Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

ETERNITY CODE

( Release Date : 05/01/2020 )

Total of 101 Card(s)

 
  • Piwraithe the Ghost Pirate
    WATER WATER Level Level 4 [ Aqua / Effect ] ATK 1500 DEF 500  
    If a face-up WATER monster(s) you control, except "Piwraithe the Ghost Pirate", is destroyed by battle or card effect, while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), and if you do, it gains 100 ATK for each WATER monster in your GY, until the end of the next turn. You can only use this effect of "Piwraithe the Ghost Pirate" once per turn.
    Piwraithe the Ghost Pirate
  • Parallel eXceed
    WIND WIND Level Level 8 [ Cyberse / Effect ] ATK 2000 DEF 2000  
    If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn.
    ●If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to.
    ●If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.
    Parallel eXceed
  • Codebreaker Zero Day
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 0  
    All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.
    Codebreaker Zero Day
  • Salamangreat Zebroid X
    FIRE FIRE Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1000  
    While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
    ●This card gains 300 ATK for each material attached to it.
    Salamangreat Zebroid X
  • Gouki Iron Claw
    EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 1000 DEF 0  
    During the Damage Step, when your "Gouki" monster battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; until the end of this turn, your monster gains 500 ATK, and if it does, it is unaffected by your opponent's card effects. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Iron Claw". You can only use each effect of "Gouki Iron Claw" once per turn.
    Gouki Iron Claw
  • Gouki Guts
    EARTH EARTH Level Level 1 [ Warrior / Effect ] ATK 800 DEF 0  
    This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn.
    ●During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK.
    ●If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts".
    Gouki Guts
  • Marincess Basilalima
    WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 600 DEF 2100  
    If a monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each of the following effects of "Marincess Basilalima" once per turn.
    ●You can banish 1 "Marincess" Trap from your GY; add 1 "Marincess" Trap with a different name from your Deck to your hand.
    ●If this card is banished: You can target 1 face-up monster you control; it gains 600 ATK.
    Marincess Basilalima
  • Noctovision Dragon
    DARK DARK Level Level 7 [ Dragon / Effect ] ATK 0 DEF 2800  
    When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn.
    ●If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand.
    ●If this card is sent to the GY as Link Material: You can draw 1 card.
    Noctovision Dragon
  • Archnemeses Protos Ultra Rare
    DARK DARK Level Level 11 [ Wyrm / Effect ] ATK 2500 DEF 3000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.
    Archnemeses Protos
  • Archnemeses Eschatos Ultra Rare
    LIGHT LIGHT Level Level 11 [ Dragon / Effect ] ATK 3000 DEF 2500  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.
    Archnemeses Eschatos
  • Nemeses Flag Super Rare
    FIRE FIRE Level Level 2 [ Pyro / Effect ] ATK 1100 DEF 200  
    You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.
    Nemeses Flag
  • Nemeses Umbrella Super Rare
    WATER WATER Level Level 3 [ Aqua / Effect ] ATK 1500 DEF 400  
    You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.
    Nemeses Umbrella
  • Nemeses Corridor Super Rare
    WIND WIND Level Level 4 [ Thunder / Effect ] ATK 1900 DEF 600  
    You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
    Nemeses Corridor
  • Deep Sea Artisan
    WATER WATER Level Level 1 [ Sea Serpent / Effect ] ATK 0 DEF 500  
    If this card is added from the Deck or GY to your hand by an effect of a WATER monster: You can reveal this card; look at your opponent's hand. If this card is Special Summoned: You can send the top card of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Artisan"; Special Summon it, but negate its effects. You can only use each effect of "Deep Sea Artisan" once per turn.
    Deep Sea Artisan
  • Deep Sea Sentry
    WATER WATER Level Level 2 [ Sea Serpent / Effect ] ATK 400 DEF 2000  
    If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn.
    Deep Sea Sentry
  • Deep Sea Minstrel
    WATER WATER Level Level 3 [ Sea Serpent / Tuner / Effect ] ATK 1200 DEF 1500  
    You can discard this card and 1 WATER monster; look at your opponent's hand and banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 3 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Minstrel"; place it on the top or bottom of the Deck. You can only use each effect of "Deep Sea Minstrel" once per turn.
    Deep Sea Minstrel
  • Red Familiar
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 0  
    You can Tribute 1 Fiend monster, then target 1 DARK Dragon Synchro Monster in your GY; Special Summon it in Defense Position, but negate its effects. You can banish this card from your GY, then target 1 DARK Dragon Synchro Monster you control and declare a Level from 1 to 8; that monster becomes that Level until the end of this turn. You can only use each effect of "Red Familiar" once per turn.
    Red Familiar
  • Crimson Resonator
    DARK DARK Level Level 2 [ Fiend / Tuner / Effect ] ATK 800 DEF 300  
    If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
    Crimson Resonator
  • Lantern Shark
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 1500 DEF 900  
    If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
    Lantern Shark
  • Buzzsaw Shark
    WATER WATER Level Level 4 [ Fish / Effect ] ATK 1600 DEF 500  
    You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
    Buzzsaw Shark
  • Ancient Warriors - Ambitious Cao De Super Rare
    FIRE FIRE Level Level 8 [ Beast-Warrior / Effect ] ATK 3000 DEF 2500  
    While you control another "Ancient Warriors" monster, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Ancient Warriors - Ambitious Cao De" once per turn.
    ●If a card(s) your opponent controls is destroyed by battle or card effect: You can send 1 other card from your hand or field to the GY; Special Summon this card from your hand.
    ●When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field in Defense Position.
    Ancient Warriors - Ambitious Cao De
  • Ancient Warriors - Fearsome Zhang Yuan
    FIRE FIRE Level Level 6 [ Beast-Warrior / Effect ] ATK 2300 DEF 2000  
    All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn.
    ●At the start of the Damage Step, when your "Ancient Warriors" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK.
    ●If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.
    Ancient Warriors - Fearsome Zhang Yuan
  • Ancient Warriors - Deceptive Jia Wen
    FIRE FIRE Level Level 4 [ Beast-Warrior / Effect ] ATK 1100 DEF 1800  
    You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, halve the ATK of 2 face-up monsters on the field, until the end of this turn. If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 "Ancient Warriors" card in your GY, except "Ancient Warriors - Deceptive Jia Wen"; add it to your hand. You can only use each effect of "Ancient Warriors - Deceptive Jia Wen" once per turn.
    Ancient Warriors - Deceptive Jia Wen
  • Ancient Warriors - Ingenious Zhuge Kong Super Rare
    WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1000 DEF 2000  
    If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.
    Ancient Warriors - Ingenious Zhuge Kong
  • Girsu, the Orcust Mekk-Knight Secret Rare
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1800 DEF 0  
    If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
    Girsu, the Orcust Mekk-Knight
  • Thunder Dragonlord
    LIGHT LIGHT Level Level 9 [ Thunder / Effect ] ATK 3000 DEF 2000  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY.
    Thunder Dragonlord
  • Chamber Dragonmaid Secret Rare
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 500 DEF 1800  
    If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
    Chamber Dragonmaid
  • Harr, Generaider Boss of Storms Super Rare
    DARK DARK Level Level 9 [ Spellcaster / Effect ] ATK 3000 DEF 3000  
    You can only control 1 "Harr, Generaider Boss of Storms". Once per turn, if your opponent adds a card(s) from the Deck to their hand, except during the Draw Phase (Quick Effect): You can make your opponent send 1 monster from their hand or field to the GY (their choice). When a card or effect is activated (Quick Effect): You can Tribute 2 "Generaider" and/or Spellcaster monsters; negate the activation, and if you do, destroy that card. You can only use this effect of "Harr, Generaider Boss of Storms" once per turn.
    Harr, Generaider Boss of Storms
  • Loptr, Shadow of the Generaider Bosses Ultra Rare
    FIRE FIRE Level Level 4 [ Fairy / Effect ] ATK 1500 DEF 1500  
    You can only control 1 "Loptr, Shadow of the Generaider Bosses". All "Generaider" monsters you control gain 1000 ATK/DEF during your opponent's turn only. During the Main Phase (Quick Effect): You can Tribute 1 "Generaider" monster; Special Summon 1 Level 9 "Generaider" monster with a different name from your Deck. You can only use this effect of "Loptr, Shadow of the Generaider Bosses" once per turn.
    Loptr, Shadow of the Generaider Bosses
  • Unchained Twins - Sarama
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 1500  
    You can target 1 "Unchained" card in your GY, except "Unchained Twins - Sarama"; Set it to your field, then destroy 1 card you control. If this card on the field is destroyed by card effect, except "Unchained Twins - Sarama", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Sarama". You can only use each effect of "Unchained Twins - Sarama" once per turn.
    Unchained Twins - Sarama
  • King Beast Barbaros
    EARTH EARTH Level Level 8 [ Beast-Warrior / Effect ] ATK 3000 DEF 1200  
    This card can attack all monsters your opponent controls once each. You can only use each of the following effects of "King Beast Barbaros" once per turn.
    ●You can Tribute monsters whose total Levels equal 8 or more; Special Summon this card from your hand.
    ●You can banish 1 "Barbaros" monster from your GY or face-up field, then target 2 cards your opponent controls; destroy them.
    King Beast Barbaros
  • Gizmek Uka, the Festive Fox of Fecundity Secret Rare
    EARTH EARTH Level Level 7 [ Machine / Effect ] ATK 2250 DEF 2250  
    Each time your opponent Normal or Special Summons a monster(s): Inflict 300 damage to them. You can only use each of the following effects of "Gizmek Uka, the Festive Fox of Fecundity" once per turn.
    ●If a monster(s) is Special Summoned from the Main Deck (except during the Damage Step): You can Special Summon this card from your hand.
    ●If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; Special Summon 1 monster from your hand or Deck whose ATK equals its own DEF, with a same Attribute as that monster.
    Gizmek Uka, the Festive Fox of Fecundity
  • Trias Hierarchia
    LIGHT LIGHT Level Level 9 [ Fairy / Effect ] ATK 1900 DEF 2900  
    During the Main Phase, if this card is in your hand or GY (Quick Effect): You can Tribute up to 3 Fairy monsters; Special Summon this card (but banish it when it leaves the field), then, you can apply the following effect(s) in sequence, depending on the number of Tributed monsters.
    ●2+: Destroy 1 card your opponent controls.
    ●3: Draw 2 cards.
    You can only use this effect of "Trias Hierarchia" once per turn.
    Trias Hierarchia
  • Cataclysmic Circumpolar Chilblainia
    WATER WATER Level Level 8 [ Fairy / Effect ] ATK 2600 DEF 200  
    If a face-up WATER monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then you can send 1 random card from your opponent's hand to the GY. You can only use this effect of "Cataclysmic Circumpolar Chilblainia" once per turn.
    Cataclysmic Circumpolar Chilblainia
  • Union Driver Ultra Rare
    LIGHT LIGHT Level Level 5 [ Machine / Union / Effect ] ATK 2100 DEF 1000  
    Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.
    Union Driver
  • Malice, Lady of Lament Super Rare
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1000 DEF 1000  
    (Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set that target, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Malice, Lady of Lament" once per turn.
    Malice, Lady of Lament
  • Ghost Mourner & Moonlit Chill Secret Rare
    WIND WIND Level Level 3 [ Zombie / Tuner / Effect ] ATK 0 DEF 1800  
    If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
    Ghost Mourner & Moonlit Chill
  • Animadorned Archosaur Secret Rare
    LIGHT LIGHT Level Level 1 [ Dinosaur / Effect ] ATK 0 DEF 0  
    If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.
    Animadorned Archosaur
  • Goldilocks the Battle Landscaper
    EARTH EARTH Level Level 10 [ Machine / Effect ] ATK 0 DEF 3000  
    If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. This card gains 3000 ATK while in the center Main Monster Zone. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then destroy all other cards in the column of the zone this card was in, the column of the zone this card has moved to, and all columns in between.
    Goldilocks the Battle Landscaper
  • Magical Hound
    EARTH EARTH Level Level 1 [ Machine / Tuner / Effect ] ATK 500 DEF 800  
    If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.
    Magical Hound
  • Invoked Augoeides Super Rare
    LIGHT LIGHT Level Level 8 [ Fairy / Fusion / Effect ] ATK 2000 DEF 2800  
    "Aleister the Invoker" + 1 Fusion Monster
    If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.
    Invoked Augoeides
  • Dragonmaid Sheou Super Rare
    LIGHT LIGHT Level Level 10 [ Dragon / Fusion / Effect ] ATK 3500 DEF 2000  
    1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster
    During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.
    Dragonmaid Sheou
  • Deep Sea Prima Donna Ultra Rare
    WATER WATER Level Level 7 [ Sea Serpent / Synchro / Tuner / Effect ] ATK 1500 DEF 2700  
    1 Tuner + 1+ non-Tuner monsters
    Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.
    ●You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.
    ●If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.
    Deep Sea Prima Donna
  • Ravenous Crocodragon Archethys Ultra Rare
    WATER WATER Level Level 9 [ Fish / Synchro / Effect ] ATK 1000 DEF 1000  
    1 Tuner + 1+ non-Tuner monsters
    Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.
    ●If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
    ●(Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
    Ravenous Crocodragon Archethys
  • Valiant Shark Lancer Super Rare
    WATER WATER Rank Rank 5 [ Beast-Warrior / Xyz / Effect ] ATK 2500 DEF 1600  
    2 Level 5 monsters
    You can target 1 monster your opponent controls; detach 1 material from an Xyz Monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn.
    Valiant Shark Lancer
  • Traptrix Allomerus Ultra Rare
    EARTH EARTH Rank Rank 4 [ Insect / Xyz / Effect ] ATK 2200 DEF 600  
    2+ Level 4 monsters
    This card is unaffected by Trap effects while it has Xyz Material. You can only use each of the following effects of "Traptrix Allomerus" once per turn.
    ●You can detach 2 materials from this card; Special Summon 1 Level 4 Insect or Plant monster from your GY.
    ●If an opponent's monster(s) leaves the field because of your card effect, and is now in the GY or banished (except during the Damage Step): You can detach 1 material from this card, then target 1 of them; Special Summon it to your field.
    Traptrix Allomerus
  • Accesscode Talker Secret Rare
    DARK DARK Link Link 4 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    2+ Effect Monsters
    Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
    Accesscode Talker
  • Proxy F Magician
    FIRE FIRE Link Link 2 [ Cyberse / Link / Effect ] ATK 1400 DEF -  
    2 Effect Monsters
    During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field as Fusion Material. If a Fusion Monster(s) is Fusion Summoned to a zone(s) this card points to: You can Special Summon 1 monster with 1000 or less ATK from your hand. You can only use each effect of "Proxy F Magician" once per turn.
    Proxy F Magician
  • Splash Mage
    WATER WATER Link Link 2 [ Cyberse / Link / Effect ] ATK 1100 DEF -  
    2 Cyberse monsters
    You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.
    Splash Mage
  • Linkross Ultra Rare
    LIGHT LIGHT Link Link 1 [ Cyberse / Link / Effect ] ATK 900 DEF -  
    1 Link-2 or higher Link Monster
    If this card is Link Summoned: You can activate this effect; Special Summon a number of "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use this effect of "Linkross" once per turn.
    Linkross
  • The Arrival Cyberse @Ignister Super Rare
    DARK DARK Link Link 6 [ Cyberse / Link / Effect ] ATK 0 DEF -  
    3+ monsters with different Attributes
    You can only control 1 "The Arrival Cyberse @Ignister". The original ATK of this card becomes 1000 x the number of Link Materials used for its Link Summon. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, Special Summon 1 "@Ignister Token" (Cyberse/DARK/Level 1/ATK 0/DEF 0) to your zone this card points to.
    The Arrival Cyberse @Ignister
  • Codebreaker Virus Berserker
    DARK DARK Link Link 3 [ Warrior / Link / Effect ] ATK 2800 DEF -  
    2+ monsters, including a "Codebreaker" monster
    When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.
    Codebreaker Virus Berserker
  • Codebreaker Virus Swordsman
    DARK DARK Link Link 2 [ Warrior / Link / Effect ] ATK 2300 DEF -  
    2 Effect Monsters
    When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.
    Codebreaker Virus Swordsman
  • Gouki The Powerload Ogre
    EARTH EARTH Link Link 4 [ Warrior / Link / Effect ] ATK 2800 DEF -  
    2+ Warrior monsters
    Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.
    Gouki The Powerload Ogre
  • Marincess Great Bubble Reef Super Rare
    WATER WATER Link Link 4 [ Cyberse / Link / Effect ] ATK 2600 DEF -  
    2+ WATER monsters
    Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.
    Marincess Great Bubble Reef
  • Eria the Water Charmer, Gentle Super Rare
    WATER WATER Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including a WATER monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.
    Eria the Water Charmer, Gentle
  • A.I. Contact Super Rare
    SPELL SPELL  
    If "Ignister A.I.Land" is in your Field Zone: Reveal 1 "Ignister A.I.Land" in your hand; place it on the bottom of the Deck, and if you do, draw 3 cards. You can only activate 1 "A.I. Contact" per turn.
    A.I. Contact
  • Burning Draw Super Rare
    SPELL SPELL  
    (This card is always treated as a "Salamangreat" card.)
    If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters.
    Burning Draw
  • Link Burst
    SPELL SPELL  
    Target 1 Link Monster you control and 1 monster your opponent controls; destroy them, then draw 1 card. You can only activate 1 "Link Burst" per turn.
    Link Burst
  • Stairs of Mail
    SPELL SPELL Continuous Continuous  
    During your Main Phase: You can activate this effect; discard 1 "Tindangle" card, and if you do, apply 1 of these effects.
    ●Change 1 face-down Defense Position monster you control to face-up Attack Position.
    ●Change 1 face-up Attack Position monster you control to face-down Defense Position.
    This turn, you cannot discard another card with the same name for the effect of "Stairs of Mail" (even if this card leaves the field).
    Stairs of Mail
  • Nemeses Adrastea
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 of your "Nemeses" monsters that is banished or in your GY; Special Summon it, but if its original Level is 11 or higher, it cannot activate its effects this turn. You can only activate 1 "Nemeses Adrastea" per turn.
    Nemeses Adrastea
  • Deep Sea Aria Secret Rare
    SPELL SPELL  
    Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.
    Deep Sea Aria
  • Resonator Command
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 "Resonator" monster; add 1 Level 4 or lower Fiend monster from your Deck to your hand. You can only activate 1 "Resonator Command" per turn.
    Resonator Command
  • Torpedo Takedown
    SPELL SPELL  
    Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.
    Torpedo Takedown
  • Madolche Salon Ultra Rare
    SPELL SPELL Continuous Continuous  
    During your Main Phase, you can Normal Summon 1 "Madolche" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If another "Madolche" card(s) you control or in your GY is added to your hand or shuffled into your Main Deck by a card effect: Set 1 "Madolche" Spell/Trap directly from your Deck, except "Madolche Salon". You can only use this effect of "Madolche Salon" once per turn.
    Madolche Salon
  • Void Apocalypse Super Rare
    SPELL SPELL Continuous Continuous  
    You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.
    Void Apocalypse
  • Heavy Forward Ultra Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects;
    ●Change its battle position.
    ●Attach this card to it as material.
    You can only activate 1 "Heavy Forward" per turn.
    Heavy Forward
  • Witchcrafter Unveiling Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.
    Witchcrafter Unveiling
  • Evil Eye Reemergence
    SPELL SPELL  
    Special Summon 1 "Familiar of the Evil Eye Token" (Fiend/DARK/Level 1/ATK 400/DEF 400), or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 2 instead, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Fiend monsters. You can banish this card from your GY; your opponent cannot target "Evil Eye" Spells/Traps you control with card effects this turn. You can only use each effect of "Evil Eye Reemergence" once per turn.
    Evil Eye Reemergence
  • Ancient Warriors Saga - Borrowing of Arrows
    SPELL SPELL Continuous Continuous  
    You can target 1 face-up monster your opponent controls and 1 "Ancient Warriors" monster you control; until the end of this turn, halve that opponent's monster's ATK, and if you do, add that lost ATK to your monster (even if this card leaves the field). If this card is sent to the GY while you control "Ancient Warriors" monsters with 2 or more different Attributes: You can place 1 "Ancient Warriors" Continuous Spell/Trap from your hand or Deck face-up on your field, except "Ancient Warriors Saga - Borrowing of Arrows". You can only use each effect of "Ancient Warriors Saga - Borrowing of Arrows" once per turn.
    Ancient Warriors Saga - Borrowing of Arrows
  • Megalith Unformed
    SPELL SPELL Quick-Play Quick-Play  
    Activate 1 of these effects;
    ●All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn.
    ●Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level.
    Megalith Unformed
  • Fusion Deployment Ultra Rare
    SPELL SPELL  
    Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.
    Fusion Deployment
  • Flourishing Frolic
    SPELL SPELL  
    Excavate cards from your Deck equal to the number of "Flourishing Frolic" in your GY + 3, and if you excavate at least 1 Monster, 1 Spell, and 1 Trap, add 1 of them to your hand and send the other cards to the GY. If you did not, shuffle all excavated cards into your Deck. You can only activate 1 "Flourishing Frolic" per turn.
    Flourishing Frolic
  • A.I.Q
    TRAP TRAP Continuous Continuous  
    Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.
    A.I.Q
  • Red Reign Super Rare
    TRAP TRAP  
    If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.
    Red Reign
  • Xyz Revive Splash
    TRAP TRAP  
    Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.
    Xyz Revive Splash
  • Madolche Promenade Super Rare
    TRAP TRAP  
    Target 1 face-up card your opponent controls and 1 "Madolche" monster you control or in your GY; negate the effects of that opponent's card until the end of this turn, and if you do, return your monster to the hand. You can banish this card from your GY, then target 1 "Madolche" Xyz Monster you control; attach 1 "Madolche" monster from your hand, Deck, or GY, to it as material. You can only use 1 "Madolche Promenade" effect per turn, and only once that turn.
    Madolche Promenade
  • Witchcrafter Patronus Super Rare
    TRAP TRAP Continuous Continuous  
    You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.
    Witchcrafter Patronus
  • Gravedigger's Trap Hole Secret Rare
    TRAP TRAP  
    When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.
    Gravedigger's Trap Hole
  • Titanocider Secret Rare
    TRAP TRAP  
    Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.
    Titanocider
  • Pinpoint Dash
    TRAP TRAP  
    Each player reveals 1 face-down card from their Extra Deck. If they are the same type (Fusion, Synchro, Xyz, or Link), send your opponent's card to the GY, and if you do, Special Summon your card, then, if the cards have the same original Type and Attribute, your opponent loses LP equal to their revealed card's ATK. Otherwise, send your card to the GY, and if you do, your opponent Special Summons their card. You can only activate 1 "Pinpoint Dash" per turn.
    Pinpoint Dash
  • Rose Girl Super Rare
    EARTH EARTH Level Level 3 [ Plant / Tuner / Effect ] ATK 800 DEF 600  
    If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn.
    Rose Girl
  • Scrypton Super Rare
    WATER WATER Level Level 5 [ Cyberse / Effect ] ATK 1500 DEF 1500  
    You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.
    Scrypton
  • Taotie Dragon
    DARK DARK Link Link 3 [ Wyrm / Link / Effect ] ATK 2500 DEF -  
    2+ monsters Special Summoned from the Extra Deck
    This card gains effects based on the card types (Fusion/Synchro/Xyz) of materials used for its Link Summon.
    ●Fusion: Your opponent cannot activate monster effects during the Battle Phase.
    ●Synchro: Your opponent cannot activate Spell/Trap Cards and effects during your Main Phase.
    ●Xyz: Your opponent cannot activate the effects of cards in the GY during your Main Phase or Battle Phase.
    Taotie Dragon
  • Necroquip Prism
    SPELL SPELL  
    Target 1 Level 4 or lower monster in your GY; Special Summon 1 monster from your hand with an equal or lower Level than that target, then equip that target to it, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that equip card. While a monster is equipped to the Summoned monster by this effect, it gains ATK equal to half the ATK of the equipped monster. You can only activate 1 "Necroquip Prism" per turn.
    Necroquip Prism
  • Bluebeard, the Plunder Patroll Shipwright
    WATER WATER Level Level 4 [ Fiend / Effect ] ATK 500 DEF 1000  
    If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.
    Bluebeard, the Plunder Patroll Shipwright
  • Goldenhair, the Newest Plunder Patroll
    WATER WATER Level Level 4 [ Fiend / Tuner / Effect ] ATK 0 DEF 2000  
    You can send 1 other "Plunder Patroll" Monster Card from your hand or face-up field to the GY; Special Summon this card from your hand. If this card is in your GY: You can discard 1 card; Special Summon this card, but you cannot Special Summon for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Goldenhair, the Newest Plunder Patroll" once per turn.
    Goldenhair, the Newest Plunder Patroll
  • Plunder Patrollship Lys Secret Rare
    LIGHT LIGHT Level Level 8 [ Fiend / Fusion / Effect ] ATK 2000 DEF 2000  
    2 "Plunder Patroll" monsters
    During the Main Phase (Quick Effect): You can Special Summon 1 "Plunder Patroll" Monster Card from your hand or face-up Spell & Trap Zone. When your opponent activates a monster effect (Quick Effect): You can discard 1 "Plunder Patroll" card; negate the activation, and if you do, destroy it, then if this card is equipped with a "Plunder Patroll" card, you can add 1 "Plunder Patroll" card from your Deck to your hand. You can only use each effect of "Plunder Patrollship Lys" once per turn.
    Plunder Patrollship Lys
  • Plunder Patroll Shipshape Ships Shipping Super Rare
    SPELL SPELL  
    Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can banish this card from your GY, then target 1 "Plunder Patroll" monster you control; equip 1 "Emblem of the Plunder Patroll", or 1 "Plunder Patroll" monster, from your Deck to that target. You can only use this effect of "Plunder Patroll Shipshape Ships Shipping" once per turn.
    Plunder Patroll Shipshape Ships Shipping
  • Emblem of the Plunder Patroll Ultra Rare
    SPELL SPELL Equip Equip  
    Equip only to a "Plunder Patroll" monster. It gains 500 ATK, also your opponent cannot target it with card effects. You can send this equipped card to the GY; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster on the field or in the GY, then take the monster that was equipped with this card, and equip it to that Special Summoned monster as an Equip Spell with this effect.
    ●The equipped monster gains 500 ATK.
    You can only use this effect of "Emblem of the Plunder Patroll" once per turn.
    Emblem of the Plunder Patroll
  • Pride of the Plunder Patroll
    TRAP TRAP Continuous Continuous  
    If your "Plunder Patroll" monster destroys an opponent's monster by battle: Draw 1 card. If you control a "Plunder Patroll" monster: You can send this face-up card from your field to the GY, then activate 1 of these effects;
    ●Your opponent draws 1 card, then you look at their hand and send 1 monster from it to the GY.
    ●Look at your opponent's Extra Deck and send 1 monster from it to the GY.
    You can only use each effect of "Pride of the Plunder Patroll" once per turn.
    Pride of the Plunder Patroll
  • Plunder Patroll Parrrty Super Rare
    TRAP TRAP  
    If you control a "Plunder Patroll" monster: Draw cards equal to the number of Equip Cards you control +1, then shuffle cards from your hand into the Deck equal to the number of Equip Cards you control. You can only use this effect of "Plunder Patroll Parrrty" once per turn. If you Special Summon a "Plunder Patroll" monster(s) from the Extra Deck, while this card is in your GY: You can equip this card to that Special Summoned monster as an Equip Card with this effect.
    ●The equipped monster gains 500 ATK.
    You can only use this effect of "Plunder Patroll Parrrty" once per Duel.
    Plunder Patroll Parrrty
  • Superheavy Samurai Wagon
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1200 DEF 1800  
    When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.
    Superheavy Samurai Wagon
  • Rain Bozu
    LIGHT LIGHT Level Level 7 [ Fairy / Pendulum / Effect ] ATK 0 DEF 0  
    Pendulum Scale 8 Once per turn: You can target 1 face-up monster you control; it gains ATK equal to the difference between the number of cards in the Extra Decks x 100, until the end of this turn (even if this card leaves the field).
    Gains ATK during your turn only, and gains DEF during your opponent's turn only, each equal to the difference between the number of cards in the Extra Decks x 200. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
    Rain Bozu
  • Performapal Turn Trooper
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1200 DEF 1200  
    At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it.
    ●1: Once per turn, when an opponent's monster declares an attack: You can negate that attack.
    ●2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase.
    Performapal Turn Trooper
  • Armored Bitron Super Rare
    DARK DARK Level Level 2 [ Cyberse / Effect ] ATK 500 DEF 0  
    You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.
    Armored Bitron
  • Gussari @Ignister Super Rare
    EARTH EARTH Level Level 8 [ Cyberse / Effect ] ATK 3000 DEF 3000  
    When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn.
    Gussari @Ignister
  • Gatchiri @Ignister Super Rare
    EARTH EARTH Level Level 8 [ Cyberse / Effect ] ATK 0 DEF 3000  
    The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn.
    ●You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand.
    ●If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.
    Gatchiri @Ignister
  • Machina Metalcruncher Ultra Rare
    EARTH EARTH Level Level 9 [ Machine / Effect ] ATK 2800 DEF 0  
    If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.
    Machina Metalcruncher
  • Superheavy Samurai Swordmaster Musashi
    EARTH EARTH Level Level 5 [ Machine / Synchro / Effect ] ATK 300 DEF 2300  
    1 Tuner + 1+ non-Tuner monsters
    When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
    Superheavy Samurai Swordmaster Musashi
  • Effect Veiler Prismatic Secret Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Tuner / Effect ] ATK 0 DEF 0  
    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
    Effect Veiler