Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

BATTLES OF LEGEND: HERO'S REVENGE

( Release Date : 07/12/2019 )

Total of 94 Card(s)

 
  • Five-Headed Dragon Secret Rare
    DARK DARK Level Level 12 [ Dragon / Fusion / Effect ] ATK 5000 DEF 5000  
    5 Dragon monsters
    Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
    Five-Headed Dragon
  • Ipiria Secret Rare
    EARTH EARTH Level Level 2 [ Reptile / Effect ] ATK 500 DEF 500  
    If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.
    Ipiria
  • Water of Life Ultra Rare
    SPELL SPELL  
    If you control no monsters: Target 1 monster in your GY; Special Summon that target in Attack Position, also, for the rest of this turn after this card resolves, you cannot activate monster effects, except the effects of that Special Summoned monster on the field. You can only activate 1 "Water of Life" per turn.
    Water of Life
  • Gold Moon Coin Ultra Rare
    SPELL SPELL  
    Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.
    Gold Moon Coin
  • Gingerbread House Ultra Rare
    SPELL SPELL Continuous Continuous  
    During your opponent's Standby Phase: You can have as many monsters they control as possible gain 600 ATK, then destroy as many monsters they control as possible with 2500 or more ATK, and if you do, gain LP equal to the number of monsters destroyed x 500. (The ATK gain remains even if this card leaves the field.) You can only use this effect of "Gingerbread House" once per turn.
    Gingerbread House
  • Vision HERO Minimum Ray Ultra Rare
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 1200 DEF 700  
    If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.
    Vision HERO Minimum Ray
  • Vision HERO Multiply Guy Ultra Rare
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 800 DEF 700  
    If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can make 1 face-up monster on the field gain 800 ATK. You can only use each effect of "Vision HERO Multiply Guy" once per turn.
    Vision HERO Multiply Guy
  • Vision HERO Increase Secret Rare
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 900 DEF 1100  
    If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.
    Vision HERO Increase
  • Vision HERO Poisoner Ultra Rare
    DARK DARK Level Level 3 [ Warrior / Effect ] ATK 900 DEF 700  
    If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can halve the ATK of 1 face-up monster on the field. You can only use each effect of "Vision HERO Poisoner" once per turn.
    Vision HERO Poisoner
  • Vision HERO Gravito Ultra Rare
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 500 DEF 2000  
    If this card is Normal or Special Summoned: You can target 1 of your banished "HERO" monsters; add it to your hand. You can Tribute this card, then target 2 "Vision HERO" Monster Cards in your Spell & Trap Zone; Special Summon them. You can only use each effect of "Vision HERO Gravito" once per turn.
    Vision HERO Gravito
  • Vision HERO Faris Secret Rare
    DARK DARK Level Level 5 [ Warrior / Effect ] ATK 1600 DEF 1800  
    You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.
    Vision HERO Faris
  • Vision Release Ultra Rare
    SPELL SPELL  
    Target 1 "Vision HERO" Monster Card in your Spell & Trap Zone; Special Summon it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Vision HERO" monster in your GY; add it to your hand.
    Vision Release
  • Vision Fusion Secret Rare
    SPELL SPELL  
    Fusion Summon 1 "HERO" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can also use up to 2 monsters in your Spell & Trap Zone that are being treated as Continuous Traps as Fusion Material, by banishing them. You can only activate 1 "Vision Fusion" per turn.
    Vision Fusion
  • Apparition Ultra Rare
    TRAP TRAP  
    If a face-up "HERO" monster(s) you control is destroyed by battle or card effect: Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck, then you can halve the original ATK/DEF of 1 monster your opponent controls. You can only activate 1 "Apparition" per turn.
    Apparition
  • Fortune Fairy Hikari Secret Rare
    LIGHT LIGHT Level Level 1 [ Spellcaster / Effect ] ATK 0 DEF 0  
    When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 monster you control; send it to the GY, and if you do, Special Summon 1 Level 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Hikari" once per turn.
    Fortune Fairy Hikari
  • Fortune Fairy En Ultra Rare
    FIRE FIRE Level Level 2 [ Spellcaster / Effect ] ATK 0 DEF 0  
    When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn.
    Fortune Fairy En
  • Fortune Fairy Hu Ultra Rare
    WIND WIND Level Level 3 [ Spellcaster / Effect ] ATK 0 DEF 0  
    When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn.
    Fortune Fairy Hu
  • Fortune Fairy Swee Ultra Rare
    WATER WATER Level Level 4 [ Spellcaster / Effect ] ATK 0 DEF 0  
    When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.
    Fortune Fairy Swee
  • Fortune Fairy Ann Ultra Rare
    DARK DARK Level Level 5 [ Spellcaster / Effect ] ATK 0 DEF 0  
    When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can banish 1 Spellcaster monster from your Deck. You can only use each effect of "Fortune Fairy Ann" once per turn.
    Fortune Fairy Ann
  • Fortune Fairy Chee Ultra Rare
    EARTH EARTH Level Level 6 [ Spellcaster / Effect ] ATK 0 DEF 0  
    When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.
    Fortune Fairy Chee
  • Unacceptable Result Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    If you control a Spellcaster monster: Special Summon 1 "Fortune Fairy" monster from your hand.
    Unacceptable Result
  • Miracle Stone Ultra Rare
    SPELL SPELL Continuous Continuous  
    You can only control 1 "Miracle Stone". All Spellcaster monsters you control gain 500 ATK/DEF for each "Fortune Fairy" monster you control with different names. Once per turn, when an attack is declared involving your "Fortune Fairy" monster: You can draw 1 card.
    Miracle Stone
  • Lucky Loan Ultra Rare
    SPELL SPELL  
    Target 1 "Fortune Fairy" monster you control; Special Summon 1 Spellcaster monster from your hand or Deck, whose original Level is 1 lower than that monster's, also during your next turn after this card resolves, you cannot Normal or Special Summon monsters, except Spellcaster monsters. You can only activate 1 "Lucky Loan" per turn.
    Lucky Loan
  • T.G. Gear Zombie Secret Rare
    DARK DARK Level Level 1 [ Zombie / Tuner / Effect ] ATK 600 DEF 0  
    You can target 1 "T.G." monster you control; Special Summon this card from your hand, then the targeted monster loses 1000 ATK. You can only use this effect of "T.G. Gear Zombie" once per turn.
    T.G. Gear Zombie
  • T.G. Drill Fish Ultra Rare
    WATER WATER Level Level 1 [ Fish / Effect ] ATK 100 DEF 800  
    This card can attack directly. You can only use each of the following effects of "T.G. Drill Fish" once per turn.
    ●If all monsters you control are "T.G." monsters (min. 1): You can Special Summon this card from your hand.
    ●When a "T.G." monster you control inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it.
    T.G. Drill Fish
  • T.G. Metal Skeleton Ultra Rare
    DARK DARK Level Level 2 [ Zombie / Effect ] ATK 1100 DEF 0  
    If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.
    T.G. Metal Skeleton
  • Sonic Stun Ultra Rare
    TRAP TRAP  
    When an opponent's monster declares an attack: Negate the attack, then you can Special Summon 1 "T.G." monster, or 1 Level 4 or lower Tuner, from your hand or Deck.
    Sonic Stun
  • Number 26: Spaceway Octobypass Ultra Rare
    LIGHT LIGHT Rank Rank 3 [ Psychic / Xyz / Effect ] ATK 800 DEF 2400  
    2 Level 3 monsters
    At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent.
    Number 26: Spaceway Octobypass
  • Number 60: Dugares the Timeless Ultra Rare
    FIRE FIRE Rank Rank 4 [ Fiend / Xyz / Effect ] ATK 1200 DEF 1200  
    2 Level 4 monsters
    You can detach 2 materials from this card, then activate 1 of the following effects;
    ●Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
    ●Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
    ●Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
    You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
    Number 60: Dugares the Timeless
  • Number 76: Harmonizer Gradielle Ultra Rare
    LIGHT LIGHT Rank Rank 7 [ Fairy / Xyz / Effect ] ATK 2700 DEF 2100  
    2 Level 7 monsters
    This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.
    Number 76: Harmonizer Gradielle
  • Number 97: Draglubion Secret Rare
    DARK DARK Rank Rank 8 [ Dragon / Xyz / Effect ] ATK 3000 DEF 3000  
    2 Level 8 monsters
    Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.
    Number 97: Draglubion
  • Battlewasp - Pin the Bullseye Ultra Rare
    WIND WIND Level Level 1 [ Insect / Effect ] ATK 200 DEF 300  
    If you control an Insect monster: You can Special Summon this card from your hand. During your Main Phase: You can inflict 200 damage to your opponent for each "Battlewasp - Pin the Bullseye" you control. You can only use each effect of "Battlewasp - Pin the Bullseye" once per turn.
    Battlewasp - Pin the Bullseye
  • Battlewasp - Dart the Hunter Ultra Rare
    WIND WIND Level Level 1 [ Insect / Effect ] ATK 100 DEF 100  
    When your "Battlewasp" monster destroys a monster by battle that is owned by your opponent: You can discard this card; inflict damage to your opponent equal to that destroyed monster's original ATK. You can target 1 other Insect monster you control; it is treated as a Tuner this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use each effect of "Battlewasp - Dart the Hunter" once per turn.
    Battlewasp - Dart the Hunter
  • Battlewasp - Sting the Poison Ultra Rare
    WIND WIND Level Level 2 [ Insect / Tuner / Effect ] ATK 400 DEF 800  
    If this card is Normal or Special Summoned: You can add 1 "Battlewasp" monster from your Deck to your hand, except "Battlewasp - Sting the Poison". (Quick Effect): You can Tribute 1 other Insect monster, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Battlewasp - Sting the Poison" once per turn.
    Battlewasp - Sting the Poison
  • Battlewasp - Twinbow the Attacker Ultra Rare
    WIND WIND Level Level 3 [ Insect / Effect ] ATK 1000 DEF 500  
    During your Main Phase: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect monsters. You can only use this effect of "Battlewasp - Twinbow the Attacker" once per turn. This card can make a second attack during each Battle Phase.
    Battlewasp - Twinbow the Attacker
  • Battlewasp - Arbalest the Rapidfire Ultra Rare
    WIND WIND Level Level 4 [ Insect / Effect ] ATK 1800 DEF 800  
    When this card is Normal Summoned: You can target 1 Level 3 or lower Insect monster in your GY; Special Summon that monster in Defense Position. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 "Battlewasp" monster from your hand or Deck. You can only use this effect of "Battlewasp - Arbalest the Rapidfire" once per turn.
    Battlewasp - Arbalest the Rapidfire
  • Battlewasp - Azusa the Ghost Bow Ultra Rare
    WIND WIND Level Level 5 [ Insect / Synchro / Tuner / Effect ] ATK 2200 DEF 1600  
    1 Tuner + 1+ non-Tuner monsters
    When your opponent takes effect damage from another "Battlewasp" monster: You can inflict damage to your opponent equal to the original ATK of that monster. You can only use this effect of "Battlewasp - Azusa the Ghost Bow" once per turn. When a monster is destroyed by battle with your "Battlewasp" monster, while this card is in your GY: You can Special Summon this card in Defense Position, but banish it when it leaves the field.
    Battlewasp - Azusa the Ghost Bow
  • Battlewasp - Halberd the Charge Ultra Rare
    WIND WIND Level Level 6 [ Insect / Synchro / Effect ] ATK 2500 DEF 800  
    1 Insect Tuner + 1+ non-Tuner monsters
    Once per battle, during damage calculation, if this card attacks an opponent's monster with equal or higher ATK (Quick Effect): You can halve the ATK of that opponent's monster, during that damage calculation only. When this card inflicts battle damage to your opponent: You can inflict 200 damage to your opponent for each "Battlewasp" monster you control. You can only use this effect of "Battlewasp - Halberd the Charge" once per turn.
    Battlewasp - Halberd the Charge
  • Battlewasp - Hama the Conquering Bow Secret Rare
    WIND WIND Level Level 8 [ Insect / Synchro / Effect ] ATK 2800 DEF 2000  
    1 Tuner + 1+ non-Tuner monsters
    If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn.
    ●When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF.
    ●At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY.
    Battlewasp - Hama the Conquering Bow
  • Battlewasp - Ballista the Armageddon Ultra Rare
    WIND WIND Level Level 12 [ Insect / Synchro / Effect ] ATK 3000 DEF 800  
    1 Tuner + 1+ non-Tuner monsters
    If this card is Special Summoned: You can banish all Insect monsters from your GY; all monsters your opponent currently controls lose 500 ATK/DEF for each of your banished Insect monsters. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 3 of your banished Level 11 or lower Insect monsters.
    Battlewasp - Ballista the Armageddon
  • Summoning Swarm Ultra Rare
    SPELL SPELL  
    Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters.
    Summoning Swarm
  • Revival Swarm Ultra Rare
    SPELL SPELL  
    Target 1 "Battlewasp" monster in your GY; Special Summon it. You can banish this card from your GY, then target 1 Insect monster you control; it cannot be destroyed by battle or card effects, until the end of the next turn. You can only use this effect of "Revival Swarm" once per turn.
    Revival Swarm
  • Battlewasp - Nest Ultra Rare
    TRAP TRAP Continuous Continuous  
    When your "Battlewasp" monster is targeted for an attack: Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY.
    Battlewasp - Nest
  • All-Eyes Phantom Dragon Secret Rare
    LIGHT LIGHT Level Level 10 [ Dragon / Pendulum / Effect ] ATK 3000 DEF 2500  
    Pendulum Scale 0 Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster.
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation.
    All-Eyes Phantom Dragon
  • Hi-Speedroid Kitedrake Secret Rare
    WIND WIND Level Level 8 [ Machine / Synchro / Effect ] ATK 3000 DEF 2800  
    1 WIND Machine Tuner + 1+ non-Tuner monsters
    If this card is Synchro Summoned: You can activate 1 of these effects.
    ●Destroy all other cards on the field.
    ●Negate the effects of all face-up cards your opponent currently controls.
    If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand.
    You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.
    Hi-Speedroid Kitedrake
  • Avendread Savior Secret Rare
    DARK DARK Link Link 2 [ Zombie / Link / Effect ] ATK 1600 DEF -  
    2 Zombie monsters
    This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn.
    ●You can target 1 "Vendread" card in your GY; add it to your hand.
    ●During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.
    Avendread Savior
  • Black Luster Soldier - Soldier of Chaos Secret Rare
    EARTH EARTH Link Link 3 [ Warrior / Link / Effect ] ATK 3000 DEF -  
    3 monsters with different names
    If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects;
    ●This card gains 1500 ATK.
    ●This card can make a second attack during the Battle Phase of your next turn.
    ●Banish 1 card on the field.
    Black Luster Soldier - Soldier of Chaos
  • Harpie Conductor Secret Rare
    WIND WIND Link Link 2 [ Winged Beast / Link / Effect ] ATK 1900 DEF -  
    2 WIND monsters
    This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn.
    ●If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead.
    ●If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.
    Harpie Conductor
  • Double Headed Anger Knuckle Secret Rare
    EARTH EARTH Link Link 2 [ Machine / Link / Effect ] ATK 1500 DEF -  
    2 Machine monsters
    Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn.
    ●During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects.
    ●If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
    Double Headed Anger Knuckle
  • Traptrix Sera Secret Rare
    EARTH EARTH Link Link 1 [ Plant / Link / Effect ] ATK 800 DEF -  
    1 non-Link "Traptrix" monster
    This Link Summoned card is unaffected by Trap effects. You can only use each of the following effects of "Traptrix Sera" once per turn, and not during the Damage Step.
    ●If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control.
    ●If your other "Traptrix" monster's effect is activated: You can Set 1 "Hole" Normal Trap directly from the Deck.
    Traptrix Sera
  • Hi-Speedroid Rubber Band Shooter Secret Rare
    WIND WIND Link Link 2 [ Machine / Link / Effect ] ATK 1000 DEF -  
    2 WIND monsters
    During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 WIND monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish 1 WIND Synchro Monster from your Extra Deck; reveal 2 "Speedroid" monsters with different names from your Deck whose total Levels equal the Level of that Synchro Monster, your opponent randomly picks 1 for you to add to your hand, and you send the other to the GY. You can only use each effect of "Hi-Speedroid Rubber Band Shooter" once per turn.
    Hi-Speedroid Rubber Band Shooter
  • PSY-Framelord Lambda Secret Rare
    LIGHT LIGHT Link Link 2 [ Psychic / Link / Effect ] ATK 1700 DEF -  
    2 monsters, except Tokens
    You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
    PSY-Framelord Lambda
  • Magical Musketeer Max Ultra Rare
    LIGHT LIGHT Link Link 1 [ Fiend / Link / Effect ] ATK 1000 DEF -  
    1 Level 8 or lower "Magical Musket" monster
    If this card is Link Summoned: You can activate 1 of these effects;
    ●Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls.
    ●Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls.
    You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.
    Magical Musketeer Max
  • Gimmick Puppet Chimera Doll Ultra Rare
    DARK DARK Link Link 2 [ Machine / Link / Effect ] ATK 1500 DEF -  
    2 Machine monsters
    During your Main Phase, if you control this Link Summoned card: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Xyz Monsters, also take 1 "Gimmick Puppet" monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control are "Gimmick Puppet" monsters (min. 1), you can Special Summon 1 "Gimmick Puppet" monster from your hand. You can only use this effect of "Gimmick Puppet Chimera Doll" once per turn.
    Gimmick Puppet Chimera Doll
  • Salamangreat Almiraj Secret Rare
    FIRE FIRE Link Link 1 [ Cyberse / Link / Effect ] ATK 0 DEF -  
    1 Normal Summoned monster with 1000 or less ATK
    (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
    Salamangreat Almiraj
  • Stardust Mirage Secret Rare
    TRAP TRAP  
    If you control a Level 8 or higher Dragon Synchro Monster: Special Summon as many monsters as possible from your GY that were destroyed and sent to your GY by battle or an opponent's card effect this turn. You can only activate 1 "Stardust Mirage" per turn.
    Stardust Mirage
  • Dark Sacrifice Secret Rare
    TRAP TRAP  
    When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
    Dark Sacrifice
  • Foolish Burial Ultra Rare Limited
    SPELL SPELL  
    Send 1 monster from your Deck to the GY.
    Foolish Burial
  • Symbol of Friendship Ultra Rare
    SPELL SPELL  
    To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no cards, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
    Symbol of Friendship
  • Vision HERO Vyon Secret Rare
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1000 DEF 1200  
    If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.
    Vision HERO Vyon
  • Vision HERO Witch Raider Ultra Rare
    DARK DARK Level Level 8 [ Warrior / Effect ] ATK 2700 DEF 1900  
    To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.
    Vision HERO Witch Raider
  • Elemental HERO Stratos Ultra Rare
    WIND WIND Level Level 4 [ Warrior / Effect ] ATK 1800 DEF 300  
    When this card is Normal or Special Summoned: You can activate 1 of these effects.
    ●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card.
    ●Add 1 "HERO" monster from your Deck to your hand.
    Elemental HERO Stratos
  • Vision HERO Trinity Ultra Rare
    DARK DARK Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    3 "HERO" monsters
    After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.
    Vision HERO Trinity
  • Destiny HERO - Dangerous Ultra Rare
    DARK DARK Level Level 6 [ Warrior / Fusion / Effect ] ATK 2000 DEF 2600  
    1 "Destiny HERO" monster + 1 DARK Effect Monster
    (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
    Destiny HERO - Dangerous
  • Elemental HERO Neos Knight Secret Rare
    LIGHT LIGHT Level Level 7 [ Warrior / Fusion / Effect ] ATK 2500 DEF 1000  
    "Elemental HERO Neos" + 1 Warrior monster
    Must be Fusion Summoned. Gains ATK equal to half the original ATK of the Warrior Fusion Material used for its Fusion Summon, except "Elemental HERO Neos". Can make a second attack during each Battle Phase. Your opponent takes no battle damage from attacks involving this card.
    Elemental HERO Neos Knight
  • Elemental HERO Absolute Zero Ultra Rare
    WATER WATER Level Level 8 [ Warrior / Fusion / Effect ] ATK 2500 DEF 2000  
    1 "HERO" monster + 1 WATER monster
    Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.
    Elemental HERO Absolute Zero
  • Dragonecro Nethersoul Dragon Ultra Rare
    DARK DARK Level Level 8 [ Dragon / Fusion / Effect ] ATK 3000 DEF 0  
    2 Zombie monsters
    Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".
    Dragonecro Nethersoul Dragon
  • Lunalight Crimson Fox Ultra Rare
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1800 DEF 600  
    If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
    Lunalight Crimson Fox
  • Lunalight Kaleido Chick Ultra Rare
    DARK DARK Level Level 4 [ Beast-Warrior / Effect ] ATK 1400 DEF 800  
    Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.
    Lunalight Kaleido Chick
  • Predaplast Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Reveal any number of "Predap" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your "Predaplant" monster would be destroyed by battle, you can banish this card from your GY instead.
    Predaplast
  • Dinowrestler Pankratops Secret Rare Limited
    EARTH EARTH Level Level 7 [ Dinosaur / Effect ] ATK 2600 DEF 0  
    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
    Dinowrestler Pankratops
  • Borrelsword Dragon Secret Rare
    DARK DARK Link Link 4 [ Dragon / Link / Effect ] ATK 3000 DEF -  
    3+ Effect Monsters
    Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.
    Borrelsword Dragon
  • Salamangreat Sanctuary Ultra Rare
    SPELL SPELL Field Field  
    If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
    Salamangreat Sanctuary
  • Will of the Salamangreat Ultra Rare
    SPELL SPELL Continuous Continuous  
    During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
    Will of the Salamangreat
  • Cyber-Stein Secret Rare Limited
    DARK DARK Level Level 2 [ Machine / Effect ] ATK 700 DEF 500  
    You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.
    Cyber-Stein
  • Guardian of Order Ultra Rare
    LIGHT LIGHT Level Level 8 [ Warrior / Effect ] ATK 2500 DEF 1200  
    If you control 2 or more LIGHT monsters, you can Special Summon this card (from your hand). You can only control 1 "Guardian of Order".
    Guardian of Order
  • White Dragon Wyverburster Ultra Rare Limited
    LIGHT LIGHT Level Level 4 [ Dragon / Effect ] ATK 1700 DEF 1800  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
    White Dragon Wyverburster
  • Black Dragon Collapserpent Ultra Rare Limited
    DARK DARK Level Level 4 [ Dragon / Effect ] ATK 1800 DEF 1700  
    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
    Black Dragon Collapserpent
  • Artifact Scythe Ultra Rare
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 2200 DEF 900  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.
    Artifact Scythe
  • Artifact Lancea Secret Rare
    LIGHT LIGHT Level Level 5 [ Fairy / Effect ] ATK 1700 DEF 2300  
    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
    Artifact Lancea
  • Shaddoll Falco Ultra Rare
    DARK DARK Level Level 2 [ Spellcaster / Flip / Tuner / Effect ] ATK 600 DEF 1400  
    FLIP: You can target 1 "Shaddoll" monster in your GY, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
    If this card is sent to the GY by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
    Shaddoll Falco
  • Shaddoll Hedgehog Ultra Rare
    DARK DARK Level Level 3 [ Spellcaster / Flip / Effect ] ATK 800 DEF 200  
    FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand.
    If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
    Shaddoll Hedgehog
  • Shaddoll Squamata Ultra Rare
    DARK DARK Level Level 4 [ Spellcaster / Flip / Effect ] ATK 1800 DEF 1000  
    FLIP: You can target 1 monster on the field; destroy it.
    If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
    Shaddoll Squamata
  • Shaddoll Beast Ultra Rare
    DARK DARK Level Level 5 [ Spellcaster / Flip / Effect ] ATK 2200 DEF 1700  
    FLIP: You can draw 2 cards, then discard 1 card.
    If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
    Shaddoll Beast
  • Subterror Guru Ultra Rare
    EARTH EARTH Level Level 4 [ Dragon / Flip / Effect ] ATK 1600 DEF 1800  
    FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.
    Subterror Guru
  • Herald of the Arc Light Ultra Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Synchro / Effect ] ATK 600 DEF 1000  
    1 Tuner + 1+ non-Tuner monsters
    Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
    Herald of the Arc Light
  • Nekroz Cycle Secret Rare
    SPELL SPELL Ritual Ritual  
    This card can be used to Ritual Summon any "Nekroz" Ritual Monster. Tribute monsters from your hand or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand or GY whose Level exactly equals the total Levels of those monsters. You can only use this effect of "Nekroz Cycle" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.
    Nekroz Cycle
  • Interrupted Kaiju Slumber Secret Rare
    SPELL SPELL  
    Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
    Interrupted Kaiju Slumber
  • Summon Limit Ultra Rare
    TRAP TRAP Continuous Continuous  
    Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)
    Summon Limit
  • Sky Striker Ace - Raye Secret Rare
    DARK DARK Level Level 4 [ Warrior / Effect ] ATK 1500 DEF 1500  
    (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.
    Sky Striker Ace - Raye
  • Sky Striker Mobilize - Engage! Secret Rare Forbidden
    SPELL SPELL  
    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.
    Sky Striker Mobilize - Engage!
  • Sky Striker Maneuver - Afterburners! Ultra Rare
    SPELL SPELL  
    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.
    Sky Striker Maneuver - Afterburners!
  • Sky Striker Mecha - Widow Anchor Secret Rare
    SPELL SPELL Quick-Play Quick-Play  
    If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.
    Sky Striker Mecha - Widow Anchor
  • Number 93: Utopia Kaiser Secret Rare
    LIGHT LIGHT Rank Rank 12 [ Warrior / Xyz / Effect ] ATK 2500 DEF 2000  
    2+ "Number" Xyz Monsters, with the same Rank, that have material
    Once per turn: You can Special Summon Rank 9 or lower "Number" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of materials with different names attached to this card, but their effects are negated, then detach 1 material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another "Number" Xyz Monster, this card cannot be destroyed by battle or card effects.
    Number 93: Utopia Kaiser