Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

LEGENDARY DUELISTS: MAGICAL HERO

( Release Date : 01/17/2020 )

Total of 56 Card(s)

 
  • Dark Magician Girl
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1700  
    Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.
    Dark Magician Girl
  • The Dark Magicians
    DARK DARK Level Level 8 [ Spellcaster / Fusion / Effect ] ATK 2800 DEF 2300  
    "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
    Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
    The Dark Magicians
  • Magicians' Souls
    DARK DARK Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0  
    You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
    ●Special Summon this card.
    ●Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
    You can only use each effect of "Magicians' Souls" once per turn.
    Magicians' Souls
  • Soul Servant Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
    Soul Servant
  • Secrets of Dark Magic Rare
    SPELL SPELL Quick-Play Quick-Play  
    Activate 1 of the following effects.
    ●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
    ●Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.
    Secrets of Dark Magic
  • Magicians' Combination Ultra Rare
    TRAP TRAP Continuous Continuous  
    Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.
    Magicians' Combination
  • Magician of Dark Illusion Rare
    DARK DARK Level Level 7 [ Spellcaster / Effect ] ATK 2100 DEF 2500  
    This card's name becomes "Dark Magician" while on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.
    ●During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.
    ●If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your GY; Special Summon it. This effect can only be used once while this card is face-up on the field.
    Magician of Dark Illusion
  • Apprentice Illusion Magician Super Rare
    DARK DARK Level Level 6 [ Spellcaster / Effect ] ATK 2000 DEF 1700  
    You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.
    Apprentice Illusion Magician
  • Magician's Rod
    DARK DARK Level Level 3 [ Spellcaster / Effect ] ATK 1600 DEF 100  
    When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
    Magician's Rod
  • Dark Magical Circle
    SPELL SPELL Continuous Continuous  
    When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap that specifically lists the card "Dark Magician" in its text, among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
    Dark Magical Circle
  • Illusion Magic
    SPELL SPELL Quick-Play Quick-Play  
    Tribute 1 Spellcaster monster; add up to 2 copies of "Dark Magician" from your Deck and/or GY to your hand. You can only activate 1 "Illusion Magic" per turn.
    Illusion Magic
  • Magician Navigation Rare
    TRAP TRAP  
    Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap your opponent controls; negate its effects until the end of this turn.
    Magician Navigation
  • Elemental HERO Sunrise Ultra Rare
    LIGHT LIGHT Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 1200  
    2 "HERO" monsters with different Attributes
    Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
    ●If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
    ●When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
    Elemental HERO Sunrise
  • Elemental HERO Liquid Soldier
    WATER WATER Level Level 4 [ Warrior / Effect ] ATK 1400 DEF 1300  
    When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
    Elemental HERO Liquid Soldier
  • Generation Next Super Rare
    SPELL SPELL Quick-Play Quick-Play  
    If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.
    Generation Next
  • Favorite Hero Ultra Rare
    SPELL SPELL Equip Equip  
    Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
    Favorite Hero
  • Magistery Alchemist Super Rare
    TRAP TRAP  
    Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.
    Magistery Alchemist
  • Winged Kuriboh
    LIGHT LIGHT Level Level 1 [ Fairy / Effect ] ATK 300 DEF 200  
    If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
    Winged Kuriboh
  • Neo-Spacian Aqua Dolphin
    WATER WATER Level Level 3 [ Warrior / Effect ] ATK 600 DEF 800  
    Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
    Neo-Spacian Aqua Dolphin
  • Elemental HERO Honest Neos Super Rare
    LIGHT LIGHT Level Level 7 [ Warrior / Effect ] ATK 2500 DEF 2000  
    (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.
    Elemental HERO Honest Neos
  • Miracle Fusion
    SPELL SPELL  
    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.
    Miracle Fusion
  • Skyscraper
    SPELL SPELL Field Field  
    If an "Elemental HERO" monster attacks a monster that has a higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
    Skyscraper
  • A Hero Lives Limited
    SPELL SPELL  
    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.
    A Hero Lives
  • Satellite Warrior Ultra Rare
    DARK DARK Level Level 10 [ Warrior / Synchro / Effect ] ATK 2500 DEF 2000  
    1 Tuner + 1+ non-Tuner Synchro Monsters
    If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
    Satellite Warrior
  • Junk Converter Super Rare
    EARTH EARTH Level Level 2 [ Warrior / Effect ] ATK 400 DEF 200  
    You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
    Junk Converter
  • Satellite Synchron Super Rare
    DARK DARK Level Level 2 [ Machine / Tuner / Effect ] ATK 700 DEF 100  
    If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
    Satellite Synchron
  • Synchro Chase Ultra Rare
    SPELL SPELL Continuous Continuous  
    Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
    Synchro Chase
  • Scrap-Iron Signal Rare
    TRAP TRAP Counter Counter  
    When your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.
    Scrap-Iron Signal
  • Accel Synchron
    DARK DARK Level Level 5 [ Machine / Synchro / Tuner / Effect ] ATK 500 DEF 2100  
    1 Tuner + 1+ non-Tuner monsters
    Once per turn: You can send 1 "Synchron" monster from your Deck to the GY, then activate 1 of these effects;
    ●Increase this card's Level by the Level of the sent monster.
    ●Reduce this card's Level by the Level of the sent monster.
    During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only Synchro Summon "Accel Synchron" once per turn.
    Accel Synchron
  • Cosmic Blazar Dragon
    WIND WIND Level Level 12 [ Dragon / Synchro / Effect ] ATK 4000 DEF 4000  
    1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters
    Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects;
    ●When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card.
    ●When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s).
    ●When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.
    Cosmic Blazar Dragon
  • Jet Synchron
    FIRE FIRE Level Level 1 [ Machine / Tuner / Effect ] ATK 500 DEF 0  
    If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
    Jet Synchron
  • Doppelwarrior
    DARK DARK Level Level 2 [ Warrior / Effect ] ATK 800 DEF 800  
    When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as a Synchro Material: You can Special Summon 2 "Doppel Tokens" (Warrior/DARK/Level 1/ATK 400/DEF 400) in Attack Position.
    Doppelwarrior
  • Quickdraw Synchron
    WIND WIND Level Level 5 [ Machine / Tuner / Effect ] ATK 700 DEF 1400  
    You can Special Summon this card (from your hand) by sending 1 monster from your hand to the GY. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" Tuner as material.
    Quickdraw Synchron
  • Tuning
    SPELL SPELL  
    Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.
    Tuning
  • Gagagaga Magician Super Rare
    DARK DARK Rank Rank 4 [ Spellcaster / Xyz / Effect ] ATK 2000 DEF 2000  
    2 Level 4 monsters
    You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect.
    ●During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.
    Gagagaga Magician
  • Zubababancho Gagagacoat Rare
    EARTH EARTH Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 100  
    If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn.
    Zubababancho Gagagacoat
  • Dodododwarf Gogogoglove Rare
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 0 DEF 1800  
    During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.
    Dodododwarf Gogogoglove
  • Onomatopickup Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can add 1 "Onomat" card from your Deck to your hand, except "Onomatopickup". You can target 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster you control; all monsters you currently control become that monster's Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Onomatopickup" once per turn. You can only activate 1 "Onomatopickup" per turn.
    Onomatopickup
  • Future Drive Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Utopic Future" Xyz Monster you control; apply the following effect(s) to that monster you control for the rest of this turn.
    ●It can attack all monsters your opponent controls once each.
    ●If it battles an opponent's monster, that monster's effects are negated during the Damage Step only.
    ●Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
    You can only activate 1 "Future Drive" per turn.
    Future Drive
  • Number F0: Utopic Future
    LIGHT LIGHT Rank Rank 0 [ Warrior / Xyz / Effect ] ATK 0 DEF 0  
    2 Xyz Monsters with the same Rank, except "Number" monsters
    (This card's original Rank is always treated as 1.)
    Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.
    Number F0: Utopic Future
  • Gagaga Samurai
    EARTH EARTH Rank Rank 4 [ Warrior / Xyz / Effect ] ATK 1900 DEF 1600  
    2 Level 4 monsters
    Once per turn: You can detach 1 material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to face-up Defense Position, and if you do, change the attack target to this card and perform damage calculation.
    Gagaga Samurai
  • Gogogo Giant
    EARTH EARTH Level Level 4 [ Rock / Effect ] ATK 2000 DEF 0  
    When this card is Normal Summoned: You can target 1 "Gogogo" monster in your GY; Special Summon that target in Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
    Gogogo Giant
  • Dododo Buster
    EARTH EARTH Level Level 6 [ Warrior / Effect ] ATK 1900 DEF 800  
    If only your opponent controls a monster, you can Special Summon this card (from your hand). If Summoned this way, its Level becomes 4. When this card is Tribute Summoned: You can target 1 "Dododo" monster in your GY; Special Summon that target in Defense Position.
    Dododo Buster
  • Onomatopaira
    SPELL SPELL  
    You can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category).
    ●1 "Zubaba" monster
    ●1 "Gagaga" monster
    ●1 "Gogogo" monster
    ●1 "Dododo" monster
    Onomatopaira
  • Halfway to Forever
    TRAP TRAP  
    Target 2 monsters in your GY; Special Summon both, but negate their effects (if any), and if you do, immediately after this effect resolves, Xyz Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster using only those 2 monsters.
    Halfway to Forever
  • Performapal Celestial Magician Super Rare
    DARK DARK Level Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1500 DEF 1000  
    Pendulum Scale 8 When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn.
    During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control.
    ●Fusion: This card can attack directly.
    ●Synchro: Your opponent cannot activate monster effects.
    ●Xyz: This card's ATK becomes double its original ATK.
    ●Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand.
    You can only use this effect of "Performapal Celestial Magician" once per turn.
    Performapal Celestial Magician
  • Odd-Eyes Wizard Dragon Rare
    DARK DARK Level Level 7 [ Dragon / Effect ] ATK 2500 DEF 2500  
    If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand.
    Odd-Eyes Wizard Dragon
  • Performapal Popperup Rare
    SPELL SPELL  
    Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn.
    Performapal Popperup
  • Smile Action
    SPELL SPELL Field Field  
    When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect;
    ●You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field).
    Smile Action
  • Pendulum Dimension
    TRAP TRAP Continuous Continuous  
    If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field).
    ●Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects.
    ●Synchro: Add 1 "Polymerization" from your Deck to your hand.
    ●Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.
    Pendulum Dimension
  • Timegazer Magician
    DARK DARK Level Level 3 [ Spellcaster / Pendulum / Effect ] ATK 1200 DEF 600  
    Pendulum Scale 8 You must control no monsters to activate this card. If a Pendulum Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a "Magician" card or "Odd-Eyes" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4.
    Each turn, the first card(s) in your Pendulum Zone that would be destroyed by an opponent's card effect, is not destroyed.
    Timegazer Magician
  • Performapal Pendulum Sorcerer
    EARTH EARTH Level Level 4 [ Spellcaster / Pendulum / Effect ] ATK 1500 DEF 800  
    Pendulum Scale 2 If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).
    If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.
    Performapal Pendulum Sorcerer
  • Chronograph Sorcerer
    DARK DARK Level Level 6 [ Spellcaster / Pendulum / Effect ] ATK 2000 DEF 1700  
    Pendulum Scale 8 During your Main Phase: You can destroy this card, and if you do, take 1 "Timegazer Magician" from your hand or Deck, and either place it in your Pendulum Zone or Special Summon it. You can only use this effect of "Chronograph Sorcerer" once per turn.
    If a card(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand. You can banish this card you control, plus 4 monsters from your hand, field, and/or GY (1 each with "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" in their names); Special Summon 1 "Supreme King Z-ARC" from your Extra Deck. (This is treated as a Fusion Summon.)
    Chronograph Sorcerer
  • Harmonizing Magician
    DARK DARK Level Level 4 [ Spellcaster / Pendulum / Tuner / Effect ] ATK 0 DEF 0  
    Pendulum Scale 8 All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck.
    Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.
    Harmonizing Magician
  • Supreme King Z-ARC
    DARK DARK Level Level 12 [ Dragon / Fusion / Pendulum / Effect ] ATK 4000 DEF 4000  
    Pendulum Scale 1 Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s).
    4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum)
    Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
    Supreme King Z-ARC
  • Spiral Flame Strike
    SPELL SPELL  
    Activate 1 of these effects;
    ●If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it.
    ●Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.
    Spiral Flame Strike