Yu-Gi-Oh! TRADING CARD GAME - CARD DATABASE

SPEED DUEL: ARENA OF LOST SOULS

( Release Date : 03/29/2019 )

Total of 45 Card(s)

 
  • Buster Blader
    EARTH EARTH Level Level 7 [ Warrior / Effect ] ATK 2600 DEF 2300  
    Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
    Buster Blader
  • Whiptail Crow
    DARK DARK Level Level 4 [ Fiend / Normal ] ATK 1650 DEF 1600  
    Attacks from the skies with a whip-like tail.
    Whiptail Crow
  • Possessed Dark Soul
    DARK DARK Level Level 3 [ Fiend / Effect ] ATK 1200 DEF 800  
    You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.
    Possessed Dark Soul
  • Queen's Knight
    LIGHT LIGHT Level Level 4 [ Warrior / Normal ] ATK 1500 DEF 1600  
    This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
    Queen's Knight
  • King's Knight Super Rare
    LIGHT LIGHT Level Level 4 [ Warrior / Effect ] ATK 1600 DEF 1400  
    When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
    King's Knight
  • Jack's Knight
    LIGHT LIGHT Level Level 5 [ Warrior / Normal ] ATK 1900 DEF 1000  
    A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
    Jack's Knight
  • Arcana Knight Joker Ultra Rare
    LIGHT LIGHT Level Level 9 [ Warrior / Fusion / Effect ] ATK 3800 DEF 2500  
    "Queen's Knight" + "Jack's Knight" + "King's Knight"
    A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
    Arcana Knight Joker
  • Diffusion Wave-Motion
    SPELL SPELL  
    (This card is not treated as a "Fusion" card.)
    If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
    Diffusion Wave-Motion
  • Magicians Unite
    SPELL SPELL  
    If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.
    Magicians Unite
  • Mystic Horseman
    EARTH EARTH Level Level 4 [ Beast / Normal ] ATK 1300 DEF 1550  
    Half man and half horse, this monster is known for its extreme speed.
    Mystic Horseman
  • Rabid Horseman
    EARTH EARTH Level Level 6 [ Beast-Warrior / Fusion ] ATK 2000 DEF 1700  
    "Battle Ox" + "Mystic Horseman"
    Rabid Horseman
  • Blue-Eyes Ultimate Dragon Ultra Rare
    LIGHT LIGHT Level Level 12 [ Dragon / Fusion ] ATK 4500 DEF 3800  
    "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
    Blue-Eyes Ultimate Dragon
  • Meteor Black Dragon (Updated from: Meteor B. Dragon) Super Rare
    FIRE FIRE Level Level 8 [ Dragon / Fusion ] ATK 3500 DEF 2000  
    "Red-Eyes Black Dragon" + "Meteor Dragon"

    Notes
    Card Name updated from "Meteor B. Dragon" on July 03, 2020.
    Meteor Black Dragon (Updated from: Meteor B. Dragon)
  • Shield & Sword
    SPELL SPELL  
    Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.
    Shield & Sword
  • Sword of Dragon's Soul Super Rare
    SPELL SPELL Equip Equip  
    Equip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase.
    Sword of Dragon's Soul
  • Common Charity
    TRAP TRAP  
    Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
    Common Charity
  • Senju of the Thousand Hands Super Rare
    LIGHT LIGHT Level Level 4 [ Fairy / Effect ] ATK 1400 DEF 1000  
    When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
    Senju of the Thousand Hands
  • Sphere Kuriboh Ultra Rare
    DARK DARK Level Level 1 [ Fiend / Effect ] ATK 300 DEF 200  
    When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
    Sphere Kuriboh
  • Desert Twister Ultra Rare
    WIND WIND Level Level 6 [ Fiend / Effect ] ATK 2300 DEF 2000  
    Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 WIND and 1 EARTH monsters from your GY. Once per turn: You can discard 1 card, then target 1 Spell/Trap on the field; destroy it.
    Desert Twister
  • Harpie's Pet Dragon
    WIND WIND Level Level 7 [ Dragon / Effect ] ATK 2000 DEF 2500  
    Gains 300 ATK/DEF for each "Harpie Lady" on the field.
    Harpie's Pet Dragon
  • Amazoness Spy
    EARTH EARTH Level Level 3 [ Warrior / Effect ] ATK 800 DEF 1200  
    You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
    Amazoness Spy
  • Gravekeeper's Ambusher
    DARK DARK Level Level 4 [ Spellcaster / Effect ] ATK 1700 DEF 0  
    When this card is flipped face-up: You can target 1 card in your opponent's GY; place that target on the bottom of their Deck. If this card is sent from the field to the GY after being flipped face-up: You can target 1 "Necrovalley" card in your GY; add that target to your hand. These effects are unaffected by "Necrovalley".
    Gravekeeper's Ambusher
  • Veil of Darkness
    SPELL SPELL Continuous Continuous  
    During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
    Veil of Darkness
  • Conscription
    TRAP TRAP  
    Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand.
    Conscription
  • Skull Servant
    DARK DARK Level Level 1 [ Zombie / Normal ] ATK 300 DEF 200  
    A skeletal ghost that isn't strong but can mean trouble in large numbers.
    Skull Servant
  • The Snake Hair
    DARK DARK Level Level 4 [ Zombie / Normal ] ATK 1500 DEF 1200  
    A monster with a head of poison snakes. One look from this monster can turn an opponent to stone.
    The Snake Hair
  • Armored Zombie
    DARK DARK Level Level 3 [ Zombie / Normal ] ATK 1500 DEF 0  
    This warrior blindly swings a deadly blade with devastating force.
    Armored Zombie
  • Dragon Zombie
    DARK DARK Level Level 3 [ Zombie / Normal ] ATK 1600 DEF 0  
    A dragon revived by sorcery. Its breath is highly corrosive.
    Dragon Zombie
  • Clown Zombie
    DARK DARK Level Level 2 [ Zombie / Normal ] ATK 1350 DEF 0  
    A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves.
    Clown Zombie
  • Magical Ghost
    DARK DARK Level Level 4 [ Zombie / Normal ] ATK 1300 DEF 1400  
    This creature casts a spell of terror and confusion just before attacking its enemies.
    Magical Ghost
  • King of the Skull Servants Super Rare
    DARK DARK Level Level 1 [ Zombie / Effect ] ATK ? DEF 0  
    The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
    King of the Skull Servants
  • Decayed Commander
    EARTH EARTH Level Level 4 [ Zombie / Effect ] ATK 1000 DEF 1500  
    When this card is Normal Summoned: You can Special Summon 1 "Zombie Tiger" from your hand. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
    Decayed Commander
  • Zombie Tiger
    EARTH EARTH Level Level 3 [ Zombie / Union / Effect ] ATK 1400 DEF 1600  
    Once per turn, you can either: Target 1 "Decayed Commander" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster gains 500 ATK/DEF. If the equipped monster destroys an opponent's monster by battle: Discard 1 random card from their hand. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
    Zombie Tiger
  • Great Mammoth of Goldfine
    DARK DARK Level Level 6 [ Zombie / Fusion ] ATK 2200 DEF 1800  
    "The Snake Hair" + "Dragon Zombie"
    Great Mammoth of Goldfine
  • Violet Crystal
    SPELL SPELL Equip Equip  
    (This card is not treated as a "Crystal" card.)
    Equip only to a Zombie monster. It gains 300 ATK/DEF.
    Violet Crystal
  • Wasteland
    SPELL SPELL Field Field  
    All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF.
    Wasteland
  • De-Spell
    SPELL SPELL  
    Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)
    De-Spell
  • Block Attack
    SPELL SPELL  
    Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.
    Block Attack
  • The Shallow Grave
    SPELL SPELL  
    Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
    The Shallow Grave
  • White Elephant's Gift
    SPELL SPELL  
    Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.
    White Elephant's Gift
  • Wicked-Breaking Flamberge - Baou
    SPELL SPELL Equip Equip  
    Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.
    Wicked-Breaking Flamberge - Baou
  • Twister Ultra Rare
    SPELL SPELL Quick-Play Quick-Play  
    Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
    Twister
  • Half Shut
    SPELL SPELL Quick-Play Quick-Play  
    Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn.
    Half Shut
  • Michizure Ultra Rare
    TRAP TRAP  
    When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
    Michizure
  • Limit Impulse
    TRAP TRAP  
    Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon.
    Limit Impulse