Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

CHAOS IMPACT

( Release Date : 10/25/2019 )

Total of 100 Card(s)

 
  • Monster Express Rare
    EARTH EARTH Level Level 4 [ Machine / Effect ] ATK 1500 DEF 1200  
    You can target 1 face-up monster you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of "Monster Express" once per turn.
    Monster Express
  • Suppression Collider
    DARK DARK Level Level 8 [ Cyberse / Normal ] ATK 2800 DEF 2600  
    All data crushed by this network warrior's hammer is irretrievably compressed.
    Suppression Collider
  • Marincess Mandarin Rare
    WATER WATER Level Level 1 [ Cyberse / Effect ] ATK 100 DEF 100  
    If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.
    Marincess Mandarin
  • Marincess Crown Tail
    WATER WATER Level Level 5 [ Cyberse / Effect ] ATK 600 DEF 2300  
    During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn.
    Marincess Crown Tail
  • Marincess Blue Tang Secret Rare
    WATER WATER Level Level 4 [ Cyberse / Effect ] ATK 1500 DEF 1200  
    If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
    Marincess Blue Tang
  • Chobham Armor Dragon
    DARK DARK Level Level 1 [ Dragon / Effect ] ATK 0 DEF 0  
    When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, for the rest of this turn, it cannot be destroyed by battle and the battle damage you take from battles involving this card is halved. If this card is sent to the GY as Link Material: You can target 1 other DARK monster in your GY; add it to your hand, also your opponent can add 1 monster from their GY to their hand. You can only use this effect of "Chobham Armor Dragon" once per turn.
    Chobham Armor Dragon
  • Dinowrestler Martial Ampelo
    EARTH EARTH Level Level 1 [ Dinosaur / Effect ] ATK 600 DEF 0  
    During damage calculation, if your other "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 "Dinowrestler" monster from your Deck to your hand, except "Dinowrestler Martial Ampelo". You can only use this effect of "Dinowrestler Martial Ampelo" once per turn.
    Dinowrestler Martial Ampelo
  • Dinowrestler Valeonyx
    EARTH EARTH Level Level 3 [ Dinosaur / Effect ] ATK 1600 DEF 0  
    If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters.
    Dinowrestler Valeonyx
  • Unchained Twins - Aruha Rare
    FIRE FIRE Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 1500  
    You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.
    Unchained Twins - Aruha
  • Unchained Twins - Rakea Rare
    WATER WATER Level Level 3 [ Fiend / Effect ] ATK 1500 DEF 1500  
    (Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.
    Unchained Twins - Rakea
  • Unchained Soul of Disaster Secret Rare
    DARK DARK Level Level 8 [ Fiend / Effect ] ATK 0 DEF 3000  
    Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn.
    ●You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material.
    ●If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.
    Unchained Soul of Disaster
  • Gladiator Beast Sagittarii Rare
    WIND WIND Level Level 3 [ Winged Beast / Effect ] ATK 1400 DEF 1000  
    If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii".
    Gladiator Beast Sagittarii
  • Gladiator Beast Attorix Rare
    EARTH EARTH Level Level 4 [ Beast-Warrior / Effect ] ATK 800 DEF 2000  
    If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix".
    Gladiator Beast Attorix
  • Gladiator Beast Vespasius Rare
    WATER WATER Level Level 7 [ Sea Serpent / Effect ] ATK 2300 DEF 0  
    At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius".
    Gladiator Beast Vespasius
  • Starliege Seyfert Secret Rare
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 0  
    You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.
    Starliege Seyfert
  • Nebula Dragon Rare
    LIGHT LIGHT Level Level 8 [ Dragon / Effect ] ATK 2000 DEF 0  
    You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.
    Nebula Dragon
  • Galactic Spiral Dragon
    DARK DARK Level Level 8 [ Dragon / Effect ] ATK 2500 DEF 2500  
    While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.
    Galactic Spiral Dragon
  • Aromage Laurel
    WIND WIND Level Level 1 [ Plant / Effect ] ATK 800 DEF 0  
    If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.
    Aromage Laurel
  • Aromage Marjoram
    DARK DARK Level Level 5 [ Plant / Effect ] ATK 2000 DEF 1600  
    While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.
    ●When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
    ●If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.
    Aromage Marjoram
  • Tenyi Spirit - Ashuna Rare
    LIGHT LIGHT Level Level 7 [ Wyrm / Effect ] ATK 1600 DEF 2600  
    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.
    Tenyi Spirit - Ashuna
  • Evoltile Megachirella
    FIRE FIRE Level Level 1 [ Reptile / Effect ] ATK 0 DEF 0  
    You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of "Evoltile Megachirella" once per turn.
    Evoltile Megachirella
  • World Legacy - "World Key"
    DARK DARK Level Level 1 [ Machine / Effect ] ATK 0 DEF 0  
    You can discard 1 "World Legacy" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of "World Legacy - "World Key"" once per turn.
    World Legacy - "World Key"
  • Infinitrack Brutal Dozer
    EARTH EARTH Level Level 5 [ Machine / Effect ] ATK 1900 DEF 2100  
    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.
    Infinitrack Brutal Dozer
  • Gizmek Yata, the Gleaming Vanguard Super Rare
    LIGHT LIGHT Level Level 5 [ Machine / Effect ] ATK 2050 DEF 2050  
    You can Special Summon this card (from your hand) by Tributing 1 Normal Summoned monster. You can only use each of the following effects of "Gizmek Yata, the Gleaming Vanguard" once per turn.
    ●During your Main Phase, if this card was Normal or Special Summoned this turn, you can: Immediately after this effect resolves, Normal Summon 1 monster. If you do, you cannot Special Summon monsters for the rest of this turn, except monsters with the same original Type as that monster.
    ●If this card Special Summoned by its own effect is Tributed: Gain 2050 LP.
    Gizmek Yata, the Gleaming Vanguard
  • Primineral Kongreat Super Rare
    EARTH EARTH Level Level 8 [ Rock / Effect ] ATK 3000 DEF 2000  
    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If a monster is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position. If this card is flipped face-up: You can target up to 2 cards on the field; destroy them.
    Primineral Kongreat
  • Prometeor, the Burning Star
    FIRE FIRE Level Level 8 [ Machine / Effect ] ATK 2800 DEF 2000  
    When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn.
    Prometeor, the Burning Star
  • Brinegir
    WATER WATER Level Level 7 [ Sea Serpent / Effect ] ATK 1000 DEF 2600  
    If this card is Normal or Special Summoned: You can target 1 WATER monster in your GY; this card gains ATK equal to that monster's ATK until the end of this turn. If this card is sent to the GY: You can target 1 WATER monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Brinegir" once per turn.
    Brinegir
  • Luna the Dark Spirit
    DARK DARK Level Level 4 [ Fiend / Effect ] ATK 1600 DEF 1200  
    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.
    Luna the Dark Spirit
  • D.D. Patrol Plane
    DARK DARK Level Level 3 [ Machine / Effect ] ATK 1200 DEF 800  
    During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn.
    D.D. Patrol Plane
  • Hop Ear Squadron Rare
    WIND WIND Level Level 2 [ Beast / Tuner / Effect ] ATK 300 DEF 600  
    During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.
    Hop Ear Squadron
  • Bayonater, the Baneful Barrel
    DARK DARK Level Level 1 [ Zombie / Effect ] ATK 500 DEF 0  
    Once per turn: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each monster your opponent controls.
    Bayonater, the Baneful Barrel
  • Mimikuril
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 0 DEF 0  
    During your Main Phase: You can excavate the top card of your Deck, and if it is a monster, Special Summon it, and if you do, place this card on the bottom of the Deck. If it wasn't a monster, or couldn't be Special Summoned, place it on the bottom of the Deck. Place the monster Special Summoned by this effect on the bottom of the Deck during the End Phase. You can only use this effect of "Mimikuril" once per turn.
    Mimikuril
  • Bonze Alone
    EARTH EARTH Level Level 1 [ Fairy / Effect ] ATK 100 DEF 100  
    Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.
    Bonze Alone
  • Gladiator Beast Domitianus Super Rare
    DARK DARK Level Level 10 [ Sea Serpent / Fusion / Effect ] ATK 3500 DEF 1200  
    "Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters
    Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.
    Gladiator Beast Domitianus
  • Aromaseraphy Sweet Marjoram Super Rare
    LIGHT LIGHT Level Level 6 [ Plant / Synchro / Effect ] ATK 2200 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    While your LP are higher than your opponent's, your opponent cannot target Plant monsters you control with card effects. You can only use each of the following effects of "Aromaseraphy Sweet Marjoram" once per turn.
    ●If this card is Synchro Summoned: You can add 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your Deck to your hand.
    ●If you gain LP: Target 1 card your opponent controls; destroy it.
    Aromaseraphy Sweet Marjoram
  • Draco Berserker of the Tenyi Ultra Rare
    DARK DARK Level Level 8 [ Wyrm / Synchro / Effect ] ATK 3000 DEF 0  
    1 Tuner + 1+ non-Tuner monsters
    When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.
    Draco Berserker of the Tenyi
  • Gallant Granite Ultra Rare
    EARTH EARTH Rank Rank 4 [ Rock / Xyz / Effect ] ATK 2300 DEF 1800  
    2 Level 4 monsters
    You can detach 1 material from this card, then activate 1 of these effects;
    ●Add 1 Rock monster from your Deck to your hand.
    ●Special Summon 1 Rock monster from your hand in face-down Defense Position.
    You can only use this effect of "Gallant Granite" once per turn.
    Gallant Granite
  • Firewall Dragon Darkfluid Secret Rare
    DARK DARK Link Link 5 [ Cyberse / Link / Effect ] ATK 3000 DEF -  
    3+ Effect Monsters
    If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.
    Firewall Dragon Darkfluid
  • Protocol Gardna
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 1000 DEF -  
    2 Cyberse monsters
    Your opponent's monsters cannot target monsters this card points to for attacks. The first time this card would be destroyed by battle each turn, it is not destroyed, and you take no battle damage from that battle.
    Protocol Gardna
  • Salamangreat Pyro Phoenix Secret Rare
    FIRE FIRE Link Link 4 [ Cyberse / Link / Effect ] ATK 2800 DEF -  
    2+ FIRE Effect Monsters
    If this card is Link Summoned using "Salamangreat Pyro Phoenix" as material: You can destroy all cards your opponent controls. You can only use each of the following effects of "Salamangreat Pyro Phoenix" once per turn.
    ●You can target 1 Link Monster in your opponent's GY; Special Summon it to your opponent's field.
    ●If a Link Monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 of those monsters; inflict damage to your opponent equal to that monster's original ATK.
    Salamangreat Pyro Phoenix
  • Marincess Crystal Heart Super Rare
    WATER WATER Link Link 2 [ Cyberse / Link / Effect ] ATK 0 DEF -  
    2 WATER monsters
    Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.
    Marincess Crystal Heart
  • Marincess Wonder Heart
    WATER WATER Link Link 4 [ Cyberse / Link / Effect ] ATK 2400 DEF -  
    2+ WATER monsters
    Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.
    Marincess Wonder Heart
  • Marincess Sea Angel
    WATER WATER Link Link 1 [ Cyberse / Link / Effect ] ATK 1000 DEF -  
    1 Level 4 or lower "Marincess" monster
    If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.
    Marincess Sea Angel
  • Unchained Soul of Rage Secret Rare
    DARK DARK Link Link 2 [ Fiend / Link / Effect ] ATK 1800 DEF -  
    2 monsters including an "Unchained Soul" monster
    During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.
    Unchained Soul of Rage
  • Unchained Soul of Anguish Secret Rare
    DARK DARK Link Link 3 [ Fiend / Link / Effect ] ATK 2400 DEF -  
    2+ monsters including an "Unchained Soul" monster
    You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Anguish", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Anguish"; add it to your hand. You can only use each effect of "Unchained Soul of Anguish" once per turn.
    Unchained Soul of Anguish
  • Unchained Abomination Ultra Rare
    DARK DARK Link Link 4 [ Fiend / Link / Effect ] ATK 3000 DEF -  
    2+ monsters including a Link Monster
    If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.
    Unchained Abomination
  • Test Panther Ultra Rare
    EARTH EARTH Link Link 2 [ Beast / Link / Effect ] ATK 800 DEF -  
    2 monsters including a "Gladiator Beast" monster
    If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.
    Test Panther
  • Galaxy Satellite Dragon Super Rare
    DARK DARK Link Link 2 [ Dragon / Link / Effect ] ATK 2000 DEF -  
    2 Dragon monsters
    During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.
    Galaxy Satellite Dragon
  • Gorgon, Empress of the Evil Eyed Super Rare
    DARK DARK Link Link 2 [ Fiend / Link / Effect ] ATK 1900 DEF -  
    2 monsters including an "Evil Eye" monster
    Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to.
    Gorgon, Empress of the Evil Eyed
  • I:P Masquerena Ultra Rare
    DARK DARK Link Link 2 [ Cyberse / Link / Effect ] ATK 800 DEF -  
    2 non-Link Monsters
    During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
    I:P Masquerena
  • Seraphim Papillion
    WIND WIND Link Link 3 [ Insect / Link / Effect ] ATK 2100 DEF -  
    2+ monsters with different names
    Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn.
    ●If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material.
    ●(Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.
    Seraphim Papillion
  • Salamangreat Burning Shell
    SPELL SPELL Quick-Play Quick-Play  
    Special Summon 1 "Salamangreat" monster from your hand, but negate its effects, then, immediately after this effect resolves, Link Summon 1 "Salamangreat" Link Monster using materials you control, including the Summoned monster. This turn, that Link Summoned monster cannot attack or activate its effects. During your Main Phase: You can banish this card from your GY, then target 1 "Salamangreat" Link Monster in your GY; return it to the Extra Deck. You can only activate 1 "Salamangreat Burning Shell" per turn.
    Salamangreat Burning Shell
  • Salamangreat Transcendence Rare
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 "Salamangreat" Link Monster you control; Special Summon 1 "Salamangreat" Link Monster with the same name from your Extra Deck, using that monster you control as the entire material. (This is treated as a Link Summon.) You can only activate 1 "Salamangreat Transcendence" per turn.
    Salamangreat Transcendence
  • Marincess Battle Ocean
    SPELL SPELL Field Field  
    All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.
    Marincess Battle Ocean
  • Abomination's Prison Secret Rare
    SPELL SPELL  
    Add 1 "Unchained" card from your Deck to your hand. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abomination's Prison" once per turn.
    Abomination's Prison
  • Wailing of the Unchained Souls Ultra Rare
    SPELL SPELL Continuous Continuous  
    If you Link Summon an "Unchained" Link Monster: You can target 1 card on the field; destroy it. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Wailing of the Unchained Souls" once per turn.
    Wailing of the Unchained Souls
  • Gladiator Beast's Comeback
    SPELL SPELL  
    Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle.
    Gladiator Beast's Comeback
  • Gladiator Beast United Rare
    SPELL SPELL Quick-Play Quick-Play  
    During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters.
    Gladiator Beast United
  • Gladiator Rejection Ultra Rare
    SPELL SPELL Continuous Continuous  
    Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn.
    Gladiator Rejection
  • Aroma Gardening
    SPELL SPELL Continuous Continuous  
    If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn.
    Aroma Gardening
  • Wattrain
    SPELL SPELL  
    Add "Watt" cards with different names from your Deck to your hand, except "Wattrain", up to the number of Thunder monsters you control with different names. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "Watt" monsters as possible with different names from your hand. You can only use each effect of "Wattrain" once per turn.
    Wattrain
  • The World Legacy
    SPELL SPELL Continuous Continuous  
    You can only control 1 "The World Legacy". Each time a face-up Level 5 or higher monster(s) is sent from the field to the GY, place 1 counter on this card for each sent card (max. 7). You can send this card with 7 counters to the GY; Special Summon 1 Cyberse Link Monster from your Extra Deck.
    The World Legacy
  • Evil Eye of Gorgoneio Super Rare
    SPELL SPELL Equip Equip  
    Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.
    Evil Eye of Gorgoneio
  • Bownty Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    If your attacking monster destroys an opponent's monster by battle: Target 1 card in your GY; add it to your hand, but for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as the added card had once it was in your hand. You can only activate 1 "Bownty" per turn.
    Bownty
  • Cauldron of the Old Man
    SPELL SPELL Continuous Continuous  
    When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects;
    ●Gain 500 LP for each counter on this card.
    ●Inflict 300 damage to your opponent for each counter on this card.
    Cauldron of the Old Man
  • Spiritual Entanglement Rare
    SPELL SPELL  
    Target 1 face-up monster your opponent controls; banish it until the End Phase. You can only activate 1 "Spiritual Entanglement" per turn.
    Spiritual Entanglement
  • Old Mind
    SPELL SPELL  
    Look at 1 random card in your opponent's hand, then apply 1 of the following effects.
    ●Discard both that opponent's card and 1 card from your hand of the same type (Monster, Spell, or Trap), then add this card from the field to your opponent's hand, and if you do, draw 1 card.
    ●Lose 1000 LP.
    You can only activate 1 "Old Mind" per turn.
    Old Mind
  • Marincess Snow
    TRAP TRAP  
    If a "Marincess" Link Monster(s) you control is destroyed by battle or card effect: Target 1 of those monsters; Special Summon 1 "Marincess" Link Monster from your Extra Deck with a lower Link Rating than that monster. (This is treated as a Link Summon.) It is unaffected by your opponent's card effects while you control it. You can only activate 1 "Marincess Snow" per turn.
    Marincess Snow
  • Marincess Cascade
    TRAP TRAP  
    Banish any number of "Marincess" Link Monsters you control (until your next Standby Phase), then target 1 face-up monster on the field; it gains ATK equal to the total Link Rating of the monsters banished to activate this card x 300, until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.
    Marincess Cascade
  • Escape of the Unchained
    TRAP TRAP  
    Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.
    Escape of the Unchained
  • Abominable Chamber of the Unchained
    TRAP TRAP  
    Special Summon 1 "Unchained" monster from your hand or GY. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Abominable Chamber of the Unchained" once per turn.
    Abominable Chamber of the Unchained
  • Gladiator Beast Charge Rare
    TRAP TRAP  
    Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them.
    Gladiator Beast Charge
  • Gladiator Naumachia
    TRAP TRAP Continuous Continuous  
    While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle.
    Gladiator Naumachia
  • Tachyon Spiral Galaxy
    TRAP TRAP  
    Target 1 Dragon "Galaxy" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 "Tachyon Spiral Galaxy" per turn. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.
    Tachyon Spiral Galaxy
  • Blessed Winds Rare
    TRAP TRAP Continuous Continuous  
    You can activate 1 of the following effects.
    ●Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP.
    ●Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP.
    ●Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY.
    You can only use this effect of "Blessed Winds" once per turn.
    Blessed Winds
  • World Reassembly
    TRAP TRAP  
    Special Summon 1 "World Legacy" monster from your hand or Deck, but destroy it during the End Phase of the next turn. You can only activate 1 "World Reassembly" per turn.
    World Reassembly
  • Crusher Run
    TRAP TRAP Continuous Continuous  
    If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn.
    Crusher Run
  • Peaceful Burial Super Rare
    TRAP TRAP  
    Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn.
    Peaceful Burial
  • Jelly Cannon Rare
    TRAP TRAP  
    When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.
    Jelly Cannon
  • Soul Levy
    TRAP TRAP Continuous Continuous  
    You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.
    Soul Levy
  • Boompoline!!
    TRAP TRAP Continuous Continuous  
    Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand.
    Boompoline!!
  • Primineral Mandstrong
    EARTH EARTH Level Level 8 [ Rock / Effect ] ATK 2000 DEF 3000  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During the End Phase, if this card is in the GY because it was destroyed by an opponent's card effect this turn while it was Set on your field: You can Special Summon this card, then you can add 1 monster from your GY to your hand, except "Primineral Mandstrong". You can only use this effect of "Primineral Mandstrong" once per turn.
    Primineral Mandstrong
  • Desert Locusts
    EARTH EARTH Level Level 6 [ Insect / Synchro / Tuner / Effect ] ATK 1500 DEF 2400  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
    Desert Locusts
  • Tyrant Farm Rare
    SPELL SPELL  
    Tribute 1 Effect Monster; Special Summon 1 non-Effect Monster with the same original Type/Attribute from your GY. You can only activate 1 "Tyrant Farm" per turn.
    Tyrant Farm
  • Brutal Beast Battle Rare
    TRAP TRAP  
    If a player controls 2 or more monsters of the same card type (Ritual, Fusion, Synchro, Xyz, or Link), they must send some to the GY so they control no more than 1 monster of that card type. Then, each player that sent a monster to the GY for this effect draws cards equal to the number of different card types (Ritual, Fusion, Synchro, Xyz, or Link) they control. You can only activate 1 "Brutal Beast Battle" per turn.
    Brutal Beast Battle
  • Phantasos, the Dream Mirror Friend Super Rare
    LIGHT LIGHT Level Level 4 [ Beast-Warrior / Effect ] ATK 900 DEF 1900  
    If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 Level 8 or lower "Dream Mirror" monster in your GY, except "Phantasos, the Dream Mirror Friend"; Special Summon it in Defense Position. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Foe" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Friend" once per turn.
    Phantasos, the Dream Mirror Friend
  • Phantasos, the Dream Mirror Foe Super Rare
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1900 DEF 900  
    If this card is Special Summoned by the effect of a "Dream Mirror" monster: This card can attack directly this turn. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Phantasos, the Dream Mirror Friend" from your Deck. You can only use each effect of "Phantasos, the Dream Mirror Foe" once per turn.
    Phantasos, the Dream Mirror Foe
  • Oneiros, the Dream Mirror Erlking Super Rare
    LIGHT LIGHT Level Level 10 [ Fairy / Fusion / Effect ] ATK 3000 DEF 3000  
    2 "Dream Mirror" monsters with different Attributes
    While face-up on the field, this card is also DARK-Attribute. You can only use each of the following effects of "Oneiros, the Dream Mirror Erlking" once per turn.
    ●If another monster you control is Tributed (except during the Damage Step): You can target 1 card on the field; destroy it.
    ●If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Dream Mirror" monster from your GY, except "Oneiros, the Dream Mirror Erlking".
    Oneiros, the Dream Mirror Erlking
  • Dream Mirror Phantasms Super Rare
    SPELL SPELL Continuous Continuous  
    When this card is activated: You can add 1 "Dream Mirror" monster from your Deck to your hand. If "Dream Mirror of Joy" is in a Field Zone, all monsters you control gain 500 ATK/DEF. If "Dream Mirror of Terror" is in a Field Zone, all monsters your opponent controls lose 500 ATK/DEF. You can only activate 1 "Dream Mirror Phantasms" per turn.
    Dream Mirror Phantasms
  • Dream Mirror of Chaos
    SPELL SPELL Quick-Play Quick-Play  
    Fusion Summon 1 "Dream Mirror" Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. If "Dream Mirror of Joy" is in a Field Zone, you can also use monsters in your hand as Fusion Material. If "Dream Mirror of Terror" is in a Field Zone, you can also banish monsters from your GY as Fusion Material. You can only activate 1 "Dream Mirror of Chaos" per turn.
    Dream Mirror of Chaos
  • Dream Mirror Hypnagogia Super Rare
    TRAP TRAP  
    Choose 1 "Dream Mirror of Joy" and 1 "Dream Mirror of Terror" from your hand and/or Deck, and place 1 in your Field Zone and the other in your opponent's Field Zone, face-up. You can only activate 1 "Dream Mirror Hypnagogia" per turn.
    Dream Mirror Hypnagogia
  • Dream Mirror Oneiromancy Rare
    TRAP TRAP Counter Counter  
    Activate 1 of these effects.
    ●When your opponent activates a Spell/Trap Card while a "Dream Mirror of Joy" is in a Field Zone: Negate the activation, and if you do, destroy that card.
    ●When your opponent would Special Summon monster(s) while a "Dream Mirror of Terror" is in a Field Zone: Negate the Summon, and if you do, destroy that monster.
    You can only activate 1 "Dream Mirror Oneiromancy" per turn.
    Dream Mirror Oneiromancy
  • Overburst Dragon Rare
    DARK DARK Link Link 2 [ Dragon / Link / Effect ] ATK 1800 DEF -  
    2 "Rokket" monsters
    You can target 1 other Link Monster you control; Special Summon 1 "Rokket" monster from your hand to your zone that target points to, but the monster Summoned by this effect cannot be used as Link Material, also destroy it during the End Phase. You can only use this effect of "Overburst Dragon" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Rokket" monster in your GY; add it to your hand.
    Overburst Dragon
  • Action Magic - Full Turn
    SPELL SPELL Quick-Play Quick-Play  
    This turn, double any battle damage that a player takes from battles involving 2 monsters. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card.
    Action Magic - Full Turn
  • Action Magic - Double Banking
    SPELL SPELL Quick-Play Quick-Play  
    Discard 1 card; this turn, if a monster you currently control destroys an opponent's monster by battle, it can make a second attack in a row. During your Main Phase, if this card is in your GY, except the turn this card was sent to the GY: You can discard 1 Spell; Set this card.
    Action Magic - Double Banking
  • Astra Ghouls
    EARTH EARTH Level Level 5 [ Zombie / Effect ] ATK 0 DEF 2000  
    When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn.
    Astra Ghouls
  • Bye Bye Damage
    TRAP TRAP  
    During damage calculation, if your monster is attacked: Your battling monster cannot be destroyed by that battle, also if you take battle damage from that battle, your opponent takes effect damage equal to double that amount. You can only apply this effect of "Bye Bye Damage" once per turn.
    Bye Bye Damage
  • Dances with Beasts
    TRAP TRAP  
    When an opponent's monster declares a direct attack, while the combined ATK of all face-up monsters they control is 8000 or higher: Special Summon 3 monsters with different original names in Attack Position, 1 each from your hand, Deck, and GY. You can only activate 1 "Dances with Beasts" per turn.
    Dances with Beasts
  • Striker Dragon Ultra Rare
    DARK DARK Link Link 1 [ Dragon / Link / Effect ] ATK 1000 DEF -  
    1 Level 4 or lower Dragon monster
    If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.
    Striker Dragon
  • Draco Masters of the Tenyi Ultra Rare
    LIGHT LIGHT Link Link 3 [ Wyrm / Link / Effect ] ATK 2600 DEF -  
    2+ monsters, including a Link Monster
    Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
    Draco Masters of the Tenyi