolish Burial Rare
    SPELL SPELL  
    Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.
    Extra-Foolish Burial
  • Born from Draconis Rare
    TRAP TRAP  
    Banish all LIGHT Machine monsters from your GY and your face-up field; Special Summon 1 Level 6 or higher LIGHT Machine monster from your hand, ignoring its Summoning conditions, and if you do, its ATK/DEF become equal to the number of monsters banished to activate this card x 500, also it is unaffected by card effects, except its own and this card's. You cannot Special Summon other monsters the turn you activate this card.
    Born from Draconis
  • Bottomless Trap Hole Rare
    TRAP TRAP  
    When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.
    Bottomless Trap Hole
  • Herald of Ultimateness Rare
    LIGHT LIGHT Level Level 12 [ Fairy / Ritual / Effect ] ATK 2000 DEF 3000  
    You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned. When your opponent would Special Summon a monster(s), OR activates a Spell/Trap Card, or a monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the Special Summon or activation, and if you do, destroy that card.
    Herald of Ultimateness
  • Impcantation Chalislime Super Rare
    DARK DARK Level Level 7 [ Aqua / Ritual / Effect ] ATK 2500 DEF 1800  
    You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.
    Impcantation Chalislime
  • Beat Cop from the Underworld Super Rare
    DARK DARK Link Link 2 [ Fiend / Link / Effect ] ATK 1000 DEF -  
    2 monsters
    If this card is Link Summoned using 2 DARK monsters with different names as material, it gains this effect.
    ●You can Tribute 1 monster, then target 1 face-up card on the field; place 1 Patrol Counter on it. You can only use this effect of "Beat Cop from the Underworld" once per turn. (If a card with a Patrol Counter would be destroyed by battle or card effect, remove 1 Patrol Counter from it instead.)
    Beat Cop from the Underworld
  • Backup Secretary Rare
    LIGHT LIGHT Level Level 3 [ Cyberse / Effect ] ATK 1200 DEF 800  
    If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.
    Backup Secretary
  • Knightmare Unicorn Rare
    DARK DARK Link Link 3 [ Fiend / Link / Effect ] ATK 2200 DEF -  
    2+ monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
    Knightmare Unicorn
  • Knightmare Phoenix Rare
    FIRE FIRE Link Link 2 [ Fiend / Link / Effect ] ATK 1900 DEF -  
    2 monsters with different names
    If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
    Knightmare Phoenix
  • Number 96: Dark Mist Rare
    DARK DARK Rank Rank 2 [ Fiend / Xyz / Effect ] ATK 100 DEF 1000  
    3 Level 2 monsters
    Once per battle, when an attack is declared involving this card and an opponent's monster (Quick Effect): You can detach 1 material from this card; halve the ATK of the opponent's monster, and if you do, this card gains that same amount of ATK.
    Number 96: Dark Mist
  • Aleister the Invoker of Madness Ultra Rare
    DARK DARK Link Link 2 [ Spellcaster / Link / Effect ] ATK 1800 DEF -  
    2 monsters with different Types and different Attributes
    This card's name becomes "Aleister the Invoker" while on the field or in the GY. If a monster is Fusion Summoned while you control this monster (except during the Damage Step): You can discard 1 card, and if you do, add 1 "Invocation" or "The Book of the Law" from your Deck to your hand. If this face-up card you control leaves the field because of an opponent's card effect: You can add 1 "Omega Summon" from your Deck to your hand.
    Aleister the Invoker of Madness
  • The Book of the Law Rare
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster from your Extra Deck with a different original Attribute from that monster's. (This is treated as a Fusion Summon.) You can only activate 1 "The Book of the Law" per turn.
    The Book of the Law
  • Invoked Cocytus Rare
    WATER WATER Level Level 6 [ Dragon / Fusion / Effect ] ATK 1800 DEF 2900  
    "Aleister the Invoker" + 1 WATER monster
    Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
    Invoked Cocytus
  • Invoked Magellanica Rare
    EARTH EARTH Level Level 8 [ Rock / Fusion ] ATK 3000 DEF 3300  
    "Aleister the Invoker" + 1 EARTH monster
    Invoked Magellanica
  • Cynet Regression Rare
    TRAP TRAP  
    If you Special Summon a Link Monster(s): Target 1 card on the field; destroy it, then draw 1 card. You can only activate 1 "Cynet Regression" per turn.
    Cynet Regression
  • World Legacy - "World Lance" Rare
    DARK DARK Level Level 8 [ Machine / Effect ] ATK 3000 DEF 0  
    Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn.
    ●During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK.
    ●If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position.
    World Legacy - "World Lance"
  • Engraver of the Mark Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1800 DEF 1200  
    When your opponent activates a card or effect by declaring exactly 1 card name (Quick Effect): You can send this card from your hand to the GY; declare 1 other card name. The card name your opponent declared becomes the card name declared by this effect. Once per turn (Quick Effect): You can target 1 face-up card on the field; destroy it during the End Phase of the next turn.
    Engraver of the Mark
  • Performage Damage Juggler Rare
    LIGHT LIGHT Level Level 4 [ Spellcaster / Effect ] ATK 1500 DEF 1000  
    When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.
    Performage Damage Juggler