Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

IGNITION ASSAULT

( Release Date : 01/31/2020 )

Total of 100 Card(s)

 
  • Annihilator Archfiend Rare
    DARK DARK Level Level 9 [ Fiend / Effect ] ATK 2000 DEF 3000  
    You can target 1 card you control and 1 card your opponent controls; destroy them, and if you destroyed a face-up Fiend monster(s) by this effect, this card gains ATK equal to half the Fiend monster(s)'s original ATK, until the end of this turn. You can only use this effect of "Annihilator Archfiend" once per turn.
    Annihilator Archfiend
  • Pikari @Ignister Secret Rare
    LIGHT LIGHT Level Level 4 [ Cyberse / Effect ] ATK 1200 DEF 600  
    If this card is Normal or Special Summoned: You can add 1 "A.I." Spell/Trap from your Deck to your hand. You can target 1 "@Ignister" monster you control; its Level becomes 4 until the end of this turn. You can only use each effect of "Pikari @Ignister" once per turn.
    Pikari @Ignister
  • Bururu @Ignister Rare
    WIND WIND Level Level 3 [ Cyberse / Tuner / Effect ] ATK 600 DEF 1000  
    If this card is Normal or Special Summoned: You can send 1 "@Ignister" monster from your Deck to the GY. If this card is sent to the GY as material for the Synchro Summon of a Cyberse monster: You can target 1 monster in your GY that was used for that Synchro Summon, except "Bururu @Ignister"; Special Summon that monster. You can only use each effect of "Bururu @Ignister" once per turn.
    Bururu @Ignister
  • Doyon @Ignister Ultra Rare
    DARK DARK Level Level 4 [ Cyberse / Effect ] ATK 400 DEF 1600  
    If this card is Normal or Special Summoned: You can target 1 "@Ignister" monster in your GY; add it to your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "A.I." Spell/Trap in your GY; add it to your hand. You can only use each effect of "Doyon @Ignister" once per turn.
    Doyon @Ignister
  • Achichi @Ignister Secret Rare
    FIRE FIRE Level Level 2 [ Cyberse / Effect ] ATK 800 DEF 800  
    If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "@Ignister" monster from your Deck to your hand, except "Achichi @Ignister". At the start of the Damage Step, when your Cyberse monster battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Achichi @Ignister" once per turn.
    Achichi @Ignister
  • Hiyari @Ignister
    WATER WATER Level Level 1 [ Cyberse / Effect ] ATK 300 DEF 400  
    If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.
    Hiyari @Ignister
  • Doshin @Ignister
    EARTH EARTH Level Level 1 [ Cyberse / Effect ] ATK 100 DEF 800  
    If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.
    Doshin @Ignister
  • Donyoribo @Ignister
    DARK DARK Level Level 1 [ Cyberse / Effect ] ATK 300 DEF 0  
    During damage calculation, if your "@Ignister" monster is attacked (Quick Effect): You can discard this card; you take no battle damage from that battle. When an "@Ignister" monster effect, or "A.I." Spell/Trap Card or effect, is activated that inflicts damage to your opponent, even during the Damage Step (Quick Effect): You can banish this card from your GY; double that damage inflicted to your opponent. You can only use each effect of "Donyoribo @Ignister" once per turn.
    Donyoribo @Ignister
  • Ancient Warriors - Masterful Sun Mou Ultra Rare
    WATER WATER Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 1500  
    While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn.
    ●You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou".
    ●If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.
    Ancient Warriors - Masterful Sun Mou
  • Ancient Warriors - Graceful Zhou Gong Rare
    WATER WATER Level Level 4 [ Beast-Warrior / Effect ] ATK 1600 DEF 1600  
    You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.
    Ancient Warriors - Graceful Zhou Gong
  • Ancient Warriors - Eccentric Lu Jing Rare
    WATER WATER Level Level 4 [ Beast-Warrior / Effect ] ATK 700 DEF 2000  
    You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap with a different name from your GY to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ancient Warriors - Eccentric Lu Jing" once per turn.
    Ancient Warriors - Eccentric Lu Jing
  • Ancient Warriors - Virtuous Liu Xuan Ultra Rare
    WIND WIND Level Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 1200  
    While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn.
    ●If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan".
    ●When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.
    Ancient Warriors - Virtuous Liu Xuan
  • Ancient Warriors - Loyal Guan Yun Super Rare
    WIND WIND Level Level 7 [ Beast-Warrior / Effect ] ATK 2500 DEF 1800  
    If only your opponent controls a monster: You can Special Summon this card from your hand. Your opponent cannot target other "Ancient Warriors" monsters you control with card effects. If your opponent controls more monsters than you do: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Ancient Warriors - Loyal Guan Yun" once per turn.
    Ancient Warriors - Loyal Guan Yun
  • Ancient Warriors - Valiant Zhang De Rare
    WIND WIND Level Level 7 [ Beast-Warrior / Effect ] ATK 2700 DEF 900  
    Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn.
    ●If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand.
    ●If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.
    Ancient Warriors - Valiant Zhang De
  • Karakuri Bonze mdl 9763 "Kunamzan"
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 2000 DEF 1500  
    This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.
    Karakuri Bonze mdl 9763 "Kunamzan"
  • Karakuri Gama mdl 4624 "Shirokunishi"
    EARTH EARTH Level Level 1 [ Machine / Tuner / Effect ] ATK 200 DEF 1000  
    This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.
    Karakuri Gama mdl 4624 "Shirokunishi"
  • Chronomaly Tuspa Rocket
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 1000 DEF 1000  
    If this card is Normal or Special Summoned: You can send 1 "Chronomaly" monster from your Deck or Extra Deck to the GY, then target 1 face-up monster on the field; it loses ATK equal to the Level/Rank of the monster sent to the GY x 200. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect.
    ●This card can make up to 2 attacks on monsters during each Battle Phase.
    You can only use each effect of "Chronomaly Tuspa Rocket" once per turn.
    Chronomaly Tuspa Rocket
  • Arcjet Lightcraft Rare
    LIGHT LIGHT Level Level 9 [ Machine / Effect ] ATK 0 DEF 2100  
    If you control no monsters, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can target 1 Level 8 or lower Machine monster in your GY; Special Summon it in Defense Position, and if you do, its Level becomes 9, also negate its effects. You can only use this effect of "Arcjet Lightcraft" once per turn. You cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters.
    Arcjet Lightcraft
  • Time Thief Chronocorder
    DARK DARK Level Level 4 [ Machine / Effect ] ATK 1000 DEF 1000  
    During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.
    Time Thief Chronocorder
  • Abominable Unchained Soul Super Rare
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 3000 DEF 1500  
    You can only Special Summon "Abominable Unchained Soul(s)" once per turn. If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can discard 1 card; destroy 1 card on the field. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but place it on the bottom of the Deck when it leaves the field.
    Abominable Unchained Soul
  • Sky Striker Ace - Roze Ultra Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500  
    If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.
    Sky Striker Ace - Roze
  • Witchcrafter Genni Super Rare
    WIND WIND Level Level 1 [ Spellcaster / Effect ] ATK 300 DEF 500  
    During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.
    Witchcrafter Genni
  • Utgarda, Generaider Boss of Delusion Super Rare
    LIGHT LIGHT Level Level 9 [ Rock / Effect ] ATK 2200 DEF 2700  
    You can only control 1 "Utgarda, Generaider Boss of Delusion". (Quick Effect): You can Tribute 2 "Generaider" monsters and/or Rock monsters, then target 1 card on the field; banish it. You can only use this effect of "Utgarda, Generaider Boss of Delusion" once per turn.
    Utgarda, Generaider Boss of Delusion
  • Ghostrick Fairy
    DARK DARK Level Level 2 [ Spellcaster / Effect ] ATK 900 DEF 1000  
    Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control.
    Ghostrick Fairy
  • Gizmek Kaku, the Supreme Shining Sky Stag Secret Rare
    FIRE FIRE Level Level 9 [ Machine / Effect ] ATK 2750 DEF 2750  
    If a monster is in the Extra Monster Zone: You can Special Summon this card from your hand. You can target 1 face-up monster in the Extra Monster Zone; equip that face-up monster to this card (max. 1). When this card destroys an opponent's monster by battle: You can Special Summon 1 of your Monster Cards equipped to this card. You can only use each effect of "Gizmek Kaku, the Supreme Shining Sky Stag" once per turn.
    Gizmek Kaku, the Supreme Shining Sky Stag
  • Cataclysmic Crusted Calcifida
    EARTH EARTH Level Level 8 [ Fairy / Effect ] ATK 2600 DEF 200  
    If a face-up EARTH monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can send 1 monster from your Deck to the GY. You can only use this effect of "Cataclysmic Crusted Calcifida" once per turn.
    Cataclysmic Crusted Calcifida
  • Jack-o-Bolan Super Rare
    FIRE FIRE Level Level 7 [ Zombie / Effect ] ATK 1500 DEF 2200  
    You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn.
    Jack-o-Bolan
  • Ibicella Lutea Rare
    EARTH EARTH Level Level 4 [ Plant / Effect ] ATK 1800 DEF 100  
    Cannot be destroyed by battle while you control another monster. Neither player can target face-up Spells/Traps you control with card effects.
    Ibicella Lutea
  • Obsessive Uvualoop
    EARTH EARTH Level Level 4 [ Fiend / Tuner / Effect ] ATK 1200 DEF 1800  
    If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.
    Obsessive Uvualoop
  • Daruma Dropper
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 700 DEF 1800  
    (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. If an Xyz Monster you control would activate an effect by detaching material(s), except the turn this card was sent to the GY, you can banish this card from your GY instead of 1 of those materials. You can only use each effect of "Daruma Dropper" once per turn.
    Daruma Dropper
  • Transcicada
    EARTH EARTH Level Level 3 [ Insect / Tuner / Effect ] ATK 800 DEF 1000  
    If this card is Special Summoned: You can Special Summon 1 "Moult Token" (Insect/EARTH/Level 3/ATK 0/DEF 0). While the Token Special Summoned by this effect is on the field, you cannot Special Summon monsters from the Extra Deck, except Insect monsters. You can only use this effect of "Transcicada" once per turn.
    Transcicada
  • Squeaknight
    FIRE FIRE Level Level 1 [ Warrior / Union / Effect ] ATK 500 DEF 500  
    If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
    Squeaknight
  • Battle Survivor
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 800  
    At the end of the Battle Phase: You can add 1 card from your GY to your hand, except "Battle Survivor", that was sent there during this Battle Phase while you controlled this face-up card. You can only use this effect of "Battle Survivor" once per turn.
    Battle Survivor
  • Cupid Serve
    LIGHT LIGHT Level Level 2 [ Fairy / Effect ] ATK 1000 DEF 600  
    Unaffected by the activated effects of monsters, except monsters whose Level is equal or lower than this card. You can banish up to 3 cards from your GY; increase this card's Level by that number, until the end of this turn. You can only use this effect of "Cupid Serve" once per turn.
    Cupid Serve
  • Water Leviathan @Ignister
    WATER WATER Level Level 7 [ Cyberse / Ritual / Effect ] ATK 2300 DEF 2000  
    You can Ritual Summon this card with "A.I.'s Ritual". If this card is Ritual Summoned: You can return all monsters your opponent control with 2300 or less ATK to the hand. You can target 1 face-up monster your opponent controls; return all Link Monsters from your GY to the Extra Deck, and if you do, change that targeted monster's ATK to 0. You can only use this effect of "Water Leviathan @Ignister" once per turn. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only.
    Water Leviathan @Ignister
  • Megalith Ophiel Super Rare
    EARTH EARTH Level Level 4 [ Rock / Ritual / Effect ] ATK 1600 DEF 2500  
    You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Ophiel" once per turn.
    Megalith Ophiel
  • Megalith Hagith
    EARTH EARTH Level Level 4 [ Rock / Ritual / Effect ] ATK 1300 DEF 2600  
    You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can add 1 "Megalith" Spell/Trap from your Deck to your hand. During your Main Phase: You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Hagith" once per turn.
    Megalith Hagith
  • Megalith Och
    EARTH EARTH Level Level 4 [ Rock / Ritual / Effect ] ATK 1000 DEF 2700  
    You can Ritual Summon this card with a "Megalith" card. If this card is Ritual Summoned: You can draw 1 card, then discard 1 card. During the Main Phase (Quick Effect): You can activate this effect; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including this card on your field, whose total Levels equal or exceed the Level of the Ritual Monster. You can only use this effect of "Megalith Och" once per turn.
    Megalith Och
  • Megalith Phaleg
    EARTH EARTH Level Level 8 [ Rock / Ritual / Effect ] ATK 2500 DEF 1200  
    You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use this effect of "Megalith Phaleg" once per turn. Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY.
    Megalith Phaleg
  • Megalith Bethor
    EARTH EARTH Level Level 8 [ Rock / Ritual / Effect ] ATK 1500 DEF 2600  
    You can Ritual Summon this card with a "Megalith" card. You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. You can only use each effect of "Megalith Bethor" once per turn.
    Megalith Bethor
  • Megalith Aratron Super Rare
    EARTH EARTH Level Level 8 [ Rock / Ritual / Effect ] ATK 2000 DEF 3000  
    You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn.
    Megalith Aratron
  • Earth Golem @Ignister Rare
    EARTH EARTH Level Level 7 [ Cyberse / Fusion / Effect ] ATK 2300 DEF 2000  
    1 Cyberse monster + 1 Link Monster
    After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.
    Earth Golem @Ignister
  • Wind Pegasus @Ignister Super Rare
    WIND WIND Level Level 7 [ Cyberse / Synchro / Effect ] ATK 2300 DEF 1500  
    1 Tuner + 1+ non-Tuner monsters
    During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.
    Wind Pegasus @Ignister
  • Karakuri Super Shogun mdl 00N "Bureibu" Super Rare
    EARTH EARTH Level Level 9 [ Machine / Synchro / Effect ] ATK 3000 DEF 1500  
    1 Tuner + 1+ non-Tuner Machine monsters
    If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.
    Karakuri Super Shogun mdl 00N "Bureibu"
  • Light Dragon @Ignister Super Rare
    LIGHT LIGHT Rank Rank 4 [ Cyberse / Xyz / Effect ] ATK 2300 DEF 1500  
    2 Level 4 monsters
    If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn.
    ●You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control.
    ●When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.
    Light Dragon @Ignister
  • Dark Templar @Ignister Ultra Rare
    DARK DARK Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    3 monsters with different names
    If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can Special Summon as many Level 4 or lower "@Ignister" monsters from your GY as possible to your zone(s) this card points to, but their effects are negated. When this card destroys an opponent's monster by battle: You can Special Summon 1 Cyberse monster from your GY. You can only use each effect of "Dark Templar @Ignister" once per turn.
    Dark Templar @Ignister
  • Fire Phoenix @Ignister Rare
    FIRE FIRE Link Link 3 [ Cyberse / Link / Effect ] ATK 2300 DEF -  
    2+ Cyberse monsters
    During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.
    Fire Phoenix @Ignister
  • Cross-Sheep Rare
    EARTH EARTH Link Link 2 [ Beast / Link / Effect ] ATK 700 DEF -  
    2 monsters with different names
    If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
    ●Ritual: Draw 2 cards, then discard 2 cards.
    ●Fusion: Special Summon 1 Level 4 or lower monster from your GY.
    ●Synchro: All monsters you control gain 700 ATK.
    ●Xyz: All monsters your opponent controls lose 700 ATK.
    You can only use this effect of "Cross-Sheep" once per turn.
    Cross-Sheep
  • Aussa the Earth Charmer, Immovable Rare
    EARTH EARTH Link Link 2 [ Spellcaster / Link / Effect ] ATK 1850 DEF -  
    2 monsters, including an EARTH monster
    (This card is always treated as a "Familiar-Possessed" card.)
    You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.
    Aussa the Earth Charmer, Immovable
  • Gravity Controller
    DARK DARK Link Link 1 [ Psychic / Link / Effect ] ATK 1000 DEF -  
    1 non-Link Monster in an Extra Monster Zone
    Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
    Gravity Controller
  • Ignister A.I.Land Secret Rare
    SPELL SPELL Field Field  
    If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. You can only use this effect of "Ignister A.I.Land" once per turn.
    Ignister A.I.Land
  • TA.I. Strike
    SPELL SPELL Quick-Play Quick-Play  
    During damage calculation, if your monster battles an opponent's monster: Your battling monster's ATK becomes that opponent's monster's ATK, during that damage calculation only, also, the controller of any monster destroyed by that battle takes damage equal to its original ATK, at the end of the Damage Step. If your "@Ignister" monster would be destroyed by battle, you can banish this card from your GY instead. You can only activate 1 "TA.I. Strike" per turn.
    TA.I. Strike
  • A.I.dle Reborn Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "@Ignister" monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Cyberse monsters. When an attack is declared involving 2 monsters: You can banish this card from your GY and 1 card from your hand, then target 1 of your "A.I." Spells/Traps that is banished or in your GY, except "A.I.dle Reborn"; add that card to your hand. You can only use each effect of "A.I.dle Reborn" once per turn.
    A.I.dle Reborn
  • A.I. Love Fusion Rare
    SPELL SPELL  
    Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.
    A.I. Love Fusion
  • A.I.'s Ritual
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute "@Ignister" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control an "@Ignister" monster when this effect is activated, you can also use "@Ignister" monster(s) in your GY, by banishing them.
    A.I.'s Ritual
  • Ancient Warriors Saga - Three Visits Ultra Rare
    SPELL SPELL Continuous Continuous  
    During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" monster(s): You can target 1 of those monsters; add 1 "Ancient Warriors" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 "Ancient Warriors" monster from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the GY during your 2nd Standby Phase after activation.
    Ancient Warriors Saga - Three Visits
  • Ancient Warriors Saga - Sun-Liu Alliance Rare
    SPELL SPELL Continuous Continuous  
    If you control "Ancient Warriors" monsters with 2 or more different Attributes: You can declare 1 Attribute; your opponent cannot activate the effects of monsters they currently control with that Attribute, until the end of this turn (even if this card leaves the field). If your opponent Special Summons a monster(s), or you activate an "Ancient Warriors" monster's effect (except during the Damage Step): You can make all "Ancient Warriors" monsters you control gain 300 ATK for each "Ancient Warriors" monster you control until the end of this turn (even if this card leaves the field). You can only use each effect of "Ancient Warriors Saga - Sun-Liu Alliance" once per turn.
    Ancient Warriors Saga - Sun-Liu Alliance
  • Megalith Portal
    SPELL SPELL Field Field  
    The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. You can only use this effect of "Megalith Portal" once per turn.
    Megalith Portal
  • Karakuri Gama Oil
    SPELL SPELL Equip Equip  
    Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.
    Karakuri Gama Oil
  • Condolence Puppet
    SPELL SPELL  
    Send "Gimmick Puppet" monsters with different names from your Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck +1. You can banish this card from your GY, then target 1 Machine Xyz Monster you control; it cannot be destroyed by your opponent's card effects while face-up on the field. You can only use each effect of "Condolence Puppet" once per turn.
    Condolence Puppet
  • Charged-Up Heraldry
    SPELL SPELL  
    Tribute 1 monster; Special Summon 2 "Heraldic Beast" monsters from your Deck in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except Psychic or Machine monsters. You can only activate 1 "Charged-Up Heraldry" per turn.
    Charged-Up Heraldry
  • Time Thief Startup
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 "Time Thief" monster from your hand. During your Main Phase: You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 3 "Time Thief" cards of different types (1 Monster, 1 Spell, and 1 Trap) from your GY to that monster as material. You can only use 1 "Time Thief Startup" effect per turn, and only once that turn.
    Time Thief Startup
  • Sky Striker Maneuver - Scissors Cross Rare
    SPELL SPELL  
    If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.
    Sky Striker Maneuver - Scissors Cross
  • Ghost Meets Girl - A Mayakashi's Manuscript
    SPELL SPELL Quick-Play Quick-Play  
    During the Main Phase: Target 1 Zombie Synchro Monster you control; Special Summon 1 of your Zombie monsters with the same Attribute, that is banished or in your GY, but banish it during the End Phase, also you cannot Special Summon monsters for the rest of this turn after this card resolves, except Zombie monsters. You can only activate 1 "Ghost Meets Girl - A Mayakashi's Manuscript" per turn.
    Ghost Meets Girl - A Mayakashi's Manuscript
  • Dragonmaid Send-Off
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster with a different name from your hand, in Defense Position, and if you do, return that targeted monster to the hand. The Special Summoned monster cannot be destroyed by battle or card effects until the end of the next turn. You can only activate 1 "Dragonmaid Send-Off" per turn.
    Dragonmaid Send-Off
  • Disposable Learner Device
    SPELL SPELL Equip Equip  
    The equipped monster gains 200 ATK for each monster in your GY. During the End Phase, if this card is in the GY because it was sent there from the field this turn: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Disposable Learner Device" once per turn.
    Disposable Learner Device
  • Kuji-Kiri Curse Super Rare
    SPELL SPELL  
    Send 1 Level 9 monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Kuji-Kiri Curse" per turn.
    Kuji-Kiri Curse
  • Lightning Storm Secret Rare
    SPELL SPELL  
    If you control no face-up cards: Activate 1 of these effects;
    ●Destroy all Attack Position monsters your opponent controls.
    ●Destroy all Spells and Traps your opponent controls.
    You can only activate 1 "Lightning Storm" per turn.
    Lightning Storm
  • Double-Edged Sword
    SPELL SPELL Equip Equip  
    You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.
    Double-Edged Sword
  • A.I. Shadow
    TRAP TRAP Continuous Continuous  
    Activate this card by targeting 1 "@Ignister" monster you control. That monster gains 800 ATK, also all monsters your opponent controls must attack that monster you control, if able. If this face-up card in its owner's Spell & Trap Zone has left the field because of an opponent's effect, and is now in the GY or banished: Draw 1 card. You can only use this effect of "A.I. Shadow" once per turn.
    A.I. Shadow
  • Ancient Warriors Saga - Defense of Changban Rare
    TRAP TRAP Continuous Continuous  
    If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn.
    ●At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn.
    ●When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck.
    Ancient Warriors Saga - Defense of Changban
  • Megalith Promotion Rare
    TRAP TRAP Continuous Continuous  
    You can target 1 Level 4 or lower monster you control; its Level becomes double its original Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Megalith Promotion" once per turn.
    Megalith Promotion
  • Megalith Emergence
    TRAP TRAP Continuous Continuous  
    You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn.
    Megalith Emergence
  • Karakuri Cash Inn
    TRAP TRAP  
    Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.
    Karakuri Cash Inn
  • Resurgam Xyz
    TRAP TRAP Continuous Continuous  
    All Xyz Monsters you control gain 800 ATK. Once per turn: You can discard 1 Spell, then target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster or 1 "CXyz" monster, with the same Type as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If you discarded a card other than a "Rank-Up-Magic" Spell to activate this effect, return that Special Summoned monster to the Extra Deck during the End Phase (even if this card leaves the field).
    Resurgam Xyz
  • Time Thief Retrograde
    TRAP TRAP Counter Counter  
    When a Spell/Trap Card is activated while you control a "Time Thief" Xyz Monster: Negate the activation, and if you do, attach that card to a "Time Thief" Xyz Monster you control as material. You can only activate 1 "Time Thief Retrograde" per turn.
    Time Thief Retrograde
  • Sales Pitch Secret Rare
    TRAP TRAP  
    If your opponent adds a card(s) from the Deck to their hand, except by drawing them, by their card effect: Reveal 1 card from your Deck, and add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only activate 1 "Sales Pitch" per turn.
    Sales Pitch
  • Armory Call
    TRAP TRAP  
    Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.
    Armory Call
  • Mutually Affured Destruction
    TRAP TRAP  
    Both players must keep their hands revealed this turn. While their hands are revealed by this effect, if they both have a card with the same name in their hands, neither player can activate cards with that name, or their effects.
    Mutually Affured Destruction
  • Fiendish Portrait Rare
    TRAP TRAP  
    Target 1 face-up monster your opponent controls; Special Summon 1 monster with that name from your Deck or Extra Deck, but shuffle it into the Deck during the End Phase of the next turn, also you cannot Special Summon monsters from the Deck or Extra Deck for the rest of this turn after this card resolves. You can only activate 1 "Fiendish Portrait" per turn.
    Fiendish Portrait
  • Head Judging
    TRAP TRAP Continuous Continuous  
    When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.
    Head Judging
  • Guard Ghost
    DARK DARK Level Level 4 [ Zombie / Effect ] ATK 1800 DEF 100  
    If this card is Special Summoned from the GY: You can target 1 monster you control; it cannot be destroyed by battle or card effects this turn. During the End Phase, if this card is currently banished, and was banished this turn: You can add this card to your hand. You can only use each effect of "Guard Ghost" once per turn.
    Guard Ghost
  • Feedran, the Winds of Mischief
    WIND WIND Level Level 3 [ Dragon / Effect ] ATK 1700 DEF 0  
    If this card is Normal or Special Summoned: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. During your opponent's turn (Quick Effect): You can target 1 other face-up monster on the field; change its battle position, then, return this card to the hand. You can only use each effect of "Feedran, the Winds of Mischief" once per turn.
    Feedran, the Winds of Mischief
  • Nine-Lives Cat
    EARTH EARTH Rank Rank 9 [ Zombie / Xyz / Effect ] ATK 900 DEF 3300  
    2 Level 9 monsters
    Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn.
    Nine-Lives Cat
  • Execution of the Contract
    SPELL SPELL Equip Equip  
    You can reveal 1 Ritual Monster in your hand; the equipped monster becomes the revealed monster's Level, until the end of this turn (even if this card leaves the field). If this card is sent to the GY because the equipped monster is Tributed: You can target 1 monster your opponent controls; destroy it. You can only use each effect of "Execution of the Contract" once per turn.
    Execution of the Contract
  • Whitebeard, the Plunder Patroll Helm Ultra Rare
    WATER WATER Level Level 4 [ Fiend / Tuner / Effect ] ATK 1500 DEF 1000  
    During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.
    Whitebeard, the Plunder Patroll Helm
  • Redbeard, the Plunder Patroll Matey Ultra Rare
    WATER WATER Level Level 4 [ Fiend / Effect ] ATK 1000 DEF 1000  
    During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn.
    Redbeard, the Plunder Patroll Matey
  • Plunder Patrollship Brann Secret Rare
    FIRE FIRE Level Level 8 [ Fiend / Synchro / Effect ] ATK 2500 DEF 1000  
    1 Tuner + 1+ non-Tuner monsters
    All other Fiend monsters you control gain 500 ATK. You can discard 1 "Plunder Patroll" card, then target 1 Spell/Trap your opponent controls; banish it, then you can add 1 "Plunder Patroll" monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Brann" once per turn.
    Plunder Patrollship Brann
  • Plunder Patrollship Moerk Secret Rare
    DARK DARK Rank Rank 4 [ Fiend / Xyz / Effect ] ATK 1000 DEF 2500  
    2 Level 4 monsters
    You can discard 1 "Plunder Patroll" card, then target 1 Effect Monster your opponent controls; banish it, then you can add 1 "Plunder Patroll" Spell/Trap from your Deck to your hand. This is a Quick Effect if this card is equipped with a "Plunder Patroll" card. You can only use this effect of "Plunder Patrollship Moerk" once per turn. If a "Plunder Patroll" card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
    Plunder Patrollship Moerk
  • Blackbeard, the Plunder Patroll Captain Ultra Rare
    WATER WATER Link Link 2 [ Fiend / Link / Effect ] ATK 1600 DEF -  
    2 monsters including a "Plunder Patroll" monster
    (Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of "Blackbeard, the Plunder Patroll Captain" once per turn.
    Blackbeard, the Plunder Patroll Captain
  • Plunder Patroll Shipyarrrd Rare
    SPELL SPELL Field Field  
    "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. You can only use each of the following effects of "Plunder Patroll Shipyarrrd" once per turn.
    ●You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd".
    ●If this card is in your GY: You can target 1 "Plunder Patroll" card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.
    Plunder Patroll Shipyarrrd
  • Plunder Patroll Booty Rare
    TRAP TRAP Continuous Continuous  
    You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 "Plunder Patroll" monster from your GY, and either shuffle it into the Deck or Special Summon it. You can only use this effect of "Plunder Patroll Booty" once per turn. Once per turn, during the End Phase, if you control no "Plunder Patroll" monsters: Send this card to the GY.
    Plunder Patroll Booty
  • Shiny Black "C" Squadder
    EARTH EARTH Level Level 4 [ Insect / Normal ] ATK 2000 DEF 0  
    Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms!
    Shiny Black "C" Squadder
  • Marincess Pascalus Super Rare
    WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 1200 DEF 2000  
    If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it you your hand. You can only use each effect of "Marincess Pascalus" once per turn.
    Marincess Pascalus
  • Time Thief Perpetua Super Rare
    DARK DARK Rank Rank 4 [ Psychic / Xyz / Effect ] ATK 1900 DEF 2500  
    2 Level 4 monsters
    During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.
    Time Thief Perpetua
  • Bellcat Fighter
    WIND WIND Link Link 3 [ Machine / Link / Effect ] ATK 2000 DEF -  
    3 monsters, including a Token
    When this card destroys an opponent's monster by battle: You can Special Summon 1 "Bellcat Token" (Machine/WIND/Level 4/ATK 2000/DEF 2000) in Defense Position.
    Bellcat Fighter
  • Code Talker Inverted Super Rare
    LIGHT LIGHT Link Link 2 [ Cyberse / Link / Effect ] ATK 1300 DEF -  
    2 Cyberse monsters
    If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.
    Code Talker Inverted
  • Linguriboh Ultra Rare
    DARK DARK Link Link 1 [ Cyberse / Link / Effect ] ATK 300 DEF -  
    1 Level 4 or lower Cyberse monster
    When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.
    Linguriboh
  • Link Party
    SPELL SPELL  
    Apply this effect depending on the number of different original Attributes of the Link Monsters on the field.
    ●1: All Link Monsters you control gain 500 ATK.
    ●2: All Link Monsters your opponent controls lose 1000 ATK.
    ●3: Gain 1500 LP.
    ●4: Inflict 2000 damage to your opponent.
    ●5: Special Summon 1 monster with 2500 or more ATK from your Deck.
    ●6: Destroy all monsters your opponent controls with 3000 or less ATK.
    You can only activate 1 "Link Party" per turn.
    Link Party
  • Matching Outfits
    TRAP TRAP  
    Both players reveal the top card of their Deck, and if they are the same type of card (Monster, Spell, or Trap), both players add them to their hands. Otherwise, banish them.
    Matching Outfits