Total of 45 Card(s)
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C
CommonC
CommonC
CommonC
CommonSR
Super RareC
CommonUR
Ultra RareC
CommonC
CommonC
CommonC
CommonUR
Ultra RareSR
Super RareC
CommonSR
Super RareC
CommonSR
Super RareUR
Ultra RareUR
Ultra RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonSR
Super RareC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonC
CommonUR
Ultra RareC
CommonUR
Ultra RareC
Common- Buster Blader
- X
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EARTH
Level 7 [ Warrior / Effect ]
ATK 2600 DEF 2300 - Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.
C
Common- Whiptail Crow
- X
-
DARK
Level 4 [ Fiend / Normal ]
ATK 1650 DEF 1600 - Attacks from the skies with a whip-like tail.
C
Common- Possessed Dark Soul
- X
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DARK
Level 3 [ Fiend / Effect ]
ATK 1200 DEF 800 - You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.
C
Common- Queen's Knight
- X
-
LIGHT
Level 4 [ Warrior / Normal ]
ATK 1500 DEF 1600 - This knight catches her opponents off guard, dominating them with swift yet graceful attacks.
C
Common- King's Knight
- X
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LIGHT
Level 4 [ Warrior / Effect ]
ATK 1600 DEF 1400 - When this card is Normal Summoned while you control "Queen's Knight": You can Special Summon 1 "Jack's Knight" from your Deck.
SR
Super Rare- Jack's Knight
- X
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LIGHT
Level 5 [ Warrior / Normal ]
ATK 1900 DEF 1000 - A strong master swordsman. His loyalty is to justice, his duty to protect the weak.
C
Common- Arcana Knight Joker
- X
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LIGHT
Level 9 [ Warrior / Fusion/Effect ]
ATK 3800 DEF 2500 -
"Queen's Knight" + "Jack's Knight" + "King's Knight"
A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
UR
Ultra Rare- Diffusion Wave-Motion
- X
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SPELL
-
(This card is not treated as a "Fusion" card.)
If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.
C
Common- Magicians Unite
- X
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SPELL
- If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.
C
Common- Mystic Horseman
- X
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EARTH
Level 4 [ Beast / Normal ]
ATK 1300 DEF 1550 - Half man and half horse, this monster is known for its extreme speed.
C
Common- Rabid Horseman
- X
-
EARTH
Level 6 [ Beast-Warrior / Fusion ]
ATK 2000 DEF 1700 - "Battle Ox" + "Mystic Horseman"
C
Common- Blue-Eyes Ultimate Dragon
- X
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LIGHT
Level 12 [ Dragon / Fusion ]
ATK 4500 DEF 3800 - "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
UR
Ultra Rare- Meteor Black Dragon
- X
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FIRE
Level 8 [ Dragon / Fusion ]
ATK 3500 DEF 2000 - "Red-Eyes Black Dragon" + "Meteor Dragon"
SR
Super Rare- Shield & Sword
- X
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SPELL
- Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.
C
Common- Sword of Dragon's Soul
- X
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SPELL
Equip
- Equip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase.
SR
Super Rare- Common Charity
- X
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TRAP
- Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
C
Common- Senju of the Thousand Hands
- X
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LIGHT
Level 4 [ Fairy / Effect ]
ATK 1400 DEF 1000 - When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
SR
Super Rare- Sphere Kuriboh
- X
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DARK
Level 1 [ Fiend / Effect ]
ATK 300 DEF 200 - When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.
UR
Ultra Rare- Desert Twister
- X
-
WIND
Level 6 [ Fiend / Effect ]
ATK 2300 DEF 2000 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 WIND and 1 EARTH monsters from your GY. Once per turn: You can discard 1 card, then target 1 Spell/Trap on the field; destroy it.
UR
Ultra Rare- Harpie's Pet Dragon
- X
-
WIND
Level 7 [ Dragon / Effect ]
ATK 2000 DEF 2500 - Gains 300 ATK/DEF for each "Harpie Lady" on the field.
C
Common- Amazoness Spy
- X
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EARTH
Level 3 [ Warrior / Effect ]
ATK 800 DEF 1200 - You can reveal 1 other "Amazoness" monster in your hand; Special Summon this card from your hand. You can only use this effect of "Amazoness Spy" once per turn. When this card is destroyed by battle and sent to the GY: You can target 1 "Amazoness" monster in your GY, except "Amazoness Spy"; return it to the hand, or shuffle it into the Deck.
C
Common- Gravekeeper's Ambusher
- X
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DARK
Level 4 [ Spellcaster / Effect ]
ATK 1700 DEF 0 - When this card is flipped face-up: You can target 1 card in your opponent's GY; place that target on the bottom of their Deck. If this card is sent from the field to the GY after being flipped face-up: You can target 1 "Necrovalley" card in your GY; add that target to your hand. These effects are unaffected by "Necrovalley".
C
Common- Veil of Darkness
- X
-
SPELL
Continuous
- During your Draw Phase, if you draw a DARK monster(s): You can reveal any number of them; send them to the GY, then you can draw 1 more card.
C
Common- Conscription
- X
-
TRAP
- Excavate the top card of your opponent's Deck, and if it is a monster that can be Normal Summoned/Set, Special Summon it to your field. Otherwise, add that card to your opponent's hand.
C
Common- Skull Servant
- X
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DARK
Level 1 [ Zombie / Normal ]
ATK 300 DEF 200 - A skeletal ghost that isn't strong but can mean trouble in large numbers.
C
Common- The Snake Hair
- X
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DARK
Level 4 [ Zombie / Normal ]
ATK 1500 DEF 1200 - A monster with a head of poison snakes. One look from this monster can turn an opponent to stone.
C
Common- Armored Zombie
- X
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DARK
Level 3 [ Zombie / Normal ]
ATK 1500 DEF 0 - This warrior blindly swings a deadly blade with devastating force.
C
Common- Dragon Zombie
- X
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DARK
Level 3 [ Zombie / Normal ]
ATK 1600 DEF 0 - A dragon revived by sorcery. Its breath is highly corrosive.
C
Common- Clown Zombie
- X
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DARK
Level 2 [ Zombie / Normal ]
ATK 1350 DEF 0 - A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves.
C
Common- Magical Ghost
- X
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DARK
Level 4 [ Zombie / Normal ]
ATK 1300 DEF 1400 - This creature casts a spell of terror and confusion just before attacking its enemies.
C
Common- King of the Skull Servants
- X
-
DARK
Level 1 [ Zombie / Effect ]
ATK ? DEF 0 - The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
SR
Super Rare- Decayed Commander
- X
-
EARTH
Level 4 [ Zombie / Effect ]
ATK 1000 DEF 1500 - When this card is Normal Summoned: You can Special Summon 1 "Zombie Tiger" from your hand. If this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
C
Common- Zombie Tiger
- X
-
EARTH
Level 3 [ Zombie / Union/Effect ]
ATK 1400 DEF 1600 - Once per turn, you can either: Target 1 "Decayed Commander" you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster gains 500 ATK/DEF. If the equipped monster destroys an opponent's monster by battle: Discard 1 random card from their hand. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)
C
Common- Great Mammoth of Goldfine
- X
-
DARK
Level 6 [ Zombie / Fusion ]
ATK 2200 DEF 1800 - "The Snake Hair" + "Dragon Zombie"
C
Common- Violet Crystal
- X
-
SPELL
Equip
-
(This card is not treated as a "Crystal" card.)
Equip only to a Zombie monster. It gains 300 ATK/DEF.
C
Common- Wasteland
- X
-
SPELL
Field
- All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF.
C
Common- De-Spell
- X
-
SPELL
- Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)
C
Common- Block Attack
- X
-
SPELL
- Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.
C
Common- The Shallow Grave
- X
-
SPELL
- Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
C
Common- White Elephant's Gift
- X
-
SPELL
- Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.
C
Common- Wicked-Breaking Flamberge - Baou
- X
-
SPELL
Equip
- Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.
C
Common- Twister
- X
-
SPELL
Quick-Play
- Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
UR
Ultra Rare- Half Shut
- X
-
SPELL
Quick-Play
- Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn.
C
Common- Michizure
- X
-
TRAP
- When a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.
UR
Ultra Rare- Limit Impulse
- X
-
TRAP
- Send 2 cards from your hand to the GY; Special Summon 2 "Soul Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0). They cannot be Tributed except for a Tribute Summon.
C
Common