Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

TOON CHAOS

( Release Date : 06/19/2020 )

Total of 60 Card(s)

 
  • Toon Black Luster Soldier Ultra Rare
    EARTH EARTH Level Level 8 [ Warrior / Toon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated.
    Toon Black Luster Soldier
  • Toon Harpie Lady Super Rare
    WIND WIND Level Level 4 [ Winged Beast / Toon / Effect ] ATK 1300 DEF 1400  
    Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
    Toon Harpie Lady
  • Toon Bookmark Ultra Rare
    SPELL SPELL  
    Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.
    Toon Bookmark
  • Toon Page-Flip Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    If you control "Toon World": Reveal 3 Toon monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn.
    Toon Page-Flip
  • Toon Terror Super Rare
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.
    Toon Terror
  • The Chaos Creator Ultra Rare
    DARK DARK Level Level 8 [ Thunder / Effect ] ATK 2300 DEF 3000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.
    The Chaos Creator
  • Chaos Daedalus Ultra Rare
    DARK DARK Level Level 7 [ Sea Serpent / Effect ] ATK 2600 DEF 1500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn.
    Chaos Daedalus
  • Chaos Valkyria Super Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1800 DEF 1050  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.
    Chaos Valkyria
  • Chaos Space Super Rare
    SPELL SPELL  
    Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effects of "Chaos Space" once per turn.
    Chaos Space
  • Eternal Chaos Super Rare
    TRAP TRAP  
    Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 "Eternal Chaos" per turn.
    Eternal Chaos
  • Infernoble Knight - Renaud Ultra Rare
    FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 200  
    If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
    Infernoble Knight - Renaud
  • Immortal Phoenix Gearfried Ultra Rare
    FIRE FIRE Level Level 9 [ Warrior / Effect ] ATK 3000 DEF 2200  
    You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.
    Immortal Phoenix Gearfried
  • Sublimation Knight Super Rare
    FIRE FIRE Level Level 3 [ Warrior / Effect ] ATK 1300 DEF 200  
    If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.
    Sublimation Knight
  • Infernoble Knight - Roland Ultra Rare
    FIRE FIRE Level Level 1 [ Warrior / Effect ] ATK 500 DEF 500  
    (Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
    Infernoble Knight - Roland
  • Evocator Eveque Super Rare
    FIRE FIRE Level Level 4 [ Warrior / Gemini / Effect ] ATK 1500 DEF 1000  
    This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
    ●If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.
    Evocator Eveque
  • Gearbreed Rare
    SPELL SPELL Continuous Continuous  
    During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.
    Gearbreed
  • Supermagic Sword of Raptinus Ultra Rare
    SPELL SPELL Equip Equip  
    At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position.
    ●Attack Position: Your opponent cannot target the equipped monster with card effects.
    ●Defense Position: The equipped monster cannot be destroyed by battle.
    Supermagic Sword of Raptinus
  • Cross Over Rare
    SPELL SPELL  
    Target 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent's face-up monster to your monster as an Equip Spell, and if you do, until the end of this turn, your opponent takes no damage from battles involving that monster you control. You can only activate 1 "Cross Over" per turn. While equipped, if the equipped monster would be destroyed by battle or card effect, destroy the monster equipped to it by this effect, instead.
    Cross Over
  • Gemini Ablation Rare
    TRAP TRAP Continuous Continuous  
    During the Main Phase: You can discard 1 card, then activate 1 of these effects;
    ●Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects.
    ●Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field.
    You can only use this effect of "Gemini Ablation" once per turn.
    Gemini Ablation
  • Fluffal Angel Super Rare
    LIGHT LIGHT Level Level 2 [ Fairy / Pendulum / Effect ] ATK 600 DEF 1200  
    Pendulum Scale 8 You can target 1 "Fluffal" or "Edge Imp" monster in your GY; Special Summon it, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters (even if this card leaves the field). You can only use this effect of "Fluffal Angel" once per turn.
    You can Tribute this card, then target 1 "Frightfur" Fusion Monster in your GY; discard 1 card, and if you do, Special Summon the targeted monster. You can only use this effect of "Fluffal Angel" once per turn.
    Fluffal Angel
  • Frightfur Meister Super Rare
    DARK DARK Level Level 8 [ Fiend / Pendulum / Effect ] ATK 0 DEF 0  
    Pendulum Scale 4 You can Tribute 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster; Special Summon from your Deck, 1 Fiend monster with the same Level, but with a different name. You can only use this effect of "Frightfur Meister" once per turn.
    During your Main Phase: You can Special Summon 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can Tribute 2 or more Fiend monsters; Special Summon 1 "Frightfur" Fusion Monster from your Extra Deck, whose Level equals the combined original Levels of those monsters. (This is treated as a Fusion Summon.) You can only use each effect of "Frightfur Meister" once per turn.
    Frightfur Meister
  • Code Generator Rare
    EARTH EARTH Level Level 3 [ Cyberse / Effect ] ATK 1300 DEF 500  
    If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.
    Code Generator
  • Valkyrie Sigrun Super Rare
    LIGHT LIGHT Level Level 9 [ Fairy / Effect ] ATK 2200 DEF 2400  
    If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie" monster from your hand or GY. You can only use each effect of "Valkyrie Sigrun" once per turn.
    Valkyrie Sigrun
  • Magician of Hope Super Rare
    LIGHT LIGHT Rank Rank 4 [ Spellcaster / Xyz / Pendulum / Effect ] ATK 2500 DEF 2000  
    Pendulum Scale 8 Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card.
    2 Level 4 monsters
    If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material.
    Magician of Hope
  • PSY-Frame Driver Rare
    LIGHT LIGHT Level Level 6 [ Psychic / Normal ] ATK 2500 DEF 0  
    A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
    PSY-Frame Driver
  • Sangan Rare
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 600  
    If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
    Sangan
  • Witch of the Black Forest Rare
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1100 DEF 1200  
    If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
    Witch of the Black Forest
  • Chaos Sorcerer Rare
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2300 DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.
    Chaos Sorcerer
  • Black Luster Soldier - Envoy of the Beginning Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects.
    ●Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated.
    ●If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.
    Black Luster Soldier - Envoy of the Beginning
  • Chaos Emperor Dragon - Envoy of the End Rare
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.
    Chaos Emperor Dragon - Envoy of the End
  • Lightpulsar Dragon Rare
    LIGHT LIGHT Level Level 6 [ Dragon / Effect ] ATK 2500 DEF 1500  
    You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can Special Summon this card (from your GY) by sending 1 LIGHT and 1 DARK monster from your hand to the GY. When this card is sent from the field to the GY: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon that target.
    Lightpulsar Dragon
  • Darkflare Dragon Rare
    DARK DARK Level Level 5 [ Dragon / Effect ] ATK 2400 DEF 1200  
    You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can send 1 Dragon monster from your hand and 1 Dragon monster from your Deck to the GY, then target 1 card in either GY; banish that target.
    Darkflare Dragon
  • Black Luster Soldier - Envoy of the Evening Twilight Rare
    DARK DARK Level Level 8 [ Warrior / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing all LIGHT monsters or all DARK monsters from your GY, while you have an equal number of each in your GY. While face-up on the field, this card is also LIGHT-Attribute. When this card is Special Summoned: You can activate the appropriate effect, based on the Attribute of the monsters banished for the Special Summon. You cannot conduct your Battle Phase the turn you activate this effect.
    ●LIGHT: Target 1 monster on the field; banish it.
    ●DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase.
    Black Luster Soldier - Envoy of the Evening Twilight
  • Dwarf Star Dragon Planeter Rare
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1700 DEF 1200  
    Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
    Dwarf Star Dragon Planeter
  • Black Luster Soldier - Sacred Soldier Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 3000 DEF 2500  
    When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand.
    Black Luster Soldier - Sacred Soldier
  • PSY-Framegear Gamma Rare
    LIGHT LIGHT Level Level 2 [ Psychic / Tuner / Effect ] ATK 1000 DEF 0  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
    PSY-Framegear Gamma
  • Curse of Dragonfire Rare
    DARK DARK Level Level 5 [ Dragon / Effect ] ATK 2000 DEF 1500  
    If this card is Normal or Special Summoned: You can target 1 Field Spell on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
    Curse of Dragonfire
  • True King Lithosagym, the Disaster Rare Limited
    EARTH EARTH Level Level 9 [ Wyrm / Effect ] ATK 2500 DEF 2300  
    If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.
    True King Lithosagym, the Disaster
  • Envoy of Chaos Rare
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 0  
    During the Battle Phase (Quick Effect): You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except this card; add this card to your hand.
    Envoy of Chaos
  • Elemental HERO Solid Soldier Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1300 DEF 1100  
    When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "HERO" monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 "HERO" monster in your GY, except "Elemental HERO Solid Soldier"; Special Summon it in Defense Position. You can only use this effect of "Elemental HERO Solid Soldier" once per turn.
    Elemental HERO Solid Soldier
  • Keeper of Dragon Magic Rare
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1300  
    If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.
    Keeper of Dragon Magic
  • Micro Coder Super Rare
    DARK DARK Level Level 1 [ Cyberse / Effect ] ATK 300 DEF 0  
    If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.
    Micro Coder
  • Masked HERO Goka Rare
    FIRE FIRE Level Level 6 [ Warrior / Fusion / Effect ] ATK 2200 DEF 1800  
    Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.
    Masked HERO Goka
  • Masked HERO Vapor Rare
    WATER WATER Level Level 6 [ Warrior / Fusion / Effect ] ATK 2400 DEF 2000  
    Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.
    Masked HERO Vapor
  • Masked HERO Acid Super Rare
    WATER WATER Level Level 8 [ Warrior / Fusion / Effect ] ATK 2600 DEF 2100  
    Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.
    Masked HERO Acid
  • Masked HERO Dian Rare
    EARTH EARTH Level Level 8 [ Warrior / Fusion / Effect ] ATK 2800 DEF 3000  
    Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.
    Masked HERO Dian
  • Masked HERO Blast Rare
    WIND WIND Level Level 6 [ Warrior / Fusion / Effect ] ATK 2200 DEF 1800  
    Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
    Masked HERO Blast
  • Frightfur Sabre-Tooth Super Rare
    DARK DARK Level Level 8 [ Fiend / Fusion / Effect ] ATK 2400 DEF 2000  
    1 "Frightfur" Fusion Monster + 1+ "Fluffal" and/or "Edge Imp" monsters
    When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your GY; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.
    Frightfur Sabre-Tooth
  • Mudragon of the Swamp Rare
    WATER WATER Level Level 4 [ Wyrm / Fusion / Effect ] ATK 1900 DEF 1600  
    2 monsters with the same Attribute but different Types
    Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.
    Mudragon of the Swamp
  • Stardust Dragon Rare
    WIND WIND Level Level 8 [ Dragon / Synchro / Effect ] ATK 2500 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.
    Stardust Dragon
  • Number 68: Sanaphond the Sky Prison Rare
    DARK DARK Rank Rank 8 [ Rock / Xyz / Effect ] ATK 2100 DEF 2700  
    2 Level 8 monsters
    Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.
    Number 68: Sanaphond the Sky Prison
  • Number 75: Bamboozling Gossip Shadow Super Rare
    WIND WIND Rank Rank 3 [ Spellcaster / Xyz / Effect ] ATK 1000 DEF 2600  
    2+ Level 3 monsters
    Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.
    Number 75: Bamboozling Gossip Shadow
  • Progleo Rare
    LIGHT LIGHT Link Link 2 [ Cyberse / Link / Effect ] ATK 1000 DEF -  
    2 monsters, except Tokens
    During your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn.
    Progleo
  • Toon World Rare
    SPELL SPELL Continuous Continuous  
    Activate this card by paying 1000 LP.
    Toon World
  • Supervise Rare
    SPELL SPELL Equip Equip  
    Equip only to a Gemini monster. It becomes an Effect Monster, and gains its effects. If this face-up card is sent from the field to the GY: Target 1 Normal Monster in your GY; Special Summon it.
    Supervise
  • Chaos Zone Rare
    SPELL SPELL Field Field  
    Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your field, then target 1 banished monster with a Level equal to the number removed; Special Summon that target. When this card on the field is sent to the GY by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card.
    Chaos Zone
  • Pot of Desires Rare
    SPELL SPELL  
    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
    Pot of Desires
  • Cynet Codec Rare
    SPELL SPELL Continuous Continuous  
    If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.
    Cynet Codec
  • Pot of Extravagance Ultra Rare
    SPELL SPELL  
    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
    Pot of Extravagance
  • Starlight Road Rare
    TRAP TRAP  
    When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
    Starlight Road