Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

BATTLES OF LEGEND: ARMAGEDDON

( Release Date : 07/24/2020 )

Total of 94 Card(s)

 
  • Number 39: Utopia 10000 SECRET RARE
    LIGHT LIGHT Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2000  
    2 Level 4 monsters
    When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
    Number 39: Utopia
  • Dark Spell Regeneration Secret Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase.
    Dark Spell Regeneration
  • Powered Crawler Secret Rare
    EARTH EARTH Level Level 7 [ Machine / Effect ] ATK 2700 DEF 2000  
    If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with less ATK than this card. You can only use this effect of "Powered Crawler" once per turn. All monsters your opponent controls must attack, if able.
    Powered Crawler
  • Intruder Alarm - Yellow Alert Ultra Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up Special Summoned monster, your opponent cannot target other monsters for attacks. You can only activate 1 "Intruder Alarm - Yellow Alert" per turn.
    Intruder Alarm - Yellow Alert
  • Penguin Torpedo Ultra Rare
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 550 DEF 300  
    This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it. You can only use this effect of "Penguin Torpedo" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card.
    Penguin Torpedo
  • Weathering Soldier Secret Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 2000 DEF 1200  
    If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.
    Weathering Soldier
  • Fossil Warrior Skull King Secret Rare
    EARTH EARTH Level Level 8 [ Rock / Fusion / Effect ] ATK 2800 DEF 1300  
    1 Rock monster + 1 Level 7 or higher monster
    Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.
    Fossil Warrior Skull King
  • Fossil Warrior Skull Knight Secret Rare
    EARTH EARTH Level Level 6 [ Rock / Fusion / Effect ] ATK 2400 DEF 1100  
    1 Rock monster + 1 Level 5 or 6 monster
    Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.
    Fossil Warrior Skull Knight
  • Fossil Warrior Skull Bone Secret Rare
    EARTH EARTH Level Level 4 [ Rock / Fusion / Effect ] ATK 2000 DEF 800  
    1 Rock monster + 1 Level 4 or lower monster
    Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.
    Fossil Warrior Skull Bone
  • Fossil Dragon Skullgios Secret Rare
    EARTH EARTH Level Level 8 [ Rock / Fusion / Effect ] ATK 3500 DEF 0  
    1 Rock monster + 1 Level 7 or higher monster in your opponent's GY
    Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.
    Fossil Dragon Skullgios
  • Fossil Dragon Skullgar Secret Rare
    EARTH EARTH Level Level 4 [ Rock / Fusion / Effect ] ATK 2500 DEF 0  
    1 Rock monster + 1 Level 4 or lower monster in your opponent's GY
    Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.
    Fossil Dragon Skullgar
  • Fossil Fusion Secret Rare
    SPELL SPELL  
    Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.
    Fossil Fusion
  • Time Stream Secret Rare
    SPELL SPELL  
    Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it.
    Time Stream
  • Specimen Inspection Secret Rare
    SPELL SPELL  
    Reveal 1 "Fossil Fusion" in your hand; send 1 monster from your hand to the GY, and if you do, declare a Type and a Level, then your opponent looks at their hand and Deck, and sends 1 monster with the declared Type and Level from one of them to the GY (if possible). You can only activate 1 "Specimen Inspection" per turn.
    Specimen Inspection
  • Miracle Rupture Secret Rare
    SPELL SPELL  
    Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.
    Miracle Rupture
  • Psychic Wave Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn.
    Psychic Wave
  • Armored White Bear Secret Rare
    WATER WATER Level Level 4 [ Beast / Effect ] ATK 1800 DEF 1400  
    If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn.
    Armored White Bear
  • Afterglow Ultra Rare
    SPELL SPELL  
    Banish this card, and as many "Afterglow" from your hand, Deck, GY, and face-up field as possible, then shuffle 1 of your banished "Afterglow" into the Deck. During your next Draw Phase, reveal the card you draw for your normal draw, and inflict 4000 damage to your opponent if it is "Afterglow". You can only activate 1 "Afterglow" per Duel.
    Afterglow
  • High Rate Draw Secret Rare
    TRAP TRAP  
    Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.
    High Rate Draw
  • Malefic Paradigm Dragon Ultra Rare
    DARK DARK Level Level 10 [ Dragon / Effect ] ATK 4000 DEF 4000  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn.
    Malefic Paradigm Dragon
  • Numeron Wall Ultra Rare
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 0 DEF 0  
    If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.
    Numeron Wall
  • Number C1: Numeron Chaos Gate Sunya Secret Rare
    DARK DARK Rank Rank 2 [ Machine / Xyz / Effect ] ATK 2000 DEF 1000  
    4 Level 2 monsters
    You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.
    Number C1: Numeron Chaos Gate Sunya
  • Number 1: Numeron Gate Ekam Ultra Rare
    LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 1000 DEF 100  
    3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    Number 1: Numeron Gate Ekam
  • Number 2: Numeron Gate Dve Ultra Rare
    LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 1000 DEF 100  
    3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    Number 2: Numeron Gate Dve
  • Number 3: Numeron Gate Trini Ultra Rare
    LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 1000 DEF 100  
    3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    Number 3: Numeron Gate Trini
  • Number 4: Numeron Gate Catvari Ultra Rare
    LIGHT LIGHT Rank Rank 1 [ Machine / Xyz / Effect ] ATK 1000 DEF 100  
    3 Level 1 monsters
    Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.
    Number 4: Numeron Gate Catvari
  • Numeron Network Secret Rare
    SPELL SPELL Field Field  
    During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).
    Numeron Network
  • Numeron Calling Secret Rare
    SPELL SPELL  
    If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.
    Numeron Calling
  • Number 3: Cicada King Ultra Rare
    WIND WIND Rank Rank 3 [ Insect / Xyz / Effect ] ATK 1200 DEF 2500  
    2 Level 3 monsters
    If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.
    Number 3: Cicada King
  • Flower Cardian Cherry Blossom Ultra Rare
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 100 DEF 100  
    If you control a Level 2 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can Tribute 1 "Flower Cardian" monster; draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can take 1 "Flower Cardian" monster from your Deck, except "Flower Cardian Cherry Blossom", and either add it to your hand or Special Summon it. Otherwise, send the card you drew to the GY.
    Flower Cardian Cherry Blossom
  • Super All In! Ultra Rare
    SPELL SPELL  
    Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 "Flower Cardian" monsters from your GY, then, draw 1 card and show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you destroyed at least 1, halve your LP. During the End Phase, if this card is in the GY because it was sent there by the effect of a "Flower Cardian" monster this turn while in your possession: You can add 1 Spell/Trap from your GY to your hand.
    Super All In!
  • Glacial Beast Blizzard Wolf Secret Rare
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1400 DEF 700  
    When a monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except "Glacial Beast Blizzard Wolf". At the start of your opponent's Battle Phase, if this card is in your GY and you control no monsters: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of "Glacial Beast Blizzard Wolf" once per turn.
    Glacial Beast Blizzard Wolf
  • Glacial Beast Polar Penguin Secret Rare
    WATER WATER Level Level 3 [ Aqua / Tuner / Effect ] ATK 800 DEF 1000  
    If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.
    Glacial Beast Polar Penguin
  • Glacial Beast Iceberg Narwhal Secret Rare
    WATER WATER Level Level 7 [ Aqua / Synchro / Effect ] ATK 2700 DEF 1600  
    1 Tuner + 1+ non-Tuner WATER monsters
    Each time another monster(s) you control is destroyed by your opponent's attack or card effect: Inflict 600 damage to your opponent. During the Battle Phase, when your opponent activates a card or effect while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Glacial Beast Iceberg Narwhal" once per turn.
    Glacial Beast Iceberg Narwhal
  • Fire Flint Lady Ultra Rare
    FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 100 DEF 100  
    If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.
    Fire Flint Lady
  • Appliancer Socketroll Ultra Rare
    DARK DARK Level Level 1 [ Machine / Effect ] ATK 100 DEF 100  
    If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn.
    Appliancer Socketroll
  • Appliancer Breakerbuncle Ultra Rare
    WATER WATER Level Level 1 [ Machine / Effect ] ATK 0 DEF 0  
    During damage calculation, if an "Appliancer" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If an "Appliancer" monster(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead.
    Appliancer Breakerbuncle
  • Appliancer Copybokkle Ultra Rare
    DARK DARK Level Level 1 [ Machine / Effect ] ATK 0 DEF 0  
    You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn.
    Appliancer Copybokkle
  • Appliancer Celtopus Ultra Rare
    DARK DARK Link Link 2 [ Machine / Link / Effect ] ATK 0 DEF -  
    2 "Appliancer" monsters
    This linked card cannot be targeted by your opponent's card effects, or their monsters' attacks. During damage calculation, if an "Appliancer" Link Monster you control co-linked to this card battles an opponent's monster: Your battling monster gains ATK equal to the number of monsters co-linked to this card x 1000, during that damage calculation only. Once per turn, if an "Appliancer" Link Monster(s) you control that is not co-linked to this card is destroyed by battle or card effect: You can draw 1 card.
    Appliancer Celtopus
  • Appliancer Kappa Scale Ultra Rare
    WATER WATER Link Link 1 [ Machine / Link / Effect ] ATK 0 DEF -  
    1 "Appliancer" monster
    Cannot be used as Link Material the turn it is Link Summoned. You can Tribute this co-linked card; Special Summon 1 "Appliancer" Link Monster from your GY, except "Appliancer Kappa Scale". You can Tribute this card that is not co-linked; Special Summon 1 Level 4 or lower "Appliancer" monster from your GY. You can only use each effect of "Appliancer Kappa Scale" once per turn.
    Appliancer Kappa Scale
  • Appliancer Vacculephant Ultra Rare
    DARK DARK Link Link 1 [ Machine / Link / Effect ] ATK 1000 DEF -  
    1 "Appliancer" monster
    Cannot be used as Link Material the turn it is Link Summoned. Can attack directly while it is not co-linked. You can send 1 card from your hand to the GY, then target 1 card your opponent controls; destroy it. If this card is co-linked: You can target 1 monster in your opponent's Main Monster Zone; destroy it. You can only use 1 "Appliancer Vacculephant" effect per turn, and only once that turn.
    Appliancer Vacculephant
  • Appliancer Laundry Dragon Ultra Rare
    WATER WATER Link Link 1 [ Machine / Link / Effect ] ATK 1500 DEF -  
    1 "Appliancer" monster
    Cannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.
    Appliancer Laundry Dragon
  • Appliancer Dryer Drake Ultra Rare
    FIRE FIRE Link Link 1 [ Machine / Link / Effect ] ATK 0 DEF -  
    1 "Appliancer" monster
    Cannot be used as Link Material the turn it is Link Summoned. This linked card gains 1000 ATK. Once per turn, during your Battle Phase, if this card is co-linked (except during the Damage Step): You can switch the locations of 2 "Appliancer" monsters in your Main Monster Zones, including this card, and if you do, the other monster can make a second attack during each Battle Phase this turn. Once per turn, when this card that is not co-linked is targeted for an attack: You can negate that attack.
    Appliancer Dryer Drake
  • Appliancer Reuse Ultra Rare
    SPELL SPELL  
    Target 1 "Appliancer" monster in your GY; Special Summon it, but place it on the bottom of the Deck when it leaves the field.
    Appliancer Reuse
  • Appliancer Test Ultra Rare
    SPELL SPELL  
    Target 1 "Appliancer" Link Monster you control; Special Summon as many Link-1 "Appliancer" monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 "Appliancer Test" per turn.
    Appliancer Test
  • Appliancer Electrilyrical World Ultra Rare
    SPELL SPELL Field Field  
    When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can only activate 1 "Appliancer Electrilyrical World" per turn.
    Appliancer Electrilyrical World
  • Number F0: Utopic Future Slash Secret Rare
    LIGHT LIGHT Rank Rank 0 [ Warrior / Xyz / Effect ] ATK 0 DEF 0  
    2 Xyz Monsters with the same Rank, except "Number" monsters
    (This card's original Rank is always treated as 1.)
    You can also Xyz Summon this card by using a "Utopia" monster or "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Gains 500 ATK for each "Number" Xyz Monster in the GYs. Cannot be destroyed by battle. Once per turn: You can detach 1 material from this card; this card can make a second attack during each Battle Phase this turn.
    Number F0: Utopic Future Slash
  • Darkness Metal, the Dragon of Dark Steel Secret Rare
    DARK DARK Link Link 4 [ Dragon / Link / Effect ] ATK 2800 DEF -  
    2+ Effect Monsters with the same Type and Attribute
    You can target 1 of your monsters that is banished or in your GY; Special Summon it to your zone this card points to, in Defense Position, but its effects are negated, also you cannot Special Summon Link Monsters for the rest of this turn, and the Summoned monster is placed on the bottom of the Deck when it leaves the field. You can only use this effect of "Darkness Metal, the Dragon of Dark Steel" once per turn.
    Darkness Metal, the Dragon of Dark Steel
  • Trishula, the Dragon of Icy Imprisonment Secret Rare
    WATER WATER Level Level 9 [ Dragon / Fusion / Effect ] ATK 2700 DEF 2000  
    3 monsters with different names
    Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.
    Trishula, the Dragon of Icy Imprisonment
  • Judgment, the Dragon of Heaven Secret Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Synchro / Effect ] ATK 3000 DEF 2600  
    1 Tuner + 1+ non-Tuner monsters
    If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck.
    Judgment, the Dragon of Heaven
  • Dark Armed, the Dragon of Annihilation Secret Rare
    DARK DARK Rank Rank 7 [ Dragon / Xyz / Effect ] ATK 2800 DEF 1000  
    2+ Level 7 monsters
    Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.
    Dark Armed, the Dragon of Annihilation
  • Chaos Emperor, the Dragon of Armageddon Secret Rare
    DARK DARK Level Level 8 [ Dragon / Pendulum / Effect ] ATK 3000 DEF 2500  
    Pendulum Scale 1 You can pay 1000 LP, then target 1 of your banished Dragon monsters; destroy this card, and if you do, add that monster to your hand. You can only use this effect of "Chaos Emperor, the Dragon of Armageddon" once per turn.
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Extra Deck) by banishing 1 LIGHT and 1 DARK monster from your GY. You can only Special Summon "Chaos Emperor, the Dragon of Armageddon" once per turn this way. Once per turn: You can pay half your LP; send as many cards you control as possible to the GY, except from the Extra Monster Zone, and if you do, send cards your opponent controls to the GY, up to the number of your cards sent to the GY, then, inflict 300 damage to your opponent for each card sent to their GY by this card's effect. If this face-up Special Summoned card leaves the field, return it to the bottom of the Deck.
    Chaos Emperor, the Dragon of Armageddon
  • Book of Moon Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; change that target to face-down Defense Position.
    Book of Moon
  • Elemental HERO Neos Alius Ultra Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Gemini / Effect ] ATK 1900 DEF 1300  
    This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●This card's name becomes "Elemental HERO Neos" while on the field.
    Elemental HERO Neos Alius
  • Elemental HERO Shining Flare Wingman Ultra Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2100  
    "Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"
    Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
    Elemental HERO Shining Flare Wingman
  • Elemental HERO Chaos Neos Ultra Rare
    DARK DARK Level Level 9 [ Warrior / Fusion / Effect ] ATK 3000 DEF 2500  
    "Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization"). Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times.
    ●3 Heads: Destroy all monsters your opponent controls.
    ●2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated.
    ●1 Head: Return all monsters you control to the hand.
    Elemental HERO Chaos Neos
  • Elemental HERO Escuridao Secret Rare
    DARK DARK Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    1 "Elemental HERO" monster + 1 DARK monster
    Must be Fusion Summoned. Gains 100 ATK for each "Elemental HERO" monster in your GY.
    Elemental HERO Escuridao
  • Goyo Guardian Ultra Rare
    EARTH EARTH Level Level 6 [ Warrior / Synchro / Effect ] ATK 2800 DEF 2000  
    1 EARTH Tuner + 1+ non-Tuner monsters
    When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
    Goyo Guardian
  • Goyo Defender Ultra Rare
    EARTH EARTH Level Level 3 [ Warrior / Synchro / Effect ] ATK 1000 DEF 1000  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn, if all monsters you control are EARTH Warrior Synchro Monsters (min. 1): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior Synchro Monster you control (other than this card), until the end of the Damage Step.
    Goyo Defender
  • Koa'ki Meiru Drago Ultra Rare
    WIND WIND Level Level 4 [ Dragon / Effect ] ATK 1900 DEF 1600  
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Dragon monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.
    Koa'ki Meiru Drago
  • Black Whirlwind Ultra Rare
    SPELL SPELL Continuous Continuous  
    When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.
    Black Whirlwind
  • Blackwing - Kris the Crack of Dawn Ultra Rare
    DARK DARK Level Level 4 [ Winged Beast / Effect ] ATK 1900 DEF 300  
    If you control a "Blackwing" monster other than "Blackwing - Kris the Crack of Dawn", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Kris the Crack of Dawn" once per turn this way. Once per turn, this card cannot be destroyed by Spell/Trap effects.
    Blackwing - Kris the Crack of Dawn
  • Assault Blackwing - Sohaya the Rain Storm Ultra Rare
    DARK DARK Level Level 5 [ Winged Beast / Synchro / Effect ] ATK 1500 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned using a "Blackwing" monster as material, it is treated as a Tuner while face-up on the field. You can only use each of these effects of "Assault Blackwing - Sohaya the Rain Storm" once per turn.
    ●When this card is Synchro Summoned: You can target 1 "Assault Blackwing" monster in your GY; Special Summon it.
    ●During your Main Phase, if this card is in the GY because it was sent there this turn: You can banish 1 other "Assault Blackwing - Sohaya the Rain Storm" from your GY; Special Summon this card.
    Assault Blackwing - Sohaya the Rain Storm
  • Boost Warrior Ultra Rare
    FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 300 DEF 200  
    If you control a Tuner, you can Special Summon this card (from your hand) in Defense Position. All Warrior monsters you control gain 300 ATK.
    Boost Warrior
  • Steam Synchron Ultra Rare
    WATER WATER Level Level 3 [ Machine / Tuner / Effect ] ATK 600 DEF 800  
    During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
    Steam Synchron
  • Junk Anchor Ultra Rare
    EARTH EARTH Level Level 2 [ Warrior / Tuner / Effect ] ATK 0 DEF 0  
    For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your GY; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the GY.
    Junk Anchor
  • Brotherhood of the Fire Fist - Lion Emperor Ultra Rare
    FIRE FIRE Rank Rank 3 [ Beast-Warrior / Xyz / Effect ] ATK 2200 DEF 200  
    2 Level 3 FIRE monsters
    Once per turn: You can detach 1 material from this card, then target 1 FIRE monster in your GY; add that target to your hand, also you cannot Normal or Special Summon that monster, or a monster with the same name, for the rest of this turn.
    Brotherhood of the Fire Fist - Lion Emperor
  • Kalantosa, Mystical Beast of the Forest Ultra Rare
    EARTH EARTH Level Level 2 [ Beast / Effect ] ATK 200 DEF 1400  
    If this card is Special Summoned by the effect of a Beast monster: You can target 1 card on the field; destroy that target.
    Kalantosa, Mystical Beast of the Forest
  • Valerifawn, Mystical Beast of the Forest Ultra Rare
    EARTH EARTH Level Level 2 [ Beast / Tuner / Effect ] ATK 400 DEF 900  
    You can discard 1 card, then target 1 Level 2 or lower Beast monster in your GY, except "Valerifawn, Mystical Beast of the Forest"; Special Summon it in Attack Position or face-down Defense Position. You can only use this effect of "Valerifawn, Mystical Beast of the Forest" once per turn.
    Valerifawn, Mystical Beast of the Forest
  • Number C92: Heart-eartH Chaos Dragon Secret Rare
    DARK DARK Rank Rank 10 [ Dragon / Xyz / Effect ] ATK 1000 DEF 0  
    4 Level 10 monsters
    Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain LP equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect.
    ●Once per turn: You can detach 1 material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.
    Number C92: Heart-eartH Chaos Dragon
  • Number S39: Utopia the Lightning Ultra Rare
    LIGHT LIGHT Rank Rank 5 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2000  
    3 Level 5 LIGHT monsters
    You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
    Number S39: Utopia the Lightning
  • Obedience Schooled Ultra Rare
    SPELL SPELL  
    If you control no monsters: Special Summon 3 Level 2 or lower Beast Effect Monsters with different names from your Deck, but their effects are negated, also they are destroyed during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Beast monsters.
    Obedience Schooled
  • Mecha Phantom Beast O-Lion Ultra Rare
    WIND WIND Level Level 2 [ Machine / Tuner / Effect ] ATK 600 DEF 1000  
    While you control a Token, this card cannot be destroyed by battle or card effects. If this card is sent to the GY: You can Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0). You can only use this effect of "Mecha Phantom Beast O-Lion" once per turn. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Mecha Phantom Beast" monster from your hand.
    Mecha Phantom Beast O-Lion
  • Madolche Anjelly Secret Rare
    EARTH EARTH Level Level 4 [ Fairy / Effect ] ATK 1000 DEF 1000  
    You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, and if you do, it cannot be destroyed by battle, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: Shuffle this card into the Deck.
    Madolche Anjelly
  • Artifact Ignition Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    If you have an "Artifact" monster in your Deck: Target 1 Spell/Trap on the field; destroy that target, and if you do, Set 1 "Artifact" monster from your Deck to your Spell & Trap Zone as a Spell. If this card in its owner's possession is destroyed by an opponent's card: Your opponent skips their next Battle Phase.
    Artifact Ignition
  • Artifact Sanctum Ultra Rare
    TRAP TRAP  
    Special Summon 1 "Artifact" monster from your Deck. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card.
    Artifact Sanctum
  • Ra's Disciple Ultra Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1100 DEF 600  
    When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".
    Ra's Disciple
  • Nekroz of Gungnir Ultra Rare
    WATER WATER Level Level 7 [ Spellcaster / Ritual / Effect ] ATK 2500 DEF 1700  
    You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 7 monsters. You can only use each of these effects of "Nekroz of Gungnir" once per turn.
    ●(Quick Effect): You can discard this card, then target 1 "Nekroz" monster you control; it cannot be destroyed by battle or card effects this turn.
    ●(Quick Effect): You can discard 1 "Nekroz" card, then target 1 card on the field; destroy it.
    Nekroz of Gungnir
  • Galaxy Worm Ultra Rare
    LIGHT LIGHT Level Level 3 [ Insect / Effect ] ATK 1200 DEF 1000  
    When this card is Normal Summoned while you control no other monsters: You can Special Summon 1 Level 3 or lower "Galaxy" Effect Monster from your Deck, but negate its effects.
    Galaxy Worm
  • Dragon Buster Destruction Sword Ultra Rare
    DARK DARK Level Level 1 [ Dragon / Tuner / Effect ] ATK 400 DEF 300  
    You can target 1 "Buster Blader" you control; equip this monster from your hand or field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn.
    Dragon Buster Destruction Sword
  • Invoked Caliga Ultra Rare
    DARK DARK Level Level 4 [ Beast / Fusion / Effect ] ATK 1000 DEF 1800  
    "Aleister the Invoker" + 1 DARK monster
    Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.
    Invoked Caliga
  • Invoked Raidjin Ultra Rare
    WIND WIND Level Level 5 [ Warrior / Fusion / Effect ] ATK 2200 DEF 2400  
    "Aleister the Invoker" + 1 WIND monster
    Once per turn (Quick Effect): You can target 1 face-up monster on the field; change it to face-down Defense Position.
    Invoked Raidjin
  • Invoked Purgatrio Ultra Rare
    FIRE FIRE Level Level 7 [ Fiend / Fusion / Effect ] ATK 2300 DEF 2000  
    "Aleister the Invoker" + 1 FIRE monster
    This card gains 200 ATK for each card your opponent controls. Can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
    Invoked Purgatrio
  • Invoked Elysium Ultra Rare
    LIGHT LIGHT Level Level 10 [ Fairy / Fusion / Effect ] ATK 3200 DEF 4000  
    1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck
    Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn (Quick Effect): You can target 1 "Invoked" monster you control or in your GY; banish it and all monsters your opponent controls with the same Attribute as that monster.
    Invoked Elysium
  • Invocation Secret Rare
    SPELL SPELL  
    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that monster to your hand. You can only use this effect of "Invocation" once per turn.
    Invocation
  • Chimeratech Megafleet Dragon Secret Rare
    DARK DARK Level Level 10 [ Machine / Fusion / Effect ] ATK 0 DEF 0  
    1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone
    Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.
    Chimeratech Megafleet Dragon
  • Secure Gardna Ultra Rare
    LIGHT LIGHT Link Link 1 [ Cyberse / Link / Effect ] ATK 1000 DEF -  
    1 Cyberse Link Monster
    After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".
    Secure Gardna
  • Formud Skipper Ultra Rare
    LIGHT LIGHT Level Level 1 [ Cyberse / Effect ] ATK 0 DEF 0  
    During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.
    Formud Skipper
  • Danger!? Jackalope? Secret Rare Limited
    DARK DARK Level Level 3 [ Beast / Effect ] ATK 500 DEF 2000  
    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
    Danger!? Jackalope?
  • Salamangreat Sunlight Wolf Ultra Rare
    FIRE FIRE Link Link 2 [ Cyberse / Link / Effect ] ATK 1800 DEF -  
    2 FIRE Effect Monsters
    If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
    Salamangreat Sunlight Wolf
  • Salamangreat Gazelle Ultra Rare Limited
    FIRE FIRE Level Level 3 [ Cyberse / Effect ] ATK 1500 DEF 1000  
    If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
    Salamangreat Gazelle
  • Topologic Zeroboros Ultra Rare
    DARK DARK Link Link 4 [ Cyberse / Link / Effect ] ATK 3000 DEF -  
    2+ Effect Monsters
    You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.
    Topologic Zeroboros
  • Cross-Sheep Ultra Rare
    EARTH EARTH Link Link 2 [ Beast / Link / Effect ] ATK 700 DEF -  
    2 monsters with different names
    If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
    ●Ritual: Draw 2 cards, then discard 2 cards.
    ●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
    ●Synchro: All monsters you control gain 700 ATK.
    ●Xyz: All monsters your opponent controls lose 700 ATK.
    You can only use this effect of "Cross-Sheep" once per turn.
    Cross-Sheep
  • Ten Thousand Dragon 10000 SECRET RARE
    DARK DARK Level Level 10 [ Dragon / Effect ] ATK ? DEF ?  
    Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing monsters you control whose combined ATK & DEF is 10,000 or more. If Summoned this way, the ATK/DEF of this card becomes 10,000.
    Ten Thousand Dragon